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Not a trope.
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For those curious about where ''GURPS'' fits in the taxonomies of game mechanics, ''GURPS'' is [[PointBuildSystem point-based]] and [[SkillScoresAndPerks skill-based]] rather than [[ClassAndLevelSystem level- and class-based]]. All tasks are resolved by rolling three six-sided UsefulNotes/{{dice}}, creating a bell-curve of probability instead of a flat line of equal chance.[[note]]This serves to partially counteract MinMaxing by adding a sort of "diminishing returns" logic to one's probability of success, since past a certain point each increase in skill level gives a smaller boost to the success rate than the one before.[[/note]] Success is awarded if the total of the die roll is equal to or less than a target number, usually a character's skill level. The difficulty of a task is represented by a modifier to the character's skill level, and not by the target number itself. All modifiers can only apply to that target number, and never to the number rolled on the dice.
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For those curious about where ''GURPS'' fits in the taxonomies of game mechanics, ''GURPS'' is [[PointBuildSystem point-based]] and [[SkillScoresAndPerks skill-based]] rather than [[ClassAndLevelSystem level- and class-based]]. All tasks are resolved by rolling three six-sided UsefulNotes/{{dice}}, MediaNotes/{{dice}}, creating a bell-curve of probability instead of a flat line of equal chance.[[note]]This serves to partially counteract MinMaxing by adding a sort of "diminishing returns" logic to one's probability of success, since past a certain point each increase in skill level gives a smaller boost to the success rate than the one before.[[/note]] Success is awarded if the total of the die roll is equal to or less than a target number, usually a character's skill level. The difficulty of a task is represented by a modifier to the character's skill level, and not by the target number itself. All modifiers can only apply to that target number, and never to the number rolled on the dice.
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* UsefulNotes/WorldWarII: a main sourcebook with several different ones on different combatants including [[UsefulNotes/NaziGermany Iron Cross]], [[UsefulNotes/BritsWithBattleships All The King's Men]], [[UsefulNotes/YanksWithTanks Dogfaces]], [[UsefulNotes/FinnsWithFearsomeForests Frozen Hell]], [[UsefulNotes/PolesWithPoleaxes Doomed White Eagle]], [[UsefulNotes/FascistItaly Grim Legions]], and others.
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* BenevolentMageRuler: There's a two-sidebar discussion in ''GURPS Myth'' on the subject: "Why Archmages Seek Thrones" and "Why Archmages Shun Thrones." These cover why an archmage would want to rule a kingdom, and why one ''wouldn't'' - briefly, archmages who don't play politics are going to find the rules stacked against them, but being an archmage is a full-time job and so is being a king, and the more effort you spend on the latter, the less you spend on advancing your craft.
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Trope was cut/disambiguated due to cleanup
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* ArsonMurderAndJaywalking: The Nonprotective Clothing {{Perk}} from ''Supers'' says that it can benefit a super by preserving their decency[[note]]The perk allows one to wear purely cosmetic clothing when their natural armor would otherwise prevent anything over it[[/note]], [[ClarkKentOutfit conceal their secret identity]], or have pockets.
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* ArsonMurderAndJaywalking: ArsonMurderAndJaywalking:
** The Nonprotective Clothing {{Perk}} from ''Supers'' says that it can benefit a super by preserving their decency[[note]]The perk allows one to wear purely cosmetic clothing when their natural armor would otherwise prevent anything over it[[/note]], [[ClarkKentOutfit conceal their secret identity]], or havepockets.pockets.
** ''Realm Management'''s descriptions of conformity ratings gives three examples for Rating 6: A HiveMind, TheEvilsOfFreeWill, and ''Franchise/TheSmurfs''.
** The Nonprotective Clothing {{Perk}} from ''Supers'' says that it can benefit a super by preserving their decency[[note]]The perk allows one to wear purely cosmetic clothing when their natural armor would otherwise prevent anything over it[[/note]], [[ClarkKentOutfit conceal their secret identity]], or have
** ''Realm Management'''s descriptions of conformity ratings gives three examples for Rating 6: A HiveMind, TheEvilsOfFreeWill, and ''Franchise/TheSmurfs''.
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* TheLastOfTheseIsNotLikeTheOthers: ''Realm Management'''s descriptions of conformity ratings gives three examples for Rating 6: A HiveMind, TheEvilsOfFreeWill, and ''Franchise/TheSmurfs''.
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* SmartPeopleShoot: In the 3rd edition, having an high IQ score gives a +1 bonus to the Gun skill, which is otherwise governed by Dexterity, meaning an high-Intelligence build was a better shooter than a build specialized solely in Dexterity.
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** Dwarves in ''TabletopGame/GURPSBanestorm'', the main official GURPS fantasy setting, are a race of natural artificers and merchants. Most adults have at least one point worth of [[IconicItem personal "signature gear"]].
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** Dwarves in ''TabletopGame/GURPSBanestorm'', ''TabletopGame/{{Banestorm}}'', the main official GURPS fantasy setting, are a race of natural artificers and merchants. Most adults have at least one point worth of [[IconicItem personal "signature gear"]].
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** ''TabletopGame/GURPSBanestorm'' features goblins as short, green humanoids, immigrants from the mostly arid desert world of Gabrook. They are intelligent, civilized and naturally curious, and actually fit well enough into human society. Hobgoblins are their larger, dumber cousins; while a few live among goblins as servants, most remain hunter-gatherers living in small bands in the wilderness.
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** ''TabletopGame/GURPSBanestorm'' ''TabletopGame/{{Banestorm}}'' features goblins as short, green humanoids, immigrants from the mostly arid desert world of Gabrook. They are intelligent, civilized and naturally curious, and actually fit well enough into human society. Hobgoblins are their larger, dumber cousins; while a few live among goblins as servants, most remain hunter-gatherers living in small bands in the wilderness.
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** In the ''Banestorm'' setting, people so afflicted turn into actual wolves. It's also not contagious; either you or an ancestor has to have been specifically cursed.
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** In the ''Banestorm'' ''TabletopGame/{{Banestorm}}'' setting, people so afflicted turn into actual wolves. It's also not contagious; either you or an ancestor has to have been specifically cursed.