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!Examples:!!Examples:
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* Every game in the ''SaintsRow'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention. ''The Third'' adds a version of the minigame where you're breaking things [[TankGoodness with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.

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* Every game in the ''SaintsRow'' ''VideoGame/SaintsRow'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention. ''The Third'' adds a version of the minigame where you're breaking things [[TankGoodness with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
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* ''[[KatamariDamacy We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.

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* ''[[KatamariDamacy ''[[VideoGame/KatamariDamacy We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.
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* The ''VideoGame/{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise''[='=]s "Showtime").

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* The ''VideoGame/{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise''[='=]s ''VideoGame/BurnoutParadise''[='=]s "Showtime").



* {{Justified|Trope}} in TheBardsTale, which features a corrupt barrel-maker who will pay you for each barrel you break because it means more business for him.

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* {{Justified|Trope}} in TheBardsTale, ''VideoGame/TheBardsTale'', which features a corrupt barrel-maker who will pay you for each barrel you break because it means more business for him.
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* ''CityOfVillains'' has Mayhem Missions, which were so much fun that the developers eventually had to add a similar mission type for heroes. (The heroes' "Safeguard Missions" are generally agreed to be less fun since you are expected to prevent vandalism instead of causing it.)

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* ''CityOfVillains'' ''VideoGame/CityOfVillains'' has Mayhem Missions, which were so much fun that the developers eventually had to add a similar mission type for heroes. (The heroes' "Safeguard Missions" are generally agreed to be less fun since you are expected to prevent vandalism instead of causing it.)
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* In many simulation/tycoon games, ''TheSims'' being only one of tons of examples, bulldozing/demolishing something apparently counts as (basically) the same as selling it. It makes logic sense that you can sell a chair and get the purchase price money back again, but it is not so realistic that when you demolish a house or a fence, you don't have to pay for the demolition work - instead ''you'' are paid the exact same amount of money as you spent when you constructed the house/fence.

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* In many simulation/tycoon games, ''TheSims'' ''Franchise/TheSims'' being only one of tons of examples, bulldozing/demolishing something apparently counts as (basically) the same as selling it. It makes logic sense that you can sell a chair and get the purchase price money back again, but it is not so realistic that when you demolish a house or a fence, you don't have to pay for the demolition work - instead ''you'' are paid the exact same amount of money as you spent when you constructed the house/fence.
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Minor edits.


* The ''{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").

to:

* The ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s Paradise''[='=]s "Showtime").



* In ''{{Mercenaries}}'', the A.N. will pay you a bounty for destroying North Korean vehicles.

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* In ''{{Mercenaries}}'', ''VideoGame/{{Mercenaries}}'', the A.N. will pay you a bounty for destroying North Korean vehicles.



* In ''{{Skate}} 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.

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* In ''{{Skate}} ''VideoGame/{{Skate}} 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
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** The ''VideoGame/RollerCoasterTycoon'' games, at least, deal with this by making some items not give you back money when you remove them, like fences and trash cans, and forces you to pay money to remove trees and bushes, which would likely have to be cut down with no gain. For some reason, though, footpaths can still be resold -- even tarmac and dirt.
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* ''BlastCorps'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.

to:

* ''BlastCorps'' ''VideoGame/BlastCorps'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.
Is there an issue? Send a MessageReason:
None


* ''CityOfVillains'' has Mayhem Missions, which were so much fun that the developers eventually had to add a similar mission type for heroes. (The heroes' "Safeguard Missions" are generally agreed to be less fun.)

to:

* ''CityOfVillains'' has Mayhem Missions, which were so much fun that the developers eventually had to add a similar mission type for heroes. (The heroes' "Safeguard Missions" are generally agreed to be less fun.fun since you are expected to prevent vandalism instead of causing it.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In many simulation/tycoon games, ''TheSims'' being only one of tons of examples, bulldozing/demolishing something apparently counts as (basically) the same as selling it. It makes logic sense that you can sell a chair and get the purchase price money back again, but it is not so realistic that when you demolish a house or a fence, you don't have to pay for the demolition work - instead ''you'' are paid the exact same amount of money as you spent when you constructed the house/fence.
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None

Added DiffLines:

* ''VideoGame/SleepingDogs'': Running over parking meters gets you money (presumably the value that was in them).
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* TheBardsTale features a corrupt barrel-maker who will pay you for each barrel you break because it means more business for him.

to:

* TheBardsTale {{Justified|Trope}} in TheBardsTale, which features a corrupt barrel-maker who will pay you for each barrel you break because it means more business for him.
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None

Added DiffLines:

* TheBardsTale features a corrupt barrel-maker who will pay you for each barrel you break because it means more business for him.
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None


* ''ZombieDriver'' has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[VoodooShark for ruining the city yourself]]''.

to:

* ''ZombieDriver'' ''VideoGame/ZombieDriver'' has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[VoodooShark for ruining the city yourself]]''.
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Changing da Namespace&


!Examples:
* TropeCodifier is the ''GrandTheftAuto'' series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
* The ''{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").

to:

!Examples:
!Examples:
* TropeCodifier is the ''GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
* The ''{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").



* ''VideoGame/StarFox 64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.

to:

* ''VideoGame/StarFox 64'': ''VideoGame/StarFox64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.
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None

Added DiffLines:

* The Japanese arcade game ''Chō Chabudai Gaeshi'' (a.k.a. "Table Flip") is mostly scored based on the amount of damage you do, though other achievements (such as causing someone to fall out of the office onto a garbage truck) also add to your score.
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* In ''Skate 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.

to:

* In ''Skate ''{{Skate}} 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
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A subtrope of RewardingVandalism, where when you break something in a VideoGame you ''receive'' a sum of money equal to the total cost of the damage you've caused. May take the form of a "mayhem mission" for games with a HeroicSociopath or VillainProtagonist.

to:

A subtrope of RewardingVandalism, where when you break something in a VideoGame you ''receive'' a sum of money equal to the total cost of the damage you've caused. May take the form of a "mayhem mission" for games with a HeroicSociopath SociopathicHero or VillainProtagonist.
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* ''SaintsRow 2'' has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention.

to:

* ''SaintsRow 2'' Every game in the ''SaintsRow'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention.attention. ''The Third'' adds a version of the minigame where you're breaking things [[TankGoodness with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
Is there an issue? Send a MessageReason:
None


* Overlaps with AttackItsWeakPoint in ''MonsterHunter''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as FridgeLogic (for obvious reasons), but in another way it's FridgeBrilliance - the Guild probably takes the first [[IncrediblyLamePun cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.

to:

* Overlaps with AttackItsWeakPoint in ''MonsterHunter''.''VideoGame/MonsterHunter''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as FridgeLogic (for obvious reasons), but in another way it's FridgeBrilliance - the Guild probably takes the first [[IncrediblyLamePun cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.
Is there an issue? Send a MessageReason:
None


* ''{{StarFox}} 64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.

to:

* ''{{StarFox}} ''VideoGame/StarFox 64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.
Is there an issue? Send a MessageReason:
None


* Most ''ArmoredCore'' games have at least one mission to rampage throughout the city and be compensated for the amount of damage you do.

to:

* Most ''ArmoredCore'' ''VideoGame/ArmoredCore'' games have at least one mission to rampage throughout the city and be compensated for the amount of damage you do.
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http://static.tvtropes.org/pmwiki/pub/images/profitabull_9390.jpg
[[caption-width:474:Good thing [[JustifiedTrope the minotaur has insurance]].]]

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/profitabull_9390.jpg
[[caption-width:474:Good
org/pmwiki/pub/images/You_Break_It_You_Profit_7063.jpg]]
[[caption-width-right:350:Good
thing [[JustifiedTrope the minotaur has insurance]].]]
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* The ''{{Burnout}}'' series has this in its "Crash" events (like ''Burnout Paradise'''s "Showtime").

to:

* The ''{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").
Is there an issue? Send a MessageReason:
None


* TropeCodifier is the ''GrandTheftAuto'' series of games.

to:

* TropeCodifier is the ''GrandTheftAuto'' series of games. games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
Is there an issue? Send a MessageReason:
None


* Overlaps with ForMassiveDamage in ''MonsterHunter''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as FridgeLogic (for obvious reasons), but in another way it's FridgeBrilliance - the Guild probably takes the first [[IncrediblyLamePun cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.

to:

* Overlaps with ForMassiveDamage AttackItsWeakPoint in ''MonsterHunter''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as FridgeLogic (for obvious reasons), but in another way it's FridgeBrilliance - the Guild probably takes the first [[IncrediblyLamePun cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Overlaps with ForMassiveDamage in ''MonsterHunter''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as FridgeLogic (for obvious reasons), but in another way it's FridgeBrilliance - the Guild probably takes the first [[IncrediblyLamePun cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.

Added: 4

Changed: 136

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* TropeCodifier is the GrandTheftAuto series of games.
* The {{Burnout}} series has this in its "Crash" events (like Burnout Paradise's "Showtime").
* ZombieDriver has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[VoodooShark for ruining the city yourself]]''.
* In ''{{Mercenaries}}'', the AN will pay you a bounty for destroying North Korean vehicles.
* Most ArmoredCore games have at least one mission to rampage throughout the city and be compensated for the amount of damage you do.
* In Skate 2, if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* StarFox 64--no actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game (The amount on the bill is equal to the number of enemies you shot down times 64).
* SaintsRow 2 has this a minigame with the justification that you're breaking things to either devalue property or get media attention.
* Blurst's ''Minotaur China Shop'' game- You're supposed to be delivering items to customers, and if you try to do that, breaking items makes you lose money. But you can also break stuff on purpose -- once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.
* ''CityOfVillains'' has Mayhem Missions, which were so fun that the developers eventually had to add a similar mission type for heroes. (The heroes' "Safeguard Missions" are generally agreed to be not quite as much fun.)

to:

* TropeCodifier is the GrandTheftAuto ''GrandTheftAuto'' series of games.
* The {{Burnout}} ''{{Burnout}}'' series has this in its "Crash" events (like Burnout Paradise's ''Burnout Paradise'''s "Showtime").
* ZombieDriver ''ZombieDriver'' has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[VoodooShark for ruining the city yourself]]''.
* In ''{{Mercenaries}}'', the AN A.N. will pay you a bounty for destroying North Korean vehicles.
* Most ArmoredCore ''ArmoredCore'' games have at least one mission to rampage throughout the city and be compensated for the amount of damage you do.
* In Skate 2, ''Skate 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* StarFox 64--no ''{{StarFox}} 64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game (The game. The amount on the bill is equal to the number of enemies 64 currency units for each enemy you shot down times 64).
down.
* SaintsRow 2 ''SaintsRow 2'' has this as a minigame minigame, with the justification that you're breaking things to either devalue property or get media attention.
* Blurst's ''Minotaur China Shop'' game- game: You're supposed to be delivering items to customers, and if you try to do that, breaking items makes costs you lose money. But you can also break stuff on purpose -- once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.
* ''CityOfVillains'' has Mayhem Missions, which were so much fun that the developers eventually had to add a similar mission type for heroes. (The heroes' "Safeguard Missions" are generally agreed to be not quite as much less fun.)



* ''BlastCorps'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars worth of damage as quickly as possible.

to:

* ''BlastCorps'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars dollars' worth of damage as quickly as possible.possible.
----
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* ''[[KatamariDamacy We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.

to:

* ''[[KatamariDamacy We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.size.
* ''BlastCorps'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars worth of damage as quickly as possible.

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