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* A non-video game example: ''WesternAnimation/TheFairlyOddParents'' episode "[[Recap/TheFairlyOddParentsS1E6TinyTimmy Tiny Timmy!]]" has Vicky break the Turner's $50,000 vase and attempt to blame it on Timmy. To her shock, the vase was not into worth that much, but insured for that exact amount netting them a profit of $49,999 (they got it for a buck on the internet).

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* A non-video game example: ''WesternAnimation/TheFairlyOddParents'' episode "[[Recap/TheFairlyOddParentsS1E6TinyTimmy Tiny Timmy!]]" has Vicky break the Turner's $50,000 vase and attempt to blame it on Timmy. To her shock, the vase was not into only worth that much, but insured for that exact amount amount. Thus netting them the Turner's a profit of $49,999 (they got it for a buck on the internet).
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* A non-video game example: ''WesternAnimation/TheFairlyOddParents'' episode "Tiny Timmy" has Vicky break the Turner's $50,000 vase and attempt to blame it on Timmy. To her shock, the vase was not into worth that much, but insured for that exact amount netting them a profit of $49,999 (they got it for a buck on the internet).

to:

* A non-video game example: ''WesternAnimation/TheFairlyOddParents'' episode "Tiny Timmy" "[[Recap/TheFairlyOddParentsS1E6TinyTimmy Tiny Timmy!]]" has Vicky break the Turner's $50,000 vase and attempt to blame it on Timmy. To her shock, the vase was not into worth that much, but insured for that exact amount netting them a profit of $49,999 (they got it for a buck on the internet).
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* A non-video game example: ''WesternAnimation/TheFairlyOddParents'' episode "Tiny Timmy" has Vicky break the Turner's $50,000 vase and attempt to blame it on Timmy. To her shock, the vase was not into worth that much, but insured for that exact amount netting them a profit of $49,999 (they got it for a buck on the internet).
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* Overlaps with AttackItsWeakPoint in ''VideoGame/MonsterHunter''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as FridgeLogic (for obvious reasons), but in another way it's FridgeBrilliance - the Guild probably takes the first [[IncrediblyLamePun cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.

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* Overlaps with AttackItsWeakPoint in ''VideoGame/MonsterHunter''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as FridgeLogic (for obvious reasons), but in another way it's FridgeBrilliance - the Guild probably takes the first [[IncrediblyLamePun cut]] cut of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.
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* ''VideoGame/SleepingDogs'': Running over parking meters gets you money (presumably the value that was in them).

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* ''VideoGame/SleepingDogs'': ''VideoGame/SleepingDogs2012'': Running over parking meters gets you money (presumably the value that was in them).

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* The earlier ''VideoGame/GrandTheftAuto'' games would award you money for causing crashes, mowing down pedestrians, and causing general mayhem and destruction, with a multiplier being applied for how many missions had been completed without the player getting arrested. This mechanic was done away with starting with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' in order to give the games a less arcade-ish feel.
* ''VideoGame/SleepingDogs'': Running over parking meters gets you money (presumably the value that was in them).
* The ''VideoGame/{{Burnout}}'' series has this in most of the games with its "Crash" events (like ''VideoGame/BurnoutParadise''[='=]s "Showtime").
* ''VideoGame/ZombieDriver'' has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[VoodooShark for ruining the city yourself]]''.
* In ''VideoGame/{{Mercenaries}}'', the A.N. will pay you a bounty for destroying North Korean vehicles.



* {{Justified|Trope}} in ''VideoGame/TheBardsTale'', which features a corrupt barrel-maker who will pay you for each barrel you break because it means more business for him.
* ''VideoGame/BlastCorps'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.



* In ''VideoGame/{{Skate}} 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* ''VideoGame/StarFox64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down. It will elicit reactions from General Pepper, as well: below $70,000, he will state "This is one steep bill...but it's worth it", and above $70,000, he'll let out a BigWhat.
* Every game in the ''VideoGame/SaintsRow'' series has this as a minigame, with the justification that you're breaking things to devalue property, bring media attention somewhere, divert police attention, or conduct a show of force. ''The Third'' adds a version of the minigame where you're breaking things [[TankGoodness with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
* Blurst's ''Minotaur China Shop'' game: You're supposed to be delivering items to customers, and if you try to do that, breaking items costs you money. But you can also break stuff on purpose — once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.

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* In ''VideoGame/{{Skate}} 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* ''VideoGame/StarFox64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game.
The amount on the bill is equal to 64 currency units for each enemy you shot down. It will elicit reactions from General Pepper, as well: below $70,000, he will state "This is one steep bill...but it's worth it", and above $70,000, he'll let out a BigWhat.
* Every game in the ''VideoGame/SaintsRow''
''VideoGame/{{Burnout}}'' series has this as a minigame, with the justification that you're breaking things to devalue property, bring media attention somewhere, divert police attention, or conduct a show of force. ''The Third'' adds a version in most of the minigame where you're breaking things [[TankGoodness games with a tank]]. In addition, certain actions in the its "Crash" events (like ''VideoGame/BurnoutParadise''[='=]s "Showtime").
* The Japanese arcade
game ''Chō Chabudai Gaeshi'' (a.k.a. "Table Flip") is mostly scored based on the amount of damage you do, though other achievements (such as blowing up vehicles causing someone to fall out of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
* Blurst's ''Minotaur China Shop'' game: You're supposed to be delivering items to customers, and if you try to do that, breaking items costs you money. But you can
office onto a garbage truck) also break stuff on purpose — once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.add to your score.



* ''[[VideoGame/KatamariDamacy We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.
* ''VideoGame/BlastCorps'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.

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* ''[[VideoGame/KatamariDamacy We Love Katamari]]'' has ''VideoGame/FinalFightStreetwise'': Parking Meters give money when broken. It takes 3 hits to make one level where your score is calculated by spill the monetary value cash, you know, in case you're ''that'' desperate for $5.
* The earlier ''VideoGame/GrandTheftAuto'' games would award you money for causing crashes, mowing down pedestrians, and causing general mayhem and destruction, with a multiplier being applied for how many missions had been completed without the player getting arrested. This mechanic was done away with starting with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' in order to give the games a less arcade-ish feel.
* Most
of the time in the ''VideoGame/LegoAdaptationGame'' series it's just RewardingVandalism, but there are a few cases where you get an immediate amount of [[UniversalCurrency studs]] for breaking things, mainly automated levels like an EscapeSequence or UnexpectedShmupLevel.
* In ''VideoGame/{{Mercenaries}}'', the A.N. will pay you a bounty for destroying North Korean vehicles.
* Blurst's ''Minotaur China Shop'' game: You're supposed to be delivering
items rolled up, rather than to customers, and if you try to do that, breaking items costs you money. But you can also break stuff on purpose — once the katamari's overall size.
* ''VideoGame/BlastCorps'' has one bonus level, Salvage Wharf, that challenges
minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you to cause a certain number of dollars' worth of damage as quickly as possible.start earning money for breaking things.



* The Japanese arcade game ''Chō Chabudai Gaeshi'' (a.k.a. "Table Flip") is mostly scored based on the amount of damage you do, though other achievements (such as causing someone to fall out of the office onto a garbage truck) also add to your score.
* {{Justified|Trope}} in ''VideoGame/TheBardsTale'', which features a corrupt barrel-maker who will pay you for each barrel you break because it means more business for him.

to:

* The Japanese arcade Every game ''Chō Chabudai Gaeshi'' (a.k.a. "Table Flip") is mostly scored based on in the amount ''VideoGame/SaintsRow'' series has this as a minigame, with the justification that you're breaking things to devalue property, bring media attention somewhere, divert police attention, or conduct a show of damage you do, though other achievements force. ''The Third'' adds a version of the minigame where you're breaking things [[TankGoodness with a tank]]. In addition, certain actions in the game (such as causing someone blowing up vehicles of a certain type) have challenges connected to fall out of the office onto a garbage truck) also add to your score.
* {{Justified|Trope}} in ''VideoGame/TheBardsTale'', which features a corrupt barrel-maker who will pay
them - once you for complete that challenge, you start gaining money each barrel time you break because it means more business for him.do the action rather than respect.



* Parking Meters, like in ''Sleeping Dogs'', give money when broken in ''VideoGame/FinalFightStreetwise''. It takes 3 hits to make one spill the cash, you know, in case you're ''that'' desperate for $5.
* Most of the time in the ''VideoGame/LegoAdaptationGame'' series it's just RewardingVandalism, but there are a few cases where you get an immediate amount of [[UniversalCurrency studs]] for breaking things, mainly automated levels like an EscapeSequence or UnexpectedShmupLevel.

to:

* Parking Meters, like in ''Sleeping Dogs'', give In ''VideoGame/{{Skate}} 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* ''VideoGame/SleepingDogs'': Running over parking meters gets you
money when broken in ''VideoGame/FinalFightStreetwise''. It takes 3 hits to make one spill (presumably the cash, you know, value that was in case you're ''that'' desperate for $5.
them).
* Most ''VideoGame/StarFox64'': No actual money changes hands, but at the end of the time in game, Team Star Fox sends out a bill related to how many points they scored throughout the ''VideoGame/LegoAdaptationGame'' series game. The amount on the bill is equal to 64 currency units for each enemy you shot down. It will elicit reactions from General Pepper, as well: below $70,000, he will state "This is one steep bill...but it's just RewardingVandalism, but there are worth it", and above $70,000, he'll let out a few cases BigWhat.
* ''[[VideoGame/KatamariDamacy We Love Katamari]]'' has one level
where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.
* ''VideoGame/ZombieDriver'' has this. For some reason, the game states that The Mayor is paying
you get an immediate amount of [[UniversalCurrency studs]] for breaking things, mainly automated levels like an EscapeSequence or UnexpectedShmupLevel.killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[VoodooShark for ruining the city yourself]]''.
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Added DiffLines:

* Most of the time in the ''VideoGame/LegoAdaptationGame'' series it's just RewardingVandalism, but there are a few cases where you get an immediate amount of [[UniversalCurrency studs]] for breaking things, mainly automated levels like an EscapeSequence or UnexpectedShmupLevel.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/You_Break_It_You_Profit_7063.jpg]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/MinotaurChinaShop https://static.tvtropes.org/pmwiki/pub/images/You_Break_It_You_Profit_7063.jpg]]jpg]]]]
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* Every game in the ''VideoGame/SaintsRow'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention. ''The Third'' adds a version of the minigame where you're breaking things [[TankGoodness with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.

to:

* Every game in the ''VideoGame/SaintsRow'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get property, bring media attention.attention somewhere, divert police attention, or conduct a show of force. ''The Third'' adds a version of the minigame where you're breaking things [[TankGoodness with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.

Changed: 126

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* ''VideoGame/{{Brigador}}'' will pay you for destroying buildings, stepping on civilians and even for shooting grass.

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* ''VideoGame/{{Brigador}}'' ''VideoGame/{{Brigador}}'': all Brigadors are mercenaries hired to destroy as much of Solo Nobre as possible to prepare for an invasion. You will pay you be paid for destroying buildings, stepping on civilians and even for shooting grass.grass.
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* ''VideoGame/StarFox64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.

to:

* ''VideoGame/StarFox64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down. It will elicit reactions from General Pepper, as well: below $70,000, he will state "This is one steep bill...but it's worth it", and above $70,000, he'll let out a BigWhat.
Is there an issue? Send a MessageReason:
Addition of Brigador

Added DiffLines:

* ''VideoGame/{{Brigador}}'' will pay you for destroying buildings, stepping on civilians and even for shooting grass.
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None

Added DiffLines:

** ''VideoGame/TheSims'' allows you to sell [[BeyondTheImpossible Windows]] for their purchase price.
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* TropeCodifier is the ''VideoGame/GrandTheftAuto'' series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.

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* TropeCodifier is the The earlier ''VideoGame/GrandTheftAuto'' series of games: games would award you get money when you run over for causing crashes, mowing down pedestrians, and causing general mayhem and destruction, with a multiplier being applied for example. The more you get in a row, how many missions had been completed without the more cash you get for player getting arrested. This mechanic was done away with starting with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' in order to give the next in games a chain.less arcade-ish feel.
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* In many simulation/tycoon games, ''Franchise/TheSims'' being only one of tons of examples, bulldozing/demolishing something apparently counts as (basically) the same as selling it. It makes logic sense that you can sell a chair and get the purchase price money back again, but it is not so realistic that when you demolish a house or a fence, you don't have to pay for the demolition work - instead ''you'' are paid the exact same amount of money as you spent when you constructed the house/fence.

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* In many simulation/tycoon games, ''Franchise/TheSims'' ''VideoGame/TheSims'' being only one of tons of examples, bulldozing/demolishing something apparently counts as (basically) the same as selling it. It makes logic sense that you can sell a chair and get the purchase price money back again, but it is not so realistic that when you demolish a house or a fence, you don't have to pay for the demolition work - instead ''you'' are paid the exact same amount of money as you spent when you constructed the house/fence.
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Added DiffLines:

* Parking Meters, like in ''Sleeping Dogs'', give money when broken in ''VideoGame/FinalFightStreetwise''. It takes 3 hits to make one spill the cash, you know, in case you're ''that'' desperate for $5.

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