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* Parodied in ''Webcomic/{{Oglaf}}''. A man walks the Path of Vengeance, which includes tasks such a physically grappling with Hope and being handed a small basket full of Justice, until he meets the Allegory for Allegory itself.

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* Parodied in ''Webcomic/{{Oglaf}}''.the ''Webcomic/{{Oglaf}}'' strip "Atonement". A man walks the Path of Vengeance, which includes tasks such a physically grappling with Hope and being handed a small basket full of Justice, until he meets the Allegory for Allegory itself.
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* ''VideoGame/{{Killer7}}'' makes no sense whatsoever on a literal level. Just to begin with, there's the fact that the main character physically turns into their split personalities. Think it's just ThroughTheEyesOfMadness? If said split personalities die, they turn into their own severed head in a paper bag which can then be retrieved by a different personality. Even more obviously metaphorical is the fact that [[spoiler:two of the main characters, who represent the West and the East and their conflicts, are immortal, because of the futility of war]].
* ''VideoGame/{{Journey}}''. While the story obviously resembles TheHerosJourney, you may feel free to interpret it whatever you want, as no words are heard at all here, even when you communicate with a companion. The backstory is told through confluences and glyphs. The only voices you hear in the game come from [[SentientPhlebotinum cloth creatures]] and [[LostSuperweapon machines]], and still no words.

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* ''VideoGame/{{Killer7}}'' ''VideoGame/Killer7'' makes no sense whatsoever on a literal level. Just to begin with, there's the fact that the main character physically turns into their split personalities. Think it's just ThroughTheEyesOfMadness? If said split personalities die, they turn into their own severed head in a paper bag which can then be retrieved by a different personality. Even more obviously metaphorical is the fact that [[spoiler:two of the main characters, who represent the West and the East and their conflicts, are immortal, because of the futility of war]].
* ''VideoGame/{{Journey}}''.''VideoGame/Journey2012''. While the story obviously resembles TheHerosJourney, you may feel free to interpret it whatever you want, as no words are heard at all here, even when you communicate with a companion. The backstory is told through confluences and glyphs. The only voices you hear in the game come from [[SentientPhlebotinum cloth creatures]] and [[LostSuperweapon machines]], and still no words.
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* A favorite technique of Creator/CharlieKaufman, especially in movies he both writes ''and'' directs. Film/SynecdocheNewYork and Film/ImThinkingOfEndingThings are this in spades, with worlds that seem to entirely operate on the logic of the allegories they represent. Somewhat justified in the case of the latter as [[spoiler:the film takes place inside the memories of a man slowly dying from hypothermia reminiscing on what he could have done in life, but that framing device [[MakesJustAsMuchSenseInContext still doesn't explain a lot.]]]]

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* A favorite technique of Creator/CharlieKaufman, especially in movies he both writes ''and'' directs. Film/SynecdocheNewYork ''Film/SynecdocheNewYork'' and Film/ImThinkingOfEndingThings ''Film/ImThinkingOfEndingThings'' are this in spades, with worlds that seem to entirely operate on the logic of the allegories they represent. Somewhat justified in the case of the latter as [[spoiler:the film takes place inside the memories of a man slowly dying from hypothermia reminiscing on what he could have done in life, but that framing device [[MakesJustAsMuchSenseInContext still doesn't explain a lot.]]]]
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* A favorite technique of Creator/CharlieKaufman, especially in movies he both writes ''and'' directs. Film/SynecdocheNewYork and Film/ImThinkingOfEndingThings are this in spades, with worlds that seem to entirely operate on the logic of the allegories they represent. Somewhat justified in the case of the latter as [[spoiler:the film takes place inside the memories of a man slowly dying from hypothermia reminiscing on what he could have done in life, but that framing device [[MakesJustAsMuchSenseInContext still doesn't explain a lot.]]]]
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Up To Eleven is a defunct trope


* ''VideoGame/YumeNikki'' is ''[[UpToEleven all about this trope]]''. [[NoPlotNoProblem There's no real plot or dialogue,]] just the journey of a little girl in her MentalWorld. [[spoiler: Though it ''does'' have an ending, in which she [[DrivenToSuicide commits suicide]]]].

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* ''VideoGame/YumeNikki'' is ''[[UpToEleven all ''all about this trope]]''.trope''. [[NoPlotNoProblem There's no real plot or dialogue,]] just the journey of a little girl in her MentalWorld. [[spoiler: Though it ''does'' have an ending, in which she [[DrivenToSuicide commits suicide]]]].
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* VideoGame/{{OMORI}}: Headspace is an exotic locale [[spoiler: entirely contructed out of Sunny's dreams, and everything that happens in it is connected to his trauma]], [[FauxSymbolism although there is some random nonsensical dream stuff here and there]].
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* ''ComicBook/TheSandman'' operates more on a metaphorical level than on a literal one, to the extent that the physical reality can be said to be an extension of metaphors. Rather appropriate for a series centering around the AnthropomorphicPersonification of dreams.

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* ''ComicBook/TheSandman'' ''ComicBook/TheSandman1989'' operates more on a metaphorical level than on a literal one, to the extent that the physical reality can be said to be an extension of metaphors. Rather appropriate for a series centering around the AnthropomorphicPersonification of dreams.
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* Many of the episodes of ''Series/TheTwilightZone'' occur on a purely symbolic level as well, mixed in with more straightforward science fiction and fantasy stories. For instance, in "I am the Night, Color Me Black", why hasn't the Sun risen and why is darkness spreading all over the world? Because [[spoiler:all the hatred in the world has blotted out the light]].

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* Many of the episodes of ''Series/TheTwilightZone'' ''Series/TheTwilightZone1959'' occur on a purely symbolic level as well, mixed in with more straightforward science fiction and fantasy stories. For instance, in "I am the Night, Color Me Black", why hasn't the Sun risen and why is darkness spreading all over the world? Because [[spoiler:all the hatred in the world has blotted out the light]].
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* ''VideoGame/{{Psychonauts}}'', being a game built upon diving inside of people's minds, naturally runs with this. Everything from the the level layouts to the [=NPCs=] you encounter has a deeper insight into the psychology of whoever you're mentally exploring.
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** ''Anime/{{Penguindrum}}'' can also be quite surreal, especially in the case of the Child Broiler, which is treated like a real place by the characters despite how a factory where children are sent to be "broiled" is so bizarre that no sane government in real life would allow to exist. However, it can also be seen as a metaphor for how unwanted children are forgotten, or how children are crushed by society into becoming generic nobodies.

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** ''Anime/{{Penguindrum}}'' can also be quite surreal, especially in the case of the Child Broiler, which is treated like a real place by the characters despite how a factory where children are sent to be "broiled" is so bizarre that no sane government in real life would allow such a thing to exist. However, it can also be seen as a metaphor for how unwanted children are forgotten, or how children are crushed by society into becoming generic nobodies.
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** ''Anime/{{Penguindrum}}'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but can be seen as a metaphor for how unwanted children suffer and are crushed by society into becoming generic nobodies.

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** ''Anime/{{Penguindrum}}'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something treated like a real place by the characters despite how a factory where children are sent to be "broiled" is so bizarre that no sane government in real life would allow to exist but exist. However, it can also be seen as a metaphor for how unwanted children suffer and are forgotten, or how children are crushed by society into becoming generic nobodies.
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* ''Podcast/AliceIsntDead'': Many of the bizarre supernatural events that take place in the story but never get explained can best be interpreted as being symbolic of something. Some of these include a town trapped in a GroundhogDayLoop, a factory where the only worker goes through RapidAging which seems to exist only to build and launch the worker's coffin, a restaurant that seems to exist in multiple places at once, and an unmoving GhostShip that swallows anyone who gets too close but gets destroyed and leaves no trace behind. An oracle claims that the thistle men are a manifestation of the desire to believe that evil people are not human. The epilogue strongly implies that the BigBad [[spoiler:Thistle]] is some form of AnthropomorphicPersobification.

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* ''Podcast/AliceIsntDead'': Many of the bizarre supernatural events that take place in the story but never get explained can best be interpreted as being symbolic of something. Some of these include a town trapped in a GroundhogDayLoop, a factory where the only worker goes through RapidAging which seems to exist only to build and launch the worker's coffin, a restaurant that seems to exist in multiple places at once, and an unmoving GhostShip that swallows anyone who gets too close but gets destroyed and leaves no trace behind. An oracle claims that the thistle men are a manifestation of the desire to believe that evil people are not human. The epilogue strongly implies that the BigBad [[spoiler:Thistle]] is some form of AnthropomorphicPersobification.AnthropomorphicPersonification.
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[[folder:Web Original]]
* ''Podcast/AliceIsntDead'': Many of the bizarre supernatural events that take place in the story but never get explained can best be interpreted as being symbolic of something. Some of these include a town trapped in a GroundhogDayLoop, a factory where the only worker goes through RapidAging which seems to exist only to build and launch the worker's coffin, a restaurant that seems to exist in multiple places at once, and an unmoving GhostShip that swallows anyone who gets too close but gets destroyed and leaves no trace behind. An oracle claims that the thistle men are a manifestation of the desire to believe that evil people are not human. The epilogue strongly implies that the BigBad [[spoiler:Thistle]] is some form of AnthropomorphicPersobification.
[[/folder]]
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* ''Film/{{Gozu}}'': Starts out looking like a typical {{Yakuza}} film but slowly turns to SurealHorror on a level comparable to a David Lynch film as the protagonist encounters increasingly bizarre and seemingly random characters and events. It makes more sense if you realize that a lot of it is references to Japanese and Greek mythology. The consensus is that it is all a metaphor for the main character coming to terms with his homosexuality or something like that.

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* ''Film/{{Gozu}}'': Starts out looking like a typical {{Yakuza}} film but slowly turns to SurealHorror SurrealHorror on a level comparable to a David Lynch film as the protagonist encounters increasingly bizarre and seemingly random characters and events. It makes more sense if you realize that a lot of it is references to Japanese and Greek mythology. The consensus is that it is all a metaphor for the main character coming to terms with his homosexuality or something like that.
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None

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* ''Film/{{Gozu}}'': Starts out looking like a typical {{Yakuza}} film but slowly turns to SurealHorror on a level comparable to a David Lynch film as the protagonist encounters increasingly bizarre and seemingly random characters and events. It makes more sense if you realize that a lot of it is references to Japanese and Greek mythology. The consensus is that it is all a metaphor for the main character coming to terms with his homosexuality or something like that.
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** ''VideoGame/MetalGearSolid4'' abandons it entirely in order to provide concrete answers to every question the series raised.

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** ''VideoGame/MetalGearSolid4'' abandons it entirely in order to [[MindScrewdriver provide concrete answers to every question the series raised.raised]].
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** ''Anime/YuriKumaArashi''; in this case, there's a lot of allegories for Japan's view on lesbians versus how they're portrayed in works from the YuriGenre. In an interview, Ikuhara has implicitly compared lesbians to bears, in that they're portrayed as cutesy innocents in (Japanese) fiction but viewed with distrust in real life.

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** ''Anime/YuriKumaArashi''; in this case, there's it can be seen as a lot of allegories huge allegory for Japan's view on lesbians versus how they're portrayed in works from the YuriGenre. In an interview, Ikuhara has implicitly compared lesbians to bears, in that they're portrayed as cutesy innocents in (Japanese) fiction but viewed with distrust in real life.
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None


* Anime series directed by Creator/KunihikoIkuhara are often set in this kind of world, and keeping this trope in mind is often the key to understanding his works. Much of the surreal imagery has a deeper meaning (if it isn't something he decided to add of a whim) and isn't meant to be taken literally.
** ''Anime/RevolutionaryGirlUtena'' relies on Jungian archetypes to explain immortal power struggles, surreal landscapes and a bewildering tournament set in an ostensibly modern, ordinary world. It also uses fairy tale archetypes and motifs to examine and deconstruct gender roles, especially ones that are prevalent in [[ShoujoDemographic shoujo]] series. If you've ever found yourself lying awake at night wondering how the heck human girls can inexplicably lay eggs or turn into cars, this might not be the anime for you.

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* Anime series directed by Creator/KunihikoIkuhara are often set in this kind of world, and keeping this trope in mind is often usually the key to understanding his works. Much of the surreal imagery has a deeper meaning (if it isn't something he decided to add of a whim) and isn't meant to be taken literally.
** ''Anime/RevolutionaryGirlUtena'' relies on Jungian archetypes to explain immortal power struggles, with surreal landscapes and a bewildering sword fighting tournament set in an ostensibly modern, ordinary world. It also uses fairy tale archetypes and motifs to examine and deconstruct gender roles, especially ones that are prevalent in [[ShoujoDemographic shoujo]] series. If you've ever found yourself lying awake at night wondering how the heck human girls can inexplicably lay eggs or turn into cars, this might not be the anime for you.
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None


** ''Anime/MawaruPenguindrum'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but can be seen as a metaphor for how unwanted children suffer and are crushed by society into becoming generic nobodies.

to:

** ''Anime/MawaruPenguindrum'' ''Anime/{{Penguindrum}}'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but can be seen as a metaphor for how unwanted children suffer and are crushed by society into becoming generic nobodies.



%%* BlueChairs
* ForAChange goes out of its way to avoid describing much of anything with concrete detail. Symbolic interpretations are therefore ''easier to make'' than literal ones.
* {{Metamorphoses}}, mostly, but it has a sort of ''Literature/TheChroniclesOfAmber'' thing going on, such that the symbolic explanation is the same as the literal one.

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%%* BlueChairs
VisualNovel/BlueChairs
* ForAChange VisualNovel/ForAChange goes out of its way to avoid describing much of anything with concrete detail. Symbolic interpretations are therefore ''easier to make'' than literal ones.
* {{Metamorphoses}}, VisualNovel/{{Metamorphoses}}, mostly, but it has a sort of ''Literature/TheChroniclesOfAmber'' thing going on, such that the symbolic explanation is the same as the literal one.



[[folder:Western Animation]]
* Apparently WesternAnimation/TwelveOunceMouse fits this trope.

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[[folder:Western %%[[folder:Western Animation]]
* %%How?* Apparently WesternAnimation/TwelveOunceMouse fits this trope.



[[/folder]]

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[[/folder]]%%[[/folder]]
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Added a section in Video Games, for LISA.

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* In ''VideoGame/{{LISA}}: The First'', all of the strange things seen throughout the game can be interpreted as evidence of Lisa's terrible life, however, some of them are left ambiguous as to how exactly they fit into the bigger picture.
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* ''Webcomic/AxisPowersHetalia'' involves anthropomorphic embodiments of nations living lives that reflect major events in each one's history, initially focusing on UsefulNotes/WorldWar2 but eventually moving both forward and backward through history. There are some vague attempts every now and then to flesh out the setting into a more literal, realistic context, but ironically, they only make things ''more'' confusing.

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* ''Webcomic/AxisPowersHetalia'' ''Webcomic/HetaliaAxisPowers'' involves anthropomorphic embodiments of nations living lives that reflect major events in each one's history, initially focusing on UsefulNotes/WorldWar2 but eventually moving both forward and backward through history. There are some vague attempts every now and then to flesh out the setting into a more literal, realistic context, but ironically, they only make things ''more'' confusing.

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[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]


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* ''Film/AmericanBeauty'': Everything. The director goes into great detail in the commentary about it. Its ripe for Media study classes.
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* Creator/DaveBarry had some advice on what courses to take in college, such as English:
-->Here is a tip on how to get good grades on your English papers: Never say anything about a book that anybody with any common sense would say. For example, suppose you are studying Moby-Dick. Anybody with any common sense would say that Moby-Dick is a big white whale, since the characters in the book refer to it as a big white whale roughly eleven thousand times. So in your paper, you say Moby-Dick is actually the Republic of Ireland.\\
Your professor, who is sick to death of reading papers and never liked Moby-Dick anyway, will think you are enormously creative. If you can regularly come up with lunatic interpretations of simple stories, you should major in English.
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* While the story of ''WesternAnimation/InsideOut'' unfolds quite realistically on one level, much of the action takes place in the world within Riley's head, which runs on symbolism to the point where the fact that memories can be colored by Sadness is both a LiteralMetaphor and a major plot point.
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[[folder: Anime & Manga]]

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[[folder: Anime & [[folder:Anime and Manga]]



[[folder: Comic Books]]

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[[folder: Comic [[folder:Comic Books]]



[[folder: Live Action TV]]

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[[folder: Live Action [[folder:Live-Action TV]]



[[folder: Tabletop Games]]

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[[folder: Tabletop [[folder:Tabletop Games]]



[[folder: Video Games]]

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[[folder: Video Games]]
[[folder:Video Games]]



[[folder: Interactive Fiction/Visual Novels]]

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[[folder: Interactive [[folder:Interactive Fiction/Visual Novels]]



[[folder: Western Animation]]

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[[folder: Western [[folder:Western Animation]]
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* Anime series directed by Creator/KunihikoIkuhara are often set in this kind of world, and keeping this trope in mind is often the best way of understanding his works. Much of the surreal imagery has a deeper meaning (if it isn't something he decided to add of a whim) and isn't meant to be taken literally.

to:

* Anime series directed by Creator/KunihikoIkuhara are often set in this kind of world, and keeping this trope in mind is often the best way of key to understanding his works. Much of the surreal imagery has a deeper meaning (if it isn't something he decided to add of a whim) and isn't meant to be taken literally.



** ''Anime/MawaruPenguindrum'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but is still a metaphor for how unwanted children suffer and are crushed by society into becoming generic nobodies.

to:

** ''Anime/MawaruPenguindrum'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but is still can be seen as a metaphor for how unwanted children suffer and are crushed by society into becoming generic nobodies.
Is there an issue? Send a MessageReason:
None


** ''Anime/RevolutionaryGirlUtena'' runs on this sort of logic, relying on Jungian archetypes alone to explain immortal power struggles, surreal landscapes and a bewildering tournament set in an ostensibly modern, ordinary world. If you've ever found yourself lying awake at night wondering how the heck human girls can inexplicably lay eggs or turn into cars, this might not be the anime for you.

to:

** ''Anime/RevolutionaryGirlUtena'' runs on this sort of logic, relying relies on Jungian archetypes alone to explain immortal power struggles, surreal landscapes and a bewildering tournament set in an ostensibly modern, ordinary world.world. It also uses fairy tale archetypes and motifs to examine and deconstruct gender roles, especially ones that are prevalent in [[ShoujoDemographic shoujo]] series. If you've ever found yourself lying awake at night wondering how the heck human girls can inexplicably lay eggs or turn into cars, this might not be the anime for you.
Is there an issue? Send a MessageReason:
None


** ''Anime/MawaruPenguindrum'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but is still a metaphor for how unwanted children suffer.

to:

** ''Anime/MawaruPenguindrum'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but is still a metaphor for how unwanted children suffer.suffer and are crushed by society into becoming generic nobodies.
Is there an issue? Send a MessageReason:
None


* Anime series directed by Creator/KunihikoIkuhara are often set in this kind of world, and keeping this trope in mind is often the best way of understanding his works. Much of the surreal imagery has a deeper meaning (if it isn't something he decided to add of a whim) and isn't meant to be taken at face value.

to:

* Anime series directed by Creator/KunihikoIkuhara are often set in this kind of world, and keeping this trope in mind is often the best way of understanding his works. Much of the surreal imagery has a deeper meaning (if it isn't something he decided to add of a whim) and isn't meant to be taken at face value.literally.

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* ''Anime/RevolutionaryGirlUtena'' runs on this sort of logic, relying on Jungian archetypes alone to explain immortal power struggles, surreal landscapes and a bewildering tournament set in an ostensibly modern, ordinary world. If you've ever found yourself lying awake at night wondering how the heck human girls can inexplicably lay eggs or turn into cars, this might not be the anime for you.
%%* ''Anime/MawaruPenguindrum''
* ''Anime/YuriKumaArashi''. In this case, there's a lot of allegories for Japan's view on lesbians versus how they're portrayed in works from the YuriGenre. WordOfGod implicitly compares lesbians to bears, in that they're portrayed as cutesy innocents in (Japanese) fiction but viewed with distrust in real life.

to:

* Anime series directed by Creator/KunihikoIkuhara are often set in this kind of world, and keeping this trope in mind is often the best way of understanding his works. Much of the surreal imagery has a deeper meaning (if it isn't something he decided to add of a whim) and isn't meant to be taken at face value.
**
''Anime/RevolutionaryGirlUtena'' runs on this sort of logic, relying on Jungian archetypes alone to explain immortal power struggles, surreal landscapes and a bewildering tournament set in an ostensibly modern, ordinary world. If you've ever found yourself lying awake at night wondering how the heck human girls can inexplicably lay eggs or turn into cars, this might not be the anime for you.
%%* ''Anime/MawaruPenguindrum''
* ''Anime/YuriKumaArashi''. In
** ''Anime/MawaruPenguindrum'' can also be quite surreal, especially in the case of the Child Broiler, which is clearly something that no sane government in real life would allow to exist but is still a metaphor for how unwanted children suffer.
** ''Anime/YuriKumaArashi''; in
this case, there's a lot of allegories for Japan's view on lesbians versus how they're portrayed in works from the YuriGenre. WordOfGod In an interview, Ikuhara has implicitly compares compared lesbians to bears, in that they're portrayed as cutesy innocents in (Japanese) fiction but viewed with distrust in real life.

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