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* Quite a few levels in ''AceCombat'' games have them dotted round the landscape, such as Mission 4 in ''VideoGame/AceCombat04ShatteredSkies'' and Mission 14 in ''VideoGame/AceCombatZeroTheBelkanWar.''
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* Quite a few levels in ''AceCombat'' ''VideoGame/AceCombat'' games have them dotted round the landscape, such as Mission 4 in ''VideoGame/AceCombat04ShatteredSkies'' and Mission 14 in ''VideoGame/AceCombatZeroTheBelkanWar.''
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* ''VideoGame/HaloReach features vertical-axis turbines in its first level, powering highland farms.
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* ''VideoGame/HaloReach ''VideoGame/HaloReach'' features vertical-axis turbines in its first level, powering highland farms.
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* ''VideoGame/HaloReach features vertical-axis turbines in its first level, powering highland farms.
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Wind turbines. When they appear they are mostly the horizontal type with three long, rotating blades. They can be an expression of environmental themes, and a symbol of old technology--windmills--meeting modernity, in that they make electricity.
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Wind turbines. When they appear they are mostly the horizontal type with three long, rotating blades.blades, although vertical-axis, helical-bladed examples are showing up more in science fiction. They can be an expression of environmental themes, and a symbol of old technology--windmills--meeting modernity, in that they make electricity.
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* In the ''VideoGame/{{Myst}}'' series, the D'ni seemed to be very fond of green energy from the get-go. The first game has a windmill being used to pump water throughout the Channelwood Age to power some elevators and an extending bridge, the Cleft in ''Uru'' runs off a vertical turbine, and the factory in Er'Cana seems to use one as well, although [[SpecialEffectsFailure the model used for the latter isn't very well-rendered.]]
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* In the ''VideoGame/{{Myst}}'' series, the D'ni seemed to be very fond of green energy from the get-go. The first game has a windmill being used to pump water throughout the Channelwood Age to power some elevators and an extending bridge, the Cleft in ''Uru'' ''[[VideoGame/UruAgesBeyondMyst Uru]]'' runs off a vertical turbine, and the factory in Er'Cana seems to use one as well, although [[SpecialEffectsFailure the model used for the latter isn't very well-rendered.]]
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* In the ''VideoGame/{{Myst}}'' series, the D'ni seemed to be very fond of green energy from the get-go. The first game has a windmill being used to pump water throughout the Channelwood Age to power some elevators and an extending bridge, the Cleft runs off a vertical turbine, and the factory in Er'Cana seems to use one as well, although [[SpecialEffectsFailure the model used for the latter isn't very well-rendered.]]
to:
* In the ''VideoGame/{{Myst}}'' series, the D'ni seemed to be very fond of green energy from the get-go. The first game has a windmill being used to pump water throughout the Channelwood Age to power some elevators and an extending bridge, the Cleft in ''Uru'' runs off a vertical turbine, and the factory in Er'Cana seems to use one as well, although [[SpecialEffectsFailure the model used for the latter isn't very well-rendered.]]
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myst series wind turbines
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* In the ''VideoGame/{{Myst}}'' series, the D'ni seemed to be very fond of green energy from the get-go. The first game has a windmill being used to pump water throughout the Channelwood Age to power some elevators and an extending bridge, the Cleft runs off a vertical turbine, and the factory in Er'Cana seems to use one as well, although [[SpecialEffectsFailure the model used for the latter isn't very well-rendered.]]
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world of goo
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* Used in the background of one of the levels of ''VideoGame/WorldOfGoo'', and for good measure, you have to avoid one of the turbines to keep your goo structure intact, while enduring a harsh wind. The [[UnreliableNarrator mysterious Sign Painter]] mentions that even windmills weren't enough to power the World of Goo corporation.
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* In ''NoMoreHeroes'', Letz Shake is fought in a wind farm, and the area is shown in the starting theme too.
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* In ''NoMoreHeroes'', ''VideoGame/NoMoreHeroes'', Letz Shake is fought in a wind farm, and the area is shown in the starting theme too.
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* The original ''VideoGame/SilentHill'' has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
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* The original ''VideoGame/SilentHill'' ''VideoGame/SilentHill1'' has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
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* ''PsychicAcademy'' had honeycombed wind turbines stacked upon the titular school to give the whole setting a {{twenty minutes into the future}} flair. The series is from 1999.
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* ''PsychicAcademy'' ''Manga/PsychicAcademy'' had honeycombed wind turbines stacked upon the titular school to give the whole setting a {{twenty minutes into the future}} flair. The series is from 1999.
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[[quoteright:360:[[Manga/{{ARIA}} http://static.tvtropes.org/pmwiki/pub/images/aria_turbines.jpg]]]]
[[caption-width-right:360:They're romantic, too..]]
[[caption-width-right:360:They're romantic, too..]]
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* ''{{Planetes}}'': [[LoveFreak Ai Tanabe]]'s childhood was spent playing among her father's windmills in the manga version. [[CrowningMomentOfHeartwarming Heartwarming scenes ensued]].
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* ''{{Planetes}}'': ''Manga/{{Planetes}}'': [[LoveFreak Ai Tanabe]]'s childhood was spent playing among her father's windmills in the manga version. [[CrowningMomentOfHeartwarming Heartwarming scenes ensued]].
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* There is a wind farm north of Los Santos in ''VideoGames/GrandTheftAutoV''. As terrain is not destructible and the wind turbines count as terrain, it is not recommended for aerial vehicles to stray too close. This can be helpful if making a last stand against the police as their intent is always to flys towards those with 3 stars or above ...
There are a few race maps as well with the tracks positioned in and around the blades - player vehicles don't treat being hit by indestructible scenery any better than the police copters do ...
There are a few race maps as well with the tracks positioned in and around the blades - player vehicles don't treat being hit by indestructible scenery any better than the police copters do ...
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* There is a wind farm north of Los Santos in ''VideoGames/GrandTheftAutoV''. As terrain is not destructible and the wind turbines count as terrain, it is not recommended for aerial vehicles to stray too close. This can be helpful if making a last stand against the police as their intent is always to flys towards those with 3 stars or above ...
above ... There are a few race maps as well with the tracks positioned in and around the blades - player vehicles don't treat being hit by indestructible scenery any better than the police copters do ...
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* There is a wind farm north of Los Santos in ''VideoGames/GrandTheftAutoV''. As terrain is not destructible and the wind turbines count as terrain, it is not recommended for aerial vehicles to stray too close. This can be helpful if making a last stand against the police as their intent is always to flys towards those with 3 stars or above ...
There are a few race maps as well with the tracks positioned in and around the blades - player vehicles don't treat being hit by indestructible scenery any better than the police copters do ...
There are a few race maps as well with the tracks positioned in and around the blades - player vehicles don't treat being hit by indestructible scenery any better than the police copters do ...
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* ''RealDrive'' has a sequence where several turbines have to be turned on.
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* ''RealDrive'' ''Anime/RealDrive'' has a sequence where several turbines have to be turned on.
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* You can build windmills in VideoGame/{{Civilization}} IV. In the pre-modern eras, they appear as the classic old European windmill - stone tower, big sails on a wooden framework. When you reach the Modern era, they transform into modern wind turbines.
* There is a mission in VideoGame/{{Borderlands}} which requires the player to activate several wind turbines which have been shut off ("Braking Wind"). Wind turbines often appear in the background, as well.
* Quite a few levels in "AceCombat" games have them dotted round the landscape, such as Mission 4 in VideoGame/AceCombat04ShatteredSkies and Mission 14 in VideoGame/AceCombatZeroTheBelkanWar.
** Subverted with VideoGame/AceCombat5TheUnsungWar in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
* The original VideoGame/SilentHill has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
* There is a mission in VideoGame/{{Borderlands}} which requires the player to activate several wind turbines which have been shut off ("Braking Wind"). Wind turbines often appear in the background, as well.
* Quite a few levels in "AceCombat" games have them dotted round the landscape, such as Mission 4 in VideoGame/AceCombat04ShatteredSkies and Mission 14 in VideoGame/AceCombatZeroTheBelkanWar.
** Subverted with VideoGame/AceCombat5TheUnsungWar in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
* The original VideoGame/SilentHill has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
to:
* You can build windmills in VideoGame/{{Civilization}} ''VideoGame/{{Civilization}}'' IV. In the pre-modern eras, they appear as the classic old European windmill - stone tower, big sails on a wooden framework. When you reach the Modern era, they transform into modern wind turbines.
* There is a mission inVideoGame/{{Borderlands}} ''VideoGame/{{Borderlands}}'' which requires the player to activate several wind turbines which have been shut off ("Braking Wind"). Wind turbines often appear in the background, as well.
* Quite a few levels in"AceCombat" ''AceCombat'' games have them dotted round the landscape, such as Mission 4 in VideoGame/AceCombat04ShatteredSkies ''VideoGame/AceCombat04ShatteredSkies'' and Mission 14 in VideoGame/AceCombatZeroTheBelkanWar.
''VideoGame/AceCombatZeroTheBelkanWar.''
** Subverted withVideoGame/AceCombat5TheUnsungWar ''VideoGame/AceCombat5TheUnsungWar'' in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
* The originalVideoGame/SilentHill ''VideoGame/SilentHill'' has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
* There is a mission in
* Quite a few levels in
** Subverted with
* The original
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[[quoteright:360:[[{{Manga/ARIA}} http://static.tvtropes.org/pmwiki/pub/images/aria_turbines.jpg]]]]
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* ''NausicaaOfTheValleyOfTheWind'': Whenever the eponymous valley is [[SceneryPorn shown]].
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* ''NausicaaOfTheValleyOfTheWind'': ''Manga/NausicaaOfTheValleyOfTheWind'': Whenever the eponymous valley is [[SceneryPorn shown]].
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* In ''GundamSEED'', Lacus Clyne sings in a music video that has wind turbines in the background. The video is repeatedly shown throughout the show.
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* In ''GundamSEED'', ''Anime/MobileSuitGundamSEED'', Lacus Clyne sings in a music video that has wind turbines in the background. The video is repeatedly shown throughout the show.
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* ''NausicaaOfTheValleyOfTheWind'': Whenever the eponymous valley is [[SceneryPorn shown]].
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Removing Zero Context Examples. \"There are some windmills\" is not a trope.
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* ''HaibaneRenmei'' features a field of them.
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* One seems to figure as a prominent landmark in ''DNAngel''.
* ''NausicaaOfTheValleyOfTheWind'' is an older example.
* The opening sequence of ''MacrossPlus''
* ''NausicaaOfTheValleyOfTheWind'' is an older example.
* The opening sequence of ''MacrossPlus''
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* ''Anime/YuGiOhZEXAL'' also has a large number of wind turbines situated...somewhere...with a tower.
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* ''Film/{{Serenity}}'' has some vertical windmills.
* The characters of ''Film/TwentyEightDaysLater'' pass by some wind turbines on their drive north.
* The characters of ''Film/TwentyEightDaysLater'' pass by some wind turbines on their drive north.
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* The opening shot for the first public trailer for ''VideoGame/GrandTheftAutoV'' is a Los Santos wind farm, clearly trying to evoke the actual wind farms that now dot California.
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* ''ToAruMajutsuNoIndex'' series: Wind turbines appear prominently, even though Academy City is really not that windy. In one of the ''Railgun'' DVD specials, Mikoto goes on an extended rant about how impractical they are for an inland city and eventually concludes that they are actually ''consuming'' power in order to spin as part of a massive {{government conspiracy}} involving aliens and Mars. They do [[ChekhovsGun come in pretty handy to dissipate Accelerator's plasma ball]], though.
to:
* ''ToAruMajutsuNoIndex'' ''LightNovel/ACertainMagicalIndex'' series: Wind turbines appear prominently, even though Academy City is really not that windy. In one of the ''Railgun'' DVD specials, Mikoto goes on an extended rant about how impractical they are for an inland city and eventually concludes that they are actually ''consuming'' power in order to spin as part of a massive {{government conspiracy}} involving aliens and Mars. They do [[ChekhovsGun come in pretty handy to dissipate Accelerator's plasma ball]], though.
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* [[Anime/YuGiOhZEXAL Yu-Gi-Oh ZEXAL!]] also has a large number of wind turbines situated...somewhere...with a tower.
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* [[Anime/YuGiOhZEXAL Yu-Gi-Oh ZEXAL!]] ''Anime/YuGiOhZEXAL'' also has a large number of wind turbines situated...somewhere...with a tower.
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* Yu-Gi-Oh ZEXAL! also has a large number of wind turbines situated...somewhere...with a tower.
to:
* [[Anime/YuGiOhZEXAL Yu-Gi-Oh ZEXAL! ZEXAL!]] also has a large number of wind turbines situated...somewhere...with a tower.
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* Quite a few levels in "AceCombat" games have them dotted round the landscape, such as Mission 4 in VideoGame/{{AceCombat04ShatteredSkies}} and Mission 14 in VideoGame/{{AceCombatZeroTheBelkanWar}}.
** Subverted with VideoGame/{{AceCombat5TheUnsungWar}} in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
* The original VideoGame/{{SilentHill}} has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
** Subverted with VideoGame/{{AceCombat5TheUnsungWar}} in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
* The original VideoGame/{{SilentHill}} has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
to:
* Quite a few levels in "AceCombat" games have them dotted round the landscape, such as Mission 4 in VideoGame/{{AceCombat04ShatteredSkies}} VideoGame/AceCombat04ShatteredSkies and Mission 14 in VideoGame/{{AceCombatZeroTheBelkanWar}}.
VideoGame/AceCombatZeroTheBelkanWar.
** Subverted withVideoGame/{{AceCombat5TheUnsungWar}} VideoGame/AceCombat5TheUnsungWar in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
* The originalVideoGame/{{SilentHill}} VideoGame/SilentHill has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
** Subverted with
* The original
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* Wind turbines are very prominent in ''KamenRiderDouble'', as wind energy powers much of the CityOfAdventure.
* In ''SamuraiSentaiShinkenger,'' one of these continues the episode's theme of EverythingsBetterWithSpinning, which proves [[spoiler: that thinking they'd escaped the virtual world earlier was in fact one more illusion.]]
* In ''SamuraiSentaiShinkenger,'' one of these continues the episode's theme of EverythingsBetterWithSpinning, which proves [[spoiler: that thinking they'd escaped the virtual world earlier was in fact one more illusion.]]
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* Wind turbines are very prominent in ''KamenRiderDouble'', ''Series/KamenRiderDouble'', as wind energy powers much of the CityOfAdventure.
* In''SamuraiSentaiShinkenger,'' ''Series/SamuraiSentaiShinkenger,'' one of these continues the episode's theme of EverythingsBetterWithSpinning, which proves [[spoiler: that thinking they'd escaped the virtual world earlier was in fact one more illusion.]]
* In
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* ''RealDrive'' has a whole sequence where several turbines have to be turned on.
* ''HaibaneRenmei'' features a whole field of them.
* ''HaibaneRenmei'' features a whole field of them.
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* ''RealDrive'' has a whole sequence where several turbines have to be turned on.
* ''HaibaneRenmei'' features awhole field of them.
* ''HaibaneRenmei'' features a
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Added Silent Hill 1
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* The opening shot for the first public trailer for ''VideoGame/GrandTheftAutoV'' is a Los Santos wind far, clearly trying to evoke the actual wind farms that now dot California.
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* The opening shot for the first public trailer for ''VideoGame/GrandTheftAutoV'' is a Los Santos wind far, farm, clearly trying to evoke the actual wind farms that now dot California.
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* The original VideoGame/{{SilentHill}} has a unique example. The Otherworld streets, in addition to being full of nightmarish delusions and pulse-pounding music, contain many rusted functioning windmills that inexplicably jut haphazardly from the abyss under the town's now steel-grating "streets". Good to know even some ancient demons are thinking green, despite being one of the physically darkest alternate worlds within the series, with next to no working lamps other than our hero's flashlight.
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[[folder:Webcomics]]
* ''{{Webcomic/Megatokyo}}'''s "Circuity" omake, a WholePlotReference to ''Anime/HaibaneRenmei''.
[[/folder]]
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* Quite a few levels in "AceCombat" games have them dotted round the landscape, such as Mission 4 in VideoGame/{{AceCombat04ShatteredSkies}} and Mission 14 in VideoGame/{{AceCombatZeroTheBelkanWar}}.
**Subverted with VideoGame/{{AceCombat5TheUnsungWar}} in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
**Subverted with VideoGame/{{AceCombat5TheUnsungWar}} in which Mission 8 has a damaged transport attempting an emergency landing, which unfortunately happens in the middle of a wind farm, and requires you to destroy any turbines the plane might crash into.
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* Mack passes by a pretty large field of wind turbines in ''WesternAnimation/{{Cars}}'' on his way to Los Angeles.
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* The opening shot for the first public trailer for ''GrandTheftAutoV'' is a Los Santos wind far, clearly trying to evoke the actual wind farms that now dot California.
to:
* The opening shot for the first public trailer for ''GrandTheftAutoV'' ''VideoGame/GrandTheftAutoV'' is a Los Santos wind far, clearly trying to evoke the actual wind farms that now dot California.
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* The opening shot for the first public trailer for ''GrandTheftAutoV'' is a Los Santos wind far, clearly trying to evoke the actual wind farms that now dot California.