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Wind turbines. When they appear they are mostly the horizontal type with three long, rotating blades, although vertical-axis, helical-bladed examples are showing up more in science fiction. They can be an expression of environmental themes, and a symbol of old technology--[[WindmillScenery windmills]]--meeting modernity, in that they make electricity.

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Wind turbines. When they appear they are mostly the horizontal type with three long, rotating blades, although vertical-axis, helical-bladed examples are showing up more in science fiction. They can be an expression of environmental themes, and a symbol of old technology--[[WindmillScenery windmills]]--meeting technology--{{windmill|Scenery}}s--meeting modernity, in that they make electricity.










[[folder:Anime and Manga]]
* ''{{Manga/ARIA}}''. Three words: "Hill of Hope". Amano also likes on put wind turbines on the covers.

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[[folder:Anime and & Manga]]
* ''{{Manga/ARIA}}''. Three words: "Hill of Hope". Amano also likes on to put wind turbines on the covers.



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]
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* In ''VideoGame/CitiesSkylines'' and its sequel, wind turbines are a cost-effective way to generate power for your city if built in areas that normally have strong winds. The downside is that while they're cleaner than coal- or oil-powered plants, they generate a lot of noise pollution, which can lower your citizens' happiness and life expectancy.
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* ''LightNovel/ACertainMagicalIndex'' series: Wind turbines appear prominently, even though Academy City is really not that windy. In one of the ''Railgun'' DVD specials, Mikoto goes on an extended rant about how impractical they are for an inland city and eventually concludes that they are actually ''consuming'' power in order to spin as part of a massive {{government conspiracy}} involving aliens and Mars. They do [[ChekhovsGun come in pretty handy to dissipate Accelerator's plasma ball]], though.

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* ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' series: Wind turbines appear prominently, even though Academy City is really not that windy. In one of the ''Railgun'' DVD specials, Mikoto goes on an extended rant about how impractical they are for an inland city and eventually concludes that they are actually ''consuming'' power in order to spin as part of a massive {{government conspiracy}} involving aliens and Mars. They do [[ChekhovsGun come in pretty handy to dissipate Accelerator's plasma ball]], though.
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* Mack passes by a pretty large field of wind turbines in ''WesternAnimation/{{Cars}}'' on his way to Los Angeles.

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* Mack passes by a pretty large field of wind turbines in ''WesternAnimation/{{Cars}}'' ''WesternAnimation/Cars1'' on his way to Los Angeles.
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* In ''Series/{{The Flash|2014}}'', Barry fights the Samuroid in a field of wind turbines. The Samuroid knocks some of them down with energy blasts. Barry runs up the side of one, jumps onto the Samuroid's back, grabs Iris, and uses a vibrating hand to cut one of the Samuroid's wings. The Samuroid bounces off one of the blades and falls to the ground.
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* In the ''[[https://en.wikipedia.org/wiki/Unorthodox_Engineers The Unorthodox Engineers]]'' short story ''The Subways of Tazoo'', there are clear remnants of some sort of wind farm, though [[LostTechnology the archaeologists don't recognise them]] because the turbines are long gone. [[spoiler: Except that they were there all along but were [[BizarreInstrument mistaken for some sort of electric harp]].]]
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The trope has been renamed Spectacular Spinning.


Compare EverythingsBetterWithSpinning.

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Compare EverythingsBetterWithSpinning.
SpectacularSpinning.



* In ''Series/SamuraiSentaiShinkenger,'' one of these continues the episode's theme of EverythingsBetterWithSpinning, which proves [[spoiler: that thinking they'd escaped the virtual world earlier was in fact one more illusion.]]

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* In ''Series/SamuraiSentaiShinkenger,'' one of these continues the episode's theme of EverythingsBetterWithSpinning, SpectacularSpinning, which proves [[spoiler: that thinking they'd escaped the virtual world earlier was in fact one more illusion.]]
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* ''Series/UltramanTiga'' have it's seventh episode culminating in Tiga battling the MonsterOfTheWeek, Regulan, in a wind farm, resulting in quite a few turbines being destroyed in the process as both behemoth-sized combatants smacks each other around the area. Regulan ends up PlayingPossum to lure Tiga up close, before suddenly pulling an entire windmill off the ground and using it as an impromptu weapon to smack the Ultra in the face. In fact, there are Alien Regulan toys produced by Tsuburaya who's depicted holding a windmill as weapon!
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* ''Film/MissionImpossibleIII'' has a helicopter chase between the heroes and some mooks through a wind farm in the German outskirts. An enemy helicopter inevitably crashes into one of the blades and get chewed by it.
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[[caption-width-right:350:They're romantic, too..]]

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[[caption-width-right:350:They're romantic, too..too.]]
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* In ''VideoGame/MyTimeAtPortia'', when Mayor Gale decides to try adding the South Block expansion to the city as a result of opening a road to a nearby town, he decides that the best way to power it would be with wind power, to take advantage of the constant breeze coming off the ocean. This necessitates a quest for you to go and get plans to allow you to build on. You'll also get a windmill on your house once you upgrade it to level three.
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* In ''VideoGame/TheSims4'', the Eco Lifestyle expansion adds wind turbines as an item that can purchased for houses. These can be used to push the eco footprint of a neighborhood towards green, reduce a household’s power bills, and even be used to help generate power should the player decide to make their Sims go off-the-grid.
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* Wind Turbines are one of the three early game power systems in ''VideoGame/SurvivingMars'' (the other two being Solar Panels and Stirling Generators). In general they fall midway between the other two having the advantage of being always on (unlike solar panels) and being a lot cheaper than Stirlings but have the downside of requiring machine parts for maintenance which can be a limitation early game.
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* Per WordOfGod, the multitude of blimps/kites dotting San Fransokyo's skies in ''Disney/BigHero6'' is a field of wind turbines.

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* Per WordOfGod, the multitude of blimps/kites dotting San Fransokyo's skies in ''Disney/BigHero6'' ''WesternAnimation/BigHero6'' is a field of wind turbines.
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More accurate.


* There is a mission in ''VideoGame/{{Borderlands}}'' which requires the player to activate several wind turbines which have been shut off ("Braking Wind"). Wind turbines often appear in the background, as well.

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* There is a mission in ''VideoGame/{{Borderlands}}'' ''VideoGame/Borderlands1'' which requires the player to activate several wind turbines which have been shut off ("Braking Wind"). Wind turbines often appear in the background, as well.
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* Karnaca, the main setting of ''VideoGame/Dishonored2'', makes widespread use of wind power in order to take advantage of its unique geography- namely, the near-constant winds the blow over and down the nearby mountain. The windmills come in two flavors- smaller ones used to power single buildings or security devices, and larger ones used for industrial applications. The former can (sometimes) be taken advantage of by the player to bypass certain obstacles. The latter are aided by the addition of massive trenches and tubes, constructed to funnel the currents into their blades. It's noted in-universe the renewable energy they provide is a MASSIVE strategic advantage when compared to the rest of the Empire, especially one in the midst of an acute whale oil shortage.
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* In the ''VideoGame/{{Myst}}'' series, the D'ni seemed to be very fond of green energy from the get-go. The first game has a windmill being used to pump water throughout the Channelwood Age to power some elevators and an extending bridge, the Cleft in ''[[VideoGame/UruAgesBeyondMyst Uru]]'' runs off a vertical turbine, and the factory in Er'Cana seems to use one as well, although [[SpecialEffectsFailure the model used for the latter isn't very well-rendered.]]
* Used in the background of one of the levels of ''VideoGame/WorldOfGoo'', and for good measure, you have to avoid one of the turbines to keep your goo structure intact, while enduring a harsh wind. The [[UnreliableNarrator mysterious Sign Painter]] mentions that even windmills weren't enough to power the World of Goo corporation.

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* In the ''VideoGame/{{Myst}}'' series, the D'ni seemed to be very fond of green energy from the get-go. The first game has a windmill being used to pump water throughout the Channelwood Age to power some elevators and an extending bridge, the Cleft in ''[[VideoGame/UruAgesBeyondMyst Uru]]'' runs off a vertical turbine, and the factory in Er'Cana seems to use one as well, although [[SpecialEffectsFailure [[OffModel the model used for the latter isn't very well-rendered.]]
* Used in the background of one of the levels of ''VideoGame/WorldOfGoo'', and for good measure, you have to [[DeadlyRotaryFan avoid one of the turbines turbines]] to keep your goo structure intact, while enduring a harsh wind. The [[UnreliableNarrator mysterious Sign Painter]] mentions that even windmills these turbines weren't enough to power the World of Goo corporation.world.
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* There is a wind farm north of Los Santos in ''VideoGames/GrandTheftAutoV''. As terrain is not destructible and the wind turbines count as terrain, it is not recommended for aerial vehicles to stray too close. This can be helpful if making a last stand against the police as their intent is always to flys towards those with 3 stars or above ... There are a few race maps as well with the tracks positioned in and around the blades - player vehicles don't treat being hit by indestructible scenery any better than the police copters do ...

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* There is a wind farm north of Los Santos in ''VideoGames/GrandTheftAutoV''.''VideoGame/GrandTheftAutoV''. As terrain is not destructible and the wind turbines count as terrain, it is not recommended for aerial vehicles to stray too close. This can be helpful if making a last stand against the police as their intent is always to flys towards those with 3 stars or above ... There are a few race maps as well with the tracks positioned in and around the blades - player vehicles don't treat being hit by indestructible scenery any better than the police copters do ...
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How To Write An Example - Don't Write Reviews


* ''Manga/{{Planetes}}'': [[LoveFreak Ai Tanabe]]'s childhood was spent playing among her father's windmills in the manga version. [[CrowningMomentOfHeartwarming Heartwarming scenes ensued]].

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* ''Manga/{{Planetes}}'': [[LoveFreak Ai Tanabe]]'s childhood was spent playing among her father's windmills in the manga version. [[CrowningMomentOfHeartwarming Heartwarming scenes ensued]].
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* In ''VideoGame/{{Flower}}'', most of Dream 3 revolves around powering up wind turbines so they can blow wind and help progression within the level.
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* Per WordOfGod, the multitude of blimps/kites dotting San Fransokyo's skies in ''WesternAnimation/BigHero6'' is a field of wind turbines.

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* Per WordOfGod, the multitude of blimps/kites dotting San Fransokyo's skies in ''WesternAnimation/BigHero6'' ''Disney/BigHero6'' is a field of wind turbines.
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* In ''SonicX'', Sonic blazes past a bunch of these, the resulting gust rapidly spinning them. It seems to make the city lights even brighter, and he notes how pretty said lights are from above.

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* In ''SonicX'', ''Anime/SonicX'', Sonic blazes past a bunch of these, the resulting gust rapidly spinning them. It seems to make the city lights even brighter, and he notes how pretty said lights are from above.
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* Per WordOfGod, the multitude of blimps/kites dotting San Fransokyo's skies in ''WesternAnimation/BigHero6'' is a field of wind turbines.
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** In ''WiiSportsResort'', a set of wind turbines are used as the sole source of electricity on Wuhu Island.

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** In ''WiiSportsResort'', ''VideoGame/WiiSportsResort'', a set of wind turbines are used as the sole source of electricity on Wuhu Island.
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Wind turbines. When they appear they are mostly the horizontal type with three long, rotating blades, although vertical-axis, helical-bladed examples are showing up more in science fiction. They can be an expression of environmental themes, and a symbol of old technology--windmills--meeting modernity, in that they make electricity.

to:

Wind turbines. When they appear they are mostly the horizontal type with three long, rotating blades, although vertical-axis, helical-bladed examples are showing up more in science fiction. They can be an expression of environmental themes, and a symbol of old technology--windmills--meeting technology--[[WindmillScenery windmills]]--meeting modernity, in that they make electricity.
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* In ''VideoGame/Fallout4'' you can spot scrap-metal windmills here and there across the Commonwealth, usually as part of a [[ArmyOfThievesAndWhores Gunner]] stronghold on an elevated highway. You can build some yourself to power your settlements, and though they're bulky and don't generate a lot of electricity, they're much less noisy than a smoke-belching oil-powered generator or fusion reactor, which will keep your settlers happy.
** In the ''Far Harbor'' DLC, windmills become a plot point. The island setting features a pre-War, experimental wind farm, part of a much-too-late effort to switch to green energy during a global oil shortage. It still works and provides Far Harbor with electricity, which is crucial for powering the devices that keep an irradiated fog and the monsters that lurk within it from rolling over the town and killing everyone. One of the ways you can resolve the conflict on the island is to locate and use a killswitch to disable the wind farm, dooming Far Harbor.
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* ''{{Persona 3}}'': Wind turbines are visible from the roof of Gekoukan High School. They can also be seen on the map screen.

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* ''{{Persona 3}}'': ''VideoGame/Persona3'': Wind turbines are visible from the roof of Gekoukan High School. They can also be seen on the map screen.

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