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Literature/BetweenTheRivers

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Alright Arime's folder is back.


* HeartbeatSountrack: [[spoiler:Used twice in the Singularity Invasion. The first is when The Vicsera enters her second stage -- the screen blacks out, then returns to show her hanging from [I don't actually know what the proper term is, but they're things that hang huge slabs of meat] with half her body having turned in to what looks like an assortment of raw meat products. Fittingly, as the "organic" or "meaty" one of the group, a heatbeat plays as projectiles fire out from her in erratic patterns. The second is after The Rapture is defeated, the buildup to the Singularity's arrival after the Lost Soul gives his final heal. The screen slowly ]]

to:

* HeartbeatSountrack: HeartbeatSoundtrack: [[spoiler:Used twice in the Singularity Invasion. The first is when The Vicsera enters her second stage -- the screen blacks out, then returns to show her hanging from [I don't actually know what the proper term is, but they're things that hang huge slabs of meat] with half her body having turned in to what looks like an assortment of raw meat products. Fittingly, as the "organic" or "meaty" one of the group, a heatbeat plays as projectiles fire out from her in erratic patterns. The second is after The Rapture is defeated, the buildup to the Singularity's arrival after the Lost Soul gives his final heal. The screen slowly ]]



** [[spoiler:Dragon is the result of Zelpea having the Blossom Kingdom perform experiments on Zoap's severed arm from the first chapter, mixing Zelpea's own DNA with it and creating a "daughter" that's a powerful monstrous shapeshifting being. Her very existence is treated like a surprise, and even in her debut chapter, the reader is tricked in to thinking that Arime is going to confront Zelpea just to find that it's Dragon putting on a convincing (and magic-fooling) guise. This on top of Dragon's mere existence being a spoiler that Zelpea is Evil All Along and the primary antagonist of the game.]]
** [[spoiler:Royciel is an ancient person imprisoned at the dead center of the Overgrowth, and in a sense the direct "cause" of it. Back in the webnovel, the Overgrowth was one of ''the'' big mysteries ]]

to:

** [[spoiler:Dragon is the result of Zelpea having the Blossom Kingdom perform experiments on Zoap's severed arm from the first chapter, mixing Zelpea's own DNA with it and creating a "daughter" that's a powerful monstrous shapeshifting being. Her very existence is treated like a surprise, and even in her debut chapter, the reader is tricked in to thinking that Arime is going to confront Zelpea just to find that it's Dragon putting on a convincing (and magic-fooling) guise. This on top of Dragon's mere existence being a spoiler that Zelpea is Evil All Along and the primary antagonist of the game.game, the First Episode Twist.]]
** [[spoiler:Royciel is an ancient person imprisoned at the dead center of the Overgrowth, and in a sense the direct "cause" of it. Back in the webnovel, the Overgrowth was one of ''the'' big mysteries ]]
of it and was not given a proper answer until a potentially-not-canon sequel story]]



Okay since there are ''three'' "Classic" ''Calamity'' mods published I'm gonna start planning in advance "Classic" ''Nymph Quest'' mods, here's what I already have in mind with my current outline thing:
* 0.1 (The first published version, I feel that in of itself would be noteworthy.)
* 0.2 (This update would add content up to the Moon Lord, with 0.1 almost exclusively being content up to Wall of Flesh. Because of this, 0.2 would be "complete" in the sense that there isn't a huge stretch of vanilla where there's no new NQ stuff/the NQ enemies and the like are extremely underpowered. So even though there's a big stretch of Post-Moon Lord content planned for the mod, 0.2 would be where you could do a "typical" ''Terraria'' run from beginning to end. Also, this may or may not be where the "other" 900 Variants are added all at once (I may just throw those in bit by bit though), a significant update in of itself.)
* And then one that's like right before some "big ''change'' update." Whether that's respriting the mod so that the Nymph Variants aren't recolors of my custom Lost Girl sprites or just before potential new biomes are added. Like, I've been planning that most of the 0.X updates would be ''additions,'' but there would be at least one that's a drastic ''alteration.''
* And potentially more. I'm not gonna do a thing where there would be exactly as many "Classics" as there are ''Calamity'' Classics because that would be dumb (I know the top part makes it ''look'' like it, but it's less "I wanna do the exact same thing in the exact same way" and more "Hey, maybe I should think of multiple Classics myself"). But it'll at least be three, assuming I can hopefully make a "drastic change" so that the mod doesn't spend the whole time as "Terraria plus enemies;" at the very least I'd like to muck around with new biomes.

False "CM:"
* ''Biome Artists'': Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a genocide of most of the world and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])
* ''Nymph Quest'' (''Terraria'' mod):
** Lunatic Cultist (Effectively the same as their canon self, by the game's nature as a content mod, with the lore added not being enough to differentiate the two)
** Gaia (Characterization too enigmated compared to her prose fanfiction counterpart; actions too similar to prose fanfiction counterpart regardless)
** The Singularity/[=.GIFfany=] (Shows some level of care for the other copies/Apocalypse Vessels by refusing to Factory Reset them; played for laughs in many hidden EasterEgg moments[[note]]Update 1.2 would later add a hidden conversation with her post-defeat and depowerment where she expresses regret for her actions and vows to never take up godhood again, but the cut was before this was added[[/note]])

False "MB:"



* '''Gold? (Qa):''' Er... desert-ish... "sand," but not quite?



As for the characters themselves,

to:

As for the characters themselves,
themselves, the



* WhatCouldHaveBeen, I'm still iffy about a lot of these, and this isn't including the gargantuan "prototype" list:
** The Elements' addition to the group was planned to be structured more similarly to the Nymph Variants of ''Romancing the Last Dryad'', where they would be added in loose groups. (Never of the same groups as the characters the Elements are expies of, with the exception of the red, yellow, blue, and cyan characters being among the first additions, and "green" also joining early.) More importantly, the counterparts of the "Pre-Hardmode Nymphs" would have all been added first, then Arime, followed by the additional 900 afterwards -- and possibly in a "Part II" that continues after Zelpea. There were also several idea of how this would be broken down,
*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals in number with Arime's army. As Water considered the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap and Arime's teams be dynamic, with Arime's party still outnumbering Zoap and Alexia at the start, but she only has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as the Elements grow, and eventually the "final MirrorBoss" fight would still happen even with Arime being the only future-Element on the opposing team, [[spoiler:with an army of robots powered by Responder making up the remainder of her group]]. In short, while Arime was always Zoap's "rival" and direct {{foil}}, the other Janitors ''were'' going to be direct 1:1 parallels and rivals with a respective Element, but the plans swayed away from that.
** Regarding the arcs, originally this had a similar "book" structure as with ''Romancing'', only they were just called "sagas." (This was before Water decided to make "saga" its own thing in ''Romancing'' as well, as subdivisions of books that were larger than arcs.) The Yellow Moon Saga would have covered everything up to the Zoap and company versus Arime and company showdown in the Metropolis. The Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements and joining them, culminating in Arime herself joining the group as the last of the "original 102."

[[folder:Not Culex (In Direct Spoilers for the ''Super Mario RPG'' Remake Inside; If You Figure Out the uh, "parallels")]]

'''Ninthee''' is a superboss.

She's located on a satellite in the upper limits of the atmosphere and near the "top" of the explorable world [Not sure what happens if you try to fly out of the atmosphere, but this boss would be located near that point]. Nothing of note surrounds this. While the Elements can approach this satellite at any point in the game since passing the Entry Exam, very little guides a blind player towards this outside of dialogue in the relevant questlines leading up to it, and the satellite itself is inaccessable without the Mysterious Card Key.

In the postgame,

to:

* WhatCouldHaveBeen, I'm still iffy about a lot [[folder:Arime]]

[[caption-width-right:350:Sage
of these, and Plasma[?] ]]

The {{deuteragonist}} of
this isn't including story. A well-respected and fairly high-ranking Saypant Biome Warrior that is also an activist whose goal is helping the gargantuan "prototype" list:
** The Elements' addition
less fortunate, particularly trying to clean up the group was planned to be structured more similarly to Saypant Metropolis and its slums. She boasts a tough and gritty "bike gangster" aesthetic, but underneath that lies a very dorky hero who adores the Nymph Variants card game ''The Collector'', vows to collect every single installment of ''Romancing the Last Dryad'', ''[[VideoGame/{{Pikmin}} Plant Ants]]'' franchise even the ones aimed at very young audiences, and all-around constantly worries for the safety of her allies and lovers. Underneath her popularity lies a dark secret: Arime is also Head Janitor; she and her team, the Grime Crime, masquerade as vigilantes-posing-as-a-criminal-gang called the Janitors, where they would be added in loose groups. (Never of the same groups as the characters the Elements are expies of, resort to significantly less-ethical tactics to break up black markets, stop people trafficking rings, and expose corrupt government leaders. The story opens up with the exception of the red, yellow, blue, and cyan characters being among the first additions, and "green" also joining early.) More importantly, the counterparts of the "Pre-Hardmode Nymphs" would have all been added first, then Arime, followed by the additional 900 afterwards -- and possibly in a "Part II" that continues after Zelpea. There were also several idea of how this would be broken down,
*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked
Janitors' biggest mission yet: A seige on the Blossom Kingdom with. The first few arcs Castle to steal their Relic, intending to take its power and distributing it to the general populace, easing the economic crisis going on (particularly in Bright Green and the Metropolis). She met Zoap about two years before the start of the story, becoming long-distance/online friends that took a liking to each other and grew closer -- [[CannotSpitItOut not that either would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals be fast to admit it in number that way.]] Unfortunately, with Zoap being hired as one of the Blossom Kingdom's defenders at the time [long story short, this is ''not'' a ContrivedCoincidence, although it ''is'' a result of at least one of the villains' plans biting the BK in the ass], they clash. Zoap manages to destroy part of Arime's army. disguise and soon figures out that she and the Head Janitor are one and the same,

As Water a member of one of the two "Neutral Races," Arime was not born with any particular superbiome leaning, and like most Neutrals her default Biome Arts sway away from a particular type of biomass. She does, however, specialize in using Plasma Arts, considered an InfinityPlusOneElement among the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap Her signature move is the Plasma Strike,

* AlwaysSomeoneBetter:
** By the beginning of the webnovel, she is this to Zoap. She has amassed ten loyal followers
and many more fans
* AntiVillain: Arime genuinely has good intentions and almost exclusively fights people worse than she is,
* ExtraOreDinary: Plasma is
Arime's teams be dynamic, with Arime's party still outnumbering Zoap and Alexia at the start, go-to element usually, but she only has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as is also a very competent Metal Artist,
* OddNameOut: When Hedge starts considering
the Elements grow, "sages" unofficially, he gives all of the "main" (primary, secondary, and eventually tertiary-colored characters of the "final MirrorBoss" fight would still happen even with bright and dark regions) Elements single-syllable titles. Meat, Flame, Stone, Volt, and so on. [This wasn't actually what I had in mind when my previous character sheet mockups had the captions "Sage of ____," I didn't have anything in particular ironed out until just now.] Zoap and Arime being are the only future-Element on the opposing team, [[spoiler:with an army of robots powered by Responder making up the remainder of her group]]. In short, while Arime was always Zoap's "rival" and direct {{foil}}, the other Janitors ''were'' going to be direct 1:1 parallels and rivals with a respective Element, but the plans swayed away from that.
** Regarding the arcs, originally this had a similar "book" structure as with ''Romancing'', only they were just called "sagas." (This was before Water decided to make "saga" its own thing in ''Romancing'' as well, as subdivisions of books
"main" characters who get titles that were larger are more than arcs.) The Yellow Moon Saga would have covered everything up to the Zoap and company versus Arime and company showdown in the Metropolis. The Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements and joining them, culminating in Arime herself joining the group as the last of the "original 102."

[[folder:Not Culex (In Direct Spoilers for the ''Super Mario RPG'' Remake Inside; If You Figure Out the uh, "parallels")]]

'''Ninthee''' is a superboss.

She's located on a satellite in the upper limits of the atmosphere and near the "top" of the explorable world [Not sure what happens if you try to fly out of the atmosphere, but this boss would be located near that point]. Nothing of note surrounds this. While the Elements can approach this satellite at any point in the game since passing the Entry Exam, very little guides a blind player towards this outside of dialogue in the relevant questlines leading up to it, and the satellite itself is inaccessable without the Mysterious Card Key.

In the postgame,
one syllable.



!! Baths

[[folder:5 x 5]]

* ShiftingSandLand: The northwestern part of the map sees a peek in to

!! Tropes Exclusive to the ''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld

to:

!! Baths

[[folder:5 x 5]]

* ShiftingSandLand:
"Big Four:"

[[folder:The Big Four as a Whole]]

The northwestern part "Big Four" refer to a collective group of the map sees a peek four most wanted criminals in to

!! Tropes Exclusive to
Dualite, all of whom are extremely powerful users of the ''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it among the
Biome Arts (who, at some point, were registered Biome Artists of various statuses before having their licenses revoked) and lead their own gangs, but ''none'' of them are willing to work with each other earlier titles from Team Baths, unless under extreme circumstances. Early on, starting with new additions such Kat's meddling, the Elements end up getting caught in the crossfire with all four parties, and they spend a bulk of the story trying to take them down while Zelpea and a handful of other villains scheme on the sides. Their intent was to provide some other major antagonists and tangible goal so as to not have Zelpea versus the Elements make up the entire conflict, while also not making ''Biome Artists'' primarily have [[VillainOfTheWeek Villains of the Week]] be the only threats spaced out between the Blossom Kingdom encounters.

* BigBadEnsemble: They along with Zelpea form the five core antagonists of the entire story, [well... with Rot/the Janitors it's
a whole DarkWorld
bit more complicated than that, especially since at least one plan has Kat taken down ''before'' Arime's HeelFaceTurn, ]
* CorruptedCharacterCopy: All of them are to different degrees based on Water's older "sages" character set, what was meant to be a group of six RunningGag characters who would recur in his badfics and turn out to be [[TheChosenMany "chosen"]] figures. The concept was reworked and all characters except Hank and Alucard were changed, but the Big Four, Zelpea, and Hedge followed the "original six," with all except Hedge (Hank's counterpart) being like evil versions of them.
* TheDreaded: Four powerful gang bosses who have their fingers dipped in most corners of the world, opperating in the shadows
* EvilVersusEvil: All four of them are nasty people who have a
* HatedByAll: Outside of their own minions, few people actually ''like'' any of the Big Four to any capacity.
* QuirkyMinibossSquad: All four of them have their own band of minions that are loyal to them, and all of them fall under a theme. Kat's are horror-themed (horror media killers/monster archetypes), Enery's are science fiction-themed (tied to space and/or machinery in some way), Scraps' are



[[folder:Paradise? Eden?]]

* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor with a fully human skin tone and appearance.
* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was that the Survivors were originally depicted with GodivaHair in addition to the leaves on their fronts. This was nixed in the proper game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s of the parasites and the infamous shot of birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that this is enabled by default.
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves and even have gags of "clothing stores" where they literally grow on trees, with one of the Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* LighterAndSofter: Starting from ''100'' and its subseries, the "survival in harsh climates" aspect is toned down,
* MultipleEndings: All games have at least four different endings
* PurelyAestheticGender: The protagonist can be picked to be a man,
* UpdatedRerelease: ''10'' and ''100'' were given touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about, with the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same base story and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.

to:

[[folder:Paradise? Eden?]]

[[folder:Kat Vanilly]]

* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor with a fully human skin tone and appearance.
* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was that the Survivors were originally depicted with GodivaHair in addition to the leaves on their fronts. This was nixed in the proper game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s of the parasites and the infamous shot of birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that this is enabled by default.
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves and even have gags of "clothing stores" where they literally grow on trees, with one of the Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* LighterAndSofter: Starting from ''100'' and its subseries, the "survival in harsh climates" aspect is toned down,
* MultipleEndings: All games have at least four different endings
* PurelyAestheticGender: The protagonist can be picked to be a man,
* UpdatedRerelease: ''10'' and ''100'' were given touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about, with the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same base story and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.
CorruptedCharacterCopy:



[[folder:Scraps]]

A large, beefy [some kind of blueish-cyan...?] Regional who specializes in Metal Arts.

* BerserkButton: Swords. He does not like them at all, and hates it when people [...] This reaches the point where ''this'' was his big deal breaker over his EnemyMine situation with Arime after the latter's Metropolis showdown; he doesn't like that she tends to make plasma ''swords'' over any other weapon,
* CorruptedCharacterCopy: Scraps is confirmed to be heavily inspired by [[Anime/TengenToppaGurrenLagann Kamina,]] a buff, tattooed masculine man with spikey blue hair that rides a mech[[note]]Unlike Kamina, he does ''not'' use a sword; he hates swords entirely on account of associating them with Pearl, although neither Kat nor Enery have this problem[[/note]].
* EstablishingCharacterMoment: His introduction doubles as both one to himself, and establishing the general opinion everyone has on the Big Four. He casually shows up outside the Elements' newly made home to ask them if they want to make an alliance against Kat. ''Every'' Elements' response is to rush over and try to beat him up, even ''[[AllLovingHero Zoap.]]'' Their attacks, previously shown to be capable of breaking stone pillars like nothing and shrug off everything short of magic from others, have no effect on him. Scraps himself is just mildly annoyed and keeps trying to talk to

[[/folder]]

[[folder:Neon But It's Only His Microscopic Handful of "Redeeming" Qualities (and the Summary)]]

Originally a Bright Green Regional and "friend"/stalker to Alexia who decides to follow her in to the Blossom Kingdom once it's attacked by the Janitors

* EveryoneHasStandards or is this EvenEvilHasStandards since he doesn't ''start'' off ''evil'' evil but he does get worse and way more murder-y later on: He may be a creep ''extraordinaire,'' but there are lines even ''he'' won't cross, [[JumpingOffTheSlipperySlope moreso before he fully allies with the Blossom Kingdom and becomes a cyborg:]]
** He backs off whenever Alexia outright tells him to. His problem is that he assumes that he can try again in a few weeks, doing the same thing, and winning her over. His ''other'' problem is that he cannot take a hint and Alexia has to explicitely tell him to go away to get him to actually go away temporarily.
** While a blatant stalker and AbhorrentAdmirer, Neon "only" limits it to following around others in public spaces and being around them when they get out of a job. At first. Even ''he'' is repulsed at the idea of forcing ''physical'' contact on others, so Eansy initially icks him out. The Eansy manages to ease him in to the idea of groping others for fun, and this standard is thrown out the window.
** [[spoiler:Not counting Token Good Teammate Dragon]], Neon is a contender for being the most progressive of the main Blossom Kingdomers, never showing any of the racism, sexism, or transphobia that his superiors do. (Although this is not a very high bar, especially comparing him to [[PoliticallyIncorrectVillain Zelpea]].) As he's pretty much Element-sexual and only one of them is a Bright Green [not-Nymph] like him, he takes issue to Zelpea's anti-inner-race relationship stance and wants to just be with whoever. ["The Elements" are a group, possibly a placeholder name, so this isn't really SingleTargetSexuality. He does hit on random people at a bar but he mostly goes for the Elements, Zoap included.] He never has an implied ''issue'' with Arime's gender identity like Zelpea strongly hints at, although he does fetishize her being trans.[[labelnote:Apologies in advance if this comes off like something out of a shitty sitcom, but the story will ''blatantly'' frame him as in the wrong here.]]When she lets him ask one non-sexual question, he asks her crotch size. Sudden cut to a pissed off Mansia yelling at him for giving the Kingdom yet another sexual harassment case to work with, with one of the most strategic and law-savvy characters in the entire setting to boot, with Neon trying to defend himself by saying that [[InsaneTrollLogic penises are not inherently sexual.]] It's not clear if he actually considered his question nonsexual or if he's just coming up with that excuse to try to cover his ass.[[/labelnote]]

[[/folder]]

* WhatCouldHaveBeen, I'm still iffy about a lot of these, and this isn't including the gargantuan "prototype" list:
** The Elements' addition to the group was planned to be structured more similarly to the Nymph Variants of ''Romancing the Last Dryad'', where they would be added in loose groups. (Never of the same groups as the characters the Elements are expies of, with the exception of the red, yellow, blue, and cyan characters being among the first additions, and "green" also joining early.) More importantly, the counterparts of the "Pre-Hardmode Nymphs" would have all been added first, then Arime, followed by the additional 900 afterwards -- and possibly in a "Part II" that continues after Zelpea. There were also several idea of how this would be broken down,
*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals in number with Arime's army. As Water considered the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap and Arime's teams be dynamic, with Arime's party still outnumbering Zoap and Alexia at the start, but she only has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as the Elements grow, and eventually the "final MirrorBoss" fight would still happen even with Arime being the only future-Element on the opposing team, [[spoiler:with an army of robots powered by Responder making up the remainder of her group]]. In short, while Arime was always Zoap's "rival" and direct {{foil}}, the other Janitors ''were'' going to be direct 1:1 parallels and rivals with a respective Element, but the plans swayed away from that.
** Regarding the arcs, originally this had a similar "book" structure as with ''Romancing'', only they were just called "sagas." (This was before Water decided to make "saga" its own thing in ''Romancing'' as well, as subdivisions of books that were larger than arcs.) The Yellow Moon Saga would have covered everything up to the Zoap and company versus Arime and company showdown in the Metropolis. The Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements and joining them, culminating in Arime herself joining the group as the last of the "original 102."

!! Baths

[[folder:5 x 5]]

* ShiftingSandLand: The northwestern part of the map sees a peek in to

!! Tropes Exclusive to the ''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld

[[/folder]]

[[folder:Paradise? Eden?]]

* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor with a fully human skin tone and appearance.
* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was that the Survivors were originally depicted with GodivaHair in addition to the leaves on their fronts. This was nixed in the proper game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s of the parasites and the infamous shot of birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that this is enabled by default.
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves and even have gags of "clothing stores" where they literally grow on trees, with one of the Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* LighterAndSofter: Starting from ''100'' and its subseries, the "survival in harsh climates" aspect is toned down,
* MultipleEndings: All games have at least four different endings
* PurelyAestheticGender: The protagonist can be picked to be a man,
* UpdatedRerelease: ''10'' and ''100'' were given touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about, with the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same base story and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.

[[/folder]]




to:

* ToiletHumor:
** The plumbing company is literally called "Tough Shit!"
Is there an issue? Send a MessageReason:
None
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None
Is there an issue? Send a MessageReason:
moderator restored to earlier version

Added: 3679

Changed: 39

Is there an issue? Send a MessageReason:
Per edit requests thread (a)


Testing blanking

to:

Testing blankingYou got your sandbox in my sandbox!

No, you got ''your'' sandbox in ''my'' sandbox!

Sandboxes, in ''my'' sandbox? It's more likely than you think.

----

Most people will put their best effort into continuing to live. Some will get careless, fewer will commit suicide. Then there are those who will ask others to kill them.

They may sldo this for several reasons, including:
* To avoid a FateWorseThanDeath, or a long protracted death. Frequently this will be a case of ICannotSelfTerminate. If the request is fulfilled, it may be MercyKilling.
* Based on their cultural norms, death may be considered preferable to the life they must live.
* In some fantasy worlds, manner of death may have a magical effect.
* He may have committed a crime (or something he believes to be a crime) [[HeelFaceTurn which he now believes that he deserves the death penalty over it]].

Whatever the reason, the person has requested to be killed. Such request may not be met (and in many jurisdictions meeting the request would be murder).

!!As this is a {{Death Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers abound]]. [[Administrivia/YouHaveBeenWarned Beware]].
----
!!Examples:
[[foldercontrol]]
[[folder: Literature]]
* In ''Literature/HarryPotterAndTheDeathlyHallows'', we find out that Snape killing Dumbledore in the previous book was at Dumbledore's own request.
* In ''Literature/TheHost2008'', Wanda - a centipede-like creature implanted in Melanie's body - asks to be removed from it; she asked Doc to kill her afterwards.
* In ''[[Literature/TheTwilightSaga Twilight]]'' book "Literature/NewMoon", Edward - believing incorrectly that Bella was dead - asked the Volturi to kill him. They refused.
[[/folder]]

[[folder: Live-Action TV]]
* ''Series/DiagnosisMurder'' episode "[[Recap/DiagnosisMurderS6E20TodayIsTheLastDayOfTheRestOfMyLife Today Is the Last Day of the Rest of My Life]]" is about a new doctor in Community General Hospital who fulfills such requests for dying patients. The episode ends with her being indicted with second-degree manslaughter.
* In ''Series/LawAndOrder'' episode "[[Recap/LawAndOrderS1E3TheReapersHelper The Reaper's Helper]]", the police are investigating the death of Bobby Holland. Turns out that Holland, who was very sick from AIDS, asked his father to [[OffingTheOffspring kill him]]; when the father refused, Holland asked Jack Curry, who did it. Curry is also known to have killed 2 other AIDS patients shortly before, presumably also under their own requests.
* ''Franchise/StarTrek'':
** In ''Series/StarTrekTheNextGeneration'' episode "[[Recap/StarTrekTheNextGenerationS5E16Ethics Ethics]]", Worf gets a spinal injury which is believed would leave him permanently paralyzed. Based on the rules of Klingon honor, he asks Riker to help him with a suicide ritual. Riker refuses, claiming that the only one who can help Worf under the rules of this ritual is Worf's own son, Alexander.
** In ''Series/StarTrekDeepSpaceNine'' episode "[[Recap/StarTrekDeepSpaceNineS04E15SonsOfMogh Sons of Mogh]]", Kurn claims that his brother Worf had caused him to lose his honor, and that the only way for Kurn to get it back is by Worf killing him with the ''Mauk-to'Vor'' ritual. Worf starts the ritual, but Dax - who has a good understanding of Klingon culture - alerts the security chief of what's going on.
[[/folder]]

[[folder:Mythology and Religion]]
* In the last chapter of [[Literature/BooksOfSamuel the first book of Samuel]], during a loosing battle with the Philistines, King Saul asks his porter to kill him; the porter refuses. There are two separate naritives of how he actually died, according to the second - told by an Amalekite - Saul asked the Amalekite to kill him, and the Amalekite did.
[[/folder]]

Changed: 41

Removed: 3679

Is there an issue? Send a MessageReason:
Testing further


You got your sandbox in my sandbox!

No, you got ''your'' sandbox in ''my'' sandbox!

Sandboxes, in ''my'' sandbox? It's more likely than you think.

----

Most people will put their best effort into continuing to live. Some will get careless, fewer will commit suicide. Then there are those who will ask others to kill them.

They may sldo this for several reasons, including:
* To avoid a FateWorseThanDeath, or a long protracted death. Frequently this will be a case of ICannotSelfTerminate. If the request is fulfilled, it may be MercyKilling.
* Based on their cultural norms, death may be considered preferable to the life they must live.
* In some fantasy worlds, manner of death may have a magical effect.
* He may have committed a crime (or something he believes to be a crime) [[HeelFaceTurn which he now believes that he deserves the death penalty over it]].

Whatever the reason, the person has requested to be killed. Such request may not be met (and in many jurisdictions meeting the request would be murder).

!!As this is a {{Death Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers abound]]. [[Administrivia/YouHaveBeenWarned Beware]].
----
!!Examples:
[[foldercontrol]]
[[folder: Literature]]
* In ''Literature/HarryPotterAndTheDeathlyHallows'', we find out that Snape killing Dumbledore in the previous book was at Dumbledore's own request.
* In ''Literature/TheHost2008'', Wanda - a centipede-like creature implanted in Melanie's body - asks to be removed from it; she asked Doc to kill her afterwards.
* In ''[[Literature/TheTwilightSaga Twilight]]'' book "Literature/NewMoon", Edward - believing incorrectly that Bella was dead - asked the Volturi to kill him. They refused.
[[/folder]]

[[folder: Live-Action TV]]
* ''Series/DiagnosisMurder'' episode "[[Recap/DiagnosisMurderS6E20TodayIsTheLastDayOfTheRestOfMyLife Today Is the Last Day of the Rest of My Life]]" is about a new doctor in Community General Hospital who fulfills such requests for dying patients. The episode ends with her being indicted with second-degree manslaughter.
* In ''Series/LawAndOrder'' episode "[[Recap/LawAndOrderS1E3TheReapersHelper The Reaper's Helper]]", the police are investigating the death of Bobby Holland. Turns out that Holland, who was very sick from AIDS, asked his father to [[OffingTheOffspring kill him]]; when the father refused, Holland asked Jack Curry, who did it. Curry is also known to have killed 2 other AIDS patients shortly before, presumably also under their own requests.
* ''Franchise/StarTrek'':
** In ''Series/StarTrekTheNextGeneration'' episode "[[Recap/StarTrekTheNextGenerationS5E16Ethics Ethics]]", Worf gets a spinal injury which is believed would leave him permanently paralyzed. Based on the rules of Klingon honor, he asks Riker to help him with a suicide ritual. Riker refuses, claiming that the only one who can help Worf under the rules of this ritual is Worf's own son, Alexander.
** In ''Series/StarTrekDeepSpaceNine'' episode "[[Recap/StarTrekDeepSpaceNineS04E15SonsOfMogh Sons of Mogh]]", Kurn claims that his brother Worf had caused him to lose his honor, and that the only way for Kurn to get it back is by Worf killing him with the ''Mauk-to'Vor'' ritual. Worf starts the ritual, but Dax - who has a good understanding of Klingon culture - alerts the security chief of what's going on.
[[/folder]]

[[folder:Mythology and Religion]]
* In the last chapter of [[Literature/BooksOfSamuel the first book of Samuel]], during a loosing battle with the Philistines, King Saul asks his porter to kill him; the porter refuses. There are two separate naritives of how he actually died, according to the second - told by an Amalekite - Saul asked the Amalekite to kill him, and the Amalekite did.
[[/folder]]

to:

You got your sandbox in my sandbox!

No, you got ''your'' sandbox in ''my'' sandbox!

Sandboxes, in ''my'' sandbox? It's more likely than you think.

----

Most people will put their best effort into continuing to live. Some will get careless, fewer will commit suicide. Then there are those who will ask others to kill them.

They may sldo this for several reasons, including:
* To avoid a FateWorseThanDeath, or a long protracted death. Frequently this will be a case of ICannotSelfTerminate. If the request is fulfilled, it may be MercyKilling.
* Based on their cultural norms, death may be considered preferable to the life they must live.
* In some fantasy worlds, manner of death may have a magical effect.
* He may have committed a crime (or something he believes to be a crime) [[HeelFaceTurn which he now believes that he deserves the death penalty over it]].

Whatever the reason, the person has requested to be killed. Such request may not be met (and in many jurisdictions meeting the request would be murder).

!!As this is a {{Death Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers abound]]. [[Administrivia/YouHaveBeenWarned Beware]].
----
!!Examples:
[[foldercontrol]]
[[folder: Literature]]
* In ''Literature/HarryPotterAndTheDeathlyHallows'', we find out that Snape killing Dumbledore in the previous book was at Dumbledore's own request.
* In ''Literature/TheHost2008'', Wanda - a centipede-like creature implanted in Melanie's body - asks to be removed from it; she asked Doc to kill her afterwards.
* In ''[[Literature/TheTwilightSaga Twilight]]'' book "Literature/NewMoon", Edward - believing incorrectly that Bella was dead - asked the Volturi to kill him. They refused.
[[/folder]]

[[folder: Live-Action TV]]
* ''Series/DiagnosisMurder'' episode "[[Recap/DiagnosisMurderS6E20TodayIsTheLastDayOfTheRestOfMyLife Today Is the Last Day of the Rest of My Life]]" is about a new doctor in Community General Hospital who fulfills such requests for dying patients. The episode ends with her being indicted with second-degree manslaughter.
* In ''Series/LawAndOrder'' episode "[[Recap/LawAndOrderS1E3TheReapersHelper The Reaper's Helper]]", the police are investigating the death of Bobby Holland. Turns out that Holland, who was very sick from AIDS, asked his father to [[OffingTheOffspring kill him]]; when the father refused, Holland asked Jack Curry, who did it. Curry is also known to have killed 2 other AIDS patients shortly before, presumably also under their own requests.
* ''Franchise/StarTrek'':
** In ''Series/StarTrekTheNextGeneration'' episode "[[Recap/StarTrekTheNextGenerationS5E16Ethics Ethics]]", Worf gets a spinal injury which is believed would leave him permanently paralyzed. Based on the rules of Klingon honor, he asks Riker to help him with a suicide ritual. Riker refuses, claiming that the only one who can help Worf under the rules of this ritual is Worf's own son, Alexander.
** In ''Series/StarTrekDeepSpaceNine'' episode "[[Recap/StarTrekDeepSpaceNineS04E15SonsOfMogh Sons of Mogh]]", Kurn claims that his brother Worf had caused him to lose his honor, and that the only way for Kurn to get it back is by Worf killing him with the ''Mauk-to'Vor'' ritual. Worf starts the ritual, but Dax - who has a good understanding of Klingon culture - alerts the security chief of what's going on.
[[/folder]]

[[folder:Mythology and Religion]]
* In the last chapter of [[Literature/BooksOfSamuel the first book of Samuel]], during a loosing battle with the Philistines, King Saul asks his porter to kill him; the porter refuses. There are two separate naritives of how he actually died, according to the second - told by an Amalekite - Saul asked the Amalekite to kill him, and the Amalekite did.
[[/folder]]
Testing blanking
Is there an issue? Send a MessageReason:
Per edit requests thread (a)

Added: 109

Changed: 4579

Removed: 50555

Is there an issue? Send a MessageReason:
Per edit requests thread (a)


Welcome to the sandbox! You can use this page to test out the wiki's formatting, or just play around.
%% Please don't remove the lines above and below this. Or this line itself, for that matter.

to:

Welcome to the sandbox! You can use this page to test out the wiki's formatting, or just play around.
%% Please don't remove the lines above and below this. Or this line itself, for that matter.
got your sandbox in my sandbox!

No, you got ''your'' sandbox in ''my'' sandbox!

Sandboxes, in ''my'' sandbox? It's more likely than you think.



# Test Confirm Changes Button

OneMarioLimit/RealLife
[[norealife]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/1000002270.png]]
VideoGame/ArzetteTheJewelOfFaramore. Oh cool, it already has a page. Anyway this game's concept is fucking amazing, of all the things to have a copyright-friendly spiritual successor I did not ever expect the ''Zelda'' CD-i games to have one. Which just begs the question more, when will a brave hero make a successor to ''VideoGame/TheSimpsonsHitAndRun''?

''sandbox'' '''edit''' (gotta make sure you know what you're doing ([[PotHole test pot hole]]))

[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/spit_shake.jpg]]
[-[[caption-width-right:225:[[https://www.facebook.com/doodledroid/photos/a.705302089536676/3656350627765126 Image]] by [[https://www.facebook.com/doodledroid The Doodledroid]]]]-]

Sandbox/Borderlands2024

WebOriginal/HabitualLineCrosser

[[Main/BigBad Redundant namespace test]] -- [[BigBad Redundant namespace test]]

[[center:'''THERE IS NO FUTURE''']]
[[center:[-(tense)-]]]
[[center:[--(In English)--]]]

[[Main/MSTing MST]]

[[Main/AvertedTrope Averted]]

[[folder:testing format]]

* Main/LampshadeHanging

[[red:Red Text]]



[[spoiler:This text shouldn't be seen]].

[[strike:blahblah yadda yadda]]

🐾
* Testing adding to a folder.

to:

# Test Confirm Changes Button

OneMarioLimit/RealLife
[[norealife]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/1000002270.png]]
VideoGame/ArzetteTheJewelOfFaramore. Oh cool, it already has a page. Anyway
Most people will put their best effort into continuing to live. Some will get careless, fewer will commit suicide. Then there are those who will ask others to kill them.

They may sldo
this game's concept is fucking amazing, for several reasons, including:
* To avoid a FateWorseThanDeath, or a long protracted death. Frequently this will be a case
of all ICannotSelfTerminate. If the things request is fulfilled, it may be MercyKilling.
* Based on their cultural norms, death may be considered preferable
to the life they must live.
* In some fantasy worlds, manner of death may
have a copyright-friendly spiritual successor I did not ever expect the ''Zelda'' CD-i games to magical effect.
* He may
have one. Which just begs committed a crime (or something he believes to be a crime) [[HeelFaceTurn which he now believes that he deserves the question more, when will a brave hero make a successor death penalty over it]].

Whatever the reason, the person has requested
to ''VideoGame/TheSimpsonsHitAndRun''?

''sandbox'' '''edit''' (gotta make sure you know what you're doing ([[PotHole test pot hole]]))

[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/spit_shake.jpg]]
[-[[caption-width-right:225:[[https://www.facebook.com/doodledroid/photos/a.705302089536676/3656350627765126 Image]] by [[https://www.facebook.com/doodledroid The Doodledroid]]]]-]

Sandbox/Borderlands2024

WebOriginal/HabitualLineCrosser

[[Main/BigBad Redundant namespace test]] -- [[BigBad Redundant namespace test]]

[[center:'''THERE IS NO FUTURE''']]
[[center:[-(tense)-]]]
[[center:[--(In English)--]]]

[[Main/MSTing MST]]

[[Main/AvertedTrope Averted]]

[[folder:testing format]]

* Main/LampshadeHanging

[[red:Red Text]]



[[spoiler:This text shouldn't
be seen]].

[[strike:blahblah yadda yadda]]

🐾
killed. Such request may not be met (and in many jurisdictions meeting the request would be murder).

!!As this is a {{Death Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers abound]]. [[Administrivia/YouHaveBeenWarned Beware]].
----
!!Examples:
[[foldercontrol]]
[[folder: Literature]]
* Testing adding In ''Literature/HarryPotterAndTheDeathlyHallows'', we find out that Snape killing Dumbledore in the previous book was at Dumbledore's own request.
* In ''Literature/TheHost2008'', Wanda - a centipede-like creature implanted in Melanie's body - asks
to a folder.be removed from it; she asked Doc to kill her afterwards.
* In ''[[Literature/TheTwilightSaga Twilight]]'' book "Literature/NewMoon", Edward - believing incorrectly that Bella was dead - asked the Volturi to kill him. They refused.



[[folder:Movie Day Chapter 2 is Finally Phucking Out]]

(Don't worry about "Ed Edd n Eddy" "fic" I might use this Sandbox and talk about suggestive stuff a lot but this specific fanfic is 100% all-ages. Like, it's one of my few that wouldn't even warrant like a 10+ or something.)

Fanfic/MovieDay

In case that title's already used (likely since it's a pretty generic title): Fanfic/MovieDay2012, Fanfic/MovieDayGreatPikminFan, Fanfic/MovieDayNeedsMoreDeepWater.

https://static.tvtropes.org/pmwiki/pub/images/eat_your_mattress.png

https://static.tvtropes.org/pmwiki/pub/images/scale.png

First image is relevant only in the sense of being the canon that this is a fanwork to; the second is just some shit I uploaded from the ''WebVideo/RosssGameDungeon'' video of ''VideoGame/TheCrew2014''.

''Movie Day'' is an ''WesternAnimation/EdEddNEddy'' adventure fic by Great Pikmin Fan/[=NeedsMoreDeepWater=].

There's an exclusive film premiere over at Orange Sea. ''Intollerable Medlings'', a greatly hyped action adventure film

----

* AwLookTheyReallyDoLoveEachOther: Despite Eddy's wrecklessness and general selfishness in the race to the Orange Sea theater, he has many moments where he shows that he truly cares for Ed and Edd. When he and Ed act before thinking and end up separated from Edd in the second half of Chapter 1,
* ConvectionSchmonvection:
** In the first chapter, Ed and Eddy find themselves in a cave overlooking a fissure that leads to lava. Despite pouring water in to it and riding the evaporating steam up,
* ExcusePlot: Author notes admit that the contrivance of there being a film that ''all'' twelve kids want to see but is only showing at first at a comically high distance away from home, with the fastest path to get there also apparently being the most dangerous.
* ExtremelyShortTimespan: Almost all of the story happens within the span of about two hours. This is less than one chapter per hour.
* HailfirePeaks: The Twin Mountains consist of one snow-capped mountain right next to an active volcano. Both of them, in turn, border a vast swamp.
* PatchworkMap: The setting was not designed with geographic accuracy in mind, putting it mildly. Apart from the obvious of a volcanic mountain being right next to a snow-capped one, both of ''those'' mountains in turn border a swamp,
* SceneryPorn: One of the main purposes behind writing this was to just make a "test story" about an adventure that goes through all sorts of locations, and describes those locations. Right at the beginning, there is the Eds lookingover the canyon

* WhatCouldHaveBeen:
** The segment in Kenny's home swamp area was going to be much longer, including a stop by Kenny's home for whatever reason. Water had considered lengthening it in a later edit, but for the time being he just wanted Chapter 2 done and out already after putting it off for years at a time.
** Kenny and Jack were originally thought up with swapped names.
**
** [I need to confirm this and the below later:] ''Intollerable Medlings'' itself was ProductionForeshadowing,
** Originally, this was to predate ''Total Zeksmit Plains'' (at the time ''Total Fan Service Plains'') and just before the actual movie was a trailer for an in-universe counterpart of it, also acting as a trailer for the fic itself (and its announcement). It's announced that the movie will have a trailer for a later project of Water's,

to:

[[folder:Movie [[folder: Live-Action TV]]
* ''Series/DiagnosisMurder'' episode "[[Recap/DiagnosisMurderS6E20TodayIsTheLastDayOfTheRestOfMyLife Today Is the Last
Day Chapter 2 of the Rest of My Life]]" is Finally Phucking Out]]

(Don't worry
about "Ed Edd n Eddy" "fic" I might use this Sandbox and talk about suggestive stuff a lot but this specific fanfic is 100% all-ages. Like, it's one of my few that wouldn't even warrant like a 10+ or something.)

Fanfic/MovieDay

In case that title's already used (likely since it's a pretty generic title): Fanfic/MovieDay2012, Fanfic/MovieDayGreatPikminFan, Fanfic/MovieDayNeedsMoreDeepWater.

https://static.tvtropes.org/pmwiki/pub/images/eat_your_mattress.png

https://static.tvtropes.org/pmwiki/pub/images/scale.png

First image is relevant only
new doctor in the sense of Community General Hospital who fulfills such requests for dying patients. The episode ends with her being indicted with second-degree manslaughter.
* In ''Series/LawAndOrder'' episode "[[Recap/LawAndOrderS1E3TheReapersHelper The Reaper's Helper]]",
the canon police are investigating the death of Bobby Holland. Turns out that this is a fanwork to; the second is just some shit I uploaded Holland, who was very sick from AIDS, asked his father to [[OffingTheOffspring kill him]]; when the ''WebVideo/RosssGameDungeon'' video of ''VideoGame/TheCrew2014''.

''Movie Day''
father refused, Holland asked Jack Curry, who did it. Curry is an ''WesternAnimation/EdEddNEddy'' adventure fic by Great Pikmin Fan/[=NeedsMoreDeepWater=].

There's an exclusive film premiere over at Orange Sea. ''Intollerable Medlings'', a greatly hyped action adventure film

----

* AwLookTheyReallyDoLoveEachOther: Despite Eddy's wrecklessness and general selfishness in the race
also known to the Orange Sea theater, he has many moments where he shows that he truly cares for Ed and Edd. When he and Ed act before thinking and end up separated from Edd in the second half of Chapter 1,
have killed 2 other AIDS patients shortly before, presumably also under their own requests.
* ConvectionSchmonvection:
''Franchise/StarTrek'':
** In ''Series/StarTrekTheNextGeneration'' episode "[[Recap/StarTrekTheNextGenerationS5E16Ethics Ethics]]", Worf gets a spinal injury which is believed would leave him permanently paralyzed. Based on the first chapter, Ed and Eddy find themselves in a cave overlooking a fissure that leads rules of Klingon honor, he asks Riker to lava. Despite pouring water in to it and riding the evaporating steam up,
* ExcusePlot: Author notes admit
help him with a suicide ritual. Riker refuses, claiming that the contrivance only one who can help Worf under the rules of there being a film this ritual is Worf's own son, Alexander.
** In ''Series/StarTrekDeepSpaceNine'' episode "[[Recap/StarTrekDeepSpaceNineS04E15SonsOfMogh Sons of Mogh]]", Kurn claims
that ''all'' twelve kids want his brother Worf had caused him to see but is lose his honor, and that the only showing at first at a comically high distance away from home, way for Kurn to get it back is by Worf killing him with the fastest path to get there also apparently being ''Mauk-to'Vor'' ritual. Worf starts the most dangerous.
* ExtremelyShortTimespan: Almost all
ritual, but Dax - who has a good understanding of Klingon culture - alerts the story happens within the span security chief of about two hours. This is less than one chapter per hour.
* HailfirePeaks: The Twin Mountains consist of one snow-capped mountain right next to an active volcano. Both of them, in turn, border a vast swamp.
* PatchworkMap: The setting was not designed with geographic accuracy in mind, putting it mildly. Apart from the obvious of a volcanic mountain being right next to a snow-capped one, both of ''those'' mountains in turn border a swamp,
* SceneryPorn: One of the main purposes behind writing this was to just make a "test story" about an adventure that goes through all sorts of locations, and describes those locations. Right at the beginning, there is the Eds lookingover the canyon

* WhatCouldHaveBeen:
** The segment in Kenny's home swamp area was
what's going to be much longer, including a stop by Kenny's home for whatever reason. Water had considered lengthening it in a later edit, but for the time being he just wanted Chapter 2 done and out already after putting it off for years at a time.
** Kenny and Jack were originally thought up with swapped names.
**
** [I need to confirm this and the below later:] ''Intollerable Medlings'' itself was ProductionForeshadowing,
** Originally, this was to predate ''Total Zeksmit Plains'' (at the time ''Total Fan Service Plains'') and just before the actual movie was a trailer for an in-universe counterpart of it, also acting as a trailer for the fic itself (and its announcement). It's announced that the movie will have a trailer for a later project of Water's,
on.



----

[[folder:"Boss List" & Possible Check List Despawn Messages]]

[I still don't actually know what any of the vanilla boss Checklist despawn messages are LOL.]

!! Pre-Hardmode

* Sealed Mammoth: "Sealed Mammoth goes on to roam the Snowfields..."
* Scorpiron: "Scorpiron returns back to the underside of the Desert..."
* Terra Tank: "Impetua's magnum opus continues patrolling the island for potential invaders..."
* Man of the Lake and Lady of the Volt: ""
* Dryad Incapacitation Unit: "The DIU leaves to recharge for any other sympethizers..."
* Digital Tour[? Error Boss?]
* Anger Core: [Fury Boss?]
* Dust Storm: [Dust Boss?]
* Swarm Supercluster [Nest Boss?]
* Untamed Beast [Wilds Boss?]
* Fallen Knight [Cerulean Boss?]
*

!! Hardmode

* Terra Tank 2.0: "The Terra Tank 2.0 "
* Shower Lord, Hawkington: "The Shower Lord resumes cleaning himself..."
* Dungeon Phantom: "The Dungeon Phantom becomes but a faint shriek as she seeps in to the bricks..."
* Experiment 20,202,020[?????]: "The abomination is once more consumed by the living Jungle..."

!! Hardermode

* Dave (& Terra Tank X?): "The madman of the mimic Nymphs "
* Fountaya: "The Commander of Time returns to her fountain..."
* Hom Trio (Homette, Homman, Homretta): "The Trio of Dolls "
* Fallacy: "The Lunar Illusionist rests in the endless salty stretch..."
* Sawflame: "The bringer of flame and steel disappears to the clouds to plan his next deforestation..."
* Pants: "Pants disappears to parts unknown to rest..."
* True Slime Monarchs (True King Slime and True Queen Slime): "The strongest Slimes "
* Diamond Lord, Nyxza and Dead Lander Nyxza
** Diamond Lord: [[purple:"Another town to add to the collection."]]
** Dead Lander: [[purple:"I can't believe I resorted to my last Syringe for that..."]]
* Nature's Wrath, Gaia: "Gaia will now reclaim Terraria as her body..."

!! Superbosses

* Woodsman [Probably the "weakest" superboss, but faced at the end of a BossRush]: "Ouch sonny, got all the way to the end just to "
* Vince the Archer: [[blue:"Alright! You've done things even I never dreamed about! Don't feel down that you didn't beat me; I think you could. You're a worthy successor."]] [Context: You don't die if you lose this fight. I also hope this isn't too long for the status message.]
* Dryad/Oread Sparring Match (Awakened Dryad and Awakened Oread): [[teal:"Haha, that was a great run! Let's do that again some time!"]] [[forestgreen:"Indeed, you were a formidable opponent."]] [Context: Same here.]
* Anti-Dryad: [[purple:"You are not worthy."]]
* Final Achievement [Ideally I'd like this to have something similar to the Duel of 100, with this being "End Boss"]: [[gray:"I'm still Number One, as always!"]]
* Lost Mermaid: "I thought you would put up a better fight than that. Bruh."
* [??? I'd like seven Medallion superbosses, and that's all of the first seven bullet points here in no particular order. Maybe another Dryad superboss, to make it even with there being two Oread superbosses -- the "Anti-Dryad" is an Oread.]
* Great Wood Elf Archer [Grey Prince Zote equivalent basically]: "The Wood Elf Archer continues with her delusions..."
* The Master
** "Standard" fights ("In control"): [[red:"Train harder, I'll tell you what."]]
** Final battle ("Losing control"): [[red:"I just kicked your ass! YEAH! YEAHHHH!"]]
* Home-J (Non-Sexy Ver.) and Sexy Home-J: [[gold:"BOOOOOORIIIIIING!!!!!!!!!"]]
* Apocalypse Vessels (Overgrowth, Solar Storm, World Flood, Planet Fissure, Viscera, Absolute Zero, Erasure, Cacophony, Blight, Hurricane, Gamma Burst, Devil, Reaper, Rapture, Singularity, Eternal Perfection-Singularity): [[evil:[[pink:"GET OUT."]]]]

!! Event Bosses

!!! Hardermode

* Dogmatic Static (Haze)
* Stupid Q-Pid (Heart Sun)
* Aphrodite (Heart Sun)
* Asmodeus (Heart Sun)

!! Minibosses

!!! Pre-Hardmode

* Dart Trap Lord
* Grand Elder Wood

!!! Hardmode

*

!!! Hardermode

* Nest Nymph [I need to think of names for them, but they will be "(Evil Biome) Nymph" when infected and such.]
* Error Nymph
* Fury Nymph
* Crimson Nymph [I came up with "Leshly" for a name and even used that in Chapter 2 of RTLD, but that's an alias. Otherwise Sonata would have pieced together what was going on right away.]
* Sorrow Nymph
* Wild Nymph
* Cerulean Nymph
* Battlefield[?] Nymph
*
*
*
* [The additional four Evil Biomes I haven't ironed out yet]
* Dust Nymph and Mist Nymph
* Corrupt Nymph
* Plague Nymph

!! Joke Bosses

* THE ULTIMATE HYDRA OF DEATH AND DESTRUCTION
* King Flinx

!! Nymph Quest TEST Bosses

* Home-J MK II [Resembles Home-J's "Sexy" form, with a cybernetic eye/face piece, and all he does is copy vanilla boss [=AIs=] in a set pattern, and cannot phase through blocks and has no knockback immunity. This is in reference to how Home-J, as of this edit, currently is in testing, where I just have him use [=EoL=]'s AI and I am trying to beat him in the day.]
*
*
* Eeyock [Joke edit of Eye of Cthulhu]

[[/folder]]

You know if ''Depict Quest'' is very unlikely to be a thing I may as well just move a ton of the concepts to ''Biome Artists''. I mean, I've already thought about the Lawsons existing in BA's main world,

* TheDreaded:
** [[VillainousPrincess Zelpea]] is seen as "Politician nobody likes" by the beginning of the story, but she moves in to this once she leaves the Blossom Kingdom with her army and starts launching Relic-powered raids at the Regions. Her expert with PeoplePuppet powers, habit of "possessing" innocent civilians
* HeartbeatSountrack: [[spoiler:Used twice in the Singularity Invasion. The first is when The Vicsera enters her second stage -- the screen blacks out, then returns to show her hanging from [I don't actually know what the proper term is, but they're things that hang huge slabs of meat] with half her body having turned in to what looks like an assortment of raw meat products. Fittingly, as the "organic" or "meaty" one of the group, a heatbeat plays as projectiles fire out from her in erratic patterns. The second is after The Rapture is defeated, the buildup to the Singularity's arrival after the Lost Soul gives his final heal. The screen slowly ]]
* JokeItem:
** The "Non-Fungus Totem" is crafted with an ''obscene'' amount of wood of all types. It is completely useless,
** [[spoiler:"COCKA," which is dropped in a full stack of 9,999 from Home-J. The item is just a crude drawing of Homer Simpson's face re-creating the "COCKA" emote, with an overly long tooltip full of random nonsense.]]
** [[spoiler:Beating what is essentially the hardest "challenge" in the entire mod -- the Singularity Invasion, on Savage Mode (a difficulty above Master), Greed Mode (turns the player in to a Glass Cannon), Bounty Mode (regular gameplay outside of the Invasion sees being hunted down by extra-powerful enemies at all times), with all three Curses equipped (duodecuples enemy health and damage; since Singularity and some of the Apocalypse Vessels would go over ''the integer limit,'' they instead fully heal when they would be defeated for the amount of times the multiplier is set to), ''and'' all Secret Seeds enabled (harder challenges in general, the worst of which for the Invasion specifically being the hunger meter from "The Constant;" "For the Worthy" also gives all Vessels an extra thorn-spawning attack), with all Medallions (beat the seven "lesser" superbosses, ''without'' using gear dropped from Singularity), grants... the Three-Handled Trophy from ''Big Rigs: Over the Road Racing''. This means surviving what is effectively a sixteen-superboss long gauntlet where the first fourteen all have their own deadly permanent debuffs where you cannot use wings or switch accessories. The item explicitely says that it is for bragging rights but the challenge to get it is intentionally ''so'' hellishly difficult that it's practically unobtainable without using external mods (as the Invasion has plenty of countercheating measures to prevent most )]]
* UnknownCharacter:
** Unsure if "IG" or whatever would still do this, but this was the plan in the old version: It's a RunningGag that Tanker's predecessor as the "chartreuse" commanding officer of [[QuirkyMinibossSquad BLOODSHOT]] falls under this. He was liked and well-respected, with Tanker being widely seen as a hated successor to him that only the Blood King himself liked. In flashbacks set when he was around, he would be mentioned offhandedly, but usually the only BLOODSHOT officers to appear would be Darkhorse and/or Darkerhorse.
* WalkingSpoiler:
** [[spoiler:Dragon is the result of Zelpea having the Blossom Kingdom perform experiments on Zoap's severed arm from the first chapter, mixing Zelpea's own DNA with it and creating a "daughter" that's a powerful monstrous shapeshifting being. Her very existence is treated like a surprise, and even in her debut chapter, the reader is tricked in to thinking that Arime is going to confront Zelpea just to find that it's Dragon putting on a convincing (and magic-fooling) guise. This on top of Dragon's mere existence being a spoiler that Zelpea is Evil All Along and the primary antagonist of the game.]]
** [[spoiler:Royciel is an ancient person imprisoned at the dead center of the Overgrowth, and in a sense the direct "cause" of it. Back in the webnovel, the Overgrowth was one of ''the'' big mysteries ]]

* Stuff, dunno if this is CreatorThumbprint (well actually, that might either be big RGB spectrum-themed stuff and/or bodies of water being involved) or AuthorAppeal or whatever:
** ''Everything'' being unisex and co-ed. Both ''Zenith Nymph's Adventures'' and ''Biome Artists'' have this as the default, nearly worldwide. In the former case, it's stated that Humanity ''used'' to sex-segregate ages ago, but the exceptionally bad conditions of their main city-continent forced everyone to cram together and soon made everyone adapt to losing senses of modesty as a result; conveniently, this translates well to the Nature Islands, where the Nymphs and other races [[ShamelessFanserviceGirl never really gave a shit about that to begin with.]]
** Color-themeing

Okay since there are ''three'' "Classic" ''Calamity'' mods published I'm gonna start planning in advance "Classic" ''Nymph Quest'' mods, here's what I already have in mind with my current outline thing:
* 0.1 (The first published version, I feel that in of itself would be noteworthy.)
* 0.2 (This update would add content up to the Moon Lord, with 0.1 almost exclusively being content up to Wall of Flesh. Because of this, 0.2 would be "complete" in the sense that there isn't a huge stretch of vanilla where there's no new NQ stuff/the NQ enemies and the like are extremely underpowered. So even though there's a big stretch of Post-Moon Lord content planned for the mod, 0.2 would be where you could do a "typical" ''Terraria'' run from beginning to end. Also, this may or may not be where the "other" 900 Variants are added all at once (I may just throw those in bit by bit though), a significant update in of itself.)
* And then one that's like right before some "big ''change'' update." Whether that's respriting the mod so that the Nymph Variants aren't recolors of my custom Lost Girl sprites or just before potential new biomes are added. Like, I've been planning that most of the 0.X updates would be ''additions,'' but there would be at least one that's a drastic ''alteration.''
* And potentially more. I'm not gonna do a thing where there would be exactly as many "Classics" as there are ''Calamity'' Classics because that would be dumb (I know the top part makes it ''look'' like it, but it's less "I wanna do the exact same thing in the exact same way" and more "Hey, maybe I should think of multiple Classics myself"). But it'll at least be three, assuming I can hopefully make a "drastic change" so that the mod doesn't spend the whole time as "Terraria plus enemies;" at the very least I'd like to muck around with new biomes.

False "CM:"
* ''Biome Artists'': Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a genocide of most of the world and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])
* ''Nymph Quest'' (''Terraria'' mod):
** Lunatic Cultist (Effectively the same as their canon self, by the game's nature as a content mod, with the lore added not being enough to differentiate the two)
** Gaia (Characterization too enigmated compared to her prose fanfiction counterpart; actions too similar to prose fanfiction counterpart regardless)
** The Singularity/[=.GIFfany=] (Shows some level of care for the other copies/Apocalypse Vessels by refusing to Factory Reset them; played for laughs in many hidden EasterEgg moments[[note]]Update 1.2 would later add a hidden conversation with her post-defeat and depowerment where she expresses regret for her actions and vows to never take up godhood again, but the cut was before this was added[[/note]])

False "MB:"

!! Elements/Colors ("Me")

[[folder:List]]

!! Hues

P: Primary\\
S: Secondary\\
T: Tertiary\\
Qa: Quaternary\\
Qi: Quinary\\
O: Other/"Special"

* '''Cerise (Qa):''' Represents "force?" A sort of energy, ''often'' but not always explosive,
* '''Rose (T):''' Represents "meat;" initially it was paint, but I swapped it and violet around... I can't recall ''exactly'' when I ripped that bandaid off and made the element-color swap official, I'm sure I'll find it with some digging around, but it might have been around the time I would have introduced Striker Rose and Striker Violet in ''361''. I'm currently re-reading over that to make sure the final two chapters make the slightest bit of sense, and I believe in their introductions I already swapped the colors. Anyway, "meat" is kind of more of a "whatever works/sounds cool at the moment" sort of elemental category. It could mean animal-themed stuff
* '''Red (P):''' Has always represented fire.
* '''Orange (T):''' Has always represented earth.
* '''Yellow (S):''' Has always represented electricity.
* '''Chartreuse (T):''' Represents "light," ever since ''361 Striking Degrees'' and its scrapped "pilot." For a while, and arguably still to now, this one was kind of a "Swiss army element," with a bunch of abilities relating to healing, time slowing, and size alteration. The more consistent "light theme" was that users of this class of magic could manipulate electromagnetic waves and even convert waves of one type to another. Basically, they could shoot gamma rays at people, making them ultra fuggin dangerous.
* '''Green (P):''' Has always represented "plants."
* '''Spring (T):''' Represents wind, ever since ''360''/''361''.
* '''Cyan (S):''' Currently represents ice.
* '''Azure (T):''' Represents sound, ever since ''361 Striking Degrees'' and its scrapped "pilot."
* '''Blue (P):''' Has always represented water.
* '''Violet (T):''' Represents "paint;" initially it was meat, but I swapped it and rose around, as described above.
* '''Magenta (S):''' Currently represents "fog" or "ecto-energy" in the more supernatural-oriented works, and is generally abstract compared to the more physical rest of the PST duodecet.
* '''"Blue-Yellow" (O):''' Dunno yet but I'm heavily thinking of this being the "Edna" thing for ''Biome Artists''; working backwards to ''Zenith Nymph'' (although we ''might'' actually see the BA character first)
* '''"Red-Green" (or maybe "Rose-Spring," or hell I could combine them as like "Springrose") (O):'''

'''In the beginning,''' there was just ten. Air (pink), Fire (red), Earth (orange), Electricity (yellow), Plant (green), "Animal" (cyan), Water (blue), Poison (purple), "NonElemental" (light gray/white), and maybe "Vampire" (Dark gray/black).

!! Shade System

* '''Brights:''' Effectively the "main" group so to speak. At least in ''Biome Artists''; ZNA would give less importance to the whole "color army" thing and maybe about place the Brights as equals with the other shades and tones of the colors, in that while the former are still introduced first once it's about time to introduce other groups they'll fall to the wayside. (ZNA is about Vince, Sonata, and Tania; BA is specifically about fleshing out the Elements as a whole)
* '''Darks?:''' Specifically a "50% lightness" thing.

[[/folder]]

[[folder:Still Figuring Out How to Sort the "1,000 Types" Thing]]

!! ''Zenith Nymph's Adventures'' Series

Looking like a pretty firm division between 100 of the more "basic colored" ones and the rest of the 900 coming after. As in, Pre-Hardmode vs Hardmode; there aren't any planned new Variant stuff in Hardermode/Post-Moon Lord sinc I think that will take too long. (Depending on how I organize ''Romancing'', Post-Moon Lord might be within spitting distance of the story ending anyway. Especially if you don't count the potential True King Slime spinoff thing.) So, the "initial 100" would be the brights and darks of the 48 hues, plus white, black, gray, and colorless maybe (those are the Nymph Variants I had already sorta coded as barebones Zombie clones in tmodlaoder). ''Romancing the Last Dryad'' will see Vince, Sonata, and a bit later in to the story Tania meeting with Variants of just those types prior to the Wall who will join their group, although other Variants will appear in cameo.

They will join split by arcs where an average of four will meet up with them, and the arcs in turn are further grouped in to eight "sagas." The first "saga" only contains the Introduction Arc, the first two chapters, and sees no Variants unless you count Sonata herself joining with Vince. The next six would each likely have exactly sixteen Variant characters join up in total, and I thought it would be fun to loosely group them by color type with plenty of exceptions so that they don't just have all the biome-types of the same color range joining up at once. First up are the more "basic colored" Nymphs, bright and dark primaries and secondaries, with just four bright tertiaries (the two left out being the greener ones, Spring/Teal and Chartreuse/Lime, since I like making those colors in general "special" and saving them for later on). I consider this the "Green Group"/"Green Saga" even though there aren't actually that many greens. Just two if you don't count cyan. And they're the last recruits of the group (although the bright green one is introduced early on, but she's an enemy of sorts until the end of that saga). The reason why I associate this with green is long and kinda stupid. After that are "Violet" and "Yellow" groups/sagas, and the latter marks the end of Book 1: Corruption. Book 2: Crimson has a ''bit'' of a tone shift and details the latter loose groups, "Blue," "Cyan," and "Red." Then there's another saga that's just the white/black/gray/colorless quartet, but it's ''not'' just one arc devoted to them. There will be other arcs in this final saga of all 100 of the Nymph Variants together working with Vince, Sonata, and Tania, as the red end-of-Pre-Hardmode stuff finally comes to happen. Hardmode itself, Book 3: Hallow and later Book 4: Candyland, sees a significantly bigger shift, where the fall of the Wall of Flesh has left a major change on the world as a whole and has brought a ''lot'' of attention to the gang. (Attention was already on them ever since they killed the Eye of Cthulhu and got the Dryad over, but... that was "bad attention," here opinions on them generally lighten up and people want to go to them for ''good'' reasons) and they start getting other Nymph allies in '''bulk.''' This means that the older saga/arc thing of an average of sixteen/four additions will be abandoned,

Okay here's the more fun part though: The game mod, ''Nymph Quest''. You can also get Nymph Variant Allies to fight by your side, in a system distinct from Summoner damage called "Ally" damage. It... ''might'' play out kinda like the Heart of the Elements of ''Calamity'' in that it's through accessory equip, but ''vastly'' expanded. The current plan is that there's an enemy for every Variant (well this I want to be true in the final mod), and they may have a chance to drop Petal items that... somehow symbolize a partnership with one, like hell, pretend that by killing a hostile Nymph of that type, it may have been a "target" that a friendly one of that same type wanted out (like someone who tried to kill the Ally or whatever), and they join you in gratitude. Or hopefully something less stupid. Early plans was some sort of "quest" system. But this might be a pain in the ass to code and an even bigger pain in the ass to play in-game. Anyway, the order you get them is generally free, it doesn't ''have'' to be the same order as their prose fanfiction counterparts (in fact, RNG would play a large part of this, so you would have to really be trying to get them in the same order, like manipulating the drops or looking for Petals in a certain order), however they are "grouped" in the loose ways of their "sagas." The Nymph Variants from the "Green Saga" for example will generally spawn in the Forest and Underground; Violet in the Caverns; Yellow in the Desert; Blue and Red hopefully in new biomes (until I get those implimented, they will be around large bodies of underground water and by large bodies of magma respectively); Cyan in the Ice, and the "misc four" probably in the Mushroom. But these spawn rates are also flexible, something not common to other enemies in the mod which otherwise adhere to ''Terraria''[='=]s "spawn under the one spawning condition you have, by biomes or events or time." Specifically, the Variants play hard and fast with the spawn rules under certain conditions:
* All new players will start with an item called "Mark of Bounty," which enables this difficulty challenge called Bounty Mode if used in a world that has not progressed to its first night yet. This is not a difficulty mode akin to Expert or Master (there ''is'' a "beyond Master" difficulty called Savage Mode that's more of a straight difficulty boost; this is more of a challenge that only changes the... well, thing I'm about to explain), what it does is that starting from the first night, Nymph Variant enemies can spawn even in peaceful towns and will attempt to overwhelm the player. Variants ''also'' have a unique thing to them (and Oread/Dryad enemies) even outside of Bounty Mode where they'd gain new attacks and stronger stats after the Wall of Flesh and more new attacks after the Moon Lord, in addition to the usual Expert+ stat boosting. So like, I'd want this mode to keep players on their toes, and have no true safe haven to hang out until the FinalBoss is defeated. A plus side to this is that the Variants just about spawn anywhere, ignoring their "group"-based rules, and the 900 Hardmode ones will freely spawn in Pre-Hardmode, so the player can more easily farm their drops.
* There will be an item, I'm not sure what to call it (I'm using the placeholder name "Siren Call" but because of ''Calamity'' and such and the cancelled ''Tides of Aether'' there would certainly be needless confusion. Also the Nymphs aren't really "sirens" anyway, and... yeah, it doesn't really fit), that will be a toggle that will let the normally-Hardmode Variants spawn in Pre-Hardmode. So that this isn't useless in Bounty Mode or Hardmode onwards, I'd want this to have alternate functions during those things. (Maybe in Bounty, it'd turn in to a consumable (or maybe it'd be a consumable as-is normally and its effect is on a time limit/a (de)buff) that slows down or halts the Nymph Variant spawning for a period of time, so that the player can have some time to not be hounded by powerful enemies.) It would be crafted with this "Pre-Hardmode Souls"-esque item that dropped from the undergrounds of the Desert, Snow, and if I can impliment them the other biomes associated with the "Red" and "Blue" Gangs, so you'd have to do some exploration in all of them (before the new biomes would be added, again, maybe non-Ocean aquatic enemies and non-Underworld magma layer enemies would drop them).
* An event would see a "Nymph Rush" that includes fighting the Variants in waves, including the Hardmode ones. Although the player is encouraged to tackle this on in Hardmode at the earliest maybe. But yeah, I'd like there to be an event that includes at least some of the "Hardmode Variants" that can be taken on Pre-Hardmode, although Bounty Mode and the item (for those that don't want to play with Bounty Mode on, understandable since it's a survival challenge) are the "main" ways, not this.

!! ''Biome Artists''

Maybe "flip" the roles the white/black/gray/colorless quartet have and just swap them out with bright and dark blue-yellow and red-green, so they'd be treated exactly as with the forty-eight "regular" hues.

As for the characters themselves,

* Zoap's first allies will be the bright green, blue, red, and yellow characters. First the bright green one, Alexia, then the other three will be "emergency teammates" for the Entry Exam (teams aren't ''required'' but statistically individuals and duos have a very low chance of passing so Alexia really clung on to that despite being the less eager of the two by a lightyear to make teammates) that they soon legitimately bond with. This part of the story I have written the rough draft of, and it's set in stone unless I get this idea I '''really''' like. Cyan's planned to join soon after the Entry Exam "Arc," so it'd be very similar to the beginning of ''Romancing'' (just plus green actually joining as an ally), which kinda sucks because I don't want these two stories to feel super similar to one-another

[[/folder]]

* WhatCouldHaveBeen, I'm still iffy about a lot of these, and this isn't including the gargantuan "prototype" list:
** The Elements' addition to the group was planned to be structured more similarly to the Nymph Variants of ''Romancing the Last Dryad'', where they would be added in loose groups. (Never of the same groups as the characters the Elements are expies of, with the exception of the red, yellow, blue, and cyan characters being among the first additions, and "green" also joining early.) More importantly, the counterparts of the "Pre-Hardmode Nymphs" would have all been added first, then Arime, followed by the additional 900 afterwards -- and possibly in a "Part II" that continues after Zelpea. There were also several idea of how this would be broken down,
*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals in number with Arime's army. As Water considered the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap and Arime's teams be dynamic, with Arime's party still outnumbering Zoap and Alexia at the start, but she only has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as the Elements grow, and eventually the "final MirrorBoss" fight would still happen even with Arime being the only future-Element on the opposing team, [[spoiler:with an army of robots powered by Responder making up the remainder of her group]]. In short, while Arime was always Zoap's "rival" and direct {{foil}}, the other Janitors ''were'' going to be direct 1:1 parallels and rivals with a respective Element, but the plans swayed away from that.
** Regarding the arcs, originally this had a similar "book" structure as with ''Romancing'', only they were just called "sagas." (This was before Water decided to make "saga" its own thing in ''Romancing'' as well, as subdivisions of books that were larger than arcs.) The Yellow Moon Saga would have covered everything up to the Zoap and company versus Arime and company showdown in the Metropolis. The Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements and joining them, culminating in Arime herself joining the group as the last of the "original 102."

[[folder:Not Culex (In Direct Spoilers for the ''Super Mario RPG'' Remake Inside; If You Figure Out the uh, "parallels")]]

'''Ninthee''' is a superboss.

She's located on a satellite in the upper limits of the atmosphere and near the "top" of the explorable world [Not sure what happens if you try to fly out of the atmosphere, but this boss would be located near that point]. Nothing of note surrounds this. While the Elements can approach this satellite at any point in the game since passing the Entry Exam, very little guides a blind player towards this outside of dialogue in the relevant questlines leading up to it, and the satellite itself is inaccessable without the Mysterious Card Key.

In the postgame,

[[/folder]]

!! Baths

[[folder:5 x 5]]

* ShiftingSandLand: The northwestern part of the map sees a peek in to

!! Tropes Exclusive to the ''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld

[[/folder]]

[[folder:Paradise? Eden?]]

* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor with a fully human skin tone and appearance.
* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was that the Survivors were originally depicted with GodivaHair in addition to the leaves on their fronts. This was nixed in the proper game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s of the parasites and the infamous shot of birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that this is enabled by default.
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves and even have gags of "clothing stores" where they literally grow on trees, with one of the Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* LighterAndSofter: Starting from ''100'' and its subseries, the "survival in harsh climates" aspect is toned down,
* MultipleEndings: All games have at least four different endings
* PurelyAestheticGender: The protagonist can be picked to be a man,
* UpdatedRerelease: ''10'' and ''100'' were given touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about, with the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same base story and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.

[[/folder]]

!! Steamed Hams

[[folder:WFD]]

[I looked up "WFD" a bit later and found that there's a "World Federation for the Deaf." At least that's the thing Wikipedia redirected me to immediately.

Anyway this is the aformentioned dream ''Hit & Run'' successor currently mentioned at the top of the Sandbox, or at least one possible way a successor would work.]

''Wheeler Family Drive'' is a WideOpenSandbox driving-based game by Steamed Clam Studios, published under . It is heavily inspired by ''VideoGame/TheSimpsonsHitAndRun'', intending to take after that game's LighterAndSofter, more cartoonish look on the driving/on-foot sandbox

Set in the fictional American city of [Screw it I'll just use the old name right now] Drivethru

----

!! Can't Even Detail Tropes Without Running in to a {{Pothole}} Down Here!

* AntiFrustrationFeatures:
** Most of Steamed Clam Studios have hated the inspiration game's {{Cash Gate}}s, especially for OneHundredPercentCompletion, so they designed money to be much easier to obtain. Already, the nine main maps, transition areas, [[spoiler:and the bonus tenth level]] make for more than ''Hit & Run''[='=]s seven, even if they have the same average density of boxes and machines
* BigBad: Lance, the one threatening to replace all roads leading in and out of the city with his own
* BleakLevel:
** Level 6, City's Edge, is when the game truly starts rearing its drearier side. The place is under a constant blanket of ash, and nuclear waste-infected
* BrokenBridge: All over the place, given the connected map
* BrutalBonusLevel: [[spoiler:RGB Road. Set in literal space, "Level 10" has a postgame ]]
* DarkerAndEdgier:
** Compared to ''Hit & Run'', but it's still overall lighter than that game's inspiration in ''VideoGame/GrandTheftAuto''. While it still attempts to bear the mantle of "GTA for younger teenagers," it features darker and more bleak environments towards the second half, ranging from the mildly unnerving Deep Wilderness at night to the oppressive Jousting Lance factory, [[spoiler:along with Hell itself being a location one can visit]]. The entirety of Level 6 sees dealing with an infection that takes a page right out of ''VideoGame/HollowKnight'', and played more seriously than [[spoiler:''Hit & Run''[='=]s own Zombie Apocalypse level]]. The plot is also a relatively realistic one about a corrupt businessman trying to bleed a city dry compared to the "save the world from [[spoiler:aliens with killer rayguns]]" storyline of ''Hit & Run''.
** The general tone of the game and its sequel webcomics are also "grittier" than ''Simpsons''. One of the main characters, the eldest son [shit I think I named all Wheelers and forgot their names except the parents], is a single father living in a poor and run-down apartment in [[WretchedHive Downtown]]; ''Simpsons'' would reserve these sort of subjects for one-off episodes or secondary characters, while ''Wheeler'' puts them front and center.
* EarlyInstallmentWeirdness: The game is ''generally'' consistent with the followup webcomics and other media, with one major exception:
* {{Expy}}: Some of the secondary characters take direct inspiration from someone from ''WesternAnimation/TheSimpsons''. Steamed Clams have said that they wanted to keep the number of "direct copies" down low, so as to help give the game more of its own identity.
** Lance is Mr. Burns, a CorruptCorporateExecutive who runs an energy-producing
* NewWorldTease:
**
**
** Jousting Lance, the ninth and final level, is visible from anywhere on the map as a ''colossal'' tower, although back in Level 1 only its topmost floors are just barely visible as a silhouette. Unlike all the other levels, you ''can'' enter the transition zones as soon as the precursors (Levels 7 and 8 [3 as well? Downtown, at the center of the map]) are unlocked and even complete all the side content there, but the entrances to the actual ''area'' area that denotes Level 9 is guarded by security gates.]]
* PlayableEpilogue: The game continues after completing the final mission in Level 9, giving a "freeplay mode" [[spoiler:and unlocking an extra tenth level with extra difficult missions ]]. The player can also freely rotate characters,
* RotatingProtagonist: No member of the Wheeler family is meant to be the "central" one. Greg and Julia are playable story-wise in two levels each while their children are all only playable in one,
* SortingAlgorithmOfThreateningGeography: Level 1 is a calm and peaceful suburb. Level 2 is a seaside town and the entertainment district; larger and with more of an "adventurous" atmosphere, ruder people, and it introduces the water mechanics (and the {{Threatening Shark}}s that come with them), but is otherwise barely any more "dangerous" than Level 1. Level 3 takes place in Downtown at the center of Drivethru, a gritty city with criminal empires just around the corner and higher threats. Levels 4 and 5 break from this, respectively in an industrial area that's still dangerous in practice (lots of open construction sites and even crusher machines) but is lighter in tone than Downtown, and has science fiction-esque devices that give it a sense of wonder; while Level 5 is in the Wilderness and (in the day, outside of the dark woods or the caves) is pretty calm. Level 6 throws a sucker punch with City's Edge, a gritty pseudo-apocalyptic area with "zombies" infected by nuclear waste, and the settings do not lighten up from there. After that, the last three levels are a "Treehouse of Horror"-inspired romp through a massive graveyard/Halloween-themed city ran with the undead (most friendly, some hostile), a volcanic mountain [[spoiler:that leads to Hell itself]], and the oppressive giant factory layer of the BigBad where a massive AcidPool hangs under you at all times.

!! The Comics

* GeographicFlexibility: Defied. One of the major guidelines in the series bible is that the geography of the debut game's city is meant to be ''constant'' in the webcomics and adhered to pretty strictly, down to new and guest artists being told to look at the game's maps for guidelines on what background shots would look like. Suburbia is ''always'' south, stores will always be in the same locations as they appear in-game,

!! YMMV

* BrokenBase:
** The ToiletHumor. Not too many players outright ''love'' it, but there is a divide over whether or not these are harmless gags that never enter NauseaFuel territory and are spaced out fairly far apart from each other in the game, or horribly immature for something that aims to be a successor to early-''Simpsons'' and fail to realize that the aformentioned show actually has poo jokes in ''very'' low quantities throughout its lengthy lifespan. Steamed Clams have not directly commented on this, but the sequel webcomics do noteably have little to none of it.
* DisappointingLastLevel:
** The final ''level'' is at best divisive. Few people are complaining about Jousting Lance on paper -- going through a colossal factory tower that's visible from everywhere else on the map,
** The final ''mission'' specifically is much more unanimously disliked. It is an interesting idea in concept -- [[spoiler:a mad dash through all nine of the (non-bonus) maps in one big zig-zag]] -- but its sheer difficulty, [[MarathonLevel length,]] and CheckpointStarvation even compared to the rest of Level 9 make it feel grueling, especially since a somewhat meaty postgame is locked behind it. It's bad enough that many veterans of ''Simpsons: Hit & Run'' actually consider the final mission ''harder'' than the infamous Alien "Auto"Topsy Trilogy, despite Michael stating that he too disliked the latter and wanted to ''avoid'' ''Wheeler'' in having an extremely difficult final mission.
* ThatOneLevel:
**

!! Trivia

* CreatorBacklash:
** Michael ''loathes'' Amanda and the unexpected popularity she got, saying she was meant to be a one-off gag character deliberately designed to be too exaggerated to be sexy, and was baffled that [[SpringtimeForHitler she got a massive fanbase that unironically found her hot anyway.]]

[[/folder]]

----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit

[[/folder]]
->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]
[[/folder]]
[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)
[[/folder]]
[[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

----
[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.
[[/folder]]
[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.
[[/folder]]
[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called "On Tiptoes" that you can earn if you don't alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called "Stealth" that allows the player to tip toe and reduce the noise they make.
[[/folder]]
[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.
----
* test test test test
* test test test test

[[https://en.wikipedia.org/wiki/Golden_hour_(photography) Golden hour]]

* test test test

* test hi

-another test
- another test

- another

- another

* another
* another

* Test to wiki page Film/DazedAndConfused. Test to [[https://www.youtube.com/watch?v=CxKWTzr-k6s external link.]]

This is a picture of Noah Wyle
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]
----
!! Playground
[[folder: Playground]]
* Chekhov'sGun: Multiple examples of this.
** After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
** In the first playground, the children are provided with a knife to solve the puzzle. Bobby secretly stashes it, and uses it to kill Sadie and Isaac later on.

to:

----

[[folder:"Boss List" & Possible Check List Despawn Messages]]

[I still don't actually know what any of
[[folder:Mythology and Religion]]
* In
the vanilla boss Checklist despawn messages are LOL.]

!! Pre-Hardmode

* Sealed Mammoth: "Sealed Mammoth goes on to roam the Snowfields..."
* Scorpiron: "Scorpiron returns back to the underside of the Desert..."
* Terra Tank: "Impetua's magnum opus continues patrolling the island for potential invaders..."
* Man of the Lake and Lady of the Volt: ""
* Dryad Incapacitation Unit: "The DIU leaves to recharge for any other sympethizers..."
* Digital Tour[? Error Boss?]
* Anger Core: [Fury Boss?]
* Dust Storm: [Dust Boss?]
* Swarm Supercluster [Nest Boss?]
* Untamed Beast [Wilds Boss?]
* Fallen Knight [Cerulean Boss?]
*

!! Hardmode

* Terra Tank 2.0: "The Terra Tank 2.0 "
* Shower Lord, Hawkington: "The Shower Lord resumes cleaning himself..."
* Dungeon Phantom: "The Dungeon Phantom becomes but a faint shriek as she seeps in to the bricks..."
* Experiment 20,202,020[?????]: "The abomination is once more consumed by the living Jungle..."

!! Hardermode

* Dave (& Terra Tank X?): "The madman of the mimic Nymphs "
* Fountaya: "The Commander of Time returns to her fountain..."
* Hom Trio (Homette, Homman, Homretta): "The Trio of Dolls "
* Fallacy: "The Lunar Illusionist rests in the endless salty stretch..."
* Sawflame: "The bringer of flame and steel disappears to the clouds to plan his next deforestation..."
* Pants: "Pants disappears to parts unknown to rest..."
* True Slime Monarchs (True King Slime and True Queen Slime): "The strongest Slimes "
* Diamond Lord, Nyxza and Dead Lander Nyxza
** Diamond Lord: [[purple:"Another town to add to the collection."]]
** Dead Lander: [[purple:"I can't believe I resorted to my
last Syringe for that..."]]
* Nature's Wrath, Gaia: "Gaia will now reclaim Terraria as her body..."

!! Superbosses

* Woodsman [Probably the "weakest" superboss, but faced at the end
chapter of a BossRush]: "Ouch sonny, got all the way to the end just to "
* Vince the Archer: [[blue:"Alright! You've done things even I never dreamed about! Don't feel down that you didn't beat me; I think you could. You're a worthy successor."]] [Context: You don't die if you lose this fight. I also hope this isn't too long for the status message.]
* Dryad/Oread Sparring Match (Awakened Dryad and Awakened Oread): [[teal:"Haha, that was a great run! Let's do that again some time!"]] [[forestgreen:"Indeed, you were a formidable opponent."]] [Context: Same here.]
* Anti-Dryad: [[purple:"You are not worthy."]]
* Final Achievement [Ideally I'd like this to have something similar to the Duel of 100, with this being "End Boss"]: [[gray:"I'm still Number One, as always!"]]
* Lost Mermaid: "I thought you would put up a better fight than that. Bruh."
* [??? I'd like seven Medallion superbosses, and that's all of
[[Literature/BooksOfSamuel the first seven bullet points here in no particular order. Maybe another Dryad superboss, to make it even with there being two Oread superbosses -- the "Anti-Dryad" is an Oread.]
* Great Wood Elf Archer [Grey Prince Zote equivalent basically]: "The Wood Elf Archer continues with her delusions..."
* The Master
** "Standard" fights ("In control"): [[red:"Train harder, I'll tell you what."]]
** Final
book of Samuel]], during a loosing battle ("Losing control"): [[red:"I just kicked your ass! YEAH! YEAHHHH!"]]
* Home-J (Non-Sexy Ver.) and Sexy Home-J: [[gold:"BOOOOOORIIIIIING!!!!!!!!!"]]
* Apocalypse Vessels (Overgrowth, Solar Storm, World Flood, Planet Fissure, Viscera, Absolute Zero, Erasure, Cacophony, Blight, Hurricane, Gamma Burst, Devil, Reaper, Rapture, Singularity, Eternal Perfection-Singularity): [[evil:[[pink:"GET OUT."]]]]

!! Event Bosses

!!! Hardermode

* Dogmatic Static (Haze)
* Stupid Q-Pid (Heart Sun)
* Aphrodite (Heart Sun)
* Asmodeus (Heart Sun)

!! Minibosses

!!! Pre-Hardmode

* Dart Trap Lord
* Grand Elder Wood

!!! Hardmode

*

!!! Hardermode

* Nest Nymph [I need to think of names for them, but they will be "(Evil Biome) Nymph" when infected and such.]
* Error Nymph
* Fury Nymph
* Crimson Nymph [I came up
with "Leshly" for a name and even used that in Chapter 2 of RTLD, but that's an alias. Otherwise Sonata would have pieced together what was going on right away.]
* Sorrow Nymph
* Wild Nymph
* Cerulean Nymph
* Battlefield[?] Nymph
*
*
*
* [The additional four Evil Biomes I haven't ironed out yet]
* Dust Nymph and Mist Nymph
* Corrupt Nymph
* Plague Nymph

!! Joke Bosses

* THE ULTIMATE HYDRA OF DEATH AND DESTRUCTION
*
the Philistines, King Flinx

!! Nymph Quest TEST Bosses

* Home-J MK II [Resembles Home-J's "Sexy" form, with a cybernetic eye/face piece, and all he does is copy vanilla boss [=AIs=] in a set pattern, and cannot phase through blocks and has no knockback immunity. This is in reference
Saul asks his porter to kill him; the porter refuses. There are two separate naritives of how Home-J, as of this edit, currently is in testing, where I just have him use [=EoL=]'s AI and I am trying to beat him in the day.]
*
*
* Eeyock [Joke edit of Eye of Cthulhu]

[[/folder]]

You know if ''Depict Quest'' is very unlikely to be a thing I may as well just move a ton of the concepts to ''Biome Artists''. I mean, I've already thought about the Lawsons existing in BA's main world,

* TheDreaded:
** [[VillainousPrincess Zelpea]] is seen as "Politician nobody likes" by the beginning of the story, but she moves in to this once she leaves the Blossom Kingdom with her army and starts launching Relic-powered raids at the Regions. Her expert with PeoplePuppet powers, habit of "possessing" innocent civilians
* HeartbeatSountrack: [[spoiler:Used twice in the Singularity Invasion. The first is when The Vicsera enters her second stage -- the screen blacks out, then returns to show her hanging from [I don't
he actually know what the proper term is, but they're things that hang huge slabs of meat] with half her body having turned in died, according to what looks like an assortment of raw meat products. Fittingly, as the "organic" or "meaty" one of the group, a heatbeat plays as projectiles fire out from her in erratic patterns. The second is after The Rapture is defeated, the buildup to the Singularity's arrival after the Lost Soul gives his final heal. The screen slowly ]]
* JokeItem:
** The "Non-Fungus Totem" is crafted with an ''obscene'' amount of wood of all types. It is completely useless,
** [[spoiler:"COCKA," which is dropped in a full stack of 9,999 from Home-J. The item is just a crude drawing of Homer Simpson's face re-creating the "COCKA" emote, with an overly long tooltip full of random nonsense.]]
** [[spoiler:Beating what is essentially the hardest "challenge" in the entire mod -- the Singularity Invasion, on Savage Mode (a difficulty above Master), Greed Mode (turns the player in to a Glass Cannon), Bounty Mode (regular gameplay outside of the Invasion sees being hunted down by extra-powerful enemies at all times), with all three Curses equipped (duodecuples enemy health and damage; since Singularity and some of the Apocalypse Vessels would go over ''the integer limit,'' they instead fully heal when they would be defeated for the amount of times the multiplier is set to), ''and'' all Secret Seeds enabled (harder challenges in general, the worst of which for the Invasion specifically being the hunger meter from "The Constant;" "For the Worthy" also gives all Vessels an extra thorn-spawning attack), with all Medallions (beat the seven "lesser" superbosses, ''without'' using gear dropped from Singularity), grants... the Three-Handled Trophy from ''Big Rigs: Over the Road Racing''. This means surviving what is effectively a sixteen-superboss long gauntlet where the first fourteen all have their own deadly permanent debuffs where you cannot use wings or switch accessories. The item explicitely says that it is for bragging rights but the challenge to get it is intentionally ''so'' hellishly difficult that it's practically unobtainable without using external mods (as the Invasion has plenty of countercheating measures to prevent most )]]
* UnknownCharacter:
** Unsure if "IG" or whatever would still do this, but this was the plan in the old version: It's a RunningGag that Tanker's predecessor as the "chartreuse" commanding officer of [[QuirkyMinibossSquad BLOODSHOT]] falls under this. He was liked and well-respected, with Tanker being widely seen as a hated successor to him that only the Blood King himself liked. In flashbacks set when he was around, he would be mentioned offhandedly, but usually the only BLOODSHOT officers to appear would be Darkhorse and/or Darkerhorse.
* WalkingSpoiler:
** [[spoiler:Dragon is the result of Zelpea having the Blossom Kingdom perform experiments on Zoap's severed arm from the first chapter, mixing Zelpea's own DNA with it and creating a "daughter" that's a powerful monstrous shapeshifting being. Her very existence is treated like a surprise, and even in her debut chapter, the reader is tricked in to thinking that Arime is going to confront Zelpea just to find that it's Dragon putting on a convincing (and magic-fooling) guise. This on top of Dragon's mere existence being a spoiler that Zelpea is Evil All Along and the primary antagonist of the game.]]
** [[spoiler:Royciel is an ancient person imprisoned at the dead center of the Overgrowth, and in a sense the direct "cause" of it. Back in the webnovel, the Overgrowth was one of ''the'' big mysteries ]]

* Stuff, dunno if this is CreatorThumbprint (well actually, that might either be big RGB spectrum-themed stuff and/or bodies of water being involved) or AuthorAppeal or whatever:
** ''Everything'' being unisex and co-ed. Both ''Zenith Nymph's Adventures'' and ''Biome Artists'' have this as the default, nearly worldwide. In the former case, it's stated that Humanity ''used'' to sex-segregate ages ago, but the exceptionally bad conditions of their main city-continent forced everyone to cram together and soon made everyone adapt to losing senses of modesty as a result; conveniently, this translates well to the Nature Islands, where the Nymphs and other races [[ShamelessFanserviceGirl never really gave a shit about that to begin with.]]
** Color-themeing

Okay since there are ''three'' "Classic" ''Calamity'' mods published I'm gonna start planning in advance "Classic" ''Nymph Quest'' mods, here's what I already have in mind with my current outline thing:
* 0.1 (The first published version, I feel that in of itself would be noteworthy.)
* 0.2 (This update would add content up to the Moon Lord, with 0.1 almost exclusively being content up to Wall of Flesh. Because of this, 0.2 would be "complete" in the sense that there isn't a huge stretch of vanilla where there's no new NQ stuff/the NQ enemies and the like are extremely underpowered. So even though there's a big stretch of Post-Moon Lord content planned for the mod, 0.2 would be where you could do a "typical" ''Terraria'' run from beginning to end. Also, this may or may not be where the "other" 900 Variants are added all at once (I may just throw those in bit by bit though), a significant update in of itself.)
* And then one that's like right before some "big ''change'' update." Whether that's respriting the mod so that the Nymph Variants aren't recolors of my custom Lost Girl sprites or just before potential new biomes are added. Like, I've been planning that most of the 0.X updates would be ''additions,'' but there would be at least one that's a drastic ''alteration.''
* And potentially more. I'm not gonna do a thing where there would be exactly as many "Classics" as there are ''Calamity'' Classics because that would be dumb (I know the top part makes it ''look'' like it, but it's less "I wanna do the exact same thing in the exact same way" and more "Hey, maybe I should think of multiple Classics myself"). But it'll at least be three, assuming I can hopefully make a "drastic change" so that the mod doesn't spend the whole time as "Terraria plus enemies;" at the very least I'd like to muck around with new biomes.

False "CM:"
* ''Biome Artists'': Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a genocide of most of the world and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])
* ''Nymph Quest'' (''Terraria'' mod):
** Lunatic Cultist (Effectively the same as their canon self, by the game's nature as a content mod, with the lore added not being enough to differentiate the two)
** Gaia (Characterization too enigmated compared to her prose fanfiction counterpart; actions too similar to prose fanfiction counterpart regardless)
** The Singularity/[=.GIFfany=] (Shows some level of care for the other copies/Apocalypse Vessels by refusing to Factory Reset them; played for laughs in many hidden EasterEgg moments[[note]]Update 1.2 would later add a hidden conversation with her post-defeat and depowerment where she expresses regret for her actions and vows to never take up godhood again, but the cut was before this was added[[/note]])

False "MB:"

!! Elements/Colors ("Me")

[[folder:List]]

!! Hues

P: Primary\\
S: Secondary\\
T: Tertiary\\
Qa: Quaternary\\
Qi: Quinary\\
O: Other/"Special"

* '''Cerise (Qa):''' Represents "force?" A sort of energy, ''often'' but not always explosive,
* '''Rose (T):''' Represents "meat;" initially it was paint, but I swapped it and violet around... I can't recall ''exactly'' when I ripped that bandaid off and made the element-color swap official, I'm sure I'll find it with some digging around, but it might have been around the time I would have introduced Striker Rose and Striker Violet in ''361''. I'm currently re-reading over that to make sure the final two chapters make the slightest bit of sense, and I believe in their introductions I already swapped the colors. Anyway, "meat" is kind of more of a "whatever works/sounds cool at the moment" sort of elemental category. It could mean animal-themed stuff
* '''Red (P):''' Has always represented fire.
* '''Orange (T):''' Has always represented earth.
* '''Yellow (S):''' Has always represented electricity.
* '''Chartreuse (T):''' Represents "light," ever since ''361 Striking Degrees'' and its scrapped "pilot." For a while, and arguably still to now, this one was kind of a "Swiss army element," with a bunch of abilities relating to healing, time slowing, and size alteration. The more consistent "light theme" was that users of this class of magic could manipulate electromagnetic waves and even convert waves of one type to another. Basically, they could shoot gamma rays at people, making them ultra fuggin dangerous.
* '''Green (P):''' Has always represented "plants."
* '''Spring (T):''' Represents wind, ever since ''360''/''361''.
* '''Cyan (S):''' Currently represents ice.
* '''Azure (T):''' Represents sound, ever since ''361 Striking Degrees'' and its scrapped "pilot."
* '''Blue (P):''' Has always represented water.
* '''Violet (T):''' Represents "paint;" initially it was meat, but I swapped it and rose around, as described above.
* '''Magenta (S):''' Currently represents "fog" or "ecto-energy" in the more supernatural-oriented works, and is generally abstract compared to the more physical rest of the PST duodecet.
* '''"Blue-Yellow" (O):''' Dunno yet but I'm heavily thinking of this being the "Edna" thing for ''Biome Artists''; working backwards to ''Zenith Nymph'' (although we ''might'' actually see the BA character first)
* '''"Red-Green" (or maybe "Rose-Spring," or hell I could combine them as like "Springrose") (O):'''

'''In the beginning,''' there was just ten. Air (pink), Fire (red), Earth (orange), Electricity (yellow), Plant (green), "Animal" (cyan), Water (blue), Poison (purple), "NonElemental" (light gray/white), and maybe "Vampire" (Dark gray/black).

!! Shade System

* '''Brights:''' Effectively the "main" group so to speak. At least in ''Biome Artists''; ZNA would give less importance to the whole "color army" thing and maybe about place the Brights as equals with the other shades and tones of the colors, in that while the former are still introduced first once it's about time to introduce other groups they'll fall to the wayside. (ZNA is about Vince, Sonata, and Tania; BA is specifically about fleshing out the Elements as a whole)
* '''Darks?:''' Specifically a "50% lightness" thing.

[[/folder]]

[[folder:Still Figuring Out How to Sort the "1,000 Types" Thing]]

!! ''Zenith Nymph's Adventures'' Series

Looking like a pretty firm division between 100 of the more "basic colored" ones and the rest of the 900 coming after. As in, Pre-Hardmode vs Hardmode; there aren't any planned new Variant stuff in Hardermode/Post-Moon Lord sinc I think that will take too long. (Depending on how I organize ''Romancing'', Post-Moon Lord might be within spitting distance of the story ending anyway. Especially if you don't count the potential True King Slime spinoff thing.) So, the "initial 100" would be the brights and darks of the 48 hues, plus white, black, gray, and colorless maybe (those are the Nymph Variants I had already sorta coded as barebones Zombie clones in tmodlaoder). ''Romancing the Last Dryad'' will see Vince, Sonata, and a bit later in to the story Tania meeting with Variants of just those types prior to the Wall who will join their group, although other Variants will appear in cameo.

They will join split by arcs where an average of four will meet up with them, and the arcs in turn are further grouped in to eight "sagas." The first "saga" only contains the Introduction Arc, the first two chapters, and sees no Variants unless you count Sonata herself joining with Vince. The next six would each likely have exactly sixteen Variant characters join up in total, and I thought it would be fun to loosely group them by color type with plenty of exceptions so that they don't just have all the biome-types of the same color range joining up at once. First up are the more "basic colored" Nymphs, bright and dark primaries and secondaries, with just four bright tertiaries (the two left out being the greener ones, Spring/Teal and Chartreuse/Lime, since I like making those colors in general "special" and saving them for later on). I consider this the "Green Group"/"Green Saga" even though there aren't actually that many greens. Just two if you don't count cyan. And they're the last recruits of the group (although the bright green one is introduced early on, but she's an enemy of sorts until the end of that saga). The reason why I associate this with green is long and kinda stupid. After that are "Violet" and "Yellow" groups/sagas, and the latter marks the end of Book 1: Corruption. Book 2: Crimson has a ''bit'' of a tone shift and details the latter loose groups, "Blue," "Cyan," and "Red." Then there's another saga that's just the white/black/gray/colorless quartet, but it's ''not'' just one arc devoted to them. There will be other arcs in this final saga of all 100 of the Nymph Variants together working with Vince, Sonata, and Tania, as the red end-of-Pre-Hardmode stuff finally comes to happen. Hardmode itself, Book 3: Hallow and later Book 4: Candyland, sees a significantly bigger shift, where the fall of the Wall of Flesh has left a major change on the world as a whole and has brought a ''lot'' of attention to the gang. (Attention was already on them ever since they killed the Eye of Cthulhu and got the Dryad over, but... that was "bad attention," here opinions on them generally lighten up and people want to go to them for ''good'' reasons) and they start getting other Nymph allies in '''bulk.''' This means that the older saga/arc thing of an average of sixteen/four additions will be abandoned,

Okay here's the more fun part though: The game mod, ''Nymph Quest''. You can also get Nymph Variant Allies to fight by your side, in a system distinct from Summoner damage called "Ally" damage. It... ''might'' play out kinda like the Heart of the Elements of ''Calamity'' in that it's through accessory equip, but ''vastly'' expanded. The current plan is that there's an enemy for every Variant (well this I want to be true in the final mod), and they may have a chance to drop Petal items that... somehow symbolize a partnership with one, like hell, pretend that by killing a hostile Nymph of that type, it may have been a "target" that a friendly one of that same type wanted out (like someone who tried to kill the Ally or whatever), and they join you in gratitude. Or hopefully something less stupid. Early plans was some sort of "quest" system. But this might be a pain in the ass to code and an even bigger pain in the ass to play in-game. Anyway, the order you get them is generally free, it doesn't ''have'' to be the same order as their prose fanfiction counterparts (in fact, RNG would play a large part of this, so you would have to really be trying to get them in the same order, like manipulating the drops or looking for Petals in a certain order), however they are "grouped" in the loose ways of their "sagas." The Nymph Variants from the "Green Saga" for example will generally spawn in the Forest and Underground; Violet in the Caverns; Yellow in the Desert; Blue and Red hopefully in new biomes (until I get those implimented, they will be around large bodies of underground water and by large bodies of magma respectively); Cyan in the Ice, and the "misc four" probably in the Mushroom. But these spawn rates are also flexible, something not common to other enemies in the mod which otherwise adhere to ''Terraria''[='=]s "spawn under the one spawning condition you have, by biomes or events or time." Specifically, the Variants play hard and fast with the spawn rules under certain conditions:
* All new players will start with an item called "Mark of Bounty," which enables this difficulty challenge called Bounty Mode if used in a world that has not progressed to its first night yet. This is not a difficulty mode akin to Expert or Master (there ''is'' a "beyond Master" difficulty called Savage Mode that's more of a straight difficulty boost; this is more of a challenge that only changes the... well, thing I'm about to explain), what it does is that starting from the first night, Nymph Variant enemies can spawn even in peaceful towns and will attempt to overwhelm the player. Variants ''also'' have a unique thing to them (and Oread/Dryad enemies) even outside of Bounty Mode where they'd gain new attacks and stronger stats after the Wall of Flesh and more new attacks after the Moon Lord, in addition to the usual Expert+ stat boosting. So like, I'd want this mode to keep players on their toes, and have no true safe haven to hang out until the FinalBoss is defeated. A plus side to this is that the Variants just about spawn anywhere, ignoring their "group"-based rules, and the 900 Hardmode ones will freely spawn in Pre-Hardmode, so the player can more easily farm their drops.
* There will be an item, I'm not sure what to call it (I'm using the placeholder name "Siren Call" but because of ''Calamity'' and such and the cancelled ''Tides of Aether'' there would certainly be needless confusion. Also the Nymphs aren't really "sirens" anyway, and... yeah, it doesn't really fit), that will be a toggle that will let the normally-Hardmode Variants spawn in Pre-Hardmode. So that this isn't useless in Bounty Mode or Hardmode onwards, I'd want this to have alternate functions during those things. (Maybe in Bounty, it'd turn in to a consumable (or maybe it'd be a consumable as-is normally and its effect is on a time limit/a (de)buff) that slows down or halts the Nymph Variant spawning for a period of time, so that the player can have some time to not be hounded by powerful enemies.) It would be crafted with this "Pre-Hardmode Souls"-esque item that dropped from the undergrounds of the Desert, Snow, and if I can impliment them the other biomes associated with the "Red" and "Blue" Gangs, so you'd have to do some exploration in all of them (before the new biomes would be added, again, maybe non-Ocean aquatic enemies and non-Underworld magma layer enemies would drop them).
* An event would see a "Nymph Rush" that includes fighting the Variants in waves, including the Hardmode ones. Although the player is encouraged to tackle this on in Hardmode at the earliest maybe. But yeah, I'd like there to be an event that includes at least some of the "Hardmode Variants" that can be taken on Pre-Hardmode, although Bounty Mode and the item (for those that don't want to play with Bounty Mode on, understandable since it's a survival challenge) are the "main" ways, not this.

!! ''Biome Artists''

Maybe "flip" the roles the white/black/gray/colorless quartet have and just swap them out with bright and dark blue-yellow and red-green, so they'd be treated exactly as with the forty-eight "regular" hues.

As for the characters themselves,

* Zoap's first allies will be the bright green, blue, red, and yellow characters. First the bright green one, Alexia, then the other three will be "emergency teammates" for the Entry Exam (teams aren't ''required'' but statistically individuals and duos have a very low chance of passing so Alexia really clung on to that despite being the less eager of the two by a lightyear to make teammates) that they soon legitimately bond with. This part of the story I have written the rough draft of, and it's set in stone unless I get this idea I '''really''' like. Cyan's planned to join soon after the Entry Exam "Arc," so it'd be very similar to the beginning of ''Romancing'' (just plus green actually joining as an ally), which kinda sucks because I don't want these two stories to feel super similar to one-another

[[/folder]]

* WhatCouldHaveBeen, I'm still iffy about a lot of these, and this isn't including the gargantuan "prototype" list:
** The Elements' addition to the group was planned to be structured more similarly to the Nymph Variants of ''Romancing the Last Dryad'', where they would be added in loose groups. (Never of the same groups as the characters the Elements are expies of, with the exception of the red, yellow, blue, and cyan characters being among the first additions, and "green" also joining early.) More importantly, the counterparts of the "Pre-Hardmode Nymphs" would have all been added first, then Arime, followed by the additional 900 afterwards -- and possibly in a "Part II" that continues after Zelpea. There were also several idea of how this would be broken down,
*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals in number with Arime's army. As Water considered the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap and Arime's teams be dynamic, with Arime's party still outnumbering Zoap and Alexia at the start, but she only has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as the Elements grow, and eventually the "final MirrorBoss" fight would still happen even with Arime being the only future-Element on the opposing team, [[spoiler:with an army of robots powered by Responder making up the remainder of her group]]. In short, while Arime was always Zoap's "rival" and direct {{foil}}, the other Janitors ''were'' going to be direct 1:1 parallels and rivals with a respective Element, but the plans swayed away from that.
** Regarding the arcs, originally this had a similar "book" structure as with ''Romancing'', only they were just called "sagas." (This was before Water decided to make "saga" its own thing in ''Romancing'' as well, as subdivisions of books that were larger than arcs.) The Yellow Moon Saga would have covered everything up to the Zoap and company versus Arime and company showdown in the Metropolis. The Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements and joining them, culminating in Arime herself joining the group as the last of the "original 102."

[[folder:Not Culex (In Direct Spoilers for the ''Super Mario RPG'' Remake Inside; If You Figure Out the uh, "parallels")]]

'''Ninthee''' is a superboss.

She's located on a satellite in the upper limits of the atmosphere and near the "top" of the explorable world [Not sure what happens if you try to fly out of the atmosphere, but this boss would be located near that point]. Nothing of note surrounds this. While the Elements can approach this satellite at any point in the game since passing the Entry Exam, very little guides a blind player towards this outside of dialogue in the relevant questlines leading up to it, and the satellite itself is inaccessable without the Mysterious Card Key.

In the postgame,

[[/folder]]

!! Baths

[[folder:5 x 5]]

* ShiftingSandLand: The northwestern part of the map sees a peek in to

!! Tropes Exclusive to the ''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld

[[/folder]]

[[folder:Paradise? Eden?]]

* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor with a fully human skin tone and appearance.
* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was that the Survivors were originally depicted with GodivaHair in addition to the leaves on their fronts. This was nixed in the proper game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s of the parasites and the infamous shot of birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that this is enabled by default.
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves and even have gags of "clothing stores" where they literally grow on trees, with one of the Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* LighterAndSofter: Starting from ''100'' and its subseries, the "survival in harsh climates" aspect is toned down,
* MultipleEndings: All games have at least four different endings
* PurelyAestheticGender: The protagonist can be picked to be a man,
* UpdatedRerelease: ''10'' and ''100'' were given touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about, with the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same base story and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.

[[/folder]]

!! Steamed Hams

[[folder:WFD]]

[I looked up "WFD" a bit later and found that there's a "World Federation for the Deaf." At least that's the thing Wikipedia redirected me to immediately.

Anyway this is the aformentioned dream ''Hit & Run'' successor currently mentioned at the top of the Sandbox, or at least one possible way a successor would work.]

''Wheeler Family Drive'' is a WideOpenSandbox driving-based game by Steamed Clam Studios, published under . It is heavily inspired by ''VideoGame/TheSimpsonsHitAndRun'', intending to take after that game's LighterAndSofter, more cartoonish look on the driving/on-foot sandbox

Set in the fictional American city of [Screw it I'll just use the old name right now] Drivethru

----

!! Can't Even Detail Tropes Without Running in to a {{Pothole}} Down Here!

* AntiFrustrationFeatures:
** Most of Steamed Clam Studios have hated the inspiration game's {{Cash Gate}}s, especially for OneHundredPercentCompletion, so they designed money to be much easier to obtain. Already, the nine main maps, transition areas, [[spoiler:and the bonus tenth level]] make for more than ''Hit & Run''[='=]s seven, even if they have the same average density of boxes and machines
* BigBad: Lance, the one threatening to replace all roads leading in and out of the city with his own
* BleakLevel:
** Level 6, City's Edge, is when the game truly starts rearing its drearier side. The place is under a constant blanket of ash, and nuclear waste-infected
* BrokenBridge: All over the place, given the connected map
* BrutalBonusLevel: [[spoiler:RGB Road. Set in literal space, "Level 10" has a postgame ]]
* DarkerAndEdgier:
** Compared to ''Hit & Run'', but it's still overall lighter than that game's inspiration in ''VideoGame/GrandTheftAuto''. While it still attempts to bear the mantle of "GTA for younger teenagers," it features darker and more bleak environments towards
the second half, ranging from - told by an Amalekite - Saul asked the mildly unnerving Deep Wilderness at night Amalekite to the oppressive Jousting Lance factory, [[spoiler:along with Hell itself being a location one can visit]]. The entirety of Level 6 sees dealing with an infection that takes a page right out of ''VideoGame/HollowKnight'', and played more seriously than [[spoiler:''Hit & Run''[='=]s own Zombie Apocalypse level]]. The plot is also a relatively realistic one about a corrupt businessman trying to bleed a city dry compared to the "save the world from [[spoiler:aliens with killer rayguns]]" storyline of ''Hit & Run''.
** The general tone of the game and its sequel webcomics are also "grittier" than ''Simpsons''. One of the main characters, the eldest son [shit I think I named all Wheelers and forgot their names except the parents], is a single father living in a poor and run-down apartment in [[WretchedHive Downtown]]; ''Simpsons'' would reserve these sort of subjects for one-off episodes or secondary characters, while ''Wheeler'' puts them front and center.
* EarlyInstallmentWeirdness: The game is ''generally'' consistent with the followup webcomics and other media, with one major exception:
* {{Expy}}: Some of the secondary characters take direct inspiration from someone from ''WesternAnimation/TheSimpsons''. Steamed Clams have said that they wanted to keep the number of "direct copies" down low, so as to help give the game more of its own identity.
** Lance is Mr. Burns, a CorruptCorporateExecutive who runs an energy-producing
* NewWorldTease:
**
**
** Jousting Lance, the ninth and final level, is visible from anywhere on the map as a ''colossal'' tower, although back in Level 1 only its topmost floors are just barely visible as a silhouette. Unlike all the other levels, you ''can'' enter the transition zones as soon as the precursors (Levels 7 and 8 [3 as well? Downtown, at the center of the map]) are unlocked and even complete all the side content there, but the entrances to the actual ''area'' area that denotes Level 9 is guarded by security gates.]]
* PlayableEpilogue: The game continues after completing the final mission in Level 9, giving a "freeplay mode" [[spoiler:and unlocking an extra tenth level with extra difficult missions ]]. The player can also freely rotate characters,
* RotatingProtagonist: No member of the Wheeler family is meant to be the "central" one. Greg and Julia are playable story-wise in two levels each while their children are all only playable in one,
* SortingAlgorithmOfThreateningGeography: Level 1 is a calm and peaceful suburb. Level 2 is a seaside town
kill him, and the entertainment district; larger and with more of an "adventurous" atmosphere, ruder people, and it introduces the water mechanics (and the {{Threatening Shark}}s that come with them), but is otherwise barely any more "dangerous" than Level 1. Level 3 takes place in Downtown at the center of Drivethru, a gritty city with criminal empires just around the corner and higher threats. Levels 4 and 5 break from this, respectively in an industrial area that's still dangerous in practice (lots of open construction sites and even crusher machines) but is lighter in tone than Downtown, and has science fiction-esque devices that give it a sense of wonder; while Level 5 is in the Wilderness and (in the day, outside of the dark woods or the caves) is pretty calm. Level 6 throws a sucker punch with City's Edge, a gritty pseudo-apocalyptic area with "zombies" infected by nuclear waste, and the settings do not lighten up from there. After that, the last three levels are a "Treehouse of Horror"-inspired romp through a massive graveyard/Halloween-themed city ran with the undead (most friendly, some hostile), a volcanic mountain [[spoiler:that leads to Hell itself]], and the oppressive giant factory layer of the BigBad where a massive AcidPool hangs under you at all times.

!! The Comics

* GeographicFlexibility: Defied. One of the major guidelines in the series bible is that the geography of the debut game's city is meant to be ''constant'' in the webcomics and adhered to pretty strictly, down to new and guest artists being told to look at the game's maps for guidelines on what background shots would look like. Suburbia is ''always'' south, stores will always be in the same locations as they appear in-game,

!! YMMV

* BrokenBase:
** The ToiletHumor. Not too many players outright ''love'' it, but there is a divide over whether or not these are harmless gags that never enter NauseaFuel territory and are spaced out fairly far apart from each other in the game, or horribly immature for something that aims to be a successor to early-''Simpsons'' and fail to realize that the aformentioned show actually has poo jokes in ''very'' low quantities throughout its lengthy lifespan. Steamed Clams have not directly commented on this, but the sequel webcomics do noteably have little to none of it.
* DisappointingLastLevel:
** The final ''level'' is at best divisive. Few people are complaining about Jousting Lance on paper -- going through a colossal factory tower that's visible from everywhere else on the map,
** The final ''mission'' specifically is much more unanimously disliked. It is an interesting idea in concept -- [[spoiler:a mad dash through all nine of the (non-bonus) maps in one big zig-zag]] -- but its sheer difficulty, [[MarathonLevel length,]] and CheckpointStarvation even compared to the rest of Level 9 make it feel grueling, especially since a somewhat meaty postgame is locked behind it. It's bad enough that many veterans of ''Simpsons: Hit & Run'' actually consider the final mission ''harder'' than the infamous Alien "Auto"Topsy Trilogy, despite Michael stating that he too disliked the latter and wanted to ''avoid'' ''Wheeler'' in having an extremely difficult final mission.
* ThatOneLevel:
**

!! Trivia

* CreatorBacklash:
** Michael ''loathes'' Amanda and the unexpected popularity she got, saying she was meant to be a one-off gag character deliberately designed to be too exaggerated to be sexy, and was baffled that [[SpringtimeForHitler she got a massive fanbase that unironically found her hot anyway.]]

[[/folder]]

----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit

[[/folder]]
->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]
[[/folder]]
[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)
[[/folder]]
[[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

----
[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.
[[/folder]]
[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.
[[/folder]]
[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called "On Tiptoes" that you can earn if you don't alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called "Stealth" that allows the player to tip toe and reduce the noise they make.
[[/folder]]
[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.
----
* test test test test
* test test test test

[[https://en.wikipedia.org/wiki/Golden_hour_(photography) Golden hour]]

* test test test

* test hi

-another test
- another test

- another

- another

* another
* another

* Test to wiki page Film/DazedAndConfused. Test to [[https://www.youtube.com/watch?v=CxKWTzr-k6s external link.]]

This is a picture of Noah Wyle
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]
----
!! Playground
[[folder: Playground]]
* Chekhov'sGun: Multiple examples of this.
** After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
** In the first playground, the children are provided with a knife to solve the puzzle. Bobby secretly stashes it, and uses it to kill Sadie and Isaac later on.
Amalekite did.

Added: 2594

Changed: 17582

Removed: 10021

Is there an issue? Send a MessageReason:
FINALLY fixing that "Creators Thumbprint" mistake. I may bring back Alexia, Arime, and "Responder's" character pages, but not right now.


* HeartbeatSountrack: [[spoiler:Used twice in the Singularity Invasion. The first is when The Vicsera enters her second stage -- the screen blacks out, then returns to show her hanging from [I don't actually know what the proper term is, but they're things that hang huge slabs of meat] with half her body having turned in to what looks like an assortment of raw meat products. Fittingly, as the "organic" or "meaty" one of the group, a heatbeat plays as projectiles fire out from her in erratic patterns. The second is after The Rapture is defeated, the buildup to the Singularity's arrival after the Lost Soul gives his final heal. The screen slowly ]]



** The "Non-Fungus Totem"
** [[spoiler:"COCKA," which is dropped in a full stack of 9,999 from Home-J. The item is just a crude drawing of Homer Simpson's face re-creating the "COCKA" emote, ]]

to:

** The "Non-Fungus Totem"
Totem" is crafted with an ''obscene'' amount of wood of all types. It is completely useless,
** [[spoiler:"COCKA," which is dropped in a full stack of 9,999 from Home-J. The item is just a crude drawing of Homer Simpson's face re-creating the "COCKA" emote, ]]with an overly long tooltip full of random nonsense.]]
** [[spoiler:Beating what is essentially the hardest "challenge" in the entire mod -- the Singularity Invasion, on Savage Mode (a difficulty above Master), Greed Mode (turns the player in to a Glass Cannon), Bounty Mode (regular gameplay outside of the Invasion sees being hunted down by extra-powerful enemies at all times), with all three Curses equipped (duodecuples enemy health and damage; since Singularity and some of the Apocalypse Vessels would go over ''the integer limit,'' they instead fully heal when they would be defeated for the amount of times the multiplier is set to), ''and'' all Secret Seeds enabled (harder challenges in general, the worst of which for the Invasion specifically being the hunger meter from "The Constant;" "For the Worthy" also gives all Vessels an extra thorn-spawning attack), with all Medallions (beat the seven "lesser" superbosses, ''without'' using gear dropped from Singularity), grants... the Three-Handled Trophy from ''Big Rigs: Over the Road Racing''. This means surviving what is effectively a sixteen-superboss long gauntlet where the first fourteen all have their own deadly permanent debuffs where you cannot use wings or switch accessories. The item explicitely says that it is for bragging rights but the challenge to get it is intentionally ''so'' hellishly difficult that it's practically unobtainable without using external mods (as the Invasion has plenty of countercheating measures to prevent most )]]




* Stuff, dunno if this is CreatorsThumbprint (well actually, that might either be big RGB spectrum-themed stuff and/or bodies of water being involved) or AuthorAppeal or whatever:

to:

\n* WalkingSpoiler:
** [[spoiler:Dragon is the result of Zelpea having the Blossom Kingdom perform experiments on Zoap's severed arm from the first chapter, mixing Zelpea's own DNA with it and creating a "daughter" that's a powerful monstrous shapeshifting being. Her very existence is treated like a surprise, and even in her debut chapter, the reader is tricked in to thinking that Arime is going to confront Zelpea just to find that it's Dragon putting on a convincing (and magic-fooling) guise. This on top of Dragon's mere existence being a spoiler that Zelpea is Evil All Along and the primary antagonist of the game.]]
** [[spoiler:Royciel is an ancient person imprisoned at the dead center of the Overgrowth, and in a sense the direct "cause" of it. Back in the webnovel, the Overgrowth was one of ''the'' big mysteries ]]

* Stuff, dunno if this is CreatorsThumbprint CreatorThumbprint (well actually, that might either be big RGB spectrum-themed stuff and/or bodies of water being involved) or AuthorAppeal or whatever:



* '''Cerise (Qa):''' Represents "force?" A sort of energy, ''often'' but not always explosive,




to:

* '''Darks?:''' Specifically a "50% lightness" thing.



[[folder:Alexia Knowlastname]]

[[caption-width-right:350:Sage of Plant]]

A Bright Green Regional from a particularly deep and Human-unfriendly sector who left it and decided to become a Forest Art mage. Despite being very skilled at the Biome Arts for years, she deliberately put off entering a Biome Arts profession as long as she possibly could while still having a stable income, preferring to be a big fish in a small pond to going out in the vast ocean that was Biome Artist work. The story begins with her being laid off from her seemingly secure job at a museum and reluctantly teaming up with Zoap to secure the Blossom Kingdom; after an incident leads to her and Zoap getting banished from the Kingdom, they finally both decide to take the Biome Artist Entry Exam to become registered, and pass.

Alexia is a fan of using arts tied to "deep woods," so her go-to style involves using a lot of [[GreenThumb magically-enhanced wood]] often made in to sharp weapons. She is one of the only two future-Elements who knew Zoap prior to the beginning of the story, the other being Arime, although unlike Arime this was largely limited to a few interactions back in college.

* AbusiveParents: If you're looking for the Element that has the worst parents, Alexia at the absolute ''least'' cracks the top ten. She was raised by incredibly racist Bright Green supremacists that hated Humans and the other 1,000 races. They ''at first'' appeared to love and cherish Alexia, until she showed an interest in befriending people of other races, which lead to cut meals, getting locked in a closet, and other various punishments short of physical abuse, until they finally kicked her out of their house at only fourteen for merely having a Human friend in secret. In the present, the Elements ''very'' reluctantly have to take a mission
* EstablishingCharacterMoment: She is first seen telling school students about the Core Empire, described as sounding calm, mature, and nurturing, and setting herself as a wise nature being all-around. Then the story cuts to a meeting where she reacts to being laid off by going on a massive, hammy, swear-filled rant where she blows the hell up on her (now ex-)boss. This gets across the idea that early Alexia acts like some sort of forest fairy watcher of sorts, but behind closed doors is short-tempered and kind of a {{jerkass}}. This also doubles as an EstablishingSeriesMoment -- warning the reader that while this is ''technically'' a HaremGenre story, the first member of it is ''not'' going to be a passive "moeblob" and [[GoodIsNotSoft not nice either,]] and the rest after her aren't going to be that much different.
* {{Expy}}: Of Arborea of ''Zenith Nymph's Adventures'', as the bright green "large forest"-themed character with super wood-based weapons and not the greatest upbringing/parental figures. Who puts on a facade of a wise nature guardian, but is actually a foul-mouthed hammy jerk, before CharacterDevelopment settles in and she matures while never quite loosing the ham or the swearing.
* FireForgedFriends: Downplayed as the "fire" is a simple matter of passing a very safe (if difficult) test to see if they are elligible to be heroes, but the ''only'' reason why Alexia (and Zoap) assembled a team with Cassandra, Lana, and Bethany was to have a larger team for the Biome Artist Entry Exam, and thus have a higher rate of passing. While Zoap gets along with the trio (who themselves hastily assembled as roommates when moving to Bright Green), Alexia ''hates'' them at first and butts heads with all of them for their own reasons. The original plan was that once they got their licences, they (with the possible exceptions of Alexia and Zoap) would go off their own separate ways and never see each other again. It's not until after beating Test 8 ten days in advance and having those ten days to relax in Bright Blue that the four start interacting more personally, and find out that they actually like each other. A lot. Alexia and the other three test out becoming a polycule, and soon after ask if Zoap wants to join. One night of Zoap punching an invading [[DreamWalker Zelpea]] out of his mind, and he's on board, thus starting the BattleHarem that is the Elements.
* GreenThumb: While ''all'' Biome Artists do this as it is one of the core magic spells needed to work with magic to begin with, Bright Green (and the Green Hue as a whole) is generally associated with "pure" plant powers, and Alexia takes after this with a stronger emphasis on plant-related abilities than most. Specifically, wood. Wood that is ''so'' durable and enhanced through magic that [[ScissorsCutsRock it's fireproof.]]
* LadySwearsALot: While all Elements have sworn at least once, she has one of the foulest mouths of them, being a good contender for a runner up to Maria herself. The very second scene with her in it is her going on a ClusterFBomb as her response to being laid off.
* MsExposition: If anybody in the Elements is giving exposition, whether it's explaining a concept in a way told to the reader or a member telling somebody else information, it's usually her. The story opens up with her narrating a brief history of the Core Empire during an InMediasRes start where Zoap prepares to have his final battle with Arime; at the end of the "future sneak peek" scene, it cuts to the present, revealing that Alexia's lecture was really told to a class of students on a field trip to the museum she works at. [Oh shit I haven't actually given recaps much thought. I mean, if I won't have an "arc" system, I'm not sure where I'll put the recaps...:] She is also the one telling the recaps in-universe, made evident by any event relating to Alexia being told in the first person.
* {{Narrator}}: Specifically, she's the recap narrator. The ''overall'' narrator (that writes the tone of the prose and occasionally makes fourth wall-ish remarks) isn't actually a "character," or is supposed to be [=NeedsMoreDeepWater=] himself.
* ScissorsCutsRock: One of the biggest mistakes one can make when fighting Alexia is assuming that, since her main style of Biome Arts involves wood, she's weak to fire. She ''specifically'' strengthens her "hardwood" to the point of being resistant to even the high temperatures of lava or ''lightning.'' Fire barely leaves a mark on whatever she makes. She has managed to take on several Fire Artists at once and won.
* SupportingLeader? While Zoap is the main character and Arime is the official {{deuteragonist}}, Alexia is eventually cemented as the overall "leader" of the Elements,

to:

[[folder:Alexia Knowlastname]]

[[caption-width-right:350:Sage
* WhatCouldHaveBeen, I'm still iffy about a lot of Plant]]

A Bright Green Regional from a particularly deep
these, and Human-unfriendly sector who left it this isn't including the gargantuan "prototype" list:
** The Elements' addition to the group was planned to be structured more similarly to the Nymph Variants of ''Romancing the Last Dryad'', where they would be added in loose groups. (Never of the same groups as the characters the Elements are expies of, with the exception of the red, yellow, blue,
and decided to become a Forest Art mage. Despite cyan characters being very skilled at among the Biome Arts for years, she deliberately put off entering a Biome Arts profession as long as she first additions, and "green" also joining early.) More importantly, the counterparts of the "Pre-Hardmode Nymphs" would have all been added first, then Arime, followed by the additional 900 afterwards -- and possibly could while still having a stable income, preferring to be a big fish in a small pond to going out in the vast ocean "Part II" that was Biome Artist work. The story begins continues after Zelpea. There were also several idea of how this would be broken down,
*** Following the "progression," Arime initially ''started''
with her being laid off from her seemingly secure job at a museum and reluctantly teaming up with Zoap to secure full party of fifty allies, which she would have attacked the Blossom Kingdom; after an incident leads to her Kingdom with. The first few arcs would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals in number with Arime's army. As Water considered the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap getting banished from the Kingdom, they finally both decide to take the Biome Artist Entry Exam to become registered, and pass.

Alexia is a fan of using arts tied to "deep woods," so her go-to style involves using a lot of [[GreenThumb magically-enhanced wood]] often made in to sharp weapons. She is one of the only two future-Elements who knew
Arime's teams be dynamic, with Arime's party still outnumbering Zoap prior to the beginning of the story, the other being Arime, although unlike Arime this was largely limited to a few interactions back in college.

* AbusiveParents: If you're looking for the Element that has the worst parents,
and Alexia at the absolute ''least'' cracks the top ten. She was raised by incredibly racist Bright Green supremacists that hated Humans and the other 1,000 races. They ''at first'' appeared to love and cherish Alexia, until start, but she showed an interest in befriending people of other races, which lead to cut meals, getting locked in a closet, and other various punishments short of physical abuse, until they finally kicked her out of their house at only fourteen for merely having a Human friend in secret. In the present, has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as the Elements ''very'' reluctantly have to take a mission
* EstablishingCharacterMoment: She is first seen telling school students about
grow, and eventually the Core Empire, described as sounding calm, mature, and nurturing, and setting herself as a wise nature "final MirrorBoss" fight would still happen even with Arime being all-around. Then the story cuts to a meeting where she reacts to being laid off by going only future-Element on a massive, hammy, swear-filled rant where she blows the hell opposing team, [[spoiler:with an army of robots powered by Responder making up on the remainder of her (now ex-)boss. This gets across the idea that early Alexia acts like some sort of forest fairy watcher of sorts, but behind closed doors is short-tempered and kind of a {{jerkass}}. This also doubles as an EstablishingSeriesMoment -- warning the reader that group]]. In short, while this is ''technically'' a HaremGenre story, Arime was always Zoap's "rival" and direct {{foil}}, the first member of it is ''not'' other Janitors ''were'' going to be a passive "moeblob" direct 1:1 parallels and [[GoodIsNotSoft not nice either,]] and the rest after her aren't going to be that much different.
* {{Expy}}: Of Arborea of ''Zenith Nymph's Adventures'', as the bright green "large forest"-themed character
rivals with super wood-based weapons and not the greatest upbringing/parental figures. Who puts on a facade of a wise nature guardian, but is actually a foul-mouthed hammy jerk, before CharacterDevelopment settles in and she matures while never quite loosing the ham or the swearing.
* FireForgedFriends: Downplayed as the "fire" is a simple matter of passing a very safe (if difficult) test to see if they are elligible to be heroes,
respective Element, but the ''only'' reason why Alexia (and Zoap) assembled plans swayed away from that.
** Regarding the arcs, originally this had
a team similar "book" structure as with Cassandra, Lana, and Bethany ''Romancing'', only they were just called "sagas." (This was before Water decided to have a make "saga" its own thing in ''Romancing'' as well, as subdivisions of books that were larger team for the Biome Artist Entry Exam, and thus have a higher rate of passing. While Zoap gets along with the trio (who themselves hastily assembled as roommates when moving to Bright Green), Alexia ''hates'' them at first and butts heads with all of them for their own reasons. than arcs.) The original plan was that once they got their licences, they (with the possible exceptions of Alexia and Zoap) Yellow Moon Saga would go off their own separate ways and never see each other again. It's not until after beating Test 8 ten days in advance and having those ten days to relax in Bright Blue that the four start interacting more personally, and find out that they actually like each other. A lot. Alexia and the other three test out becoming a polycule, and soon after ask if Zoap wants to join. One night of Zoap punching an invading [[DreamWalker Zelpea]] out of his mind, and he's on board, thus starting the BattleHarem that is the Elements.
* GreenThumb: While ''all'' Biome Artists do this as it is one of the core magic spells needed to work with magic to begin with, Bright Green (and the Green Hue as a whole) is generally associated with "pure" plant powers, and Alexia takes after this with a stronger emphasis on plant-related abilities than most. Specifically, wood. Wood that is ''so'' durable and enhanced through magic that [[ScissorsCutsRock it's fireproof.]]
* LadySwearsALot: While all Elements
have sworn at least once, she has one of the foulest mouths of them, being a good contender for a runner covered everything up to Maria herself. the Zoap and company versus Arime and company showdown in the Metropolis. The very second scene with her in it is her going on a ClusterFBomb as her response to being laid off.
* MsExposition: If anybody in
Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements is giving exposition, whether it's explaining a concept and joining them, culminating in a way told to Arime herself joining the reader or a member telling somebody else information, it's usually her. The story opens up with her narrating a brief history group as the last of the Core Empire during an InMediasRes start where Zoap prepares to have his final battle with Arime; at "original 102."

[[folder:Not Culex (In Direct Spoilers for
the end ''Super Mario RPG'' Remake Inside; If You Figure Out the uh, "parallels")]]

'''Ninthee''' is a superboss.

She's located on a satellite in the upper limits
of the "future sneak peek" scene, it cuts to atmosphere and near the present, revealing "top" of the explorable world [Not sure what happens if you try to fly out of the atmosphere, but this boss would be located near that Alexia's lecture was really told to a class point]. Nothing of students on a field trip to note surrounds this. While the museum she works at. [Oh shit I haven't actually given recaps much thought. I mean, if I won't have an "arc" system, I'm not sure where I'll put the recaps...:] She is also the one telling the recaps in-universe, made evident by Elements can approach this satellite at any event relating to Alexia being told point in the first person.
* {{Narrator}}: Specifically, she's the recap narrator. The ''overall'' narrator (that writes the tone of the prose and occasionally makes fourth wall-ish remarks) isn't actually a "character," or is supposed to be [=NeedsMoreDeepWater=] himself.
* ScissorsCutsRock: One of the biggest mistakes one can make when fighting Alexia is assuming that,
game since her main style of Biome Arts involves wood, she's weak to fire. She ''specifically'' strengthens her "hardwood" to passing the point Entry Exam, very little guides a blind player towards this outside of being resistant to even dialogue in the high temperatures of lava or ''lightning.'' Fire barely leaves a mark on whatever she makes. She has managed relevant questlines leading up to take on several Fire Artists at once it, and won.
* SupportingLeader? While Zoap is
the main character and Arime satellite itself is inaccessable without the official {{deuteragonist}}, Alexia is eventually cemented as Mysterious Card Key.

In
the overall "leader" of the Elements,
postgame,



[[folder:Arime]]

The {{deuteragonist}} of this story. A well-respected and fairly high-ranking Saypant Biome Warrior that is also an activist whose goal is helping the less fortunate, particularly trying to clean up the Saypant Metropolis and its slums. She boasts a tough and gritty "bike gangster" aesthetic, but underneath that lies a very dorky hero who adores the card game ''The Collector'', vows to collect every single installment of the ''[[VideoGame/{{Pikmin}} Plant Ants]]'' franchise even the ones aimed at very young audiences, and all-around constantly worries for the safety of her allies and lovers. Underneath her popularity lies a dark secret: Arime is also Head Janitor; she and her team, the Grime Crime, masquerade as vigilantes-posing-as-a-criminal-gang called the Janitors, where they resort to significantly less-ethical tactics to break up black markets, stop people trafficking rings, and expose corrupt government leaders. The story opens up with the Janitors' biggest mission yet: A seige on the Blossom Kingdom Castle to steal their Relic, intending to take its power and distributing it to the general populace, easing the economic crisis going on (particularly in Bright Green and the Metropolis). She met Zoap about two years before the start of the story, becoming long-distance/online friends that took a liking to each other and grew closer -- [[CannotSpitItOut not that either would be fast to admit it in that way.]] Unfortunately, with Zoap being hired as one of the Blossom Kingdom's defenders at the time [long story short, this is ''not'' a ContrivedCoincidence, although it ''is'' a result of at least one of the villains' plans biting the BK in the ass], they clash. Zoap manages to destroy part of Arime's disguise and soon figures out that she and the Head Janitor are one and the same,

As a member of one of the two "Neutral Races," Arime was not born with any particular superbiome leaning, and like most Neutrals her default Biome Arts sway away from a particular type of biomass. She does, however, specialize in using Plasma Arts, considered an InfinityPlusOneElement among the [...] Her signature move is the Plasma Strike,

* AlwaysSomeoneBetter:
** By the beginning of the webnovel, she is this to Zoap.
* ExtraOreDinary: Plasma is Arime's go-to element usually, but she is also a very competent Metal Artist,

to:

[[folder:Arime]]

!! Baths

[[folder:5 x 5]]

* ShiftingSandLand:
The {{deuteragonist}} of this story. A well-respected and fairly high-ranking Saypant Biome Warrior that is also an activist whose goal is helping the less fortunate, particularly trying to clean up the Saypant Metropolis and its slums. She boasts a tough and gritty "bike gangster" aesthetic, but underneath that lies a very dorky hero who adores the card game ''The Collector'', vows to collect every single installment of the ''[[VideoGame/{{Pikmin}} Plant Ants]]'' franchise even the ones aimed at very young audiences, and all-around constantly worries for the safety of her allies and lovers. Underneath her popularity lies a dark secret: Arime is also Head Janitor; she and her team, the Grime Crime, masquerade as vigilantes-posing-as-a-criminal-gang called the Janitors, where they resort to significantly less-ethical tactics to break up black markets, stop people trafficking rings, and expose corrupt government leaders. The story opens up with the Janitors' biggest mission yet: A seige on the Blossom Kingdom Castle to steal their Relic, intending to take its power and distributing it to the general populace, easing the economic crisis going on (particularly in Bright Green and the Metropolis). She met Zoap about two years before the start of the story, becoming long-distance/online friends that took a liking to each other and grew closer -- [[CannotSpitItOut not that either would be fast to admit it in that way.]] Unfortunately, with Zoap being hired as one of the Blossom Kingdom's defenders at the time [long story short, this is ''not'' a ContrivedCoincidence, although it ''is'' a result of at least one of the villains' plans biting the BK in the ass], they clash. Zoap manages to destroy northwestern part of Arime's disguise and soon figures out that she and the Head Janitor are one and map sees a peek in to

!! Tropes Exclusive to
the same,

As a member of one of the two "Neutral Races," Arime was not born with any particular superbiome leaning, and like most Neutrals her default Biome Arts sway away from a particular type of biomass. She does, however, specialize in using Plasma Arts, considered an InfinityPlusOneElement
''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it
among the [...] Her signature move is the Plasma Strike,

* AlwaysSomeoneBetter:
** By the beginning of the webnovel, she is this to Zoap.
* ExtraOreDinary: Plasma is Arime's go-to element usually, but she is also
other earlier titles from Team Baths, with new additions such as a very competent Metal Artist,
whole DarkWorld



-->[[VideoGame/{{Bayonetta3}} "It's Arime! A-R-I-M-fucking E!"]]

Dammit I can actually picture her saying that.

[[folder:"Responder" '''(Unmarked Spoilers...?)''']]

-->''Yeah, [Zoap] figured it out eventually with me, but without me, he would have known right away. Arime, I bought you several months. That's MORE than enough time for you to think of a way out of this.''

Initially an AI program made by Arime with the aide of a lot of advanced, in-testing technology, designed to work Arime's various accounts and answer for her in her absense as a messanger bot. This bot accidentally ended up becoming sentient,

* AntiVillain: Like Arime herself, she isn't evil, and has genuinely good intentions for Arime's safety.
* CloneAngst: She initially does not like being the result of a fairly ill-tested BrainUploading experiment, finding her first moments of actually existing that weren't a simulation of Arime's life to be
* DefeatMeansFriendship:
* DivergentCharacterEvolution: Was originally created with a "near-perfect" memory imprint of Arime's life, to the point where she describes her existence as having experienced most of Arime's life until she tested out the BrainUploading device. Responder recalls getting in to the machine as Arime, and then suddenly finding herself being turned in to disembodied code needing to learn how to "see" and "hear" as a computer program, and seeing this organic being pretending to be her. After this, the pair diverge quite a bit, with Responder noteably ''not'' being fond of most of Arime's lovers (she's fine with Naytileek, )
* {{Foil}}: To Dragon, an intentional parallel confirmed by WordOfGod. Both of them are "clones" of the two main characters in a sense, who have ''technically'' been around since the first chapter but did not quite exist in the forms they would take after their proper introduction (Dragon being Zoap's severed arm and seen being grown near the end of the chapter; Responder makes a message in Arime's name to throw Zoap off of thinking that Arime and Head Janitor are the same person), and both of them serve as major obstacles to the heroes before eventually turning on the side of good. However, Dragon and Responder are otherwise as different as fire and water. Dragon is not just organic, but has "being organic" as a major theme to her, with cell growth and manipulation being her main power; Responder by contrast was originally AI before being given a robotic body (and later a series of robotic bodies) that manipulates metal and technology. Dragon appears melting, unstable, and chaotic until a good distance after she gets away from the Blossom Kingdom, while Responder's robot bodies are sleek, sharp, and solid at nearly all times. Dragon is a genuinely nice person forced to work under the evil Zelpea, while Responder is nasty and trying to play TheCorruptor to the Janitors, turning them against the Elements.
* GracefulLoser: When she figures that even her robot army can't beat the Elements -- especially with Arime now permanently on their side for real -- she surrenders, and says that she'll give up any dirty tricks and try to actually listen out to what Zoap has to offer. While some of the Elements assume that this may be an AIIsACrapshoot scenario and she's just bluffing to get them to lower their guards, Arime reassures them that there is a very good chance that Responder is telling the truth, as Arime's NobleDemon qualities
* TheHeavy: She is ultimately this of the Janitor/Arime's HeelFaceTurn saga, with that storyline boiling down to her being the most active, dangerous ally once Naytileek (Arime's NumberTwo) and Lithlaun (Arime's otherwise strongest ally in terms of raw Biome Arts power)

* This isn't really an {{expy}} situation, I'm not sure what to put this under: Her story is heavily inspired by [[Webcomic/{{Homestuck}} Dirk Strider's Auto Responder/Lil Hal,]] as an AI based on one of the major characters who develops their own distinctive personality, initially made [[MundaneUtility to reply to messages]] in the absense of their original creator,

to:

-->[[VideoGame/{{Bayonetta3}} "It's Arime! A-R-I-M-fucking E!"]]

Dammit I can actually picture her saying that.

[[folder:"Responder" '''(Unmarked Spoilers...?)''']]

-->''Yeah, [Zoap] figured it out eventually
[[folder:Paradise? Eden?]]

* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor
with me, but without me, he would have known right away. Arime, I bought you several months. That's MORE a fully human skin tone and appearance.
* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather
than enough time for you to think of a way out of this.''

Initially an AI program made by Arime with the aide of a lot of advanced, in-testing technology, designed to work Arime's various accounts and answer for her in her absense as a messanger bot. This bot accidentally ended up becoming sentient,

* AntiVillain: Like Arime herself, she isn't evil, and has genuinely good intentions for Arime's safety.
* CloneAngst: She initially does not like
simply being ''heavily'' inspired, outright calling the result island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of a fairly ill-tested BrainUploading experiment, finding her first moments of actually existing Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was
that weren't a simulation of Arime's life to be
* DefeatMeansFriendship:
* DivergentCharacterEvolution: Was
the Survivors were originally created depicted with a "near-perfect" memory imprint of Arime's life, GodivaHair in addition to the point where she describes her existence as having experienced most of Arime's life until she tested out the BrainUploading device. Responder recalls getting in to the machine as Arime, and then suddenly finding herself being turned in to disembodied code needing to learn how to "see" and "hear" as a computer program, and seeing this organic being pretending to be her. After this, the pair diverge quite a bit, with Responder noteably ''not'' being fond of most of Arime's lovers (she's fine with Naytileek, )
* {{Foil}}: To Dragon, an intentional parallel confirmed by WordOfGod. Both of them are "clones" of the two main characters in a sense, who have ''technically'' been around since the first chapter but did not quite exist
leaves on their fronts. This was nixed in the forms they would take after their proper introduction (Dragon being Zoap's severed game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an
arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and seen being grown made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s
of the chapter; Responder makes a message in Arime's name to throw Zoap off parasites and the infamous shot of thinking birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that Arime this is enabled by default.
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves
and Head Janitor are even have gags of "clothing stores" where they literally grow on trees, with one of the same person), Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* LighterAndSofter: Starting from ''100''
and both of them serve as major obstacles to its subseries, the heroes before eventually turning on the side of good. However, Dragon and Responder are otherwise as "survival in harsh climates" aspect is toned down,
* MultipleEndings: All games have at least four
different as fire endings
* PurelyAestheticGender: The protagonist can be picked to be a man,
* UpdatedRerelease: ''10''
and water. Dragon is not just organic, but has "being organic" as a major theme to her, with cell growth and manipulation being her main power; Responder by contrast was originally AI before being ''100'' were given a robotic body (and later a series of robotic bodies) that manipulates metal and technology. Dragon appears melting, unstable, and chaotic until a good distance after she gets away from the Blossom Kingdom, while Responder's robot bodies are sleek, sharp, and solid at nearly all times. Dragon is a genuinely nice person forced to work under the evil Zelpea, while Responder is nasty and trying to play TheCorruptor to the Janitors, turning them against the Elements.
* GracefulLoser: When she figures that even her robot army can't beat the Elements --
touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about,
with Arime now permanently on their side for real -- she surrenders, and says the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is
that she'll give up any dirty tricks ''10'', ''100'', and try to actually listen out to what Zoap has to offer. While some ''1,000'' are all effectively the same base story and the latter two as reboots, with the love interests of the Elements assume that this may be an AIIsACrapshoot scenario and she's just bluffing to get them to lower their guards, Arime reassures them that there is a very good chance that Responder is telling the truth, as Arime's NobleDemon qualities
* TheHeavy: She is ultimately this of the Janitor/Arime's HeelFaceTurn saga, with that storyline boiling down to her
previous games returning yet not being the most active, dangerous ally once Naytileek (Arime's NumberTwo) and Lithlaun (Arime's otherwise strongest ally in terms same instances of raw Biome Arts power)

* This isn't really an {{expy}} situation, I'm not sure what to put this under: Her story is heavily inspired by [[Webcomic/{{Homestuck}} Dirk Strider's Auto Responder/Lil Hal,]] as an AI based on one of the major characters who develops
them from before (also undoing their own distinctive personality, initially made [[MundaneUtility CharacterDevelopment, in some cases having to reply to messages]] ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the absense of their original creator,
series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.



* WhatCouldHaveBeen, I'm still iffy about a lot of these, and this isn't including the gargantuan "prototype" list:
** The Elements' addition to the group was planned to be structured more similarly to the Nymph Variants of ''Romancing the Last Dryad'',
*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals in number with Arime's army. As Water considered the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap and Arime's teams be dynamic, with Arime's party still outnumbering Zoap and Alexia at the start, but she only has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as the Elements grow, and eventually the "final MirrorBoss" fight would still happen even with Arime being the only future-Element on the opposing team, [[spoiler:with an army of robots powered by Responder making up the remainder of her group]]. In short, while Arime was always Zoap's "rival" and direct {{foil}}, the other Janitors ''were'' going to be direct 1:1 parallels and rivals with a respective Element, but the plans swayed away from that.
** Regarding the arcs, originally this had a similar "book" structure as with ''Romancing'', only they were just called "sagas." (This was before Water decided to make "saga" its own thing in ''Romancing'' as well, as subdivisions of books that were larger than arcs.) The Yellow Moon Saga would have covered everything up to the Zoap and company versus Arime and company showdown in the Metropolis. The Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements and joining them, culminating in Arime herself joining the group as the last of the "original 102."

!! Baths

[[folder:5 x 5]]

* ShiftingSandLand: The northwestern part of the map sees a peek in to

!! Tropes Exclusive to the ''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld

[[/folder]]

[[folder:Paradise? Eden?]]

* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor with a fully human skin tone and appearance.
* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was that the Survivors were originally depicted with GodivaHair in addition to the leaves on their fronts. This was nixed in the proper game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s of the parasites and the infamous shot of birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that this is enabled by default.
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves and even have gags of "clothing stores" where they literally grow on trees, with one of the Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* LighterAndSofter: Starting from ''100'' and its subseries, the "survival in harsh climates" aspect is toned down,
* MultipleEndings: All games have at least four different endings
* PurelyAestheticGender: The protagonist can be picked to be a man,
* UpdatedRerelease: ''10'' and ''100'' were given touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about, with the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same base story and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.

[[/folder]]







No.

To break character for a second, I don't think my ''WesternAnimation/TotalDrama'' fanworks are '''THAT''' bad, I mean because of my stupid convoluted betting system I've dug in to other Old Shames like HHC and stuff that have been ported over when I ran out of works I was "confident about," TZP and especially TDWTR aren't that much worse than those (well, I think they're both bad but for different reasons), and I'm honest to god actually considering porting ''496'' even (with a hell of a disclaimer), but there's been another reason why I'm still not comfortable porting them unless it's a nuclear option. (Eg FFN dies down completely.)

The ''Total Drama'' fandom still seems pretty active from what I've noticed. I'd like to discourage people from getting the wrong idea from TDWTR and TZP that I'd still be willing to write stuff akin to them. Like, yeah I have over forty stories and fics now total (thanks to my remakes) so the ''Total Drama'' works are just drops in the bucket. But I'm ''still'' a bit worried about

My nightmare would be that I post a long, serious, WhamEpisode chapter of ''Biome Artists'' and the only comments I get are people going "Cool chapter that I didn't actually read, but can you update ''World Tour Rewrite'' to recreate the bit where Gwen gets her skirt ripped off" (also spambots). Call it paranoia, but like, no.

----
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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]

to:

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]jpg]]
----
!! Playground
[[folder: Playground]]
* Chekhov'sGun: Multiple examples of this.
** After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
** In the first playground, the children are provided with a knife to solve the puzzle. Bobby secretly stashes it, and uses it to kill Sadie and Isaac later on.
[[/folder]]

Added: 6007

Changed: 7184

Removed: 13888

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Ah I meant to add more to the color/element list thing last edit (and each edit), but I forgot. Well, I'll do "extra" to make up for it. Also "Blue Edition" may return. Just not really feeling up to that right now.


** Originally, this was to predate ''Total Zeksmit Plains'' (at the time ''Total Fan Service Plains'') and just before the actual movie was a trailer for an in-universe counterpart of it, also acting as a trailer . It's announced that the movie will have a trailer for a later project of Water's,

to:

** Originally, this was to predate ''Total Zeksmit Plains'' (at the time ''Total Fan Service Plains'') and just before the actual movie was a trailer for an in-universe counterpart of it, also acting as a trailer .trailer for the fic itself (and its announcement). It's announced that the movie will have a trailer for a later project of Water's,



[I still don't actually know what any of the vanilla boss Checklist despawn messages are LOL.]



* Vince the Archer: [[blue:""]] [Context: You don't die if you lose this fight.]

to:

* Vince the Archer: [[blue:""]] [[blue:"Alright! You've done things even I never dreamed about! Don't feel down that you didn't beat me; I think you could. You're a worthy successor."]] [Context: You don't die if you lose this fight.fight. I also hope this isn't too long for the status message.]



Alright, finally done with my reread of OG RG Chapter 8, on to Chapter 9! Which... is also part of the boring Arc 2, and it's even longer than 8, and has more fetch questy stuff, and IIRC there's ''less'' developments like how 8 was loaded with them (Gideon, [=.GIFfany=] finding out that Gideon made an alliance with Dove which gives her a reason to fire Dove later (er, that was the intention when I planned that chapter I remember now, I hope that by Chapter 12 that actually payed off and [=.GIFfany=] cited Dove's alliance as a reason for firing her), Ford confronting Burnda about the rift, and the reveal of the Construction Site factory), so it's ''still'' the lull before I think the story gets more interesting and I may read through it faster... but at least it's where the spiritual predecessor to Iris makes her debut. The "What if Sans had zero self-awareness and zero backbone"ish user of poisons, the White Pikmin-inspired doormat, and of course the start to the planned CharacterCatchphrase "Heya"--
-->'''Professor Dian:''' Hi.

...She didn't say "heya" or "heyuh" in the original 2015 version? Dammit Past Me, you had one job. Having the foresight to make that a thing since the beginning.

Veynnimi also doesn't say "heya" ''as her first line'' in the old RTLD (It's "You uh, seem to be in trouble") but she does say it in her debut chapter eventually. And I wrote it like that, not "heyuh."

Anyway, I'm diving to the bit with the four separate factions: Smoke, acid, mushroom, and spider. Which would have been interesting but Chapter 7 already had a thing about the group going to four "sub-areas" of the domain, they just weren't hard-divided and three of them were under the command of the professor (the fourth of them). The whole "four components of poison" thing was heavily inspired by Zone 1 of ''VideoGame/{{OFF}}'', I don't remember if I had the characters say that each was "the first" of the elements, and I'm too lazy to check ahead at the moment. I'll see it when I reach that part, though.



* '''Rose (T):'''

to:

* '''Rose (T):''' Represents "meat;" initially it was paint, but I swapped it and violet around... I can't recall ''exactly'' when I ripped that bandaid off and made the element-color swap official, I'm sure I'll find it with some digging around, but it might have been around the time I would have introduced Striker Rose and Striker Violet in ''361''. I'm currently re-reading over that to make sure the final two chapters make the slightest bit of sense, and I believe in their introductions I already swapped the colors. Anyway, "meat" is kind of more of a "whatever works/sounds cool at the moment" sort of elemental category. It could mean animal-themed stuff



* '''Green (P):'''
* '''Spring (T):'''

to:

* '''Green (P):'''
(P):''' Has always represented "plants."
* '''Spring (T):''' Represents wind, ever since ''360''/''361''.



* '''Violet (T):'''

to:

* '''Violet (T):'''(T):''' Represents "paint;" initially it was meat, but I swapped it and rose around, as described above.



* '''"Blue-Yellow (O):'''

to:

* '''"Blue-Yellow '''"Blue-Yellow" (O):''' Dunno yet but I'm heavily thinking of this being the "Edna" thing for ''Biome Artists''; working backwards to ''Zenith Nymph'' (although we ''might'' actually see the BA character first)



* '''Brights:''' Effectively the "main" group so to speak. At least in ''Biome Artists''; ZNA would give less importance to the whole "color army" thing and maybe about place the Brights as equals with the other shades and tones of the colors, in that while the former are still introduced first once it's about time to introduce other groups they'll fall to the wayside. (ZNA is about Vince, Sonata, and Tania; BA is specifically about fleshing out the Elements as a whole)



* ScissorsCutsRock: One of the biggest mistakes one can make when fighting Alexia is assuming that, since her main style of Biome Arts involves wood, that she's weak to fire. She ''specifically'' strengthens her "hardwood" to the point of being resistant to even the high temperatures of lava or ''lightning.'' Fire barely leaves a mark on whatever she makes. She has managed to take on several Fire Artists at once and won.

to:

* ScissorsCutsRock: One of the biggest mistakes one can make when fighting Alexia is assuming that, since her main style of Biome Arts involves wood, that she's weak to fire. She ''specifically'' strengthens her "hardwood" to the point of being resistant to even the high temperatures of lava or ''lightning.'' Fire barely leaves a mark on whatever she makes. She has managed to take on several Fire Artists at once and won.



[[folder:Entry Exam(s)]]

-->''This article is about the test itself. For information on the first arc, Chapters 2-5 of which cover the main group at the time taking the Exam, see Biome Artist Entry Exam Arc.''

'''The Biome Artist Entry Exam''' is a major test held in ''Biome Artists'', where those who pass are given licenses for the story's eponymous profession. They are held globally with the exception of the Blossom Kingdom (which had largely opted out of the Biome Artist system, although on occasion they would call the aide of Biome Artists), with the Regions hosting them each offering four Exams a year. The Exams themselves last around a week to a month, although most of the downtime is between two particular tests. While the system attempts to make ''entry'' to the Exam as accessable as possible, it has an infamously low pass rate, testing physical, magical, strategic, and moral qualities of the people partaking in it. Nearly all Entry Exams historically are divided in to ten tests, and while the exact makeup of each test varies, most Exams follow the same loose structures and formats, shuffled around to discourage people from trying to "learn" the format and only study the specific subjects on those tests. Generally, most Exams begin with a Written Test, then have five quicker tests of physical and magical ability. Of the final four tests, three are typically set in different Regions from the one that initially hosts the Exam, and one of those tests is entirely about getting from one of those Regions to another.

'''All''' members of the Elements have passed the Biome Artist Entry Exam at some point in their lives by the end of Chapter 5, with that chapter and the four leading up to it detailing how Zoap, Alexia, Cassandra, Lana, and Bethany all pass their given Exam. Most people at least attempt the Exam in their late teenage years, although very few teenagers actually pass it, with most passers being in their twenties or above. There is no age limit for taking the Exam, however it is highly recommended to have . Any individual can take the Entry Exam as many times

!! Process

!!! Application

!!! Teams

The Entry Exam allows its applicants to take it in '''teams.'''

!!! Typical Tests

* '''Travel Test:''' Every modern Entry Exam has one test that involves getting from one Region to another in a strict time limit, using limited resources. This is meant to test a team's emergency response; while very few Biome Artists actually take up first responder jobs and most tend to take on missions posted on the website, the test is still considered important as it is meant to simulate quick thinking, or a situation such as being stranded [...] The Travel Test is usually not the last test mainly because it would disrupt the system of the "busier" later half being about showcasing different parts of the world to takers, but some Exams have had this as the finale (and the goal is almost never the original testing site of the first half). The Entry Exam Arime passed in particular had this as the last test, where her team's goal was to reach a stadium out in the Metropolis that also held the licensing ceremony.
* '''Custom Individual Exercise:''' This is usually one of the last, if not the last, test, where the applications, public records, and performances on past tests of each applicant are judged and a team of analysts decide on a (typically short) custom trial for each one. As the "Individual" implies, teams (which is what most applicants are in), teams are split up for this test and [...] If this is the final test, traditionally each person gets to pick from one of a number of tests given by an expert high-ranking Biome Artist (usually a Biome Warrior). The number of options differs per Exam but is the same for all applicants.
* '''Custom Team Exercise:''' Similar to the Custom Individual Exercise, the teams as a whole are evaluated and given a custom test

!!! Licensing Ceremony

Traditionally, most Entry Exams hold a ceremony for those who pass, [...]. Because the initial Element quintet's final test lasts several days longer than the others

!!

!! Spring 1010 Bright Green Region Exam

This is the Entry Exam the group that would become the Elements take, and by far has the most amount of focus as the early chapters detail them taking the test and resting in the periods of downtime during the last four tests.

!!! 1: Written Test

!!! 2:

!!! 7: Travel Test

The examinees are instructed to go across the continents to a relatively obscure port town in Bright Blue with minimal guide and assistance in only a few hours.

!!! 8: Criminal Hunt

!!! 9: Custom Individual Exercise

This is a "lower budget" test that sees the remaining applicants at a massive university building in Bright Red. Most of the people running the Exam assumed that those still in it would pass by this point, so this building was deliberately picked to be by an entertainment-rich city where the takers could freely go to and enjoy themselves in the downtime before they are transported to the site of the final test. Upon arriving at Bright Red, the applicants are informed of what to do and immediately are told to go to an assigned room. The tests are designed to be somewhat short and require relatively few resources,
* Zoap's test sees him perform five ringout-based fighting matches, the theme being that his opponents are increasingly "innocent." Progressing from a convicted violent criminal, to a rude jock, to an average citizen, to a child, and then finally a dog. This is meant to test his pacifistic beliefs and see what methods he will use; Atbash reveals that this was also meant to gauge if he will take on the first few opponents violently or not, and where exactly will he draw the line.
*
*
* Lana's test is a surprise appearance from Frida, a past figure Lana had wronged in her life who took a request to assist on the Exam for pay (and mostly to take up the chance to shame Lana). The Examiners had given Frida limited control over what the exact nature of the test would be (she cannot instantly fail Lana or request something impossible, unreasonably difficult, or entirely degrading/cruel for cruelty's sake); she initially picks a battle, and tries to guilt-trip Lana by saying that she will never get to make things up for her unless Lana fails the test. Lana eventually manages to convince Frida that she genuinely is on a better path and intends to make up for everyone else she wronged, and being a Biome Artist would give her more resources for her acts of forgiveness. Lana also offers Frida to stay at the team's home if they pass, in light of Frida's team having lost their own home recently, although Lana had not informed the other members of her own team this. Frida accepts and passes Lana on these grounds.

!!! 10: Custom Team Exercise

This test is set in the Bright Yellow Region [yeah "bright (color name)" has a high chance of being placeholder names by the way]. The remaining applicants are gathered by the parking lot of a stadium where the teams must go to the experts who picked them out; as is the usual when this is the final test, the teams get to pick from a number who give them a brief rundown of what test they have in mind. For this Exam, each team is given three experts to pick from. All three of the future-Elements' examiners are classed as Biome Warriors, although they have overlaps with other professions. Alexia's group is given the following options:
* Atbash: A Bright Green Regional and one of the highest-ranking Biome Artists in the world, although not to the point of entering the Top Ten (she deliberately passed up the chance to move her rank up that high more than once as she considers most of them stuck-up and sees herself as a buffer keeping any more arrogant people out of the top club). All she informs of the group is that her test is a scavenger hunt, where they need to collect a few objects she has laid out. She uses ExactWords to tell them that they ''could'' theoretically pass the test and thus the Exam within seconds before any other team, tricking them in to thinking her test is much easier than it is.
* Purrsuae: A Human whose test is said to be one of chastity. She takes notice of the Elements' becoming a polycule by Test 8 and wants to challenge them with a series of "temptations" and seduction-based challenges.
* [I haven't named this guy yet]: A Bright Red Regional engineer who took notice of the group's actions during Test 7 and . Cassandra takes a liking to him and even gets his contact information for potential building-related jobs, and just like Purrsuae, this comes up later.

The team votes on Atbash, considering that she may be the safest option even though they don't entirely trust that her test would be that easy; Water has posted what the other two tests were on [???] and gave rough outlines of what would have happened had the Elements gone with them, similar to the "What If?"s for the group voting on alternative travel methods for Test 7. After they lock in their answer, Atbash clarifies that her custom test is that she marks five coins with a special magic signature of hers, and the team must each touch one of the coins. If a member that had not passed touches one of the five coins, they instantly pass the test 100% (and, by logic of the elimination-based nature of the Exam, the Entry Exam as a whole), while that coin becomes "nullified" and will not pass any of the remaining applications. However, applicants who pass could grab ''another'' coin that is still "active" and toss it to them, with passed teammates not "nullifying" coins. This is meant to encourage each person taking a coin from themselves, and neither passing the same object to each other securely nor the test becoming unwinnable because the same person accidentally touched two coins. Contact with vines or similar Biome Arts tools ''does'' count as touching a coin ''so long as'' said tool is still clearly in control by the user, and not something like a severed vine made of dead cells. While the test is intended to only take a few minutes, potentially just two hours tops, Atbash decides to give the group the absolute maximum deadline for the final test, which is twenty days. They are given the option to rest in the hotel intended to be for celebrations of teams that had passed

Unfortunately, Atbash takes the coins in a personal hold and uses her Biome Arts to play keepaway with them, performing actions such as shooting herself in the air on a rock spire, flying great distances, or just use constant telekinesis to pull the coins out of reach. When pushed, she fights the team physically, although she takes a defensive stance to not annihilate them. The quintet

!! Trivia

* The Regions visited during the "main" Entry Exam of focus reflect the introduction order of [not-Nymph] companions added to the Elements: Brights Green, Blue, Red, and Yellow. Alexia was introduced first in Chapter 1, and while Cassandra, Lana, and Bethany were all introduced in Chapter 2, their exact debuts were in that order. [Yes I know this may feel like a really fucking random reference:] This order ''also'' corresponds to the order the player visits the Sage labs in ''VideoGame/JakAndDaxter'' (Green, Blue, Red, and technically Yellow); Water confirms that game inspired the idea to pick that color order. The environments associated with the area generally correspond to the (super)biome of the region (forest, water-themed, volcanic), with the exception of Yellow.

to:

[[folder:Entry Exam(s)]]

-->''This article is about the test itself. For information on the first arc, Chapters 2-5
[[folder:Arime]]

The {{deuteragonist}}
of which cover the main group at the time taking the Exam, see this story. A well-respected and fairly high-ranking Saypant Biome Artist Entry Exam Arc.''

'''The Biome Artist Entry Exam'''
Warrior that is also an activist whose goal is helping the less fortunate, particularly trying to clean up the Saypant Metropolis and its slums. She boasts a major test held in ''Biome Artists'', where those tough and gritty "bike gangster" aesthetic, but underneath that lies a very dorky hero who pass are given licenses adores the card game ''The Collector'', vows to collect every single installment of the ''[[VideoGame/{{Pikmin}} Plant Ants]]'' franchise even the ones aimed at very young audiences, and all-around constantly worries for the story's eponymous profession. They are held globally safety of her allies and lovers. Underneath her popularity lies a dark secret: Arime is also Head Janitor; she and her team, the Grime Crime, masquerade as vigilantes-posing-as-a-criminal-gang called the Janitors, where they resort to significantly less-ethical tactics to break up black markets, stop people trafficking rings, and expose corrupt government leaders. The story opens up with the exception of Janitors' biggest mission yet: A seige on the Blossom Kingdom (which had largely opted out of the Biome Artist system, although on occasion they would call the aide of Biome Artists), with the Regions hosting them each offering four Exams a year. The Exams themselves last around a week Castle to a month, although most of the downtime is between two particular tests. While the system attempts to make ''entry'' to the Exam as accessable as possible, it has an infamously low pass rate, testing physical, magical, strategic, and moral qualities of the people partaking in it. Nearly all Entry Exams historically are divided in to ten tests, and while the exact makeup of each test varies, most Exams follow the same loose structures and formats, shuffled around to discourage people from trying to "learn" the format and only study the specific subjects on those tests. Generally, most Exams begin with a Written Test, then have five quicker tests of physical and magical ability. Of the final four tests, three are typically set in different Regions from the one that initially hosts the Exam, and one of those tests is entirely about getting from one of those Regions to another.

'''All''' members of the Elements have passed the Biome Artist Entry Exam at some point in
steal their lives by the end of Chapter 5, with that chapter and the four leading up to it detailing how Zoap, Alexia, Cassandra, Lana, and Bethany all pass their given Exam. Most people at least attempt the Exam in their late teenage years, although very few teenagers actually pass it, with most passers being in their twenties or above. There is no age limit for taking the Exam, however it is highly recommended to have . Any individual can take the Entry Exam as many times

!! Process

!!! Application

!!! Teams

The Entry Exam allows its applicants
Relic, intending to take it in '''teams.'''

!!! Typical Tests

* '''Travel Test:''' Every modern Entry Exam has one test that involves getting from one Region to another in a strict time limit, using limited resources. This is meant to test a team's emergency response; while very few Biome Artists actually take up first responder jobs
its power and most tend to take on missions posted on the website, the test is still considered important as distributing it is meant to simulate quick thinking, or a situation such as being stranded [...] The Travel Test is usually not the last test mainly because it would disrupt the system of the "busier" later half being about showcasing different parts of the world to takers, but some Exams have had this as the finale (and the goal is almost never the original testing site of the first half). The Entry Exam Arime passed in particular had this as the last test, where her team's goal was to reach a stadium out in the Metropolis that also held the licensing ceremony.
* '''Custom Individual Exercise:''' This is usually one of the last, if not the last, test, where the applications, public records, and performances on past tests of each applicant are judged and a team of analysts decide on a (typically short) custom trial for each one. As the "Individual" implies, teams (which is what most applicants are in), teams are split up for this test and [...] If this is the final test, traditionally each person gets to pick from one of a number of tests given by an expert high-ranking Biome Artist (usually a Biome Warrior). The number of options differs per Exam but is the same for all applicants.
* '''Custom Team Exercise:''' Similar
to the Custom Individual Exercise, general populace, easing the teams as a whole are evaluated and given a custom test

!!! Licensing Ceremony

Traditionally, most Entry Exams hold a ceremony for those who pass, [...]. Because the initial Element quintet's final test lasts several days longer than the others

!!

!! Spring 1010
economic crisis going on (particularly in Bright Green Region Exam

This is
and the Entry Exam Metropolis). She met Zoap about two years before the group that would become the Elements take, and by far has the most amount of focus as the early chapters detail them taking the test and resting in the periods of downtime during the last four tests.

!!! 1: Written Test

!!! 2:

!!! 7: Travel Test

The examinees are instructed to go across the continents to a relatively obscure port town in Bright Blue with minimal guide and assistance in only a few hours.

!!! 8: Criminal Hunt

!!! 9: Custom Individual Exercise

This is a "lower budget" test that sees the remaining applicants at a massive university building in Bright Red. Most
start of the people running the Exam assumed that those still in it would pass by this point, so this building was deliberately picked to be by an entertainment-rich city where the takers could freely go to and enjoy themselves in the downtime before they are transported to the site of the final test. Upon arriving at Bright Red, the applicants are informed of what to do and immediately are told to go to an assigned room. The tests are designed to be somewhat short and require relatively few resources,
* Zoap's test sees him perform five ringout-based fighting matches, the theme being that his opponents are increasingly "innocent." Progressing from a convicted violent criminal, to a rude jock, to an average citizen, to a child, and then finally a dog. This is meant to test his pacifistic beliefs and see what methods he will use; Atbash reveals that this was also meant to gauge if he will take on the first few opponents violently or not, and where exactly will he draw the line.
*
*
* Lana's test is a surprise appearance from Frida, a past figure Lana had wronged in her life who took a request to assist on the Exam for pay (and mostly to take up the chance to shame Lana). The Examiners had given Frida limited control over what the exact nature of the test would be (she cannot instantly fail Lana or request something impossible, unreasonably difficult, or entirely degrading/cruel for cruelty's sake); she initially picks a battle, and tries to guilt-trip Lana by saying that she will never get to make things up for her unless Lana fails the test. Lana eventually manages to convince Frida that she genuinely is on a better path and intends to make up for everyone else she wronged, and being a Biome Artist would give her more resources for her acts of forgiveness. Lana also offers Frida to stay at the team's home if they pass, in light of Frida's team having lost their own home recently, although Lana had not informed the other members of her own team this. Frida accepts and passes Lana on these grounds.

!!! 10: Custom Team Exercise

This test is set in the Bright Yellow Region [yeah "bright (color name)" has a high chance of being placeholder names by the way]. The remaining applicants are gathered by the parking lot of a stadium where the teams must go to the experts who picked them out; as is the usual when this is the final test, the teams get to pick from a number who give them a brief rundown of what test they have in mind. For this Exam, each team is given three experts to pick from. All three of the future-Elements' examiners are classed as Biome Warriors, although they have overlaps with other professions. Alexia's group is given the following options:
* Atbash: A Bright Green Regional and one of the highest-ranking Biome Artists in the world, although not to the point of entering the Top Ten (she deliberately passed up the chance to move her rank up that high more than once as she considers most of them stuck-up and sees herself as a buffer keeping any more arrogant people out of the top club). All she informs of the group is that her test is a scavenger hunt, where they need to collect a few objects she has laid out. She uses ExactWords to tell them that they ''could'' theoretically pass the test and thus the Exam within seconds before any other team, tricking them in to thinking her test is much easier than it is.
* Purrsuae: A Human whose test is said to be one of chastity. She takes notice of the Elements'
story, becoming a polycule by Test 8 and wants to challenge them with a series of "temptations" and seduction-based challenges.
* [I haven't named this guy yet]: A Bright Red Regional engineer who
long-distance/online friends that took notice of the group's actions during Test 7 and . Cassandra takes a liking to him and even gets his contact information for potential building-related jobs, and just like Purrsuae, this comes up later.

The team votes on Atbash, considering that she may be the safest option even though they don't entirely trust that her test would be that easy; Water has posted what the other two tests were on [???] and gave rough outlines of what would have happened had the Elements gone with them, similar to the "What If?"s for the group voting on alternative travel methods for Test 7. After they lock in their answer, Atbash clarifies that her custom test is that she marks five coins with a special magic signature of hers, and the team must each touch one of the coins. If a member that had not passed touches one of the five coins, they instantly pass the test 100% (and, by logic of the elimination-based nature of the Exam, the Entry Exam as a whole), while that coin becomes "nullified" and will not pass any of the remaining applications. However, applicants who pass could grab ''another'' coin that is still "active" and toss it to them, with passed teammates not "nullifying" coins. This is meant to encourage each person taking a coin from themselves, and neither passing the same object
to each other securely nor the test becoming unwinnable because the same person accidentally touched two coins. Contact with vines or similar Biome Arts tools ''does'' count as touching a coin ''so long as'' said tool is still clearly in control by the user, and grew closer -- [[CannotSpitItOut not something like a severed vine made of dead cells. While the test is intended to only take a few minutes, potentially just two hours tops, Atbash decides to give the group the absolute maximum deadline for the final test, which is twenty days. They are given the option to rest in the hotel intended to be for celebrations of teams that had passed

either would be fast to admit it in that way.]] Unfortunately, Atbash takes with Zoap being hired as one of the coins Blossom Kingdom's defenders at the time [long story short, this is ''not'' a ContrivedCoincidence, although it ''is'' a result of at least one of the villains' plans biting the BK in a personal hold the ass], they clash. Zoap manages to destroy part of Arime's disguise and uses soon figures out that she and the Head Janitor are one and the same,

As a member of one of the two "Neutral Races," Arime was not born with any particular superbiome leaning, and like most Neutrals
her default Biome Arts to play keepaway with them, performing actions such as shooting herself sway away from a particular type of biomass. She does, however, specialize in using Plasma Arts, considered an InfinityPlusOneElement among the air on a rock spire, flying great distances, or just use constant telekinesis to pull [...] Her signature move is the coins out of reach. When pushed, she fights Plasma Strike,

* AlwaysSomeoneBetter:
** By
the team physically, although she takes a defensive stance to not annihilate them. The quintet

!! Trivia

* The Regions visited during the "main" Entry Exam of focus reflect the introduction order of [not-Nymph] companions added to the Elements: Brights Green, Blue, Red, and Yellow. Alexia was introduced first in Chapter 1, and while Cassandra, Lana, and Bethany were all introduced in Chapter 2, their exact debuts were in that order. [Yes I know this may feel like a really fucking random reference:] This order ''also'' corresponds to the order the player visits the Sage labs in ''VideoGame/JakAndDaxter'' (Green, Blue, Red, and technically Yellow); Water confirms that game inspired the idea to pick that color order. The environments associated with the area generally correspond to the (super)biome
beginning of the region (forest, water-themed, volcanic), with the exception of Yellow.
webnovel, she is this to Zoap.
* ExtraOreDinary: Plasma is Arime's go-to element usually, but she is also a very competent Metal Artist,



-->[[VideoGame/{{Bayonetta3}} "It's Arime! A-R-I-M-fucking E!"]]

Dammit I can actually picture her saying that.

[[folder:"Responder" '''(Unmarked Spoilers...?)''']]

-->''Yeah, [Zoap] figured it out eventually with me, but without me, he would have known right away. Arime, I bought you several months. That's MORE than enough time for you to think of a way out of this.''

Initially an AI program made by Arime with the aide of a lot of advanced, in-testing technology, designed to work Arime's various accounts and answer for her in her absense as a messanger bot. This bot accidentally ended up becoming sentient,

* AntiVillain: Like Arime herself, she isn't evil, and has genuinely good intentions for Arime's safety.
* CloneAngst: She initially does not like being the result of a fairly ill-tested BrainUploading experiment, finding her first moments of actually existing that weren't a simulation of Arime's life to be
* DefeatMeansFriendship:
* DivergentCharacterEvolution: Was originally created with a "near-perfect" memory imprint of Arime's life, to the point where she describes her existence as having experienced most of Arime's life until she tested out the BrainUploading device. Responder recalls getting in to the machine as Arime, and then suddenly finding herself being turned in to disembodied code needing to learn how to "see" and "hear" as a computer program, and seeing this organic being pretending to be her. After this, the pair diverge quite a bit, with Responder noteably ''not'' being fond of most of Arime's lovers (she's fine with Naytileek, )
* {{Foil}}: To Dragon, an intentional parallel confirmed by WordOfGod. Both of them are "clones" of the two main characters in a sense, who have ''technically'' been around since the first chapter but did not quite exist in the forms they would take after their proper introduction (Dragon being Zoap's severed arm and seen being grown near the end of the chapter; Responder makes a message in Arime's name to throw Zoap off of thinking that Arime and Head Janitor are the same person), and both of them serve as major obstacles to the heroes before eventually turning on the side of good. However, Dragon and Responder are otherwise as different as fire and water. Dragon is not just organic, but has "being organic" as a major theme to her, with cell growth and manipulation being her main power; Responder by contrast was originally AI before being given a robotic body (and later a series of robotic bodies) that manipulates metal and technology. Dragon appears melting, unstable, and chaotic until a good distance after she gets away from the Blossom Kingdom, while Responder's robot bodies are sleek, sharp, and solid at nearly all times. Dragon is a genuinely nice person forced to work under the evil Zelpea, while Responder is nasty and trying to play TheCorruptor to the Janitors, turning them against the Elements.
* GracefulLoser: When she figures that even her robot army can't beat the Elements -- especially with Arime now permanently on their side for real -- she surrenders, and says that she'll give up any dirty tricks and try to actually listen out to what Zoap has to offer. While some of the Elements assume that this may be an AIIsACrapshoot scenario and she's just bluffing to get them to lower their guards, Arime reassures them that there is a very good chance that Responder is telling the truth, as Arime's NobleDemon qualities
* TheHeavy: She is ultimately this of the Janitor/Arime's HeelFaceTurn saga, with that storyline boiling down to her being the most active, dangerous ally once Naytileek (Arime's NumberTwo) and Lithlaun (Arime's otherwise strongest ally in terms of raw Biome Arts power)

* This isn't really an {{expy}} situation, I'm not sure what to put this under: Her story is heavily inspired by [[Webcomic/{{Homestuck}} Dirk Strider's Auto Responder/Lil Hal,]] as an AI based on one of the major characters who develops their own distinctive personality, initially made [[MundaneUtility to reply to messages]] in the absense of their original creator,

[[/folder]]



*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed

to:

*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed Zoap's group gathering members until ''his'' teammates were at fifty, making them equals in number with Arime's army. As Water considered the "formula" behind the team growing of ''Romancing the Last Dryad'' and this and wanting them to be [...] Eventually, Water's solution was having ''both'' Zoap and Arime's teams be dynamic, with Arime's party still outnumbering Zoap and Alexia at the start, but she only has ''[[ArcNumber ten]]'' lovers instead of fifty. She would gain and lose allies as the Elements grow, and eventually the "final MirrorBoss" fight would still happen even with Arime being the only future-Element on the opposing team, [[spoiler:with an army of robots powered by Responder making up the remainder of her group]]. In short, while Arime was always Zoap's "rival" and direct {{foil}}, the other Janitors ''were'' going to be direct 1:1 parallels and rivals with a respective Element, but the plans swayed away from that.



Shoot I just found out about BlueMeansSmartOne and this fits Dean Searah/Aquafla/Cassandra all pretty damn well... at least of their "initial co-early characters" or whatever. It also does ''not'' fit Striker Blue.

(The yellow members of their respective groups -- at least in regards to the latter two -- are also BrilliantButLazy, but like, the blue water ones are the like the more... "obviously smart" ones.)

[[folder:The Binding of Isaac: Blue Edition]]

!! Characters

* '''Hank Hill:'''

!! Blue Penny

!! Blue Key

!! Blue Bomb

The sprite of this is based off of the achievement icon for unlocking the Blue Bomber challenge.

!! Blue Chest

!! Reworks

* Rebalanced the game to make Secret Room breaking harder, mostly out of spite.
** Death Certificate and R Key are both moved to the Ultra Secret Room pool and are exclusives to that item pool; both are resprited to fit the "red" theme. (DC is tinted red instead of its blue tint, while RK has a large bloodstain on it mostly ''just'' to excuse it being a "red item.")
**
** For a Secret Room ''buff'' (well IIRC it's also a Treasure Room item with a low weight), Glitched Crown's item cycling has been slowed down.

!! Bosses

Ideally each floor would get at least one boss, some with more effort than others. (If these descriptions sound weird: This is a ''VideoGame/TheBindingOfIsaac'' shitposty mod idea thing, it's par for the course for that game... mostly.)
* '''Catacombs -- Pottyman:''' What basically appears to be a large toilet made of stretched flesh.
* '''Necropolis -- The Throne:''' A posthumous Pottyman. The water/piss is replaced with blood,
* '''Scarred Womb -- Aorta:''' A girl with a giant gash in her body and, as the name suggests, a colossal artery that she basically strums like a guitar string, spreading blood shots. Kinda meant to be a parody of "CuteMonsterGirl" fanbosses by actually looking very grotesque.

* '''Corpse -- :''' A posthumous Aorta.

"Secret Bosses:"
* '''M.F. Thatherton:'''
* '''Fanart Eve (HD):''' The big secret boss accessed by completing multiple different difficult "quests" in the same run. After beating Boss Rush and Hush, upon defeating Mega Satan with Perfection in-hand, the Void will have a 100% chance to open after Mega instead of the usual 50% chance. After beating ''Delirium'' with Perfection in-hand, a new item will spawn below the endchest:

[[/folder]]

[[folder:Blue Edition Tropes]]

* {{Superboss}}:

[[/folder]]



** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation,

to:

** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation, the Survivors are visibly dirtied and bug-bit in the endgame, and even having horror-themed moments. Noteably, ''Soapy Collection'' allows players to turn ''off'' the potentially disturbing scenes such as {{Gross Up Close Up}}s of the parasites and the infamous shot of birds picking at a pig carcass (the latter was already mostly offscreen anyway), and it's telling that this is enabled by default.



* LighterAndSofter:

to:

* LighterAndSofter:LighterAndSofter: Starting from ''100'' and its subseries, the "survival in harsh climates" aspect is toned down,



* PurelyAestheticGender: The protagonist

to:

* PurelyAestheticGender: The protagonist can be picked to be a man,



* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same game and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.

to:

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively the same game base story and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.



** The final ''mission'' is an interesting idea in concept -- [[spoiler:a mad dash through all nine of the (non-bonus) maps in one big zig-zag]], but its sheer difficulty and CheckpointStarvation even compared to the rest of Level 9.

to:

** The final ''mission'' specifically is much more unanimously disliked. It is an interesting idea in concept -- [[spoiler:a mad dash through all nine of the (non-bonus) maps in one big zig-zag]], zig-zag]] -- but its sheer difficulty difficulty, [[MarathonLevel length,]] and CheckpointStarvation even compared to the rest of Level 9.
9 make it feel grueling, especially since a somewhat meaty postgame is locked behind it. It's bad enough that many veterans of ''Simpsons: Hit & Run'' actually consider the final mission ''harder'' than the infamous Alien "Auto"Topsy Trilogy, despite Michael stating that he too disliked the latter and wanted to ''avoid'' ''Wheeler'' in having an extremely difficult final mission.
* ThatOneLevel:
**




No.

To break character for a second, I don't think my ''WesternAnimation/TotalDrama'' fanworks are '''THAT''' bad, I mean because of my stupid convoluted betting system I've dug in to other Old Shames like HHC and stuff that have been ported over when I ran out of works I was "confident about," TZP and especially TDWTR aren't that much worse than those (well, I think they're both bad but for different reasons), and I'm honest to god actually considering porting ''496'' even (with a hell of a disclaimer), but there's been another reason why I'm still not comfortable porting them unless it's a nuclear option. (Eg FFN dies down completely.)

The ''Total Drama'' fandom still seems pretty active from what I've noticed. I'd like to discourage people from getting the wrong idea from TDWTR and TZP that I'd still be willing to write stuff akin to them. Like, yeah I have over forty stories and fics now total (thanks to my remakes) so the ''Total Drama'' works are just drops in the bucket. But I'm ''still'' a bit worried about

My nightmare would be that I post a long, serious, WhamEpisode chapter of ''Biome Artists'' and the only comments I get are people going "Cool chapter that I didn't actually read, but can you update ''World Tour Rewrite'' to recreate the bit where Gwen gets her skirt ripped off" (also spambots). Call it paranoia, but like, no.

----



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[[folder:This folder was given a "closer" but not an "opener" or a title, so I'm making one]]
[[/folder]]

to:

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]

[[folder:This folder was given a "closer" but not an "opener" or a title, so I'm making one]]
[[/folder]]
jpg]]
Is there an issue? Send a MessageReason:
Never mind.



* Each ''Franchise/FinalFantasy'' has TheQuest of their own:
* ''VideoGame/{{Final Fantasy|I}}'' (1987): The world is shrouded in darkness. The wind stops, the sea is wild, the earth begins to rot, and fire's been acting pretty sketchy, too. It's up to the four wayward Warriors of Light to rekindle the Crystals that control the elements. But the story contains more surprises than the opening crawl would have one think.
** [[/index]]Released on: Platform/NintendoEntertainmentSystem ([[Platform/VirtualConsole Wii, 3DS (JP), Wii U (JP)]], NES Classic (NA, EU)), Platform/MSX2 (JP), [[Platform/WonderSwan WonderSwan Color]] (JP), Platform/PlayStation (Platform/PlaystationNetwork), Platform/GameBoyAdvance, Platform/PlayStationPortable, Mobile, PC, Platform/PlayStation4, Platform/NintendoSwitch[[index]]
* ''VideoGame/FinalFantasyII''[[note]]not to be confused with ''VideoGame/FinalFantasyIV'', which was originally released in North America as ''Final Fantasy II''[[/note]] (1988): A cruel [[TheEmperor Emperor]] has made a pact with [[{{Satan}} the devil]], swarming the world with [[TheLegionsOfHell demonic troops.]] It's up to a ragtag resistance movement to [[YouShallNotPass slow the Empire's progress]]; stopping the Emperor may prove impossible. Rather than pick warrior classes at the outset, players gradually mold their characters' skills through the use of spells and weapons. Though novel, most fans remember ''II'' as the one where [[HealingShiv clubbing yourself with a sword increased HP.]] Introduced the concept of [[GuestStarPartyMember guest characters]] joining the party, including the series' very first Dragoon.
** [[/index]]Released on: Famicom (JP, Platform/{{Wii}} (JP), Platform/Nintendo3DS (JP), Platform/WiiU (JP)), [=WonderSwan=] Color (JP), [=PS1=] (PSN), GBA, PSP, Mobile, PC, [=PS4=], Switch[[index]]
* ''VideoGame/FinalFantasyIII''[[note]]not to be confused with ''VideoGame/FinalFantasyVI'', which was originally released in North America as ''Final Fantasy III''[[/note]] (1990): Four youths are tapped by a mysterious crystal to restore balance to the elements and defeat a [[EvilSorceror sorcerer]] named Xande who has strengthened himself with a mysterious power. Took a page from ''VideoGame/DragonQuestIII'' by implementing a JobSystem, allowing characters to switch classes at will, and threw players a curveball with its expanding [[OverworldNotToScale overworld]]. (Though an [[GlobalAirship airship]] is found early on, upgrades are required to float over [[ChokepointGeography mountains and other nuisances]].) Known for having a very difficult final dungeon. Was never released outside of Japan until a full 3D [[VideoGameRemake remake]] on DS in 2006. A variant of the original 2D version of the game was finally released outside of Japan in 2021 alongside new versions of ''I'' and ''II'' as a part of the ''Pixel Remaster'' series.
** [[/index]]Original released on: Famicom (JP; Wii, Wii U, 3DS, Famicom Classic), PC, Mobile, [=PS4=], Switch
** Remake released on: Platform/NintendoDS, PSP, Platform/{{Ouya}}, Mobile, [[Platform/{{Steam}} PC]][[index]]
* ''VideoGame/FinalFantasyIV'' (1991): When Cecil, the man in charge of the empire's flying battalion of doom, grows weary of harassing innocent people, his paranoid King fires him. Big mistake. ''IV'' had the most gripping storyline in the series yet, with a massive rotating cast, multiple overworlds (à la ''III''), and an overarching theme of redemption. Like ''III'', it later received a full 3D remake.
** [[/index]]Original released on Platform/SuperNintendoEntertainmentSystem (Wii, Wii U (JP), 3DS (JP)), [=PS1=] (PSN), [=WonderSwan=] Color, GBA (Wii U (JP)), PSP, PC, Mobile, [=PS4=], Switch
** Remake released on DS, Mobile, PC[[index]]
* ''VideoGame/FinalFantasyV'' (1992): The elements are dying off, the King of Tycoon has gone missing, and it somehow all ties into an asteroid which crashed just outside the castle, narrowly missing a young wanderer named Bartz. The job system makes a comeback with a whopping 22 jobs (plus an additional four in the GBA version), and the new feature of being able to carry over abilities from one job for use in another makes this the most customizable ''FF'' title outside of ''Tactics''.
** [[/index]]Released on: Super Famicom (JP, Wii (JP), Wii U (JP), 3DS (JP)), [=PS1=] (PSN), GBA, Mobile, PC, [=PS4=], Switch[[index]]
* ''VideoGame/FinalFantasyVI'' (1994): ''FF'' begins its steady march toward {{cyberpunk}} with this {{steampunk}} adventure, set a thousand years after a world-destroying magical war. A megalomaniacal Emperor has discovered a way to revive the lost power of magic through [[{{Magitek}} artificial means,]] which serves as the start of foreboding cataclysm. The job system is shelved, yet again, though the character classes themselves have been rolled into 14 unique player characters. The most aesthetically and musically stunning ''FF'' of its era, pushing the SNES to its limits. For many, this game marks the point where Square became a god-tier developer.
** [[/index]]Released on: SNES (Wii, Wii U (JP), SNES Classic), [=PS1=] (PSN), GBA (Wii U (JP)), Mobile, PC, [=PS4=], Switch[[index]]
* ''VideoGame/FinalFantasyVII'' (1997): Set in a gritty DieselPunk world, the eco-terrorist group AVALANCHE stages bombings on the facilities of [[MegaCorp an energy conglomerate]] which mines the planet's life force as fuel… which soon gets upended when a presumed-deceased mercenary by the name of Sephiroth sets out to bring the world's downfall on orders from his Lovecraftian mother, prompting AVALANCHE’s latest recruit and Sephiroth’s former comrade, Cloud Strife, to lead his new comrades after him in a bid to save the world. The most well-known installment in the series, as well as one of the most well-known video games in general, ''VII'' marked the peak of the [=JRPG=] craze, and while not a [=PS1=] launch title, it was the biggest incentive for gamers to buy the console. It also boasts the largest ExpandedUniverse of any entry, collectively called the ''Franchise/CompilationOfFinalFantasyVII''.
** [[/index]]Original released on: [=PS1=] (PSN, [=PlayStation=] Classic), PC, Mobile, [=PS4=], Switch, Platform/XboxOne[[index]]
* ''VideoGame/FinalFantasyVIII'' (1999): ''VII'' was a hard act to follow, but ''VIII'' proved a solid (if esoteric) successor: Squall Leonhart attends a military academy which prepares teenagers for war against the Sorceress, who has risen to power and is imposing her iron fist on the world. The 'school days' plots borrow a few notes from ''Shin Megami Tensei'', and are regarded by many as the game's high points. Gameplay deviated from the norm by using the "junction" system for battles.
** [[/index]]Released on: [=PS1=] (PSN), PC, [=PS4=], [=XBO=], Switch[[index]]
* ''VideoGame/FinalFantasyIX'' (2000): ''IX'' is a throwback to the NES/SNES titles, right down to the SuperDeformed characters, a four-man party, a medieval fantasy world, and {{mythology gag}}s related to past games. A princess engineers her own kidnapping in order to be free of her [[GodSaveUsFromTheQueen despotic mother]], who has recently come under the influence of a strange ArmsDealer. A world-spanning adventure follows, involving the would-be kidnapper, a [[KingIncognito princess in disguise]], her loyal knight, and a young mage struggling with his existence. Notable for being one of the more philosophical entries in the series despite its [[CerebusSyndrome bright and cheery packaging]], and RevisitingTheRoots from an aesthetic standpoint after previous titles featured prominent ScienceFiction elements.
** [[/index]]Released on: [=PS1=] (PSN), Mobile, PC, [=PS4=], [=XBO=], Switch[[index]]
* ''VideoGame/FinalFantasyX'' (2001): Star-athlete Tidus is pulled through time, washing up in a [[AfterTheEnd post-apocalyptic future]] where technology is outlawed and cities are constantly attacked by an immortal EldritchAbomination. His only path home, or so it seems, is to accompany a group of pilgrims on their journey to make the land peaceful again. The first fully-voiced ''FF'' title, with a competent English dub. Also experimented with Conditional [[TurnBasedCombat Turn-Based]] mechanics (CTB), which affected turn order depending on the action selected. Though successful, it was soon discarded in favor of more modern ActiveTimeBattle systems.
** [[/index]]Released on Platform/PlayStation2, Platform/PlayStation3, Platform/PlaystationVita, [=PS4=], PC, Switch, [=XBO=][[index]]
* ''VideoGame/FinalFantasyXI'' (2002, expansions released from 2003-2023): An [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] set in the fantasy world of Vana'diel. Still reeling from the aftermath of a great war with "the Shadow Lord" twenty years prior, three nations brace themselves when the Shadow Lord's Beast Tribe minions organize themselves into a coherent force once again. Like ''XIV'' after it, numerous expansions led to an extensive and evolving storyline. Known for being [[NintendoHard particularly brutal]] (amongst the most brutal games in the series, for that matter). It is the second most profitable game in the series (beaten only by its later mentioned successor's reboot) by virtue of running a paid subscription for 20+ years.
** [[/index]]Released on: [=PS2=], PC, Platform/Xbox360. The service for the console versions was closed in 2016.[[index]]
* ''VideoGame/FinalFantasyXII'' (2006): The first main game to be published following the merger with Enix, the first mainline entry in the ''Ivalice Alliance'', and arguably the flagship title of that collection. Things are looking grim for Ivalice when Dalmasca, the biggest obstacle to the Archadian Empire, falls overnight after their king is murdered by one of his own knights. However, something about the whole mess doesn't add up, and a team of adventurers -- including a destitute princess, a pair of sky pirates, and an orphan from the streets -- are compelled to break the supposed traitor out of jail and discover the truth. The gameplay of ''XII'' is modeled on a MMORPG, but with linear quests and various characters/races/summons from ''Tactics''.
** [[/index]]Released on: [=PS2=], [=PS4=], PC, Switch, [=XBO=][[index]]
* ''VideoGame/FinalFantasyXIII'' (2009): The story takes place in the floating, isolationist mini-Dyson sphere of Cocoon. Several hundred years ago, a "War of Transgression" took place between Cocoon and the vast, lush, primeval surface world, Pulse. Since then, Cocoon's governmental body ruthlessly "purges" anyone who comes into contact with Pulse. A former soldier, Lightning, is forced to go on the lam after her sister is branded a Pulse l'Cie, servants of the godlike beings called fal'Cie of the planet below, and nabbed by the government. This game is notable for its highly linear prologue segment, leading up to a small WideOpenSandbox.
** [[/index]]Released on: [=PS3=], 360 ([=XBO=] via backward compatibility), PC and mobile (JP).[[index]]
* ''VideoGame/FinalFantasyXIV'' (2010/2013, expansions released from 2015-2024): Another MMORPG, this time set in the region of Eorzea, which faces threats from an ongoing war with the ruthless and technologically advanced military state Garlemald and its TinTyrant generals, while also dealing with the beast tribes and their {{P|hysicalGod}}rimals, as well as the enigmatic Ascians.
** [[/index]]''Final Fantasy XIV'' (2010) was released to less than stellar reception. The planned [=PS3=] version was delayed indefinitely and the monthly fee was suspended up until the game was shut down in 2012 so Square Enix could completely revamp it. Only released on PC.
** ''Final Fantasy XIV: A Realm Reborn'' (2013) is the completely overhauled 2.0 version released to much more positive reception. Released on: PC, [=PS3=], [=PS4=], Platform/PlayStation5, Platform/XboxSeriesXAndS; services for the [=PS3=] version were closed down in 2017; [=Xbox=] port set to launch in 2024.
* ''VideoGame/FinalFantasyXV'' (2016): WarriorPrince Noctis Lucis Caelum goes on a {{road trip|Plot}} with his friends to marry his fiancée and retrieve his kingdom's stolen PowerCrystal from invaders to prevent the world from entering [[TheNightThatNeverEnds a night of eternal darkness]]. The game is notable for completely abandoning turn-based combat for action RPG gameplay, along with a WesternRPG-style WideOpenSandbox. The setting itself, Eos, is also significantly different from predecessors: branding itself as a "fantasy based on reality", ''XV'' has the most "realistic" setting of the main series, resembling a mid/late-20th century earth with PhysicalGods, limited {{Magitek}}, and [[ProductPlacement real-world consumer brands]].
** [[/index]]Released on: [=PS4=], [=XBO=], PC[[index]]
* ''VideoGame/FinalFantasyXVI'' (2023): Set in Valisthea, a once-prosperous continent now engulfed in a bloody war, Clive Rosfield, the firstborn son of the Archduke of Rosaria and the [[RedBaron First Shield of Rosaria]], sets out on a dark and dangerous journey towards revenge against those responsible for the tragic death of his brother, which soon escalates into a crusade to destroy the Mothercrystals that led to Valisthea’s rise, and are now seemingly contributing to its downfall. Notably DarkerAndEdgier, BloodierAndGorier, and HotterAndSexier than the previous main games, the gameplay further deviates from the series norm by mixing the action RPG elements with HackAndSlash combat in the vein of ''VideoGame/DevilMayCry''.
** [[/index]]Released on: [=PS5=], PC[[note]]release date TBD[[/note]][[index]]

Added: 15942

Changed: 423

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Is there an issue? Send a MessageReason:
The whole "banished" bit makes it sound like she and Zoap may have been banished from Bright Green, when that's absolutely not the case. I'll clear that up.


Oh yeah, new idea for Home-J: "Add Butterfinger to Orlando."

[[folder:Explanation]]

'''Home-J''' is a '''very''' bizarre hidden superboss in ''Nymph Quest''. He is summoned by using the Suspicious Looking Dye in any biome at any time of day. Despite his summoning item being craftable in Pre-Hardmode, and in fact prior to killing any boss, it is '''highly''' recommended to fight him with endgame-level gear, preferably drops even from other superbosses, as he boasts high levels of power and a massive health pool in both forms combined. In terms of progression, he is considered to be fought after the Medallion superbosses, and before, "on par with," or potentially even after the Singularity Invasion or the Master's final fight. Final Master, Home-J, and Singularity are dubbed "The Big Three" by [=NeedsMoreDeepWater=], as the three most difficult challenges in the entire mod, although Singularity is "officially" the final one while the other two are just bonuses.

Like Nyxza and Singularity, Home-J is split in to two boss fights that are considered separate entities internally, verbatim named '''Home-J (Non-Sexy Ver.)''' and '''Sexy Home-J''' [sic]. The former resembles a crude, MS Paint-like drawing of Homer Simpson, nude, in a medatative position, with a black censor bar across his chest, and two giant legs sprouting from his back that make it look like he is positioned between a pair of legs with bent knees. Home-J is a cruder ''Simpson''-skin colored circle with no outline that has a pair of cartoon angry eyes and an open mouth that resembles a triangular slice out of it. Apparently, he is [=3D=] in this form, as he demonstrates when revealed by "turning to the side" and revealing that the circle is part of a [=3D=] Blender cylinder model. However, for most of the battle, only the circle is visible as it directly faces the player.

!! Behavior

!!! Home-J (Non-Sexy Ver.)

!!! Sexy Home-J

* '''Add Butterfinger to Terraria:''' Sexy Home-J will automatically do this at one HP. Based on [[https://www.youtube.com/watch?v=QQhZQZAMTQI a meme,]] Home-J departs and a cutscene plays out where a drawing more closely resembling Homer (but still nude [there are a ''lot'' of naked characters in this mod plan, men and women, deal with it]) growing to planetary size. A soundclip plays of him saying "F(AURGH) off," with three sets of subtitles in different languages (Korean, Italian, and hexadecimal) that all translate roughly to "Why are you wasting your time translating these." A text box will also appear saying "Add Butterfinger to (name of world)," which can either be manually closed by the player or will close on its own after a few seconds. An enormous chocolate bar will descend on the world. The player can move around by then as the candy bar appears in the background, getting fire around it from re-entry. When it "hits," another cutscene will play showing a diagram of the observable universe getting split in half and a stock explosion effect appearing over it. This attack is technically unavoidable, but it will always deal 1 damage.

!! Trivia

* Before Water learned about the meme "Add Butterfinger to Terraria" was inspired by, the attack he thought up that was planned would have involved the colossal Home-J punching down on the planet or jabbing his middle finger, inspired by the climax of the ''DEATH BATTLE!'' episode "Scooby-Doo Vs Courage the Cowardly Dog,"

----

-->The funniest thing is that this mod is littered with naked characters but the only one that's "censored" is a man's chest.\\
When Water was asked if the censor bar is just an in-universe part of his look since Non-Sexy Home-J is [=2D=] in-universe or something like Nameless Deity in that the Terrarian literally can't comprehend Homer Simpson's man boobies, or Homer's just censoring himself out of modesty/shyness, Water's response is "whichever option is the funniest." He already said Home-J isn't canon, even in the separate NQ continuity.

-->''First boss of this mod: an MS Paint dragon that dies in one hit.''\\
''Final boss of this mod: A one-off villain from ''Gravity Falls'' reimagined as a reality-bending god and the unholy lovechild of the Radiance and Delirium.''\\
''Why do people keep saying this is just some shitty Calamity knockoff Nymph Quest is brilliant.''

-->Another way of looking at it is this: You go from killing a rare multiheaded hydra respected by over one thousand different nature cultures from around the world as the first boss to some naked university student as the final boss.

-->OR, you go from a mighty gigantic hydra to a naked Homer Simpson, a super saiyan Hank Hill, or the living embodiment of the "Name one thing in this photo" image.

[[/folder]]

Credit to the Crappy Image Pickin' Forum Game as the place I discovered the Butterfinger to Orlando meme.



Anyway, I'm diving to the bit with the four separate factions: Smoke, acid, mushroom, and spider. Which would have been interesting but Chapter 7 already had a thing about the group going to four "sub-areas" of the domain, they just weren't hard-divided and three of them were under the command of the professor (the fourth of them). The whole "four components of poison" thing was heavily inspired by Zone 1 of ''VideoGame/{{OFF}}'', I don't remember if I had the characters say that each was "the first" of the elements, and I'm too lazy to check.

to:

Anyway, I'm diving to the bit with the four separate factions: Smoke, acid, mushroom, and spider. Which would have been interesting but Chapter 7 already had a thing about the group going to four "sub-areas" of the domain, they just weren't hard-divided and three of them were under the command of the professor (the fourth of them). The whole "four components of poison" thing was heavily inspired by Zone 1 of ''VideoGame/{{OFF}}'', I don't remember if I had the characters say that each was "the first" of the elements, and I'm too lazy to check.
check ahead at the moment. I'll see it when I reach that part, though.



A Bright Green Regional from a particularly deep and Human-unfriendly sector who left it and decided to become a Forest Art mage. Despite being very skilled at the Biome Arts for years, she deliberately put off entering a Biome Arts profession as long as she possibly could while still having a stable income, preferring to be a big fish in a small pond to going out in the vast ocean that was Biome Artist work. The story begins with her being layed off from her seemingly secure job at a museum and reluctantly teaming up with Zoap to secure the Blossom Kingdom; after an incident leads to her and Zoap getting banished, they finally both decide to take the Biome Artist Entry Exam to become registered, and pass.

to:

A Bright Green Regional from a particularly deep and Human-unfriendly sector who left it and decided to become a Forest Art mage. Despite being very skilled at the Biome Arts for years, she deliberately put off entering a Biome Arts profession as long as she possibly could while still having a stable income, preferring to be a big fish in a small pond to going out in the vast ocean that was Biome Artist work. The story begins with her being layed laid off from her seemingly secure job at a museum and reluctantly teaming up with Zoap to secure the Blossom Kingdom; after an incident leads to her and Zoap getting banished, banished from the Kingdom, they finally both decide to take the Biome Artist Entry Exam to become registered, and pass.



[[folder:Entry Exam(s)]]

-->''This article is about the test itself. For information on the first arc, Chapters 2-5 of which cover the main group at the time taking the Exam, see Biome Artist Entry Exam Arc.''

'''The Biome Artist Entry Exam''' is a major test held in ''Biome Artists'', where those who pass are given licenses for the story's eponymous profession. They are held globally with the exception of the Blossom Kingdom (which had largely opted out of the Biome Artist system, although on occasion they would call the aide of Biome Artists), with the Regions hosting them each offering four Exams a year. The Exams themselves last around a week to a month, although most of the downtime is between two particular tests. While the system attempts to make ''entry'' to the Exam as accessable as possible, it has an infamously low pass rate, testing physical, magical, strategic, and moral qualities of the people partaking in it. Nearly all Entry Exams historically are divided in to ten tests, and while the exact makeup of each test varies, most Exams follow the same loose structures and formats, shuffled around to discourage people from trying to "learn" the format and only study the specific subjects on those tests. Generally, most Exams begin with a Written Test, then have five quicker tests of physical and magical ability. Of the final four tests, three are typically set in different Regions from the one that initially hosts the Exam, and one of those tests is entirely about getting from one of those Regions to another.

'''All''' members of the Elements have passed the Biome Artist Entry Exam at some point in their lives by the end of Chapter 5, with that chapter and the four leading up to it detailing how Zoap, Alexia, Cassandra, Lana, and Bethany all pass their given Exam. Most people at least attempt the Exam in their late teenage years, although very few teenagers actually pass it, with most passers being in their twenties or above. There is no age limit for taking the Exam, however it is highly recommended to have . Any individual can take the Entry Exam as many times

!! Process

!!! Application

!!! Teams

The Entry Exam allows its applicants to take it in '''teams.'''

!!! Typical Tests

* '''Travel Test:''' Every modern Entry Exam has one test that involves getting from one Region to another in a strict time limit, using limited resources. This is meant to test a team's emergency response; while very few Biome Artists actually take up first responder jobs and most tend to take on missions posted on the website, the test is still considered important as it is meant to simulate quick thinking, or a situation such as being stranded [...] The Travel Test is usually not the last test mainly because it would disrupt the system of the "busier" later half being about showcasing different parts of the world to takers, but some Exams have had this as the finale (and the goal is almost never the original testing site of the first half). The Entry Exam Arime passed in particular had this as the last test, where her team's goal was to reach a stadium out in the Metropolis that also held the licensing ceremony.
* '''Custom Individual Exercise:''' This is usually one of the last, if not the last, test, where the applications, public records, and performances on past tests of each applicant are judged and a team of analysts decide on a (typically short) custom trial for each one. As the "Individual" implies, teams (which is what most applicants are in), teams are split up for this test and [...] If this is the final test, traditionally each person gets to pick from one of a number of tests given by an expert high-ranking Biome Artist (usually a Biome Warrior). The number of options differs per Exam but is the same for all applicants.
* '''Custom Team Exercise:''' Similar to the Custom Individual Exercise, the teams as a whole are evaluated and given a custom test

!!! Licensing Ceremony

Traditionally, most Entry Exams hold a ceremony for those who pass, [...]. Because the initial Element quintet's final test lasts several days longer than the others

!!

!! Spring 1010 Bright Green Region Exam

This is the Entry Exam the group that would become the Elements take, and by far has the most amount of focus as the early chapters detail them taking the test and resting in the periods of downtime during the last four tests.

!!! 1: Written Test

!!! 2:

!!! 7: Travel Test

The examinees are instructed to go across the continents to a relatively obscure port town in Bright Blue with minimal guide and assistance in only a few hours.

!!! 8: Criminal Hunt

!!! 9: Custom Individual Exercise

This is a "lower budget" test that sees the remaining applicants at a massive university building in Bright Red. Most of the people running the Exam assumed that those still in it would pass by this point, so this building was deliberately picked to be by an entertainment-rich city where the takers could freely go to and enjoy themselves in the downtime before they are transported to the site of the final test. Upon arriving at Bright Red, the applicants are informed of what to do and immediately are told to go to an assigned room. The tests are designed to be somewhat short and require relatively few resources,
* Zoap's test sees him perform five ringout-based fighting matches, the theme being that his opponents are increasingly "innocent." Progressing from a convicted violent criminal, to a rude jock, to an average citizen, to a child, and then finally a dog. This is meant to test his pacifistic beliefs and see what methods he will use; Atbash reveals that this was also meant to gauge if he will take on the first few opponents violently or not, and where exactly will he draw the line.
*
*
* Lana's test is a surprise appearance from Frida, a past figure Lana had wronged in her life who took a request to assist on the Exam for pay (and mostly to take up the chance to shame Lana). The Examiners had given Frida limited control over what the exact nature of the test would be (she cannot instantly fail Lana or request something impossible, unreasonably difficult, or entirely degrading/cruel for cruelty's sake); she initially picks a battle, and tries to guilt-trip Lana by saying that she will never get to make things up for her unless Lana fails the test. Lana eventually manages to convince Frida that she genuinely is on a better path and intends to make up for everyone else she wronged, and being a Biome Artist would give her more resources for her acts of forgiveness. Lana also offers Frida to stay at the team's home if they pass, in light of Frida's team having lost their own home recently, although Lana had not informed the other members of her own team this. Frida accepts and passes Lana on these grounds.

!!! 10: Custom Team Exercise

This test is set in the Bright Yellow Region [yeah "bright (color name)" has a high chance of being placeholder names by the way]. The remaining applicants are gathered by the parking lot of a stadium where the teams must go to the experts who picked them out; as is the usual when this is the final test, the teams get to pick from a number who give them a brief rundown of what test they have in mind. For this Exam, each team is given three experts to pick from. All three of the future-Elements' examiners are classed as Biome Warriors, although they have overlaps with other professions. Alexia's group is given the following options:
* Atbash: A Bright Green Regional and one of the highest-ranking Biome Artists in the world, although not to the point of entering the Top Ten (she deliberately passed up the chance to move her rank up that high more than once as she considers most of them stuck-up and sees herself as a buffer keeping any more arrogant people out of the top club). All she informs of the group is that her test is a scavenger hunt, where they need to collect a few objects she has laid out. She uses ExactWords to tell them that they ''could'' theoretically pass the test and thus the Exam within seconds before any other team, tricking them in to thinking her test is much easier than it is.
* Purrsuae: A Human whose test is said to be one of chastity. She takes notice of the Elements' becoming a polycule by Test 8 and wants to challenge them with a series of "temptations" and seduction-based challenges.
* [I haven't named this guy yet]: A Bright Red Regional engineer who took notice of the group's actions during Test 7 and . Cassandra takes a liking to him and even gets his contact information for potential building-related jobs, and just like Purrsuae, this comes up later.

The team votes on Atbash, considering that she may be the safest option even though they don't entirely trust that her test would be that easy; Water has posted what the other two tests were on [???] and gave rough outlines of what would have happened had the Elements gone with them, similar to the "What If?"s for the group voting on alternative travel methods for Test 7. After they lock in their answer, Atbash clarifies that her custom test is that she marks five coins with a special magic signature of hers, and the team must each touch one of the coins. If a member that had not passed touches one of the five coins, they instantly pass the test 100% (and, by logic of the elimination-based nature of the Exam, the Entry Exam as a whole), while that coin becomes "nullified" and will not pass any of the remaining applications. However, applicants who pass could grab ''another'' coin that is still "active" and toss it to them, with passed teammates not "nullifying" coins. This is meant to encourage each person taking a coin from themselves, and neither passing the same object to each other securely nor the test becoming unwinnable because the same person accidentally touched two coins. Contact with vines or similar Biome Arts tools ''does'' count as touching a coin ''so long as'' said tool is still clearly in control by the user, and not something like a severed vine made of dead cells. While the test is intended to only take a few minutes, potentially just two hours tops, Atbash decides to give the group the absolute maximum deadline for the final test, which is twenty days. They are given the option to rest in the hotel intended to be for celebrations of teams that had passed

Unfortunately, Atbash takes the coins in a personal hold and uses her Biome Arts to play keepaway with them, performing actions such as shooting herself in the air on a rock spire, flying great distances, or just use constant telekinesis to pull the coins out of reach. When pushed, she fights the team physically, although she takes a defensive stance to not annihilate them. The quintet

!! Trivia

* The Regions visited during the "main" Entry Exam of focus reflect the introduction order of [not-Nymph] companions added to the Elements: Brights Green, Blue, Red, and Yellow. Alexia was introduced first in Chapter 1, and while Cassandra, Lana, and Bethany were all introduced in Chapter 2, their exact debuts were in that order. [Yes I know this may feel like a really fucking random reference:] This order ''also'' corresponds to the order the player visits the Sage labs in ''VideoGame/JakAndDaxter'' (Green, Blue, Red, and technically Yellow); Water confirms that game inspired the idea to pick that color order. The environments associated with the area generally correspond to the (super)biome of the region (forest, water-themed, volcanic), with the exception of Yellow.

[[/folder]]

* WhatCouldHaveBeen, I'm still iffy about a lot of these, and this isn't including the gargantuan "prototype" list:
** The Elements' addition to the group was planned to be structured more similarly to the Nymph Variants of ''Romancing the Last Dryad'',
*** Following the "progression," Arime initially ''started'' with a full party of fifty allies, which she would have attacked the Blossom Kingdom with. The first few arcs would have detailed
** Regarding the arcs, originally this had a similar "book" structure as with ''Romancing'', only they were just called "sagas." (This was before Water decided to make "saga" its own thing in ''Romancing'' as well, as subdivisions of books that were larger than arcs.) The Yellow Moon Saga would have covered everything up to the Zoap and company versus Arime and company showdown in the Metropolis. The Blue Moon Saga would have detailed Arime's former group slowly turning towards the Elements and joining them, culminating in Arime herself joining the group as the last of the "original 102."

Shoot I just found out about BlueMeansSmartOne and this fits Dean Searah/Aquafla/Cassandra all pretty damn well... at least of their "initial co-early characters" or whatever. It also does ''not'' fit Striker Blue.

(The yellow members of their respective groups -- at least in regards to the latter two -- are also BrilliantButLazy, but like, the blue water ones are the like the more... "obviously smart" ones.)



* LighterAndSofter:



* PurelyAestheticGender:

to:

* PurelyAestheticGender: The protagonist



* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively reboots of eachother, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.

to:

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively reboots of eachother, the same game and the latter two as reboots, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.



* BleakLevel:
** Level 6, City's Edge, is when the game truly starts rearing its drearier side. The place is under a constant blanket of ash, and nuclear waste-infected
* BrokenBridge: All over the place, given the connected map



** Lance is Mr. Burns, a CorruptCoorporateExecutive who runs an energy-producing
* PlayableEpilogue: The game continues after completing the final mission in Level 9
* RotatingProtagonist: No member of the Wheeler family is meant to be the "central" one. Greg and Julia are playable story-wise in

to:

** Lance is Mr. Burns, a CorruptCoorporateExecutive CorruptCorporateExecutive who runs an energy-producing
* NewWorldTease:
**
**
** Jousting Lance, the ninth and final level, is visible from anywhere on the map as a ''colossal'' tower, although back in Level 1 only its topmost floors are just barely visible as a silhouette. Unlike all the other levels, you ''can'' enter the transition zones as soon as the precursors (Levels 7 and 8 [3 as well? Downtown, at the center of the map]) are unlocked and even complete all the side content there, but the entrances to the actual ''area'' area that denotes Level 9 is guarded by security gates.]]
* PlayableEpilogue: The game continues after completing the final mission in Level 9
9, giving a "freeplay mode" [[spoiler:and unlocking an extra tenth level with extra difficult missions ]]. The player can also freely rotate characters,
* RotatingProtagonist: No member of the Wheeler family is meant to be the "central" one. Greg and Julia are playable story-wise in
in two levels each while their children are all only playable in one,
* SortingAlgorithmOfThreateningGeography: Level 1 is a calm and peaceful suburb. Level 2 is a seaside town and the entertainment district; larger and with more of an "adventurous" atmosphere, ruder people, and it introduces the water mechanics (and the {{Threatening Shark}}s that come with them), but is otherwise barely any more "dangerous" than Level 1. Level 3 takes place in Downtown at the center of Drivethru, a gritty city with criminal empires just around the corner and higher threats. Levels 4 and 5 break from this, respectively in an industrial area that's still dangerous in practice (lots of open construction sites and even crusher machines) but is lighter in tone than Downtown, and has science fiction-esque devices that give it a sense of wonder; while Level 5 is in the Wilderness and (in the day, outside of the dark woods or the caves) is pretty calm. Level 6 throws a sucker punch with City's Edge, a gritty pseudo-apocalyptic area with "zombies" infected by nuclear waste, and the settings do not lighten up from there. After that, the last three levels are a "Treehouse of Horror"-inspired romp through a massive graveyard/Halloween-themed city ran with the undead (most friendly, some hostile), a volcanic mountain [[spoiler:that leads to Hell itself]], and the oppressive giant factory layer of the BigBad where a massive AcidPool hangs under you at all times.



** The ToiletHumor. Not too many players outright ''love'' it, but there is a divide over whether or not these are harmless gags that never enter NauseaFuel territory and are spaced out fairly far apart from each other in the game, or horribly immature for something that aims to be a successor to early-''Simpsons'' and fail to realize that the aformentioned show actually has poo jokes in ''very'' low quantities throughout its lengthy lifespan. Steamed Clams have not directly commented on this, but the sequel webcomics do noteably

to:

** The ToiletHumor. Not too many players outright ''love'' it, but there is a divide over whether or not these are harmless gags that never enter NauseaFuel territory and are spaced out fairly far apart from each other in the game, or horribly immature for something that aims to be a successor to early-''Simpsons'' and fail to realize that the aformentioned show actually has poo jokes in ''very'' low quantities throughout its lengthy lifespan. Steamed Clams have not directly commented on this, but the sequel webcomics do noteably
noteably have little to none of it.
* DisappointingLastLevel:
** The final ''level'' is at best divisive. Few people are complaining about Jousting Lance on paper -- going through a colossal factory tower that's visible from everywhere else on the map,
** The final ''mission'' is an interesting idea in concept -- [[spoiler:a mad dash through all nine of the (non-bonus) maps in one big zig-zag]], but its sheer difficulty and CheckpointStarvation even compared to the rest of Level 9.

Added: 12265

Changed: 2520

Removed: 487

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I only added the "Butterfinger to Orlando" thing yesterday (and just found out about the meme a couple days ago IIRC), yet I feel it's already a year overdue in need of explanation. Oh and I forgot Rose when I added the rest of the Primary, Secondary, and Tertiaries.


[[folder:Explanation]]

'''Home-J''' is a '''very''' bizarre hidden superboss in ''Nymph Quest''. He is summoned by using the Suspicious Looking Dye in any biome at any time of day. Despite his summoning item being craftable in Pre-Hardmode, and in fact prior to killing any boss, it is '''highly''' recommended to fight him with endgame-level gear, preferably drops even from other superbosses, as he boasts high levels of power and a massive health pool in both forms combined. In terms of progression, he is considered to be fought after the Medallion superbosses, and before, "on par with," or potentially even after the Singularity Invasion or the Master's final fight. Final Master, Home-J, and Singularity are dubbed "The Big Three" by [=NeedsMoreDeepWater=], as the three most difficult challenges in the entire mod, although Singularity is "officially" the final one while the other two are just bonuses.

Like Nyxza and Singularity, Home-J is split in to two boss fights that are considered separate entities internally, verbatim named '''Home-J (Non-Sexy Ver.)''' and '''Sexy Home-J''' [sic]. The former resembles a crude, MS Paint-like drawing of Homer Simpson, nude, in a medatative position, with a black censor bar across his chest, and two giant legs sprouting from his back that make it look like he is positioned between a pair of legs with bent knees. Home-J is a cruder ''Simpson''-skin colored circle with no outline that has a pair of cartoon angry eyes and an open mouth that resembles a triangular slice out of it. Apparently, he is [=3D=] in this form, as he demonstrates when revealed by "turning to the side" and revealing that the circle is part of a [=3D=] Blender cylinder model. However, for most of the battle, only the circle is visible as it directly faces the player.

!! Behavior

!!! Home-J (Non-Sexy Ver.)

!!! Sexy Home-J

* '''Add Butterfinger to Terraria:''' Sexy Home-J will automatically do this at one HP. Based on [[https://www.youtube.com/watch?v=QQhZQZAMTQI a meme,]] Home-J departs and a cutscene plays out where a drawing more closely resembling Homer (but still nude [there are a ''lot'' of naked characters in this mod plan, men and women, deal with it]) growing to planetary size. A soundclip plays of him saying "F(AURGH) off," with three sets of subtitles in different languages (Korean, Italian, and hexadecimal) that all translate roughly to "Why are you wasting your time translating these." A text box will also appear saying "Add Butterfinger to (name of world)," which can either be manually closed by the player or will close on its own after a few seconds. An enormous chocolate bar will descend on the world. The player can move around by then as the candy bar appears in the background, getting fire around it from re-entry. When it "hits," another cutscene will play showing a diagram of the observable universe getting split in half and a stock explosion effect appearing over it. This attack is technically unavoidable, but it will always deal 1 damage.

!! Trivia

* Before Water learned about the meme "Add Butterfinger to Terraria" was inspired by, the attack he thought up that was planned would have involved the colossal Home-J punching down on the planet or jabbing his middle finger, inspired by the climax of the ''DEATH BATTLE!'' episode "Scooby-Doo Vs Courage the Cowardly Dog,"

----

-->The funniest thing is that this mod is littered with naked characters but the only one that's "censored" is a man's chest.\\
When Water was asked if the censor bar is just an in-universe part of his look since Non-Sexy Home-J is [=2D=] in-universe or something like Nameless Deity in that the Terrarian literally can't comprehend Homer Simpson's man boobies, or Homer's just censoring himself out of modesty/shyness, Water's response is "whichever option is the funniest." He already said Home-J isn't canon, even in the separate NQ continuity.

-->''First boss of this mod: an MS Paint dragon that dies in one hit.''\\
''Final boss of this mod: A one-off villain from ''Gravity Falls'' reimagined as a reality-bending god and the unholy lovechild of the Radiance and Delirium.''\\
''Why do people keep saying this is just some shitty Calamity knockoff Nymph Quest is brilliant.''

-->Another way of looking at it is this: You go from killing a rare multiheaded hydra respected by over one thousand different nature cultures from around the world as the first boss to some naked university student as the final boss.

-->OR, you go from a mighty gigantic hydra to a naked Homer Simpson, a super saiyan Hank Hill, or the living embodiment of the "Name one thing in this photo" image.

[[/folder]]

Credit to the Crappy Image Pickin' Forum Game as the place I discovered the Butterfinger to Orlando meme.



* ''Biome Artists'':
** Webnovel and video game: Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a genocide of most of the world and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])
** ''Depict Quest'': Sakura Indigo (Not treated seriously enough by the narrative)

to:

* ''Biome Artists'':
** Webnovel and video game:
Artists'': Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a genocide of most of the world and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])
** ''Depict Quest'': Sakura Indigo (Not treated seriously enough by the narrative)
cut[[/note]])



* '''Rose (T):'''



* '''Orange (T):'''

to:

* '''Orange (T):''' Has always represented earth.



* '''Chartreuse (T):'''

to:

* '''Chartreuse (T):''' Represents "light," ever since ''361 Striking Degrees'' and its scrapped "pilot." For a while, and arguably still to now, this one was kind of a "Swiss army element," with a bunch of abilities relating to healing, time slowing, and size alteration. The more consistent "light theme" was that users of this class of magic could manipulate electromagnetic waves and even convert waves of one type to another. Basically, they could shoot gamma rays at people, making them ultra fuggin dangerous.



* '''Cyan (S):'''
* '''Azure (T):'''

to:

* '''Cyan (S):'''
(S):''' Currently represents ice.
* '''Azure (T):''' Represents sound, ever since ''361 Striking Degrees'' and its scrapped "pilot."



* '''Magenta (S):''' Currently represents "fog" or "ecto-energy" in the more supernatural-oriented works, and is generally abstract compared to the

to:

* '''Magenta (S):''' Currently represents "fog" or "ecto-energy" in the more supernatural-oriented works, and is generally abstract compared to the
the more physical rest of the PST duodecet.
* '''"Blue-Yellow (O):'''
* '''"Red-Green" (or maybe "Rose-Spring," or hell I could combine them as like "Springrose") (O):'''

'''In the beginning,''' there was just ten. Air (pink), Fire (red), Earth (orange), Electricity (yellow), Plant (green), "Animal" (cyan), Water (blue), Poison (purple), "NonElemental" (light gray/white), and maybe "Vampire" (Dark gray/black).



* GreenThumb: While ''all'' Biome Artists do this as it is one of the core magic spells needed to work with magic to begin with, Bright Green (and the Green Hue as a whole) is generally associated with "pure" plant powers,

to:

* GreenThumb: While ''all'' Biome Artists do this as it is one of the core magic spells needed to work with magic to begin with, Bright Green (and the Green Hue as a whole) is generally associated with "pure" plant powers, and Alexia takes after this with a stronger emphasis on plant-related abilities than most. Specifically, wood. Wood that is ''so'' durable and enhanced through magic that [[ScissorsCutsRock it's fireproof.]]
* LadySwearsALot: While all Elements have sworn at least once, she has one of the foulest mouths of them, being a good contender for a runner up to Maria herself. The very second scene with her in it is her going on a ClusterFBomb as her response to being laid off.



* TheNarrator: Specifically, she's the recap narrator. The ''overall'' narrator (that writes the tone of the prose and occasionally makes fourth wall-ish remarks) isn't actually a "character," or is supposed to be [=NeedsMoreDeepWater=] himself.
* SirSwearsALot: While all Elements have sworn at least once, she has one of the foulest mouths of them, being a good contender for a runner up to Maria herself. The very second scene with her in it is her going on a ClusterFBomb as her response to being laid off.

to:

* TheNarrator: {{Narrator}}: Specifically, she's the recap narrator. The ''overall'' narrator (that writes the tone of the prose and occasionally makes fourth wall-ish remarks) isn't actually a "character," or is supposed to be [=NeedsMoreDeepWater=] himself.
* SirSwearsALot: While all Elements have sworn at least once, she has one ScissorsCutsRock: One of the foulest mouths biggest mistakes one can make when fighting Alexia is assuming that, since her main style of them, Biome Arts involves wood, that she's weak to fire. She ''specifically'' strengthens her "hardwood" to the point of being a good contender for a runner up resistant to Maria herself. The very second scene with her in it is her going even the high temperatures of lava or ''lightning.'' Fire barely leaves a mark on a ClusterFBomb as her response whatever she makes. She has managed to being laid off.take on several Fire Artists at once and won.



* {{Superboss}}:



* ShiftingSandLand: The northwestern part of the map sees a peek in to



* AmazingTechnicolorPopulation: Alan is, by default, the only Survivor with a fully human skin tone and appearance.



** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators.
* EarlyInstallmentWeirdness:

to:

** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist and {{Developers Desired Date}}s being named Adam, Eve, and Lilith, and there being one definite Capital-G {{God}} as opposed to a network of Creators.
Creators. By the time the proper ''Eden 10'' rolled out, the Creators
** An ''inversion'' was that the Survivors were originally depicted with GodivaHair in addition to the leaves on their fronts. This was nixed in the proper game, and all installments feature uncensored upper nudity.
* EarlyInstallmentWeirdness:
EarlyInstallmentWeirdness: ''Paradise 10'', a lot of which ''Soapy Collection'' would change to be more in-line with its sequels:
** In the original release, the protagonist could only be male, and he was TheFaceless, only glimpsed at by an arm or the back of his head. While his general appearance resembled the "default" look of Alan in the sequels, he was ''far'' more muscular. ''Soapy'' actually modified the [=CGs=] where he appeared to be more in-line with his default appearance in the sequels, gave the player the option to be a woman, and made the protagonist's face visible near the end as a [[TheReveal Reveal.]]
** ''10'' was ''much'' darker, more serious, and "grounded" compared to the sequels, deconstructing the aspect of waking up on a mysterious island and painting it as a creepy EldritchLocation,
** The fig leaves were treated as FullyClothedNudity, never directly mentioned by the text, which instead acted like the Survivors were all entirely nude. Sequels would instead directly address the fig leaves and even have gags of "clothing stores" where they literally grow on trees, with one of the Survivors ''100'' added selling said leaves. This was left unchanged in ''Soapy Collection'' as
* MultipleEndings: All games have at least four different endings
* PurelyAestheticGender:
* UpdatedRerelease: ''10'' and ''100'' were given touch-ups in ''Soapy Collection'', especially the former.
* VideoGame3DLeap: ''10'' was an adventure game that bordered on a visual novel, ''100'' was more of a DatingSim where the player navigated around via menus and had puzzle minigames [or, [=2D=] sidescroller maybe?]. ''1,000'' is an open-world exploration game where the player can freely roam about, with the puzzle minigames

* ItsTheSameSoItSucks: A large point of divisiveness is that ''10'', ''100'', and ''1,000'' are all effectively reboots of eachother, with the love interests of the previous games returning yet not being the same instances of them from before (also undoing their CharacterDevelopment, in some cases having to ). As a bit of FranchiseOriginalSin, this was not a problem back in ''100'' since the series was just starting out at the time, and simply giving it a "bigger and more fleshed out reboot" seemed reasonable, but ''100'' went on to be a massive game and it wound up feeling like a waste [...]. The big progression across all games being the lore reveals doesn't help much, as ''that'' plot thread is slow as well. Team Baths' general reaction to this is to have spinoffs to individual titles that expand on ''their'' respective settings, which had mixed reactions, especially after they had hinted that the next mainline title is going to be another reboot focused on an even bigger Survivor cast.



''Wheeler Family Drive'' is a

[[/folder]]

to:

''Wheeler Family Drive'' is a

[[/folder]]
a WideOpenSandbox driving-based game by Steamed Clam Studios, published under . It is heavily inspired by ''VideoGame/TheSimpsonsHitAndRun'', intending to take after that game's LighterAndSofter, more cartoonish look on the driving/on-foot sandbox

Set in the fictional American city of [Screw it I'll just use the old name right now] Drivethru


Added DiffLines:

!! Can't Even Detail Tropes Without Running in to a {{Pothole}} Down Here!

* AntiFrustrationFeatures:
** Most of Steamed Clam Studios have hated the inspiration game's {{Cash Gate}}s, especially for OneHundredPercentCompletion, so they designed money to be much easier to obtain. Already, the nine main maps, transition areas, [[spoiler:and the bonus tenth level]] make for more than ''Hit & Run''[='=]s seven, even if they have the same average density of boxes and machines
* BigBad: Lance, the one threatening to replace all roads leading in and out of the city with his own
* BrutalBonusLevel: [[spoiler:RGB Road. Set in literal space, "Level 10" has a postgame ]]
* DarkerAndEdgier:
** Compared to ''Hit & Run'', but it's still overall lighter than that game's inspiration in ''VideoGame/GrandTheftAuto''. While it still attempts to bear the mantle of "GTA for younger teenagers," it features darker and more bleak environments towards the second half, ranging from the mildly unnerving Deep Wilderness at night to the oppressive Jousting Lance factory, [[spoiler:along with Hell itself being a location one can visit]]. The entirety of Level 6 sees dealing with an infection that takes a page right out of ''VideoGame/HollowKnight'', and played more seriously than [[spoiler:''Hit & Run''[='=]s own Zombie Apocalypse level]]. The plot is also a relatively realistic one about a corrupt businessman trying to bleed a city dry compared to the "save the world from [[spoiler:aliens with killer rayguns]]" storyline of ''Hit & Run''.
** The general tone of the game and its sequel webcomics are also "grittier" than ''Simpsons''. One of the main characters, the eldest son [shit I think I named all Wheelers and forgot their names except the parents], is a single father living in a poor and run-down apartment in [[WretchedHive Downtown]]; ''Simpsons'' would reserve these sort of subjects for one-off episodes or secondary characters, while ''Wheeler'' puts them front and center.
* EarlyInstallmentWeirdness: The game is ''generally'' consistent with the followup webcomics and other media, with one major exception:
* {{Expy}}: Some of the secondary characters take direct inspiration from someone from ''WesternAnimation/TheSimpsons''. Steamed Clams have said that they wanted to keep the number of "direct copies" down low, so as to help give the game more of its own identity.
** Lance is Mr. Burns, a CorruptCoorporateExecutive who runs an energy-producing
* PlayableEpilogue: The game continues after completing the final mission in Level 9
* RotatingProtagonist: No member of the Wheeler family is meant to be the "central" one. Greg and Julia are playable story-wise in

!! The Comics

* GeographicFlexibility: Defied. One of the major guidelines in the series bible is that the geography of the debut game's city is meant to be ''constant'' in the webcomics and adhered to pretty strictly, down to new and guest artists being told to look at the game's maps for guidelines on what background shots would look like. Suburbia is ''always'' south, stores will always be in the same locations as they appear in-game,

!! YMMV

* BrokenBase:
** The ToiletHumor. Not too many players outright ''love'' it, but there is a divide over whether or not these are harmless gags that never enter NauseaFuel territory and are spaced out fairly far apart from each other in the game, or horribly immature for something that aims to be a successor to early-''Simpsons'' and fail to realize that the aformentioned show actually has poo jokes in ''very'' low quantities throughout its lengthy lifespan. Steamed Clams have not directly commented on this, but the sequel webcomics do noteably

!! Trivia

* CreatorBacklash:
** Michael ''loathes'' Amanda and the unexpected popularity she got, saying she was meant to be a one-off gag character deliberately designed to be too exaggerated to be sexy, and was baffled that [[SpringtimeForHitler she got a massive fanbase that unironically found her hot anyway.]]

[[/folder]]

----


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[[folder:This folder was given a "closer" but not an "opener" or a title, so I'm making one]]
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[[Main/AvertedTrope Averted]]
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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]

to:

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]jpg]]

* Each ''Franchise/FinalFantasy'' has TheQuest of their own:
* ''VideoGame/{{Final Fantasy|I}}'' (1987): The world is shrouded in darkness. The wind stops, the sea is wild, the earth begins to rot, and fire's been acting pretty sketchy, too. It's up to the four wayward Warriors of Light to rekindle the Crystals that control the elements. But the story contains more surprises than the opening crawl would have one think.
** [[/index]]Released on: Platform/NintendoEntertainmentSystem ([[Platform/VirtualConsole Wii, 3DS (JP), Wii U (JP)]], NES Classic (NA, EU)), Platform/MSX2 (JP), [[Platform/WonderSwan WonderSwan Color]] (JP), Platform/PlayStation (Platform/PlaystationNetwork), Platform/GameBoyAdvance, Platform/PlayStationPortable, Mobile, PC, Platform/PlayStation4, Platform/NintendoSwitch[[index]]
* ''VideoGame/FinalFantasyII''[[note]]not to be confused with ''VideoGame/FinalFantasyIV'', which was originally released in North America as ''Final Fantasy II''[[/note]] (1988): A cruel [[TheEmperor Emperor]] has made a pact with [[{{Satan}} the devil]], swarming the world with [[TheLegionsOfHell demonic troops.]] It's up to a ragtag resistance movement to [[YouShallNotPass slow the Empire's progress]]; stopping the Emperor may prove impossible. Rather than pick warrior classes at the outset, players gradually mold their characters' skills through the use of spells and weapons. Though novel, most fans remember ''II'' as the one where [[HealingShiv clubbing yourself with a sword increased HP.]] Introduced the concept of [[GuestStarPartyMember guest characters]] joining the party, including the series' very first Dragoon.
** [[/index]]Released on: Famicom (JP, Platform/{{Wii}} (JP), Platform/Nintendo3DS (JP), Platform/WiiU (JP)), [=WonderSwan=] Color (JP), [=PS1=] (PSN), GBA, PSP, Mobile, PC, [=PS4=], Switch[[index]]
* ''VideoGame/FinalFantasyIII''[[note]]not to be confused with ''VideoGame/FinalFantasyVI'', which was originally released in North America as ''Final Fantasy III''[[/note]] (1990): Four youths are tapped by a mysterious crystal to restore balance to the elements and defeat a [[EvilSorceror sorcerer]] named Xande who has strengthened himself with a mysterious power. Took a page from ''VideoGame/DragonQuestIII'' by implementing a JobSystem, allowing characters to switch classes at will, and threw players a curveball with its expanding [[OverworldNotToScale overworld]]. (Though an [[GlobalAirship airship]] is found early on, upgrades are required to float over [[ChokepointGeography mountains and other nuisances]].) Known for having a very difficult final dungeon. Was never released outside of Japan until a full 3D [[VideoGameRemake remake]] on DS in 2006. A variant of the original 2D version of the game was finally released outside of Japan in 2021 alongside new versions of ''I'' and ''II'' as a part of the ''Pixel Remaster'' series.
** [[/index]]Original released on: Famicom (JP; Wii, Wii U, 3DS, Famicom Classic), PC, Mobile, [=PS4=], Switch
** Remake released on: Platform/NintendoDS, PSP, Platform/{{Ouya}}, Mobile, [[Platform/{{Steam}} PC]][[index]]
* ''VideoGame/FinalFantasyIV'' (1991): When Cecil, the man in charge of the empire's flying battalion of doom, grows weary of harassing innocent people, his paranoid King fires him. Big mistake. ''IV'' had the most gripping storyline in the series yet, with a massive rotating cast, multiple overworlds (à la ''III''), and an overarching theme of redemption. Like ''III'', it later received a full 3D remake.
** [[/index]]Original released on Platform/SuperNintendoEntertainmentSystem (Wii, Wii U (JP), 3DS (JP)), [=PS1=] (PSN), [=WonderSwan=] Color, GBA (Wii U (JP)), PSP, PC, Mobile, [=PS4=], Switch
** Remake released on DS, Mobile, PC[[index]]
* ''VideoGame/FinalFantasyV'' (1992): The elements are dying off, the King of Tycoon has gone missing, and it somehow all ties into an asteroid which crashed just outside the castle, narrowly missing a young wanderer named Bartz. The job system makes a comeback with a whopping 22 jobs (plus an additional four in the GBA version), and the new feature of being able to carry over abilities from one job for use in another makes this the most customizable ''FF'' title outside of ''Tactics''.
** [[/index]]Released on: Super Famicom (JP, Wii (JP), Wii U (JP), 3DS (JP)), [=PS1=] (PSN), GBA, Mobile, PC, [=PS4=], Switch[[index]]
* ''VideoGame/FinalFantasyVI'' (1994): ''FF'' begins its steady march toward {{cyberpunk}} with this {{steampunk}} adventure, set a thousand years after a world-destroying magical war. A megalomaniacal Emperor has discovered a way to revive the lost power of magic through [[{{Magitek}} artificial means,]] which serves as the start of foreboding cataclysm. The job system is shelved, yet again, though the character classes themselves have been rolled into 14 unique player characters. The most aesthetically and musically stunning ''FF'' of its era, pushing the SNES to its limits. For many, this game marks the point where Square became a god-tier developer.
** [[/index]]Released on: SNES (Wii, Wii U (JP), SNES Classic), [=PS1=] (PSN), GBA (Wii U (JP)), Mobile, PC, [=PS4=], Switch[[index]]
* ''VideoGame/FinalFantasyVII'' (1997): Set in a gritty DieselPunk world, the eco-terrorist group AVALANCHE stages bombings on the facilities of [[MegaCorp an energy conglomerate]] which mines the planet's life force as fuel… which soon gets upended when a presumed-deceased mercenary by the name of Sephiroth sets out to bring the world's downfall on orders from his Lovecraftian mother, prompting AVALANCHE’s latest recruit and Sephiroth’s former comrade, Cloud Strife, to lead his new comrades after him in a bid to save the world. The most well-known installment in the series, as well as one of the most well-known video games in general, ''VII'' marked the peak of the [=JRPG=] craze, and while not a [=PS1=] launch title, it was the biggest incentive for gamers to buy the console. It also boasts the largest ExpandedUniverse of any entry, collectively called the ''Franchise/CompilationOfFinalFantasyVII''.
** [[/index]]Original released on: [=PS1=] (PSN, [=PlayStation=] Classic), PC, Mobile, [=PS4=], Switch, Platform/XboxOne[[index]]
* ''VideoGame/FinalFantasyVIII'' (1999): ''VII'' was a hard act to follow, but ''VIII'' proved a solid (if esoteric) successor: Squall Leonhart attends a military academy which prepares teenagers for war against the Sorceress, who has risen to power and is imposing her iron fist on the world. The 'school days' plots borrow a few notes from ''Shin Megami Tensei'', and are regarded by many as the game's high points. Gameplay deviated from the norm by using the "junction" system for battles.
** [[/index]]Released on: [=PS1=] (PSN), PC, [=PS4=], [=XBO=], Switch[[index]]
* ''VideoGame/FinalFantasyIX'' (2000): ''IX'' is a throwback to the NES/SNES titles, right down to the SuperDeformed characters, a four-man party, a medieval fantasy world, and {{mythology gag}}s related to past games. A princess engineers her own kidnapping in order to be free of her [[GodSaveUsFromTheQueen despotic mother]], who has recently come under the influence of a strange ArmsDealer. A world-spanning adventure follows, involving the would-be kidnapper, a [[KingIncognito princess in disguise]], her loyal knight, and a young mage struggling with his existence. Notable for being one of the more philosophical entries in the series despite its [[CerebusSyndrome bright and cheery packaging]], and RevisitingTheRoots from an aesthetic standpoint after previous titles featured prominent ScienceFiction elements.
** [[/index]]Released on: [=PS1=] (PSN), Mobile, PC, [=PS4=], [=XBO=], Switch[[index]]
* ''VideoGame/FinalFantasyX'' (2001): Star-athlete Tidus is pulled through time, washing up in a [[AfterTheEnd post-apocalyptic future]] where technology is outlawed and cities are constantly attacked by an immortal EldritchAbomination. His only path home, or so it seems, is to accompany a group of pilgrims on their journey to make the land peaceful again. The first fully-voiced ''FF'' title, with a competent English dub. Also experimented with Conditional [[TurnBasedCombat Turn-Based]] mechanics (CTB), which affected turn order depending on the action selected. Though successful, it was soon discarded in favor of more modern ActiveTimeBattle systems.
** [[/index]]Released on Platform/PlayStation2, Platform/PlayStation3, Platform/PlaystationVita, [=PS4=], PC, Switch, [=XBO=][[index]]
* ''VideoGame/FinalFantasyXI'' (2002, expansions released from 2003-2023): An [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] set in the fantasy world of Vana'diel. Still reeling from the aftermath of a great war with "the Shadow Lord" twenty years prior, three nations brace themselves when the Shadow Lord's Beast Tribe minions organize themselves into a coherent force once again. Like ''XIV'' after it, numerous expansions led to an extensive and evolving storyline. Known for being [[NintendoHard particularly brutal]] (amongst the most brutal games in the series, for that matter). It is the second most profitable game in the series (beaten only by its later mentioned successor's reboot) by virtue of running a paid subscription for 20+ years.
** [[/index]]Released on: [=PS2=], PC, Platform/Xbox360. The service for the console versions was closed in 2016.[[index]]
* ''VideoGame/FinalFantasyXII'' (2006): The first main game to be published following the merger with Enix, the first mainline entry in the ''Ivalice Alliance'', and arguably the flagship title of that collection. Things are looking grim for Ivalice when Dalmasca, the biggest obstacle to the Archadian Empire, falls overnight after their king is murdered by one of his own knights. However, something about the whole mess doesn't add up, and a team of adventurers -- including a destitute princess, a pair of sky pirates, and an orphan from the streets -- are compelled to break the supposed traitor out of jail and discover the truth. The gameplay of ''XII'' is modeled on a MMORPG, but with linear quests and various characters/races/summons from ''Tactics''.
** [[/index]]Released on: [=PS2=], [=PS4=], PC, Switch, [=XBO=][[index]]
* ''VideoGame/FinalFantasyXIII'' (2009): The story takes place in the floating, isolationist mini-Dyson sphere of Cocoon. Several hundred years ago, a "War of Transgression" took place between Cocoon and the vast, lush, primeval surface world, Pulse. Since then, Cocoon's governmental body ruthlessly "purges" anyone who comes into contact with Pulse. A former soldier, Lightning, is forced to go on the lam after her sister is branded a Pulse l'Cie, servants of the godlike beings called fal'Cie of the planet below, and nabbed by the government. This game is notable for its highly linear prologue segment, leading up to a small WideOpenSandbox.
** [[/index]]Released on: [=PS3=], 360 ([=XBO=] via backward compatibility), PC and mobile (JP).[[index]]
* ''VideoGame/FinalFantasyXIV'' (2010/2013, expansions released from 2015-2024): Another MMORPG, this time set in the region of Eorzea, which faces threats from an ongoing war with the ruthless and technologically advanced military state Garlemald and its TinTyrant generals, while also dealing with the beast tribes and their {{P|hysicalGod}}rimals, as well as the enigmatic Ascians.
** [[/index]]''Final Fantasy XIV'' (2010) was released to less than stellar reception. The planned [=PS3=] version was delayed indefinitely and the monthly fee was suspended up until the game was shut down in 2012 so Square Enix could completely revamp it. Only released on PC.
** ''Final Fantasy XIV: A Realm Reborn'' (2013) is the completely overhauled 2.0 version released to much more positive reception. Released on: PC, [=PS3=], [=PS4=], Platform/PlayStation5, Platform/XboxSeriesXAndS; services for the [=PS3=] version were closed down in 2017; [=Xbox=] port set to launch in 2024.
* ''VideoGame/FinalFantasyXV'' (2016): WarriorPrince Noctis Lucis Caelum goes on a {{road trip|Plot}} with his friends to marry his fiancée and retrieve his kingdom's stolen PowerCrystal from invaders to prevent the world from entering [[TheNightThatNeverEnds a night of eternal darkness]]. The game is notable for completely abandoning turn-based combat for action RPG gameplay, along with a WesternRPG-style WideOpenSandbox. The setting itself, Eos, is also significantly different from predecessors: branding itself as a "fantasy based on reality", ''XV'' has the most "realistic" setting of the main series, resembling a mid/late-20th century earth with PhysicalGods, limited {{Magitek}}, and [[ProductPlacement real-world consumer brands]].
** [[/index]]Released on: [=PS4=], [=XBO=], PC[[index]]
* ''VideoGame/FinalFantasyXVI'' (2023): Set in Valisthea, a once-prosperous continent now engulfed in a bloody war, Clive Rosfield, the firstborn son of the Archduke of Rosaria and the [[RedBaron First Shield of Rosaria]], sets out on a dark and dangerous journey towards revenge against those responsible for the tragic death of his brother, which soon escalates into a crusade to destroy the Mothercrystals that led to Valisthea’s rise, and are now seemingly contributing to its downfall. Notably DarkerAndEdgier, BloodierAndGorier, and HotterAndSexier than the previous main games, the gameplay further deviates from the series norm by mixing the action RPG elements with HackAndSlash combat in the vein of ''VideoGame/DevilMayCry''.
** [[/index]]Released on: [=PS5=], PC[[note]]release date TBD[[/note]][[index]]
[[/folder]]

Added: 13115

Changed: 5118

Removed: 3741

Is there an issue? Send a MessageReason:
Whoops I should have put the Updated Rerelease thing under the actual sub-list for it. Meh, this doesn't exist so it doesn't matter at all.


* Fallacy: "The Lunar Illusionist "

to:

* Fallacy: "The Lunar Illusionist rests in the endless salty stretch..."



* True Slime Monarchs (True King Slime and True Queen Slime): ""

to:

* True Slime Monarchs (True King Slime and True Queen Slime): """The strongest Slimes "



* Apocalypse Vessels (Overgrowth, Solar Storm, World Flood, Planet Fissure, Viscera, Absolute Zero, Erasure, Cacophony, Blight, Hurricane, Gamma Burst, Devil, Reaper, Rapture, Singularity, Eternal Perfection): [[evil:[[pink:"GET OUT."]]]]

to:

* Apocalypse Vessels (Overgrowth, Solar Storm, World Flood, Planet Fissure, Viscera, Absolute Zero, Erasure, Cacophony, Blight, Hurricane, Gamma Burst, Devil, Reaper, Rapture, Singularity, Eternal Perfection): Perfection-Singularity): [[evil:[[pink:"GET OUT."]]]]



You know if ''Depict Quest'' is very unlikely to be a thing I may as well just move a ton of the concepts to ''Biome Artists''. I mean, I've already thought about the Lawsons existing in BA's main world,

* TheDreaded:
** [[VillainousPrincess Zelpea]] is seen as "Politician nobody likes" by the beginning of the story, but she moves in to this once she leaves the Blossom Kingdom with her army and starts launching Relic-powered raids at the Regions. Her expert with PeoplePuppet powers, habit of "possessing" innocent civilians
* JokeItem:
** The "Non-Fungus Totem"
** [[spoiler:"COCKA," which is dropped in a full stack of 9,999 from Home-J. The item is just a crude drawing of Homer Simpson's face re-creating the "COCKA" emote, ]]



* Stuff, dunno if this is CreatorsThumbprint (well actually, that might either be big RGB spectrum-themed stuff and/or bodies of water being involved) or AuthorAppeal or whatever:
** ''Everything'' being unisex and co-ed. Both ''Zenith Nymph's Adventures'' and ''Biome Artists'' have this as the default, nearly worldwide. In the former case, it's stated that Humanity ''used'' to sex-segregate ages ago, but the exceptionally bad conditions of their main city-continent forced everyone to cram together and soon made everyone adapt to losing senses of modesty as a result; conveniently, this translates well to the Nature Islands, where the Nymphs and other races [[ShamelessFanserviceGirl never really gave a shit about that to begin with.]]
** Color-themeing



Oh yeah, new idea for Home-J: "Add Butterfinger to Orlando."



** Webnovel and video game: Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a violent genocide and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])

to:

** Webnovel and video game: Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a violent genocide of most of the world and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])



* '''Yellow (S):'''

to:

* '''Yellow (S):''' Has always represented electricity.



* '''Blue (P):'''

to:

* '''Blue (P):''' Has always represented water.



!! Baths

[[folder:5 x 5]]

* UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld

!! Tropes Exclusive to the ''Soapy Collection'' Remake

to:

!! Baths

[[folder:5 x 5]]

* UpdatedRerelease:
[[folder:Alexia Knowlastname]]

[[caption-width-right:350:Sage of Plant]]

A Bright Green Regional from a particularly deep and Human-unfriendly sector who left it and decided to become a Forest Art mage. Despite being very skilled at the Biome Arts for years, she deliberately put off entering a Biome Arts profession as long as she possibly could while still having a stable income, preferring to be a big fish in a small pond to going out in the vast ocean that was Biome Artist work.
The ''Soapy Collection'' includes it among story begins with her being layed off from her seemingly secure job at a museum and reluctantly teaming up with Zoap to secure the Blossom Kingdom; after an incident leads to her and Zoap getting banished, they finally both decide to take the Biome Artist Entry Exam to become registered, and pass.

Alexia is a fan of using arts tied to "deep woods," so her go-to style involves using a lot of [[GreenThumb magically-enhanced wood]] often made in to sharp weapons. She is one of the only two future-Elements who knew Zoap prior to the beginning of the story,
the other earlier titles from Team Baths, being Arime, although unlike Arime this was largely limited to a few interactions back in college.

* AbusiveParents: If you're looking for the Element that has the worst parents, Alexia at the absolute ''least'' cracks the top ten. She was raised by incredibly racist Bright Green supremacists that hated Humans and the other 1,000 races. They ''at first'' appeared to love and cherish Alexia, until she showed an interest in befriending people of other races, which lead to cut meals, getting locked in a closet, and other various punishments short of physical abuse, until they finally kicked her out of their house at only fourteen for merely having a Human friend in secret. In the present, the Elements ''very'' reluctantly have to take a mission
* EstablishingCharacterMoment: She is first seen telling school students about the Core Empire, described as sounding calm, mature, and nurturing, and setting herself as a wise nature being all-around. Then the story cuts to a meeting where she reacts to being laid off by going on a massive, hammy, swear-filled rant where she blows the hell up on her (now ex-)boss. This gets across the idea that early Alexia acts like some sort of forest fairy watcher of sorts, but behind closed doors is short-tempered and kind of a {{jerkass}}. This also doubles as an EstablishingSeriesMoment -- warning the reader that while this is ''technically'' a HaremGenre story, the first member of it is ''not'' going to be a passive "moeblob" and [[GoodIsNotSoft not nice either,]] and the rest after her aren't going to be that much different.
* {{Expy}}: Of Arborea of ''Zenith Nymph's Adventures'', as the bright green "large forest"-themed character
with new additions such super wood-based weapons and not the greatest upbringing/parental figures. Who puts on a facade of a wise nature guardian, but is actually a foul-mouthed hammy jerk, before CharacterDevelopment settles in and she matures while never quite loosing the ham or the swearing.
* FireForgedFriends: Downplayed as the "fire" is a simple matter of passing a very safe (if difficult) test to see if they are elligible to be heroes, but the ''only'' reason why Alexia (and Zoap) assembled a team with Cassandra, Lana, and Bethany was to have a larger team for the Biome Artist Entry Exam, and thus have a higher rate of passing. While Zoap gets along with the trio (who themselves hastily assembled as roommates when moving to Bright Green), Alexia ''hates'' them at first and butts heads with all of them for their own reasons. The original plan was that once they got their licences, they (with the possible exceptions of Alexia and Zoap) would go off their own separate ways and never see each other again. It's not until after beating Test 8 ten days in advance and having those ten days to relax in Bright Blue that the four start interacting more personally, and find out that they actually like each other. A lot. Alexia and the other three test out becoming a polycule, and soon after ask if Zoap wants to join. One night of Zoap punching an invading [[DreamWalker Zelpea]] out of his mind, and he's on board, thus starting the BattleHarem that is the Elements.
* GreenThumb: While ''all'' Biome Artists do this as it is one of the core magic spells needed to work with magic to begin with, Bright Green (and the Green Hue
as a whole DarkWorld

!! Tropes Exclusive
whole) is generally associated with "pure" plant powers,
* MsExposition: If anybody in the Elements is giving exposition, whether it's explaining a concept in a way told
to the ''Soapy Collection'' Remake
reader or a member telling somebody else information, it's usually her. The story opens up with her narrating a brief history of the Core Empire during an InMediasRes start where Zoap prepares to have his final battle with Arime; at the end of the "future sneak peek" scene, it cuts to the present, revealing that Alexia's lecture was really told to a class of students on a field trip to the museum she works at. [Oh shit I haven't actually given recaps much thought. I mean, if I won't have an "arc" system, I'm not sure where I'll put the recaps...:] She is also the one telling the recaps in-universe, made evident by any event relating to Alexia being told in the first person.
* TheNarrator: Specifically, she's the recap narrator. The ''overall'' narrator (that writes the tone of the prose and occasionally makes fourth wall-ish remarks) isn't actually a "character," or is supposed to be [=NeedsMoreDeepWater=] himself.
* SirSwearsALot: While all Elements have sworn at least once, she has one of the foulest mouths of them, being a good contender for a runner up to Maria herself. The very second scene with her in it is her going on a ClusterFBomb as her response to being laid off.
* SupportingLeader? While Zoap is the main character and Arime is the official {{deuteragonist}}, Alexia is eventually cemented as the overall "leader" of the Elements,



[[folder:Paradise? Eden?]]

* EarlyInstallmentWeirdness:

to:

[[folder:Paradise? Eden?]]

[[folder:The Binding of Isaac: Blue Edition]]

!! Characters

* EarlyInstallmentWeirdness:
'''Hank Hill:'''

!! Blue Penny

!! Blue Key

!! Blue Bomb

The sprite of this is based off of the achievement icon for unlocking the Blue Bomber challenge.

!! Blue Chest

!! Reworks

* Rebalanced the game to make Secret Room breaking harder, mostly out of spite.
** Death Certificate and R Key are both moved to the Ultra Secret Room pool and are exclusives to that item pool; both are resprited to fit the "red" theme. (DC is tinted red instead of its blue tint, while RK has a large bloodstain on it mostly ''just'' to excuse it being a "red item.")
**
** For a Secret Room ''buff'' (well IIRC it's also a Treasure Room item with a low weight), Glitched Crown's item cycling has been slowed down.

!! Bosses

Ideally each floor would get at least one boss, some with more effort than others. (If these descriptions sound weird: This is a ''VideoGame/TheBindingOfIsaac'' shitposty mod idea thing, it's par for the course for that game... mostly.)
* '''Catacombs -- Pottyman:''' What basically appears to be a large toilet made of stretched flesh.
* '''Necropolis -- The Throne:''' A posthumous Pottyman. The water/piss is replaced with blood,
* '''Scarred Womb -- Aorta:''' A girl with a giant gash in her body and, as the name suggests, a colossal artery that she basically strums like a guitar string, spreading blood shots. Kinda meant to be a parody of "CuteMonsterGirl" fanbosses by actually looking very grotesque.

* '''Corpse -- :''' A posthumous Aorta.

"Secret Bosses:"
* '''M.F. Thatherton:'''
* '''Fanart Eve (HD):''' The big secret boss accessed by completing multiple different difficult "quests" in the same run. After beating Boss Rush and Hush, upon defeating Mega Satan with Perfection in-hand, the Void will have a 100% chance to open after Mega instead of the usual 50% chance. After beating ''Delirium'' with Perfection in-hand, a new item will spawn below the endchest:



!! Steamed Hams

[[folder:WFD]]

to:

!! Steamed Hams

[[folder:WFD]]
[[folder:Blue Edition Tropes]]



----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit

to:

----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit
!! Baths

[[folder:5 x 5]]

!! Tropes Exclusive to the ''Soapy Collection'' Remake

* UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld



->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]

to:

->''"I'm homicidal,
[[folder:Paradise? Eden?]]

* {{Bowdlerise}}:
** The early prototypes were more direct in their religious inspiration rather than simply being ''heavily'' inspired, outright calling the island "Eden," the protagonist
and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games
{{Developers Desired Date}}s being named Adam, Eve, and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation
Lilith, and overly Auto-Tuned voices, the videos have there being one definite Capital-G {{God}} as opposed to a bit network of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
Creators.
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]
EarlyInstallmentWeirdness:



[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)

to:

[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)

!! Steamed Hams

[[folder:WFD]]

[I looked up "WFD" a bit later and found that there's a "World Federation for the Deaf." At least that's the thing Wikipedia redirected me to immediately.

Anyway this is the aformentioned dream ''Hit & Run'' successor currently mentioned at the top of the Sandbox, or at least one possible way a successor would work.]

''Wheeler Family Drive'' is a



[[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

to:

[[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad



[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don’t really come outside, wear black cloth to camouflage through the dark, and don’t make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren’t always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.

to:

[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don’t really come outside, wear black cloth to camouflage through the dark, and don’t make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren’t always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:

[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.
Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit



[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.

to:

[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes
->''"I'm homicidal, and I've got a taste.\\
I want
to a hotel room where he thinks wipe out the Pink Panther diamond Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals),
is hiding, but he accidentally causes a big mess.[[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]



[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called “On Tiptoes” that you can earn if you don’t alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called “Stealth” that allows the player to tip toe and reduce the noise they make.

to:

[[folder: Video Games]]
[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called “On Tiptoes” that you can earn if you don’t alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called “Stealth” that allows the player to tip toe and reduce the noise they make.
Parody: {{Film/Titanic|1997}} (1997)



[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

to:

[[folder: Western Animation]]
[[AC:Other videos]]

* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used
EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like
''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first fashion designer, [[spoiler: [[{{Foreshadowing}} but it's is absolutely perfect for a former member of the other way around.Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad



[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don’t really come outside, wear black cloth to camouflage through the dark, and don’t make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren’t always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.
[[/folder]]
[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.
[[/folder]]
[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called “On Tiptoes” that you can earn if you don’t alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called “Stealth” that allows the player to tip toe and reduce the noise they make.
[[/folder]]
[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.
----



[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]

The thing about Neon though is that as far as I understand he's less "Minoru Mineta" and more "Dennis Reynolds." In execution/presentation by the story. Except actually, Neon's a fucking idiot so Eansy would be the one who "comes up with schemes."
-->'''Eansy:''' [[Series/ItsAlwaysSunnyInPhiladelphia The whole purpose of buying a boat in the first place is to get some]] ''lovers'' nice and tipsy topside so we can take them to a nice comfortable place below deck and... ''(Neon hums in agreement)'' you know, they can't refuse. Because of the implication.\\
'''Neon:''' Oh. Uhhhh, okay. You had me going there for the first part, but the second half kinda threw me.\\
'''Eansy:''' Well dude, dude, think about it. They're out in the middle of nowhere with some Biome Artist chick they barely know, you know they look around and what do they see? Nothin' but open ocean. "''Ahhh, there's nowhere for me to run. What am I gonna do, say no?''"\\
'''Neon:''' Okay...\\
...\\
'''Neon:''' That is '''BRILLIANT!'''\\
'''Eansy:''' I know, right?\\
'''Neon:''' Why didn't I think of that earlier with Alexia?\\
'''Eansy:''' I think my biggest mistake with Frida was letting those prudish fucks team up with us. If they weren't around to see me grab her, we'd have still been a thing.\\
'''Neon:''' But then you wouldn't be working with the Kingdom.\\
'''Eansy:''' You say that like that's a downside, I hate the Blossom Kingdom some times.

Just learned about VideoGame/VoicesOfTheVoid through a VideoGame/TerrariaCalamity meme of all things. TIL "Wrath of the Gods" isn't the only thing that has "incomprehensible light thing represented by a black CensorBox."

to:

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]

The thing about Neon though is that as far as I understand he's less "Minoru Mineta" and more "Dennis Reynolds." In execution/presentation by the story. Except actually, Neon's a fucking idiot so Eansy would be the one who "comes up with schemes."
-->'''Eansy:''' [[Series/ItsAlwaysSunnyInPhiladelphia The whole purpose of buying a boat in the first place is to get some]] ''lovers'' nice and tipsy topside so we can take them to a nice comfortable place below deck and... ''(Neon hums in agreement)'' you know, they can't refuse. Because of the implication.\\
'''Neon:''' Oh. Uhhhh, okay. You had me going there for the first part, but the second half kinda threw me.\\
'''Eansy:''' Well dude, dude, think about it. They're out in the middle of nowhere with some Biome Artist chick they barely know, you know they look around and what do they see? Nothin' but open ocean. "''Ahhh, there's nowhere for me to run. What am I gonna do, say no?''"\\
'''Neon:''' Okay...\\
...\\
'''Neon:''' That is '''BRILLIANT!'''\\
'''Eansy:''' I know, right?\\
'''Neon:''' Why didn't I think of that earlier with Alexia?\\
'''Eansy:''' I think my biggest mistake with Frida was letting those prudish fucks team up with us. If they weren't around to see me grab her, we'd have still been a thing.\\
'''Neon:''' But then you wouldn't be working with the Kingdom.\\
'''Eansy:''' You say that like that's a downside, I hate the Blossom Kingdom some times.

Just learned about VideoGame/VoicesOfTheVoid through a VideoGame/TerrariaCalamity meme of all things. TIL "Wrath of the Gods" isn't the only thing that has "incomprehensible light thing represented by a black CensorBox."
jpg]]

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Moved BA to the Characters/ Sandbox to give this Sandbox some more breathing room.



to:

* SceneryPorn: One of the main purposes behind writing this was to just make a "test story" about an adventure that goes through all sorts of locations, and describes those locations. Right at the beginning, there is the Eds lookingover the canyon



* UnknownCharacter: (I actually can't think of any I've had yet.)

to:

* UnknownCharacter: (I actually can't think UnknownCharacter:
** Unsure if "IG" or whatever would still do this, but this was the plan in the old version: It's a RunningGag that Tanker's predecessor as the "chartreuse" commanding officer
of any I've had yet.)
[[QuirkyMinibossSquad BLOODSHOT]] falls under this. He was liked and well-respected, with Tanker being widely seen as a hated successor to him that only the Blood King himself liked. In flashbacks set when he was around, he would be mentioned offhandedly, but usually the only BLOODSHOT officers to appear would be Darkhorse and/or Darkerhorse.



[[folder:Very Unlikely ''Biome Artists'' Dream Game Again (Thinking of Changing how the World is "Mapped," and Losing the West Continent and East Continents "Distinction")]]

[A lot of the story tropes also apply to the webnovel that also doesn't exist, but it ''is'' something I'm working on. It's just that the drafts of the big five-chapter premiere are a mess right now.]

[New thing I recently thought of: The Big Four have their own Main Quests that could be tackled in any order similar to the Divine Beasts/Regional Phenomina, but you need to do them to progress the "overarching" Main Quest with the Blossom Kingdom, like a certain mission in the BK questline will not be available until at least one of the Big Four is taken care of, then there's one not available until two are taken care of, etc.]

[[VideoGame/TheCrew2014 "You can drive all]] [[WebVideo/RosssGameDungeon across the United States."]]

An open world action video game based on some Fictionpress (and technically Archive of Our Own) webnovel.

In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying magic could master the global abilities to connect with plants of the "superbiomes" and work with them to produce power: the Biome Arts.

* EleventhHourSuperpower:
** [[spoiler:No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events in the final mission, and will be the ones that drive in to pick up the gang after they reach the Sanctuary. Because of that last part, they ''won't'' be around to fight Zelpea's "normal" form, [...] After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.]]
** [[spoiler:Right at the battle with Pure Zelpea, Zoap and Arime learn the Dualite Parry, a ''significantly'' stronger form of their usual Parry move that counterattacks with a giant burst of blue and yellow plasma. The catch is that the timing window is tighter than the standard Parry. The plus side is that this carries on to the postgame.]]
** [[spoiler:The Element Mech, a combined creation from the 1,002-fold party all using biome Arts at once to cocoon themselves inside a humanoid mass of their various plant types, ]]
* AdaptationDeviation: The opening missions of the game adapt the webnovel pretty closely (except for skipping a lot of the beginning), but once Zoap, Alexia, Cassandra, Lana, and Bethany become Biome Artists, the game opens up and also breaks from being a direct adaptation. Even then, no matter what the player does, it is impossible to make a perfect 1:1 re-creation of the webnovel's events, as ''some'' traits are changed regardless of the player's actions.
** The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional "towns with stretches of wilderness in-between" world setting where there are several stretches with barely a hint of civilization -- especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
** The storyline where Rot [[BullyingADragon "kidnaps"]] Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions. [[spoiler:This also means that Rot does not die no matter what the player does, when in the webnovel it was a major plot point that Zelpea ends up indirectly killing him by sending a Growth after him]].
* AdaptationExpansion:
** ''All'' regions are explorable and have at least one town to them with some sort of quest board, and some kind of gameplay benefit. While the webnovel covered over a hundred of the regions, many of the rest were relegated to AllThereInTheManual and only got passing mention as the home place of the Element from there. Said Element also tended to be the ''only'' representative from that region.
** The postgame elaborates more on
* AdaptationalBadass:
** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system,
* AdaptationalWimp:
** Downplayed, but Zoap cannot lift mountains like he could in the webnovel in-game. It's implied that this is GameplayAndStorySegregation (or Integration depending on how one factors Zoap's personality), that most mountains are considered part of their neighboring civilization or at least part of a national park, so chucking them around willy nilly would piss off officials (in the webnovel, the first and one of the few times Zoap lifts a mountain, it's only partially and it's just to ) [...] He still does in a ''cutscene'' that's an adaptation of one of the times he does
* AdaptationalGenderIdentity: The player can customize the genders of the Elements (and Zelpea), and even toggle their pronouns independantly, also making it easy for the characters to be placed under the trans umbrella. Conversely, Arime is no longer openly stated to be trans, keeping in line with all the Elements now having ambiguous identities. A major consequence to all of this is that Zelpea no longer mentions that she and Zoap are "compatible,"
* AdjustableCensorship: There is a censorship toggle that is disabled by default that gives all the characters BarbieDollAnatomy chests; this erases the nipples of both men and women. To keep with the game's spirit of having commonplace casual nudity, nothing else is changed and there is no way to add clothes to the Elements (there are "uniforms" and some of them have certain outfits, but every outfit almost all Element has is at least topless in some degree).
* AdvancingBossOfDoom:
** [[spoiler:Dragon's final phase has her turn in to a gargantuan centipede-like monster with Facial Horror that chases Zoap and Arime down a Blossom Kingdom road. They have to evade her on Arime's motorcycle until they reach the edge of the Kingdom, upon which Dragon's "shock collar" will activate when she hits the barrier and she'll be thrown back.]]
** The whole gimmick behind Ninthee's fight is that she pilots a robotic device she calls a "Fourth Wall," which chases after the party in a lengthy but finite stretch of land. The team has to defeat her before she crushes them on the other end. [[spoiler:The same thing applies to her [=3D=] form, except the wall is also in full [=3D=] and it has more devices as well, along with dealing ''truckloads'' more damage.]]
* AlienSky:
** Dualite as a whole has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit, but also making the toxic "dust" of this originally-one moon to coat the planet. Reflecting this, both moons look like they were "ripped" and have jagged sides that look like they could fit together. Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange. There are also five other terrestrial planets yet only two giant planets (one gas and one ice), and they appear as bright objects in the night sky similar to our real life Solar System neighbors. [[spoiler:You briefly end up going to all but the ice giant during the final battle.]]
** Several underground spots have "pseudo-skies," the two most common types being underground gasses that make "atmospheres" and bioluminescent flora (and fauna on occasion) that tend to make "stars." In locations like Dark Magenta, where gravity can pull anywhere towards the trees, there are both trees growing from ceilings (and walls and the floor) and "pools" of gasses, creating the image of trees growing "out of" a cloudy sky from one perspective, and "regular" forest floors with
** The Overgrowth is surrounded by a thick red miasma that, from outside, makes it look like it has a red "bubble" around it; from inside, this tints all surroundings red, including the sky. It also refracts the light of surroundings all over, making clouds and even the sun look distorted and surreal, adding to the alien atmosphere of the place.
* AllYourColorsCombined:
** In the lore, of the 1,002 Races, all except the two "Neutrals" (Humans and Saypants) are affiliated with one to two specific colors, with the Neutrals having soft ranges (warm and cool colors respectively). Extending from these motifs, rainbows/spectrums are seen as symbols of divinity, with most portrayals of gods (namely Krystal, the most worshipped deity in the setting as of the present) depicting them with lights that constantly go through the entire RGB spectrum. Older portrayals before the creation of these light devices or still paintings make the gods multi-colored in a more traditional rainbow-like fashion, but this is seen as a "it was the best way we could represent it" since color-changing lights/paints were not invented yet/the artist didn't have any; it's generally agreed that it was never meant to be an accurate portrayal, and the "every part of them shifts the colors of the spectrum" ''is.''
** [[spoiler:Zelpea mimics the color spectrum shifting effect once she obtains all the Relics and [...]. As this is considered a sign of godhood, Zelpea's really just being arrogant and considering herself a god by doing this. Alexia calls her out for this, saying that she's not a god with divine-given powers, but a brat that just lucked out with being born with power.]]
* AmazingTechnicolorBattlefield:
** [[spoiler:Both of Zelpea's phases. "Princess Zelpea" is set in the Sanctuary, an area that for some Hand Wave about containing energy, is in a dome with a night sky-like appearance that features slow swirling miasmas of all colors. The Elements arrive here ''first'' and remark how peaceful and calm it is, saying they wish Zelpea didn't make it so that they could just sit back and watch the colors until the Overgrowth Research Team arrives to pick them up. Of course, Zelpea shows up and fights them. When Zelpea becomes Pure Zelpea and fights in the (ruins of the) Bright Green Capital, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]
** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their pocket "dream worlds" made using (legal) derivatives of
* AmbiguouslyHuman: Zelpea is an enigma among the generally grounded and explained setting. On one hand, she is known to be birthed by two Human parents and carries their bloodline, evident by her ability to use Relics. Yet she has implied knowledge that ''nobody'' else in the entire planet has, has also implied that she may be the Devil (or at least she has a massive Devil complex), [...]. Things get more ambiguous by the end, [[spoiler:where she impales herself with the Sword of the Center to try to power herself up quickly, briefly ''dies,'' and then "comes back" as Pure Zelpea, who has a rotting appearance and greening skin. Resurrection magic is not a thing in this setting, and even "necromancy" is really just using telekinesis on dead cells; Zelpea's "revival" is the first ever time something like this has been known to happen in the world. She is legally classed as a zombie, and if spared after the final battle, ]]
* AnArmAndALeg:
** Zoap loses his right arm to Arime's plasma blade during the Blossom Kingdom invasion at the beginning of the game. Thanks to the advanced healing, this is not that big of a deal in the setting, and he gets a new one grown. However, it's not finished until after he passes the Biome Artist Entry Exam and he spends the whole Exam with a prosthetic made of wood and vines of his own Biome Arts. Gameplay-wise, he plays the same (the arm loss is carried out through cutscene after the near-forced loss to Arime, and by the time the player resumes control of Zoap, he has the artificial arm), but this factors in to the story in two ways. First, Atbash uses her Biome Arts on the plant arm to show to the Elements how {{Combat Pragmatist}}s may "fight dirty." Second, [[spoiler:Zelpea uses the arm as a "large" source of DNA from Zoap and gets genetic engineers in the Blossom Kingdom to mix it with her own DNA believing that it will make her a superweapon. This creates Dragon, who failed to have the Relic immunity Zelpea wanted, ]]
** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take it ]]
* AnimalMotifs: Usually with arthropods, and in vauge groups. Specific characters tend to be associated with "larger" animals.
** The Elements as a whole have a very loose ant motif. They have strength in numbers, but each of them individually has SuperStrength (since early on, even by Biome Artist standards, let alone compared to a civilian) and they tend to lift and carry a lot in their missions. Their home once the initial five became registered was set up by an ant colony, with Zoap using his Biome Arts to try to get them to move elsewhere and not risk infesting them. This deliberately ignores that ant colonies are actually single "families," instead the Elements are a melting pot of people from all around the world of the setting's different races, whereas real ants would tend to fight other species of them.
** Most of the villains are themed around predators in the arthropod world, especially the Big Four. Kat, despite what her name may imply,
** Zelpea has a very blatant spider motif. Specifically, she's based on ant-mimicking spiders.
* AntiFrustrationFeatures:
** The game will warn you in advance if Side Quests will be permanently lost, and noting what points they will be. Recruitment Quests are ''never'' missable (although there will be some stretches where they are all inaccessable, especially around the endgame), so no matter what [[spoiler:outside of the Love Potion Route]] it is possible to have every Element as a recruitable party member.
* AstralFinale: [[spoiler:While the majority of the final boss fight takes place on Dualite itself, one phase of it sees Zelpea teleporting herself and the Elements all over the star system. First across all five of the other terrestrial planets in the system, then around the gas giant, then next to the star, and finally by the moons -- where Zoap and Arime both draw raw energy from them directly (something nobody thought was a thing that could happen) and aide in blasting her, destroying the Sword of the Center]].
* AuthorPhobia: Water's usual fears, dark open water spaces and bug swarms, are both
** For deep waters, flying over the ocean is one of the more dangerous things you could do, as not only are there several pirates among all factions that ''love'' to attack with submerged vehicles, but there are also seamonsters that are significantly less friendly than the average land or freshwater wildlife. The Abyss especially has tons of the latter,
** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares,"]] in her attacks.
* ApocalypseNot: The backstory behind Dualite is that the planet was once hit with a massive meteor that covered most of the surface in toxic moon dust and forced most of the predecessor race in to hiding out in magic-charged flower bunkers. Looking at the game over a thousand years after the impact, you could not tell, as society has not only recovered from this, but ''surpassed'' the point in technology their shared ancestral race
* BadMoonRising:
** Kat is one of the few bosses that can only be fought at night, and she employs a visual effect that cloaks the sky red and teal, also making Dualite's Yellow Moon appear blood red. The Blue Moon appears [[AlienBlood Saypant-blood teal.]]
* BarbieDollAnatomy: Characters have pubic hair, but no genitals. This can be glimpsed in the home/inn cutscenes past the SceneryCensor and with certain outfits (most Elements go commando under the default Biome Artist Uniform, which is effectively a huge leaf skirt), but upon unlocking the semi-hidden option to remove all clothing, the game just upfront makes this apparent. [[AdjustableCensorship Nipples can also be toggled to be no-shows through an option,]] which effects both male-presenting and female-presenting nipples (both for Water's preference and because a handful of characters blur the line).
* BleakLevel: While most of the world is pretty easygoing or cheerful, no matter how literally dark or seemingly dry/barren the setting may appear to be, there are some exceptions:
**
** The Blossom Kingdom, as the home of the game's BigBad, is unsurprisingly an ominously-framed area for a place meant to evoke the image of a "cliche generic isekai kingdom." Surrounding it are the ruins of the Human portion of the Core Empire, which already paints a picture of an unhappy history,
** The Overgrowth can be explored to a degree in-game, and it's exactly as horrid as the webnovel paints it as. Uniquely, even getting ''near'' this place instantly cuts off the music (an honor not even reserved for the Abyss or the ''Blossom Kingdom'', which have a gradual fadeout a while in to them), and since it's a continent, you'll certainly be approaching it from somewhere over the ocean, already one of the more dangerous regions in the world. Even from the ''silhouette,'' the towering "tree" in the center, the red miasma, and the lack of music make it crystal clear that this is ''not'' a place you should wander in to aimlessly immediately after becoming Biome Artists, and this is heightened by the extremely powerful monsters that lurk in just the first Layer alone. Going in deeper makes the atmosphere darker,
* BorderPatrol:
**
**
**
** The Abyss alone is already teeming with powerful, giant seamonsters on the surface, but if you [[SchmuckBait try to dive down and figure out the mystery behind #2 of the Ten Wonders of Dualite on your own,]] you'll be instantly eaten in a cutscene by a titanic seamonster before exploring the base.
** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the endgame Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said endgame quest. In the postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters ]]
* BossSubtitles:
* {{Bowdlerize}}: While the game is overall more ''sexual'' than the parent webnovel, it tones down the ''violence'' compared to the prose story. This is largely thanks to the shift to a visual medium and the risk that graphic violence may alienate the game's target audiences. These are all still present in the in-game book containing the prose story:
**
** Eansy's fate is considerably less violent than what happens in the original webnovel. [[spoiler:Instead of half her body getting turned in to a crimson smear via a superpowered train and the other half being puppeted by Zelpea and forced to detonate a bomb inside of her, Eansy is "just" defeated and apprehended, and Zelpea detonates the bomb within her once they're both taken to the same correctional facility. This is downplayed if the player manages to get Frida alone against her by the end of the boss fight, where Frida will ''gladly'' still throw Eansy out and have the train grind her against the rails. The description is a bit less graphic, and Frida breaking Eansy's jaw is only implied by the loud crunch and Eansy's not talking any more rather than stated outright, but this still brings the violence levels back up to the original scene (which was already one of the closest moments the webnovel had to being outright gory, as to be expected given that it was inspired by Zorin Blitz's death in ''Hellsing'').]]
** [[spoiler:The Chartreuse Invasion is ''significantly'' less bloody than its webnovel counterpart. Zelpea's army was described as impaling people ]]
** [[spoiler:Zelpea impaling herself with the Sword of the Center to quickly power herself up was described as causing a spray of blood out of her back, with the blood forming her wings as Pure Zelpea. After impaling herself, she also goes limp for a period of time and technically ''dies'' before the Relic magic revives her, meaning that the story briefly described her bloody, impaled corpse. In the game, a much smaller amount of blood is seen directly at the point the sword impales her, the wings are made out of pure energy, and she transforms to Pure Zelpea almost instantly with no sequence of her falling over dead. She is still considered a legal zombie.]]
** For something relating to nudity, the webnovel would on occasion mention genitals and imply that they're "visible to the audience" in a sense. To avoid an [=Ao=] rating, the game itself has no visible genitals -- SceneryCensor and other methods are used when the characters are nude (which is often), and a secret "costume" flat-out reveals that BarbieDollAnatomy is in place anyway.
* ColorCodedCharacters: LOL the non-"Neutral" races are pretty much all associated with one, maybe two colors, so overall this may get confusing.
** Zoap: Primarily yellow, also associated with lime and orange.
** Arime: Primarily blue, also associated with violet and azure.
** Zelpea: Magenta and black.
** Alexia: Green.
** Cassandra: Blue.
** Lana: Red.
** Bethany: Yellow.
** Frida: Cyan.
** Lara: Magenta.
** There's a lot among the Elements.
** Kat: Dark red.
** Enery: Orange?
** Pearl: Aqua-green?
** Scraps: Light blue.
** Hedge: Red (by default) and green (powered up); he is one of the few Human characters not associated with multiple colors ''at once,'' but rather
* ContrivedCoincidence:
** The fact that every single Element is the same age, or close to being around the same age. They weren't a group of classmates in school (a ''very'' few number of them even shared any sort of school together, especially among the main leads; Zoap and Alexia were college study buddies but that's ''it''), [...]
* CreatorThumbprint: It follows after most games (and predecessor mods) by [=NeedsMoreDeepWater=] with several of his usual trends, especially ''Nymph Quest'':
** Starting off with a one-of-a-kind (or otherwise ''extremely'' rare) TooAwesomeToUse item that grants a full recovery: In this case, the Spectrum Buffet
** Opening area is a OneTimeDungeon: This is subverted. The tutorial takes place in the Blossom Kingdom, and the playable team is banished from re-entering it after the tutorial is finished. Despite the open world nature, the Blossom Kingdom is one of the very few locations (besides enemy hideouts and the like) that ''can't'' be freely entered, due to an aggressive BorderPatrol. The Blossom Kingdom becomes re-enterable by technicality later on,
** MirrorBoss fought multiple times: Arime is battled a total of four times in the Main Quest and her Recruitment Quest (counting her HopelessBossFight and not counting Dream Arena rematches), just like in the original webnovel. She uses many of the same moves
** Heavy amount of side content and {{superboss}}es both available during the main campaign and (in lesser quantities) locked until the postgame: ''Everything'' not considered a "Main Quest" is optional, and there are several side bosses ranging from "about a reasonable level, just not required to progress the game" to "brutal even by endgame standards." As for the postgame, [[spoiler:Iris, Hedge, and Royciel are "original" bosses locked behind the Playable Epilogue (not counting the former being the final boss of the Love Potion Route), while there's eight souped up versions of bosses found through the normal game (Perfect Zelpea at the end of the Dream Arena, and rematches with Kat, Scraps, Pearl, Enery, Dragon, Responder[??? I need to think of a name for Arime's "Auto-Reponder"], and Ninthee).]]
** Big color theme, often beyond the usual practicality behind ColourCodedForYourConvenience: The Regions are "color-coded," and while the ''main'' ones are spread far enough apart on the color wheel, all of them together are very close as it covers all the way up to ''quinaries'' in the RGB spectrum, plus multiple shades and tints of them,
** Plentiful {{Easter Eggs}}: See the meaty EasterEgg section.
* DarkIsNotEvil:
** While several ''organizations'' such as the Blossom Kingdom and Kat's gang play DarkIsEvil, ''regions'' associated with dark colors play this instead. Whatever shade of light or dark a given region's color scheme and its [not-nymph] population have has no indication of whether they are good or evil, although darker ones on average tend to be ''underground'' more.
** Saypants are basically color-inverted Humans, with skin in various shades of blue, [[AlienBlood teal blood]][[note]]Given that all [not-nymphs; the Nymphs in my ''Terraria'' stuff that these are directly based on ''do'' all have red blood, but that story doesn't really have any "Saypant" equivalent] have blood that matches their general color scheme, this isn't seen as that unusual. In fact, "blood red" is not a thing said outside of Human-heavy groups, since there is no one unified blood color among the world[[/note]], and most alarmingly [[BlackEyesOfCrazy black sclera.]] Out of context, they look like they would be some sort of dark counterpart to Humanity, and even their home area of the Saypant Metropolis contrasts with the closest thing the setting has to a "Human Nation," the typical fantasy kingdom-esque setting of the Blossom Kingdom (being a bustling futuristic city with very little visible nature built from a wasteland as opposed to a green, vibrant, natural area with fewer and more antique-looking villages), but they aren't inherantly any worse or better than Humans. The majority of Saypants in the world are just regular people, and while both of the Saypant leads ''are'' boss fights and one of them is TheHero's foil, they're both {{Anti Villain}}s with said hero's foil
* DeathByAdaptation: While certain sidequests can be completed to spare characters, ''neglecting'' others can cause death where there was none
* DemotedToExtra:
**
** Rot, as a consequence of Arime's recruitment being made optional, no longer "kidnaps" Zelpea and no longer has buildup as the "main villain" of the story. He's instead effectively a miniboss[???? Maybe as in "boss faced in the middle," but ideally this guy would kick ass] in Arime's recruitment quest,
* DevelopersDesiredDate:
** Played with in regards to Arime. She was the "most romantic" of Zoap's partners in the original webnovel and was ''the'' love interest of his, but the game heavily changes that by making her recruitment optional ([[spoiler:aside from being required to access certain sidequests and especially postgame content]]). Zoap can also become more ''romantic'' with any of the other Elements, whereas previously his relationships with them leaned a lot on being "friends with benefits" with the occasional closeness. [[spoiler:"Arime's pinups" unlocked from fully romancing her also include Zoap in them, and effectively double as pinups of him; no other character gets this distinction]]. Arime however ''does'' have the longest and most involved recruitment quest by far, and she effectively functions more as a "second player character" than the Elements, but her mission is also pretty difficult to complete and intended to be faced around the midgame, so simply starting her route is a challenge. And her RelationshipValues are much harder to raise than pretty much anyone else. In short, more ''effort'' was put in to Zoap's relationship with Arime than with the other Elements, but it is also ''easy,'' and to a degree encouraged for less experienced players, to ignore it and quickly build up a relationship with someone else.
** With the difficulty behind recruiting Arime, Alexia holds a fairly close second place trophy in this regard. Unlike Arime, Alexia is both one of only four mandatory recruits out of 1,001, ''and'' raising her relationship values is pretty fast and easy all things considered. As the only character (along with Arime, but that's complicated) who actually knew Zoap prior to the start of the game, she has an innate "bonus" given and already starts with one heart filled. While she's not the ''easiest'' to romance (that would be Iris, with [???, it's a list] all being very close behind), her relationship gauge fills pretty fast and drains pretty slow, to the point where the player would have to neglect her entirely or actively trying to piss her off to get zero hearts with her.
* DoNotDoThisCoolThing: In-universe examples:
** A Recruitment Quest sees
* EasterEgg:
**
**
** If you manage to get Frida as the ''only'' Element around when Eansy's health is low, rather than the standard version of her defeat the game has, Frida will instead do a more faithful adaptation of her RasputanianDeath where she throws her out the windshield and the supertrain runs her over.
* EldritchOceanAbyss: Virtually all of Dualite is claimed and part of a friendly race of partial-plant people, ranging from floating islands in the sky, to deep dark caves, to massive oceans of lava and volcanos, to towering glaciers. All welcoming and allied with most of the world, with DarkIsNotEvil in spades. One big exception to this? The deep ocean. ''That'' is the ''one'' general "biome" on the planet aside from the upper limits of the atmosphere (and even that stretches the definition of "on the planet") and the Overgrowth that has no race to it, considered hostile and truly uninhabitable. Even the seawater-aquatic races aren't terribly familiar with it and would rather stay in shallow or "less deep" parts of the ocean than try to muck around with that. Not helping matters is that the ocean in general is home to absolutely massive seamonsters that dwarf every animal on the planet that isn't a Growth and are tough enough to give even a lategame party a good fight. There is a near-perfectly circular ''colossal'' pit in the ocean referred to as "the Abyss" that goes exceptionally deep, ''almost'' looking man-made but there's no plausable theory
* FanDisservice: Among the game's plentiful fanservice, there's a few instances of this.
** You do see Zelpea naked, although this is ''long'' after she is established as far from the greatest person in the world, and [[spoiler:it is at first in the context of her rotting zombie One-Winged Angel form -- where she has a bloody hole in her chest where she sheathes a sword, her teeth are rotting, and her body is visibly decaying. And she had just either destroyed or attempted to destroy a city, depending on the player's actions and completion of a certain sidequest. She continues naked even to the Playable Epilogue if she is spared and visited in rehab, and while she's less zombie-like on account of medics recovering her, she's still deranged-looking and unnaturally thin as her obsessive fixation with trying to break out result in her not caring as much if she eats enough and skipping provided meals. Unless the player's in to malnourished genocidal dictators/rotting zombies, there's a ''very'' good chance they won't be in to Zelpea's lack of clothing by then]].
** Edvhard wears a skintight body suit for most of his screentime. He is also a not very flattering overweight man deliberately designed to look like [[Characters/TheSimpsonsHomerSimpson Homer Simpson,]]
* {{Fanservice}}: One of the main draws of the game is being able to assemble a BattleHarem, genders of your choosing, of proud nudists that spend almost all of the game topless, and there is a dating mechanic that leads to unlocking pinup images of them. The player can also pick what uniform the team wears, with the majority of the "outfits" being bare-minimum coverage. The above FanDisservice moments really are in the minority in this game,
* FinalBoss: [[spoiler:Zelpea (specifically a two-part fight where she's in her "regular" Princess form, then as "Pure Zelpea" when she absorbs the Relics in the Sword of the Center and impales herself with it) in the Normal Route, and Iris in the Love Potion Route. The postgame doesn't really ''have'' a "final" challenge, but Royciel is meant to be the "epilogue" to the whole story and conclusion of the Overgrowth plot, while the intended "last challenge" is either Ninthee as the culmination of the postgame's general content, or Iris for an all-around tough-as-nails fight not intended to be defeated by most players (as her mission just ends by fighting her, not actually beating her).]]
* FinalDeathMode: Simply called "Death Mode," it does ''not'' apply permadeath in the sense that downed party members stay down (they are "knocked out" rather than killed, and can be "revived" by items), but it will erase your save file on a GameOver.
* GameplayAndStoryIntegration:
** You almost never fight wild animals unlike most open world action adventure games like this, because Biome Artists are supposed to be
* GenderFlip?: In the webnovel, Zoap was male, and Zelpea and all the other Elements were female. In the game, it is possible to change the genders and pronouns of the Elements freely; [??? I mean ''maybe'' not but:] although Zelpea's will always be whatever the player sets Arime's as and other characters cannot be changed at all. This can be toggled at any point, and is selected from options at the start of the game.
* GottaCatchEmAll:
** Zoap's journal has a "Ten Wonders" section that he automatically marks off when reaching certain points (marked by glowing beams of light) in a respective one of the Wonders. For whatever reason, he ''only'' marks these off when in that specific spot, which means heading out to the ''center'' of the Abyss (at least on the surface)
* GravityScrew: Several areas muck around with the flow of gravity thanks to odd quirks in nature. The largest and most central is Naytileek's home of the Dark Magenta Region, or Inverted Forest, a mostly-underground[? Depends on if I'd want the "main Dark Regions" to be on the surface or not] space with color-inverted trees growing upside-down from ceilings
* HardWorkHardlyWorks: Deconstructed. The main characters are ''not'' subject to this -- it's spelled out very clearly that use of the Biome Arts takes years to master, with none of the heroes being exempt from this (even Iris, who was a prodigy, trained rigorously when she was a kid to become the youngest-ever person to pass the Entry Exam, and she just ''barely'' squeaked by a passing grade. Iris was actually a poor Biome Artist at first, and only became the elite she is now by continuing training for over a decade). While they ''do'' learn additional ElementalPowers fairly fast, it's stated that this is because they are derived from similar techniques (effectively, telekinesis on different forms of matter, or projectile spitting from relevant magic-charged plants) -- simply studying one Art is difficult, but after learning that, one can "branch out" and use similar skillsets. The character that ''does'' have an innate power is actually the BigBad, Zelpea, as it's said that Relic usage requires almost no training
* HomeNudist: All of the Elements are this; they hate their {{Stripperiffic}} Biome Artist uniform, because to them, even ''that'' covers too much and they'd rather just do everything naked. By default, they get nude when entering a home or an inn room that is booked by them, and the descriptions of the various costumes make it clear that they try to LoopholeAbuse to wear as little as possible. The game stresses that ''nobody'' on the team is a ReluctantFanserviceGirl(/Guy). [[spoiler:A hidden sidequest results in the Elements, essentially, accidentally persuading the world governments to band together and make public nudity legal (except for the Blossom Kingdom, but they're enemies by this point in the game regardless, and they de-facto cease to exist in the Playable Epilogue anyway), which unlocks the option to just go around naked at all times]].
* HopelessBossFight: Played around with to various extents.
** Arime at the very beginning. She has her own party -- of fifty [actually thinking of changing this, since I'm leaning on keeping the "initial group of 100, then after a major turning point there's 900 more" limited to the ''Zenith Nymph'' stuff, and Arime starting with a gang of fifty was based on that -- Zoap would get a gang of fifty, they'd clash, and then Arime's team would slowly join, making the "initial 100" together], compared to Zoap's mere one ally in Alexia. She has significantly more health than him and her attacks hit like a truck. It ''is'' possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a NewGamePlus), which nets a secret joke ending
** Atbash is another subversion. In the webnovel, she was effectively a WakeUpCallBoss, giving the Elements a real challenge, and they managed to eek by just barely on the skin of their teeth (missing the ''actual'' point of her SecretTestOfCharacter, getting recruitments). Since this would translate to inconvenient gameplay by placing a very difficult yet "barely beatable" challenge early on in the game, she's handled like this, being an intended loss of sorts to move the story forward. Beating her is still possible, which will play out similar to the webnovel, with the Elements managing to successfully take a coin from her. Unlike Arime at the beginning, beating her has the same net result as losing. Losing will simply have CutscenePowerToTheMax happen where the initial five Elements will pool together their plan from the webnovel and trick the coins out of her.
* HPToOne:
**
** The "Last Stand" buff lets the person with it survive a would-be fatal blow with one HP, so long as their health is more than half.
** [[spoiler:[=3D=] Ninthee's Deletion Wave will reduce anyone at full health to one hit point, and instakills anybody else.]]
* HufflepuffHouse: Unsusprising given that the premise involves there being one thousand and two races, each with their own "region" that functions as a pseudo-nation.
** The [not-Nymphs, I still haven't named them] each have their own color or two, sorted in terms of forty-eight hues, an additional "blue-yellow" and "red-green" dual-color "hue," each of which has sixteen shades and tints, and the remaining two hundred are other things like shades of gray or [?????]. Then, of course, there are the two "neutrals" without any strong ties to any superbiome, the Humans and the Saypants (who are basically humans with an inverted color scheme). Out of these, the Humans are [[MostWritersAreHuman unsurprisingly]] given plenty of focus, with the main lead and the BigBad being one. TheRival and her father figure are both Saypants, and the Saypants have the largest city in the world where much of the main story happens. Out of the [plantish-people], the "main" group are the "Bright" ones (full saturation and lightness) and "Dark" (full saturation, 50% lightness), with the former making up the "main" Elements and the latter making up the Elements initially in Arime's group. Even among them, the primary, secondary, and tertiary-colors get more focus than their quaternary and quinary counterparts: The world's superpowers are Bright Green (also the main location of the whole game and where the heroes live), Bright Blue, Bright Red, Bright Yellow, and the Metropolis, with Bright Cyan and Bright Magenta almost eeking by to be close. All tertiary-colored characters have long and involved Requirement Quests where their representative is the only one who joins the party. Blue-Yellow and Red-Green are important too [I'm torn between whether the "initial 100's" colors off the RGB spectrum should be the "duality hues" or black/white/gray/transparent. I've been thinking that ''Biome Artists'' will do it one way while ''Zenith Nymph'' will do it the other, but I haven't settled if I want that or which will be which]. The primary, secondary, and tertiary Dark characters also have fairly lengthy Quests. As for the "quats and quins," ''all'' hues of the other shades and tones, and the miscellaneous superbiomes, they have much smaller regions with only one-three small towns each, and the Recruitment Quests of their representative Elements tend to be done in groups with ''other'' regionals.
** The Blossom Kingdom has seven towns, each of a different ("normal") biome[[note]]forest, desert, lakeside, [[/note]], but only the Royal City is relevant to any significant degree.
* JokeCharacter: [[spoiler:[=NeedsMoreDeepWater's=] self-insert unlocked as one of the hidden eight non-romanceable party members, after beating [=3D=] Ninthee. He has absolutely abyssmal stats all around, deals very little damage, and when he's picked as the played character, any damage kills him (and somehow wipes out the whole party) in an instant. He's also a Moveset Clone of Cassandra... that ''only'' covers the Water Arts she pulls off at the very beginning, instead of being multi-elemental like literally every other character. Because this is ''not'' the sort of game where only specializing in one element is a good idea, he's pretty weak, and completely helpless against anything that resists Water Arts.]]
* {{Leitmotif}}:
**
**
** Zelpea has "Royalty Haunts," and her general [...] The Blossom Kingdom as a whole is affiliated with distorted "classy" pieces with reverse effects [I like thinking of "reverse vocals" like in ''Tears of the Kingdom''. Zelpea is basically "corrupted fairytale princess but an evil shit" so I think that just reversing fantasy/fairy tale-soundingish music would fit her. And maybe mixed in with something louder and more emotional, with the reverse fairy tale stuff representing her poor facade, and the other thing being what she's really like.]
* MultipleEndings: There are only two "main" endings; the standard one for beating the FinalBoss, and [[spoiler:the Love Potion Route's ending where the game is derailed right near the start and set on its own distinct and far more linear path]]. The main ending branches off in to several different endings with more minute changes depending on actions taken in the game. Of note, there is [[spoiler:whether the player spared or killed Zelpea in the end, ]]
* MundaneFantastic: Humans share a planet that has been hit with an apocalyptic ColonyDrop over a thousand years in the past with one thousand and one other humanoid races, exactly one looks like color-inverted humans while the rest are all mutations based on some fantastic biome. The thing is, because the world is so integrated and connected, nothing is seen as unusual about this. Floating islands in the sky with "cloud-plant people?" Dark chasms where gravity is manipulated and the local population are all purple? Massive seas of lava with trees bursting from them that look perpetually on fire? This is all considered a completely normal part of daily life. The regionals ''had'' been sticking to their own, well, regions through most of history, but this has laxed considerably in the present, with people travelling all around the world and intermixing constantly (in fact, the Elements are ''all'' migrants to the Bright Green Region except for Zoap and Alexia, who were the only ones born there), to the point where every single town's randomly generated [=NPCs=] could be of any region at various chances. Most of Humanity is perfectly content sharing a living area with bright green forest people and living in cloud-touching trees. The main things considered unusual are highly advanced technology (Bright Chartreuse tech mostly; also the Blossom Kingdom cyborgs), [[EldritchOceanAbyss the deep ocean,]] and the Overgrowth.
* MythologyGag?
** The ''Zenith Nymph'' series of ''VideoGame/{{Terraria}}'' fan works are the predecessor to ''Biome Artists''; the GameMod ''Nymph Quest'' in particular's ultimate final challenge is [[spoiler:a boss fight against an entity called Singularity. Singularity is a blatant reference to ''Run: [=.GIFocalypse=]'' (and confirmed to be [=.GIFfany=] from that fic series), which itself was a very loose "prototype" to the ''Zenith Nymph'' series]]. ''Biome Artists''[='=]s ultimate superboss, or at least one of them, is [[spoiler:a fight against "Ninthee," a reference to ''Emazh in'', a scrapped prototype to what would become ''Biome Artists'' and Olivia's original game/story plan as described above. Ninthee was also an expy of [=.GIFfany=] and is essentially an older idea for Zelpea and Edna. Ninthee herself, prior to this, has a battle in a digital form [...]. Even the requirements of fighting [=3D=] Ninthee are similar to fighting Singularity: A certain number of "other" superbosses need to be defeated, and harder difficulties/added challenges cut back on the number that need to be beaten by one each]].
** Most of the ''Nymph Quest'' superbosses have a "counterpart" in ''Biome Artists''. [[spoiler:Master's is Hedge, with both characters blatantly being based off of Hank Hill, ]]
* NonstandardCharacterDesign:
** Edvhard looks like a Creator/MattGroening-styled character, with large cartoony eyes that have black dots for pupils, a rounded nose, and even the usual overbite. Water has clarified that he does not look "unusual" in-universe,
** [[spoiler:Ninthee, as a sapient video game program, appears as pixellated two-dimensional sprites, though she still has the same overall "style" as the standard Dualite characters. In the postgame, she drops this, gaining a three-dimensional form.]]
* NoticeThis:
** Major cities can be seen for literal miles when remotely near them in the region, and there are several roads that feed in to them. The Saypant Metropolis ''especially'' is visible
* AndNowForSomeoneCompletelyDifferent:
** Partway through Arime's Recruitment Quest, the player assumes control of Arime herself briefly and takes on two [...] Completing the quest lets the player have Arime as a permanent second playable character, and can freely switch control between her and Zoap
** If Arime has ''not'' been recruited by the mission "," [[spoiler:the player will play as her solo as she infiltrates the Blossom Castle... only to realize that the "Zelpea" there is actually Dragon shapeshifting in to her, and ]]
* OneWingedAngel: [[spoiler:Zelpea is fought in the Sanctuary where the Sword of the Center is being held. After she is defeated there, she absorbs the Relics with the Sword and impales herself with it to get its energy through her, transforming her in to the flashing zombie-like ''Pure'' Zelpea, the actual final boss of the game. Noteably, unlike most bosses with multiple phases, Princess Zelpea and Pure Zelpea are treated as two different enemies, having separate bestiary entries, ]]
* OpeningTheSandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Entry Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore ''anywhere.'' The game even encourages this by having the easiest missions set a good distance away, opening up the Fast Flight mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to emphasize the freedom getting a Biome Artist license gives the characters.
* OurNudityIsDifferent: No place in Dualite cares about bare chests, for men or women. Rear ends on the other hand are usually
* OverlyLongGag:
** Fail to get the [...?] in the Side Quest "Showtime," and the player is treated to a CutawayGag of the setting's equivalent to ''WesternAnimation/FamilyGuy'', consisting of a Saypant Peter Griffin-like trying to pull open a door for a minute before realizing it's a push door. This is the only cutscene aside from the credits that cannot be skipped.
* PapaWolf:
** "Rot" is something of a father figure to Arime, even if the latter has trouble admitting this [[CharacterDevelopment at first,]] when he took her in after she attempted to steal from his house when she was a young homeless orphan. He was never ''completely'' on board with her being a vigilante (despite inspiring the idea in her head in the first place; in-universe DoNotDoThisCoolThing) but okay'd it given that she had a good track record as Head Janitor. However, Zoap delivering Arime's first unambiguous loss as Head Janitor pisses Rot off, and he ''really'' guns after him and the Elements as a
* PermanentlyMissableContent: The game tries to be lenient with this while still following the general story beats of the webnovel. Several ''Side'' Quests can be permanently missed if they are not taken before certain points in the Main Quest, although the game will warn you of this before reaching those "certain points." Recruitment Quests, which are essentially Side Quests that end with getting an additional party member, are ''never'' lost, although they may change in nature depending on how the player has progressed through the Main Quests (Arime's being the most drastic).
* PlayableEpilogue: The game continues after the final Main Quest mission and opens up some epilogue content. It starts with the Elements in bed in the morning, with Alexia coming in to their "for sleeping" bedroom with a note saying that [[spoiler:the Overgrowth Research Team has requested that they go on missions to enter the Overgrowth directly to help further their research, setting up the ''true'' final "Main" Questline detailing with Royciel]]. Lana and Cassandra also mention that [[spoiler:the Big Four, Dragon, and Responder have all been talking about souped up refights]], gently nudging the player to do the boss rematches.
* ...PointsOfLightSetting? I don't really think this setting would count as that. I mean, there's towns and stuff,
* PurelyAestheticGender: It is a major intent with the game that changing the genders/body types of the Elements will change as little as possible. They have the same stats, dialogue, and access to all the same gear. The game takes it a step further by even having their pinup images posed the same way, AdjustableCensorship also erasing male-presenting nipples as well[[note]]although this is because Water is a believer in topfreedom. There are also a few edge cases where the issue would be gray -- a couple male characters with breasts, a couple female characters with "masculine chests," nonbinary and androgynous characters, etc. Erasing all nipples entirely is the "safest" course of action regardless[[/note]], [...] One story-related result is that Zelpea's "motivations" for obsessing over Zoap and one of the ways she trash-talks the Elements are tweaked slightly, as "They can't even have children" wouldn't make any sense if Zelpea and Zoap themselves
* RunningGag:
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** In the Wardrobe menu, the postgame "censorship outfits" all have confused descriptions where the unknown writer has no idea how they actually work, beyond "nanomachines... maybe."
* SceneryCensor:
** The Elements strip down inside their home or when in an inn, but these segments are framed to hide frontal nudity. Cutscenes where they walk around and talk make a RunningGag out of it, with later mission cutscenes getting increasingly outlandish (the early ones just have the initial Entry Exam quintet behind a table for most of it). When the player gets the option to freely walk around and chat with the Elements, and thus rotate the camera, they're ''all'' placed in ways such that their legs or arms would block a view, or they happen to have an object like a pillow held on their laps and over the offending area. Showering Elements have conspicuous CensorSteam or CensorSuds, both of which can be unlocked as their own "outfits" later.
* SceneryPorn: One thousand "countries," each with at least one distinctive "biome" that all adds up to plenty of opportunities for great landscape views.
* SecretCharacter: In addition to the upfront party members, there are eight additional characters that are not romanceable and not "official" Elements. By technicality, they bring up the total party count to [[ArcNumber 1,010.]]
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** [[spoiler:[=NeedsMoreDeepWater=]'s self-insert, "Water Man," is the hardest to get and by far the least worth it. He's the joke character, having a shittier version of Cassandra's default (water-only; Cassandra uses fire and electric attacks very early on, and branches out from that soon after) moveset, the slowest running speed out of anyone, and dying in one hit from everything when selected as the team leader.]]
* ShoutOut:
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** The most ''direct'' path from Bright Green to Dark Magenta plays out exactly like diving in to a chasm to the Depths in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', in the form of jumping in to a huge hole in the ground and falling down a vertical tunnel[[note]]People can also ''drive'' down the tunnel thanks to it being given its own gravitational pull thanks to Inverted Arts, which is the "mundane" way, but Biome Artists tend to just fall through since they're certified skilled enough to know how it works and so that they can travel faster[[/note]]. Instead of gloom lining the pit and walls, there is just rock [[MundaneFantastic and a convenience store]] exactly halfway down. This is also likely to be the player's introduction to the Underground layer as a whole, not counting caves that the game technically counts as the "surface" (both "surface caves" and a "massive underground layer" are also mechanics shared with ''Tears'').
** To ''WesternAnimation/TheSimpsons'':
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*** The start of the PlayableEpilogue changes depending on which of the Bright Secondary and Tertiary-colored Regional recruits were added prior to the FinalBoss, and/or if Arime was added. If ''none'' of them were recruited[[note]]except Bethany by technicality (yellow being a secondary color), as she's mandatory[[/note]], the cutscene is Bethany re-creating Homer's "toasty cinnamon roll" scene, except instead of needing to take a wiz, she's interrupted by Alexia entering with news [[spoiler:about the offer to explore the Overgrowth]].
* ShowerScene:
** When at home or an inn, there's a chance that some of the Elements would be showering at the moment. Regardless, Zoap and/or Arime can take a shower themselves, and chat with anyone within if they are there.
** A whole Side Quest relies on going to a massive sports team shower area in the Dark Cyan Region, [...] Completing this quest unlocks the CensorSuds seen in this as an in-game "outfit," although the CensorSteam is one of the seven "Obfuscator Labs" costumes locked behind the postgame.
* SillinessSwitch: Among the outfits you can dress the Elements up as, the postgame unlocks censorship forms that appear on their model as a potential "costumes," ''VideoGame/SaintsRow2022''-style. These are hidden behind the postgame specifically so that they wouldn't risk ruining the serious cutscenes dealing with the Blossom Kingdom, although in a NewGamePlus this is possible. A semi-hidden outfit includes a shirt that has Zoap's in-universe famous phrase "Go fuck yourself, Princess" written on it, which ''can'' be worn even in a non-Newgame+ and ''can'' take out a bit of the punch in otherwise serious cutscenes.
* SparedByTheAdaptation: It is possible to avert the deaths of certain side characters by completing some Side Quests. The [...] [[spoiler:Even ''Zelpea'' could be spared, but unlike other characters, this is entirely down to a simple menu choice of whether or not to kill her, and this is the only kill where the player ''directly'' tells an Element (Zoap) whether or not to go through with the act or not.]]
* StarScraper: As with the webnovel, the Saypant Metropolis has massive skyscrapers, ''especially'' in the dead center city of it. The game takes advantage of the visual media format to have the Central Tower visible from miles away in neighboring regions, [it probably will but let's just pretend it doesn't so that the game idea can "stand out more"] something that the original webnovel doesn't even mention.
* {{Superboss}}: As a [=DeepWater=] Production, it is to be expected that the game has ''multiple'' bosses far more powerful than the proper FinalBoss. In this game, several are rematches with earlier bosses locked behind the postgame, though most of what are categorized as "superbosses" can be fought long beforehand:
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** [[spoiler:The intended "easiest" postgame boss, Royciel, still qualifies as a superboss (if not the True Final Boss) as ]]
** In the postgame, Iris (if befriended) and Hedge (regardless of quest status) can be sparred with, with the former intending to be significantly harder than the latter. Neither of them are in the Dream Arena.
** The Big Four are mandatory boss fights leading up to the FinalBoss of the main campaign. In the postgame, they can all be rematched in "Nightmare" versions, who are ''significantly'' more powerful and have several new gimmicks up their sleeves. [[spoiler:Dragon and Responder can also be rematched, meaning that every mandatory boss who is not part of the Blossom Kingdom (Dragon was, by force, and defected; the Blossom Kingdomers on the other hand all die). The one optional boss fight with a "stronger rematch" is Ninthee, the game's "ultimate chllange" (along with Iris or Perfect Zelpea) and the superboss even compared to the superbosses.]]
** [[spoiler:The final challenge of the Dream Arena is Perfect Zelpea, an even harder version of Pure Zelpea ]]
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* TakeThat is apparently just to specific works. That... narrows down actual examples a bit:
** BigBad and resident top HateSink of the game Zelpea Blossom states in a cutscene that on her spare time, she loves "spicy revenges" like "[[Anime/RedoOfHealer Do-over of the Medic]]"
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** Screw up a particular Side Quest, and you'll be treated to Lana saying "This is worse than a CutawayGag in [[WesternAnimation/FamilyGuy that shitty show with the ball-chinned dad!]]" The game does an ''actual'' cutaway gag showing someone who resembles a Saypant version of Peter Griffin trying to open a door for a solid minute, before realizing it needs to be pushed rather than pulled. This is a dig at the show's reliance on {{Overly Long Gag}}s, and to hammer this in, this is the only cutscene in the entire game besides the end credits that cannot be skipped (unless, mercifully, the player fails the mission again).
** The game is heavily inspired by open world ''Zelda'', particularly ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', yet it at times makes fun of them rather than embracing them. One of the most blatant is when [[MetaGuy Lana]] watches as Bethany plays an in-universe open world game, hears of the lore, and remarks "What kind of a game puts all the story in its flashback?" A common criticism of ''Breath'' and ''Tears'' is that most of the story there happens through "memories;" [...] ''Biome Artists'' itself has a more linear Main Quest, but in turn is also means that the story progresses beyond the main dungeon events [...] It is also confirmed that the trailers of the game deliberately showed off features that are not possible in said games [yeah I mean depending on what title is next, the devs sorta implied that they're keeping with the open world formula to at least some degree, this may age badly], like free underwater exploration,
** Despite the game's general pro-nudity themes, Water hates ''Anime/KillLaKill'' and wanted to spell it out to try to avoid anybody comparing the two. Several jabs are thrown at it:
*** One of Jasmine's initial friends, Malkoh, is very obviously based on Mako. She's TheFriendNobodyLikes among the Jasmine Gang. After plenty of buildup during Jasmine's Recruitment Quest where she appears to taunt the Elements behind Jasmine's back and gives very long-winded speeches similar to Mako's own speeches from the series, she ''finally'' takes the gang on in a battle. Where she turns out to be, by far, the weakest "boss" in the entire game, where you will very likely oneshot her unless you are severely underlevelled,
* TheUnreveal:
** In the webnovel, Zelpea's occasional "SeeYouInHell" line was a mystery -- none of Dualite's religions have a "hell," and characters say "the void" or "void" in its place, so Zelpea's use of that stands out. [[spoiler:The webnovel had her die with those being her last words. In the ''game,'' the Elements still hear her say this and she can be spared. You have the option to directly ask her in the Playable Epilogue when visiting her in rehab. Zelpea's response? To give a Slasher Smile, openly say she'll refuse to elaborate (and the officials can't and won't exactly force the information out of her for a number of reasons), and that by the time the Elements "know," it will be "too late." She appears to mutter something under her breath, but it's just a trick to get Zoap closer to her cell, where she'd try to strangle him from behind the bars.]]
* VideoGameCaringPotential: There is virtually no downside to doing optional quests and helping characters out aside from the time taken to do the quests themselves.
* WarpWhistle? Fast Flight allows for fast travel to any given unlocked travel point, but it can only be done from another fast travel point or through "towns" [I don't want it to be like ''Breath of the Wild'' or ''Tears of the Kingdom'' where you can warp from virtually anywhere at virtually any time; yeah I know "just don't warp anywhere" but from what I've seen some players really don't like the idea of having options that make the game easy and won't just not use those options. Plus I like suspense in games anyway and like, "the wilderness" not letting you warp away makes it more dangerous and uh... kinda "immersive?"]
* WorldHalfFull: There's overall both good and bad in the world. The bad, there's a cannibalistic black market that also has a few of the region leaders (and the Blossom Kingdom and Saypant Metropolis) involved, a fairly bloody history,
* WorldsBestWarrior: "Old Man" Hedge is this. A RetiredBadass who originally held the #1 spot in the Top Ten before his retirement, and him temporarily un-retiring is seen as something of a GodzillaThreshold.
* WorldsStrongestMan: There are several contenders for this, as most of the "powerful" characters have some kind of unique ability to theirs or non-standard origin story.
** Most people descended from the Human or Saypant Royal Families of the Core Empire have their ability to touch the Relics without dying, and draw energy directly from them without the use of an intermediate machine. Relic energy is ''extremely'' powerful and lethal to all forms of life (except those with the aformentioned RoyalBlood), meaning that just grabbing one Relic makes its user get a massive boost in strength and ability. With all one hundred Relics, the person gets all-but godly power. Only two people in history have ever weilded all 100 at once: [I think I came up with a name for her but forgot it, probably a sorta corruption of "Korra" since I'm picturing the character to be loosely based on her], who used them to help bring an end to the Core Empire's tyranny and decided to hide the Relics after deciding that NoManShouldHaveThisPower; [[spoiler:and her eventual biological descendant Zelpea, who had got them out of hiding. Zelpea, being further down the family line and having her lineage "dilluted," can't use the Relics indefinitely like [her ancestor] could, but she gets around this with the Sword of the Center, a crafted tool that can "stabalize" Relic power (which was created to ''counter'' the effects of Relic magic). By the story's present, Zelpea becomes the strongest character, also aided by her studying the People Arts, although she needs a hundred powered gemstone objects and a specific sword to pull this off.]]
** In terms of skill alone and no outside aide like the Relics, Iris is a damn good contender. She once trained under Hedge, but surpassed him, and her postgame sparring match also has her as a ''significantly'' harder challenge than him. [...] Iris is ''technically'' a GlassCannon in that she has very low health, but her defense is ''so'' high that the most powerful moves in the game barely scratch her, and needing to constantly "scratch" her like this is the key to beating her sparring match.
** Hedge himself is this in terms of raw stats, out of the "naturally" strong characters
** Dragon and Responder have Hedge beat in the strength department, although both of them aren't Humans/Saypants in the traditional sense; Dragon is an ArtificialHuman made by an experiment that involved mixing Zelpea's DNA with the severed arm of Zoap's from the beginning, while Responder is Arime's sapient AI messanger eventually given a robotic body that learned how to develop and improve it.
* YouShouldntKnowThisAlready:
** Some of the very few places you can't access after becoming Biome Artists are secret bases, which are found only through respective missions. Trying to interact with the fake tree, fake wall, etc that would lead to them will just have the item be completely uninteractable, as Zoap and company logically do not know of the secret codes or switches to enter and have zero reason to suspect that there's anything of note there[[note]]And no, "sensing" Biome Arts won't work. The Big Four especially have basically proofed their secret entrances so that even the most elite Biome Artists can't just use their abilities to sense out the hidden metal/etc, with a sort of counteracting spell/potion[[/note]].
** [[spoiler:In the final chain of main story quests, the Elements have to navigate through the Overgrowth by following a subtle trail left by Zelpea, eventually passing her when in a linear cave. If the player attempts to go down this path and even follows the exact same spots Zelpea navigated prior to this mission, an Approacher will kill them like it does if the player goes off the path. This one is justified in that it is implied that Zelpea's Relic blasts "thinned out" the Overgrowth in those spots and made it relatively safer to go through, and Zelpea is obviously not there prior to the final few missions, so the path she makes is just not present. It is also impossible to reach the Sanctuary or Royciel's Prison; ]]

* AdaptationDisplacement: It is highly likely that more people know about even the ''VideoGame/{{Terraria}}'' ''Nymph Quest'' mod that serves as a "template" to this game[[note]]''Nymph Quest'' itself is also a victim of this, as more people know of ''that'' than the racier fanfics it is a spinoff to[[/note]] than they do the original webnovel freely available on Archive of Our Own that this game is an adaptation of, let alone the ''Biome Artists'' game compared to the webnovel. Even when the webnovel itself is readable in-game, it's hidden behind the postgame and fairly easy to miss or ignore, so not all game players have read the webnovel.
* Base Broken:
** Webnovel vs video game:
*** The largest ''and'' most controversial change is that the game presents its story non-linearly and rewrites the plot drastically to accomodate this, to the extent where it is actually impossible to do a "direct" adaptation of the webnovel's events no matter how the player goes about on missions[[labelnote:Webnovel and game spoilers]]Namely, that Arime's arc is considered completely separate from the main campaign after the Janitors' attack on the Blossom Kingdom. Rot's death, a pivotal part of Arime's character arc in the original version, outright does not happen and he even survives to the end of the game, and Arime's arc plays out differently with no moment where she escapes Metropolis prison and tries to travel to Bright Green solo[[/labelnote]]. Of the two main camps, one believes that the webnovel's story was never its strongest point to begin with, that the structure of the games and separate Recruitment Quests mean that it has more time to flesh out its characters (one of the stronger points), and fighting the Big Four nonlinearly is a welcome change and a nice way to avoid the game feeling like it abides by TheStationsOfTheCanon. Of this, a sub-section believes that the game's story is just outright ''better'' than the webnovel's from [[SalvagedStory various improvements,]] despite having to accomodate multiple player actions. Detractors say that this breaks a perfectly good story on its own for the sake of trying to appeal to open world fanbases, muddles several character arcs by making them just about all optional, and tanks the pacing. The fact that the Big Four are treated more like separate {{Arc Villain}}s and largely lack their gambit dynamics (although they ''still'' have some moments regardless of which permutation the player takes them on) is almost universally agreed to be a step down.
*** "Censorship." While the game still has plenty of top and rear nudity and it is still relatively violent by "harem comedy" standards, it being somewhat TamerAndChaster and ''especially'' LighterAndSofter compared to the webnovel is polarizing. There is a division between whether or not what made the webnovel stand out the most compared to other harem/poly stories was that it pulled no punches with Zelpea's brutality and played it straight, emphasizing how despicable her methods and philosophy are; and if the webnovel leaned ''too'' hard to the point of being needlessly edgy ([[spoiler:Eansy's death]] especially being a point of contention on this) and that the work is more enjoyable without mentioning of impaled corpses considering its genre. The lack of depicted frontal nudity to the point that even the webnovel available for reading in-game slightly edits these to tone the descriptions down a little is near-universally seen as a step down, even if the reasons for it[[note]]To avoid an Adult Only rating by the ESRB and keep the potential for console releases without making the hypothetical "console version" censored compared to the Steam release, something Water ''absolutely'' did not want to do[[/note]] are out of Water's control.
** For issues not relating to the webnovel, there's the comparisons with open-''Zelda'', and whether or not the game's deviations from ''Breath'', ''Tears'', and the like in formula make for a better or worse experience. One key difference is that unlike any of the open ''Zelda'' games, you ''must'' take on the Big Four and cannot simply go straight to the final boss, ''and'' that there is a linear series of Main Quest missions ''after'' the tutorial area to reach Zelpea, playing out more like a traditional and linear action adventure in that regard. This is also a similar structure to Water's predecessor game mod ''Nymph Quest''. Supporters say that ''Biome Artists'' still offers tons of freedom in its own way
* CatharsisFactor: While the webnovel made it a point that it was ''not'' a "revenge fantasy" and tried to make a lot of its moments anti-cathartic, the game is a bit more lenient in this regard.
** Having Alexia, Frida, and Zoap beat their respective creeper Neon, groper Eansy, and abuser Zelpea. In fact, while Frida is an optional teammate, most players not doing a challenge run would make sure to recruit her before the required Eansy boss fight ''just'' to have Frida active in the party and personally dish out pain to her. (And/or pull off the EasterEgg that re-enacts her exceptionally brutal fate in the webnovel where Frida sends her in the path of a "super train" that grinds her cyborg body across the tracks.) In a meta sense, it's also satisfying for those who dislike the entitled DoggedNiceGuy archetype (Neon), DoubleStandardRapeFemaleOnFemale (Eansy), or DoubleStandardAbuseFemaleOnMale (Zelpea), since those villains were pretty much written with the explicit purpose to defy all of those and be treated as terrible people by the narrative. Any character that fits those tropes, you can imagine them in the place of Neon/Eansy/Zelpea as the Elements make it clear they have zero tolerance for that shit.
** While Arime is infinitely more likeable than any of the above three, she's not the best person, and she still severs Zoap's arm in the prologue (and forces him to take the Entry Exam with a prosthetic until he gets a new arm grown). Even ignoring that her battle with Dragon is one big LaserGuidedKarma where Dragon (semi-unknowingly) calls her out and explains that the whole reason why Dragon exists is ''because'' of the arm-severing, completing Arime's Recruitment Quest sees one big, flashy showdown where the player can ''definitely'' pay her back for the attack at the beginning of the game, down to cutting off one of ''her'' arms (which was not something that happened in the webnovel). And to players who thought she was EasilyForgiven in the webnovel, Zoap can actually turn down her apology, although this has zero gameplay benefit as there's just about no downside to recruiting her, and it's always possible to just have Zoap accept her apology and let her in the group at any point after.
* CommonKnowledge:
** "Biome Artist" does not refer to anyone who can use the Biome ''Arts.'' Nor are "magic" and "Biome Arts" synonyms.
* LOL: [[spoiler:Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity, only keeping her alive after discovering her regenerating and wanting to weaponize that. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions. At the apex of her plan, Zelpea intends to incinerate most of the planet and have the surviving Nonhumans be farmed like animals to be made in to meals for her. If the Elements had failed to properly secure the Bright Green Capital, Zelpea will successfully burn that city to the ground, killing millions who have not evacuated, not bothering to spare children from her wrath.]]
* CrossesTheLineTwice:
** Neon would normally just be an uncomfortable creepo if not for how ''upfront'' he is about his creepy behavior (his go-to pickup line is telling people to their faces that he likes partners "Young and vulnerable" and he's ''always'' shocked that this gets rejected), his TooDumbToLive behavior such as following Alexia to a dangerous location where she can easily leave but he cannot, and how he often tries to mess with people significantly more powerful than him, at one point even trying to stalk ''Arime'' (who, unlike the Elements, has ''no'' qualms with crushing him then and there since she's not quite as by-the-rules) This is all for the game to turn around and drop these when he becomes a cyborg, portraying him as more of a legitimate threat and creepy person as opposed to a joke AbhorrentAdmirer.
** The BlackComedy involved in the Overgrowth Research Team, especially since it stands in stark contrast to the more idealistic and lighthearted majority of the rest of the world. For one, their sole warning against non-Biome Artists from entering the area (and Biome Artists from going too deep in) is that unauthorized entry [[TooDumbToLive is its own punishment,]]
* DancingBear: If one isn't in to steamy romance-based games and still heard of this anyway, chances are it's either due to having a surprisingly huge and diverse world map that simulates an entire planet, or that there's a thousand (and one) "party members"/love interests to romance.
* JerksAreWorseThanVillains:
** Zelpea is a weird case of this with herself. She's hated more for her abusive treatment of Zoap -- hitting him over slight misgivings, even knowingly giving him ''impossible'' tasks on occasion knowing that she'll attack him when he fails -- than she is for sending armies of cannon fodder at the Regions.
** While Edvhard and [?] are technically heroes, the former is a lazy slacker jerk who keeps bragging about himself, while the latter is a celebrity bully that uses his position as one of the Top Ten to be a relentless asshole to other people. They ''do'' have more positive actions under their belt than, say, any of the Big Four, but are far more hated than any of them
* Also LOL: Arime [still no surname yet] is the leader of the Crime Grime, a Biome Artist team that moonlights as the vigilante group of the Janitors whose goal is to dethrone and dismantle corrupt systems and distribute resources to the poor. An orphan scavenging in the dumps of the Metropolis until she was taken in by expert mage "Rot," Arime would eventually train herself in the Biome Arts and amass a BattleHarem of fifty lovers through charisma alone. From there, Arime and her lovers would have a long history of shutting down sex trafficking and organ-harvesting rings, and using hacking and other methods to bring corrupt politicians to justice. While as the Janitors, the team attacks the Blossom Kingdom and successfully steals the power source Relic despite being outnumbered, harming no civilians [[ThouShaltNotKill and causing no military casualties along the way.]] During the invasion, she strikes a rivalry with long-distance friend Zoap Bloodblade, teaming up with her sapient AI Responder to throw him off her trail when he manages to partially destroy her high-tech disguise. When Zoap and his team of the Elements are hired to investigate
* Memes, the DNA of the Soul:
** "[=3D=] ''VideoGame/{{Terraria}}''" and by extention "''Biome Artists'' is ''VideoGame/{{Minecraft}}''."[[labelnote:Explanation]]''Biome Artists'' is a successor of sorts to a series of ''Terraria'' fanworks (technically, Water came up with concepts that would eventually become ''Biome Artists'' first, he just felt more comfortable working on ''Terraria'' fanworks as a "testing ground" for these concepts). Of particular note is the tie-in mod to the game, ''Nymph Quest'', where ''Biome Artists'' in many regards is a direct successor to. As ''Biome Artists'' is a [=3D=] game while ''Terraria'' is a side-scroller, and ''Terraria'' itself has been called "[=2D=] ''Minecraft''" on account of both being block-based sandbox games, jokes are made that ''Biome Artists'' brings this full-circle and is "[=3D=] Terraria" despite only having things in common with a mod of the game... or, in other words, a very loose ''Minecraft''. The joke being that there's very little [[/labelnote]]
** "You're [[WesternAnimation/GravityFalls .GIFfany,]] [[WesternAnimation/SpongeBobSquarePants you're .GIFfany, I'm .GIFfany, are there any other .GIFfanys I should know about?"]][[labelnote:Explanation]]A comic of Zelpea saying this to Ninthee, Edna, [[/labelnote]]
** "''Young and vulnerable.''"[[labelnote:Explanation]][[AbhorrentAdmirer Neon]] says this a ''lot'' when talking about his "ideal partner" as a RunningGag (often ''to the people he tries to hit on,'' unsurprisingly getting rejected), almost to the point of being his CharacterCatchphrase. The whole joke being that A: It makes him come off sounding ''insanely'' creepy, and B: That for whatever reason, he mistakes the Elements as this right up until he fully becomes a Blossom cyborg, despite the Elements deliberately being written to avoid or subvert moe tropes and none of them come across as either. (All of them are unambiguously in their twenties, and every single one can fight for themselves, making them far from "vulnerable.") Certain camps will quote Neon on this in response to someone else gushing over what may be seen as creepy material, in particular fetishizing distress or fanservice of underaged characters.[[/labelnote]]
* OlderThanTheyThink:
** A video game with hundreds of recruitable party members is not new to this, nor the ''Nymph Quest'' mod predecessor. ''VideoGame/TheCaligulaEffect'' has over five hundred party members; Water isn't familiar with the game itself, but heard of this tidbit of it [apparently the sequel tones it down to like 150. That's disappointing, "hundreds of party members" could be its DancingBear, I'd say go further]
* RealismInducedHorror:
** What makes Zelpea stand out compared to the more fantastic supervillainy of the Big Four or other antagonists is that she's portrayed as a relatively ''realistic'' evil faction leader, with years of spreading subtle dehumanizing (ignoring that this is literal de-''human''izing) propaganda among her citizens, barely trying to keep up
** Eansy being a powerful sexual harasser played seriously is already bad enough, but one thing that heightens it is how she abuses her power and status as a Biome Artist in ways other than trying to openly grope the Elements. The reveal that she groomed someone online hits especially hard; this was before Eansy became a cyborg and increased her powers, and in fact her Biome Arts aren't involved at all, instead this tells a tale of how someone with a respected social status can abuse that status to prey on people. It's seen as more chilling than her Metropolis train hijacking and dramatically announcing that she wants to take all the schools under her command, which is a bit more over-the-top supervillain-ish in comparison.
** In a similar boat with Eansy, Neon is at first portrayed as a comical AbhorrentAdmirer who is played for laughs mostly because he tries to mess with people ''far'' more powerful than him and in a setting that would pick their side over his, but the humor disappears once he becomes a cyborg and thus becomes strong enough to be a legitimate threat to the Elements. After this, he is a genuine
* SalvagedStory:
** [Because I'm ''sorta'' rethinking the whole "Part I" and "Part II" thing and I may actually just end the webnovel on Zelpea's death, especially if I scrap the whole "save the 'Other 900' for a sequel bit" and integrate them in the main group] The Overgrowth was polarizing in the original webnovel because of how it seemed to be setting up a greater mystery, but this wasn't fully addressed until a rather controversial sequel story. While some readers liked the use of keeping an ongoing mystery and having some questions unanswered as fanon fuel to help the story's longevity, others found that the Overgrowth in its ''entirety'' was underused to a disappointing extent, and that keeping the nature of the inner Layers unclear was more frustrating than creepy. The game... [[spoiler:''does'' integrate the aformentioned sequel concept by exploring the innermost Layers in the postgame and has a Royciel superboss, but handles it ]]
* SlowPacedBeginning: Like with the webnovel, the start with the Biome Artist Entry Exam is a bit rough, except unlike the webnovel, even the ActionPrologue in the Blossom Kingdom isn't too much. The Blossom Kingdom mostly consists of an optional training sandbox followed by a HopelessBossFight.
* SpoiledByTheFormat:
** [???:] The game tries to avoid any major PermanentlyMissableContent, including boss fights, so any player who becomes aware of this (especially by taking a trip to the Dream Arena) can easily figure out that if a character is taken on as a boss and ''not'' encountered in the Main Quest, they're going to survive to the endgame no matter what.
* ThatOneLevel:
** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers [oh yeah, ''Tears of the Kingdom'' style map tiering, it's something I was thinking about for a while] and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.
* ThatOneSidequest:
** Arime ''easily'' has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his HopelessBossFight, and [[spoiler:]]), about half the action taking place in the {{Demonic Spider|s}}-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually ''romance'' Arime afterwards, you'll find that despite her ChickMagnet status, Arime herself is surprisingly hard to please ''romantically,'' with her values dropping like a stone
* TheyChangedItNowItSucks
**
**
** To compromise with the changes to the webnovel, the webnovel itself was made available in-game as a story that could be read in the Central Library once the main quest is completed, almost completely unchanged from how it is on Fictionpress and Archive of Our Own (with character names and pronouns changing depending on the settings)... with one noteworthy exception being the lack of author's notes. While this is understandable in that many author's notes are about story status and refer to other stories, even other fanfiction that would lead to legal issues if they were mentioned in a payed work, several players have stated that their absence removes some of the charm the story and Water's general writing style had, and that the notes alleviated some of the bleaker chapters that would happen later on.
** The other noteworthy change in the book version is that a joke where ''WesternAnimation/KingOfTheHill'' is mentioned is written out ''entirely'' -- the whole lines/paragraphs before and after are taken out. The reason why was, again, potential copyright issues, and given that the entire joke relied on assuming ''Suburb Style'' was supposed to be the ''Biome Artists'' version of [=KotH=] before casually revealing that they both co-exist, rewritting it to mention another fictional alternative would make it nonsensical.
* ToughActToFollow? Compared to its predecessor ''Terraria: Nymph Quest'', there is one contentious area that some players think ''Biome Artists'' fell flat in: The "ultimate" superboss. [[spoiler:The Singularity in ''Nymph Quest'' is a ''long'' gauntlet of visually impressive superbosses each with their own gimmicks, culminating in a boss fight with the Singularity herself, who pulls off all kinds of surreal moves on the Terrarian. By contrast, Ninthee [=3D=] is seen as a downgrade: There is no Boss Bonanza right before her, the Surreal Horror angle is toned down, there is no moment where she "erases" the party like Singularity would to the Nymph Army, and the Mind Screw is practically nill. Overall, the general comparison of the two superboss sequences is something like this: While the Singularity feels like fighting [=.GIFfany=] as an eldritch god, Ninthee [=2D=] just feels like fighting [=.GIFfany=], and Ninthree [=3D=] only feels like [=.GIFfany=] around the very ''beginning'' of the fanfic that the Singularity hails from, before she gets the over the top godlike powers.]]

* DevelopmentGag?
** To the ''Depict Quest'' game idea outlined [[ here]] that would have included the Elements:
*** The censor-themed "costumes" added after beating the game are based around the censorship methods of the would-be Obfuscators in that game, and the order they appear in the shop are even based on the would-be "recommended order" had Water gone through with making that game: GagCensor (Logo Knight), CensorBox (Bar Knight), LensFlareCensor (Shine Knight), CensorShadow (Shadow Knight), what's basically a GodivaHair mimic with an "extra" bit of "artificial hair" that curls around the character's groin [I had also just thought of a "fur patch" thing which in some cases may just deliberately look like a lot of pubic hair; that could actually be something else though. And yeah, that idea ''does'' fit this game's general weird as hell nature] (Hair Knight), {{Pixellation}} (Pixel Knight), and a CensorSteam cloud (Steam Knight).
** Lots of the tweaks based on player choices are based on older plans of the webnovel:
*** The un-recruited Elements [[spoiler:joining the Overgrowth Research Team and being the party to personally give the Elements a lift out of the Overgrowth]] was based on an earlier idea for how the final battle(s) would play out back when Water considered "splitting" the "initial" 100 Elements and the 900 after. [[spoiler:Namely, that the latter would be the Overgrowth Research Team ]]
** Kat's fixation on Bethany, and at one point telling her "Let us dance under this moment of utmost drama!" is a loose in-joke on how both characters are '''very''' loosely based on the same ''WesternAnimation/TotalDrama'' OriginalCharacter, a sort of PerkyGoth named Kathy that had an OddFriendship with Ezekiel.
** In addition to Olivia being taken from a prototype of ''Biome Artists'' called ''Emazh in'', [[spoiler:Ninthee is ''also'' taken from that concept -- as the Big Bad, or one of the closest contenders of that. Olivia appears on the satellite in the postgame and has a brief chat with her that is full of references to ''Emazh in''. Ninthee's being on a satellite is also a reference to the concept behind ''Emazh in'', where the setting would actually turn out to be a virtual reality by magic-using [=AIs=] that's off in an abandoned space station in space, with one of the primary goals being to let the [=AIs=] leave and reach Earth.]]
** Valsa and Cy were two planned additional "main" characters along with Zoap and Arime

----

"Outfits:"
* Casual Outfit:
* Biome Artist Uniform:
* Commoner Pants:
* Commoner Skirt:
* Full-Waist Briefs:
* Skinny Briefs:
* Thong:
* The Leaf:
* Flame of :
*
*
*
* Wet White Shirt:
* "Go Fuck Yourself, Princess" Shirt: [...] Zoap and Arime will initially refuse to wear this until after
* Logo Censor:
* Bar Censor:
* Shine Censor:
* Shadow Censor:
* Hair Censor:
* Pixel Censor:
* Steam Censor:
* Nothing: [...] hidden Side Quest "Modesty, am I Right?"

[[/folder]]

So ''VideoGame/BugFables'' comparisons, and spoilers for the postgame of that: The Hedge sparring match is like [[spoiler:the equivalent to the Team Maki sparring match, the "final" challenge of sorts. Meanwhile Iris is more like Team Slacker, an ''extra'' difficult postgame battle that requires top-notch play. If I become a sadistic developer I may even give her an equivalent to the ''fucking'' bazooka attack. I mean, it actually kinda fits Iris' character and Death by a Thousand Cuts Sans-ish fighting style to just blast with a weapon that can inflict multiple status ailments all at once.]]



* RedHerring: In the 2015 version, when Ford arrives at Domain 12/13, it's initially framed to look like [[spoiler:Burnda may have killed the professor there and took the place over. Burnda herself is portrayed ''very'' ominously, described having a massive grin and with her face in shadow at first. She's holding the card the would-be professor of the place has, and this is at the end of the same chapter that introduced a Bitch in Sheep's Clothing professor (Sonia) and reminded the reader that the [=.GIFfanys=] are exceptionally dangerous and unstable after the story seemed to be "softening" them up, and Ford mentions that the reason why he came there was because the interdimentional rift is missing. More suspicious behavior, the area is snowy despite being in Mexico in the summer, and Burnda has a blatant fire theme, but when Ford brings this up, she brushes this off.]]
* The aformentioned WhamLine at the end of OG Chapter 8:
-->'''Ford:''' [[spoiler:This stopped being a game the minute you stole the rift!]]

----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit

to:

* RedHerring: In Alright, finally done with my reread of OG RG Chapter 8, on to Chapter 9! Which... is also part of the 2015 version, when Ford arrives at Domain 12/13, boring Arc 2, and it's initially framed to look even longer than 8, and has more fetch questy stuff, and IIRC there's ''less'' developments like [[spoiler:Burnda how 8 was loaded with them (Gideon, [=.GIFfany=] finding out that Gideon made an alliance with Dove which gives her a reason to fire Dove later (er, that was the intention when I planned that chapter I remember now, I hope that by Chapter 12 that actually payed off and [=.GIFfany=] cited Dove's alliance as a reason for firing her), Ford confronting Burnda about the rift, and the reveal of the Construction Site factory), so it's ''still'' the lull before I think the story gets more interesting and I may read through it faster... but at least it's where the spiritual predecessor to Iris makes her debut. The "What if Sans had zero self-awareness and zero backbone"ish user of poisons, the White Pikmin-inspired doormat, and of course the start to the planned CharacterCatchphrase "Heya"--
-->'''Professor Dian:''' Hi.

...She didn't say "heya" or "heyuh" in the original 2015 version? Dammit Past Me, you had one job. Having the foresight to make that a thing since the beginning.

Veynnimi also doesn't say "heya" ''as her first line'' in the old RTLD (It's "You uh, seem to be in trouble") but she does say it in her debut chapter eventually. And I wrote it like that, not "heyuh."

Anyway, I'm diving to the bit with the four separate factions: Smoke, acid, mushroom, and spider. Which would
have killed been interesting but Chapter 7 already had a thing about the group going to four "sub-areas" of the domain, they just weren't hard-divided and three of them were under the command of the professor there and took (the fourth of them). The whole "four components of poison" thing was heavily inspired by Zone 1 of ''VideoGame/{{OFF}}'', I don't remember if I had the place over. Burnda herself is portrayed ''very'' ominously, described having a massive grin and with her face in shadow at first. She's holding the card the would-be professor characters say that each was "the first" of the place has, elements, and this is at the end of the same chapter that introduced a Bitch in Sheep's Clothing professor (Sonia) and reminded the reader that the [=.GIFfanys=] are exceptionally dangerous and unstable after the story seemed I'm too lazy to be "softening" them up, and Ford mentions that the reason why he came there was because the interdimentional rift is missing. More suspicious behavior, the area is snowy despite being in Mexico check.

!! Elements/Colors ("Me")

[[folder:List]]

!! Hues

P: Primary\\
S: Secondary\\
T: Tertiary\\
Qa: Quaternary\\
Qi: Quinary\\
O: Other/"Special"

* '''Red (P):''' Has always represented fire.
* '''Orange (T):'''
* '''Yellow (S):'''
* '''Chartreuse (T):'''
* '''Green (P):'''
* '''Spring (T):'''
* '''Cyan (S):'''
* '''Azure (T):'''
* '''Blue (P):'''
* '''Violet (T):'''
* '''Magenta (S):''' Currently represents "fog" or "ecto-energy"
in the summer, more supernatural-oriented works, and Burnda has a blatant fire theme, but when Ford brings this up, she brushes this off.]]
* The aformentioned WhamLine at the end of OG Chapter 8:
-->'''Ford:''' [[spoiler:This stopped being a game the minute you stole the rift!]]

----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit
is generally abstract compared to the

!! Shade System



->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]

to:

->''"I'm homicidal,
[[folder:Still Figuring Out How to Sort the "1,000 Types" Thing]]

!! ''Zenith Nymph's Adventures'' Series

Looking like a pretty firm division between 100 of the more "basic colored" ones
and I've the rest of the 900 coming after. As in, Pre-Hardmode vs Hardmode; there aren't any planned new Variant stuff in Hardermode/Post-Moon Lord sinc I think that will take too long. (Depending on how I organize ''Romancing'', Post-Moon Lord might be within spitting distance of the story ending anyway. Especially if you don't count the potential True King Slime spinoff thing.) So, the "initial 100" would be the brights and darks of the 48 hues, plus white, black, gray, and colorless maybe (those are the Nymph Variants I had already sorta coded as barebones Zombie clones in tmodlaoder). ''Romancing the Last Dryad'' will see Vince, Sonata, and a bit later in to the story Tania meeting with Variants of just those types prior to the Wall who will join their group, although other Variants will appear in cameo.

They will join split by arcs where an average of four will meet up with them, and the arcs in turn are further grouped in to eight "sagas." The first "saga" only contains the Introduction Arc, the first two chapters, and sees no Variants unless you count Sonata herself joining with Vince. The next six would each likely have exactly sixteen Variant characters join up in total, and I thought it would be fun to loosely group them by color type with plenty of exceptions so that they don't just have all the biome-types of the same color range joining up at once. First up are the more "basic colored" Nymphs, bright and dark primaries and secondaries, with just four bright tertiaries (the two left out being the greener ones, Spring/Teal and Chartreuse/Lime, since I like making those colors in general "special" and saving them for later on). I consider this the "Green Group"/"Green Saga" even though there aren't actually that many greens. Just two if you don't count cyan. And they're the last recruits of the group (although the bright green one is introduced early on, but she's an enemy of sorts until the end of that saga). The reason why I associate this with green is long and kinda stupid. After that are "Violet" and "Yellow" groups/sagas, and the latter marks the end of Book 1: Corruption. Book 2: Crimson has a ''bit'' of a tone shift and details the latter loose groups, "Blue," "Cyan," and "Red." Then there's another saga that's just the white/black/gray/colorless quartet, but it's ''not'' just one arc devoted to them. There will be other arcs in this final saga of all 100 of the Nymph Variants together working with Vince, Sonata, and Tania, as the red end-of-Pre-Hardmode stuff finally comes to happen. Hardmode itself, Book 3: Hallow and later Book 4: Candyland, sees a significantly bigger shift, where the fall of the Wall of Flesh has left a major change on the world as a whole and has brought a ''lot'' of attention to the gang. (Attention was already on them ever since they killed the Eye of Cthulhu and
got the Dryad over, but... that was "bad attention," here opinions on them generally lighten up and people want to go to them for ''good'' reasons) and they start getting other Nymph allies in '''bulk.''' This means that the older saga/arc thing of an average of sixteen/four additions will be abandoned,

Okay here's the more fun part though: The game mod, ''Nymph Quest''. You can also get Nymph Variant Allies to fight by your side, in
a taste.\\
system distinct from Summoner damage called "Ally" damage. It... ''might'' play out kinda like the Heart of the Elements of ''Calamity'' in that it's through accessory equip, but ''vastly'' expanded. The current plan is that there's an enemy for every Variant (well this I want to wipe be true in the final mod), and they may have a chance to drop Petal items that... somehow symbolize a partnership with one, like hell, pretend that by killing a hostile Nymph of that type, it may have been a "target" that a friendly one of that same type wanted out (like someone who tried to kill the Monster race.\\
I've got
Ally or whatever), and they join you in gratitude. Or hopefully something less stupid. Early plans was some sort of "quest" system. But this might be a pain in the ass to patience, I've got code and an even bigger pain in the ass to resolve.\\
I
play in-game. Anyway, the order you get them is generally free, it doesn't ''have'' to be the same order as their prose fanfiction counterparts (in fact, RNG would play a large part of this, so you would have to really be trying to get them in the same order, like manipulating the drops or looking for Petals in a certain order), however they are "grouped" in the loose ways of their "sagas." The Nymph Variants from the "Green Saga" for example will slaughter, screw generally spawn in the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals),
Forest and Underground; Violet in the Caverns; Yellow in the Desert; Blue and Red hopefully in new biomes (until I get those implimented, they will be around large bodies of underground water and by large bodies of magma respectively); Cyan in the Ice, and the "misc four" probably in the Mushroom. But these spawn rates are also flexible, something not common to other enemies in the mod which otherwise adhere to ''Terraria''[='=]s "spawn under the one spawning condition you have, by biomes or events or time." Specifically, the Variants play hard and fast with the spawn rules under certain conditions:
* All new players will start with an item called "Mark of Bounty," which enables this difficulty challenge called Bounty Mode if used in a world that has not progressed to its first night yet. This
is not a [[Website/YouTube YouTube]] animator who difficulty mode akin to Expert or Master (there ''is'' a "beyond Master" difficulty called Savage Mode that's more of a straight difficulty boost; this is more of a challenge that only changes the... well, thing I'm about to explain), what it does [[SongParody musical parodies]] of various video games is that starting from the first night, Nymph Variant enemies can spawn even in peaceful towns and films. He started will attempt to overwhelm the player. Variants ''also'' have a unique thing to them (and Oread/Dryad enemies) even outside of Bounty Mode where they'd gain new attacks and stronger stats after the Wall of Flesh and more new attacks after the Moon Lord, in 2011 addition to the usual Expert+ stat boosting. So like, I'd want this mode to keep players on their toes, and have no true safe haven to hang out until the FinalBoss is defeated. A plus side to this is that the Variants just about spawn anywhere, ignoring their "group"-based rules, and the 900 Hardmode ones will freely spawn in Pre-Hardmode, so the player can more easily farm their drops.
* There will be an item, I'm not sure what to call it (I'm using the placeholder name "Siren Call" but because of ''Calamity'' and such and the cancelled ''Tides of Aether'' there would certainly be needless confusion. Also the Nymphs aren't really "sirens" anyway, and... yeah, it doesn't really fit), that will be a toggle that will let the normally-Hardmode Variants spawn in Pre-Hardmode. So that this isn't useless in Bounty Mode or Hardmode onwards, I'd want this to have alternate functions during those things. (Maybe in Bounty, it'd turn in to a consumable (or maybe it'd be a consumable as-is normally and its effect is on a time limit/a (de)buff) that slows down or halts the Nymph Variant spawning for a period of time, so that the player can have some time to not be hounded by powerful enemies.) It would be crafted
with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody this "Pre-Hardmode Souls"-esque item that dropped from the undergrounds of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
Desert, Snow, and if I can impliment them the other biomes associated with the "Red" and "Blue" Gangs, so you'd have to do some exploration in all of them (before the new biomes would be added, again, maybe non-Ocean aquatic enemies and non-Underworld magma layer enemies would drop them).
* AutoTune: Most An event would see a "Nymph Rush" that includes fighting the Variants in waves, including the Hardmode ones. Although the player is encouraged to tackle this on in Hardmode at the earliest maybe. But yeah, I'd like there to be an event that includes at least some of the voices "Hardmode Variants" that can be taken on Pre-Hardmode, although Bounty Mode and the item (for those that don't want to play with Bounty Mode on, understandable since it's a survival challenge) are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite
the terrible animation "main" ways, not this.

!! ''Biome Artists''

Maybe "flip" the roles the white/black/gray/colorless quartet have
and overly Auto-Tuned voices, just swap them out with bright and dark blue-yellow and red-green, so they'd be treated exactly as with the videos forty-eight "regular" hues.

As for the characters themselves,

* Zoap's first allies will be the bright green, blue, red, and yellow characters. First the bright green one, Alexia, then the other three will be "emergency teammates" for the Entry Exam (teams aren't ''required'' but statistically individuals and duos
have a bit very low chance of passing so Alexia really clung on to that despite being the less eager of the two by a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]
lightyear to make teammates) that they soon legitimately bond with. This part of the story I have written the rough draft of, and it's set in stone unless I get this idea I '''really''' like. Cyan's planned to join soon after the Entry Exam "Arc," so it'd be very similar to the beginning of ''Romancing'' (just plus green actually joining as an ally), which kinda sucks because I don't want these two stories to feel super similar to one-another



[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)

to:

[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]

!! Baths

[[folder:5 x 5]]

* Parody: {{Film/Titanic|1997}} (1997)UpdatedRerelease: The ''Soapy Collection'' includes it among the other earlier titles from Team Baths, with new additions such as a whole DarkWorld

!! Tropes Exclusive to the ''Soapy Collection'' Remake



[[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

to:

[[AC:Other videos]]


[[folder:Paradise? Eden?]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad
EarlyInstallmentWeirdness:

[[/folder]]

!! Steamed Hams

[[folder:WFD]]

[[/folder]]



[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don’t really come outside, wear black cloth to camouflage through the dark, and don’t make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren’t always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.

to:

[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don’t really come outside, wear black cloth to camouflage through the dark, and don’t make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren’t always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:

[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.
Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit



[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.

to:

[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes
->''"I'm homicidal, and I've got a taste.\\
I want
to a hotel room where he thinks wipe out the Pink Panther diamond Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals),
is hiding, but he accidentally causes a big mess.[[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]



[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called “On Tiptoes” that you can earn if you don’t alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called “Stealth” that allows the player to tip toe and reduce the noise they make.

to:

[[folder: Video Games]]
[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called “On Tiptoes” that you can earn if you don’t alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called “Stealth” that allows the player to tip toe and reduce the noise they make.
Parody: {{Film/Titanic|1997}} (1997)



[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

to:

[[folder: Western Animation]]
[[AC:Other videos]]

* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used
EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like
''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first fashion designer, [[spoiler: [[{{Foreshadowing}} but it's is absolutely perfect for a former member of the other way around.Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad



[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don’t really come outside, wear black cloth to camouflage through the dark, and don’t make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren’t always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.
[[/folder]]
[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.
[[/folder]]
[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called “On Tiptoes” that you can earn if you don’t alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called “Stealth” that allows the player to tip toe and reduce the noise they make.
[[/folder]]
[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.
----



[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]

to:

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]jpg]]

The thing about Neon though is that as far as I understand he's less "Minoru Mineta" and more "Dennis Reynolds." In execution/presentation by the story. Except actually, Neon's a fucking idiot so Eansy would be the one who "comes up with schemes."
-->'''Eansy:''' [[Series/ItsAlwaysSunnyInPhiladelphia The whole purpose of buying a boat in the first place is to get some]] ''lovers'' nice and tipsy topside so we can take them to a nice comfortable place below deck and... ''(Neon hums in agreement)'' you know, they can't refuse. Because of the implication.\\
'''Neon:''' Oh. Uhhhh, okay. You had me going there for the first part, but the second half kinda threw me.\\
'''Eansy:''' Well dude, dude, think about it. They're out in the middle of nowhere with some Biome Artist chick they barely know, you know they look around and what do they see? Nothin' but open ocean. "''Ahhh, there's nowhere for me to run. What am I gonna do, say no?''"\\
'''Neon:''' Okay...\\
...\\
'''Neon:''' That is '''BRILLIANT!'''\\
'''Eansy:''' I know, right?\\
'''Neon:''' Why didn't I think of that earlier with Alexia?\\
'''Eansy:''' I think my biggest mistake with Frida was letting those prudish fucks team up with us. If they weren't around to see me grab her, we'd have still been a thing.\\
'''Neon:''' But then you wouldn't be working with the Kingdom.\\
'''Eansy:''' You say that like that's a downside, I hate the Blossom Kingdom some times.

Just learned about VideoGame/VoicesOfTheVoid through a VideoGame/TerrariaCalamity meme of all things. TIL "Wrath of the Gods" isn't the only thing that has "incomprehensible light thing represented by a black CensorBox."

Added: 8683

Changed: 2330

Removed: 12429

Is there an issue? Send a MessageReason:
Finally done with the Hunter x Hunter thing.


* Nest Nymph [I need to think of names for them, ]

to:

* Nest Nymph [I need to think of names for them, but they will be "(Evil Biome) Nymph" when infected and such.]



* ArcNumber:
** [[NumberOfTheBeast 616, and less often 666, in general.]]
** ''Biome Artists'':
*** Ten is the main one. The story begins at the start of [[HitSoHardTheCalendarFeltIt the year 1010 After Emergence in the setting's calendar,]] the counsil of the world's current superpower has ten members[[note]]Nearly every Region in the setting has no "one" leader, but instead counsils of elected people that all cooperate, and the number of representatives vary and is usually flexible in a given Region's standards[[/note]], the highest hero rank is only given to ten people at a time, almost all Biome Artist Entry Exams are divided in to ten tests, there's ten "Wonders of the World" that are unusual even by the MundaneFantastic setting of the story, there's a thousand (10^3) of the "superbiomes" with their own races and a hundred (10^2) that make up the East Continents, [[spoiler:the Overgrowth is divided in to what scientists consider ten Layers]], and so on. Story-wise, big relevant stuff tends to happen whenever tens are around: Zoap gets his first victory over Arime when the Elements reach ten members, the gang properly faces off against Zelpea for the first time in the tenth chapter, Zelpea puts her plans in to motion once she amasses ten Relics, and so on. In the video game, [[spoiler:in addition to the "standard" 1,002 Elements, there are also eight hidden characters who aren't part of the Battle Harem, bringing the total party count to 1,010 by technicality.]]
*** The story also has a fondness for fives, although this is less common than tens. The webnovel's debut consisted of publishing the first five chapters all at once, which also covered the "first arc," and sees the Elements starting out as a team of five[[note]]Frida was already introduced and is ''very'' close to being a member by the end of Chapter 5, but [[/note]].
** ''Zenith Nymph's Adventures'' uses twenty, especially ''Romancing the Last Dryad'' and the ''Nymph Quest'' mod. Twenty hearts in the health meter(/twenty segments if the bars style is used), meaning gathering twenty Life Fruits, and in Hardermode sixteen Life Boosters with one being five times as strong for what's virtually a total of another twenty-fold increase. In the lore, there are sixteen named Evil Biomes plus four "Good" Biomes, bringing a total of twenty. Vince is 20 years old by the beginning. Nyxza is 10,000 years old, twenty times the age of Tania and Sonata who have her as their arch-enemy (500). While the Biome Variant Nymphs have the same overall "types" and "elements" as their ''Biome Artists'' successors, these stories place much more emphasis of splitting them up in twenty groups of fifty, rather than ten groups of a hundred as ''Biome Artists'' does. [Unlikely as I'll likely be unable to resist the temptation to just post it when I feel it's ready enough, but it'd still be fun to think about:] The mod's first-ever public release was on a 20th, and Water has generally tried getting major updates out on 20ths.
* BreatherBoss:
** Despite being intended to be the last of the Slime Minion Mooks before [[ClimaxBoss the True Monarchs,]] his [[TheSpook eldritch nature,]] and the sinister theming behind his boss fight (it takes place in hell and his gimmick is instakills), Pants is surprisingly easy. The main thing behind him is that, if his Belt is damaged enough or once his health gets low enough, he will enter a mode where direct contact with him is a OneHitKill. The thing is, unlike the similar daytime Empress of Light, this only applies for ''direct'' contact and not his projectiles. While Pants is more charge-happy than the Empress, it's still not that much more intense than being a Hardermode counterpart to Duke Fishron or Expert+ Eye of Cthulhu. He also has very low health by the point he's faced -- less than his predecessors Sawflame and Fallacy, and barely more than the Hom Trio combined. On higher difficulties, almost everything would kill the player in 2-3 hits anyway, so there is a good chance the player has gotten very accustom to dodging, and Pants would just be more of the same on that. In fact, it is not uncommon for speedrunners or the like to go after Pants ''first,'' since the BeefGate nature of Hardermode is offset by the fact that he instakills ''anyway,'' and he drops extremely powerful gear that can make the Evil Biome Nymphs and the rest of the Slime Mooks a cakewalk.
** Out of the "Medallion" {{superboss}} challenges, [[spoiler:the Lost Mermaid/Final Trial is by far the easiest. Yes, it is at the end of a lengthy Trial of the Fool-esque enemy gauntlet, but compared to a boss rush with souped up bosses, having to rematch even stronger versions of those bosses one by one, going through an even ''longer'' series of Nymph enemies that have beefed up stats, needing to purify the world, [...], it's a cakewalk. The boss herself doesn't have any real outstanding gimmicks unlike most of the others (the Awakened Dryad and Awakened Oread being a Duel Boss with an instakill border in their arena, the Awakened Anti-Dryad having ''four'' assistants that are each powerful, Woodsman simply being very evasive and using the terrain against you to the unprepared, etc), just a fairly standard bullet hell by modded game standards.]]

[[folder:Hang On I Think I Got it. Spicy ''Terraria'' Fanfiction Outlining]]

I'll make this a visual aide next time I... I dunno, die in ''Binding of Isaac'' or something.
* Book 1: Corruption (Image: Worm Fodder Achievement)
** "Introduction Saga:"
*** Introduction Arc (Chapters 1-2) (Yes, this is the only arc in this "saga." I mean... you could ''kinda'' lump it with Green especially because Chapter 3 is set literally right after the end of Chapter 2, but I consider this opening two-parter... "special," and there's no Nymph Variant characters at all, whereas they are introduced in Chapter 3) (Vince, Sonata)
** "Green Saga:"
*** RYCB Quartet Arc(/RYB Trio Arc?) (Chapters 3-6? 7?) (Saturated Red, Yellow, Cyan, and Blue Nymph characters join)
*** Dave Arc (Dark Red, Yellow, Cyan, and Blue Nymph characters join)
*** Town Expansion Arc (Saturated Pink, Orange, Sky Blue, and Purple Nymph characters join)
*** Deep Woods Arc (Saturated Green and Violet, Dark Green and Violet Nymph characters join; Tania)
** "Violet Saga:"
** "Yellow Saga:"
* Book 2: Crimson (Image: Mastermind and Still Hungry Achivements)
** "Blue Saga:"
** "Cyan Saga:"
** "Red Saga:"
** "Misc Saga:"
* Book 3: Hallow (Image: Fae Flayer Achivement; maybe Great Southern Plantkill too)
** Hardmode in general will see something of a GenreShift, or at least format shift (well, the ''other'' books may have one)
* Book 4: Candyland (Image: Gelatin World Tour? It'd note that it's the closest to depicting "Candyland" out of the vanilla game's achievements. Oh, and Champion of Terraria)
* Book 5: Purity? (Image: And Good Riddance Achivement)

Very recent idea is that Book 1's "sagas" will focus on pairs of the main trio. Green (and introduction by proxy) will be Vince and Sonata, by virtue of Tania not being there yet. Violet will be about Vince and Tania; Tania prefers Vince first for a number of reasons, and at least at the beginning they'll go off in the Jungle separate from the Nymph group that Sonata would stay with. And Yellow would shift focus to being about Tania and Sonata, rounding them off as their initial cold meeting thaws. Then from Books 2 onward they'll be a put-together and more functional trio, and ''other'' problems will need to be worked through because I don't want to repeat arcs.

[[/folder]]

to:

* ArcNumber:
** [[NumberOfTheBeast 616, and less often 666, in general.]]
** ''Biome Artists'':
*** Ten is the main one. The story begins at the start of [[HitSoHardTheCalendarFeltIt the year 1010 After Emergence in the setting's calendar,]] the counsil of the world's current superpower has ten members[[note]]Nearly every Region in the setting has no "one" leader, but instead counsils of elected people that all cooperate, and the number of representatives vary and is usually flexible in a given Region's standards[[/note]], the highest hero rank is only given to ten people at a time, almost all Biome Artist Entry Exams are divided in to ten tests, there's ten "Wonders of the World" that are unusual even by the MundaneFantastic setting of the story, there's a thousand (10^3) of the "superbiomes" with their own races and a hundred (10^2) that make up the East Continents, [[spoiler:the Overgrowth is divided in to what scientists consider ten Layers]], and so on. Story-wise, big relevant stuff tends to happen whenever tens are around: Zoap gets his first victory over Arime when the Elements reach ten members, the gang properly faces off against Zelpea for the first time in the tenth chapter, Zelpea puts her plans in to motion once she amasses ten Relics, and so on. In the video game, [[spoiler:in addition to the "standard" 1,002 Elements, there are also eight hidden characters who aren't part of the Battle Harem, bringing the total party count to 1,010 by technicality.]]
*** The story also has a fondness for fives, although this is less common than tens. The webnovel's debut consisted of publishing the first five chapters all at once, which also covered the "first arc," and sees the Elements starting out as a team of five[[note]]Frida was already introduced and is ''very'' close to being a member by the end of Chapter 5, but [[/note]].
** ''Zenith Nymph's Adventures'' uses twenty, especially ''Romancing the Last Dryad'' and the ''Nymph Quest'' mod. Twenty hearts in the health meter(/twenty segments if the bars style is used), meaning gathering twenty Life Fruits, and in Hardermode sixteen Life Boosters with one being five times as strong for what's virtually a total of another twenty-fold increase. In the lore, there are sixteen named Evil Biomes plus four "Good" Biomes, bringing a total of twenty. Vince is 20 years old by the beginning. Nyxza is 10,000 years old, twenty times the age of Tania and Sonata who have her as their arch-enemy (500). While the Biome Variant Nymphs have the same overall "types" and "elements" as their ''Biome Artists'' successors, these stories place much more emphasis of splitting them up in twenty groups of fifty, rather than ten groups of a hundred as ''Biome Artists'' does. [Unlikely as I'll likely be unable to resist the temptation to just post it when I feel it's ready enough, but it'd still be fun to
UnknownCharacter: (I actually can't think about:] The mod's first-ever public release was on a 20th, and Water has generally tried getting major updates out on 20ths.
* BreatherBoss:
** Despite being intended to be the last
of the Slime Minion Mooks before [[ClimaxBoss the True Monarchs,]] his [[TheSpook eldritch nature,]] and the sinister theming behind his boss fight (it takes place in hell and his gimmick is instakills), Pants is surprisingly easy. The main thing behind him is that, if his Belt is damaged enough or once his health gets low enough, he will enter a mode where direct contact with him is a OneHitKill. The thing is, unlike the similar daytime Empress of Light, this only applies for ''direct'' contact and not his projectiles. While Pants is more charge-happy than the Empress, it's still not that much more intense than being a Hardermode counterpart to Duke Fishron or Expert+ Eye of Cthulhu. He also has very low health by the point he's faced -- less than his predecessors Sawflame and Fallacy, and barely more than the Hom Trio combined. On higher difficulties, almost everything would kill the player in 2-3 hits anyway, so there is a good chance the player has gotten very accustom to dodging, and Pants would just be more of the same on that. In fact, it is not uncommon for speedrunners or the like to go after Pants ''first,'' since the BeefGate nature of Hardermode is offset by the fact that he instakills ''anyway,'' and he drops extremely powerful gear that can make the Evil Biome Nymphs and the rest of the Slime Mooks a cakewalk.
** Out of the "Medallion" {{superboss}} challenges, [[spoiler:the Lost Mermaid/Final Trial is by far the easiest. Yes, it is at the end of a lengthy Trial of the Fool-esque enemy gauntlet, but compared to a boss rush with souped up bosses, having to rematch even stronger versions of those bosses one by one, going through an even ''longer'' series of Nymph enemies that have beefed up stats, needing to purify the world, [...], it's a cakewalk. The boss herself doesn't have
any real outstanding gimmicks unlike most of the others (the Awakened Dryad and Awakened Oread being a Duel Boss with an instakill border in their arena, the Awakened Anti-Dryad having ''four'' assistants that are each powerful, Woodsman simply being very evasive and using the terrain against you to the unprepared, etc), just a fairly standard bullet hell by modded game standards.]]

[[folder:Hang On I Think I Got it. Spicy ''Terraria'' Fanfiction Outlining]]

I'll make this a visual aide next time I... I dunno, die in ''Binding of Isaac'' or something.
* Book 1: Corruption (Image: Worm Fodder Achievement)
** "Introduction Saga:"
*** Introduction Arc (Chapters 1-2) (Yes, this is the only arc in this "saga." I mean... you could ''kinda'' lump it with Green especially because Chapter 3 is set literally right after the end of Chapter 2, but I consider this opening two-parter... "special," and there's no Nymph Variant characters at all, whereas they are introduced in Chapter 3) (Vince, Sonata)
** "Green Saga:"
*** RYCB Quartet Arc(/RYB Trio Arc?) (Chapters 3-6? 7?) (Saturated Red, Yellow, Cyan, and Blue Nymph characters join)
*** Dave Arc (Dark Red, Yellow, Cyan, and Blue Nymph characters join)
*** Town Expansion Arc (Saturated Pink, Orange, Sky Blue, and Purple Nymph characters join)
*** Deep Woods Arc (Saturated Green and Violet, Dark Green and Violet Nymph characters join; Tania)
** "Violet Saga:"
** "Yellow Saga:"
* Book 2: Crimson (Image: Mastermind and Still Hungry Achivements)
** "Blue Saga:"
** "Cyan Saga:"
** "Red Saga:"
** "Misc Saga:"
* Book 3: Hallow (Image: Fae Flayer Achivement; maybe Great Southern Plantkill too)
** Hardmode in general will see something of a GenreShift, or at least format shift (well, the ''other'' books may have one)
* Book 4: Candyland (Image: Gelatin World Tour? It'd note that it's the closest to depicting "Candyland" out of the vanilla game's achievements. Oh, and Champion of Terraria)
* Book 5: Purity? (Image: And Good Riddance Achivement)

Very recent idea is that Book 1's "sagas" will focus on pairs of the main trio. Green (and introduction by proxy) will be Vince and Sonata, by virtue of Tania not being there yet. Violet will be about Vince and Tania; Tania prefers Vince first for a number of reasons, and at least at the beginning they'll go off in the Jungle separate from the Nymph group that Sonata would stay with. And Yellow would shift focus to being about Tania and Sonata, rounding them off as their initial cold meeting thaws. Then from Books 2 onward they'll be a put-together and more functional trio, and ''other'' problems will need to be worked through because I don't want to repeat arcs.

[[/folder]]
I've had yet.)




to:

* And potentially more. I'm not gonna do a thing where there would be exactly as many "Classics" as there are ''Calamity'' Classics because that would be dumb (I know the top part makes it ''look'' like it, but it's less "I wanna do the exact same thing in the exact same way" and more "Hey, maybe I should think of multiple Classics myself"). But it'll at least be three, assuming I can hopefully make a "drastic change" so that the mod doesn't spend the whole time as "Terraria plus enemies;" at the very least I'd like to muck around with new biomes.



You can now "explore the West Continent" but there is no "West Continent" and "smaller series of East Continents" per-say probably, just like, multiple continents altogether. The Overgrowth may just be its own landmass.



In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying

to:

In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying
studying magic could master the global abilities to connect with plants of the "superbiomes" and work with them to produce power: the Biome Arts.



* AdaptationalBadass:
** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system,
* AdaptationalWimp:
** Downplayed, but Zoap cannot lift mountains like he could in the webnovel in-game. It's implied that this is GameplayAndStorySegregation (or Integration depending on how one factors Zoap's personality), that most mountains are considered part of their neighboring civilization or at least part of a national park, so chucking them around willy nilly would piss off officials (in the webnovel, the first and one of the few times Zoap lifts a mountain, it's only partially and it's just to ) [...] He still does in a ''cutscene'' that's an adaptation of one of the times he does



** Several underground spots have "pseudo-skies"

to:

** Several underground spots have "pseudo-skies" "pseudo-skies," the two most common types being underground gasses that make "atmospheres" and bioluminescent flora (and fauna on occasion) that tend to make "stars." In locations like Dark Magenta, where gravity can pull anywhere towards the trees, there are both trees growing from ceilings (and walls and the floor) and "pools" of gasses, creating the image of trees growing "out of" a cloudy sky from one perspective, and "regular" forest floors with



* AllYourColorsCombined:
** In the lore, of the 1,002 Races, all except the two "Neutrals" (Humans and Saypants) are affiliated with one to two specific colors, with the Neutrals having soft ranges (warm and cool colors respectively). Extending from these motifs, rainbows/spectrums are seen as symbols of divinity, with most portrayals of gods (namely Krystal, the most worshipped deity in the setting as of the present) depicting them with lights that constantly go through the entire RGB spectrum. Older portrayals before the creation of these light devices or still paintings make the gods multi-colored in a more traditional rainbow-like fashion, but this is seen as a "it was the best way we could represent it" since color-changing lights/paints were not invented yet/the artist didn't have any; it's generally agreed that it was never meant to be an accurate portrayal, and the "every part of them shifts the colors of the spectrum" ''is.''
** [[spoiler:Zelpea mimics the color spectrum shifting effect once she obtains all the Relics and [...]. As this is considered a sign of godhood, Zelpea's really just being arrogant and considering herself a god by doing this. Alexia calls her out for this, saying that she's not a god with divine-given powers, but a brat that just lucked out with being born with power.]]



** [[spoiler:Both of Zelpea's phases. "Princess Zelpea" is set in the Sanctuary, an area that for some Hand Wave about containing energy, is in a dome with a night sky-like appearance that features slow swirling miasmas of all colors. The Elements arrive here ''first'' and remark how peaceful and calm it is, saying they wish Zelpea didn't make it so that they could just sit back and watch the colors until the Overgrowth Research Team arrives to pick them up. Of course, Zelpea shows up and fights them. When Zelpea becomes Pure Zelpea, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]

to:

** [[spoiler:Both of Zelpea's phases. "Princess Zelpea" is set in the Sanctuary, an area that for some Hand Wave about containing energy, is in a dome with a night sky-like appearance that features slow swirling miasmas of all colors. The Elements arrive here ''first'' and remark how peaceful and calm it is, saying they wish Zelpea didn't make it so that they could just sit back and watch the colors until the Overgrowth Research Team arrives to pick them up. Of course, Zelpea shows up and fights them. When Zelpea becomes Pure Zelpea, Zelpea and fights in the (ruins of the) Bright Green Capital, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]



* AmbiguouslyHuman: Zelpea is an enigma among the generally grounded and explained setting. On one hand, she is known to be birthed by two Human parents and carries their bloodline, evident by her ability to use Relics. Yet she has implied knowledge that ''nobody'' else in the entire planet has, has also implied that she may be the Devil (or at least she has a massive Devil complex), [...]. Things get more ambiguous by the end, [[spoiler:where she impales herself with the Sword of the Center to try to power herself up quickly, briefly ''dies,'' and then "comes back" as Pure Zelpea, who has a rotting appearance and greening skin. Resurrection magic is not a thing in this setting, and even "necromancy" is really just using telekinesis on dead cells; Zelpea's "revival" is the first ever time something like this has been known to happen in the world. She is legally classed as a zombie, and if spared after the final battle, ]]



* BossSubtitles:



** There's a lot among the Elements.
** Kat: Dark red.
** Enery: Orange?
** Pearl: Aqua-green?
** Scraps: Light blue.
** Hedge: Red (by default) and green (powered up); he is one of the few Human characters not associated with multiple colors ''at once,'' but rather



* DarkIsNotEvil:
** While several ''organizations'' such as the Blossom Kingdom and Kat's gang play DarkIsEvil, ''regions'' associated with dark colors play this instead. Whatever shade of light or dark a given region's color scheme and its [not-nymph] population have has no indication of whether they are good or evil, although darker ones on average tend to be ''underground'' more.
** Saypants are basically color-inverted Humans, with skin in various shades of blue, [[AlienBlood teal blood]][[note]]Given that all [not-nymphs; the Nymphs in my ''Terraria'' stuff that these are directly based on ''do'' all have red blood, but that story doesn't really have any "Saypant" equivalent] have blood that matches their general color scheme, this isn't seen as that unusual. In fact, "blood red" is not a thing said outside of Human-heavy groups, since there is no one unified blood color among the world[[/note]], and most alarmingly [[BlackEyesOfCrazy black sclera.]] Out of context, they look like they would be some sort of dark counterpart to Humanity, and even their home area of the Saypant Metropolis contrasts with the closest thing the setting has to a "Human Nation," the typical fantasy kingdom-esque setting of the Blossom Kingdom (being a bustling futuristic city with very little visible nature built from a wasteland as opposed to a green, vibrant, natural area with fewer and more antique-looking villages), but they aren't inherantly any worse or better than Humans. The majority of Saypants in the world are just regular people, and while both of the Saypant leads ''are'' boss fights and one of them is TheHero's foil, they're both {{Anti Villain}}s with said hero's foil



** Arime at the very beginning. She has her own party -- of fifty, compared to Zoap's mere one ally in Alexia. She has significantly more health than him and her attacks hit like a truck. It ''is'' possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a NewGamePlus), which nets a secret joke ending

to:

** Arime at the very beginning. She has her own party -- of fifty [actually thinking of changing this, since I'm leaning on keeping the "initial group of 100, then after a major turning point there's 900 more" limited to the ''Zenith Nymph'' stuff, and Arime starting with a gang of fifty was based on that -- Zoap would get a gang of fifty, they'd clash, and then Arime's team would slowly join, making the "initial 100" together], compared to Zoap's mere one ally in Alexia. She has significantly more health than him and her attacks hit like a truck. It ''is'' possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a NewGamePlus), which nets a secret joke ending



* {{Leitmotif}}:
**
**
** Zelpea has "Royalty Haunts," and her general [...] The Blossom Kingdom as a whole is affiliated with distorted "classy" pieces with reverse effects [I like thinking of "reverse vocals" like in ''Tears of the Kingdom''. Zelpea is basically "corrupted fairytale princess but an evil shit" so I think that just reversing fantasy/fairy tale-soundingish music would fit her. And maybe mixed in with something louder and more emotional, with the reverse fairy tale stuff representing her poor facade, and the other thing being what she's really like.]



* OpeningTheSandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Entry Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore ''anywhere.'' The game even encourages this by having the easiest missions set a good distance away, opening up the flying mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to

to:

* OpeningTheSandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Entry Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore ''anywhere.'' The game even encourages this by having the easiest missions set a good distance away, opening up the flying Fast Flight mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to emphasize the freedom getting a Biome Artist license gives the characters.



* WakeUpCallBoss:
** If you're following the Main Questline, the fight with Kat is the real point where the game takes off its training wheels, fast. She shows that she ''earned'' her title as one of the Big Four with throwing attacks much faster than anything else in the Main Quest at that point (or Side/Recruitment Quests at that level)



* WorldHalfFull: There's overall both good and bad in the world. The bad, there's a cannibalistic black market that also has a few of the region leaders (and the Blossom Kingdom and Saypant Metropolis) involved, a fairly bloody history,



*** The largest ''and'' most controversial change is that the game presents its story non-linearly and rewrites the plot drastically to accomodate this, to the extent where it is actually impossible to do a "direct" adaptation of the webnovel's events no matter how the player goes about on missions[[labelnote:Webnovel and game spoilers]]Namely, that Arime's arc is considered completely separate from the main campaign after the Janitors' attack on the Blossom Kingdom. Rot's death, a pivotal part of Arime's character arc in the original version, outright does not happen and he even survives to the end of the game, and Arime's arc plays out differently with no moment where she escapes Metropolis prison and tries to travel to Bright Green solo[[/labelnote]]. Of the two main camps, one believes that the webnovel's story was never its strongest point to begin with, that the structure of the games and separate Recruitment Quests mean that it has more time to flesh out its characters (one of the stronger points), and fighting the Big Four nonlinearly is a welcome change and a nice way to avoid the game feeling like it abides by TheStationsOfTheCanon. Of this, a sub-section believes that the game's story is just outright ''better'' than the webnovel's from [[SalvagedStory various improvements,]] despite having to accomodate multiple player actions. Detractors say that this breaks a perfectly good story on its own for the sake of trying to appeal to open world fanbases, muddles several character arcs by making them just about all optional, and tanks the pacing. The fact that the Big Four are treated more like separate {{Arc Villain}}s and largely lack their gambit dynamics (although they ''still'' have some moments regardless of which permutation the player takes them on)

to:

*** The largest ''and'' most controversial change is that the game presents its story non-linearly and rewrites the plot drastically to accomodate this, to the extent where it is actually impossible to do a "direct" adaptation of the webnovel's events no matter how the player goes about on missions[[labelnote:Webnovel and game spoilers]]Namely, that Arime's arc is considered completely separate from the main campaign after the Janitors' attack on the Blossom Kingdom. Rot's death, a pivotal part of Arime's character arc in the original version, outright does not happen and he even survives to the end of the game, and Arime's arc plays out differently with no moment where she escapes Metropolis prison and tries to travel to Bright Green solo[[/labelnote]]. Of the two main camps, one believes that the webnovel's story was never its strongest point to begin with, that the structure of the games and separate Recruitment Quests mean that it has more time to flesh out its characters (one of the stronger points), and fighting the Big Four nonlinearly is a welcome change and a nice way to avoid the game feeling like it abides by TheStationsOfTheCanon. Of this, a sub-section believes that the game's story is just outright ''better'' than the webnovel's from [[SalvagedStory various improvements,]] despite having to accomodate multiple player actions. Detractors say that this breaks a perfectly good story on its own for the sake of trying to appeal to open world fanbases, muddles several character arcs by making them just about all optional, and tanks the pacing. The fact that the Big Four are treated more like separate {{Arc Villain}}s and largely lack their gambit dynamics (although they ''still'' have some moments regardless of which permutation the player takes them on)on) is almost universally agreed to be a step down.



* CommonKnowledge:
** "Biome Artist" does not refer to anyone who can use the Biome ''Arts.'' Nor are "magic" and "Biome Arts" synonyms.



* ?????: Kat tinting the sky red [[spoiler:in both her fights]] is based on Water watching footage of the [[VideoGame/HollowKnight Pantheon of Hallownest]] before completing it himself [I still haven't actually beaten it, I only gave it one try and got up to Hornet 2 LOL], seeing Nightmare King Grimm's fight, and initially mistaking a red Essence symbol as an actual moon in the "sky." Water wanted to ''actually'' have Kat's battle take place under a red moon,

to:

* ?????: Kat tinting the sky red [[spoiler:in both her fights]] is based on Water watching footage of the [[VideoGame/HollowKnight Pantheon of Hallownest]] before completing it himself [I still haven't actually beaten it, I only gave it one try and got up to Hornet 2 LOL], seeing Nightmare King Grimm's fight, and initially mistaking a red Essence symbol as an actual moon in the "sky." Water wanted to ''actually'' have Kat's battle take place under a red moon,



False "CM:"
* ''Biome Artists'':
** Webnovel and video game: Mansia (Outheinoused by Zelpea, who has similar resources in the Relics, but plans a violent genocide and mass global cannibalizing[[note]]Her repsheet is also largely covered through Eansy, who has less resources as she was never given any device to use the Relics, yet has child predation on her crimes, but this was not the main reason why she was cut[[/note]])
** ''Depict Quest'': Sakura Indigo (Not treated seriously enough by the narrative)
* ''Nymph Quest'' (''Terraria'' mod):
** Lunatic Cultist (Effectively the same as their canon self, by the game's nature as a content mod, with the lore added not being enough to differentiate the two)
** Gaia (Characterization too enigmated compared to her prose fanfiction counterpart; actions too similar to prose fanfiction counterpart regardless)
** The Singularity/[=.GIFfany=] (Shows some level of care for the other copies/Apocalypse Vessels by refusing to Factory Reset them; played for laughs in many hidden EasterEgg moments[[note]]Update 1.2 would later add a hidden conversation with her post-defeat and depowerment where she expresses regret for her actions and vows to never take up godhood again, but the cut was before this was added[[/note]])

False "MB:"

* RedHerring: In the 2015 version, when Ford arrives at Domain 12/13, it's initially framed to look like [[spoiler:Burnda may have killed the professor there and took the place over. Burnda herself is portrayed ''very'' ominously, described having a massive grin and with her face in shadow at first. She's holding the card the would-be professor of the place has, and this is at the end of the same chapter that introduced a Bitch in Sheep's Clothing professor (Sonia) and reminded the reader that the [=.GIFfanys=] are exceptionally dangerous and unstable after the story seemed to be "softening" them up, and Ford mentions that the reason why he came there was because the interdimentional rift is missing. More suspicious behavior, the area is snowy despite being in Mexico in the summer, and Burnda has a blatant fire theme, but when Ford brings this up, she brushes this off.]]
* The aformentioned WhamLine at the end of OG Chapter 8:
-->'''Ford:''' [[spoiler:This stopped being a game the minute you stole the rift!]]




Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.



[[folder:The Lose Car / The Tournament Car (Hunter x Hunter Episode 19 Live Water Reaction)]]

* Alright, tournament time. Let's also see what trickery rules are put in this.
* I did have it spoiled that the "winner" "loses" or something like that.
* Nice recap of who's left. Resisting urge to make ''Brady Bunch'' joke though.
* Okay... let's see why everyone from before reacted in shock.
* I'm ''very'' glad they included pictures of each one. I was worried it would just use names, especially in the series' language.
* Kurapika vs Hisoka, I noticed that.
* Oh yeah, Bart hates this guy. Even talked about killing him during the "grab the ball out of my hand" thing. I'm not surprised that he doesn't approve of this system.
* So uh... okay, I'll admit, it took me a while to understand the whole "losing bracket" thing, because in my head I was picturing that ''winning'' advances in the bracket, and that the "top" wouldn't become a Hunter, so I thought the whole thing was about deliberately losing... but then they say you could surrender... no, what it actually was is a normal tournament where you have to win the fight, ''however'' the losers still get other shots against the other losers, and only the ''bottom'' person doesn't become a Hunter.
* However, at the same time... everyone but one who made it to this point becomes a Hunter... considering what the past tests were like, this is oddly generous by the Exam's standards.
* "Cheating is forbidden" I mean no shit.
* Okay the rules seem really straightforward. I mean that's normally whatever but this is a bit straightforward with all the technical stuff and loopholes and Secret Tests of Character that had been going on. I know this isn't a "typical battle shonen" and stuff but it is nice to sort of dip in to that kind of thing once in a while.
* I'll admit, I do recognize seeing this bald guy from before, but I don't remember his name, or what he even did specifically. Again, aside from the Examiners, the main five (Gon, Killua, Kurapika, My Man Leorio, and Hisoka), and Laxative Man (Tonpa), I don't really have these characters in mind yet. Well, okay, there's the guy with all the pins in him but I don't remember his name, there's Ponzu for being like the only woman applicant I think we really get to see. But that's it.
* Also I'm trying to resist the urge to compare him to [[Webcomic/OnePunchMan Saitama.]]
* No killing, also oddly generous for something in the Hunter Exam.
* Yeah speed's Gon's thing from his previous fights, so that's his--
* Oh shit this guy's even faster.
* Oh ''wow'' I was not expecting this to be so one-sided.
* Talking him out of the fight. Yeah, that's logical when the clear win condition is getting your enemy to explicitely surrender.
* Bad idea though to try that on a shonen protagonist, they have a track record of being {{determinator}}s.
* So Hanzo is the Hunter Glossary for this episode, I was wondering.
* THREE HOURS DAMN.
* Broke his arm, shit.
* Ah, he's a ninja.
* HAH, tripping him during the handstand thing.
* Got him to bleed at least.
* [[Film/UndercoverBrother Mr. Feather,]] pulling out a blade by the arm like that.
* Also Jesus Christ threatening to cut off his legs.
* Hanzo's speech about how he'll just take the Exam next year even if he's disqualified while Gon would die and stay dead makes me think of "You think we're equals? That you're safe in here?" But I've been thinking a lot about that ''WebAnimation/{{DEATH BATTLE}}'' episode. (Bill vs Discord.)
* Pfft, damn, Hanzo was kinda-bluffing. Sure fooled me.
* Okay annoyed Hanzo is ''really'' reminding me of Saitama now. I've only seen the early episodes of OPM (honestly not even sure if I want to continue from what I heard of it), but like, the way Saitama was just annoyed at the monsters and the expressions... yeah, Hanzo.
* So hang on, does this mean Gon's now essentially a Hunter? He "won." I remember seeing this pixel art animation on Newgrounds of him fighting Hisoka in like this fancy arena or something, I guess that either happens later or through some other way Gon winds up fighting him.

Neat episode. Tournaments aren't my thing but this at least looks promissing. Once again, I am ''dying'' to know how the hell this series goes from the Hunter Exam Arc to whatever the ''hell'' goes on in the Chimera Ant Arc. 90% of the time I hear of this series, it's about something from that arc, it feels.

[[/folder]]
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* Test to wiki page Film/DazedAndConfused. Test to YouTube [[youtube:CxKWTzr-k6s]].

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Okay the Hunter Glossary thing and taking advantage of that to explain the Saitama comparison and NOW I'm "done" with the Episode 19 reaction. Anyway, my brain's completely fried on Speedrun Killer so I'm not gonna try to have that be a thing, at least not right now. Oh yeah I've actually planned "young and vulnerable" for a while with BA but I never actually put it here until now. Finally, giving it some thought, the Overgrowth's mere existence probably isn't a spoiler. I mean, even in the webnovel it's glimpsed at as early as Chapter 5, and this game idea sees exploring it early on as an option (if a dumb one).


[[folder:"Speedrun Killer" (considering proposing a YMMV item, I wouldn't be surprised if this doesn't get launched though since it's a bit niche and I can only think of one example)]]

{{Speedrun}}s generally require a high level of skill at a particular video game, so it stands to reason that speedrunners can beat them consistently. Training for run after run, they can be expected to at least reliably crush ThatOneBoss, to get through ThatOneLevel with at most a scratch and a slight singe, and perform the Parry of Invulnerability against ThatOneAttack.

And then there's these situations.

A Speedrun Killer is a point in a video game that, for one reason or another, is infamous among speedrunning -- or attempting to speedrun -- it consistently. Most often, this is a LuckBasedMission that cannot be glitched or manipulated (at least by the speedrun category's rules), where the time added is at the mercy of the RandomNumberGods. Or it's a GoodBadBug that had an immensely difficult setup

Overlaps with ThatOneLevel if casual players struggle to simply clear the part in question.

* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Dampe is infamous among the 100% community for his Heart-Pounding Gradedigging Tour, as a Piece of Heart required to meet OneHundredPercentCompletion is among the pool of drops he has.

[[/folder]]



(Don't worry about "Ed Edd n Eddy" "fic" I might use this Sandbox and talk about suggestive stuff a lot but this specific fanfic is 100% all-ages. Like, it's one of my few that wouldn't even warrant like a 10+ or something.)

Fanfic/MovieDay

In case that title's already used (likely since it's a pretty generic title): Fanfic/MovieDay2012, Fanfic/MovieDayGreatPikminFan, Fanfic/MovieDayNeedsMoreDeepWater.



There's an exclusive film premiere over at Orange Sea.

to:

There's an exclusive film premiere over at Orange Sea.
Sea. ''Intollerable Medlings'', a greatly hyped action adventure film



* ExcusePlot: Author notes admit that the contrivance of there being a film that ''all'' twelve kids want to see but is only showing at first at a comically high distance away from home

to:

* ExcusePlot: Author notes admit that the contrivance of there being a film that ''all'' twelve kids want to see but is only showing at first at a comically high distance away from homehome, with the fastest path to get there also apparently being the most dangerous.



** ''Biome Artists'' has ten. The story begins at the start of [[HitSoHardTheCalendarFeltIt the year 1010 After Emergence in the setting's calendar,]] the counsil of the world's current superpower has ten members[[note]]Nearly every Region in the setting has no "one" leader, but instead counsils of elected people that all cooperate, and the number of representatives vary and is usually flexible in a given Region's standards[[/note]], the highest hero rank is only given to ten people at a time, almost all Biome Artist Entry Exams are divided in to ten tests, there's ten "Wonders of the World" that are unusual even by the MundaneFantastic setting of the story, there's a thousand (10^3) of the "superbiomes" with their own races and a hundred (10^2) that make up the East Continents, [[spoiler:the Overgrowth is divided in to what scientists consider ten Layers]], and so on. Story-wise, big relevant stuff tends to happen whenever tens are around: Zoap gets his first victory over Arime when the Elements reach ten members, the gang properly faces off against Zelpea for the first time in the tenth chapter, Zelpea puts her plans in to motion once she amasses ten Relics, and so on. In the video game, [[spoiler:in addition to the "standard" 1,002 Elements, there are also eight hidden characters who aren't part of the Battle Harem, bringing the total party count to 1,010 by technicality.]]

to:

** ''Biome Artists'' has ten.Artists'':
*** Ten is the main one.
The story begins at the start of [[HitSoHardTheCalendarFeltIt the year 1010 After Emergence in the setting's calendar,]] the counsil of the world's current superpower has ten members[[note]]Nearly every Region in the setting has no "one" leader, but instead counsils of elected people that all cooperate, and the number of representatives vary and is usually flexible in a given Region's standards[[/note]], the highest hero rank is only given to ten people at a time, almost all Biome Artist Entry Exams are divided in to ten tests, there's ten "Wonders of the World" that are unusual even by the MundaneFantastic setting of the story, there's a thousand (10^3) of the "superbiomes" with their own races and a hundred (10^2) that make up the East Continents, [[spoiler:the Overgrowth is divided in to what scientists consider ten Layers]], and so on. Story-wise, big relevant stuff tends to happen whenever tens are around: Zoap gets his first victory over Arime when the Elements reach ten members, the gang properly faces off against Zelpea for the first time in the tenth chapter, Zelpea puts her plans in to motion once she amasses ten Relics, and so on. In the video game, [[spoiler:in addition to the "standard" 1,002 Elements, there are also eight hidden characters who aren't part of the Battle Harem, bringing the total party count to 1,010 by technicality.]]]]
*** The story also has a fondness for fives, although this is less common than tens. The webnovel's debut consisted of publishing the first five chapters all at once, which also covered the "first arc," and sees the Elements starting out as a team of five[[note]]Frida was already introduced and is ''very'' close to being a member by the end of Chapter 5, but [[/note]].



* EasterEgg:
** [[spoiler:Home-J keeps track of the turns spent fighting him, with different comments based on the number of turns spent on him. If you happen to spend exactly 69 turns to beat him, his comment is "Nice."]][[labelnote:''Super Mario RPG'' remake spoilers]]This is based on Water's own first attempt at fighting Culex [=3D=], of whom Home-J's fight is loosely based off of. Reportedly, after a rough start, Water eventually managed to whittle him down and beat him on his first try, despite taking several more attempts at his weaker [=2D=] form. And the fight took 69 turns, which Water found funny[[/labelnote]]
* EveryoneHasStandards:
**
** Despite Jasmine being a die-hard fan of ''Suburb Style'' who ''will'' speak out firmly at anyone who insults it, she won't do anything if the person talking trash about the show is a kid. At one point, a boy badmouths the show, and the Elements move in to try to restrain Jasmine, who hasn't even moved. Jasmine just blinks in surprise and says that she's not going to get mad over what some kid thinks of the series.
** Vince is a NightmareFetishist who finds the Nymphs as a whole leaning on the more "monstrous" part of CuteMonsterGirl ''appealing,'' yet even he's annoyed by Nillea's constant attempts to hit him "in the name of affection" and finds her fixation on trying to have children with him [[AbhorrentAdmirer insanely creepy.]]
** Nymphs have zero nudity taboo (they're ''aware'' of the idea, but find it laughable) and generally have very open attitudes regarding sex, with adult stores in just about every town or city, {{polyamory}} being the norm, and even fiction aimed at younger audiences being stuffed to the gills with {{Parental Bonus}}es. Yet they just about ''universally'' draw the line at open public sexual activity. An early chapter opens up with Sonata going on a huge rant because a Human who considered joining the town ''thought'' that Nymphs did things in public, with Sonata explaining that it's an incorrect stereotype passed around for years and that she's sick of hearing of it. They are ''nudists,'' not ''exhibitionists,'' and many of them actually hate the latter[[note]]Sonata showed mild traits of this in the first chapter of ''Teasers'' (deliberately trying to get a reaction out of everyone), but this could be chalked up to EarlyInstallmentWeirdness -- her entire backstory was also completely different[[/note]].
** Similarly, despite "general" Nymph culture encouraging violence and toughness and going by a MightMakesRight-type philosophy, to the disgust of most of the major Nymph characters (who are basically social outcasts), they consider colonization cruel and awfully gluttonous. It's one of the reasons why they loathe the Wood Elves and butt heads with them (but ''far'' from the only reason), as the Wood Elves would on occasion go about trying to set up colonies and force them to wear clothes, [[BullyingADragon which never ends well for them.]]
* TheGoodTheBadAndTheEvil:
** ''[=Run: .GIFocalypse=]''
** ''Biome Artists'' has this with various shades of "Bad." The Good are the Elements; while flawed and more than a few of them are jerks, they're still overall selfless heroes and they all go through CharacterDevelopment to become better people. [[NiceGuy Zoap]] and [[ExtremeDoormat Iris]] in particular are practically saints. The "Bad" consists of the Janitors, a vigilante group that acts like a team of antagonistic gang members and have much looser morals than the Elements; as well as the Big Four, four different criminal empires who haunt the world and are at each-others' throats for power. Of them, the Janitors are less-bad than the Big Four and they go under "full" {{Heel Face Turn}}s ([[spoiler:the most the Big Four get are their leaders engaging in Teeth-Clenched Teamwork by the finale of Part I, although it is heavily suggested that they may at some point redeem themselves in rehabilitation in the far future]]), but even the Big Four have their moments of humanity and decent qualities. This is all contrasted by the Evil, the Blossom Kingdom, with [[BigBad Zelpea]] and a majority of her minions having no positive traits to speak of and are ''far'' more murder-happy than any of the other villains.
* GuideDangIt:
**
** ''Nymph Quest'' has a ''lot'' of paintings, but many of them have hidden requirements to drop, or are ''absurdly'' rare.
** Summoning the secret {{superboss}} [[spoiler:Home-J. On paper, his summoning method is simple; get one of every "plain color" dye (pink, red, orange, yellow, lime, green, teal, cyan, sky blue, blue, purple, and violet) and craft them together at an Altar to get the Suspicious Looking Dye, his infinitely reusable summoning item. It can be done at any point in the game (although it is ''highly'' recommended to use endgame gear on him) so long as the Dye Trader has been unlocked, which can be really early on. The Guide's Crafting menu will also bluntly show this when giving him one of the dyes. The problem is that dyes are generally vanity objects and most players would ignore them, and nothing in the game except for a bit of rare dialogue from exactly one of the wandering Key Holders hints at this to the players that wouldn't think to look at the dyes. ("Have you ever taken a close look at dyes?") Even if a player were to try to go for the Rainbow Dye, the components of that are crafted in pieces and leave out the primary colors, so it's likely a player would only have a few of the twelve colors in their inventory and the Suspicious Looking Dye will not appear in the crafting menu (all twelve of them need to be present in the menu for it to show up, which is how crafting works in the vanilla game). Water has outright guessed that this is something a player would either stumble upon immediately once they get the Dye Trader or never know unless they directly look it up with almost ''no'' in-betweens, and has taken pride in this thought]].
* RuderAndCruder:
** ''Run: [=.GIFocalypse=]'' plays with this. Despite being a T-rated fanfic, and being racier in terms of nudity-related jokes than the source material (namely the [=.GIFfany=] Army going around wearing little to nothing), there is very little violence or stronger language than what was present in ''WesternAnimation/GravityFalls'' for the first two arcs. [[spoiler:This is all to make the introduction of swearing by Arc 3 more jarring. First, during the horror-fest that is Domain 11, Shannon skips the usual "damn" and "hell" associated with something rated Teen and jumps straight to an "I'LL FUCKING KILL YOU!" A few chapters later, Dove is quickly established as a Lady Swears a Lot, with her first line (in either version) being "Fucking hell, [=.GIFfany=], really?" [=.GIFfany=] herself just before this says "Oh shit" when she realizes Dove is around (from the Illegal Prime Neutralizer displaying black static in the original; from her airship parting the clouds in the rewrite).]]
* ToiletHumor:
** [[spoiler:When defeating Home-J "Non-Sexy Ver.," he announces that he has to take a dump and leaves. Normally, this takes about a minute/one in-game hour, but on a For the Worthy world, this takes 24 minutes/one in-game day's worth (and this is ''not'' sped up by an Enchanted Sundial or Moondial, although his dialogue changes if either one is used to remark that the dump he took was less pleasant as a result of the Terrarian mucking with time itself).]]

to:

* EasterEgg:
** [[spoiler:Home-J keeps track of the turns spent fighting him, with different comments based on the number of turns spent on him. If you happen to spend exactly 69 turns to beat him, his comment is "Nice."]][[labelnote:''Super Mario RPG'' remake spoilers]]This is based on Water's own first attempt at fighting Culex [=3D=], of whom Home-J's fight is loosely based off of. Reportedly, after a rough start, Water eventually managed to whittle him down and beat him on his first try, despite taking several more attempts at his weaker [=2D=] form. And the fight took 69 turns, which Water found funny[[/labelnote]]
* EveryoneHasStandards:
**
** Despite Jasmine being a die-hard fan of ''Suburb Style'' who ''will'' speak out firmly at anyone who insults it, she won't do anything if the person talking trash about the show is a kid. At one point, a boy badmouths the show, and the Elements move in to try to restrain Jasmine, who hasn't even moved. Jasmine just blinks in surprise and says that she's not going to get mad over what some kid thinks of the series.
** Vince is a NightmareFetishist who finds the Nymphs as a whole leaning on the more "monstrous" part of CuteMonsterGirl ''appealing,'' yet even he's annoyed by Nillea's constant attempts to hit him "in the name of affection" and finds her fixation on trying to have children with him [[AbhorrentAdmirer insanely creepy.]]
** Nymphs have zero nudity taboo (they're ''aware'' of the idea, but find it laughable) and generally have very open attitudes regarding sex, with adult stores in just about every town or city, {{polyamory}} being the norm, and even fiction aimed at younger audiences being stuffed to the gills with {{Parental Bonus}}es. Yet they just about ''universally'' draw the line at open public sexual activity. An early chapter opens up with Sonata going on a huge rant because a Human who considered joining the town ''thought'' that Nymphs did things in public, with Sonata explaining that it's an incorrect stereotype passed around for years and that she's sick of hearing of it. They are ''nudists,'' not ''exhibitionists,'' and many of them actually hate the latter[[note]]Sonata showed mild traits of this in the first chapter of ''Teasers'' (deliberately trying to get a reaction out of everyone), but this could be chalked up to EarlyInstallmentWeirdness -- her entire backstory was also completely different[[/note]].
** Similarly, despite "general" Nymph culture encouraging violence and toughness and going by a MightMakesRight-type philosophy, to the disgust of most of the major Nymph characters (who are basically social outcasts), they consider colonization cruel and awfully gluttonous. It's one of the reasons why they loathe the Wood Elves and butt heads with them (but ''far'' from the only reason), as the Wood Elves would on occasion go about trying to set up colonies and force them to wear clothes, [[BullyingADragon which never ends well for them.]]
* TheGoodTheBadAndTheEvil:
** ''[=Run: .GIFocalypse=]''
** ''Biome Artists'' has this with various shades of "Bad." The Good are the Elements; while flawed and more than a few of them are jerks, they're still overall selfless heroes and they all go through CharacterDevelopment to become better people. [[NiceGuy Zoap]] and [[ExtremeDoormat Iris]] in particular are practically saints. The "Bad" consists of the Janitors, a vigilante group that acts like a team of antagonistic gang members and have much looser morals than the Elements; as well as the Big Four, four different criminal empires who haunt the world and are at each-others' throats for power. Of them, the Janitors are less-bad than the Big Four and they go under "full" {{Heel Face Turn}}s ([[spoiler:the most the Big Four get are their leaders engaging in Teeth-Clenched Teamwork by the finale of Part I, although it is heavily suggested that they may at some point redeem themselves in rehabilitation in the far future]]), but even the Big Four have their moments of humanity and decent qualities. This is all contrasted by the Evil, the Blossom Kingdom, with [[BigBad Zelpea]] and a majority of her minions having no positive traits to speak of and are ''far'' more murder-happy than any of the other villains.
* GuideDangIt:
**
** ''Nymph Quest'' has a ''lot'' of paintings, but many of them have hidden requirements to drop, or are ''absurdly'' rare.
** Summoning the secret {{superboss}} [[spoiler:Home-J. On paper, his summoning method is simple; get one of every "plain color" dye (pink, red, orange, yellow, lime, green, teal, cyan, sky blue, blue, purple, and violet) and craft them together at an Altar to get the Suspicious Looking Dye, his infinitely reusable summoning item. It can be done at any point in the game (although it is ''highly'' recommended to use endgame gear on him) so long as the Dye Trader has been unlocked, which can be really early on. The Guide's Crafting menu will also bluntly show this when giving him one of the dyes. The problem is that dyes are generally vanity objects and most players would ignore them, and nothing in the game except for a bit of rare dialogue from exactly one of the wandering Key Holders hints at this to the players that wouldn't think to look at the dyes. ("Have you ever taken a close look at dyes?") Even if a player were to try to go for the Rainbow Dye, the components of that are crafted in pieces and leave out the primary colors, so it's likely a player would only have a few of the twelve colors in their inventory and the Suspicious Looking Dye will not appear in the crafting menu (all twelve of them need to be present in the menu for it to show up, which is how crafting works in the vanilla game). Water has outright guessed that this is something a player would either stumble upon immediately once they get the Dye Trader or never know unless they directly look it up with almost ''no'' in-betweens, and has taken pride in this thought]].
* RuderAndCruder:
** ''Run: [=.GIFocalypse=]'' plays with this. Despite being a T-rated fanfic, and being racier in terms of nudity-related jokes than the source material (namely the [=.GIFfany=] Army going around wearing little to nothing), there is very little violence or stronger language than what was present in ''WesternAnimation/GravityFalls'' for the first two arcs. [[spoiler:This is all to make the introduction of swearing by Arc 3 more jarring. First, during the horror-fest that is Domain 11, Shannon skips the usual "damn" and "hell" associated with something rated Teen and jumps straight to an "I'LL FUCKING KILL YOU!" A few chapters later, Dove is quickly established as a Lady Swears a Lot, with her first line (in either version) being "Fucking hell, [=.GIFfany=], really?" [=.GIFfany=] herself just before this says "Oh shit" when she realizes Dove is around (from the Illegal Prime Neutralizer displaying black static in the original; from her airship parting the clouds in the rewrite).]]
* ToiletHumor:
** [[spoiler:When defeating Home-J "Non-Sexy Ver.," he announces that he has to take a dump and leaves. Normally, this takes about a minute/one in-game hour, but on a For the Worthy world, this takes 24 minutes/one in-game day's worth (and this is ''not'' sped up by an Enchanted Sundial or Moondial, although his dialogue changes if either one is used to remark that the dump he took was less pleasant as a result of the Terrarian mucking with time itself).]]



** "Misc Saga:"



** Hardmode in general will see something of a GenreShift, or at least format shift (well, the ''other'' books may have one)



Very recent idea is that Book 1's "sagas" will focus on pairs of the main trio. Green (and introduction by proxy) will be Vince and Sonata, by virtue of Tania not being there yet. Violet will be about Vince and Tania; Tania prefers Vince first for a number of reasons, and at least at the beginning they'll go off in the Jungle separate from the Nymph group that Sonata would stay with. And Yellow would shift focus to being about Tania and Sonata, rounding them off as their initial cold meeting thaws. Then from Books 2 onward they'll be a put-together and more functional trio, and ''other'' problems will need to be worked through because I don't want to repeat arcs.



* AlienSky: Dualite has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit [...] Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange.

to:

* AlienSky: AlienSky:
**
Dualite as a whole has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit [...] orbit, but also making the toxic "dust" of this originally-one moon to coat the planet. Reflecting this, both moons look like they were "ripped" and have jagged sides that look like they could fit together. Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange.orange. There are also five other terrestrial planets yet only two giant planets (one gas and one ice), and they appear as bright objects in the night sky similar to our real life Solar System neighbors. [[spoiler:You briefly end up going to all but the ice giant during the final battle.]]
** Several underground spots have "pseudo-skies"
** The Overgrowth is surrounded by a thick red miasma that, from outside, makes it look like it has a red "bubble" around it; from inside, this tints all surroundings red, including the sky. It also refracts the light of surroundings all over, making clouds and even the sun look distorted and surreal, adding to the alien atmosphere of the place.



** [[spoiler:When Zelpea becomes Pure Zelpea, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]
** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their own

to:

** [[spoiler:When [[spoiler:Both of Zelpea's phases. "Princess Zelpea" is set in the Sanctuary, an area that for some Hand Wave about containing energy, is in a dome with a night sky-like appearance that features slow swirling miasmas of all colors. The Elements arrive here ''first'' and remark how peaceful and calm it is, saying they wish Zelpea didn't make it so that they could just sit back and watch the colors until the Overgrowth Research Team arrives to pick them up. Of course, Zelpea shows up and fights them. When Zelpea becomes Pure Zelpea, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]
** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their pocket "dream worlds" made using (legal) derivatives of
* AnArmAndALeg:
** Zoap loses his right arm to Arime's plasma blade during the Blossom Kingdom invasion at the beginning of the game. Thanks to the advanced healing, this is not that big of a deal in the setting, and he gets a new one grown. However, it's not finished until after he passes the Biome Artist Entry Exam and he spends the whole Exam with a prosthetic made of wood and vines of his
own Biome Arts. Gameplay-wise, he plays the same (the arm loss is carried out through cutscene after the near-forced loss to Arime, and by the time the player resumes control of Zoap, he has the artificial arm), but this factors in to the story in two ways. First, Atbash uses her Biome Arts on the plant arm to show to the Elements how {{Combat Pragmatist}}s may "fight dirty." Second, [[spoiler:Zelpea uses the arm as a "large" source of DNA from Zoap and gets genetic engineers in the Blossom Kingdom to mix it with her own DNA believing that it will make her a superweapon. This creates Dragon, who failed to have the Relic immunity Zelpea wanted, ]]
** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take it ]]



** The game will warn you in advance if Side Quests will be permanently lost, and noting what points they will be. Recruitment Quests are ''never'' missable (although there will be some stretches where they are all inaccessable, especially around the endgame), so no matter what [[spoiler:outside of the Love Potion Route]] it is possible to have every Element as a recruitable party member.



** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares"]]

to:

** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares"]]"Nightmares,"]] in her attacks.



** [[spoiler:The Overgrowth can be explored to a degree in-game, and it's exactly as horrid as the webnovel paints it as. Uniquely, even getting ''near'' this place instantly cuts off the music (an honor not even reserved for the Abyss or the ''Blossom Kingdom'', which have a gradual fadeout a while in to them)]]

to:

** [[spoiler:The The Overgrowth can be explored to a degree in-game, and it's exactly as horrid as the webnovel paints it as. Uniquely, even getting ''near'' this place instantly cuts off the music (an honor not even reserved for the Abyss or the ''Blossom Kingdom'', which have a gradual fadeout a while in to them)]]them), and since it's a continent, you'll certainly be approaching it from somewhere over the ocean, already one of the more dangerous regions in the world. Even from the ''silhouette,'' the towering "tree" in the center, the red miasma, and the lack of music make it crystal clear that this is ''not'' a place you should wander in to aimlessly immediately after becoming Biome Artists, and this is heightened by the extremely powerful monsters that lurk in just the first Layer alone. Going in deeper makes the atmosphere darker,



** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the endgame Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said endgame quest. In the postgame, the Overgrowth becomes '''relatively''' safer, ]]

to:

** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the endgame Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said endgame quest. In the postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters ]]



* ColorCodedCharacters: LOL the non-"Neutral" races are pretty much all associated with one, maybe two colors, so overall this may get confusing.
** Zoap: Primarily yellow, also associated with lime and orange.
** Arime: Primarily blue, also associated with violet and azure.
** Zelpea: Magenta and black.
** Alexia: Green.
** Cassandra: Blue.
** Lana: Red.
** Bethany: Yellow.
** Frida: Cyan.
** Lara: Magenta.
* ContrivedCoincidence:
** The fact that every single Element is the same age, or close to being around the same age. They weren't a group of classmates in school (a ''very'' few number of them even shared any sort of school together, especially among the main leads; Zoap and Alexia were college study buddies but that's ''it''), [...]



* DoNotDoThisCoolThing: In-universe examples:
** A Recruitment Quest sees



* EldritchOceanAbyss: Virtually all of Dualite is claimed and part of a friendly race of partial-plant people, ranging from floating islands in the sky, to deep dark caves, to massive oceans of lava and volcanos, to towering glaciers. All welcoming and allied with most of the world, with DarkIsNotEvil in spades. One big exception to this? The deep ocean. ''That'' is the ''one'' general "biome" on the planet aside from the upper limits of the atmosphere (and even that stretches the definition of "on the planet") and the Overgrowth that has no race to it, considered hostile and truly uninhabitable. Even the seawater-aquatic races aren't terribly familiar with it and would rather stay in shallow or "less deep" parts of the ocean than try to muck around with that. Not helping matters is that the ocean in general is home to absolutely massive seamonsters that dwarf every animal on the planet that isn't a Growth and are tough enough to give even a lategame party a good fight. There is a near-perfectly circular ''colossal'' pit in the ocean referred to as "the Abyss" that goes exceptionally deep, ''almost'' looking man-made but there's no plausable theory



* HufflepuffHouse: Unsusprising given that the premise involves there being one thousand and two races, each with their own "region" that functions as a pseudo-nation.
** The [not-Nymphs, I still haven't named them] each have their own color or two, sorted in terms of forty-eight hues, an additional "blue-yellow" and "red-green" dual-color "hue," each of which has sixteen shades and tints, and the remaining two hundred are other things like shades of gray or [?????]. Then, of course, there are the two "neutrals" without any strong ties to any superbiome, the Humans and the Saypants (who are basically humans with an inverted color scheme). Out of these, the Humans are [[MostWritersAreHuman unsurprisingly]] given plenty of focus, with the main lead and the BigBad being one. TheRival and her father figure are both Saypants, and the Saypants have the largest city in the world where much of the main story happens. Out of the [plantish-people], the "main" group are the "Bright" ones (full saturation and lightness) and "Dark" (full saturation, 50% lightness), with the former making up the "main" Elements and the latter making up the Elements initially in Arime's group. Even among them, the primary, secondary, and tertiary-colors get more focus than their quaternary and quinary counterparts: The world's superpowers are Bright Green (also the main location of the whole game and where the heroes live), Bright Blue, Bright Red, Bright Yellow, and the Metropolis, with Bright Cyan and Bright Magenta almost eeking by to be close. All tertiary-colored characters have long and involved Requirement Quests where their representative is the only one who joins the party. Blue-Yellow and Red-Green are important too [I'm torn between whether the "initial 100's" colors off the RGB spectrum should be the "duality hues" or black/white/gray/transparent. I've been thinking that ''Biome Artists'' will do it one way while ''Zenith Nymph'' will do it the other, but I haven't settled if I want that or which will be which]. The primary, secondary, and tertiary Dark characters also have fairly lengthy Quests. As for the "quats and quins," ''all'' hues of the other shades and tones, and the miscellaneous superbiomes, they have much smaller regions with only one-three small towns each, and the Recruitment Quests of their representative Elements tend to be done in groups with ''other'' regionals.
** The Blossom Kingdom has seven towns, each of a different ("normal") biome[[note]]forest, desert, lakeside, [[/note]], but only the Royal City is relevant to any significant degree.



* MundaneFantastic: Humans share a planet that has been hit with an apocalyptic ColonyDrop over a thousand years in the past with one thousand and one other humanoid races, exactly one looks like color-inverted humans while the rest are all mutations based on some fantastic biome. The thing is, because the world is so integrated and connected, nothing is seen as unusual about this. Floating islands in the sky with "cloud-plant people?" Dark chasms where gravity is manipulated and the local population are all purple? Massive seas of lava with trees bursting from them that look perpetually on fire? This is all considered a completely normal part of daily life. The regionals ''had'' been sticking to their own, well, regions through most of history, but this has laxed considerably in the present, with people travelling all around the world and intermixing constantly (in fact, the Elements are ''all'' migrants to the Bright Green Region except for Zoap and Alexia, who were the only ones born there), to the point where every single town's randomly generated [=NPCs=] could be of any region at various chances. Most of Humanity is perfectly content sharing a living area with bright green forest people and living in cloud-touching trees. The main things considered unusual are highly advanced technology (Bright Chartreuse tech mostly; also the Blossom Kingdom cyborgs), [[EldritchOceanAbyss the deep ocean,]] and the Overgrowth.



* PapaWolf:
** "Rot" is something of a father figure to Arime, even if the latter has trouble admitting this [[CharacterDevelopment at first,]] when he took her in after she attempted to steal from his house when she was a young homeless orphan. He was never ''completely'' on board with her being a vigilante (despite inspiring the idea in her head in the first place; in-universe DoNotDoThisCoolThing) but okay'd it given that she had a good track record as Head Janitor. However, Zoap delivering Arime's first unambiguous loss as Head Janitor pisses Rot off, and he ''really'' guns after him and the Elements as a



**

to:

** The most ''direct'' path from Bright Green to Dark Magenta plays out exactly like diving in to a chasm to the Depths in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', in the form of jumping in to a huge hole in the ground and falling down a vertical tunnel[[note]]People can also ''drive'' down the tunnel thanks to it being given its own gravitational pull thanks to Inverted Arts, which is the "mundane" way, but Biome Artists tend to just fall through since they're certified skilled enough to know how it works and so that they can travel faster[[/note]]. Instead of gloom lining the pit and walls, there is just rock [[MundaneFantastic and a convenience store]] exactly halfway down. This is also likely to be the player's introduction to the Underground layer as a whole, not counting caves that the game technically counts as the "surface" (both "surface caves" and a "massive underground layer" are also mechanics shared with ''Tears'').



* WrapAround: [Hell another idea is to have the world actually be one giant sphere, with "sphere walking," and it's just large enough to look "flat" from the player surface. I mean I have thought that the Ninthee fight(s) would be accessed by flying to a satellite all the way in the upper atmosphere if you know where to look.] Justified. The game map does this east and west to simulate that you are exploring an entire ''planet,'' and thus "wrapping from one end to the other" is actually just making a full journey around the world. The north and south poles do not "wrap" for obvious reasons, but a number of tricks are used when loading those ends of the world to simulate being on those poles.



* Base Broken:
** Webnovel vs video game:
*** The largest ''and'' most controversial change is that the game presents its story non-linearly and rewrites the plot drastically to accomodate this, to the extent where it is actually impossible to do a "direct" adaptation of the webnovel's events no matter how the player goes about on missions[[labelnote:Webnovel and game spoilers]]Namely, that Arime's arc is considered completely separate from the main campaign after the Janitors' attack on the Blossom Kingdom. Rot's death, a pivotal part of Arime's character arc in the original version, outright does not happen and he even survives to the end of the game, and Arime's arc plays out differently with no moment where she escapes Metropolis prison and tries to travel to Bright Green solo[[/labelnote]]. Of the two main camps, one believes that the webnovel's story was never its strongest point to begin with, that the structure of the games and separate Recruitment Quests mean that it has more time to flesh out its characters (one of the stronger points), and fighting the Big Four nonlinearly is a welcome change and a nice way to avoid the game feeling like it abides by TheStationsOfTheCanon. Of this, a sub-section believes that the game's story is just outright ''better'' than the webnovel's from [[SalvagedStory various improvements,]] despite having to accomodate multiple player actions. Detractors say that this breaks a perfectly good story on its own for the sake of trying to appeal to open world fanbases, muddles several character arcs by making them just about all optional, and tanks the pacing. The fact that the Big Four are treated more like separate {{Arc Villain}}s and largely lack their gambit dynamics (although they ''still'' have some moments regardless of which permutation the player takes them on)
*** "Censorship." While the game still has plenty of top and rear nudity and it is still relatively violent by "harem comedy" standards, it being somewhat TamerAndChaster and ''especially'' LighterAndSofter compared to the webnovel is polarizing. There is a division between whether or not what made the webnovel stand out the most compared to other harem/poly stories was that it pulled no punches with Zelpea's brutality and played it straight, emphasizing how despicable her methods and philosophy are; and if the webnovel leaned ''too'' hard to the point of being needlessly edgy ([[spoiler:Eansy's death]] especially being a point of contention on this) and that the work is more enjoyable without mentioning of impaled corpses considering its genre. The lack of depicted frontal nudity to the point that even the webnovel available for reading in-game slightly edits these to tone the descriptions down a little is near-universally seen as a step down, even if the reasons for it[[note]]To avoid an Adult Only rating by the ESRB and keep the potential for console releases without making the hypothetical "console version" censored compared to the Steam release, something Water ''absolutely'' did not want to do[[/note]] are out of Water's control.
** For issues not relating to the webnovel, there's the comparisons with open-''Zelda'', and whether or not the game's deviations from ''Breath'', ''Tears'', and the like in formula make for a better or worse experience. One key difference is that unlike any of the open ''Zelda'' games, you ''must'' take on the Big Four and cannot simply go straight to the final boss, ''and'' that there is a linear series of Main Quest missions ''after'' the tutorial area to reach Zelpea, playing out more like a traditional and linear action adventure in that regard. This is also a similar structure to Water's predecessor game mod ''Nymph Quest''. Supporters say that ''Biome Artists'' still offers tons of freedom in its own way



* CrossesTheLineTwice:
** Neon would normally just be an uncomfortable creepo if not for how ''upfront'' he is about his creepy behavior (his go-to pickup line is telling people to their faces that he likes partners "Young and vulnerable" and he's ''always'' shocked that this gets rejected), his TooDumbToLive behavior such as following Alexia to a dangerous location where she can easily leave but he cannot, and how he often tries to mess with people significantly more powerful than him, at one point even trying to stalk ''Arime'' (who, unlike the Elements, has ''no'' qualms with crushing him then and there since she's not quite as by-the-rules) This is all for the game to turn around and drop these when he becomes a cyborg, portraying him as more of a legitimate threat and creepy person as opposed to a joke AbhorrentAdmirer.
** The BlackComedy involved in the Overgrowth Research Team, especially since it stands in stark contrast to the more idealistic and lighthearted majority of the rest of the world. For one, their sole warning against non-Biome Artists from entering the area (and Biome Artists from going too deep in) is that unauthorized entry [[TooDumbToLive is its own punishment,]]



* Also LOL: Arime [still no surname yet] is the leader of the Crime Grime, a Biome Artist team that moonlights as the vigilante group of the Janitors whose goal is to dethrone and dismantle corrupt systems and distribute resources to the poor. An orphan scavenging in the dumps of the Metropolis until she was taken in by expert mage "Rot," Arime would eventually train herself in the Biome Arts and amass a BattleHarem of fifty lovers through charisma alone. From there, Arime and her lovers would have a long history of shutting down sex trafficking and organ-harvesting rings, and using hacking and other methods to bring corrupt politicians to justice. While as the Janitors, the team attacks the Blossom Kingdom and successfully steals the power source Relic despite being outnumbered, harming no civilians [[ThouShaltNotKill and causing no military casualties along the way.]] During the invasion, she strikes a rivalry with long-distance friend Zoap Bloodblade, teaming up with her sapient AI Responder to throw him off her trail when he manages to partially destroy her high-tech disguise. When Zoap and his team of the Elements are hired to investigate



* RealismInducedHorror: What makes Zelpea stand out compared to the more fantastic supervillainy of the Big Four or other antagonists is that she's portrayed as a relatively ''realistic'' evil faction leader, with years of spreading subtle dehumanizing (ignoring that this is literal de-''humanizing'') propaganda among her citizens,

to:

** "''Young and vulnerable.''"[[labelnote:Explanation]][[AbhorrentAdmirer Neon]] says this a ''lot'' when talking about his "ideal partner" as a RunningGag (often ''to the people he tries to hit on,'' unsurprisingly getting rejected), almost to the point of being his CharacterCatchphrase. The whole joke being that A: It makes him come off sounding ''insanely'' creepy, and B: That for whatever reason, he mistakes the Elements as this right up until he fully becomes a Blossom cyborg, despite the Elements deliberately being written to avoid or subvert moe tropes and none of them come across as either. (All of them are unambiguously in their twenties, and every single one can fight for themselves, making them far from "vulnerable.") Certain camps will quote Neon on this in response to someone else gushing over what may be seen as creepy material, in particular fetishizing distress or fanservice of underaged characters.[[/labelnote]]
* RealismInducedHorror: OlderThanTheyThink:
** A video game with hundreds of recruitable party members is not new to this, nor the ''Nymph Quest'' mod predecessor. ''VideoGame/TheCaligulaEffect'' has over five hundred party members; Water isn't familiar with the game itself, but heard of this tidbit of it [apparently the sequel tones it down to like 150. That's disappointing, "hundreds of party members" could be its DancingBear, I'd say go further]
* RealismInducedHorror:
**
What makes Zelpea stand out compared to the more fantastic supervillainy of the Big Four or other antagonists is that she's portrayed as a relatively ''realistic'' evil faction leader, with years of spreading subtle dehumanizing (ignoring that this is literal de-''humanizing'') de-''human''izing) propaganda among her citizens, barely trying to keep up
** Eansy being a powerful sexual harasser played seriously is already bad enough, but one thing that heightens it is how she abuses her power and status as a Biome Artist in ways other than trying to openly grope the Elements. The reveal that she groomed someone online hits especially hard; this was before Eansy became a cyborg and increased her powers, and in fact her Biome Arts aren't involved at all, instead this tells a tale of how someone with a respected social status can abuse that status to prey on people. It's seen as more chilling than her Metropolis train hijacking and dramatically announcing that she wants to take all the schools under her command, which is a bit more over-the-top supervillain-ish in comparison.
** In a similar boat with Eansy, Neon is at first portrayed as a comical AbhorrentAdmirer who is played for laughs mostly because he tries to mess with people ''far'' more powerful than him and in a setting that would pick their side over his, but the humor disappears once he becomes a cyborg and thus becomes strong enough to be a legitimate threat to the Elements. After this, he is a genuine



* So Hanzo is the Hunter Glossary for this episode, I was wondering.



* Okay annoyed Hanzo is ''really'' reminding me of Saitama now.

to:

* Okay annoyed Hanzo is ''really'' reminding me of Saitama now. I've only seen the early episodes of OPM (honestly not even sure if I want to continue from what I heard of it), but like, the way Saitama was just annoyed at the monsters and the expressions... yeah, Hanzo.

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Oof I meant to put that second Saitama-mentioning bullet point before; in fact, it's why I made the first one, kinda setting up a Brick Joke so to speak. If I remembered, I would have deleted the "completed" Episode 19 reaction on this edit. Now it's taking up space for just a bit longer. Also how did I forget to mention Zelpea's worst crime in that pseudo-CM entry.


Big fear would be I post images of the deans and someone calls Dean Shannon "black [[Manga/MyHeroAcademia Toru Hagakure]]" I came up with Shannon's design before her appearance was revealed but yeah they have the sameish hair color and light-related abilities. Although actually when coming up with the "light element character" invisibility is actually one of the powers I ''didn't'' think of, I had been using "light" as a sort of swiss army ability. Thinking though of changing it to a more narrow "radiation" and not the more general "mystic light" stuff. (In ''361'', the "light element" basically pulled off [[VideoGame/TheWonderful101 Unite Bomb]] shit, being able to show down time.)

I did some looking around, I was thinking of either watching the series or getting back to the manga, but from a skim you could ''almost'' fill out the original 15 RG "elements"[[note]]plant, electricity, water, earth, "meat," ice (formerly "soap" but that's gonna be one of the "extras..." I guess it's not ''original'' original 15 then), paint, sound, poison, wind, light, fire, weird spooky ghost/parallel world shit, "force," and "creation."[[/note]] with the UA students alone (Todoroki would have to do double duty with ice and fire though), and all of them if you extend to other characters. ([=.GIFfany=] herself's slot would not be represented by Kaminari despite her canon lightning powers; that would be Kathody's spot, since she leans more in to using the "base" electricity all copies have out of lazyness. In RG she leans on more of a "creation" angle, so that would be closer to Momo I guess.)

Shannon and her successors (Radaeliux and "Kristen") however ''will'' be made to retroactive Glow Pikmin references.

Thinking of giving Shannon like a train theme (I mean it builds off of her monorail thing which itself was an ''VideoGame/{{OFF}}'' reference) for the sole purpose of later on referencing [[VideoGame/SuperMarioRPG Engine 023 attack]] I just think it's funny the way Booster works on that and he's like "Okay it's ready," hits the entire party with a fucking train that oneshots them all.

Holy fuck though Toru is surprisingly close to a sort of character I'd write. Power relating to light and color, light associated+chartreuse, naked by default, and her birthday is goddamn the funny Devil Number (June 16th or 6/16). Like just make her a twentysomething, OP as hell, and the main character and that's like someone out of a story I'd write.

''Nymph Quest'' is infamous for adding content

For tropes about their prose counterparts, see ''Zenith Nymph's Adventures''.

'''All spoilers are unmarked!'''

* [=NPCs=][[note]]Oread, [[/note]]
* Bosses[[note]][[/note]]
** Diamond Lord Nyxza
* Superbosses[[note]][[/note]]
** Singularity & Her Apocalypse Vessels

to:

Big fear would be [[folder:Hang On I post images Think I Got it. Spicy ''Terraria'' Fanfiction Outlining]]

I'll make this a visual aide next time I... I dunno, die in ''Binding
of Isaac'' or something.
* Book 1: Corruption (Image: Worm Fodder Achievement)
** "Introduction Saga:"
*** Introduction Arc (Chapters 1-2) (Yes, this is
the deans and someone calls Dean Shannon "black [[Manga/MyHeroAcademia Toru Hagakure]]" only arc in this "saga." I came up with Shannon's design before her appearance was revealed but yeah they have the sameish hair color and light-related abilities. Although actually when coming up with the "light element character" invisibility is actually one of the powers I ''didn't'' think of, I had been using "light" as a sort of swiss army ability. Thinking though of changing it to a more narrow "radiation" and not the more general "mystic light" stuff. (In ''361'', the "light element" basically pulled off [[VideoGame/TheWonderful101 Unite Bomb]] shit, being able to show down time.)

I did some looking around, I was thinking of either watching the series or getting back to the manga, but from a skim
mean... you could ''almost'' fill out ''kinda'' lump it with Green especially because Chapter 3 is set literally right after the original 15 RG "elements"[[note]]plant, electricity, water, earth, "meat," ice (formerly "soap" end of Chapter 2, but that's gonna be one of the "extras..." I guess consider this opening two-parter... "special," and there's no Nymph Variant characters at all, whereas they are introduced in Chapter 3) (Vince, Sonata)
** "Green Saga:"
*** RYCB Quartet Arc(/RYB Trio Arc?) (Chapters 3-6? 7?) (Saturated Red, Yellow, Cyan, and Blue Nymph characters join)
*** Dave Arc (Dark Red, Yellow, Cyan, and Blue Nymph characters join)
*** Town Expansion Arc (Saturated Pink, Orange, Sky Blue, and Purple Nymph characters join)
*** Deep Woods Arc (Saturated Green and Violet, Dark Green and Violet Nymph characters join; Tania)
** "Violet Saga:"
** "Yellow Saga:"
* Book 2: Crimson (Image: Mastermind and Still Hungry Achivements)
** "Blue Saga:"
** "Cyan Saga:"
** "Red Saga:"
* Book 3: Hallow (Image: Fae Flayer Achivement; maybe Great Southern Plantkill too)
* Book 4: Candyland (Image: Gelatin World Tour? It'd note that
it's not ''original'' original 15 then), paint, sound, poison, wind, light, fire, weird spooky ghost/parallel world shit, "force," and "creation."[[/note]] with the UA students alone (Todoroki would have closest to do double duty with ice and fire though), and all of them if you extend to other characters. ([=.GIFfany=] herself's slot would not be represented by Kaminari despite her canon lightning powers; that would be Kathody's spot, since she leans more in to using the "base" electricity all copies have depicting "Candyland" out of lazyness. In RG she leans on more of a "creation" angle, so that would be closer to Momo I guess.)

Shannon
the vanilla game's achievements. Oh, and her successors (Radaeliux and "Kristen") however ''will'' be made to retroactive Glow Pikmin references.

Thinking
Champion of giving Shannon like a train theme (I mean it builds off of her monorail thing which itself was an ''VideoGame/{{OFF}}'' reference) for the sole purpose of later on referencing [[VideoGame/SuperMarioRPG Engine 023 attack]] I just think it's funny the way Booster works on that and he's like "Okay it's ready," hits the entire party with a fucking train that oneshots them all.

Holy fuck though Toru is surprisingly close to a sort of character I'd write. Power relating to light and color, light associated+chartreuse, naked by default, and her birthday is goddamn the funny Devil Number (June 16th or 6/16). Like just make her a twentysomething, OP as hell, and the main character and that's like someone out of a story I'd write.

Terraria)
* Book 5: Purity? (Image: And Good Riddance Achivement)

[[/folder]]

Okay since there are ''three'' "Classic" ''Calamity'' mods published I'm gonna start planning in advance "Classic"
''Nymph Quest'' is infamous for adding content

For tropes about their prose counterparts, see ''Zenith Nymph's Adventures''.

'''All spoilers
mods, here's what I already have in mind with my current outline thing:
* 0.1 (The first published version, I feel that in of itself would be noteworthy.)
* 0.2 (This update would add content up to the Moon Lord, with 0.1 almost exclusively being content up to Wall of Flesh. Because of this, 0.2 would be "complete" in the sense that there isn't a huge stretch of vanilla where there's no new NQ stuff/the NQ enemies and the like
are unmarked!'''

* [=NPCs=][[note]]Oread, [[/note]]
* Bosses[[note]][[/note]]
** Diamond
extremely underpowered. So even though there's a big stretch of Post-Moon Lord Nyxza
content planned for the mod, 0.2 would be where you could do a "typical" ''Terraria'' run from beginning to end. Also, this may or may not be where the "other" 900 Variants are added all at once (I may just throw those in bit by bit though), a significant update in of itself.)
* Superbosses[[note]][[/note]]
** Singularity & Her Apocalypse Vessels
And then one that's like right before some "big ''change'' update." Whether that's respriting the mod so that the Nymph Variants aren't recolors of my custom Lost Girl sprites or just before potential new biomes are added. Like, I've been planning that most of the 0.X updates would be ''additions,'' but there would be at least one that's a drastic ''alteration.''



** ''All'' regions are explorable and have at least one town to them with some sort of quest board, and some kind of gameplay benefit. While the webnovel covered over a hundred of the regions, many of them were relegated to AllThereInTheManual

to:

** ''All'' regions are explorable and have at least one town to them with some sort of quest board, and some kind of gameplay benefit. While the webnovel covered over a hundred of the regions, many of them the rest were relegated to AllThereInTheManual and only got passing mention as the home place of the Element from there. Said Element also tended to be the ''only'' representative from that region.



* AnimalMotifs: Usually with arthropods, and in vauge groups. Specific characters tend to be associated with "larger" animals.
** The Elements as a whole have a very loose ant motif. They have strength in numbers, but each of them individually has SuperStrength (since early on, even by Biome Artist standards, let alone compared to a civilian) and they tend to lift and carry a lot in their missions. Their home once the initial five became registered was set up by an ant colony, with Zoap using his Biome Arts to try to get them to move elsewhere and not risk infesting them. This deliberately ignores that ant colonies are actually single "families," instead the Elements are a melting pot of people from all around the world of the setting's different races, whereas real ants would tend to fight other species of them.
** Most of the villains are themed around predators in the arthropod world, especially the Big Four. Kat, despite what her name may imply,
** Zelpea has a very blatant spider motif. Specifically, she's based on ant-mimicking spiders.



* CreatorThumbprint: It follows after most games (and predecessor mods) by [=NeedsMoreDeepWater=] with several of his usual trends:

to:

* CreatorThumbprint: It follows after most games (and predecessor mods) by [=NeedsMoreDeepWater=] with several of his usual trends:trends, especially ''Nymph Quest'':



* MultipleEndings: There are only two "main" endings; the standard one for beating the FinalBoss, and [[spoiler:the Love Potion Route's ending where the game is derailed right near the start and set on its own distinct and far more linear path]]. The main ending branches off in to several different

to:

* MultipleEndings: There are only two "main" endings; the standard one for beating the FinalBoss, and [[spoiler:the Love Potion Route's ending where the game is derailed right near the start and set on its own distinct and far more linear path]]. The main ending branches off in to several different endings with more minute changes depending on actions taken in the game. Of note, there is [[spoiler:whether the player spared or killed Zelpea in the end, ]]



** Most of the ''Nymph Quest'' superbosses have a "counterpart" in ''Biome Artists''. [[spoiler:]]

to:

** Most of the ''Nymph Quest'' superbosses have a "counterpart" in ''Biome Artists''. [[spoiler:]][[spoiler:Master's is Hedge, with both characters blatantly being based off of Hank Hill, ]]



* PermanentlyMissableContent: The game tries to be lenient with this while still following the general story beats of the webnovel. Several ''Side'' Quests can be permanently missed if they are not taken before certain points in the Main Quest, although the game will warn you of this before reaching those "certain points." Recruitment Quests, which are essentially Side Quests that end with getting an additional party member, are ''never'' lost, although they may change in nature depending on how the player has progressed through the Main Quests (Arime's being the most drastic).



* SparedByTheAdaptation: It is possible to avert the deaths of certain side characters by completing some Side Quests.

to:

* SparedByTheAdaptation: It is possible to avert the deaths of certain side characters by completing some Side Quests. The [...] [[spoiler:Even ''Zelpea'' could be spared, but unlike other characters, this is entirely down to a simple menu choice of whether or not to kill her, and this is the only kill where the player ''directly'' tells an Element (Zoap) whether or not to go through with the act or not.]]



* TheUnreveal:
** In the webnovel, Zelpea's occasional "SeeYouInHell" line was a mystery -- none of Dualite's religions have a "hell," and characters say "the void" or "void" in its place, so Zelpea's use of that stands out. [[spoiler:The webnovel had her die with those being her last words. In the ''game,'' the Elements still hear her say this and she can be spared. You have the option to directly ask her in the Playable Epilogue when visiting her in rehab. Zelpea's response? To give a Slasher Smile, openly say she'll refuse to elaborate (and the officials can't and won't exactly force the information out of her for a number of reasons), and that by the time the Elements "know," it will be "too late." She appears to mutter something under her breath, but it's just a trick to get Zoap closer to her cell, where she'd try to strangle him from behind the bars.]]



* LOL: [[spoiler:Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity, only keeping her alive after discovering her regenerating and wanting to weaponize that. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions.]]

to:

* LOL: [[spoiler:Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity, only keeping her alive after discovering her regenerating and wanting to weaponize that. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions. At the apex of her plan, Zelpea intends to incinerate most of the planet and have the surviving Nonhumans be farmed like animals to be made in to meals for her. If the Elements had failed to properly secure the Bright Green Capital, Zelpea will successfully burn that city to the ground, killing millions who have not evacuated, not bothering to spare children from her wrath.]]


Added DiffLines:

* Okay annoyed Hanzo is ''really'' reminding me of Saitama now.


Added DiffLines:

Neat episode. Tournaments aren't my thing but this at least looks promissing. Once again, I am ''dying'' to know how the hell this series goes from the Hunter Exam Arc to whatever the ''hell'' goes on in the Chimera Ant Arc. 90% of the time I hear of this series, it's about something from that arc, it feels.

Added: 6616

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No I haven't been busy with actual important stuff nor have I been making a major effort to lose this odd addiction with Sandbox editing. I just didn't edit the Sandbox for a while because I was on a losing streak in my modded Isaac run (playing a meme mod called Epic Tale of Gansass) and I don't Sandbox if I fail my modded run. The Hunter x Hunter thing was done yesterday but again that was part of the lose streak.


[[folder:[=.GIF=] ]]

-->''[[pink:You do not belong here.]] [[evil:[[pink:GET OUT!]]]]''

'''The Singularity''' is a superboss, the final and eponymous battle in the Singularity Invasion event. She appears after the Rapture and a lengthy healing break, and consists of two distinct forms, her first simply called '''The Singularity,''' and her second called '''Singularity, Eternal Perfection.''' [Ah, I'm not even sure if I Notepaded the long stuff about Singularity that included the original name of her second form, and I'm too lazy to dig through the Sandbox edit history to try to find it, I'll just go with this for now unless I wind up liking the old name better. I'm ''pretty sure'' this was the name I came up with though] Due to having at least two superboss-tier events as prerequisites and the extreme difficulty of the events leading up to the fight as well as the fights themselves, the Singularity is considered the ultimate challenge of ''Nymph Quest''. Postgame-level equipment is practically vital to simply reach her, let alone defeat her.

Unlike the other superbosses in the Singularity Invasion, the Singularity does not inflict a unique "superdebuff" for the duration of her fight. However, towards the end of the Perfected Singularity battle, she will inflict the '''Deletion''' debuff that deals a percentage-based rate life drain. On Savage Mode, this becomes the '''Expungement''' debuff, which deals a percentage-based rate maximum life drain based on the player's initial maximum life.

The Singularity:
* Life: 90,000,000 (See notes)
*

Singularity, Eternal Perfection:
* Life: 999,999,999 (See notes)

!! Spawning

The Singularity and Eternal Perfection make up the final two superbosses of the Singularity Invasion event. As such, neither is spawned individually, and instead appear when using the Suspicious Looking Disc and fighting through the preceeding fourteen bosses (The Overgrowth, Solar Storm, World Flood, Planet Fissure, Viscera, Absolute Zero, Erasure, Cacophony, Blight, Hurricane, Gamma Burst, Devil, Reaper, Rapture). Her summon sequence consists of the background turning completely black, several stars and galaxies appearing in it, the stars all "blinking," then four hot pink lines will converge at a point. A bright light will appear in the screen outside of Savage Mode and rematches, and the Singularity will first materialize below it in a curled position. If the ball of light is present, she will uncurl such that her face ends up "behind" the light, scream as six wings grow, and the screen will go white, revealing her "Status message" as screen-filling text.

Once The Singularity is defeated, she will "melt" in to the air, and then reform in Eternal Perfection form, while a loud sound of a choir will play as she re-emerges in a more alien and distorted appearance.

!! Behavior

In general, Singularity has a passive life regeneration that is boosted based on difficulty, moreso her Eternal Perfection form.

The Curses will uniquely ''not'' affect Singularity's life, but they ''will'' greatly boost her damage reduction,

In either form, The Singularity will perform a '''Finger Snap''' should the player do certain things that will "enrage" her, such as throwing the Suspicious Looking Disc in to lava (this cannot be seen in normal gameplay, as there is no lava in the Ascent, and Singularity cannot be summoned in the overworld), which will kill the player instantly regardless of position

!!! As The Singularity

Singularity will cycle between the following attacks randomly, never using an attack if it is one she used in the previous two or three attacks.

!!! As Singularity, Eternal Perfection

!! Bestiary Entries and Character Comments

* The Singularity:
** Standard Entry: "An entity that exists in a form of reality far above our own. Claiming to escape a demon of infinite power, she thought she had her captives in an eternal prison, until a lowly video game character tore it down from the inside out."
** Vince's Comment: "I never really thought about digging in to the depths of our deity heiarchy. I just knew the basics. Torch God's up top, or at least I thought. " [...] "I haven't really faced this thing myself, I just about have only one combat tip if you somehow find yourself fighting her: Pray. And hope that whatever god you pray to wasn't already killed by her."
** Oread's Comment: "I uh... I have no idea what this thing is. Yeah, sorry, no comment."
** Dryad's Comment: "Singularity.\\
"Unknown.\\
"Unknown family.\\
"Due to the limited exposure with the trascedental area she was fought and failure of any tools that can properly analyze her, all that is known about this being comes from what she claims about herself. Apparently, she was once a video game character much like our own that was accidentally given sapience.
* Singularity, Eternal Perfection:
** Standard Entry: "Is."
** Vince's Comment: "Yeah I'm glad I didn't come on this particular adventure."
** Oread's Comment: "My head hurts."
** Dryad's Comment: "Singularity has apparently ascended beyond the video game world we are a part of, beyond the world of the person playing the game - you - beyond the world of your creator, beyond your creator's creator, and so on. You and I are part of a recurrsive series of reality layers; whether or not Singularity has advanced to the point of finding the "top" layer, if there even is a top layer, is ambiguous.

!! Trivia

* Due to the
* Singularity's Eternal Perfection appearance is inspired by a memetic image meant to simulate the perspective of a person having a stroke, often captioned "Name one thing in this picture." Water made up a majority of the unusual distorted objects by taking pairs of random objects, layering them, making one transparent over the other, and using distortion tools on the result. These were then stuck together. Water initially did not know about the image's intent to simulate a stroke when he saw it, and upon learning it, decided to have Singularity give her speech about the mind of a decaying person.

[[/folder]]

-->Other [=.GIFfany=] fans: Downplay her actions and make her in to a reformed cutie.\\
[=NeedsMoreDeepWater=]: Turns her in to an eldritch horror that could even make Alex Hirsch himself shit his pants.

to:

[[folder:[=.GIF=] ]]

-->''[[pink:You do not belong here.]] [[evil:[[pink:GET OUT!]]]]''

'''The Singularity'''
Holy fuck though Toru is surprisingly close to a superboss, the final sort of character I'd write. Power relating to light and eponymous battle in the Singularity Invasion event. She appears after the Rapture and a lengthy healing break, and consists of two distinct forms, her first simply called '''The Singularity,''' color, light associated+chartreuse, naked by default, and her second called '''Singularity, Eternal Perfection.''' [Ah, I'm not even sure if I Notepaded birthday is goddamn the long stuff about Singularity that included the original name of her second form, and I'm too lazy to dig through the Sandbox edit history to try to find it, I'll funny Devil Number (June 16th or 6/16). Like just go with this for now unless I wind up liking the old name better. I'm ''pretty sure'' this was the name I came up with though] Due to having at least two superboss-tier events make her a twentysomething, OP as prerequisites hell, and the extreme difficulty main character and that's like someone out of the events leading up to the fight as well as the fights themselves, the Singularity is considered the ultimate challenge of a story I'd write.

''Nymph Quest''. Postgame-level equipment Quest'' is practically vital to simply reach her, let alone defeat her.

Unlike the other superbosses in the
infamous for adding content

For tropes about their prose counterparts, see ''Zenith Nymph's Adventures''.

'''All spoilers are unmarked!'''

* [=NPCs=][[note]]Oread, [[/note]]
* Bosses[[note]][[/note]]
** Diamond Lord Nyxza
* Superbosses[[note]][[/note]]
**
Singularity Invasion, the Singularity does not inflict a unique "superdebuff" for the duration of her fight. However, towards the end of the Perfected Singularity battle, she will inflict the '''Deletion''' debuff that deals a percentage-based rate life drain. On Savage Mode, this becomes the '''Expungement''' debuff, which deals a percentage-based rate maximum life drain based on the player's initial maximum life.

The Singularity:
* Life: 90,000,000 (See notes)
*

Singularity, Eternal Perfection:
* Life: 999,999,999 (See notes)

!! Spawning

The Singularity and Eternal Perfection make up the final two superbosses of the Singularity Invasion event. As such, neither is spawned individually, and instead appear when using the Suspicious Looking Disc and fighting through the preceeding fourteen bosses (The Overgrowth, Solar Storm, World Flood, Planet Fissure, Viscera, Absolute Zero, Erasure, Cacophony, Blight, Hurricane, Gamma Burst, Devil, Reaper, Rapture).
& Her summon sequence consists of the background turning completely black, several stars and galaxies appearing in it, the stars all "blinking," then four hot pink lines will converge at a point. A bright light will appear in the screen outside of Savage Mode and rematches, and the Singularity will first materialize below it in a curled position. If the ball of light is present, she will uncurl such that her face ends up "behind" the light, scream as six wings grow, and the screen will go white, revealing her "Status message" as screen-filling text.

Once The Singularity is defeated, she will "melt" in to the air, and then reform in Eternal Perfection form, while a loud sound of a choir will play as she re-emerges in a more alien and distorted appearance.

!! Behavior

In general, Singularity has a passive life regeneration that is boosted based on difficulty, moreso her Eternal Perfection form.

The Curses will uniquely ''not'' affect Singularity's life, but they ''will'' greatly boost her damage reduction,

In either form, The Singularity will perform a '''Finger Snap''' should the player do certain things that will "enrage" her, such as throwing the Suspicious Looking Disc in to lava (this cannot be seen in normal gameplay, as there is no lava in the Ascent, and Singularity cannot be summoned in the overworld), which will kill the player instantly regardless of position

!!! As The Singularity

Singularity will cycle between the following attacks randomly, never using an attack if it is one she used in the previous two or three attacks.

!!! As Singularity, Eternal Perfection

!! Bestiary Entries and Character Comments

* The Singularity:
** Standard Entry: "An entity that exists in a form of reality far above our own. Claiming to escape a demon of infinite power, she thought she had her captives in an eternal prison, until a lowly video game character tore it down from the inside out."
** Vince's Comment: "I never really thought about digging in to the depths of our deity heiarchy. I just knew the basics. Torch God's up top, or at least I thought. " [...] "I haven't really faced this thing myself, I just about have only one combat tip if you somehow find yourself fighting her: Pray. And hope that whatever god you pray to wasn't already killed by her."
** Oread's Comment: "I uh... I have no idea what this thing is. Yeah, sorry, no comment."
** Dryad's Comment: "Singularity.\\
"Unknown.\\
"Unknown family.\\
"Due to the limited exposure with the trascedental area she was fought and failure of any tools that can properly analyze her, all that is known about this being comes from what she claims about herself. Apparently, she was once a video game character much like our own that was accidentally given sapience.
* Singularity, Eternal Perfection:
** Standard Entry: "Is."
** Vince's Comment: "Yeah I'm glad I didn't come on this particular adventure."
** Oread's Comment: "My head hurts."
** Dryad's Comment: "Singularity has apparently ascended beyond the video game world we are a part of, beyond the world of the person playing the game - you - beyond the world of your creator, beyond your creator's creator, and so on. You and I are part of a recurrsive series of reality layers; whether or not Singularity has advanced to the point of finding the "top" layer, if there even is a top layer, is ambiguous.

!! Trivia

* Due to the
* Singularity's Eternal Perfection appearance is inspired by a memetic image meant to simulate the perspective of a person having a stroke, often captioned "Name one thing in this picture." Water made up a majority of the unusual distorted objects by taking pairs of random objects, layering them, making one transparent over the other, and using distortion tools on the result. These were then stuck together. Water initially did not know about the image's intent to simulate a stroke when he saw it, and upon learning it, decided to have Singularity give her speech about the mind of a decaying person.

[[/folder]]

-->Other [=.GIFfany=] fans: Downplay her actions and make her in to a reformed cutie.\\
[=NeedsMoreDeepWater=]: Turns her in to an eldritch horror that could even make Alex Hirsch himself shit his pants.
Apocalypse Vessels



* AlienSky: Dualite has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit [...] Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange.



** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to

to:

** [[spoiler:When Zelpea becomes Pure Zelpea, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]
** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their own



* AstralFinale: [[spoiler:While the majority of the final boss fight takes place on Dualite itself, one phase of it sees Zelpea teleporting herself and the Elements all over the star system. First across all five of the other terrestrial planets in the system, then around the gas giant, then next to the star, and finally by the moons -- where Zoap and Arime both draw raw energy from them directly (something nobody thought was a thing that could happen) and aide in blasting her, destroying the Sword of the Center]].



** For deep waters, flying over the ocean is one of the more dangerous things you could do,

to:

** For deep waters, flying over the ocean is one of the more dangerous things you could do, as not only are there several pirates among all factions that ''love'' to attack with submerged vehicles, but there are also seamonsters that are significantly less friendly than the average land or freshwater wildlife. The Abyss especially has tons of the latter,



** The Blossom Kingdom, as the home of the game's BigBad, is unsurprisingly an ominously-framed area for a place meant to evoke the image of a "cliche generic isekai kingdom." Surrounding it are the ruins of the Human portion of the Core Empire, which already

to:

** The Blossom Kingdom, as the home of the game's BigBad, is unsurprisingly an ominously-framed area for a place meant to evoke the image of a "cliche generic isekai kingdom." Surrounding it are the ruins of the Human portion of the Core Empire, which already paints a picture of an unhappy history,



* FinalBoss: [[spoiler:Zelpea (specifically a two-part fight where she's in her "regular" Princess form, then as "Pure Zelpea" when she absorbs the Relics in the Sword of the Center and impales herself with it) in the Normal Route, and Iris in the Love Potion Route. The postgame doesn't really ''have'' a "final" challenge, but Royciel is meant to be the "epilogue" to the whole story and conclusion of the Overgrowth plot, while the intended "last challenge" is either Ninthee as the culmination of the postgame's general content, or Iris for an all-around tough-as-nails fight not intended to be defeated by most players (as her mission just ends by fighting her, not actually beating her).]]



* GameplayAndStoryIntegration:
** You almost never fight wild animals unlike most open world action adventure games like this, because Biome Artists are supposed to be



** Edvhard looks like a Creator/MattGreoning-styled character, with large cartoony eyes that have black dots for pupils, a rounded nose, and even the usual overbite. Water has clarified that he does not look "unusual" in-universe,

to:

** Edvhard looks like a Creator/MattGreoning-styled Creator/MattGroening-styled character, with large cartoony eyes that have black dots for pupils, a rounded nose, and even the usual overbite. Water has clarified that he does not look "unusual" in-universe,



** If Arime has ''not'' been recruited by the mission "," [[spoiler:the player will play as her solo as she infiltrates the Blossom Castle... only to realize that the "Zelpea" there is actually Dragon shapeshifting in to her, and ]]
* OneWingedAngel: [[spoiler:Zelpea is fought in the Sanctuary where the Sword of the Center is being held. After she is defeated there, she absorbs the Relics with the Sword and impales herself with it to get its energy through her, transforming her in to the flashing zombie-like ''Pure'' Zelpea, the actual final boss of the game. Noteably, unlike most bosses with multiple phases, Princess Zelpea and Pure Zelpea are treated as two different enemies, having separate bestiary entries, ]]



** Hedge himself is this in terms of raw stats, out of the "naturally"
** Dragon and Responder have Hedge beat in the strength department, although both of them aren't Humans/Saypants in the traditional sense; Dragon is an ArtificialHuman made by an experiment that involved mixing Zelpea's DNA with the severed arm of Zoap's from the beginning, while Responder is Arime's sapient AI messanger eventually given a robotic body

to:

** Hedge himself is this in terms of raw stats, out of the "naturally"
"naturally" strong characters
** Dragon and Responder have Hedge beat in the strength department, although both of them aren't Humans/Saypants in the traditional sense; Dragon is an ArtificialHuman made by an experiment that involved mixing Zelpea's DNA with the severed arm of Zoap's from the beginning, while Responder is Arime's sapient AI messanger eventually given a robotic body that learned how to develop and improve it.



* LOL: [[spoiler:Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions.]]

to:

* LOL: [[spoiler:Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity.immunity, only keeping her alive after discovering her regenerating and wanting to weaponize that. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions.]]



* SlowPacedBeginning: Like with the webnovel, the start with the Biome Artist Entry Exam is a bit rough, except unlike the webnovel, even the ActionPrologue in the Blossom Kingdom isn't too much. The Blossom Kingdom mostly consists of an optional training sandbox followed by a HopelessBossFight.



* "Go Fuck Yourself, Princess" Shirt:

to:

* "Go Fuck Yourself, Princess" Shirt: [...] Zoap and Arime will initially refuse to wear this until after



-->'''Frida, to Eansy during a sorta MookHorrorShow where she plummets the temperature:''' If Zoap were here, he'd try to work with me on finding a way to take you in in a practical way with as little violence as possible. But you threw him off this train. ''The biggest fucking mistake of your life.''\\
\\
'''Frida, after grabbing Eansy's jaw hard enough to break it:''' How do YOU like having someone touch you in a way YOU don't like?!

Yeah I'm just gonna give Zelpea that thing Bill does in ''WebAnimation/{{DEATH BATTLE}}'' where he could reach inside his own mind and even team up with his dreamself.
-->'''Zelpea:''' ''Here'' is the difference between you and me. ''You'' are forced to make a living by pandering to disgusting slobs I don't even like looking at! While ''I'' am ''[[evil:[[purple:THE GOD OF NIGHTMARES!]]]]''

to:

-->'''Frida, to Eansy during a sorta MookHorrorShow where she plummets So ''VideoGame/BugFables'' comparisons, and spoilers for the temperature:''' postgame of that: The Hedge sparring match is like [[spoiler:the equivalent to the Team Maki sparring match, the "final" challenge of sorts. Meanwhile Iris is more like Team Slacker, an ''extra'' difficult postgame battle that requires top-notch play. If Zoap were here, he'd try I become a sadistic developer I may even give her an equivalent to work the ''fucking'' bazooka attack. I mean, it actually kinda fits Iris' character and Death by a Thousand Cuts Sans-ish fighting style to just blast with me on finding a way to take you in in a practical way with as little violence as possible. But you threw him off this train. ''The biggest fucking mistake of your life.''\\
\\
'''Frida, after grabbing Eansy's jaw hard enough to break it:''' How do YOU like having someone touch you in a way YOU don't like?!

Yeah I'm just gonna give Zelpea
weapon that thing Bill does in ''WebAnimation/{{DEATH BATTLE}}'' where he could reach inside his own mind and even team up with his dreamself.
-->'''Zelpea:''' ''Here'' is the difference between you and me. ''You'' are forced to make a living by pandering to disgusting slobs I don't even like looking at! While ''I'' am ''[[evil:[[purple:THE GOD OF NIGHTMARES!]]]]''
can inflict multiple status ailments all at once.]]



Yes for those that didn't see Series/AvatarTheLastAirbender2024, this is real. I've only seen the first episode so far:
* RuderAndCruder: Minor swears have been added where there were none in the original animated series. Even the first episode has a member of Zuko's crew remark that they're freezing their asses off in the Southern Water Tribe.

to:

Yes for those [[folder:The Lose Car / The Tournament Car (Hunter x Hunter Episode 19 Live Water Reaction)]]

* Alright, tournament time. Let's also see what trickery rules are put in this.
* I did have it spoiled
that didn't the "winner" "loses" or something like that.
* Nice recap of who's left. Resisting urge to make ''Brady Bunch'' joke though.
* Okay... let's
see Series/AvatarTheLastAirbender2024, why everyone from before reacted in shock.
* I'm ''very'' glad they included pictures of each one. I was worried it would just use names, especially in the series' language.
* Kurapika vs Hisoka, I noticed that.
* Oh yeah, Bart hates this guy. Even talked about killing him during the "grab the ball out of my hand" thing. I'm not surprised that he doesn't approve of this system.
* So uh... okay, I'll admit, it took me a while to understand the whole "losing bracket" thing, because in my head I was picturing that ''winning'' advances in the bracket, and that the "top" wouldn't become a Hunter, so I thought the whole thing was about deliberately losing... but then they say you could surrender... no, what it actually was is a normal tournament where you have to win the fight, ''however'' the losers still get other shots against the other losers, and only the ''bottom'' person doesn't become a Hunter.
* However, at the same time... everyone but one who made it to this point becomes a Hunter... considering what the past tests were like,
this is real. oddly generous by the Exam's standards.
* "Cheating is forbidden" I mean no shit.
* Okay the rules seem really straightforward. I mean that's normally whatever but this is a bit straightforward with all the technical stuff and loopholes and Secret Tests of Character that had been going on. I know this isn't a "typical battle shonen" and stuff but it is nice to sort of dip in to that kind of thing once in a while.
* I'll admit, I do recognize seeing this bald guy from before, but I don't remember his name, or what he even did specifically. Again, aside from the Examiners, the main five (Gon, Killua, Kurapika, My Man Leorio, and Hisoka), and Laxative Man (Tonpa), I don't really have these characters in mind yet. Well, okay, there's the guy with all the pins in him but I don't remember his name, there's Ponzu for being like the only woman applicant I think we really get to see. But that's it.
* Also I'm trying to resist the urge to compare him to [[Webcomic/OnePunchMan Saitama.]]
* No killing, also oddly generous for something in the Hunter Exam.
* Yeah speed's Gon's thing from his previous fights, so that's his--
* Oh shit this guy's even faster.
* Oh ''wow'' I was not expecting this to be so one-sided.
* Talking him out of the fight. Yeah, that's logical when the clear win condition is getting your enemy to explicitely surrender.
* Bad idea though to try that on a shonen protagonist, they have a track record of being {{determinator}}s.
* THREE HOURS DAMN.
* Broke his arm, shit.
* Ah, he's a ninja.
* HAH, tripping him during the handstand thing.
* Got him to bleed at least.
* [[Film/UndercoverBrother Mr. Feather,]] pulling out a blade by the arm like that.
* Also Jesus Christ threatening to cut off his legs.
* Hanzo's speech about how he'll just take the Exam next year even if he's disqualified while Gon would die and stay dead makes me think of "You think we're equals? That you're safe in here?" But
I've only seen the first episode so far:
* RuderAndCruder: Minor swears have
been added where there were none in the original animated series. Even the first episode has thinking a member of Zuko's crew remark lot about that they're freezing their asses off ''WebAnimation/{{DEATH BATTLE}}'' episode. (Bill vs Discord.)
* Pfft, damn, Hanzo was kinda-bluffing. Sure fooled me.
* So hang on, does this mean Gon's now essentially a Hunter? He "won." I remember seeing this pixel art animation on Newgrounds of him fighting Hisoka
in the Southern Water Tribe.
like this fancy arena or something, I guess that either happens later or through some other way Gon winds up fighting him.

[[/folder]]

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