Follow TV Tropes

Following

Wiki Sandbox

Go To

Welcome to the sandbox! You can use this page to test out the wiki's formatting, or just play around.


SUPER

MAMADA

GALAXIAL

XDDDD WEON

Super Mamada Galaxial XDDDD work page. Isaac mod.

"Hoaleng" might not be a bad name for like a fantasy setting or something. I'm gonna try to keep this in mind.

https://static.tvtropes.org/pmwiki/pub/images/grumm.jpg
I shall crush puny, so-called warriors in the name of the Magnificence. We shall not rest! We shall not show mercy! We shall be VICTORIOUS!

African to Estonian

Filipino to Lithuanian

Maltese to Turkish

United States to Welsh

  1. Test Confirm Changes Button

Real Life [[norealife]]

https://static.tvtropes.org/pmwiki/pub/images/1000002270.png
Arzette: The Jewel of Faramore. Oh cool, it already has a page. Anyway this game's concept is fucking amazing, of all the things to have a copyright-friendly spiritual successor I did not ever expect the Zelda CD-i games to have one. Which just begs the question more, when will a brave hero make a successor to The Simpsons Hit & Run?

sandbox edit (gotta make sure you know what you're doing (test pot hole))

https://static.tvtropes.org/pmwiki/pub/images/spit_shake.jpg

Cabernet

Borderlands 2024

Habitual Line Crosser

Redundant namespace testRedundant namespace test

THERE IS NO FUTURE
(tense)
(In English)

MST

Averted

    testing format 

Red Text

This text shouldn’t be seen.

blahblah yadda yadda

🐾

  • Testing adding to a folder.

https://static.tvtropes.org/pmwiki/pub/images/eat_your_mattress.png

https://static.tvtropes.org/pmwiki/pub/images/scale.png

I should just probably wait until Chapter 3 of Movie Day before making an actual trope list because as it stands it's pretty damn thin/I can't think of much. Chapter 3 won't have a ton on its own but the content it has carries lots of tropes. Basically there's the ultimate punchline of the movie actually being mediocre for all the effort the gang puts in to reaching it

"Alpha Bitch"


  • Meaningful Name:
    • Mansia is out-universe derived from "brugmansia," a flower also called "angel's trumpets." Given that Mansia is Zelpea's "adviser," unofficial messanger,
    • Eansy is a corruption of "handsy," which describes her behavior that leads to her getting kicked out of the Elements and siding with the Blossom Kingdom out of spite to a T.
  • Non-Indicative Name... or Ironic Name?:
    • "Dragon" is more like a humanoid flesh monster shapeshifter. While one of her forms is vaguely dragon-esque in that she grows wings and breathes fire within it, she isn't in that form very often, and it's also very centipede-like in nature. This was deliberate out-universe; Zelpea named her after a mythological creature expecting her to
  • Personality Powers:
  • Power Stereotype Flip:
    • Alexia specializes with wood powers, moreso than the others as plant mass is considered a "default" ability of source. She also prides herself in being a "forest guardian" figure, and on the surface acts like an almost motherly guide, but she's actually rude and somewhat controlling.
    • Lana is the "main" fire user of the Elements, and while her excitable nature and occasional Hot Bloodedness fits the stereotype of that, she's otherwise a calm, rational mediator and an atoner for some of her past wrong-doings. She is, in fact, the nice one of her initial trio with Cassandra (mean) and Bethany (in-between). Her past self as a hot-tempered bully fits the bill more closely; the contrast is to show how much she has changed.
    • Frida is the main coldness-usernote  of the Elements. She is very Hot-Blooded, vengeful, cocky, and one of the most violent of the gang (which is an achievement). Her Establishing Character Moment in Chapter 4 sees her dramatically spinning around in a chair and pointing a gun at Lana, revealing that a battle with her was Lana's Custom Individual Test in the Licensing Exam.
    • Sound Artist Hilda is generally very quiet and hesitates showing off any of her music unless she feels she has perfected it. She can get pretty energetic at times when she feels more confident in her creations, but she's otherwise not much for chatter and less hammy than most of the Elements.
    • Maria specializes in explosives. While her foul mouth and hot temper do fit this, she is also analytical, inventive (her debut sees her attacking the Elements on a highly advanced super-tank of her creation from scratch), and very eloquent (in a Sophisticated as Hell sort of way). Her using explosives is also a flip of the stereotype associated with the Bright Cerise Region in-universe, which generally focuses more on gentle "pushes and pulls" and energy "pulses." Bright Cerise is generally considered one of the more peaceful and passive of the regions.

Elements/Colors

    List 

Hues

P: Primary
S: Secondary
T: Tertiary
Qa: Quaternary
Qi: Quinary
O: Other/"Special"

  • Fuchsia (Qi): My notes currently lists that this biome would be a "soft"/"fluffy" space, with like... lots of these puffball plant things.
  • Cerise (Qa): Represents "force?" A sort of energy, often but not always explosive,
  • Rose (T): Represents "meat;" initially it was paint, but I swapped it and violet around... I can't recall exactly when I ripped that bandaid off and made the element-color swap official, I'm sure I'll find it with some digging around, but it might have been around the time I would have introduced Striker Rose and Striker Violet in 361. I'm currently re-reading over that to make sure the final two chapters make the slightest bit of sense, and I believe in their introductions I already swapped the colors. Anyway, "meat" is kind of more of a "whatever works/sounds cool at the moment" sort of elemental category. It could mean animal-themed stuff
  • Crimson (Qa): Alright this biome's basically the "sexy zone," and its general culture in both BA and ZNA involve sensualness and stuff.
  • Red (P): Has always represented fire. The "biome" is specifically fire-themed moreso than "lava/magma-themed," and... while lava does exist there, it's not ultra common, at least not in Bright Red. That's for another place.
  • Scarlet (Qi): My notes say "red desert" as a constrast to the more typical yellowish deserts seen in fiction, like basically the Sand Kingdom of Super Mario Odyssey. But I think I also had the idea crop up in Run: .GIFocalypse even in Prototype with one of the "Next Gen Professors" having that as her biome.
  • Vermilion (Qa): Was this "autumn area" for the biome, and then I work on this abstract wind/fire-ish "element" based on that. I'm having second thoughts about this.
  • Orange (T): Has always represented earth.
  • Gold? (Qa): Er... desert-ish... "sand," but not quite?
  • Yellow (S): Has always represented electricity.
  • Lime? (Qa): "Tropic" region in general. In terms of "element..."
  • Chartreuse (T): Represents "light," ever since 361 Striking Degrees and its scrapped "pilot." For a while, and arguably still to now, this one was kind of a "Swiss army element," with a bunch of abilities relating to healing, time slowing, and size alteration. The more consistent "light theme" was that users of this class of magic could manipulate electromagnetic waves and even convert waves of one type to another. Basically, they could shoot gamma rays at people, making them ultra fuggin dangerous.
  • Harlequin (Qa): I've been going with "fields" or "meadows" or "plains" or so for this recently.
  • Green (P): Has always represented "plants."
  • Erin? (Qa): I'm thinking this may be the new "poison" one.
  • Spring (T): Represents wind, ever since 360/361.
  • I don't think I've found a name for this that isn't in some way a gem name, Aqua(marine) or Turquoise, I had been trying to avoid gemstone names since I wanted each color to have one as an "alt" (which Run: .GIFocalypse set up, also it kinda fits with how Terraria does things) (Qa): Was thinking of this being "sky," but giving it some thought, I may have skies be some special stuff. Hell, recently I was thinking of having sky and underground as "layers," similar to Tears of the Kingdom, except it's just like... laterally where whole huge groups of biomes are located. In .GIFocalypse, the sky was already "special" in that I sorta consider that associated more with Soos and .GIFfany's final fist fight when falling from space than I do with, say, Dean Natalie's domain. Generally I'd rather associate the wind element with the whole "blueish-green grass valley" biome I made up as opposed to the sky itself, as odd as that may sound.
  • Cyan (S): Currently represents ice. Snowy
  • Capri? (Qa): Represents a vauge "hot spring" or "mountain spring" area; a close "element" to this might be steam or so.
  • Azure (T): Represents sound, ever since 361 Striking Degrees and its scrapped "pilot."
  • Cobalt? (Qa): Oh wait maybe this was originally "sky" and the "Aqua" one was just poison or whatever, originally. I'll have to look through this.
  • Blue (P): Has always represented water.
  • Indigo (Qa): "River" region, and a sort of "alternate water" so to speak in terms of loose elemental themes.
  • Violet (T): Represents "paint;" initially it was meat, but I swapped it and rose around, as described above.
  • Purple (Qa): "Thorns" were the general idea here I think. Not entirely sure how that works element-wise yet.
  • Phlox? (Qi): My thoughts on the quinaries included that they would be "inverses" of... well, the complimentary primary/secondary/tertiary/quaternary "next to" the quinary, IE this would be the "inverse of green," so like something opposite of the "deep forests." My notes currently list this as just, like "forest but not so dense" like how Green shades are like "dense forests." Yeah.
  • Magenta (S): Currently represents "fog" or "ecto-energy" in the more supernatural-oriented works, and is generally abstract compared to the more physical rest of the PST duodecet.
  • "Blue-Yellow" (O): Dunno yet but I'm heavily thinking of this being the "Edna" thing for Biome Artists; working backwards to Zenith Nymph (although we might actually see the BA character first)
  • "Red-Green" (or maybe "Rose-Spring," or hell I could combine them as like "Springrose") (O):

In the beginning, there was just ten. Air (pink), Fire (red), Earth (orange), Electricity (yellow), Plant (green), "Animal" (cyan), Water (blue), Poison (purple), "Non-Elemental" (light gray/white), and maybe "Vampire" (Dark gray/black). These were in the Swyyx Project thing, and the scrapped "element system" of Total Zeksmit back when the latter was actually a thing.

Shade System

  • Brights: Effectively the "main" group so to speak. At least in Biome Artists; ZNA would give less importance to the whole "color army" thing and maybe about place the Brights as equals with the other shades and tones of the colors, in that while the former are still introduced first once it's about time to introduce other groups they'll fall to the wayside. (ZNA is about Vince, Sonata, and Tania; BA is specifically about fleshing out the Elements as a whole)
  • Dimmed...?:
  • Bolds?:
  • Darks?: Specifically a "50% lightness" thing.
  • Deeps?:
  • Lights?:
  • Dulls?:
  • Pastels, if I want more than two "lighter than Bright" ones?
  • Pales?:
  • Bright-Transparents:
  • Dark-Transparents:

Er...?

These don't exactly have "shades" or such (well... technically gray is? Or could these all be considered variants of gray?) because they are the shades and tints in a way.

  • White: Unsure, definitely this biome would have this "eerie glow" or something like that to it. Not snow; I feel like that's kind of "common" and thus should be a "main color" and thus... cyan and whatnot. This biome may look like something out of Hollow Knight, same with the Black one.
  • ...Silver?: A quick thought that popped in to my head was something wispy, smokey, or foggy, but I pretty much have that stuff covered with magenta now.
  • Gray: Probably like a machine area, or at least some other place with a "metallic" theme. Like, barren-looking lands but with a ton (ton) of metal ores or something.
  • Slate?: May be "the Rock Pikmin biome" if that makes sense. Distinct from "earth" the element. Like, moreso specifically hard rock, smashing, and lots of crystal stuff.
  • Black: Again, like something out of Hollow Knight. Specifically the Abyss. May have a lot of inky stuff. Or just outright big tar pits. Dark but may or may not have "darkness" as the "element," it depends on where I want to go with Chartreuse and its variants.
  • Colorless: Basically "fully transparent." This... may be like a "glass biome," or at least look like one.

Actually thinking about Singularity, Ninthee as a potential game successor, then thinking of Ninthee self-replacating to be more akin to Singy/RunGif .GIFfany, and then how I already had it planned that "Responder" would command an army of robotic bodies to be a Mirror Boss to the Elements as my "solution" with trying to have a big army vs army mirror showdown but also have Arime's gang slowly turn over to the Elements without resulting in really sluggish pacing, I'm thinking of maybe just "merging" the Responder character idea with what I have of Ninthee. I mean, hell, Ninthee was just thought up as a "game boss fight" and the game is extremely unlikely to be a thing that would be made, so might as well try to have that concept exist in some form in the prose story.

    Just Quick Spitballing General List Stuff; Gonna Try to Have Focus Away From the Blossom Kingdom for Now, Since That is Meant to Just Take a Minority of the Story's Overall Pagetime 

Long ago, we were all one race. But an impact caused by a strange meteor rendered most of the surface of our world uninhabitable — the Cataclysm. To preserve society, most of us hid in a thousand magic bunkers engineered with magic of a special jungle. Some stayed out in the world, plagued with toxic gas for generations. During our hiding, those in the bunkers turned in to a different race, based on the environment of that bunker world. Those who remained outside eventually mutated to the Humans and the Saypants, who spent the apocalypse forming the horrible Core Empire.

The day the air cleared and the thousand bunkers all opened was Year 1 After Emergence. While each of the thousand superbiome races[??? Some term that's not "Nymph," I was thinking a corruption of the word "petal"] had to contend with the Core Empire attempting to take the surface, and many bloody wars followed as we adjusted to the new world, we began a path of recovery. Now, the year is 1010 AE. Over the first millennium once our planet, Dualite, became fully inhabitable, a system was set up to attempt to help recover the world after the Cataclysm and the Core Empire broke it. Bridging gaps, aiding the less fortunate, protecting innocents from disaster or harmful others. Taking to this task, with the world as our canvas, we are... Biome Artists.

Biome Artists is a polyamory-centric/"harem" action adventure webnovel by Great Pikmin Fan/NeedsMoreDeepWater. It was published to both Fictionpress and Archive of Our Own on [Month day] 2024 [I'm not making this a due date or anything but at the rate I'm working on it... this is pretty likely].

In the Urban Fantasy setting of Dualite, one thousand and two races

The first five chapters were all posted at once on the same day. According to Water, this is both a "special" as he considers this one of his largest projects (so much that he shrunk the scope of several of his other works just to keep this as "the big one") and to try to soften any feelings of Slow-Paced Beginning.

  • Bait-and-Switch Character Intro:
    • Alexia is first presented as some kind of wise and mature forest fairy-like figure before she breaks in to a Cluster F-Bomb when she's called to a work meeting that announces that she's among the layoffs. Turns out that Alexia puts on a guise of the former, but she's really more like the latter, at least at first.
    • Aside from the In Medias Res beginning, Arime's first scene starts by describing a cardboard prop of a pleasant-looking Princess Classic-looking figure, followed by Arime herself bursting that in to flames. Her punk/biker gang-like appearance is then described, especially having her pull her shades down to do a text version of revealing her black sclera. All of this paints her as a threatening villain. Turns out that the "princess cutout" is of Zelpea, who later in the chapter is revealed to be an asshole at best, and at the end of the chapter a genocidal wannabe conqueror. Out of context, it looks like this is some cruel Obviously Evil punk destroying a cute image of a princess; in context, the "punk" is the hero, and her apparent dislike towards the princess is fully justified.
  • Censored for Comedy: When Bethany and Zoap have an escalating flirt-off in Chapter [4????], Zoap "wins" by going on something so graphic that his speech is peppered with multiple instances of "(bleep)" written out in the text. This is the only instance in the story of any text being censored like this, and given what is said elsewhere (including the parts of Zoap's speech that aren't "bleeped," which get explicit), it just leads one to wonder exactly what was it he said that even got Bethany hot and bothered and left the other Elements who heard it speechless.
  • Chekhov's Gun:
    • In the first chapter, Arime-as-Head-Janitor severs Zoap's arm, which goes flying off in to the distance and lands somewhere in the Castle Town (as the fight takes place high in the air). Zoap goes looking for it for reattaching in-between the Janitors' departure and the meeting Zelpea would hold, but doesn't find it. It turns out the arm landed by some guards, who were told to seize something like it ("a large amount of his DNA") without question and bring it to the Lab immediatley. Zelpea uses the large amount of cells within to have a stable source of magic/DNA to make a "clone," Dragon. Before Dragon's proper reveal, the arm-severing is used as the main symbol of Zoap and Arime's troubled relationship — even though Zoap gets a new one regrown later,
  • Disc-One Final Boss:
    • Mansia, with Eansy functioning as something of a Disc One Dragon. In Zelpea's second chapter where she's the central villain (not counting the first chapter, which frames Arime/Head Janitor as more of the villain), she winds up getting arrested and Mansia attempts to upstage her as the central antagonist. For a while, the story frames this as working, with Mansia being much more effective as a leader and getting more accomplished than Zelpea had, even breaking her record of gathered Relics. However, during the Metropolis Invasion where this reaches its peak, Eansy is seriously injured and later killed by Zelpea from a plan by the latter to free herself. Mansia dies soon after, and she's not even the final antagonist of that arc — Arime is. Arime is the one who kills Mansia, after explicitely telling Zoap she won't, and the resulting fight culminates in Zoap and Arime's final battle, and the end of the Yellow Moon Saga. While Mansia is the most effective Blossom Kingdomer in the Yellow Moon Saga and Eansy the most ruthless and dreaded minion, they still ultimately die early on in the grand scheme of things and Zelpea takes the center stage as the true villain after all, with Anis, Dragon, and the surviving Neon being her main group of sidekicks that last for far longer than the deceased duo.
  • Dramatic Irony:
    • The first chapter reveals that Arime is Head Janitor, and by extention the Grime Crime are her Janitor sidekicks, just before the story even says who the Janitors are, let alone far before the future-Elements know. Zoap ends up highly suspecting Arime by the midpoint of the same chapter, and even with Arime trying to gaslight him
  • Early-Bird Cameo: Several Elements are teased before they join the group, or in some cases before they even appear in the present/proper story and meet the group.
    • Chapter 1 has ten of Arime's eleven companions, with one ([??? unsure, whoever this would be, I haven't thought much of them except Naytileek]) being conspicuously absent. Turns out this absent one is Locked Out of the Loop regarding the Grime Crime's alter egoes as the Janitors. Of them, however, only Naytileek is named during this chapter, with the others being named in groups of three in Chapters 2-4, and the "outsider" being introduced in the middle of Chapter 5.
    • Iris is one of the many Biome Artists who volunteers to oversee the Licensing Exam, and is mostly just a passive observer. Chapter 2 places emphasis on her holding the record at having past the test at the youngest age, and hints at her fighting skills when she manages to solo a bunch of thugs in Chapter 3, but she otherwise has a fairly minor role and won't join the Elements until much later. During the Licensing Exam Arc, she barely even speaks with the Elements.
    • Frida and Lara are both first "seen" through a flashback Lana tells late in Chapter 2 about her bullying days; with both of them being among the last people Lana has on her makeup list to atone for, one of her first and her last pre-Heel–Face Turn victims respectively. The flashback shows Lana trying to rope Lara in to a fight over Lana burning Lara's Biome Artist Licensing Exam applications, before Frida ends up punching her lights out and turns her in. Frida herself would appear two chapters later and would "join the Elements" in Chapter 6 (bunking with them at the end of Chapter 5, but not officially merging with them until near the end of the next chapter), while Lara mostly goes by unseen until much later in the saga.
    • Chapter 5 ends with quick sequences showing five out of six of the "Bright Tertiary" future members of the Elements, [This is the current order that the draft of Chapter 5 shows them in, I might switch them around but I don't want it to be the same order that they'll join the group (currently, that order is planned to be Hilda -> Dottie -> Gratia -> Elfriede -> Jasmine much later, I want it to be different from the order of their Run: .GIFocalypse prototypes (which would correspond to Dottie -> Elfriede -> Gratia -> Hilda -> Jasmine))] covering Gratia, Dottie, Hilda, Elfriede, and Jasmine. They all do something that alludes to their character, environment, and powers. Jasmine gets the longest scene of her returning to her home temple just to tell them off and then fly away; appropriately, rather than have a single chapter where the group meets her and she joins with them, she takes the role of a recurring antagonistic figure that spans several chapters. As with the Grime Crime, this tellingly leaves out one member to readers paying attention to the story's recurring twelve-color motif.
  • Establishing Character Moment:
    • Alexia is introduced giving students of a class taking a field trip an abridged history lesson regarding the Core Empire. She doesn't sugarcoat them at all, already implying that whoever the Core Empire is, she finds them nothing short of evil. Throughout this, she portrays herself as a
    • Frida is first introduced in a flashback punching out an intimidating, bully Lana's lights out.
  • Establishing Series Moment: Alexia's Establishing Character Moment is supposed to also double as this for the entire webnovel, namely by being an early hint that this is not going to be like a typical harem story. Even if it becomes apparent that her "forest guardian" image is an act, one might expect Alexia's real personality to be more reserved, easily flustered — anything but her delivering the story's first swear (of many) and blowing the hell up at her now-former boss and coworkers at being laid off. The fact that she's laid off in the first place also paints this in a more "relatable" light than other fantasy works; these aren't RPG archetypes and the fantasy world doesn't run on "video game logic," they're people with jobs and the like, and have to deal with a relatively realistic economy, also setting up that Biome Artistry is an occupation.
  • Fantasy Counterpart Culture: The story tries to downplay this by attempting to make the locations be surreal and "original"/have no clear one real world counterpart,
  • Fire/Ice Duo: Lana and Frida, respectively. They were bitter enemies growing up, with the former having bullied the latter and unintentionally turning her in to a jaded, violent, vengeful person that ends up paying her back in their late teen years. Lana comes from the volcanic Bright Red Region and, while she uses other elements (namely by her first appearance starting with electricity and water, learning those arts from Bethany and Cassandra respectively), her primary element is fire. Frida by contrast comes from the frigid Bright Cyan Region and, while her primary power is drawing heat away from a source and "freezing" things through a lack of heat (and Frida herself is no stranger to fire powers even before she takes Biome Arts lessons from the Elements), she functionally has "ice powers" and can also manipulate solid — or liquid, or gas — H2O should she want. Their bitter rivalry is patched up in Chapter 4 when Frida functions as Lana's "proctor" in the Custom Individual Test, and comes to an end once Lana offers Frida and her team to bunk with the Elements. When Lana becomes the first to stick up for Frida being harassed by Eansy, they become even closer friends after that.
  • Foregone Conclusion:
    • The very first scene reveals that Zoap, at one point, gets a massive "colorful" army by his side. It doesn't go over the details of anyone except for Alexia, but [...] This also confirms that Alexia will be alive up until this point. He will also confront Arime in the tallest building of a giant city and he'll start openly badmouthing Zelpea, though the "why" and "how" are left vauge. Respectively, Zoap and Arime were good friends at the beginning of the first chapter, and while his relationship with Zelpea was a lot rockier, he at first regards her pretty well. So it's pretty evident that something will happen and both of those relationships will go to shit.
    • The first chapter ends with Alexia making a half-hearted promise that she and Zoap would be capable of saving the world once they become Biome Artists, followed by the narrative outright saying that they will, and this is the story of how they do that. Meaning it's confirmed at the end of Chapter 1 that, unless the narrative is referring to the abstract team and not Zoap and Alexia specifically, that the two of them will survive to the end and that at some point a world-class threat will show up and their team will fend it off.
  • Foreshadowing:
    • The In Medias Res opening has a few, despite intentionally keeping most details (such as the exact makeup of Zoap's team) vauge:
      • Zoap's group is said to be made of actual people, while Arime is described as having a team of robots with her. At the proper beginning, Arime has her team of ten/eleven people that are primmed to be set against Zoap's eventual group. This is hinting that Arime's not going to have those ten people make up her own army. Sure enough, before the opening scene in question, they end up defecting at some point or another and join the Elements instead, while Arime's "army" is really just Responder making a large amount of robotic bodies for herself.
  • Genre Deconstruction:
    • Of romantic comedies as a whole. The Blossom Kingdom's main
  • Heroic Fantasy: Biome Artists avoids Black-and-White Morality in favor of Black-and-Gray Morality (with various shades of gray, the Elements and their allies being the lightest), and there are no confirmed deities nor pretermination, so it's not a High Fantasy. At the same time, its plot winds up dealing with large-scope incidents involving the fate of the world, and fighting against the strongest gangs on the planet — a little too fantastic for Low Fantasy. It's mostly about the characters and their struggles with a world that tries to aim for realism even in its outlandish idea of there being over one thousand races, but through Serial Escalation the action and story become closer to a higher fantasy, without ever quite reaching that point. Zelpea might be irrideemably evil, but she's portrayed as less of a recurring embodiment of darkness, and more along the lines of a realistic entitled asshole in power.
  • Hourglass Plot: Typically, mostly before Arime joins the group, her B-plot will parallel the A-plot with Zoap in some sense,
    • Zoap and Arime's team dynamics in general throughout the Yellow Moon Saga. At first, Zoap is companionless [...] Even the formatting of the first and last chapters of the Saga features this. The Yellow Moon Saga starts with Zoap and his team going through a whole "arc" where they are stuck in the Licensing Exam, while Arime has more episodic adventures that effectively serve as a preview of how Zoap and co. will be once they become Biome Artists. Towards the end, it's Arime that's in a serial arc
  • In Medias Res: [I'm still not sure about this] The story opens up with a flash-forward to the leadup of Zoap and Arime's final battle in the Metropolis, with the Elements going up the Central Tower elevator. Very little context is given to this, all that is explained is Zoap having a large colorful army, and Arime similarly surrounding herself with robots. All the while, Alexia gives exposition about the Core Empire — which is "happening in the present" — after the flashforward ends, it is revealed that Alexia's exposition is a lecture that she is giving school students, [...] While the story teases the flash-forward as being some event at the end of the whole story, it turns out it's just by the end of the first Saga,
  • Jerkass Has a Point:
    • Atbash isn't normally a jerk to others, but she has a special distain to the Elements (at the time the nameless quintet team; they don't name their group until just after passing the Licensing Exam) because she thinks they were unworthy of the title of "Biome Artist" and shouldn't have gone as far as they did in the Exam. The intent of this is, despite her both trolling the five through the test and being blunt about disliking them, she makes sense — all of them except Zoap have pretty poor track records in general, with Lana being a former physical bully (that has shown progress in making ammends with her past victims, ), Bethany and Cassandra both having egos the size of the sun, and Alexia generally showing poor cooperation and a habit of wanting to take control of others. Even Zoap is considered an "enabler,"
  • Running Gag:
    • In whatever ways the Elements upgrade their home, they keep talking about making sure that it (and later on, all buildings) have a pretty good amount of bathrooms — never enough to outnumber the people living there, but still in an unusually high count. The reason why they are in vehement agreement of this is kept a mystery as part of the gag, with a Noodle Incident being alluded to that one of the initial five (later implied to be Cassandra) witnessed something awful happen first-hand that resulted from a building that didn't have enough bathrooms, but the exact details are never divulged onpage.
    • If Neon is involved in a chapter at all, expect him to say something that makes him sound rapey thanks to his No Social Skills, if not paedophillic. Another related joke is that the "traits he looks for in a partner" are things that the Elements as a whole are not ("vulnerable," "coddle-able," "naive," "innocent," etc), yet for whatever reason he pins after the Elements more than anyone else even though he all-but says that what they're actually like are not his type.
    • Almost every child the Elements run across that gets named (and even a couple who are unnamed) turns out to be an Enfant Terrible. First Alexia takes a quick babysitting mission for a kid whose idea of playing a game is roleplaying a genocide Zelpea would do,
    • If two or more of the Big Four leaders are in the same room together, or even remotely near each other in the same space, expect one of them to attempt to launch a surprise attack on the other, and maybe said other trying to return the favor, despite them initially being calm and rational towards one-another. This dies off in more serious Enemy Mine situations,
  • Secret Test of Character:
    • The Biome Artist Licensing Exam in general openly says that its scores are weighed heavily in favor of the Written Test (usually but not always the first, and all Exams globally for the past several hundred years have included a Written Test), but it does not elaborate how. Specifically, the modern ones are weighted on the essay — which is usually a question that tries to get the taker's ethics judged. As Atbash explains in her final custom test, the Global Region Union [Ah I just barely came up with this name. I dunno. But yeah, the regions are generally really interconnected, to the point where in a sense they're basically one huge nation. The Metropolis is close by them, but for several reasons the Blossom Kingdom is way more of its own thing. The typical fantasy "walled kingdom" border around the Blossom Kingdom is even called "the border" because it's the only real national border on the entire planet] are trying to tweak the Exam practices to weed out assholes who get licenses just because they're good with magic and memorized science facts.
    • Atbash's test itself. She doesn't think the future-Elements are worthy of getting a license, believing that they'll just become five more assholes abusing undeserving power granted to them, but she can't just fail them on the spot. Instead, she gives them a "last chance" in a sense, if they can puzzle out what she wants out of them, she'll (begrudgingly at first, but she warms up to them) give them licenses.
  • Social Circle Filler: Played with in all cases.
    • Zoap has a trio of Human friends, Dave, Olivia, and Eoflitt, that are introduced in the first chapter and rarely show up on occasion. They don't disappear once Zoap takes up the mantle of being a Biome Artist — but Zoap does move away from the town they're in to have a better place for the Elements to opperate from (Zoap sells his house so that his parents could have somewhere to live after Mansia pulls some strings with the Metropolis Council and manages to tank the economy in the area), [...] It's also explained that none of the trio are that likely to pass the Licensing Exam
  • Three Plus Two: Inverted. In Chapter 1, "The Elements" at the time is just a duo, Zoap and Alexia. For the Licensing Exam, they team up with a trio of roommates — Bethany, Lana, and Cassandra — and they become a team of five from then on out. Chapter 2 firmly splits them by Zoap/Alexia and Cassandra/Lana/Bethany, as during this chapter Alexia is wary of all three of them to various extents, but as she warms up to them (and visa versa), they start getting mixed in with each other much more often.
  • Wham Episode:
    • "Canyon [something]" sees the gang running in to Zelpea for the first time since the first chapter,
    • "The New Invention" marks the end of the episodic side of the Yellow Moon Saga (episodic adventures won't return until a good way in to the Blue Moon Saga), finally setting up the very long teased yet delayed Bright Chartreuse Region (the sixth and final Bright Tertiary, with the early chapters putting a lot of emphasis on the other five and making a point in leaving this one out)


I know I'm not the strongest or the smartest,
That was on my mind when I signed up to be a Biome Artist.

Wake up every morning making sure nobody's dead.

"Arcs...?"

Yellow Moon Saga:

  • Introduction/Kingdom Invasion Arc (Chapter 1)
  • Biome Artist Licensing Exam Arc (Chapters 2-5)
  • Four Tertiaries Arc (Chapters 6-14) [Thinking that at least at the beginning this'll "alternate" between a chapter on one of the Tertiaries — except Jasmine and Kristen, the "green tertiaries" — and a chapter with the Elements working with a team (Quaternaries and Shades/Tints/etc) that gets merged in with them. So like, one Villain of the Week chapter where the focus "newcomer" is just one, and one where the new addition is a squad.]
  • [Lara and?] Jasmine Arc (Chapters 15-)
  • Quinary Crew Arc () [Thinking there would be a mostly-silly storyline about all twenty-four "Bright Quinary" future-Elements all kinda being this soft rival gang or something, either teaming up with the Elements or whatever. They'd be sent on a mission together, and it may play out like the usual "mission with a group of the week" in the Four Tertiaries Arc, except it'd be an arc length because 24 characters to introduce and add to the group would be longer to go through than 3-maybe like 10 as the "normal maximum." So naturally the mission may be extra long.]
  • Dichrome Arc
  • Bright Chartreuse Factory Arc
  • Metropolis Invasion Arc

Blue Moon Saga:

  • Naytileek Arc
  • Genetic Engineered Creatures Arc?

    "Ideally" Again 

  • Bad Person: Of all the foes the Elements face, these three who serve the Blossom Kingdom are by far the worst:
    • Carol Smithson, after discovering her Core Empire bloodline, takes the throne of the Human Kingdom as the merciless rechristened Princess Zelpea Blossom. Locking her parents in her dungeon to be tortured so that she could take the throne under a cover story, Zelpea gathers the Relics so that she could become a force strong enough to make the world submit to her will, planning to annihilate most of the Regions upon collecting all one hundred. During her formal rule, Zelpea becomes a tyrant who locks up citizens in her dungeon to be tortured for the slightest offenses in secret. When her plan is derailed by Arime stealing all but one of the Relics, Zelpea sets out on a hunt with an army to attempt to get the Relics by any means necessary, killing thousands of innocent civilians who stand in her way.
    • Mansia [surname] is Zelpea's adviser, personal planner, and Dragon with an Agenda underneath her seemingly upbeat and cheerful demeanor. A False Friend to Zoap Bloodblade, Mansia assists Zelpea in manipulating him to try to serve the Blossom Kingdom, all while secretly working on lab projects to provide Zelpea means of world domination. Painfully turning test subjects in to cyborg soldiers and genetically engineering monsters that would counteract certain Biome Arts, Mansia unleashes her creations to run among in the Regions and cause at least thousands of deaths. After backstabbing Zelpea and getting her arrested, Mansia plays the role of a benevolent leader while planning to take over the Saypant Metropolis and use it as her newfound base of operations. During the invasion, Mansia unleashes a cybernetic army of killers and rapists to the city without a care in the world, claiming a staff of the Relics so that she could take over all of Dualite.
    • Eansy [surname] was a former friend and teammate of Frida's who had managed to get away with secretly preying on teenagers online, before getting kicked out of the Elements for her unapologetic sexual harassment. ["Why wasn't she kicked out for the preying on teenagers" because the Elements didn't know about this at the time, in case the wording wasn't very clear.] After refusing to apologize and attacking the Elements unprovoked, Eansy escapes the fight and willingly throws her hat in the ring with Zelpea out of spite. Eansy volunteers to have Mansia turn her in to a cyborg to enhance her combat abilities, turning her in to one of the most ruthless soldiers in the entire Kingdom. As Mansia's plans come to fruition, Eansy decides to run amuck in the Metropolis, killing whoever she can and taking people as young as teenagers as her personal grope-trophies. Hijacking a train full of innocent civilians and turning it in to a makeshift missile aimed at a heavily populated city, Eansy openly declares that her only goal is to help the Blossom Kingdom turn Dualite in to a world where she can molest whoever she wants with no consequences. Once confronting Frida, one of her many former victims, Eansy boasts about tormenting her while attempting to kill her teammates and lovers before her eyes. As soon as Frida gains the upper hand in their final battle, Eansy attempts to weasel out of the situation by bribing Frida with power and "loaned" people she could sexually assault.
  • Catharsis Factor: Biome Artists stresses that it is not a pure wish fulfillment fantasy, nor especailly a revenge one, and typically has characters acting in brash anger carry consequences rather than rewaring. (Water dislikes it when a Roaring Rampage of Revenge is portrayed as a positive/badass moment.) There are exceptions:
    • While most of the Top Ten are glory-hogging assholes, Platinum Champion is by far the worst of them, with her Establishing Character Moment being her taking the credit for Alexia and Frida stopping a minion of Kat's and a minion of Enery's [Fun fact, Platinum Champion is inspired by what little I had seen of Number One from a stream of Born of Bread so far. Not sure if she can be considered an expy of her.]
    • Frida smashing Eansy along the Supertrain's engine room, throwing her out the front window, and letting her get grinded against the tracks. It may be one of the most violent moments of the story, but after several chapters of Eansy managing to get away with uncomfortable advances, grooming teenagers online, and beating the snot out of the Elements when they fight; Frida (who, mind, was also a frequent target of Eansy's groping) delivering the beatdown is immensely satisfying. Even if Frida's recklessness and not checking if Eansy survived or not ends up biting her back in the ass when Zelpea possesses Eansy and uses her to free herself from rehab.
      Frida: How do YOU like it when someone touches YOU in a way you hate?! Huh?!
  • Crosses the Line Twice:
    • The main reason why Neon's creepy behavior is (at first) played for laughs while Eansy's is not is because, in addition to Neon only saying creepy things rather than acting on them (again, at first), he is so blunt about his stalking and almost comes off as deliberately trying to be as revealing as possible that he practically confesses to people then and there. It's telling that one of his earlier scenes is complimenting a stranger in a bar for looking "worried" because he likes his partners "young and vulnerable," which scares off the entire table.
    • One of the D-rank missions Alexia is seen doing over a brief montage is babysitting a kid whose idea of a game is called "Zelpea Kills People." It's one thing that this girl is fascinated by the Big Bad's racist attitude and makes a game out of it where she takes on the role of Zelpea. The story then throws away any sublety by having her scenario specifically be Zelpea burning the Black Region to the ground, followed by her saying a line that wound be horrendous in and out of context, and is also verbatim taken from Shadow the Hedgehog. The immediate next scene, after a Jaw Drop from the Element, is Alexia complaining to her parents

  • Fuck: Zoap/his replacement working with Alexia in the Blossom Kingdom, before it gets attacked by the Janitors/Grime Crime. They then take the Licensing Exam with Lana, Bethany, and Cassandra, and will very often go through the same tests and end it on Atbash's coins. After that, things can relatively branch out, but expect them to piss off one of the Big Four (usually Kat) and


"Important:"

  • Word of God:
    • Neon's name is not based on Neon Genesis Evangelion (and thus isn't a comment on its own criticism of otaku culture, neither a positive nor negative comment). Water said he was just thinking of a name at random, "Leon" came to mind, and to both fit in with the fantasy setting and since he already had a character in Blessed, Unfortunately named Leon, he just switched a letter and decided that this guy would somewhat randomly be named after the noble gas. Neon being the chemical element with the atomic number ten is just a nice coincidence.
    • Every time an Element is the "default plant skirt" Biome Artist uniform, if not most skirted outfits in general, they are Going Commando under it. Most regions don't care about even the most belling of skirts with nothing underneath as long as there is something that can half-assed be considered a cover; Bright Green is one of the exceptions, but people would only be fined if said skirt is flipped over by some external force and the Biome Artist/civilian doesn't correct it, and in most places even that's not enforced. [Context: Yes, this is a unisex uniform. Men Biome Artists wear this in the exact same way, skirted outfit and all, including protagonist Zoap.]


     Fazbear Frights testing 
"I'm homicidal, and I've got a taste.
I want to wipe out the Monster race.
I've got to patience, I've got to resolve.
I will slaughter, screw the dialogue."
Logan Malloryianan Hugueny-Clark, better known as LHUGUENY (also known as Movie Musicals), is a YouTube animator who does musical parodies of various video games and films. He started in 2011 with "♪ TITANIC THE MUSICAL - Animation Parody", a parody of the 1997 film Titanic.

♪ TROPES THE MUSICAL - Animation Song Parody

In general
  • Auto-Tune: Most of the voices are Auto-Tuned.
  • Parody: Nearly every video is a parody of a film or video game.
  • So Bad, It's Good: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
  • Song Parody: Self explanatory.
Movie/Video Game Musicals [[/folder]]
    "♪ TITANIC THE MUSICAL - Animation Parody" 
Other videos

Let's Play/Vinewrestle

Breaking Bad Breaking Bad Breaking Bad


https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png
He's not only smarter, but sneakier than the average bear.
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don’t really come outside, wear black cloth to camouflage through the dark, and don’t make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character tries to move quietly and sneakily by walking on the tip of their toes, often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their stealth skills. Sometimes, the character may be caught by someone who was watching them all along, or they may accidentally step on something that makes a loud sound and alerts everyone.

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren’t always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope here.

This trope is commonly associated with Classy Cat-Burglar. Sometimes can be used with The Sneaky Guy.

Examples:

     Films-Animated 
  • How to Train Your Dragon: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.
     Films – Live-Action 
  • The Return of the Pink Panther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.
     Video Games 
  • Tomb Raider: There is a trophy called “On Tiptoes” that you can earn if you don’t alert ay enemies.
  • The Legend of Zelda: Breath of the Wild: There is a mechanic called “Stealth” that allows the player to tip toe and reduce the noise they make.
     Western Animation 
  • Used pretty much in Looney Tunes. An example includes Sylvester sneaking up to eat Tweety.
  • Bart Simpson occasionaly uses this trope when being a sneaky little brat in The Simpsons.
  • Used in sneaky scenes in SpongeBob SquarePants.
  • Used in the Yogi Bear cartoons when the eponymous character sneaks for picnic baskets.

Oh yeah the frequent Last-Name Basis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

Thought after actually seeing the first episode of the anime "Oh All Might said (well, thought) 'shit' I don't remember that in the manga. Wasn't expecting swearing on that level."

I'm aware that there's a minor villain with a poison gas quirk (might have even been in the point of the manga I read up to). Currently Poisonous Person only lists Mina though, who has more of an acid theme. ...She'd actually fit in with the "poison slot" in my elemental scheme though, it's based on White Pikmin first and foremost and in "Occupational Hazards" at least (dubiously canon but whatever) they can give an acid spit. Plus the "poison element" has just kind of meant different chemicals and stuff as a whole.

    Tears of the Kingdom review draft 

Title: "Don't Hold Your Breath"?

I like Breath of the Wild. I enjoyed my time beating the main quests and completing all of the shrines, finding all but the last couple on my own without a guide. I was excited at the announcement of a sequel, having wanted but not expecting to see this instance of Hyrule get fleshed out further, and see what else could be done with it. I'm saying this to make it clear that this review is not an "Old Zelda vs New Zelda" complaint. I wanted more Breath, just... not in the way Tears ended up being. I went in the game only seeing the first couple hours of a stream of it, otherwise diving in blind. The tutorial, with its massive sky island providing a playground for the complex new abilities, set a very good first impression.

And then I landed on the surface. Things were fine at first, but not too long in as I explored...

I really tried to keep an open mind about the reused map but in my opinion, it was the worst case scenario. I wouldn't have minded if either the surface was given a drastic overhaul (how I'm not sure, but more than the caves and wells) or if the sky and/or depths had as much content and diversity as the surface did. In other words, have as much new content as Breath had... content. The game doesn't do either of these things. The majority of the sky consists of very same-y puzzle archipelagos and a few other structures that can be solved fairly quickly, with the more elaborate parts that provide exploration like the Labyrinths being spaced out to the ends of the map. The tutorial area is also one of the most interesting and largest places in the sky, which was a disappointment, it sort of set up that layer as though it would be made of similarly large complexes. Two of the dungeons are there, but... I don't see how that counts for much, they're still the minority of sky content and Breath's dungeons already had their own maps in a sense anyway, so this is a lot like the Divine Beasts just with some rather underwhelming floating islands mixed in. The actual majority of the sky is literally empty, these islands are just what dot it. The depths I like far more, I like how the Breath-verse take on a "Dark World" is a deep underground space that inverts Hyrule's geography and its atmosphere and mechanics are more unique. And even then, most of it is the same aesthetically, wide stretches that I believe are intended to just be passed through on a vehicle rather than explored more in-depth like the surface area. As fun as it is to explore what there is, the game is also not balanced around it: Your main sources of both health and defense upgrades, to avoid getting oneshotted by the stronger enemies, are located on the surface layer. Which I find is where the issues really come up.

Most of the main quests see you return to the four towns that the main dungeons of Breath were also set in, doing similar story beats, with many of the same armors returning. New enemies are added, but especially on the surface layer, you'll often be finding the same Bokoblins and Moblins [...] Are the dungeons improvements over the Breath dungeons? I say yes, and I also say the shrines are massive improvements over the predecessors. But [...] A large draw to Breath, at least to me, was looking around the enormous map to see what was around the corner, find what was there even if it stopped being useful, and get a feel of one region before transitioning to the next. Tears doesn't carry that. The map's general layout is unchanged, and there aren't much in the way of surprises that shake things up, especially outside of the four major dungeon areas.

To my understanding, the Zelda series will be moving away from this version of Hyrule in the future installments, which I find a massive relief. Because this game had me worried, and even now I'm a bit cautious, that this reboot may mark a sort of Zelda equivalent of the New Super Mario Bros. series, where what starts out a fresh new take just becomes it own formula and gets repetitive as a result. I'm not exactly a long-time Zelda fan and I haven't played too many of the games just yet, but one thing I am fond of is that each game can have its own sort of world with a different set of characters that can change on a dime, and I'd hate to see that go away and we'd be left stuck with the same setting and characters for a decade.

All in all, it's a bigger and flashier Breath with new mechanics and extentions of the map that aren't as elaborate as the original one was. If you don't mind that idea, I'd say check it out. But if you didn't like Breath at all, I highly doubt you'd like this game unless you really like the build mechanics, or if the issues it directly fixed were huge deal breakers. I do like some parts of this but not to the extent of the massive praise it gets, but I acknowledge that I just have a bias against same-y sequels so I'm not the best judge at that.

'Ya see, I'm leaning on "Don't Hold Your Breath" because there's a Double-Meaning Title in there. It's telling others not to hold their breath for the game as in like "Don't expect it to be mindblowing." And like, sorta not quite directed at the game itself, don't "hold on" to Breath of the Wild I dunno it makes sense in my head.

Next up: The Legend of Zelda: Bones of the City. Link can turn in to a monkey and throw his poo at enemies.

Nothing/Nonexistent, may bring back the folder thing of the "series" and merge/update info:

  • Above Paradise is otherwise seen as just an average survival sandbox game with some dating elements aside from the fact that it has a whopping 2,000 potential love interests/party members to find and date, all of them manually created (not made randomly or by AI) using the character creation tool as a template, and all having at least their own short dialogue blurbs. Double the amount of love interests as the Biome Artists video game mentioned above that was released years later. This also tends to overshadow most other things about the game, including the intended main twist that it leans more on surreal/existential horror than it initially presents itself as.

    Related to ^ (Fake YMMV Page or Something) 

Can't decide on "full-fledged kingdom" or "survival on island that may or may not be Edenlike/mixed in with an Eldritch Location." Leaning former for this for now; the previous iteration would have been latter.

  • Token Human:
    • Adam/the Player Character is the only human of a kingdom of various monster-people, and the only human party member.
    • Emperor
  • The Wound That Would Not Heal: At the beginning, Adam is hit with a dark pulse from the Emperor, leaving a nasty purple scar on his chest. This is later tampered with to enable the use of

  • Base-Breaking Character:
    • Eve is by far the most polarizing of the Survivors/party members, main or counting the numerous side characters. Detractors claim that she is mainly a poorly-written submissive fantasy that the rest of the game had largely avoided, some going as far as to say that she skirts the line between a "healthy" portrayal of such a thing all for the sake of appealing to a group that was not even necessarily the game's target audience. Her Running Gag of
  • Dancing Bear: It would mostly be dismissed as an okay survival/action-adventure game that uses fanservice as a major selling point (a key distinction being that the party members could be men or women, toggled by the player), except that as the updates went on,


You begin the game with customizing your character, though the default is a man named Adam, so I'll be calling him that. This isn't quite Saints Row levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as the character maker could allow, which as it turns out was by a surprising degree, and I named him Home-J.

Thinking back I find it surprising that Lilith and Eve are even from the same game. Lilith has a lot of depth and almost every scene with it pre-adding to the group in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy game with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her dialogue is amusing, and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.

And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most of the 2,000 are these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from


I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with the same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), and she actively wants you to win the fight and is holding back... she's still one of the strongest enemies in the whole game

    Cool Stuff in the Nonexistent Simpsons Hit & Run Successor 

[So like, picture a car flying through the air sideways and barely making it through some horizontal crusher tool things.]

Wheeler Family Drive claims itself to just be "A typical American family helping out a typical American city," but a mere glance reveals a larger scope than that. To save their city from Jousting Lance Corporation, these two parents and their five kids really do go through hell and back. Literally.

Warning: As a moments page, all spoilers are unmarked!

  • Several of the Stunt Jumps see
    • RGB Road's "Shooting Star" involves finding a hidden cannon and using that to get blasted in an arc that spans Drivethru from south to north, giving a nice overhead view of the whole world.
  • The finale of Level 1 sees Greg effectively driving a missile to blast away the blockage in the tunnel that leads to the Seaside. What follows is the main theme playing during a drive down the first connector area, showing off it and the much larger Level 2 map that had just been revealed, as if the game itself is saying "Okay, this is the real start." Negated as Greg is captured by Lance soon after,
  • Professor Sigurd's anti-gravity wheels. Starting from Level 4, you can drive on walls and ceilings,
  • The finale of the City's Edge arc/Level 6, where the Survivors arm themselves to the teeth to fight against the Nuclear Infected,
  • The final mission. Lance has one tower in each of the nine areas set up, and Greg ends up doing a mad dash across the entire game map to disable them, all while being hounded by drones and Lance's cop army.
  • The Wheeler family managing to get the graces of both Satan and God, in Levels 8 and 10 respectively,

"Bart is split in to (at least) four because of Kang and Kodos-related shenanigans" was an idea I had as a kid but thinking back I wonder how that would actually play out once the initial shock of "copying a person exists now apparently" wears out. Like obviously it'd be a nightmare for Homer and probably Marge, and Lisa would already prepare for an annoyance. But like, I haven't seen every episode, I don't know if Bart has some track record with Other Me Annoys Me. Would he get along with his other selves. And my idea was that each clone was color-coded but differently (red, blue, green, and orange) and there was no "original" Bart scheme, unlike my later stuff with clones and Literal Split Personality, so like... it would be pretty much impossible to tell which of the four would be the "original" Bart and that might cause even him to have an identity/existential crisis or something. Like it's not like Four Swords where, to my knowledge, Green Link can still be pinned as the "original" Link(? I just played a few of the 3D games, Link Between Worlds, and the original on VC I don't know everything about the lore of that title, or Four Swords Adventures).


  • test test test test
  • test test test test

Golden hour

  • test test test

  • test hi

-another test - another test

- another

- another

This is a picture of Noah Wyle

https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg

Playground

     Playground 
  • Chekhov'sGun: Multiple examples of this.
    • After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
    • In the first playground, the children are provided with a knife to solve the puzzle. Bobby secretly stashes it, and uses it to kill Sadie and Isaac later on.

Palmtree Panic

  • Assassin's Creed has several real-life island settings the player can explore in 3 games
: Assassin's Creed III, Assassins Creed 4'', and Assassins Creed Rogue

     Test 
—- Link Test

A comparison I thought up is imagine a series that's otherwise a pretty standard action adventure fantasy whatever, main leads are generally likeable, antagonists are standard fair villains, it's got a plot that's not mind-blowing but it could still be enjoyable, etc etc. Except that there's a running gag throughout the story where the main character kicks any dog or cat they see. But like, this is just brushed off as a little harmless character quirk of the MC and nobody really pays it any mind.

Now, obviously this isn't the same thing as actual animal abuse. The story also wouldn't directly be advocating doing this to animals in real life either. Chances are nobody's gonna watch it and go "Damn, this sure convinced me to start kicking cats now." But like, it's still a very questionable thing to have in the story in the first place and it's still a very offputting element. It's totally reasonable if someone wants to drop a story that does this,

Alternative Title(s): Practice Article, Sandbox

Top