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* ''VideoGame/WutheringWaves''
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* In ''VideoGame/NewHorizons'', there are storylines players can play through, but nothing stops them from just setting out into the Caribbean and making their fortune. What will they be? Humble merchants? Respected naval officers? Privateers in service to a nation? Or dreaded pirate captains? They can decide.
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* ''VideoGame/DragonsDogmaII''
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* ''ComicBook/SpiderMan''

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* ''ComicBook/SpiderMan''''Franchise/SpiderMan''
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* ''VideoGame/NewHorizons''
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Wick cleaning


Early role-playing games typically used an open [[TheOverworld Overworld]] concept, presented as a FantasyWorldMap with the OverworldNotToScale, such as ''VideoGame/{{Ultima}}''. On the other hand, ActionAdventure and {{Action RPG}} titles typically use a fully-scaled open world, with ''VideoGame/CourageousPerseus'' and ''VideoGame/{{Hydlide}}'' being the {{Ur Example}}s, ''Franchise/TheLegendOfZelda'' being the TropeMaker, and ''VideoGame/GrandTheftAuto'' being the TropeCodifier.

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Early role-playing games typically used an open [[TheOverworld Overworld]] concept, presented as a FantasyWorldMap with the OverworldNotToScale, such as ''VideoGame/{{Ultima}}''. On the other hand, ActionAdventure and {{Action RPG}} ActionRPG titles typically use a fully-scaled open world, with ''VideoGame/CourageousPerseus'' and ''VideoGame/{{Hydlide}}'' being the {{Ur Example}}s, ''Franchise/TheLegendOfZelda'' being the TropeMaker, and ''VideoGame/GrandTheftAuto'' being the TropeCodifier.



* ''GTIClub''

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* ''GTIClub''''VideoGame/GTIClub''



* ''VideoGame/KinectDisneylandAdventures'': Ride/{{Disneyland}} Park in Anaheim, California circa 2011. The only open world game for the Kinect sensor peripheral; an UsefulNotes/XboxOne[=/=]UsefulNotes/MicrosoftWindows re-release makes the sensor optional.

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* ''VideoGame/KinectDisneylandAdventures'': Ride/{{Disneyland}} Park in Anaheim, California circa 2011. The only open world game for the Kinect sensor peripheral; an UsefulNotes/XboxOne[=/=]UsefulNotes/MicrosoftWindows Platform/XboxOne[=/=]Platform/MicrosoftWindows re-release makes the sensor optional.



* The games based on the 2007 ''Film/{{Transformers}}'' movie have Wide Open Sandbox worlds for the player to roam in-between missions, which are incidentally optional, but recommended to unlock content. It's somewhat like VideoGame/GrandTheftAuto... except that you happen to be the vehicle.

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* The games based on the 2007 ''Film/{{Transformers}}'' ''Film/{{Transformers|2007}}'' movie have Wide Open Sandbox worlds for the player to roam in-between missions, which are incidentally optional, but recommended to unlock content. It's somewhat like VideoGame/GrandTheftAuto...''VideoGame/GrandTheftAuto''... except that you happen to be the vehicle.



* ''Videogame/ImpressiveTitle'' started as a SimulationGame due to its focus on playing as MixAndMatchCritters {{Disneyesque lions and big cats}}, but after its shutdown, fans have added several mechanics such as a trading system, quests, PlayerVersusPlayer combat, shops, and more rewards for exploration.

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* ''Videogame/ImpressiveTitle'' ''VideoGame/ImpressiveTitle'' started as a SimulationGame due to its focus on playing as MixAndMatchCritters {{Disneyesque lions and big cats}}, but after its shutdown, fans have added several mechanics such as a trading system, quests, PlayerVersusPlayer combat, shops, and more rewards for exploration.
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* ''VideoGame/{{Nomad}}''

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Trope was cut/disambiguated due to cleanup


* ''VideoGame/HarvestMoon''
** ''VideoGame/StoryOfSeasons''
** ''VideoGame/HarvestMoonNatsume''

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* ''VideoGame/HarvestMoon''
** ''VideoGame/StoryOfSeasons''
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''VideoGame/HarvestMoonNatsume''


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* ''VideoGame/StoryOfSeasons'' (formerly known as ''Harvest Moon'')
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* ''VideoGame/AvatarFrontiersOfPandora''
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* ''VideoGame/{{The Crew|2014}}''

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* ''VideoGame/{{The Crew|2014}}''Crew|2014}}'' (2014)


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** ''VideoGame/TheCrewMotorfest''
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* ''VideoGame/LikeADragon'' (a.k.a. ''Yakuza''')

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* ''VideoGame/LikeADragon'' (a.k.a. ''Yakuza''')''Yakuza'')

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