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* ''VideoGame/XenobladeChronicles1'' The Monado is the only weapon able to easily damage the [[MechaMooks Mechons]] from the [[EternalEngine Mechonis]], but conversely it can’t harm the sentient organic beings of the [[GiantCorpseWorld Bionis]]. Then the Mechons begin deploying [[EliteMooks Face Mechons]], which similarly can’t be harmed with the Monado [[spoiler: because they’re humans who have undergone UnwillingRoboticization]].

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* ''VideoGame/XenobladeChronicles1'' ''VideoGame/XenobladeChronicles'':
** ''VideoGame/XenobladeChronicles1'':
The Monado is the only weapon able to easily damage the [[MechaMooks Mechons]] from the [[EternalEngine Mechonis]], but conversely it can’t can't harm the sentient organic beings of the [[GiantCorpseWorld Bionis]]. Then the Mechons begin deploying [[EliteMooks Face Mechons]], which similarly can’t can't be harmed with the Monado [[spoiler: because they’re they're humans who have undergone UnwillingRoboticization]].UnwillingRoboticization]].
** ''VideoGame/XenobladeChronicles2'': Several Blades (especially the [[ComMons non-unique Blades]]) have skills or abilities that grant bonuses against specific monster types.
** ''VideoGame/XenobladeChronicles3'': There are a number of accessories that grant large bonuses to certain monster types. Eunie's Ouroboros form also has a finishing move that does extra damage to Moebius, the primary boss enemies of the game.
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* ''LightNovel/ACertainMagicalIndex'': One story arc revolves around a weapon called the Stab Sword, which is able to kill Saints.

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* ''LightNovel/ACertainMagicalIndex'': ''Literature/ACertainMagicalIndex'': One story arc revolves around a weapon called the Stab Sword, which is able to kill Saints.



** Noble Phantasms can obtain this type of property from their Servant's associated legends. Arondight and Balmung have a bonus against any being associated with dragons due to their wielders both being known to have slain one. In ''VisualNovel/FateStayNight'', it's mentioned that [[spoiler:Saber, as [[HistoricalGenderFlip Arturia Pendragon]]]], is weak to such anti-dragon weapons, [[InformedAttribute though she never actually faces any]]. She does end up facing one in ''LightNovel/FateZero'', [[spoiler:the previously mentioned Arondight]], but she's more unnerved by who's wielding said weapon -- [[spoiler:her former friend, Lancelot]].
** ''LightNovel/FateZero'': Kiritsugu Emiya's Origin Bullets are designed to kill mages. They can pierce through any magic defenses, and once they enter the target's body, they will eventually cause the target's magic circuits to run wild and explode. The effect becomes greater the more powerful the target's magic. The number of Origin Bullets is relatively sparse, as they are made out of Kiritsugu's own rib, thus he cannot simply make them whenever he wants.

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** Noble Phantasms can obtain this type of property from their Servant's associated legends. Arondight and Balmung have a bonus against any being associated with dragons due to their wielders both being known to have slain one. In ''VisualNovel/FateStayNight'', it's mentioned that [[spoiler:Saber, as [[HistoricalGenderFlip Arturia Pendragon]]]], is weak to such anti-dragon weapons, [[InformedAttribute though she never actually faces any]]. She does end up facing one in ''LightNovel/FateZero'', ''Literature/FateZero'', [[spoiler:the previously mentioned Arondight]], but she's more unnerved by who's wielding said weapon -- [[spoiler:her former friend, Lancelot]].
** ''LightNovel/FateZero'': ''Literature/FateZero'': Kiritsugu Emiya's Origin Bullets are designed to kill mages. They can pierce through any magic defenses, and once they enter the target's body, they will eventually cause the target's magic circuits to run wild and explode. The effect becomes greater the more powerful the target's magic. The number of Origin Bullets is relatively sparse, as they are made out of Kiritsugu's own rib, thus he cannot simply make them whenever he wants.

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* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore'': The hammer "Orc's Bane" just has "+Damage Boost vs. Frozen" and is described as "A war hammer of average weight.", but its name implies a focus on damaging [[OurOrcsAreDifferent orcs]].
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** Weapons with the holy wrath brand do extra damage to demons and undead. The artifact mace Undeadhunter does even more damage to undead but has no extra effect on demons.
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** The artifact axe Wuuthrad [[ScrewYouElves does more damage to Elves]] ("Wuuthrad" even means "''[[NamesToRunAwayFromReallyFast Elf-Grinder]]''").

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** The artifact axe Wuuthrad [[ScrewYouElves does more damage to Elves]] ("Wuuthrad" even means "''[[NamesToRunAwayFromReallyFast Elf-Grinder]]''").Elves]]. The head of the axe depicts an elf screaming in pain, and the name "Wuuthrad" translates to "[[NamesToRunAwayFromReallyFast Elf-Grinder]]".



** The Daedric artifact Dawnbreaker, which not only sets regular foes on fire but does extra damage to undead, the latter of which can trigger an explosive shockwave that either delivers a OneHitKill to any remaining undead or makes them [[AttackAttackRetreatRetreat run for the hills]]. [[TooDumbToLive It is not advisable to use this weapon if you are a vampire, and thus undead yourself]].

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** The Daedric artifact Dawnbreaker, a sword which not only sets regular foes on fire but does extra damage to undead, the latter of which can trigger undead. Killing an explosive shockwave that either delivers a OneHitKill to any remaining undead or enemy with it has a chance to cause an explosion that does massive damage to all undead caught in the blast radius. Any undead tough enough to survive the initial explosion will then be set on fire for even more damage and recieve a debuff that [[SupernaturalFearInducer makes them [[AttackAttackRetreatRetreat run for the hills]].flee in terror]]. [[TooDumbToLive It is not advisable to use this weapon if you are a vampire, and thus undead yourself]].
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* ''VideoGame/NanoBreaker'': Jake's default plasma sword is the only weapon effective against the Orgamechs, since these creatures are spawned from {{nanomachines}} and feeds on metal. In the opening FMV, the police and military attempts to suppress the Orgamechs results in their buullets getting absorbed by these monsters, who proceeds to massacre and assimilate everyone in the area.
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** The Transphase Eradication Rod is a weapon developed by the Goa'uld to fight the Re'tu, invisible insectoid aliens who are 180° out of phase with the rest of the world. It projects a narrow beam revealing the Re'tu to normal vision, before firing a multiphase energy bolt capable of blowing it up.

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** The Transphase Eradication Rod is a weapon developed by the Goa'uld to fight the Re'tu, invisible insectoid aliens who are 180° out of phase with the rest of the world. It projects a narrow beam revealing the Re'tu to normal vision, before firing a multiphase energy bolt capable of blowing it up. TER are also efficient against the standard Goa'uld InvisibilityCloak (and although we don't see it used on a non-Re'tu, it can be implied from Carter threatening Nirrti with one that they'd be deadly to in-phase beings as well).
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** Ma'Chello devoted his entire adult life to creating "weapons to defeat the Goa'uld", including a sort of worm engineered to kill a Goa'uld parasite. Although the worm kills the host as well, clearly Ma'Chello thought it was more precise than that, as it informs the host of their freedom as it exits.

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** Ma'Chello devoted his entire adult life to creating "weapons to defeat the Goa'uld", including a sort of worm engineered to kill a Goa'uld parasite. Although the worm kills the host as well, clearly Ma'Chello thought it was more precise than that, that (or else, those accidentally unleashed by SG-1 were unfinished prototypes), as it informs the host of their freedom as it exits.

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* Franchise/DCExtendedUniverse, ''Film/{{Aquaman|2018}}'': Arthur/Aquaman and other Atlanteans are impervious to ordinary weapons, but not to Atlantean weapons. Black Manta stabs Aquaman with an Atlantean blade, then stabs the wound with his ordinary dagger, which is extremely painful.

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* Franchise/DCExtendedUniverse, ''Film/{{Aquaman|2018}}'': Arthur/Aquaman and other Atlanteans are impervious to ordinary weapons, but not to Atlantean weapons. Black Manta stabs Aquaman with an Atlantean blade, then stabs the wound with his ordinary dagger, which is extremely painful.painful.
* ''Film/AvengersInfinityWar'': Thor realizes the heroes won't be able to kill Thanos with their standard weaponry, so he, Rocket, and Groot forge Stormbreaker, an axe specifically designed to kill Thanos. [[spoiler:When used in the climax, it works ''marvelously''; it effortlessly shreds through Thanos's defenses and mortally wounds him. It only fails to kill him outright because Thor makes the TragicMistake of twisting the knife rather than finishing Thanos off, giving the latter time to perform his BadassFingersnap.]]



* Franchise/MarvelCinematicUniverse, ''Film/AvengersInfinityWar'': Thor realizes the heroes won't be able to kill Thanos with their standard weaponry, so he, Rocket, and Groot forge Stormbreaker, an axe specifically designed to kill Thanos. [[spoiler:When used in the climax, it works ''marvelously''; it effortlessly shreds through Thanos's defenses and mortally wounds him. It only fails to kill him outright because Thor makes the TragicMistake of twisting the knife rather than finishing Thanos off, giving the latter time to perform his BadassFingersnap.]]
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** There are plenty of spells that can produce this effect temporarily when cast on a weapon, such as ''bladebane'', ''ghost bane weapon'', ''spear of Valarian'', or ''undead bane weapon''. There's also ''foebane'' and ''bane bow'', which are Ranger spells and work on their favored enemies. The old ''weapon bless'' spell from ''Oriental Adventures'' gives a hefty bonus, but only for one strike and against one specific creature (which doesn't need to be named, but must be unambiguously identified).

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Crosswicking.


* ''Series/StargateSG1'': Three examples:
** The first is the energy weapon for killing [[BigBad Anubis']] [[SuperSoldier Kull warriors]], which is of indeterminate use against anything else but will kill Kull in a couple shots by negating the Ancient phlebotinum that brought them to life in the first place.
** The second is the Replicator disruptor and the anti-Replicator gun later adapted from it, weapons built using Ancient knowledge that disrupts the ability of individual Replicator blocks to communicate with each other.
** Finally, the weapon Merlin designed to destroy ascended beings, which is finally used to wipe out the Ori in season 10.

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* ''Series/StargateSG1'': Three examples:
''Series/StargateSG1'':
** Ma'Chello devoted his entire adult life to creating "weapons to defeat the Goa'uld", including a sort of worm engineered to kill a Goa'uld parasite. Although the worm kills the host as well, clearly Ma'Chello thought it was more precise than that, as it informs the host of their freedom as it exits.
** The first Transphase Eradication Rod is a weapon developed by the Goa'uld to fight the Re'tu, invisible insectoid aliens who are 180° out of phase with the rest of the world. It projects a narrow beam revealing the Re'tu to normal vision, before firing a multiphase energy bolt capable of blowing it up.
** The SGC and Tok'ra worked together to develop
the energy weapon for killing [[BigBad Anubis']] Anubis' [[SuperSoldier Kull warriors]], which is of indeterminate use against anything else but will kill Kull in a couple shots by negating the Ancient phlebotinum that brought them to life in the first place.
** The second is With the help of the Ancient Knowledge Repository and Asgard tech, O'Neill built the Replicator disruptor and the anti-Replicator gun later adapted from it, weapons built using Ancient knowledge disruptor, a weapon that disrupts the ability of individual Replicator blocks to communicate with each other.
** Finally,
other. Anti-Replicator guns were later adapted from it in ''Series/StargateAtlantis'' to fight the weapon Merlin Asurans.
** The most impressive one, though, is certainly the Sangraal (the HolyGrail itself),
designed by Merlin to destroy wipe out ''all the ascended beings, which beings from a galaxy''. It is finally used to wipe out on the Ori in season 10.10 episode "The Shroud", but it isn't before the movie ''Film/StargateTheArkOfTruth'' that its efficiency is confirmed.
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* ''VideoGame/{{Extinction}}: The Raveni monsters can only be damaged if your sword absorbs energy from magic runes. When charged fully you can sever limbs and heads with one swing.
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An Axe To Grind is no longer a trope


** The [[AnAxeToGrind Azure Axe]] has the same "save or die" effect on undead as the Mace of Disruption. There is a small chance it even works on [[TheDragon Bohdi]].

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** The [[AnAxeToGrind Azure Axe]] Axe has the same "save or die" effect on undead as the Mace of Disruption. There is a small chance it even works on [[TheDragon Bohdi]].



*** In ''VideoGame/FireEmblemBlazingSword'', Lyn gets the Mani Katti, while Hector gets the [[AnAxeToGrind Wolf Beil]].

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*** In ''VideoGame/FireEmblemBlazingSword'', Lyn gets the Mani Katti, while Hector gets the [[AnAxeToGrind Wolf Beil]].Beil.

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Proper indentation.


** The Sommerswerd is a god-forged golden blade, devastating against undead, and deadly even for the Darklords. [[spoiler:It is stated late in the series that it could be lethal even against [[BigBad Naar]].]] To be honest, it's quite good at killing ''anything'' anyway -- ''none'' of the extremely powerful entities encountered in the series, including the [[NamesToRunAwayFromReallyFast Chaos-master or the Deathlord of Ixia]], show any immunity toward it.

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** The Sommerswerd is a god-forged golden blade, devastating against undead, and deadly even for the Darklords. [[spoiler:It is stated late in the series that it could be lethal even against GodOfEvil [[BigBad Naar]].]] To be honest, it's quite good at killing ''anything'' anyway -- ''none'' of the extremely powerful entities encountered in the series, including the [[NamesToRunAwayFromReallyFast Chaos-master or the Deathlord of Ixia]], show any immunity toward it.



* ''TabletopGame/{{Pathfinder}}'' has many of the same enchantments as its parent game, D&D. A unique example is Raven's Head, a mace recovered by the [=PCs=] at the end of ''Wake of the Watcher'', the fourth part of the ''Carrion Crown'' adventure path. It allows a cleric wielder to channel positive energy through it to deal additional damage to undead foes, and also posesses the "disruption" quality, meaning any undead hit by it must save or be destroyed. The save is fairly low, but considering that 1) every save has a minimum 5% chance of failure, 2) the save-or-die triggers every time the weapon hits an undead, possibly multiple times in a round and 3) the last two parts of the adventure path are overwhelmingly dominated by undead enemies, the "dusting" effect is very likely to come into play.
** In the 2nd edition ''Bestiary 2'', even though vorpal swords are great against anything living with a head - it turns out that the vorpal sword was originally made to kill the mighty Jabberwocky (which have an amazing 23 challenge rating - in comparison almost all dragons are under 20). These creatures are sent by the Eldest, fairy gods of the First World to wreak havok on the Prime Material Plane. Besides the usual head-chopping ability, vorpal swords cause fear to Jabberwocks and get a massive +20 damage per hit on a Jabberwocky.

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* ''TabletopGame/{{Pathfinder}}'' has many of the same enchantments as its parent game, D&D. ''D&D''.
**
A unique example is Raven's Head, a mace recovered by the [=PCs=] at the end of ''Wake of the Watcher'', the fourth part of the ''Carrion Crown'' adventure path. It allows a cleric wielder to channel positive energy through it to deal additional damage to undead foes, and also posesses the "disruption" quality, meaning any undead hit by it must save or be destroyed. The save is fairly low, but considering that 1) every save has a minimum 5% chance of failure, 2) the save-or-die triggers every time the weapon hits an undead, possibly multiple times in a round and 3) the last two parts of the adventure path are overwhelmingly dominated by undead enemies, the "dusting" effect is very likely to come into play.
** In the 2nd edition ''Bestiary 2'', even though vorpal swords are great against anything living with a head - head, it turns out that the vorpal sword was originally made to kill the mighty Jabberwocky (which have an amazing 23 challenge rating - rating; in comparison almost all dragons are under 20). These creatures are sent by the Eldest, fairy gods of the First World to wreak havok havoc on the Prime Material Plane. Besides the usual head-chopping ability, vorpal swords cause fear to Jabberwocks and get a massive +20 damage per hit on a Jabberwocky.

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* ''VideoGame/NetHack'': Several of the artifact weapons fall into this category e.g. Ogresmasher, Werebane (which happens to ''also'' invoke DepletedPhlebotinumShells, since it's a silver saber), and Orcrist. Additionally Vorpal Blade, which can OneHitKill anything with a head 5% of the time, does so 100% of the time against jabberwocks.

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* ''VideoGame/NetHack'': Several There's a group of the artifact weapons fall into this category e.g. Ogresmasher, Werebane (which happens known collectively in the community as the "banes". Each weapon does double damage to ''also'' invoke DepletedPhlebotinumShells, since it's a silver saber), specific type of monster, and Orcrist. Additionally in an update several of them gained additional powers while wielded that help fight them, such as Dragonbane granting the Reflection ability to protect the wielder from dragon's {{Breath Weapon}}s. That said they're generally considered underpowered and not worth using, and many variants of the game add further special abilities to more of them. There's also the Vorpal Blade, which can OneHitKill anything with a head 5% of the time, does so 100% of the time against jabberwocks.
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** The Sommerswerd, devastating against undead, and deadly even for the Darklords. [[spoiler:It is stated late in the series that it could be lethal even against [[BigBad Naar]].]] To be honest, it's quite good at killing ''anything'' anyway -- ''none'' of the extremely powerful entities encountered in the series, including the [[NamesToRunAwayFromReallyFast Chaos-master or the Deathlord of Ixia]], show any immunity toward it.

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** The Sommerswerd, Sommerswerd is a god-forged golden blade, devastating against undead, and deadly even for the Darklords. [[spoiler:It is stated late in the series that it could be lethal even against [[BigBad Naar]].]] To be honest, it's quite good at killing ''anything'' anyway -- ''none'' of the extremely powerful entities encountered in the series, including the [[NamesToRunAwayFromReallyFast Chaos-master or the Deathlord of Ixia]], show any immunity toward it.



* ''Literature/WayOfTheTiger'': played against the hero: at one point, master assassin Mandrake will forge a special enchanted rapier/cane sword with an inscribed rune which makes it the "Avenger-Slaying Rapier" and could allow him to kill the protagonist with a mere scratch. [[spoiler: It is wielded by the Impostor in the final book of the series.]]

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* ''Literature/WayOfTheTiger'': played Played against the hero: hero; at one point, master assassin Mandrake will forge a special enchanted rapier/cane sword with an inscribed rune which makes it the "Avenger-Slaying Rapier" and could allow him to kill the protagonist with a mere scratch. [[spoiler: It [[spoiler:It is wielded by the Impostor in the final book of the series.]]
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Up To Eleven is a defunct trope


** The "dread" enchantment from the ''Epic Level Handbook'' is bane taken UpToEleven, with even greater bonuses than normal bane, along with a potential OneHitKill effect against its chosen target. Unfortunately, it's priced equivalent to a +7 bonus, making it AwesomeButImpractical, unless you're expecting to fight a ''lot'' of enemies of the designated type.

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** The "dread" enchantment from the ''Epic Level Handbook'' is bane taken UpToEleven, with even greater bonuses than normal bane, along with a potential OneHitKill effect against its chosen target. Unfortunately, it's priced equivalent to a +7 bonus, making it AwesomeButImpractical, unless you're expecting to fight a ''lot'' of enemies of the designated type.
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* ''Literature/WayOfTheTiger'': played against the hero: at one point, master assassin Mandrake will forge a special enchanted rapier/cane sword with an inscribed rune which makes it the "Avenger-Slaying Rapier" and could allow him to kill the protagonist with a mere scratch. [[spoiler: It is wielded by the Impostor in the final book of the series.]]

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* ''VideoGame/DungeonCrawl'' has weapons of orc slaying, which simply give a damage bonus against orcs.

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* ''VideoGame/DungeonCrawl'' ''VideoGame/DungeonCrawl'':
**The artefact weapon lance Wyrmbane
has a unique dragon-slaying brand that causes it to do 75% extra damage against dragons, drakes, [[DraconicHumanoid draconians]], and those in Dragon Form. If you kill a sufficiently powerful draconic enemy with it, it also hits harder and becomes more accurate. At its maximum potential, it's an InfinityPlusOneSword that's pretty great against things that ''aren't'' draconic too.
**Wyrmbane's brand wasn't always so unique. Prior to version 0.15, the aforementioned dragon-slaying brand could also generate on any polearm.
**Before version 0.13. there were also
weapons of orc slaying, which simply give gave a damage bonus against orcs.orcs. If you wielded one while also being an orc yourself, you got a message about feeling suicidal.
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* ''Series/OnceUponATimeInWonderland'': Well, not so much slaying it appears, but like in ''Film/AliceInWonderland2010'', the Vorpal Blade seems to be the only weapon which can harm the Jabberwocky, at least to the extent of being able to keep it pinned to a wall indefinitely. Like in that film, this is a MythologyGag to the blade being the one used on the creature in the poem named for it.
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** In the 2nd edition ''Bestiary 2'', even though vorpal swords are great against anything living with a head - it turns out that the vorpal sword was originally made to kill the mighty Jabberwocky (which have an amazing 23 challenge rating - in comparison almost all dragons are under 20). These creatures are sent by the Eldest, fairy gods of the First World to wreak havok on the Prime Material Plane. Besides the usual head-chopping ability, vorpal swords cause fear to Jabberwocks and get a massive +20 damage per hit on a Jabberwocky.
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** Noble Phantasms can obtain this type of property from their Servant's associated legends. Arondight and Balmung have a bonus against any being associated with dragons due to their wielders both being known to have slain one. In ''VisualNovel/FateStayNight'', it's mentioned that [[spoiler:Saber, as [[HistoricalGenderFlip Arturia Pendragon]]]], is weak to such anti-dragon weapons, [[InformedAttribute though she never actually faces any]].

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** Noble Phantasms can obtain this type of property from their Servant's associated legends. Arondight and Balmung have a bonus against any being associated with dragons due to their wielders both being known to have slain one. In ''VisualNovel/FateStayNight'', it's mentioned that [[spoiler:Saber, as [[HistoricalGenderFlip Arturia Pendragon]]]], is weak to such anti-dragon weapons, [[InformedAttribute though she never actually faces any]]. She does end up facing one in ''LightNovel/FateZero'', [[spoiler:the previously mentioned Arondight]], but she's more unnerved by who's wielding said weapon -- [[spoiler:her former friend, Lancelot]].
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** The 3.5th edition's ''Shifter's Sorrow'' [[DoubleWeapon two-bladed sword]] inflicts more damage to shapechangers, and can force one to return to its true form on a successful hit.
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YMMV


** Minmax finds a "[[FanNickname Racist Axe]]" that gains an accuracy and damage bonus if the wielder is the same race as their target. He gives it to his comrade Forgath when they're attacked by [[KnightTemplar Kore]], since both Kore and Forgath are dwarves.

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** Minmax finds a "[[FanNickname Racist Axe]]" an axe that gains an accuracy and damage bonus if the wielder is the same race as their target. He gives it to his comrade Forgath when they're attacked by [[KnightTemplar Kore]], since both Kore and Forgath are dwarves.
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correct title


* ''VideoGame/AethrasChronicles'': Some weapons do extra damage against certain types of enemies. For example, the Sword of Right is an anti-undead weapon.

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* ''VideoGame/AethrasChronicles'': ''VideoGame/TheAethraChronicles'': Some weapons do extra damage against certain types of enemies. For example, the Sword of Right is an anti-undead weapon.
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* Invoked and a little deconstructed in ''Literature/FengshenYanyi'': when faced by his first strong taoist opponents, Jiang Ziya is given the God-beating Whip, a super powerful wooden whip/cudgel which is used by the Jade Emperor to punish rebellious gods. However, the caveat of this weapon is that while it can hurt deities and kill Immortals with the potential to become gods (the ones on the Fengshen list), it does ''nothing'' to mere mortals or unremarkable immortals. Furthermore, since the creator of the weapon was a taoist, the whip is powerless against those who will be deified in the buddhist pantheon (as seen with the Mo Brothers, destinated to become the Four Heavenly Kings/Lokapala of Buddhism).
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* ''Anime/SenkiZesshouSymphogear'': While effective to the point of overkill in most situations, the ''Symphogear'' system was initially developed to combat a type of EldritchAbomination called the Noise. More specifically, using a Symphogear forces any Noise within earshot into a tangible state that ''can'' be slain in the first place, and makes the wielder immune to their TouchOfDeath.

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* ''Anime/SenkiZesshouSymphogear'': ''Anime/{{Symphogear}}'': While effective to the point of overkill in most situations, the ''Symphogear'' system was initially developed to combat a type of EldritchAbomination called the Noise. More specifically, using a Symphogear forces any Noise within earshot into a tangible state that ''can'' be slain in the first place, and makes the wielder immune to their TouchOfDeath.

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* ''Film/{{Aquaman|2018}}'': Arthur/Aquaman and other Atlanteans are impervious to ordinary weapons, but not to Atlantean weapons. Black Manta stabs Aquaman with an Atlantean blade, then stabs the wound with his ordinary dagger, which is extremely painful.
* ''Film/AvengersInfinityWar'': Thor realizes the heroes won't be able to kill Thanos with their standard weaponry, so he, Rocket, and Groot forge Stormbreaker, an axe specifically designed to kill Thanos. [[spoiler:When used in the climax, it works ''marvelously''; it effortlessly shreds through Thanos's defenses and mortally wounds him. It only fails to kill him outright because Thor makes the TragicMistake of twisting the knife rather than finishing Thanos off, giving the latter time to perform his BadassFingersnap.]]

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* Franchise/DCExtendedUniverse, ''Film/{{Aquaman|2018}}'': Arthur/Aquaman and other Atlanteans are impervious to ordinary weapons, but not to Atlantean weapons. Black Manta stabs Aquaman with an Atlantean blade, then stabs the wound with his ordinary dagger, which is extremely painful.
* ''Film/AvengersInfinityWar'': Thor realizes the heroes won't be able to kill Thanos with their standard weaponry, so he, Rocket, and Groot forge Stormbreaker, an axe specifically designed to kill Thanos. [[spoiler:When used in the climax, it works ''marvelously''; it effortlessly shreds through Thanos's defenses and mortally wounds him. It only fails to kill him outright because Thor makes the TragicMistake of twisting the knife rather than finishing Thanos off, giving the latter time to perform his BadassFingersnap.]]
painful.



* Franchise/MarvelCinematicUniverse, ''Film/AvengersInfinityWar'': Thor realizes the heroes won't be able to kill Thanos with their standard weaponry, so he, Rocket, and Groot forge Stormbreaker, an axe specifically designed to kill Thanos. [[spoiler:When used in the climax, it works ''marvelously''; it effortlessly shreds through Thanos's defenses and mortally wounds him. It only fails to kill him outright because Thor makes the TragicMistake of twisting the knife rather than finishing Thanos off, giving the latter time to perform his BadassFingersnap.]]



** Many of the series' main villains are vulnerable to ''their own weapons'', which you must obtain to even complete the game. Including Razaak's sword in ''Literature/CryptOfTheSorcerer'', the Lizard King's [[FlamingSword Fire Sword]] in ''Literature/IslandOfTheLizardKing'', the Nightstar from ''Literature/VaultOfTheVampire'' which deals massive damage to COunt Heydrich, among others.
** Subverted with The Spear of Doom from ''Literature/LegendOfTheShadowWarriors''. You use it NOT to kill VOivod, the main villain, but to resurrect him back to human form. Killing Voivod in battle will only have him resurrecting immediately and killing you on the spot.

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** Many of the series' main villains are vulnerable to ''their own weapons'', which you must obtain to even complete the game. Including Razaak's sword in ''Literature/CryptOfTheSorcerer'', the Lizard King's [[FlamingSword Fire Sword]] in ''Literature/IslandOfTheLizardKing'', the Nightstar from ''Literature/VaultOfTheVampire'' which deals massive damage to COunt Count Heydrich, among others.
** Subverted with The Spear of Doom from ''Literature/LegendOfTheShadowWarriors''. You use it NOT to kill VOivod, Voivod, the main villain, but to resurrect him back to human form. Killing Voivod in battle will only have him resurrecting immediately and killing you on the spot.



* ''TabletopGame/BeastThePrimordial'' has this as one of the Anathemas that Heroes may place upon the titual Beasts. Where most Anathemas give a Beast some kind of KryptoniteFactor or FatalFlaw inherent to its own nature, the Weaponbound Anathema externalizes the vulnerability into a single weapon which is supernaturally potent against the Beast to which it is linked.



** Also from 3rd Edition, the ''Magic Item Compendium'' has the weapon augment crystals, which can be attached to weaponry to give them additional powers. Several gives bonuses to fight specific creatures (''demolition crystal'' against constructs, ''fiendslayer crystal'' against evil outsiders, ''truedeath crystal'' against undead). They are way less expensive than bane weapons, and much more versatile since you can switch crystals depending on the situation.



* ''TabletopGame/BeastThePrimordial'' has this as one of the Anathemas that Heroes may place upon the titual Beasts. Where most Anathemas give a Beast some kind of KryptoniteFactor or FatalFlaw inherent to its own nature, the Weaponbound Anathema externalizes the vulnerability into a single weapon which is supernaturally potent against the Beast to which it is linked.



* ''VideoGame/LegacyOfKain'': Moebius carries a magical scepter that has the power to induce weakness in vampires.



* ''VideoGame/LegacyOfKain'': Moebius carries a magical scepter that has the power to induce weakness in vampires.



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* ''Literature/TheStormlightArchive'' has the soul-stealing daggers used to permanently kill the Heralds. There are also weapons infused with anti-Voidlight (which can [[DeaderThanDead annihilate]] the [[DemonOfHumanOrigin Fused]]), and anti-Stormlight (which can kill the normally immortal spren).
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* ''VideoGame/KnightsOfPenAndPaper2'': The TasteOfPower character at the beginning against a Tarasque, has +255 damage vs. Tarasque, as his first listed trait.

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