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* RemoteYetVulnerable: An individual distances their mind or spirit away from their main body to engage in some endeavor, but the main body ends up in danger.
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Added Takes One To Kill One
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* VirtueIsWeakness: Having a sense of morality is seen as weak and stupid.
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* TakesOneToKillOne: An entity's only weakness is a similar entity.
* VirtueIsWeakness: Having a sense of morality is seen as weak and stupid.
* VirtueIsWeakness: Having a sense of morality is seen as weak and stupid.
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* LimitedWindowOfVulnerability: A character has a time period of vulnerability before turning/returning to being invulnerable.
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* VampiresHateGarlic: Garlic is the ideal repellent against vampires.
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* UntouchableUntilTagged: A nigh-invincible character receives damage once. The story will later use this to orchestrate their total defeat.
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Added Indexitis (diseases may also make characters weaker)
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See also FearTropes, AllergicToIndexes, and PowerAtAPrice. Contrast PowerTropes, OverpoweredTropes and StrengthIndex.
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See also FearTropes, AllergicToIndexes, {{Indexitis}}, and PowerAtAPrice. Contrast PowerTropes, OverpoweredTropes and StrengthIndex.
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* NonActionProtagonist: A protagonist who shows no combat ability, but overcomes obstacles through non-action means.
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* WeakButSkilled: What they lack in strength, they make up for it with their cunning.
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* CantCatchUp
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* CantCatchUp CantCatchUp: Secondary characters don't get stronger like the hero does.
* ClippedWingAngel: A being's true/final/ultimate form has flaws that render it impractical or easily defeated.
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* ConvenientWeaknessPlacement
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* ConvenientWeaknessPlacementConvenientWeaknessPlacement: A villain's weakness is conveniently placed near them for no logical reason.
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* MonstrosityEqualsWeakness
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* MonstrosityEqualsWeaknessMonstrosityEqualsWeakness: Being in a monstrous form actually makes someone or something weaker.
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* PatheticallyWeak
* PrecautionaryCorpseDisposal
* PrecautionaryCorpseDisposal
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* PatheticallyWeak
PatheticallyWeak: No one should be ''that'' weak.
*PrecautionaryCorpseDisposalPrecautionaryCorpseDisposal: Anyone who dies will become a monster, or otherwise dangerous, so dead bodies must be disposed of immediately.
*
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* SensoryOverload
* SnipingTheCockpit
* SnipingTheCockpit
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* SensoryOverload
SensoryOverload: Overwhelming a particular sense.
*SnipingTheCockpit SilverBullet: Silver as a SupernaturalRepellent.
* SnipingTheCockpit: Neutralizing a vehicle by killing its operator(s) instead of trying to tear the entire thing to pieces.
*
* SnipingTheCockpit: Neutralizing a vehicle by killing its operator(s) instead of trying to tear the entire thing to pieces.
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* WeakToFire
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* WeakToFireWeakToFire: Fire as a weakness.
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* WeaponOfXSlaying: A weapon specifically designed to harm certain things, better than a normal weapon would.
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* AttackTheInjury: In this case, the weak point was created, either before or during the fight.
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* DramaPreservingHandicap
* ElementalRockPaperScissors
* ElementalRockPaperScissors
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* DramaPreservingHandicap
DecapitationRequired: The only way to kill them permanently is by removing the head.
*ElementalRockPaperScissorsDepletedPhlebotinumShells: Weaponizing the substance that they are weak against.
* DramaPreservingHandicap: A method to give some sort of weakness to a character who normally doesn't have one.
* ElementalRockPaperScissors: One element is strong towards another and weak towards yet another.
* FantasticFragility: An in-built weakness to boost power.
*
* DramaPreservingHandicap: A method to give some sort of weakness to a character who normally doesn't have one.
* ElementalRockPaperScissors: One element is strong towards another and weak towards yet another.
* FantasticFragility: An in-built weakness to boost power.
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* KryptoniteFactor
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* KryptoniteFactor KryptoniteFactor: A weakness to something that has little or no effect on other characters.
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* LogicalWeakness
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* LogicalWeakness LogicalWeakness: The weakness is a logical consequence of whatever makes the character powerful.
* RemovingTheHeadOrDestroyingTheBrain: They will shrug off everything except attacks that cause brain trauma or decapitation/destruction of the head.
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* SupernaturalRepellent
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* SupernaturalRepellentSupernaturalRepellent: Weaknesses that ward off supernatural creatures.
* VillainBeatingArtifact: The villain is invincible to everything ''but'' this artifact.
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* VerbalWeakness
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* VerbalWeaknessFatalFlaw: A psychological weakness, not a physical vulnerability (suitable for FlawExploitation).
* SanityHasAdvantages: Being insane is an exploitable weakness.
* VerbalWeakness: A usually harmless word or phrase that just so happens to hurt a particular character.
* SanityHasAdvantages: Being insane is an exploitable weakness.
* VerbalWeakness: A usually harmless word or phrase that just so happens to hurt a particular character.
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* RemovedAchillesHeel: A character missing a weakness or limitation that they should have.
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Changed line(s) 13 (click to see context) from:
* BossAlteringConsequence: The boss may have a weakness to a specific item or ability that is more effective against them than against any normal enemy.
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* BossAlteringConsequence: The boss may have has a weakness to a specific item or ability that is either more effective against them than against any normal enemy.or has a unique effect if you choose to use it.
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* BossAlteringConsequence: The boss may have a weakness to a specific item or ability that is more effective against them than against any normal enemy.
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* AssimilationBackfire: A character assimilates something only to find that they have gained its weakness.
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* TransformingConforming: A shapeshifter or other transforming character shares the weaknesses of their chosen form.
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* OneHeroHoldTheWeaksauce: A character who has superpowers without any of the drawbacks normally associated with them.
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[[AC: Things or concepts considered to be weak or cause weakness]]
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[[AC: Character types]]
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* PaperTiger: A character who may look fierce, but is actually quite a pushover.
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Correcting indentation. Indexes shouldn't group tropes, especially when it affects alphetisation.
* FireKeepsItDead: Burning corpses prevents them from becoming zombies.
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** FireKeepsItDead: Burning corpses prevents them from becoming zombies.
** WeakToFire
** WeakToFire
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* WeakToFire
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* AchillesHeel - Character or being is vulnerable to one specific thing.
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* AchillesHeel - Character AchillesHeel: A character or being is vulnerable to one specific thing.
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* FragileFlyer: Flying beings depicted as weaker or less durable than non-flying ones.
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* TheDitherer: A character who waffles or cannot make clear decisions, often because they lack they will to deal with the fall out or repercussions from those decisions
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* TheDitherer: A character who waffles or cannot make clear decisions, often because they lack they the will to deal with the fall out or repercussions from those decisions
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* MagicMustDefeatMagic: The biggest danger to a spellcaster is another spellcaster.
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* TheDitherer: A character who waffles or cannot make clear decisions, often because they lack they will to deal with the fall out or repercussions from those decisions
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* CantUseStairs: Most often found on robots, some of them because of their design cannot go up or down stairs.
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* CantUseStairs: Most often found on robots, some of them because of their design cannot Character can't go up or down stairs.stairs, either due to not being designed to do so, or through being paraplegic.
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* MeeknessIsWeakness
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* FauxActionGirl: A female character who is built up as an effective ActionGirl, but she proves to be too weak to fight real battles.
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* FauxActionGirl: A female character who is built up as an effective ActionGirl, but she proves to be too weak to fight real battles.
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* AchillesHeel
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* AchillesHeelAchillesHeel - Character or being is vulnerable to one specific thing.
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* ArmoredButFrail
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* ArmoredButFrailArmoredButFrail: Their defenses/armor are very high, but once the defenses are gone, they go down easily.
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* CantUseStairs
* ColdIron
* ColdIron
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* CantUseStairs
CantUseStairs: Most often found on robots, some of them because of their design cannot go up or down stairs.
*ColdIronColdIron: The classic weakness of TheFairFolk.
*
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* HobblingTheGiant
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* HobblingTheGiantHobblingTheGiant: Want to bring down a giant-sized target easily? Go for the legs!
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* TaserTagWeakness: Powerful enemies are nevertheless vulnerable to electricity.