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alright last one


* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones but doesn't actually let you warp to other worlds from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]

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* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones Zones, but doesn't actually let you warp to other worlds areas from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]
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* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones but doesn't actually let you warp to another level from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]

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* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'', which calls its secret level sets Warp Zones but doesn't actually let you warp to another level other worlds from them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]
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* ''[[VideoGame/MeatBoy Super Meat Boy]]'' has portals in a few levels that will take you to hidden levels and even award secret characters on completion in some cases. Touching one results in Meat Boy being sucked into a black hole while the announcer screams "'''WARP ZONE!!!'''" Also, if you unlock one, you can access it from the world map.

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* Subverted in ''[[VideoGame/MeatBoy Super Meat Boy]]'' has portals in a few levels that will take you to hidden levels and even award Boy]]'', which calls its secret characters on completion in some cases. Touching one results in Meat Boy being sucked into a black hole while the announcer screams "'''WARP ZONE!!!'''" Also, if level sets Warp Zones but doesn't actually let you unlock one, you can access it warp to another level from the world map.them. [[LargeHamAnnouncer The voiceover for entering one does make a nice page quote, though.]]
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** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you.

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** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''discouraged'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.
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* According to the troubleshooting guide in the back of ''[[Radio/ImSorryIHaventAClue Stovold's Mornington Crescent Almanac]], playing Aldgate three times in a row opens a secret passage beneath Chancery Lane, which will eventually take you two moves away from Mornington Crescent. This, of course, [[ItRunsOnNonsensoleum makes no sense whatsoever]], since Mornington Crescent is a word game.

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* According to the troubleshooting guide in the back of ''[[Radio/ImSorryIHaventAClue Stovold's Mornington Crescent Almanac]], Almanac]]'', playing Aldgate three times in a row opens a secret passage beneath Chancery Lane, which will eventually take you two moves away from Mornington Crescent. This, of course, [[ItRunsOnNonsensoleum makes no sense whatsoever]], since Mornington Crescent is a word game.
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* According to the troubleshooting guide in the back of ''[[Radio/ImSorryIHaventAClue Stovold's Mornington Crescent Almanac]], playing Aldgate three times in a row opens a secret passage beneath Chancery Lane, which will eventually take you two moves away from Mornington Crescent. This, of course, [[ItRunsOnNonsensoleum makes no sense whatsoever]], since Mornington Crescent is a word game.
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After having played 3D Land, I learned this also applies to that game


** ''VideoGame/SuperMario3DWorld'' has some red pipes which warp the player(s) to the next world, yet these don't ever need to be found for HundredPercentCompletion.

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** ''VideoGame/SuperMario3DWorld'' has some Both ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]'' have each secret red pipes which warp the player(s) to the next world, yet these don't ever need to be found for HundredPercentCompletion.HundredPercentCompletion (in fact, it's counterproductive for that cause).



* Another pinball example -- hitting the Warp target in ''Pinball/{{Defender}}'' sends the player three levels ahead.
** Prior to this, in the arcade game's sequel ''Stargate'',[[note]]No relation to [[Film/{{Stargate}} the movie]].[[/note]] If you rescue four humanoids, and go through one of the titular stargates, the player is taken ahead a few or so levels in the game.

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* Another pinball example -- hitting Hitting the Warp target in ''Pinball/{{Defender}}'' sends the player three levels ahead.
** Prior to this, in * In the arcade game's sequel ''Stargate'',[[note]]No ''Stargate''.[[note]]No relation to [[Film/{{Stargate}} the movie]].[[/note]] If you rescue four humanoids, and go through one of the titular stargates, the player is taken ahead a few or so levels in the game.
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Added something to the SMB 3 section.


** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a Warp Zone (which is also called as "World 9" on the status bar). Using it in World 1 allows you to choose between Worlds 2, 3 and 4; using it in one of those worlds allows you to choose between 5, 6 and 7; and using it anywhere in that interval takes you directly to World 8.

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** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a Warp Zone (which is also called as "World 9" on the status bar). Using it in World 1 allows you to choose between Worlds 2, 3 and 4; using it in one of those worlds allows you to choose between 5, 6 and 7; and using it anywhere in that interval or in the warp zone itself takes you directly to World 8.
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* ''VideoGame/DangerousDave'' has secret areas ''called'' warp zones, but they [[SubvertedTrope don't really warp you anywhere]]. They're just hidden areas with treacherous platforms and bonus points, and they return you to (the start of) the level you were at upon completion.
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** The TropeNamer is ''VideoGame/SuperMarioBros1'', which has secret Warp Zones in two {{Underground Level}}s. In the iconic World 1-2, you can run over the level ceiling (bypassing the level exit pipe) and reach the Warp Zone with pipes to Worlds 2, 3 and 4 (or [[GoodBadBug glitch through walls]] and enter the pipe to MinusWorld). Running over the ceiling in World 4-2 only gets you a pipe to World 5, but a hidden beanstalk takes you to a Warp Zone with pipes to Worlds 6, 7 and 8.
** ''VideoGame/SuperMarioBrosTheLostLevels'' are infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you.
** ''VideoGame/SuperMarioBros2'' also has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this, and each warp zone takes you to a single specific later level.
** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a Warp Zone (which is also called as "World 9" on the status bar).

to:

** The TropeNamer is ''VideoGame/SuperMarioBros1'', which has secret Warp Zones in two {{Underground Level}}s. In the iconic World 1-2, you can run over the level ceiling (bypassing the level exit pipe) and reach the Warp Zone with pipes to Worlds 2, 3 and 4 (or [[GoodBadBug glitch through walls]] and enter the pipe to MinusWorld). Running over the ceiling in World 4-2 only gets you a pipe to World 5, but a hidden beanstalk takes you to a an outdoors Warp Zone with pipes to Worlds 6, 7 and 8.
** ''VideoGame/SuperMarioBrosTheLostLevels'' are is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you.
** ''VideoGame/SuperMarioBros2'' also has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this, this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later level.
world (respectively 4, 5, 6 and 7).
** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a Warp Zone (which is also called as "World 9" on the status bar). Using it in World 1 allows you to choose between Worlds 2, 3 and 4; using it in one of those worlds allows you to choose between 5, 6 and 7; and using it anywhere in that interval takes you directly to World 8.

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* The Android/iOS rerelease of ''VideoGame/SonicTheHedgehog2'' turned the infamous spike pit death trap in the Mystic Cave Zone into a Warp Zone, leading to the otherwise inaccessible (and no longer DummiedOut, faithfully reconstructed) Hidden Palace Zone.

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* The Android/iOS rerelease of ''VideoGame/SonicTheHedgehog2'' turned the infamous [[SpikesOfDoom spike pit death trap trap]] in the Mystic Cave Zone into a Warp Zone, leading to the otherwise inaccessible (and no longer DummiedOut, faithfully reconstructed) Hidden Palace Zone.


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* ''VideoGame/LowGMan'' has two warp zones in the first and third levels that allow you to skip those level's bosses, as long as you have the right vehicles to reach them. There are also secret passwords that allow you to play ''only'' those levels, where the only way out is death.

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* Completing a sidequest in ''VideoGame/TheNamelessMod'' gains you access to one that lets you travel between districts.



* Completing a sidequest in ''VideoGame/TheNamelessMod'' gains you access to one that lets you travel between districts.



** Prior to this, in the arcade game's sequel ''Stargate''[[note]]No relation to [[Film/{{Stargate}} the movie]].[[/note]], If you rescue four humanoids, and go through one of the titular stargates, the player is taken ahead a few or so levels in the game.

to:

** Prior to this, in the arcade game's sequel ''Stargate''[[note]]No ''Stargate'',[[note]]No relation to [[Film/{{Stargate}} the movie]].[[/note]], [[/note]] If you rescue four humanoids, and go through one of the titular stargates, the player is taken ahead a few or so levels in the game.
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None

Added DiffLines:

** Prior to this, in the arcade game's sequel ''Stargate''[[note]]No relation to [[Film/{{Stargate}} the movie]].[[/note]], If you rescue four humanoids, and go through one of the titular stargates, the player is taken ahead a few or so levels in the game.
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A secret area of a video game (possibly a DebugRoom) that allows you to magically teleport to another level, possibly offering you a choice of levels.

This is slightly different in principle from WarpWhistle: the Warp Zone usually takes you on a one-way trip to a later area you otherwise wouldn't be able to visit for some time yet, whereas the WarpWhistle is mostly a faster way to travel between areas you've been through before.

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A secret area of in a video game (possibly a DebugRoom) that allows you to magically teleport to another level, possibly offering you a choice of levels.

This is slightly different in principle from WarpWhistle: the Warp Zone usually takes you on a one-way trip to a later area you otherwise wouldn't be able to visit for some time yet, whereas the WarpWhistle is mostly a faster way to travel between areas you've been through to before.
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None


* ''VideoGame/DonkeyKongCountry'' and ''Donkey Kong Country 2'' both have a few of these. They seems less "official" and more buggy in the first game, but apparently they're intentional.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' and ''Donkey Kong Country 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' both have a few of these. They seems less "official" and more buggy in the first game, but apparently they're intentional.
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Not just android, but iOS too


* The Android rerelease of ''VideoGame/SonicTheHedgehog2'' turned the infamous spike pit death trap in the Mystic Cave Zone into a Warp Zone, leading to the otherwise inaccessible (and no longer DummiedOut, faithfully reconstructed) Hidden Palace Zone.

to:

* The Android Android/iOS rerelease of ''VideoGame/SonicTheHedgehog2'' turned the infamous spike pit death trap in the Mystic Cave Zone into a Warp Zone, leading to the otherwise inaccessible (and no longer DummiedOut, faithfully reconstructed) Hidden Palace Zone.
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Properly alligned the image.


[[quoteright:300:[[VideoGame/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/snap0018.jpg]]]]

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[[quoteright:300:[[VideoGame/SuperMarioBros [[quoteright:256:[[VideoGame/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/snap0018.jpg]]]]
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Namespaces


* ''DeadlyRoomsOfDeath'' includes some hidden warp rooms in its larger level sets.
* ''SuperMonkeyBall'' has some bonus goals that send you directly to later levels.

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* ''DeadlyRoomsOfDeath'' ''VideoGame/DeadlyRoomsOfDeath'' includes some hidden warp rooms in its larger level sets.
* ''SuperMonkeyBall'' ''VideoGame/SuperMonkeyBall'' has some bonus goals that send you directly to later levels.



* ''KidChameleon'' has the Elsewhere levels. Some went backwards like the Lost Levels examples, and could get pretty confusing near the end of the game.

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* ''KidChameleon'' ''VideoGame/KidChameleon'' has the Elsewhere levels. Some went backwards like the Lost Levels examples, and could get pretty confusing near the end of the game.



* Referred to by name in SonicTheHedgehogTheMovie, though the version displayed actually functions more like a PortalNetwork.

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* Referred to by name in SonicTheHedgehogTheMovie, ''Anime/SonicTheHedgehogTheMovie'', though the version displayed actually functions more like a PortalNetwork.
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** ''VideoGame/SuperMarioBrosTheLostLevels'' are infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' are infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out.out and kill you.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBrosTheLostLevels'' are infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' are infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/NewSuperMarioBros'' has hidden cannons that launch Mario into farther worlds.
** ''SuperMario3DWorld'' has some red pipes which warp the player(s) to the next world, yet these don't ever need to be found for OneHundredPercentCompletion.

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** Every ''VideoGame/NewSuperMarioBros'' game except ''U'' has hidden cannons that launch Mario into farther worlds.
** ''SuperMario3DWorld'' ''VideoGame/SuperMario3DWorld'' has some red pipes which warp the player(s) to the next world, yet these don't ever need to be found for OneHundredPercentCompletion.HundredPercentCompletion.



* ''VideoGame/DonkeyKongCountry'' and Donkey Kong Country 2 both have a few of these. They seems less "official" and more buggy in the first game, but apparently they're intentional.

to:

* ''VideoGame/DonkeyKongCountry'' and Donkey ''Donkey Kong Country 2 2'' both have a few of these. They seems less "official" and more buggy in the first game, but apparently they're intentional.
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No potholes in headline quotes


->'''''"[[LargeHamAnnouncer WAAARRRP ZOOOOOOOOOOOOOONE!]]"'''''

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->'''''"[[LargeHamAnnouncer WAAARRRP ZOOOOOOOOOOOOOONE!]]"'''''->'''''"WAAARRRP ZOOOOOOOOOOOOOONE!"'''''
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None

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* Completing a sidequest in ''VideoGame/TheNamelessMod'' gains you access to one that lets you travel between districts.
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None


* ''{{Minecraft}}'' multiplayer servers generally have a warp zone at the spawn point providing easy access to player towns
* ''[[{{Silent Hill 1}} Silent Hill]]:'' The ladies' bathrooms in Otherworld Midwich.

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* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' multiplayer servers generally have a warp zone at the spawn point providing easy access to player towns
* ''[[{{Silent Hill 1}} Silent Hill]]:'' ''VideoGame/{{Silent Hill|1}}:'' The ladies' bathrooms in Otherworld Midwich.
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!!Examples

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!!Examples!!Examples:




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* ''VideoGame/NosferatuTheWrathOfMalachi'': There's a portal in the basement of the main castle that lets you skip the entire castle and go straight to the Count's chambers on the top floor. However, you do need to explore the castle to find the last 2 family members, as the Count's chambers can't be opened until all the family members are accounted for.
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This is slightly different in principle from WarpWhistle: the WarpZone usually takes you on a one-way trip to a later area you otherwise wouldn't be able to visit for some time yet, whereas the WarpWhistle is mostly a faster way to travel between areas you've been through before.

to:

This is slightly different in principle from WarpWhistle: the WarpZone Warp Zone usually takes you on a one-way trip to a later area you otherwise wouldn't be able to visit for some time yet, whereas the WarpWhistle is mostly a faster way to travel between areas you've been through before.



** The TropeNamer is ''VideoGame/SuperMarioBros1'', which has secret Warp Zones in two {{Underground Level}}s. In the iconic World 1-2, you can run over the level ceiling (bypassing the level exit pipe) and reach the WarpZone with pipes to Worlds 2, 3 and 4 (or [[GoodBadBug glitch through walls]] and enter the pipe to MinusWorld). Running over the ceiling in World 4-2 only gets you a pipe to World 5, but a hidden beanstalk takes you to a WarpZone with pipes to Worlds 6, 7 and 8.

to:

** The TropeNamer is ''VideoGame/SuperMarioBros1'', which has secret Warp Zones in two {{Underground Level}}s. In the iconic World 1-2, you can run over the level ceiling (bypassing the level exit pipe) and reach the WarpZone Warp Zone with pipes to Worlds 2, 3 and 4 (or [[GoodBadBug glitch through walls]] and enter the pipe to MinusWorld). Running over the ceiling in World 4-2 only gets you a pipe to World 5, but a hidden beanstalk takes you to a WarpZone Warp Zone with pipes to Worlds 6, 7 and 8.



** ''VideoGame/SuperMarioBros2'' also has a WarpZone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this, and each warp zone takes you to a single specific later level.
** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a WarpZone (which is also called as "World 9" on the status bar).

to:

** ''VideoGame/SuperMarioBros2'' also has a WarpZone Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this, and each warp zone takes you to a single specific later level.
** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a WarpZone Warp Zone (which is also called as "World 9" on the status bar).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Another pinball example -- hitting the Warp target in ''Pinball/{{Defender}}'' sends the player three levels ahead.
Is there an issue? Send a MessageReason:


* The TropeNamer is ''VideoGame/SuperMarioBros'', which had secret Warp Zones in two {{Underground Level}}s. In the iconic World 1-2, you could run over the level ceiling (bypassing the level exit pipe) and reach the WarpZone with pipes to Worlds 2, 3 and 4 (or [[GoodBadBug glitch through walls]] and enter the pipe to MinusWorld). Running over the ceiling in World 4-2 would only get you a pipe to World 5, but a hidden beanstalk took you to a WarpZone with pipes to Worlds 6, 7 and 8.
** ''VideoGame/SuperMarioBrosTheLostLevels'' were infamous for the Warp Zones that would take you back to an earlier world. One was nice enough to include suicide pits in said reverse Warp Zones, so you didn't actually have to take them.
** ''VideoGame/SuperMarioBros2'' also had a WarpZone that could only be activated after entering through magic potion doors.
*** To clarify: You had to use the potion to create a sub-space door in a location where a particular vase was located. Dropping into that vase in sub-space would warp you to a later level. There were multiple locations for this, and each warp zone took you to a single specific later level.
** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' actually works by transporting Mario to a WarpZone (which is also called as "World 9" on the status bar).

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* ''Franchise/SuperMarioBros'':
**
The TropeNamer is ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', which had has secret Warp Zones in two {{Underground Level}}s. In the iconic World 1-2, you could can run over the level ceiling (bypassing the level exit pipe) and reach the WarpZone with pipes to Worlds 2, 3 and 4 (or [[GoodBadBug glitch through walls]] and enter the pipe to MinusWorld). Running over the ceiling in World 4-2 would only get gets you a pipe to World 5, but a hidden beanstalk took takes you to a WarpZone with pipes to Worlds 6, 7 and 8.
** ''VideoGame/SuperMarioBrosTheLostLevels'' were are infamous for the Warp Zones that would take you back to an earlier world. One was of them is nice enough to include suicide pits in said reverse Warp Zones, so you didn't don't actually have to take them.
** ''VideoGame/SuperMarioBros2'' also had has a WarpZone that could can only be activated after entering through magic potion doors.
*** To clarify:
doors. You had to use the potion to create a sub-space door in a location where a particular vase was is located. Dropping into that vase in sub-space would warp warps you to a later level. There were are multiple locations for this, and each warp zone took takes you to a single specific later level.
** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' actually works by transporting Mario to a WarpZone (which is also called as "World 9" on the status bar).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''SuperMario3DWorld'' has some red pipes which warp the player(s) to the next world, yet these don't ever need to be found for OneHundredPercentCompletion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Android rerelease of ''VideoGame/SonicTheHedgehog2'' turned the infamous spike pit death trap in the Mystic Cave Zone into a Warp Zone, leading to the otherwise inaccessible (and no longer DummiedOut, faithfully reconstructed) Hidden Palace Zone.

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