Follow TV Tropes

Following

History Main / WarpZone

Go To

OR

Is there an issue? Send a MessageReason:
None


** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a Warp Zone (which is also called as "World 9" on the status bar). Using it in World 1 allows you to choose between Worlds 2, 3 and 4; using it in one of those worlds allows you to choose between 5, 6 and 7; and using it anywhere in that interval or in the warp zone itself takes you directly to World 8.

to:

** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a Warp Zone (which is also called as "World 9" on the [[StatusLine status bar).bar]]). Using it in World 1 allows you to choose between Worlds 2, 3 and 4; using it in one of those worlds allows you to choose between 5, 6 and 7; and using it anywhere in that interval or in the warp zone itself takes you directly to World 8.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ScottPilgrimVSTheWorld'' has hidden warp zones that allow players to more quickly traverse levels. The corridor connecting the two points is also home to [[MetalSlime flying piggy banks that drop a lot of money]].

to:

* ''VideoGame/ScottPilgrimVSTheWorld'' ''VideoGame/ScottPilgrimVsTheWorldTheGame'' has hidden warp zones that allow players to more quickly traverse levels. The corridor connecting the two points is also home to [[MetalSlime flying piggy banks that drop a lot of money]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Silent Hill|1}}:'' The ladies' bathrooms in Otherworld Midwich.

to:

* ''VideoGame/{{Silent Hill|1}}:'' The ladies' bathrooms in Otherworld Midwich.Midwich school shifts you in between the first and second floors. There's no effect to indicate this is happening, as it's apparently meant to disorient and confuse a new player.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/{{Arkanoid}}'': The Break powerup opens up the path to the next level (or levels, in later installments). However, unlike a proper level clear, it does ''not'' cause the ball to vanish, so a player hoping to take the warp can still lose a life if the ball drops out of the play field before the Vaus can get to it (and for insult on the injury, if the player fails to make it, the Warp Zone closes upon the start of the next life).
Is there an issue? Send a MessageReason:
None


A secret area in a video game (possibly a DebugRoom) that allows you to magically teleport to another level, possibly offering you a choice of levels.

to:

A secret area in a video game (possibly a DebugRoom) that allows you to magically teleport to another level, possibly offering you a choice of levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Not to be confused with ''WebVideo/TheWarpZone''.

Added: 207

Changed: 97

Is there an issue? Send a MessageReason:
None


** Every ''VideoGame/NewSuperMarioBros'' game except ''U'' has hidden cannons that launch Mario into farther worlds.

to:

** Every ''VideoGame/NewSuperMarioBros'' game except ''U'' has hidden cannons that launch Mario into farther worlds. (''U'' instead just has secret level exits that lead to extra paths opening up to later worlds.)


Added DiffLines:

** Since ''VideoGame/SuperMarioBros35'' uses the same levels as ''VideoGame/SuperMarioBros1'', it includes the same warp zones. They allow the player to skip a few levels ahead in the randomized level order.
Is there an issue? Send a MessageReason:
Hum... This entry is clearly about the American Mario 2, and not about the Japanese one that became known as The Lost Levels outside of Japan.


** ''VideoGame/SuperMarioBrosTheLostLevels'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

to:

** ''VideoGame/SuperMarioBros2'' ''VideoGame/SuperMarioBrosTheLostLevels'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7). In ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In all ''VideoGame/MegaManBattleNetwork'' games, the very first area is always Lan and [=MegaMan=]'s home page. This "room" is void of RandomEncounters, and talking to the right [=NPC=]s will unlock shortcuts to most other major cyber areas.
Is there an issue? Send a MessageReason:
None


->''Yes! All worlds are linked, and I travel among them! No, I will not show you how. Such Power is not for you, who would cheat through life. True warriors must see all worlds before skipping among them. NOW, TO BATTLE!''

to:

->''Yes! All worlds are linked, and I travel among them! No, I will not show you how. Such Power power is not for you, who would cheat through life. True warriors must see all worlds before skipping among them. NOW, TO BATTLE!''
Is there an issue? Send a MessageReason:
None


->'''''"WAAARRRP ZOOOOOOOOOOOOOONE!"'''''
-->-- ''[[VideoGame/MeatBoy Super Meat Boy]]''

to:

->'''''"WAAARRRP ZOOOOOOOOOOOOOONE!"'''''
->''Yes! All worlds are linked, and I travel among them! No, I will not show you how. Such Power is not for you, who would cheat through life. True warriors must see all worlds before skipping among them. NOW, TO BATTLE!''
-->-- ''[[VideoGame/MeatBoy Super Meat Boy]]''
'''Warping Pipe''', ''VideoGame/SuperPaperMario''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ScottPilgrimVSTheWorld'' has hidden warp zones that allow players to more quickly traverse levels. The corridor connecting the two points is also home to [[MetalSlime flying piggy banks that drop a lot of money]].
Is there an issue? Send a MessageReason:
PNG


[[quoteright:256:[[VideoGame/SuperMarioBros https://static.tvtropes.org/pmwiki/pub/images/snap0018.jpg]]]]

to:

[[quoteright:256:[[VideoGame/SuperMarioBros [[quoteright:256:[[VideoGame/SuperMarioBros1 https://static.tvtropes.org/pmwiki/pub/images/snap0018.jpg]]]]org/pmwiki/pub/images/smb_warpzone.png]]]]



* ''VideoGame/PortalPrelude'' has one of these as an EasterEgg. With graphics taken straight from Super Mario Bros.

to:

* ''VideoGame/PortalPrelude'' has one of these as an EasterEgg. With EasterEgg with graphics taken straight from Super ''Super Mario Bros.'', accessed by [[spoiler:crawling through a light in Test Chamber 09]].

Changed: 142

Removed: 134

Is there an issue? Send a MessageReason:


** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''[[NoFairCheating discouraged]]'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.
** ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7).
*** In WesternAnimation/TheSuperMarioBrosSuperShow King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''[[NoFairCheating discouraged]]'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's you reached World 9 before.
** ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7).
***
7). In WesternAnimation/TheSuperMarioBrosSuperShow ''WesternAnimation/TheSuperMarioBrosSuperShow'' King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In WesternAnimation/TheSuperMarioBrosSuperShow King Koopa will often make his VillainExitStageLeft via the Magic Potion Warp Zone.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''discouraged'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.

to:

** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''discouraged'': ''[[NoFairCheating discouraged]]'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.

Top