Follow TV Tropes

Following

History Main / WakeUpCallBoss

Go To

OR

Is there an issue? Send a MessageReason:
That has literally nothing to do with the Thousand Year Blood War except that all four of those characters would participate in it three years later


** The point where the manga and anime changed from Ichigo fulfilling Rukia's duties while he was borrowing her power, to a darker series dealing with the consequences of her lending him her power was the moment when Byakuya and Renji entered Karakura Town. Renji easily defeated Uryuu, followed by Ichigo and then dropped his guard giving Ichigo a chance to win. And then Byakuya ended the fight so fast Ichigo couldn't even see the blow that felled him. From that point on, the [[MythArc Thousand Year Blood War]] event, which had been recently been introduced with Uryuu's arrival, was kicked up a gear.
** The entire Soul Society Arc turned out to be nothing more than a warm up. Ichigo and his companions went through hell and high water to defeat the shinigami, rescue Rukia and almost dying in the process. Even Byakuya was finally defeated in the climactic battle that ended the threat to Rukia... and then Aizen revealed he was the BigBad and that all the skills Ichigo had learned to that point were just a foundation for the true threats that were yet to come. The final arc, which had been slowly unfolding with the introductions of Uryuu and Byakuya was now kicked off in earnest.

to:

** The point where the manga and anime changed from Ichigo fulfilling Rukia's duties while he was borrowing her power, to a darker series dealing with the consequences of her lending him her power was the moment when Byakuya and Renji entered Karakura Town. Renji easily defeated Uryuu, followed by Ichigo and then dropped his guard giving Ichigo a chance to win. And then Byakuya ended the fight so fast Ichigo couldn't even see the blow that felled him. From that point on, the [[MythArc Thousand Year Blood War]] event, which had been recently been introduced with Uryuu's arrival, was kicked up a gear.\n
** The entire Soul Society Arc turned out to be nothing more than a warm up. Ichigo and his companions went through hell and high water to defeat the shinigami, rescue Rukia and almost dying in the process. Even Byakuya was finally defeated in the climactic battle that ended the threat to Rukia... and then Aizen revealed he was the BigBad and that all the skills Ichigo had learned to that point were just a foundation for the true threats that were yet to come. The final arc, true conflict, which had been slowly unfolding with the introductions of Uryuu and Byakuya was now kicked off in earnest.
Is there an issue? Send a MessageReason:
None


** The First Floor Field Boss, [Worm Disciple], is there to force players to deal with debuffs. Unlike most games, magic resistance is active rather than passive; you have to circulate prana through your circuits to wear away cruses and effects. Since the [Worm Disciple] is a FlunkyBoss that paralyzes players, if you don't know how to resist debuffs, you'll die quickly.

to:

** The First Floor Field Boss, [Worm Disciple], is there to force players to deal with debuffs. Unlike most games, magic resistance is active rather than passive; you have to circulate prana through your circuits to wear away cruses curses and effects. Since the [Worm Disciple] is a FlunkyBoss that paralyzes players, if you don't know how to resist debuffs, you'll die quickly.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Pronty}}'', for most of the first stages, is a relaxing, peaceful game set in an underwater environment, until you face Lamina the {{cyborg}}-shark abomination. Whose body is covered with blades that shaves away a big chunk of your health with a single scratch, and has an ability to spam a RainOfSwords at you constantly requiring you to put your dodging abilities to the test. It can perform a DashAttack at you as well, and marks a massive spike in difficulty after the first few bosses.

to:

* ''VideoGame/{{Pronty}}'', for most of the first stages, is a relaxing, peaceful game set in an underwater environment, until you face Lamina the {{cyborg}}-shark abomination. Whose body is covered with blades that shaves away a big chunk of your health with a single scratch, and has an ability to spam a RainOfSwords StormOfBlades at you constantly requiring you to put your dodging abilities to the test. It can perform a DashAttack at you as well, and marks a massive spike in difficulty after the first few bosses.
Is there an issue? Send a MessageReason:


* Another ''Dungeons And Dragons'' example is ''TabletopGame/RedHandOfDoom'' from 3e. The whole campaign has you dealing with the titular Red Hand which is a whole army. Yes, the party is actually going up against an entire army! The first encounter is with six hobgoblins followed by another six hobgoblins reinforcing plus a hobgoblin bladebearer, a Red Hand cleric and two hell hounds. This encounter is meant to be above the party's experience level and is meant to drive home how tough the whole campaign is; the villains are not just {{Mooks}} but a professionally trained army backed up by spellcasters and powerful monsters. They think strategically and can be even more deadly in the hands of a clever DM.

to:

* Another ''Dungeons And Dragons'' example is ''TabletopGame/RedHandOfDoom'' from 3e. The whole campaign has you dealing with the titular Red Hand which is a whole army. Yes, the party is actually going up against an entire army! The first encounter is with six hobgoblins followed by another six hobgoblins reinforcing plus a hobgoblin bladebearer, a Red Hand cleric and two hell hounds. This encounter is meant to be above the party's experience level and is meant to drive home how tough the whole campaign is; the villains are not just {{Mooks}} but a professionally trained army backed up by spellcasters and powerful monsters. They think strategically and can be even more deadly in the hands of a clever DM.
Is there an issue? Send a MessageReason:


* In the ''TabletopGame/DungeonsAndDragons'' adventure ''TabletopGame/KeepOnTheShadowfell,'' the fight with Irontooth is this. [=KotS=] was the introduction to 4e for many, many players, and the Irontooth fight is usually where parties have their first abject lesson in battling "waves." It's actually 2 encounters -- the fight outside the lair at the waterfall, and the fight inside the lair, where the party faces a tough force of kobolds and THEN, 3 rounds in, has to deal with even more monsters. If the party let any of the kobolds escape from the previous fight to join this one, they will get butchered. If they didn't take a short rest before charging in behind the falls and into the fight in the lair, they will get butchered. If they haven't wiped out most of the initial force by the time Irontooth and the rest of his cronies jump into the fight, they will get butchered. If they try tanking Irontooth instead of keeping on the move... you get the picture. Parties who are experienced with the 4e rules (or have played through this part of the adventure more than once) tend to find this fight [[EarlyBirdBoss beatable but still tough]]. New parties, on the other hand...

to:

* In the ''TabletopGame/DungeonsAndDragons'' adventure ''TabletopGame/KeepOnTheShadowfell,'' the fight with Irontooth is this. [=KotS=] was the introduction to 4e for many, many players, and the Irontooth fight is usually where parties have their first abject lesson in battling "waves." It's actually 2 encounters -- the fight outside the lair at the waterfall, and the fight inside the lair, where the party faces a tough force of kobolds and THEN, 3 rounds in, has to deal with even more monsters. force. If the party let any of the kobolds enemies escape from the previous fight to join this one, they will get butchered. If they didn't take a short rest before charging in behind the falls and into the fight in the lair, necessary precautions, they will get butchered. If they haven't wiped out most of the initial force by the time Irontooth and the rest of his cronies jump into the fight, they will get butchered. If they try tanking Irontooth instead of keeping on the move... you get the picture. Parties who are experienced with the 4e rules (or have played through this part of the adventure more than once) Experienced players tend to find this fight [[EarlyBirdBoss beatable but still tough]]. New parties, on the other hand...Others, not so much.
Is there an issue? Send a MessageReason:
None


* While the preceding bosses in ''VideoGame/{{Ultrakill}}'' escalate in difficulty in various ways, V2 takes it to the next level by being a MirrorBoss to V1, possessing every bit of his predecessor's [[LightningBruiser speed and mobility]] (meaning getting close enough to [[LifeDrain heal from his spilled blood]] will be difficult) along with every weapon the player has unlocked so far. If you have somehow not learned to parry, dodge and shoot while blitzing across the map by this point, then you better either learn pretty fast or prepare to die. ''A lot''.

to:

* While the preceding bosses in ''VideoGame/{{Ultrakill}}'' escalate in difficulty in various ways, they all end up becoming regular enemies later. V2 takes it to the next level by being a MirrorBoss to V1, possessing every bit of his predecessor's [[LightningBruiser speed and mobility]] (meaning getting close enough to [[LifeDrain heal from his spilled blood]] will be difficult) along with every weapon the player has unlocked so far. If you have somehow not learned to parry, dodge and shoot while blitzing across the map by this point, then you better either learn pretty fast or prepare to die. ''A lot''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Pronty}}'', for most of the first stages, is a relaxing, peaceful game set in an underwater environment, until you face Lamina the {{cyborg}}-shark abomination. Whose body is covered with blades that shaves away a big chunk of your health with a single scratch, and has an ability to spam a RainOfSwords at you constantly requiring you to put your dodging abilities to the test. It can perform a DashAttack at you as well, and marks a massive spike in difficulty after the first few bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/RadiantSilvergun'': The third boss of the game, Gallop in Stage 3C, features a pod on its front that blocks shots. Players who have relied on the basic forward-firing Vulcan weapon up to this point learn the hard way that they must use other weapons to defeat this particular boss, unless they want to [[HoldTheLine hold out]] until [[TimeLimitBoss the boss self-destructs]] for a forfeiture of bonus points.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Talys from ''VideoGame/BoundByBlades'' is the fourth [[AlwaysChaoticEvil Ilcyon]] monster and has a hitbox is far smaller than the previous three bosses, being vulnerable only in her head, with her attacks covering far more range, dealing greater damage and cannot be deflected. The past three bosses are merely a series of warmups before Talys' arrival signaling that things are getting serious.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While the preceding bosses in ''VideoGame/{{Ultrakill}}'' escalate in difficulty in various ways, V2 takes it to the next level by being a MirrorBoss to V1, possessing every bit of his predecessor's [[LightningBruiser speed and mobility]] (meaning getting close enough to [[LifeDrain heal from his spilled blood]] will be difficult) along with every weapon the player has unlocked so far. If you have somehow not learned to parry, dodge and shoot while blitzing across the map by this point, then you better either learn pretty fast or prepare to die. ''A lot''.
Is there an issue? Send a MessageReason:
Minor fixes.


** Cagney Carnation is the last boss of the first island, and the point at which the game's infamous difficuly ''really'' starts kicking into gear, since he assaults you with tricky attacks and makes you keep track of multiple on-screen hazards at once. Every boss after him ups the ante in some way, making him serve as a test of whether or not the player has what it takes to make it to the end.

to:

** Cagney Carnation is the last boss of the first island, and the point at which the game's infamous difficuly difficulty ''really'' starts kicking into gear, since he assaults you with tricky attacks and makes you keep track of multiple on-screen hazards at once. Every boss after him ups the ante in some way, making him serve as a test of whether or not the player has what it takes to make it to the end.



** ''VideoGame/WarioLandSuperMarioLand3'': The spiked Koopa boss -- the very first boss in the game -- comes under this. Not only is he a generally tough boss with multiple attacks and overpowering attack methods, but he just happens to also be the ''most'' difficult boss in the entire game (that includes the final boss as well). Only adding to this is the that the boss cannot be fought the way [[DamnYouMuscleMemory Mario fights koopas]]. The fire power up is a liability since the lack of a dash button means you have reduced Wario's speed ''and'' deprived him of an effective frontal attack. Even with running available Wario cannot adjust his speed in air and has to commit to his maximum jump height before leaving the ground, so the timing is still completely different from, say, a koopling. The fact that the level was [[ThatOneLevel aggravating]] didn't help things either.

to:

** ''VideoGame/WarioLandSuperMarioLand3'': The spiked Koopa boss -- the very first boss in the game -- comes under this. Not only is he a generally tough boss with multiple attacks and overpowering attack methods, but he just happens to also be the ''most'' difficult boss in the entire game (that includes the final boss as well). Only adding to this is the that the boss cannot be fought the way [[DamnYouMuscleMemory Mario fights koopas]]. The fire power up is a liability since the lack of a dash button means you have reduced Wario's speed ''and'' deprived him of an effective frontal attack. Even with running available Wario cannot adjust his speed in air and has to commit to his maximum jump height before leaving the ground, so the timing is still completely different from, say, a koopling.Koopaling. The fact that the level was [[ThatOneLevel aggravating]] didn't help things either.

Changed: 1532

Removed: 335

Is there an issue? Send a MessageReason:
Updating links






* In ''ComicBook/{{Runaways}}'', the kids score a string of early victories against the Pride, stealing the Staff of One from Nico's parents, liberating Old Lace from the Yorkes family basement, and pulling Molly away from her parents, and they start to feel overconfident. And then they meet the vampire Topher, who easily manipulates Nico and Karolina (the two most powerful Runaways at that point) into fighting each other, and then proves to be a hard bastard to defeat, and the only reason they survive is because he tries to drink Karolina's blood, which turns out to be loaded with solar radiation. It leaves them all badly demoralized at a time when the Pride are closing in on them.
* ''ComicBook/SpiderMan'': ComicBook/DoctorOctopus was this in his first appearance, giving the wall-crawler his first real defeat. It [[HeroicBSOD shatters his confidence]] badly enough that he actually considers giving up crime-fighting, until a pep talk from [[ComicBook/FantasticFour the Human Torch]] prompts his HeroicSecondWind.

to:

\n* In ''ComicBook/{{Runaways}}'', ''ComicBook/{{Runaways}}'': Early in the series the kids score a string of early victories against the Pride, stealing the Staff of One from Nico's parents, liberating Old Lace from the Yorkes family basement, and pulling Molly away from her parents, and they start to feel overconfident. And then they meet the vampire Topher, who easily manipulates Nico and Karolina (the two most powerful Runaways at that point) into fighting each other, and then proves to be a hard bastard to defeat, and the only reason they survive is because he tries to drink Karolina's blood, which turns out to be loaded with solar radiation. It leaves them all badly demoralized at a time when the Pride are closing in on them.
* ''ComicBook/SpiderMan'': ComicBook/DoctorOctopus was this in his first appearance, appearance in ''ComicBook/TheAmazingSpiderManLeeAndDitko'', giving the wall-crawler his first real defeat. It [[HeroicBSOD shatters his confidence]] badly enough that he actually considers giving up crime-fighting, until a pep talk from [[ComicBook/FantasticFour the Human Torch]] prompts his HeroicSecondWind.
Is there an issue? Send a MessageReason:
Added example(s), Crosswicking









to:

* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' has [[TheHeavy Saphran]] in Season 2. Prior to encountering him, the Jedi had been effortlessly cutting through the regular Imperial forces at the Second Battle of Axum through their teamwork, numbers, and mastery of the Force. Then comes along this Space Marine Librarian who easily wipes out Luminara's strike force of around fifty Jedi all by himself and later forces Obi-Wan's similarly-sized Jedi strike force to retreat after dealing them severe losses. Saphran is the first opponent at Axum that the Jedi can't defeat through simple teamwork or faith in the Force. Even Obi-Wan Kenobi, one of the Jedi Order's greatest warriors, is unable to beat Saphran in a straight-up fight and it takes the combined effort of several legendary Jedi Masters (with two of them tragically giving up their lives as well as one falling to the Dark Side) to finally put Saphran in the ground for good. After Saphran's defeat, Mace Windu acknowledges that the Jedi were unprepared for an enemy like him and orders his corpse to be recovered so the Jedi can study it in hopes of being better prepared should they ever encounter another Librarian in the future.










































Is there an issue? Send a MessageReason:
None


[[folder:MMORPGs]]

to:

[[folder:MMORPGs]][[folder:[=MMORPGs=]]]

Added: 1321

Changed: 34

Is there an issue? Send a MessageReason:
None



to:

* ''Fanfic/FateRevelationOnline'':
** The First Floor Field Boss, [Worm Disciple], is there to force players to deal with debuffs. Unlike most games, magic resistance is active rather than passive; you have to circulate prana through your circuits to wear away cruses and effects. Since the [Worm Disciple] is a FlunkyBoss that paralyzes players, if you don't know how to resist debuffs, you'll die quickly.
** Even more so is the actual Floor Boss, [Illfang the Kobold Lord]. In the beta, it was designed for a TotalPartyKill to set the tone of the game. Now that it's turned into a death game that Kayaba is using to train people in real magic, it's a little different. Up until it TurnsRed, the fight is mostly like a normal game; a small group of players engage the boss until its aggro changes, and everyone else can just stand around waiting. The point of its final phase is to force the players to treat it like a real fight using real-world rules.
--->The [Last Red Overkill Mode] would be used exactly as it had been intended. It would force the players to stop taking the flow of the game for granted, even if it was unfair.\\
The players had already destroyed three HP bars. No, they had destroyed almost three-and-a-half, the final HP bar had just crossed into the yellow zone.\\
It was tiny and hesitant. But Kayaba Akihiko sincerely smiled.

Added: 930

Changed: 894

Is there an issue? Send a MessageReason:
Re-folderizing.


[[folder:Non-Video Game examples]]

[[AC:Anime and Manga]]

to:

[[folder:Non-Video !!Non-Video Game examples]]

[[AC:Anime
examples

[[folder: Anime
and Manga]]Manga ]]



[[AC:Comic Books]]
* In ''ComicBook/{{Runaways}}'', the kids score a string of early victories against the Pride, stealing the Staff of One from Nico's parents, liberating Old Lace from the Yorkes family basement, and pulling Molly away from her parents, and they start to feel overconfident. And then they meet the vampire Topher, who easily manipulates Nico and Karolina (the two most powerful Runaways at that point) into fighting each other, and then proves to be a hard bastard to defeat, and the only reason they survive is because he tries to drink Karolina's blood, which turns out to be loaded with solar radiation. It leaves them all badly demoralized at a time when the Pride are closing in on them.

to:

[[AC:Comic Books]]
[[/folder]]

[[folder: Comic Books ]]

* In ''ComicBook/{{Runaways}}'', the kids score a string of early victories against the Pride, stealing the Staff of One from Nico's parents, liberating Old Lace from the Yorkes family basement, and pulling Molly away from her parents, and they start to feel overconfident. And then they meet the vampire Topher, who easily manipulates Nico and Karolina (the two most powerful Runaways at that point) into fighting each other, and then proves to be a hard bastard to defeat, and the only reason they survive is because he tries to drink Karolina's blood, which turns out to be loaded with solar radiation. It leaves them all badly demoralized at a time when the Pride are closing in on them.



[[AC:Fan Works]]

to:

[[AC:Fan Works]][[/folder]]

[[folder: Fan Works ]]



[[AC:Film]]

to:

[[AC:Film]][[/folder]]

[[folder: Film ]]



[[AC:Literature]]

to:

[[AC:Literature]][[/folder]]

[[folder: Literature ]]



[[AC:Live Action TV]]

to:

[[AC:Live [[/folder]]

[[folder: Live
Action TV]]TV ]]



[[AC:Podcasts]]

to:

[[AC:Podcasts]][[/folder]]

[[folder: Podcasts ]]



[[AC:Tabletop Games]]

to:

[[AC:Tabletop Games]][[/folder]]

[[folder: Tabletop Games ]]



[[AC:Web Animation]]

to:

[[AC:Web Animation]][[/folder]]

[[folder: Web Animation ]]



[[AC:Webcomics]]

to:

[[AC:Webcomics]][[/folder]]

[[folder: Webcomics ]]



[[AC:Western Animation]]

to:

[[AC:Western Animation]][[/folder]]

[[folder: Western Animation ]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''VideoGame/KingdomRush'' can pull this off as early as the first boss in each title:
**The original brings out Juggernaut, a towering mecha with great power. It's melee can two-shot your Paladins, it has infinite-range rockets that can target any of your units, as well as bomblets that summon Golem Heads as destruction. While it has a slow speed and long path to the exit, it's health and damage is greater than anything you've seen at that point and gives you the idea of why a proper defense is important and how boss encounters will work.
**''Frontiers'' has Nazeru, the red Efreeti. Not only is he strong, but he shows how much more different and mechanical the boss battles will be, as he can one-shot your troops, turn them into his own flunkies from afar and turn towers into inactive sand castles. Even forgoing his other stats, the ability to directly affect towers was introduced in the first game during the second boss and only three bosses out of the whole roster were able to do that, one of which is a post-game one. And the worst thing is, you can do nothing to release the towers earlier than the stun period ends, so you have to adapt your strategy to make sure you defeat him despite his hindrances.
**While Hi-Hi Ehna from ''Origins'' is regarded as a WarmUpBoss, Malicia picks up the slack with the return of her tower-stunning capabilities, both melee and ranged attacks with high damage and devastating support in form of Twilight Elves and forest denizens, not to mention the Twilight Zealots that can summon even more reinforcements for her.
**''Vengeance'' has Bolgur the Golden King, a dwarves ruler in his personal throne mecha. If you thought MechaDwarfMK 9. was devastating, it has nothing compared to this killing machine, armed with an axe and a hammer, huge armor, high health and a range missle attack that reaches far and can one-shot or two-shot level 3 barracks and weaker heroes.
**''Hammerhold DLC'' has Mirage and she's much stronger that her playable Frontiers counterpart. Not only is she a ProactiveBoss that can summon Nomads and Djinni into the fray, but when the actual battle comes, she summons them even more often, can create surprisingly dangerous duplicates of existing enemies and annihilate your units in both close and long range combat, giving you the idea of how hard this dlc truly is.
Is there an issue? Send a MessageReason:
None


* The Gnoll Chieftain, the boss of "The Decisive Battle" quest, is many ''VideoGame/{{Vindictus}}'' players' first introduction to just how tough the bosses of the game can get. If you try to take this guy like the rather easy bosses that came before him, you're going to get owned in short order. He is the first boss to make extensive use of smash attacks, which are more powerful than regular attacks, can lay you out with just one hit, and cannot be blocked with Fiona's shield without a special skill that you only learn after defeating him for the first time. His [[DropTheHammer big-ass hammer]] takes off a LOT of HP with its smash attacks, often breaking your armor in the process (and trying to repair your armor with two tons of big red beast bearing down on you is no easy task!). He can also debuff your strength, reducing the effectiveness of your attacks and making it harder to pick things up and hurl them at him. Players taking this guy on must learn to read the boss's behavior in order to determine what's coming so that they can get the hell out of the way, as well as the use of things like spears and chains to stun the boss so that they can get off their combos and do damage before the boss recovers and brings the hammer to bear again. Needless to say, while you ''can'' solo him with difficulty, this guy is best taken with a party that knows what the hell it's doing.

to:

* The Gnoll Chieftain, the boss of "The Decisive Battle" quest, is many ''VideoGame/{{Vindictus}}'' players' first introduction to just how tough the bosses of the game can get. If you try to take this guy like the rather easy bosses that came before him, you're going to get owned in short order. He is the first boss to make extensive use of smash attacks, which are more powerful than regular attacks, can lay you out with just one hit, and cannot be blocked with Fiona's shield without a special skill that you only learn after defeating him for the first time. His [[DropTheHammer [[CarryABigStick big-ass hammer]] takes off a LOT of HP with its smash attacks, often breaking your armor in the process (and trying to repair your armor with two tons of big red beast bearing down on you is no easy task!). He can also debuff your strength, reducing the effectiveness of your attacks and making it harder to pick things up and hurl them at him. Players taking this guy on must learn to read the boss's behavior in order to determine what's coming so that they can get the hell out of the way, as well as the use of things like spears and chains to stun the boss so that they can get off their combos and do damage before the boss recovers and brings the hammer to bear again. Needless to say, while you ''can'' solo him with difficulty, this guy is best taken with a party that knows what the hell it's doing.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonQuest'' games can be hard, and often pack a Wake-Up-Call Boss to let you know that.

to:

* ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games can be hard, and often pack a Wake-Up-Call Boss to let you know that.



* The first boss fight with Jack Baker in ''VideoGame/ResidentEvilVII''. His sadism and nigh-invincibility are well established early on, so you know the inevitable fight to the finish will be no joke. Sure enough, he comes at you after a trek through a Molded-infested basement that's probably drained your ammo severely, attacking with a pair of enormous chainsaw shears that can kill you in only two or three solid hits. Your only real chance is to grab the other chainsaw and fight very defensively, blocking or dodging his attacks, stunning him by kicking a hanging body into him, and sneaking in a swipe or two before he recovers. It also doesn't help that your chainsaw tends to stall out at very inopportune moments, leaving you vulnerable while it revs back up...

to:

* The first boss fight with Jack Baker in ''VideoGame/ResidentEvilVII''.''VideoGame/ResidentEvil7Biohazard''. His sadism and nigh-invincibility are well established early on, so you know the inevitable fight to the finish will be no joke. Sure enough, he comes at you after a trek through a Molded-infested basement that's probably drained your ammo severely, attacking with a pair of enormous chainsaw shears that can kill you in only two or three solid hits. Your only real chance is to grab the other chainsaw and fight very defensively, blocking or dodging his attacks, stunning him by kicking a hanging body into him, and sneaking in a swipe or two before he recovers. It also doesn't help that your chainsaw tends to stall out at very inopportune moments, leaving you vulnerable while it revs back up...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Bloodborne}}'': Father Gascoigne is the first required boss, the first to [[MirrorBoss use your own tricks against you]], first to have multiple phases, and is there to teach you that if you can't reliably dodge attacks or keep up with the fast-paced combat, you aren't ready for the rest of the game.


Added DiffLines:

* ''VideoGame/EldenRing'': Margit, the Fell Omen. He guards the easiest way to Stormveil and is basically there as a way to tell the player that the game wants them to ''explore''; if you just rush in a straight line through Limgrave and don't bother to upgrade anything, you will run smack into Margit, and he will curbstomp you. His moveset is also designed to [[DamnYouMuscleMemory punish]] players who thought they could coast through the game with knowledge of previous ''Souls'' combat.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Added example(s)


** After the time-skip, the first massive challenge the Straw Hats and cohorts are presented with is Donquixote Doflamingo, ''yet another'' Warlord of the Sea. Not only was Doflamingo terribly strong and smart, he also had access to many resources and connections that the vast majority of pirates don't, operating in a way similar to the Four Emperors (the series' strongest characters), albeit at a smaller scale.

to:

** After the time-skip, the first massive challenge the Straw Hats and cohorts are presented with is Donquixote Doflamingo, ''yet another'' Warlord of the Sea. Not only was Doflamingo terribly strong and smart, he also had access to many resources and connections that the vast majority of pirates don't, operating in a way similar to the Four Emperors (the series' strongest pirate characters), albeit at a smaller scale.
Is there an issue? Send a MessageReason:
None



to:

* ''Fanfic/DemonInFodlan'': [[spoiler:Demon Pillar Sitri]]. Up to this point, Goetia has [[CurbStompBattle easily wiped]] out bandits, mercenaries and a whole army [[OneManArmy by himself]] with nothing but a flick with his wrist and a bored expression on his face. Then when he confronts [[spoiler:Sitri]], his opponent grievously wounded him with a sneak attack that would've ''killed him'' if he didn't act in on instinct at the last second, pushes him past the limits of his magical reserves that he needed an additional source of fuel to bypass this weakness, and needed the help of Byleth/Sothis, Rhea and Flayn to bring [[spoiler:Sitri]] down. They even serve this on an emotional level for Goetia-- being confronted by [[spoiler:a Demon Pillar]] after so long forces Goetia to realize that they both have grown too much apart to reach an understanding that being forced to kill [[spoiler:the supposedly last of his kind]] to protect the humans in Fodlan from their wrath, causes Goetia to become [[HeroicBSOD emotionally broken]] in the aftermath.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Warhammer40000RogueTrader'': The final boss of Chapter 1, a Word Bearer Chaos Space Marine. Despite the MassOhCrap it inspires, it isn't ''that'' hard to take down... for a well-built, well-equipped, and well-optimized party. However, parties that have been sleepwalking through the game will struggle to put out enough damage to stop it from destroying the shuttles that will get them off-world [[spoiler:before it becomes a daemon world]].
Is there an issue? Send a MessageReason:
None


Compare with ThatOneBoss, though this trope is specifically for bosses that appear early in the game and are merely a sample of the rest of the game's challenges. Also compare with DisappointingLastLevel and EarlyGameHell (for when not just the first or second boss is difficult, but also the early levels[=/=]chapters are as well). Contrast with WarmUpBoss, a first boss that frequently is impossible (or at least very hard) to lose to. See also HopelessBossFight and FinalBossPreview. Compare SkillGateCharacters, which are [=PvP=] characters/factions/whatever that serve a similar purpose in separating newbies from the experienced.

to:

Compare with ThatOneBoss, though this trope is specifically for bosses that appear early in the game and are merely a sample of the rest of the game's challenges. Also compare with DisappointingLastLevel and EarlyGameHell (for when not just the first or second boss is difficult, but also the early levels[=/=]chapters are as well). Contrast with WarmUpBoss, a first boss that frequently is impossible (or at least very hard) to lose to. See also HopelessBossFight and FinalBossPreview. Compare SkillGateCharacters, which are [=PvP=] characters/factions/whatever that serve a similar purpose in separating newbies from the experienced.
experienced, and the NoobBridge, which is another game element that tests whether you understand how the game works.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/{{Dredge}}'': Night Angler, the boss of the first area, is fairly easy to avoid: just don't go out at night, and if you do -- stay close to the towns. Hateful Serpent, the boss of the second area, attacks at any time of the day whenever you so much as poke your nose into the tunnels (and you need to go there twice to progress the main plot). Also, since it's still early in the game, you don't have the magic to repell it yet, and your boat is too slow to outrun it and too dinky to take more than a couple of hits.
Is there an issue? Send a MessageReason:
It no longer does, as this was very bizarre miscategorization.


* ''WakeUpCallBoss/DarkSouls'' (also includes ''VideoGame/DemonsSouls'', ''VideoGame/{{Bloodborne}}'', and ''VideoGame/EldenRing'')

to:

* ''WakeUpCallBoss/DarkSouls'' (also includes ''VideoGame/DemonsSouls'', ''VideoGame/{{Bloodborne}}'', and ''VideoGame/EldenRing'')''WakeUpCallBoss/DarkSouls''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''[[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Like a Dragon: Gaiden]]'' gives us [[ConfusionFu Homare Nishitani III]]. If you haven't been keeping your inventory up to snuff, be prepared to die to this guy ''fast''. And on Professional (Hard) difficulty, very often.
Is there an issue? Send a MessageReason:
None


* Chapter 2's Samurai Goroh from ''VideoGame/FZero GX'' Story Mode, as he employs RubberBandAI in the worst ways possible after a relatively calm Chapter 1.

to:

* Chapter 2's Samurai Goroh from ''VideoGame/FZero GX'' ''VideoGame/FZeroGX'' Story Mode, as he employs RubberBandAI in the worst ways possible after a relatively calm Chapter 1.
Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


* Cademmimu in ''VideoGame/StarWarsTheOldRepublic'' was full of these. While not the first flashpoint after The Esseles or Black Talon, everything between it (Athiss, Hammer Station, Mandalorian Raiders) was full of mechanics that veered between simple tank and spank, ShootTheMedicFirst, or were, [[SeinfeldIsUnfunny after World of Warcraft, simple in nature]] and a lot of players would easily figure them out. Cademmimu on the other hand, required players to kite mobs around to avoid crowd control or DeathByAThousandCuts and pay attention to environmental hazards. The final boss of Cademmimu was a ''notorious'' newbie trap in the day, as he would make 3/4ths of the stage an almost instant death trap, forcing the players to run over to the safe segment.

to:

* Cademmimu in ''VideoGame/StarWarsTheOldRepublic'' was full of these. While not the first flashpoint after The Esseles or Black Talon, everything between it (Athiss, Hammer Station, Mandalorian Raiders) was full of mechanics that veered between simple tank and spank, ShootTheMedicFirst, or were, [[SeinfeldIsUnfunny after World of Warcraft, simple in nature]] nature and a lot of players would easily figure them out. Cademmimu on the other hand, required players to kite mobs around to avoid crowd control or DeathByAThousandCuts and pay attention to environmental hazards. The final boss of Cademmimu was a ''notorious'' newbie trap in the day, as he would make 3/4ths of the stage an almost instant death trap, forcing the players to run over to the safe segment.
Is there an issue? Send a MessageReason:
None


* ''Anime/{{Pokemon}}'': Ash's battle with Lt. Surge. He's the first Gym Leader to make Ash earn a badge (and for once, compared to the earlier two Gym Leaders who gave him a badge for doing a random good deed, it was fair and square, no less). To beat him, Ash has to revise his one-note strategy of having Pikachu use electricity, especially since Surge's Raichu outclassed him in that regard, combined with finding a [[PowerUpLetDown fatal flaw in his logic]].

to:

* ''Anime/{{Pokemon}}'': ''Anime/PokemonTheOriginalSeries'': Ash's battle with Lt. Surge. He's the first Gym Leader to make Ash earn a badge (and for once, compared to the earlier two Gym Leaders who gave him a badge for doing a random good deed, it was fair and square, no less). To beat him, Ash has to revise his one-note strategy of having Pikachu use electricity, especially since Surge's Raichu outclassed him in that regard, combined with finding a [[PowerUpLetDown fatal flaw in his logic]].

Top