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* UndeadCounterpart: Zombie-version {{Mooks}}.
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* HeavyEquipmentClass: A class or character that stands out due to their proficency with heavy weapons and/or armour.

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* HeavyEquipmentClass: A class or character that stands out due to their proficency proficiency with heavy weapons and/or armour.
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* HeavyEquipmentClass: A class or character that stands out due to their proficency with heavy weapons and/or armour.
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Disambiguating; deleting and renaming wicks as appropriate


** WallMaster: Monsters that lurk within the environment and never fully appear until you walk close to them, at which point they suddenly lunge out and try to grab you.

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** WallMaster: AmbushingEnemy: Monsters that lurk within the environment and never fully appear until you walk close to them, at which point they suddenly lunge out and try to grab you.
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Capitalization was fixed from Main.Videogame Characters to Main.Video Game Characters. Null edit to update page.
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* MoleMonster: An enemy that hides in the ground, attacking only when the PlayerCharacter's close.
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* ContinueYourMissionDammit: Characters who nudge the player character back onto the main quest.
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* TheGrappler: A character who specializes in {{grapple move}}s and punishes opponents who dare get too close.
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* CharacterSelectForcing: The game forces you to choose different characters.

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* CharacterSelectForcing: The game forces you to choose different characters.characters, even though you have the choice of not using them.

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Removed: 146

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* GlitchEntity: A video game character whose existence is due to a [[GoodBadBug glitch]], rather than them being deliberately coded into the game.



* TheMissingno: A video game character whose existence is due to a [[GoodBadBug glitch]], rather than them being deliberately coded into the game.
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* RelationshipValues: A gameplay mechanic in which an [=NPC=]'s friendliness (or hostility) towards the PC is affected by the player's actions.
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* SquishyWizard: [[{{Disney/Aladdin}} Phenomenal cosmic power]], itty bitty life bar.

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* SquishyWizard: [[{{Disney/Aladdin}} [[{{WesternAnimation/Aladdin}} Phenomenal cosmic power]], itty bitty life bar.
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* EnemyChatter: Enemies (or other [=NPCs=]) can be very talkative in some games.
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* CharacterCustomization: The protagonist's physical appearance, in-game abilities, and other attributes can all be modified by the player themselves.
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* NeutralsCrittersAndCreeps: Factions composed entirely of NPC's, who are, respectively, concerned more with their territory than victory, [[ApatheticCitizens completely ignorant,]], or [[HardCodedHostility permanently hostile]].

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* NeutralsCrittersAndCreeps: Factions composed entirely of NPC's, who are, respectively, concerned more with their territory than victory, [[ApatheticCitizens completely ignorant,]], ignorant]], or [[HardCodedHostility permanently hostile]].
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* NeutralsCrittersAndCreeps: Factions composed entirely of NPC's, who are, respectively, concerned more with their territory than victory, [[ApatheticCitizens completely ignorant,]], or [[HardCodedHostility permanently hostile]].

Added: 325

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Removed: 269

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** MetalSlime: A monster that appears and runs away very quickly, is hard to hit, and gives very good rewards.



** BanditMook: An enemy that can steal the players items.

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** BanditMook: An enemy that can steal the players player's items.



* MoneySpider: An enemy creature that drops money or other rewards when defeated.
** MetalSlime: An enemy that appears and runs away very quickly, is hard to hit, but gives very good rewards.
** PinataEnemy: An enemy target sought out by the player, because they are (relatively) easy to kill, and have a very high cash payout.



* PinataEnemy: An enemy target or victim in a video game sought out by the player because they are (relatively) easy to kill and have a very high cash payout.

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** FinalBoss: The last enemy fought in the game, usually the most powerful of them all, and is often the [[BigBad main villain/antagonist]].
** MiniBoss: A minor boss or powerful enemy fought about halfway through the level, though not quite as tough as the true boss at the end of the level.



* '''StandardFPSEnemies''': Those generic baddies seen in nearly every {{FPS}} or {{TPS}} you've ever played.
* '''StockMonsters''': Those generic baddies seen in nearly every {{RPG}} you've ever played.

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* '''StandardFPSEnemies''': Those generic baddies seen in nearly every {{FPS}} or {{TPS}} {{First|PersonShooter}}/ThirdPersonShooter you've ever played.
* '''StockMonsters''': Those generic baddies seen in nearly every {{RPG}} RolePlayingGame you've ever played.



* InvincibleBoogeymen: Powerful enemies that cannot be killed or even fought, only evaded.
* InvincibleMinorMinion: A weak enemy who is nevertheless completely impossible to harm in any way.

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* InvincibleBoogeymen: Powerful enemies that cannot be killed killed, defeated, or even fought, fought; you can only evaded.
*
run and hide from them.
**
InvincibleMinorMinion: A weak enemy who is nevertheless completely impossible to harm in any way.

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Removed: 428

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* TheMinionMaster: Summon {{Mooks}} to do the job for you!

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* TheMinionMaster: Summon {{Mooks}} {{mooks}} to do the job for you!



* OneManArmy: You're the video game hero. It's perfectly normal for you to go around killing thousands of {{Mook}}s.

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* OneManArmy: You're the video Video game hero. It's perfectly normal for you to go around killing protagonists are almost always very capable of wiping the floor with thousands of {{Mook}}s.enemies.



** MookBouncer: A {{Mook}} that can teleport you to a specific location whenever they touch you.

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** MascotMook: A recurring minor enemy that's become iconic enough to double as a SeriesMascot.
** MookBouncer: A {{Mook}} An enemy that can teleport you to a specific location whenever they touch you.



** NightOfTheLivingMooks: [[TheUndead Zombies, skeletons, mummies, oh my!]]
*** RaisingTheSteaks: Dead animals coming back to life as undead with the intention of killing you.

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** NightOfTheLivingMooks: [[TheUndead Zombies, skeletons, mummies, oh my!]]
*** RaisingTheSteaks: Dead animals coming back to life as undead with the intention of killing you.
my]]!



* InvincibleBoogeymen: Powerful enemies that cannot be killed or even fought, only evaded.



* InvincibleBoogeymen: Enemies that cannot be killed or even fought, only evaded.



* SeriesMascot: A character, creature, etc which is heavily associated with a fictional universe, to the point of being the (official or unofficial) {{mascot}}.
** MascotMook: A {{Mook}} enemy that's become iconic enough to double as a SeriesMascot.
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* InvincibleBoogeymen: Enemies that cannot be killed or even fought, only evaded.

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Changed: 161

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* EverythingTryingToKillYou: Almost everything is out for your blood.

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* EverythingTryingToKillYou: Almost everything in the world is out for your blood.



* RevivingEnemy: An enemy which can only be dealt with temporarily.

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* RespawningEnemies: Enemies which can be defeated or killed indefinitely, but under certain circumstances they'll somehow reappear again or be replaced by more enemies.
* RevivingEnemy: An enemy which can be temporarily defeated or "killed", only be dealt with temporarily.to rise back up to full health soon afterwards.

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Changed: 415

Removed: 258

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* PromotedToPlayable: Character that was a Boss or NPC in a previous installment becomes playable in a sequel.

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* PromotedToPlayable: Character that A character who was a Boss or an NPC or enemy in a previous installment becomes playable in a sequel.



* '''NonPlayerCompanion:''' A friendly [=NPC=] ally who follows and assists the player character throughout the game.



* InvulnerableCivilians: Whenever an {{NPC}} shows up in a monster-infested dungeon, they will always leave him alone.
* NonPlayerCompanion: An NPC who follows and assists the player character throughout the game.

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* GameplayAllyImmortality: Friendly [=NPCs=] who are following/fighting alongside you, but they can never actually be seriously injured or killed in combat.
**
InvulnerableCivilians: Whenever an {{NPC}} shows up in a monster-infested dungeon, they will always leave him alone.
* NonPlayerCompanion: An NPC
[[InnocentBystanders Neutral [=NPCs=]]] who follows and assists cannot be harmed at all by the player character throughout or enemies.
*** VulnerableCivilians: Neutral [=NPCs=] who actually ''can'' get hurt by
the game.player or enemies.



* QuestGiver: An {{NPC}} who will give you a sidequest.

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* QuestGiver: An {{NPC}} NPC who will give you a sidequest.



* VulnerableCivilians: When NPC's show up, both you and your enemies can kill them.



* '''StandardFPSEnemies''': Those generic baddies seen in nearly every {{FPS}} or {{TPS}} you've ever played.
* '''StockMonsters''': Those generic baddies seen in nearly every {{RPG}} you've ever played.



* EnemySummoner: An enemy who casts spells which bring additional enemies into combat, while causing some damage itself.

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* EnemySummoner: An enemy who casts spells which bring can summon additional enemies into to join them in combat, while also causing some damage itself. themselves.
** MookMaker: An enemy or object that can produce more enemies to fight you, although they don't usually attack the player directly.



* StandardFPSEnemies: Those generic baddies seen in nearly every FPS you've ever played.
* StockMonsters: Those generic baddies seen in nearly every {{RPG}} you've ever played.
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I had just made that trope.

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** InstakillMook: A mook that can defeat you in one hit.
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** CuteSlimeMook: A mook resembling a BlobMonster with a cutesy design.
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* GlassCannon: A character who is strong but can't take a lot of damage.

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* GlassCannon: A character who is strong has powerful attacks but can't take a lot of damage.



* PromotedToPlayable: A former Boss or NPC becomes playable.

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* PromotedToPlayable: A former Character that was a Boss or NPC in a previous installment becomes playable.playable in a sequel.



** ActuallyFourMooks: An enemy appears as a single sprite, but turns out to be a whole party of baddies.

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** ActuallyFourMooks: An enemy in an RPG that appears as a single sprite, entity on the overworld, but turns out to be a whole party of baddies.baddies once the fight starts.



** BanditMook: An enemy that employs VideoGameStealing.

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** BanditMook: An enemy that employs VideoGameStealing.can steal the players items.



*** RaisingTheSteaks: Dead animals coming back to life with the intention of killing you.

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*** RaisingTheSteaks: Dead animals coming back to life as undead with the intention of killing you.



* ChestMonster: An enemy or hazard that has disguised itself to look like something positive, like [[ExactlyWhatItSaysOnTheTin a chest]].

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* ChestMonster: An enemy or hazard that has disguised itself to look like something positive, like [[ExactlyWhatItSaysOnTheTin a treasure chest]].



** MascotMook: An iconic {{Mook}} enemy that also doubles as a SeriesMascot.

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** MascotMook: An iconic A {{Mook}} enemy that also doubles that's become iconic enough to double as a SeriesMascot.
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** MasterOfAll: A JackOfAllStats whose versatility ends up being more effective than a more specialized choice.
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** MasterOfAll: A JackOfAllStats whose versatility ends up being more effective than a more specialized choice.
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* BraggingRightsOption: A character or option characters pick to show off with.

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