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added Scratch Damage Enemy.

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* ScratchDamageEnemy: An enemy which takes ScratchDamage from all attacks.
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* ArmsDealer: A merchant who sells weapons (and sometimes other useful items) to you, as long as you get enough cash to pay them.

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* ArmsDealer: A merchant who sells weapons (and sometimes other useful items) to you, as long as you get have enough cash to pay them.
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* CityGuards: The local authorities of a particular place, responsible for enforcing law and order. Usually neutral to the player character, unless you provoke them by running around and causing trouble.

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* CityGuards: The local authorities (police, soldiers, or security guards) of a particular place, responsible for enforcing law patrolling around and order. standing watch. Usually neutral to towards the player character, unless you provoke them into turning hostile by running around and actively causing trouble.trouble and violating the local laws.
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* CityGuards: The local authorities, generally swaggering, superior-sounding law-enforcers.

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* CityGuards: The local authorities, generally swaggering, superior-sounding law-enforcers.authorities of a particular place, responsible for enforcing law and order. Usually neutral to the player character, unless you provoke them by running around and causing trouble.
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* ArmsDealer: Some dude that sells weaponry, often to the highest bidder.

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* ArmsDealer: Some dude that A merchant who sells weaponry, often weapons (and sometimes other useful items) to the highest bidder.you, as long as you get enough cash to pay them.
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* SwissArmyHero: The player character can [[MultiformBalance change forms]] to cover many different situations or roles.
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* MultiSlotCharacter: A single character is split into multiple different incarnations of themselves that act as different characters.
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** SleepyEnemy: A mooks that prefers to sleep, only fighting when disturbed.

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** SleepyEnemy: A mooks An enemy that prefers to sleep, only fighting when disturbed.
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** HardModeMook: An enemy that only appears when playing on higher difficulty modes.
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** SleepyEnemy: A mooks that prefers to sleep, only fighting when disturbed.
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* MovesetClone: Two characters are given equal or similar abilities/appearances, and often wind up as being the main characters for the series.

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* MovesetClone: Two characters are given equal or similar abilities/appearances, abilities/appearances and playstyle. Earlier fighting games often wind wound up having these as being the their main characters for the series.characters.

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Removed: 87

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Dewicking Gradual Grinder.


* DamageOverTime: A character type that [[ExactlyWhatItSaysOnTheTin deals damage over time]], wearing the enemy down.



* GradualGrinder: A character type that deals damage over time, wearing the enemy down.
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* PrecursorHeroes: A hero or group of heroes (often oddly similar to your own PlayerParty) that arose in the hour of need and [[SealedEvilInACan sealed the Ultimate Evil in its can]] [[ExtyYearsFromNow 1,000 years ago]].

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* PrecursorHeroes: A hero or group of heroes (often oddly similar to your own PlayerParty) that arose in the hour of need and [[SealedEvilInACan sealed the Ultimate Evil in its can]] [[ExtyYearsFromNow [[ExactlyExtyYearsAgo 1,000 years ago]].

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