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Changed line(s) 101 (click to see context) from:
A wizard who can also swordfight.
to:
A wizard who can also swordfight.swordfight or a swordfighter who can also use magic.
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Changed line(s) 113 (click to see context) from:
He's got great strength and defense, but he isn't all that fast.
to:
He's got great strength and defense, strength, but he isn't all that fast.
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* IncreasinglyLethalEnemy\\
When an enemy gets harder to beat if the fight goes on for too long.
When an enemy gets harder to beat if the fight goes on for too long.
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Changed line(s) 61 (click to see context) from:
A character who's very fast, but can't hit very hard and has low defense.
to:
A character who's very fast, but can't hit very hard and has low defense.
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Less than half the example of this trope\'s page belong to video games. It is hardly a video game-specific character type.
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* AmnesiacHero \\
Where the main character has no recollection of who they are.
Where the main character has no recollection of who they are.
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Acrofatic is more of a general characterization trope than a mostly video game trope.
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* {{Acrofatic}} \\
A fat character who can maneuver like a gymnast, sprint like an Olympic runner, or kick your ass despite being, you know, fat.
A fat character who can maneuver like a gymnast, sprint like an Olympic runner, or kick your ass despite being, you know, fat.
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None
Changed line(s) 234 (click to see context) from:
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* VulnerableCivilians\\
When NPC's show up, both you and your enemies can kill them.
When NPC's show up, both you and your enemies can kill them.
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* NonPlayerCompanion \\
An NPC who follows and assists the player character throughout the game.
An NPC who follows and assists the player character throughout the game.
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None
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* MagicallyIneptFighter \\
A fighter with great physical ability but lacking skills in the magic department.
A fighter with great physical ability but lacking skills in the magic department.
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None
Changed line(s) 141 (click to see context) from:
A former {{Boss}} or NPC becomes playable.
to:
A former {{Boss}} Boss or NPC becomes playable.
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* PuppetFighter \\
A character who can control one or more entities separate from itself.
A character who can control one or more entities separate from itself.
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Changed line(s) 321 (click to see context) from:
A PlatformGame enemy that will damage you if you try to jump on it.
to:
A PlatformGame enemy that will damage or kill you if you try to jump on it.
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None
Deleted line(s) 64,65 (click to see context) :
* FragileNinja\\
A character who's invisible to most foes, but will get crushed by the ones that can see her.
A character who's invisible to most foes, but will get crushed by the ones that can see her.
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None
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* FragileNinja\\
A character who's invisible to most foes, but will get crushed by the ones that can see her.
A character who's invisible to most foes, but will get crushed by the ones that can see her.
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None
Changed line(s) 106 (click to see context) from:
* MasterOfAll \\
to:
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* MechanicallyUnusualFighter \\
A FightingGame character with a bizarre playstyle and mechanics compared to others.
A FightingGame character with a bizarre playstyle and mechanics compared to others.
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None
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* WeaponizedOffspring \\
A creature gives birth to Cannon Fodder as a defense mechanism.
A creature gives birth to Cannon Fodder as a defense mechanism.
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None
Changed line(s) 100 (click to see context) from:
* MagicMarksman \\
to:
* MagicMarksman MageMarksman \\
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* MagicMarksman \\
An archer or gunner who also delves in sorcery.
An archer or gunner who also delves in sorcery.
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That\'s a Glass Cannon
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* PaperRam \\
Fast and hard hitting but can't take a hit.
Fast and hard hitting but can't take a hit.
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None
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* MasterOfAll \\
A (usually [[PurposelyOverpowered broken]]) character with better stats than anyone.
A (usually [[PurposelyOverpowered broken]]) character with better stats than anyone.
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None
Changed line(s) 184 (click to see context) from:
* Fighting Clown \\
to:
* Fighting Clown FightingClown \\
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* Fighting Clown \\
A character that looks and acts wackier to the rest of the cast, but actually plays like a normal character.
A character that looks and acts wackier to the rest of the cast, but actually plays like a normal character.
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None
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* SavageSetpiece \\
A character that is peaceful to your character unless he attacks it. Then it demolishes you.
A character that is peaceful to your character unless he attacks it. Then it demolishes you.
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* MovesetClone \\
Two characters are given equal or similar abilities/appearances, and often wind up as being the main characters for the series.
Two characters are given equal or similar abilities/appearances, and often wind up as being the main characters for the series.
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* RyuAndKen \\
Two characters are given equal or similar abilities/appearances, and often wind up as being the main characters for the series.
Two characters are given equal or similar abilities/appearances, and often wind up as being the main characters for the series.
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None
Deleted line(s) 168,169 (click to see context) :
* TitaniumPeashooter \\
Tough and fast, but can't hit hard.
Tough and fast, but can't hit hard.
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None
Changed line(s) 126 (click to see context) from:
* PaperRam
to:
* PaperRamPaperRam \\
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Changed line(s) 125 (click to see context) from:
A character introduced as being really powerful ends up, statistics-wise, as being weaker than the main character.
to:
A character introduced as being really powerful ends up, statistics-wise, as being weaker than the main character. character.
* PaperRam
Fast and hard hitting but can't take a hit.
* PaperRam
Fast and hard hitting but can't take a hit.
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None
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* TitaniumPeashooter \\
Tough and fast, but can't hit hard.
Tough and fast, but can't hit hard.
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added Balance Power Skill Gimmick to the index
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* BalancePowerSkillGimmick \\
A setup of four playable choices with a balanced choice, one choice at one end of a stat scale, one choice at the other end, and one choice different from all three.
A setup of four playable choices with a balanced choice, one choice at one end of a stat scale, one choice at the other end, and one choice different from all three.