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*''VideoGame/Hitman 3'' has a set of "-Streak" suits, a white suit with a white tie and different colored shoes and shirt depending on the version:
**Playstation owners get The Blue Streak Suit, with blue shoes and a blue shirt
**Switch and PC owners get The Black Streak Suit, with black shoes and a black shirt
**Xbox owners get The Green Streak Suit, with green shoes and a green shirt
**Before Stadia's shutdown, owners of the game on that platform got not only a Sunset Suit with a purple shirt but also an orange striped briefcase and a skin for the duck bomb. After the shutdown the items were then brought to all other platforms
*The first game of the World of Assassination trilogy, ''Videogame/Hitman 2016'', also had an exclusive mini-campaign called The Sarajevo Six that is only available in the PS4 version. This campaign wasn't carried over to Hitman 2&3 on Playstation despite taking place within the 2016 levels
** Hitman 2016 and ''VideoGame/Hitman 2'' both had celebrity elusive targets in ''Actor/Gary Busey'' and ''Actor/Sean Bean'' that werent brought over to the sequels due to limited contract issues
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* The mobile version of ''[[VideoGame/AmateurSurgeon Amateur Surgeon 2]]'' features a third act in addition to the standard two from the original Flash version. This act would be carried over to the game's remastered surgeries in ''Amateur Surgeon 4: Regenerations''.

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* The mobile version of ''[[VideoGame/AmateurSurgeon Amateur Surgeon 2]]'' features a third act (i.e. set of levels) in addition to the standard two from the original Flash version. This act would be carried over to the game's remastered surgeries in ''Amateur Surgeon 4: Regenerations''.
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* The mobile version of ''[[VideoGame/AmateurSurgeon Amateur Surgeon 2]]'' features a third act in addition to the standard two from the Flash version. This act would be carried over to the game's remastered surgeries in ''Amateur Surgeon 4: Regenerations''.

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* The mobile version of ''[[VideoGame/AmateurSurgeon Amateur Surgeon 2]]'' features a third act in addition to the standard two from the original Flash version. This act would be carried over to the game's remastered surgeries in ''Amateur Surgeon 4: Regenerations''.
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* The mobile version of ''[[VideoGame/AmateurSurgeon Amateur Surgeon 2]]'' features a third act in addition to the standard two from the Flash version. This act would be carried over to the game's remastered surgeries in ''Amateur Surgeon 4: Regenerations''.
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* ''VideoGame/MarioKart8''[='s=] [[DownloadableContent Booster Course Pass]] came out long after Nintendo had stopped supporting the Wii U to focus on the UsefulNotes/NintendoSwitch - as such, it's only available for [[UpdatedRerelease Deluxe]] on the latter console.

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* ''VideoGame/MarioKart8''[='s=] ''VideoGame/MarioKart8'': The [[DownloadableContent Booster Course Pass]] came out long after Nintendo had stopped supporting the Wii U to focus on the UsefulNotes/NintendoSwitch - as such, it's only available for [[UpdatedRerelease Deluxe]] ''[[UpdatedRerelease Deluxe]]'' on the latter console.
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* The compilation ''Taito Legends 2'' has exclusive games included between the Playstation 2 and Xbox/PC releases, but this is due to emulation issues between platforms. Some of these issues weren't present in the Japanese-only ''Taito Memories'' compilation series since ''Memories'' was done in-house by Taito themselves while ''Legends 2'' was developed by Empire Interactive and Mine Loader Software. As for the games, the Playstation 2 version includes ''Balloon Bomber'', ''[[VideoGame/Darius G-Darius]]'', ''[[VideoGame/RaySeries RayStorm]]'' and ''Syvalion'' while the Xbox/PC versions includes ''[[VideoGame/BubbleBobble Bubble Symphony]]'', ''[[VideoGame/Cadash Cadash]]'', ''Pop'n Pop'' and ''[=RayForce=].

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* The compilation ''Taito Legends 2'' has exclusive games included between the Playstation 2 and Xbox/PC releases, but this is due to emulation issues between platforms. Some of these issues weren't present in the Japanese-only ''Taito Memories'' compilation series since ''Memories'' was done in-house by Taito themselves while ''Legends 2'' was developed by Empire Interactive and Mine Loader Software. As for the games, the Playstation 2 version includes ''Balloon Bomber'', ''[[VideoGame/Darius ''[[VideoGame/{{Darius}} G-Darius]]'', ''[[VideoGame/RaySeries RayStorm]]'' and ''Syvalion'' while the Xbox/PC versions includes ''[[VideoGame/BubbleBobble Bubble Symphony]]'', ''[[VideoGame/Cadash Cadash]]'', ''VideoGame/{{Cadash}}'', ''Pop'n Pop'' and ''[=RayForce=].
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* The compilation ''Taito Legends 2'' has exclusive games included between the Playstation 2 and Xbox/PC releases, but this is due to emulation issues between platforms. Some of these issues weren't present in the Japanese-only ''Taito Memories'' compilation series since ''Memories'' was done in-house by Taito themselves while ''Legends 2'' was developed by Empire Interactive and Mine Loader Software. As for the games, the Playstation 2 version includes ''Balloon Bomber'', ''[[VideoGame/Darius G-Darius]]'', ''[[VideoGame/RaySeries RayStorm]]'' and ''Syvalion'' while the Xbox/PC versions includes ''[[VideoGame/BubbleBobble Bubble Symphony]]'', ''[[VideoGame/Cadash Cadash]]'', ''Pop'n Pop'' and ''[=RayForce=].
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** ''VideoGame/PokemonScarletAndViolet'' have version-exclusive schools. Your attend Naranja Academy in ''Scarlet'' while Uva Academy is the main one in ''Violet'', with all school related characters wearing appropriately colored attire depending on the version. Also, the game's professor differs on version, with either Professor Sada or Turo being your main guide.

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** ''VideoGame/PokemonScarletAndViolet'' have version-exclusive schools. Your attend Naranja Academy in ''Scarlet'' while Uva Academy is the main one in ''Violet'', with all school related characters wearing appropriately colored attire depending on the version. Also, the game's professor differs on version, with either Professor Sada or Turo being your main guide. The type of [[spoiler:Paradox Pokémon]] you will encounter in the post-game will also be different, with ''Scarlet'' having the [[spoiler:Ancient Pokémon]], and ''Violet'' having the [[spoiler:Future Pokémon ]].

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** ''VideoGame/PokemonSunAndMoon'' used different time mechanics between them: while the in-game clock in ''Sun'' aligns with your system's clock like in other games, ''Moon'' offset the time in-game by twelve hours. Thus, if you're playing ''Moon'' during the day, it will be night in-game. Some of the Battle Tree trainers are version-exclusive; one can fight Plumeria, Sina, and Kiawe in ''Sun'', and Guzma, Dexio, and Mallow in ''Moon''.

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** ''VideoGame/PokemonSunAndMoon'' used different time mechanics between them: while the in-game clock in ''Sun'' aligns with your system's clock like in other games, ''Moon'' offset the time in-game by twelve hours. Thus, if you're playing ''Moon'' during the day, it will be night in-game. Some of the Battle Tree trainers are version-exclusive; one can fight Plumeria, Sina, and Kiawe in ''Sun'', and Guzma, Dexio, and Mallow in ''Moon''. Also, your game version determines which colors the clothes shop have in stock.


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** ''VideoGame/PokemonScarletAndViolet'' have version-exclusive schools. Your attend Naranja Academy in ''Scarlet'' while Uva Academy is the main one in ''Violet'', with all school related characters wearing appropriately colored attire depending on the version. Also, the game's professor differs on version, with either Professor Sada or Turo being your main guide.
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** The launch versions of ''VideoGame/MetalGearSolidVGroundZeroes'' on consoles featured a different unlockable mission (extra-op) depending on the platform. The [=PS4=] and [=PS3=] versions of the game featured Deja-Vu, a mission in which the player must recreate events from the original ''VideoGame/MetalGearSolid'' on the enemy's base, while the Xbox One and 360 versions featured Jamais-Vu, in which the player controls the cyborg version of Raiden from ''VideoGame/MetalGearRisingRevengeance'' as he takes on alien invaders inspired by the titular bioroids from ''VideoGame/{{Snatcher}}''. Both missions were made available on all four consoles via a free update, while the later-released PC version on Steam included both missions from the get-go with their respective achievements.

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** The launch versions of ''VideoGame/MetalGearSolidVGroundZeroes'' on consoles featured a different unlockable mission (extra-op) depending on the platform. The [=PS4=] and [=PS3=] versions of the game featured Deja-Vu, a mission in which the player must recreate events from the original ''VideoGame/MetalGearSolid'' on the enemy's base, while the Xbox One and 360 versions featured Jamais-Vu, in which the player controls the cyborg version of Raiden from ''VideoGame/MetalGearRisingRevengeance'' as he takes on alien invaders inspired by the titular bioroids from ''VideoGame/{{Snatcher}}''.''VisualNovel/{{Snatcher}}''. Both missions were made available on all four consoles via a free update, while the later-released PC version on Steam included both missions from the get-go with their respective achievements.
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** ''VideoGame/PokemonSwordAndShield'' have version-exclusive Gym Leaders. Fighting-type practitioner Bea and Rock-type practitioner Gordie are only in ''Sword'', while Ghost-type practitioner Allister and Ice-type practitioner Melony are in ''Shield''. There are also version exclusive curry ingredients; whether you can buy Bob's Food Tin or Bach's Food Tin depends on which version you have. This extends to the DLC as well, with Klara being an encounter in ''Sword'' and Avery being an encounter in ''Shield''.

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** ''VideoGame/PokemonSwordAndShield'' have version-exclusive Gym Leaders. Fighting-type practitioner Bea and Rock-type practitioner Gordie are only in ''Sword'', while Ghost-type practitioner Allister and Ice-type practitioner Melony are in ''Shield''. There are also version exclusive curry ingredients; whether you can buy Bob's Food Tin or Bach's Food Tin depends on which version you have. This extends to the DLC as well, with Poison-type Trainer Klara being an encounter in ''Sword'' and Psychic-type Trainer Avery being an encounter in ''Shield''.
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** ''VideoGame/PokemonSwordAndShield'' have version-exclusive Gym Leaders. Fighting-type practitioner Bea and Rock-type practitioner Gordie are only in ''Sword'', while Ghost-type practitioner Allister and Ice-type practitioner Melony are in ''Shield''. There are also version exclusive curry ingredients; whether you can buy Bob's Food Tin or Bach's Food Tin depends on which version you have.

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** ''VideoGame/PokemonSwordAndShield'' have version-exclusive Gym Leaders. Fighting-type practitioner Bea and Rock-type practitioner Gordie are only in ''Sword'', while Ghost-type practitioner Allister and Ice-type practitioner Melony are in ''Shield''. There are also version exclusive curry ingredients; whether you can buy Bob's Food Tin or Bach's Food Tin depends on which version you have. This extends to the DLC as well, with Klara being an encounter in ''Sword'' and Avery being an encounter in ''Shield''.
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** ''VideoGame/TombRaider'', ''VideoGame/TombRaiderII'', and ''VideoGame/TombRaiderIII'' all had expansion packs created that were released solely on PC. Even with the rerelease of the base games on Steam and GOG.com, the expansion packs were never brought over.

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** ''VideoGame/TombRaider'', ''VideoGame/TombRaiderI'', ''VideoGame/TombRaiderII'', and ''VideoGame/TombRaiderIII'' all had expansion packs created that were released solely on PC. Even with the rerelease of the base games on Steam and GOG.com, the expansion packs were never brought over.
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* Done to an almost extreme extent with the fanservice-themed dungeon crawler ''VideoGame/OmegaLabyrinthLife''. Thanks to Sony's crackdown on sexual content, the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch versions of the game are radically different. The [=PS4=] version is stripped down (pun not intended) of a vast majority of fanservice content and is mostly safe-for-work; this is reflected in its title (shortened down to ''Labyrinth Life'') and price tag (¥2000 cheaper, roughly $18 less). The Switch (and later PC) version, conversely, has the full title and price tag and contains the full contents of the game as originally intended.

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* Done to an almost extreme extent with the fanservice-themed dungeon crawler ''VideoGame/OmegaLabyrinthLife''. Thanks to Sony's crackdown on Anime-styled sexual content, the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch versions of the game are radically different. The [=PS4=] version is stripped down (pun not intended) of a vast majority of fanservice content and is mostly safe-for-work; this is reflected in its title (shortened down to ''Labyrinth Life'') and price tag (¥2000 cheaper, roughly $18 less). The Switch (and later PC) version, conversely, has the full title and price tag and contains the full contents of the game as originally intended.
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* Variants of ''VideoGame/{{Undertale}}'' like the non-PC ports of the game add the Dog Shrine to the game, accessed from the sink in Papyrus and Sans' house. The UsefulNotes/PlayStation4 and Vita versions allow you to donate to the shrine, serving mostly as an area for one of the AchievementMockery. In the Switch version, the shrine leads to an OptionalBoss which features a unique mechanic requiring the use of the two control sticks. In the Xbox version, the shrine is replaced with a slots machine and various items to earn similar to the items that appear from donating to the shrine, as well as additional dialogue from Sans and the aforementioned boss (who is no longer a boss in this version).

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* Variants of ''VideoGame/{{Undertale}}'' like the non-PC ports of the game add the Dog Shrine to the game, accessed from the sink in Papyrus and Sans' house. The UsefulNotes/PlayStation4 and Vita versions allow you to donate to the shrine, serving mostly as an area for one of the AchievementMockery. In the Switch version, the shrine leads to an OptionalBoss which features a unique mechanic requiring the use of the two control sticks. In the Xbox version, the shrine is replaced with a slots slot machine and various items to earn similar to the items that appear from donating to the shrine, as well as additional dialogue from Sans and the aforementioned boss (who is no longer a boss in this version).

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* ''VideoGame/MarioKart8''[='s=] [[DownloadableContent Booster Course Pass]] came out long after Nintendo had stopped supporting the Wii U to focus on the UsefulNotes/NintendoSwitch - as such, it's only available for [[UpdatedRerelease Deluxe]] on the latter console.



* The [=GameCube=] version of ''VideoGame/{{SSX}} on Tour'' includes Mario, Luigi, and Princess Peach as playable characters and an exclusive race track called Nintendo Village.

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* The [=GameCube=] version of ''VideoGame/{{SSX}} on On Tour'' includes Mario, Luigi, and Princess Peach as playable characters and an exclusive race track called Nintendo Village.
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* ''VideoGame/ShovelKnight'': Versions of the game on different platforms have their own forms of exclusive content. The [=PlayStation=] versions featured an optional boss battle with Kratos from the ''VideoGame/GodOfWar'' series and the Xbox One version (and later the PC versions) included an optional boss battle with the VideoGame/{{Battletoads}}. Meanwhile, the versions on Nintendo consoles include extra features unlocked by Toys/{{amiibo}}, and the 3DS version specifically includes a [=StreetPass=] Arena (in which the player records actions in an arena and pits said recording against a [=StreetPassed=] opponent) and the ability to buy gold with Play Coins. Multiplayer modes (including the entirety of ''Showdown'') are also exclusive to home consoles and PC, as portables (the 3DS and PS Vita) aren't equipped for it.

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* ''VideoGame/ShovelKnight'': Versions of the game on different platforms have their own forms of exclusive content. The [=PlayStation=] versions featured feature an optional boss battle with Kratos from the ''VideoGame/GodOfWar'' series and the Xbox One version (and later the PC versions) included include an optional boss battle with the VideoGame/{{Battletoads}}. Meanwhile, the versions on Nintendo consoles include extra features unlocked by Toys/{{amiibo}}, and the 3DS version specifically includes a [=StreetPass=] Arena (in which the player records actions in an arena and pits said recording against a [=StreetPassed=] opponent) and the ability to buy gold with Play Coins. Multiplayer modes (including the entirety of ''Showdown'') are also exclusive to home consoles and PC, as portables (the 3DS and PS Vita) aren't equipped for it.
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* ''VideoGame/ShovelKnight'': Versions of the game on different platforms had their own forms of exclusive content. The [=PlayStation=] versions featured an optional boss battle with Kratos from the ''VideoGame/GodOfWar'' series and the Xbox One version (and later the PC versions) included an optional boss battle with the VideoGame/{{Battletoads}}. Meanwhile, the versions on Nintendo consoles include extra features unlocked by Toys/{{amiibo}}, and the 3DS version specifically includes a [=StreetPass=] Arena (in which the player records actions in an arena and pits said recording against a [=StreetPassed=] opponent) and the ability to buy gold with Play Coins. Multiplayer modes (including the entirety of ''Showdown'') are also exclusive to home consoles and PC, as portables (the 3DS and PS Vita) aren't equipped for it.

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* ''VideoGame/ShovelKnight'': Versions of the game on different platforms had have their own forms of exclusive content. The [=PlayStation=] versions featured an optional boss battle with Kratos from the ''VideoGame/GodOfWar'' series and the Xbox One version (and later the PC versions) included an optional boss battle with the VideoGame/{{Battletoads}}. Meanwhile, the versions on Nintendo consoles include extra features unlocked by Toys/{{amiibo}}, and the 3DS version specifically includes a [=StreetPass=] Arena (in which the player records actions in an arena and pits said recording against a [=StreetPassed=] opponent) and the ability to buy gold with Play Coins. Multiplayer modes (including the entirety of ''Showdown'') are also exclusive to home consoles and PC, as portables (the 3DS and PS Vita) aren't equipped for it.
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* ''VideoGame/ShovelKnight'': Versions of the game for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne had exclusive bonus stages. The [=PS4=] version featured an optional boss battle with Kratos from the ''VideoGame/GodOfWar'' series and the Xbox One included the VideoGame/{{Battletoads}}. Meanwhile, the versions on Nintendo consoles include extra features unlocked by Toys/{{amiibo}}, and the 3DS version specifically includes a [=StreetPass=] Arena (in which the player records actions in an arena and pits said recording against a [=StreetPassed=] opponent) and the ability to buy gold with Play Coins. Multiplayer modes (including the entirety of ''Showdown'') are also exclusive to home consoles, as portables (the 3DS and PS Vita) aren't equipped for it.

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* ''VideoGame/ShovelKnight'': Versions of the game for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on different platforms had their own forms of exclusive bonus stages. content. The [=PS4=] version [=PlayStation=] versions featured an optional boss battle with Kratos from the ''VideoGame/GodOfWar'' series and the Xbox One version (and later the PC versions) included an optional boss battle with the VideoGame/{{Battletoads}}. Meanwhile, the versions on Nintendo consoles include extra features unlocked by Toys/{{amiibo}}, and the 3DS version specifically includes a [=StreetPass=] Arena (in which the player records actions in an arena and pits said recording against a [=StreetPassed=] opponent) and the ability to buy gold with Play Coins. Multiplayer modes (including the entirety of ''Showdown'') are also exclusive to home consoles, consoles and PC, as portables (the 3DS and PS Vita) aren't equipped for it.
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[[folder:Third-Person Shooters]]
* Only the Xbox 360 version of ''VideoGame/ResidentEvilOperationRaccoonCity'' has "Nemesis Mode", a king-of-the-hill multiplayer mode where two teams compete to activate [[VideoGame/ResidentEvil3Nemesis Nemesis]] first.
[[/folder]]
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* ''VideoGame/StreetFighterXTekken'': Like the Mortal Kombat example above, though this time the [=PS3=] and UsefulNotes/PlayStationVita versions featured THREE characters exclusive to them: [[VideoGame/Infamous2 Cole MacGrath]], and Toro and Kuro from ''Doko Demo Issyo'', with movesets mirroring [[VideoGame/StreetFighter Ryu]] and Kazuya Mishima respectively.

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* ''VideoGame/StreetFighterXTekken'': Like the Mortal Kombat example above, though this time the [=PS3=] and UsefulNotes/PlayStationVita versions featured THREE characters exclusive to them: [[VideoGame/Infamous2 Cole MacGrath]], and Toro and Kuro from ''Doko Demo Issyo'', with movesets mirroring [[VideoGame/StreetFighter [[Franchise/StreetFighter Ryu]] and Kazuya Mishima respectively.
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* Variants of ''VideoGame/{{Undertale}}'' like the non-PC ports of the game add the Dog Shrine to the game, accessed from the sink in Papyrus and Sans' house. The UsefulNotes/PlayStation4 and Vita versions allow you to donate to the shrine, serving mostly as an area for one of the AchievementMockery. In the Switch version, the shrine leads to a BonusBoss which features a unique mechanic requiring the use of the two control sticks.

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* Variants of ''VideoGame/{{Undertale}}'' like the non-PC ports of the game add the Dog Shrine to the game, accessed from the sink in Papyrus and Sans' house. The UsefulNotes/PlayStation4 and Vita versions allow you to donate to the shrine, serving mostly as an area for one of the AchievementMockery. In the Switch version, the shrine leads to a BonusBoss an OptionalBoss which features a unique mechanic requiring the use of the two control sticks.sticks. In the Xbox version, the shrine is replaced with a slots machine and various items to earn similar to the items that appear from donating to the shrine, as well as additional dialogue from Sans and the aforementioned boss (who is no longer a boss in this version).
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* The [=PS3=] version of ''Videogame/BatmanArkhamAsylum'' has exclusive Predator and Combat challenges where you play as the Joker and fight Arkham guards.
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* When Creator/SquareEnix released the "Pixel Remaster" versions of the original six ''Franchise/FinalFantasy'' games, they added features such as a bestiary, illustration gallery, and music player. However, as the main selling point was being TruerToTheText, elements that were added in other remakes (such as {{Bonus Boss}}es) were excluded.

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* When Creator/SquareEnix released the "Pixel Remaster" versions of the original six ''Franchise/FinalFantasy'' games, they added features such as a bestiary, illustration gallery, and music player. However, as the main selling point was being TruerToTheText, TruerToTheText than past remakes, elements that were added in other remakes them (such as {{Bonus Boss}}es) were excluded.
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* When Creator/SquareEnix released the "Pixel Remaster" versions of the original six ''Franchise/FinalFantasy'' games, they added features such as a bestiary, illustration gallery, and music player. However, as the main selling point was being TruerToTheText, elements that were added in other remakes (such as {{Bonus Boss}}es) were excluded.
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For some reason, the Uzume DLC isn't listed on Re;Birth 2's main page, but can be found if you search the Steam Store for "Uzume".


* ''Franchise/{{Neptunia}}'' titles that were originally released for UsefulNotes/PlaystationVita had additional DLC for the UsefulNotes/{{Steam}} versions, such as playable [[VideoGame/MegadimensionNeptuniaVII Uzume]] for ''[=Re;Birth1=]'' and ''[=Re;Birth3=]''.

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* ''Franchise/{{Neptunia}}'' titles that were originally released for UsefulNotes/PlaystationVita had additional DLC for the UsefulNotes/{{Steam}} versions, such as playable [[VideoGame/MegadimensionNeptuniaVII Uzume]] for ''[=Re;Birth1=]'' ''[=Re;Birth1=]'', ''[=Re;Birth2=]'', and ''[=Re;Birth3=]''.
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* When ''VideoGame/XenobladeChronicles'' was ported to UsefulNotes/Nintendo3DS, a Collection Mode was added, in which character models could be viewed and music listened to. When the game was ported again to UsefulNotes/NintendoSwitch as the "Definitive Version", Collection Mode was removed, but there was instead an Events Theatre, Time Attack mode, and epilogue story.

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* When ''VideoGame/XenobladeChronicles'' ''VideoGame/XenobladeChronicles1'' was ported to UsefulNotes/Nintendo3DS, a Collection Mode was added, in which character models could be viewed and music listened to. When the game was ported again to UsefulNotes/NintendoSwitch as the "Definitive Version", Collection Mode was removed, but there was instead an Events Theatre, Time Attack mode, and epilogue story.
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Accidentally forgot to mention that the new Boss of the DS version also leads to a new ending bridging Chrono Trigger and Chrono cross.


* ''VideoGame/ChronoTrigger''[='s=] DS version contains a Monster training Mode similar to ''VideoGame/{{Pokemon}}'' as well as additional chapters, an additional boss fight, and an ambiguous ending hinting at events that occur in between ''Chrono Trigger'' and ''VideoGame/ChronoCross''.

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* ''VideoGame/ChronoTrigger''[='s=] DS version contains a Monster training Mode similar to ''VideoGame/{{Pokemon}}'' as well as additional chapters, an additional boss fight, and leading to an ambiguous ending hinting at events that occur in between ''Chrono Trigger'' and ''VideoGame/ChronoCross''.

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* ''VideoGame/ChronoTrigger''
** The DS Version contains a Monster training Mode similar to ''VideoGame/Pokemon'' as well as additional chapters, an additional boss fight, as well as an ambigious ending hinting at events that occur in between Chrono Trigger and ''VideoGame/ChronoCross''.

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* ''VideoGame/ChronoTrigger''
** The
''VideoGame/ChronoTrigger''[='s=] DS Version version contains a Monster training Mode similar to ''VideoGame/Pokemon'' ''VideoGame/{{Pokemon}}'' as well as additional chapters, an additional boss fight, as well as and an ambigious ambiguous ending hinting at events that occur in between Chrono Trigger ''Chrono Trigger'' and ''VideoGame/ChronoCross''.
''VideoGame/ChronoCross''.

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