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* ''VideoGame/ANNOMutationem'': At Freeway 42's abandoned biological research base, to reach a far-off terminal to activate the air system to get rid of toxic gas, Ann uses a nearby large rotary fan to get enough wind to jump over the gap.



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Shadow Temple and the forest route of Ganon's Tower use giant fans for this purpose. Wearing the Iron Boots will keep Link from being blown around and even let him advance through the gust. At one point, however, you have to use the HoverBoots so you can be safely pushes airborne towards a distant spot without falling into the pit in-between.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Shadow Temple and the forest route of Ganon's Tower use giant fans for this purpose. Wearing the Iron Boots will keep Link from being blown around and even let him advance through the gust. At one point, however, you have to use the HoverBoots [[HoverSkates Hover Boots]] so you can be safely pushes airborne towards a distant spot without falling into the pit in-between.



* Raziel from ''VideoGame/LegacyOfKain: Soul Reaver'' can do this by spreading his wings over air vents. This is necessary for several puzzles.

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* Raziel from ''VideoGame/LegacyOfKain: Soul Reaver'' ''VideoGame/LegacyOfKainSoulReaver'' can do this by spreading his wings over air vents. This is necessary for several puzzles.



* ''VideoGame/TheLegendOfTianDing'' has the last stage in the mausoleum, where you jump over {{Lava Pit}}s while holding your [[ClothFu sash]] and use the steam to help you float around.

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* ''VideoGame/TheLegendOfTianDing'' ''VideoGame/TheLegendOfTianding'' has the last stage in the mausoleum, where you jump over {{Lava Pit}}s while holding your [[ClothFu sash]] and use the steam to help you float around.



* Even though it was an educational game about physics, ''VideoGames/SuperSolvers: Gizmos & Gadgets!'' featured air vents as a way to progress through the platforming sections.

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* Even though it was an educational game about physics, ''VideoGames/SuperSolvers: ''VideoGame/SuperSolvers: Gizmos & Gadgets!'' featured air vents as a way to progress through the platforming sections.



* Several areas in the ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' series use this. In ''[[VideoGame/DarkForcesSaga Jedi Academy]]'', Kyle even explains them to Jaden.

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%% Needs context * ''VideoGame/DarkForcesSaga'': Several areas in the ''[[VideoGame/DarkForcesSaga ''[[VideoGame/JediKnightDarkForcesII Jedi Knight]]'' series use this. In ''[[VideoGame/DarkForcesSaga ''[[VideoGame/JediKnightJediAcademy Jedi Academy]]'', Kyle even explains them to Jaden.



* The Wind Tunnels level in ''VideoGame/{{Quake}}''. ''VideoGame/QuakeII'' also had a few air shafts with fan currents, including one instance where you had to deactivate the fan to descend the shaft, lest you get [[LudicrousGibs chopped up]].

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* The Wind Tunnels level in ''VideoGame/{{Quake}}''.''VideoGame/QuakeI''. ''VideoGame/QuakeII'' also had a few air shafts with fan currents, including one instance where you had to deactivate the fan to descend the shaft, lest you get [[LudicrousGibs chopped up]].



* Air vents are used a lot in level design in ''{{VideoGame/Scribblenauts}}''.
** They can also be used by the player to push faraway items around, making them a ''GameBreaker''.

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* Air vents are used a lot in level design in ''{{VideoGame/Scribblenauts}}''.
**
''VideoGame/{{Scribblenauts}}''. They can also be used by the player to push faraway items around, making them a ''GameBreaker''.



** The "Red Planet" level of ''Angry Birds Space'' has volcanic vents that can either help or hinder you based on the screen design.
** The Cloud City episode of ''Angry Birds Star Wars'' has large air vents in several levels that alter bird flight paths and send used birds and debris flying around.

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** The "Red Planet" level of ''Angry Birds Space'' ''VideoGame/AngryBirdsSpace'' has volcanic vents that can either help or hinder you based on the screen design.
** The Cloud City episode of ''Angry Birds Star Wars'' ''VideoGame/AngryBirdsStarWars'' has large air vents in several levels that alter bird flight paths and send used birds and debris flying around.



* ''Kirby's Dream Course'' features air vents on some levels, which give Kirby a lift when he ends up above one.
* Season 3 of ''VideoGame/FallGuysUltimateKnockout'' introduces giant fans, whose winds can blow players away. They are usually placed as hindrances on race levels to push players back, or in the case of Freezy Peak, to lift players high up in the air.

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* ''Kirby's Dream Course'' ''VideoGame/KirbysDreamCourse'' features air vents on some levels, which give Kirby a lift when he ends up above one.
* Season 3 of ''VideoGame/FallGuysUltimateKnockout'' ''VideoGame/FallGuys'' introduces giant fans, whose winds can blow players away. They are usually placed as hindrances on race levels to push players back, or in the case of Freezy Peak, to lift players high up in the air.



* ''VideoGame/SuperMarioGalaxy2'' has levels where Mario or Luigi has to deal with powerful blowing fans with the Cloud Flower. The SolidClouds formed with that powerup will be pushed by the wind gusts.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioGalaxy2'' has levels where Mario or Luigi has to deal with powerful blowing fans with the Cloud Flower. The SolidClouds formed with that powerup will be pushed by the wind gusts.gusts.
** These exist in ''VideoGame/YoshisIslandDS'', where you have to use Baby Peach's parasol to ride the updrafts/gusts of wind across large gaps/past mazes filled with spikes.
* ''VideoGame/ShantaeAndThePiratesCurse'': Vents and fans are used in conjunction with Risky's Hat to ascend to new heights or keep Shantae afloat.



** Ditto for ''VideoGame/SonicAdventure2''--actual visible fans in Security Hall and invisible air drafts keeping you aloft in one part of Radical Highway.

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** Ditto for ''VideoGame/SonicAdventure2''--actual ''VideoGame/SonicAdventure2'': Actual visible fans in Security Hall and invisible air drafts keeping you aloft in one part of Radical Highway.



* Comes up in several levels in ''VideoGame/DrawnToLife''
* Very frequent in ''VideoGame/BionicCommando''. Also quite necessary since the game lacks an actual jump button.
* Mega Man has encountered vent physics many times. Everybody's favourite example is Air Man, a ''VideoGame/MegaMan2'' boss who [[MemeticMutation cannot be defeated]] thanks to the giant fan in his stomach. [=MegaMan.EXE=] had a similar encounter with [=AirMan.EXE=] in ''VideoGame/MegaManBattleNetwork 2''.

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%% ZCE * Comes up in several levels in ''VideoGame/DrawnToLife''
''VideoGame/DrawnToLife''.
%% Needs context
* Very frequent in ''VideoGame/BionicCommando''. Also quite necessary since the game lacks an actual jump button.
* Mega Man ''Franchise/MegaMan'':
** VideoGame/{{Mega Man|Classic}}
has encountered vent physics many times. Everybody's favourite example is Air Man, a ''VideoGame/MegaMan2'' boss who [[MemeticMutation cannot be defeated]] thanks to the giant fan in his stomach. [=MegaMan.EXE=] had a similar encounter with [=AirMan.EXE=] in ''VideoGame/MegaManBattleNetwork 2''.''VideoGame/MegaManBattleNetwork2''.



* ''VideoGame/MetroidPrime 3'' makes use of this trope for sections when Samus is navigating her way through mazes while in Morph Ball form. The vents themselves often have to be activated with a bomb.
** The original ''Metroid Prime'' also had a very few segments where you navigated underwater mazes in morph ball form, and currents were very important.
* In ''VideoGame/Jak3Wastelander'', there are some floor structures in some areas of Haven City that shoot you high into the air...if you're riding a hoverboard.

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* ''VideoGame/MetroidPrime 3'' ''VideoGame/MetroidPrimeTrilogy'':
** The original ''VideoGame/MetroidPrime'' had a few segments where you navigated underwater mazes in morph ball form, and currents were very important to get a lift across.
** ''VideoGame/MetroidPrime3Corruption''
makes use of this trope for sections when Samus is navigating her way through mazes while in Morph Ball form. The vents themselves often have to be activated with a bomb.
** The original ''Metroid Prime'' also had a very few segments where you navigated underwater mazes in morph ball form, and currents were very important.
* In ''VideoGame/Jak3Wastelander'', ''VideoGame/Jak3'', there are some floor structures in some areas of Haven City that shoot you high into the air...if you're riding a hoverboard.



* ''VideoGame/{{The Messenger|2018}}'': From Howling Grotto, there are leafy vents that can be used to lift The Ninja up in the air.



* ''VideoGame/PizzaTower'': In a few levels like Fastfood Saloon, there are fans that lift Peppino into the air.



* These exist in ''VideoGame/YoshisIsland DS'', where you have to use Baby Peach's parasol to ride the updrafts/gusts of wind across large gaps/past mazes filled with spikes.



* {{Subverted|Trope}} in ''VideoGame/ContraForce'', where the vents in the first level do this, but it's easier to blow them up and reach the platform manually instead.

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* {{Subverted|Trope}} in ''VideoGame/ContraForce'', ''VideoGame/{{Contra}} Force'', where the vents in the first level do this, but it's easier to blow them up and reach the platform manually instead.



* {{VideoGame/Tomba}} 2 has this as a major means of navigating around the Pipe Area. Each vent requires Tomba to freeze and then knock off a Capper residing on top of it so that steam can come out.

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* {{VideoGame/Tomba}} 2 ''VideoGame/{{Tomba}} 2'' has this as a major means of navigating around the Pipe Area. Each vent requires Tomba to freeze and then knock off a Capper residing on top of it so that steam can come out.



* In ''VideoGame/PokemonBlackAndWhite'' before going to the Victory Road, you need to pass through a series of doors/gates. To pass you need to prove you have the gym badge and you can proceed. Each room has a theme which resembles the gym type. One of them has no floor, just wind...

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* ''Franchise/{{Pokemon}}'':
**
In ''VideoGame/PokemonBlackAndWhite'' before going to the Victory Road, you need to pass through a series of doors/gates. To pass you need to prove you have the gym badge and you can proceed. Each room has a theme which resembles the gym type. One of them has no floor, just wind...
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* {{Subverted|Trope}} in ''VideoGame/{{Contra}} Force'', where the vents in the first level do this, but it's easier to blow them up and reach the platform manually instead.

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* {{Subverted|Trope}} in ''VideoGame/{{Contra}} Force'', ''VideoGame/ContraForce'', where the vents in the first level do this, but it's easier to blow them up and reach the platform manually instead.
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dewick and also commented out ZCE


** As seen in the page image, this happens a lot in [[VideoGame/SonicRushSeries Sonic Rush Ad]]''[[IncrediblyLamePun vent]]''[[VideoGame/SonicRushSeries ure]].

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** As seen in the page image, this %%** This happens a lot in [[VideoGame/SonicRushSeries Sonic Rush Ad]]''[[IncrediblyLamePun vent]]''[[VideoGame/SonicRushSeries ure]].''VideoGame/SonicRushAdventure''.
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If the vents are being harmful rather than pushy, see SteamVentObstacle. See also GustyGlade where there are no fans visible. One of the ways to make a SpringJump.

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If the vents are being harmful rather than pushy, see SteamVentObstacle. See also AirAidedAcrobatics and GustyGlade where there are no fans visible. One of the ways to make a SpringJump.

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