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** Mucoids only appear during the battle with Terry.
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** Less significantly, Flunkies only appear in the battle immediately outside Ozzie's throne room in Magus' Lair.
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* ''VideoGame/StreetsOfRage 2'' - The game has a number of regular {{mooks}} that have names unique to their respective sprite-palette combos. Examples include a Joseph named "Talk" and a Donovan named "U-3". Killing such mooks will net juicy point bonuses (useful for racking up [[EveryTenThousandPoints extends]]).

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* ''VideoGame/StreetsOfRage 2'' - The game has a number of regular {{mooks}} that have names unique to their respective sprite-palette combos. Examples include a Joseph named "Talk" and a Donovan named "U-3". Killing such mooks will net juicy point bonuses (useful for racking up [[EveryTenThousandPoints [[Every10000Points extends]]).
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* ''VideoGame/SonicSuperstars'' features a hidden one-off appearance of the [[CreepyDoll Tails Doll]] from ''VideoGame/SonicR'' in [[CircusOfFear Pinball Carnival Act 2]]. It counts as the golden badnik for that act, meaning you earn a medal for defeating it.
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* ''VideoGame/{{Bug}}'': While the ice fly enemies in [[SlippySlideyIceWorld Bur-r-ubs]] aren't unique (there's a chasm where a few flying ones need to be {{Goomba Springboard}}ed on), there's only one in the entire game that stands on a platform and uses icy breath on the area near it. It's also the only enemy in the game that can give Bug a "freeze" hurt animation.

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* ''VideoGame/{{Bug}}'': ''VideoGame/{{Bug|1995}}'': While the ice fly enemies in [[SlippySlideyIceWorld Bur-r-ubs]] aren't unique (there's a chasm where a few flying ones need to be {{Goomba Springboard}}ed on), there's only one in the entire game that stands on a platform and uses icy breath on the area near it. It's also the only enemy in the game that can give Bug a "freeze" hurt animation.

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* ''VideoGame/SpecOpsTheLine'' has only 7 Bayonet Runners out of hundreds of mooks. There are a low number of heavies - seven foot soldiers with massive armor and a BFG. There is only one of them who is a [[spoiler:hallucination of your deceased squadmate]], and he's incredibly challenging to beat. Lose to him, and you [[spoiler:flash back a bit to find he's replaced by a normal heavy, suggesting he was a hallucination]]. One other unique, very difficult heavy seemingly teleports about a room and flashes in and out of existence in a room full of mannequins. This guy has a very good chance of causing a Game Over, and his strange power seems to be a result of [[spoiler:the protagonist's frayed sanity causing him to hallucinate]].

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* ''VideoGame/SpecOpsTheLine'' has only 7 Bayonet Runners out of hundreds of mooks. There are There's also only a low number of few heavies - seven foot -- seven-foot soldiers with massive armor and a BFG. There is only one of them who is a [[spoiler:hallucination [[spoiler:a hallucination of your the deceased squadmate]], Lugo]], and he's incredibly challenging to beat. Lose [[spoiler:Lose to him, and you [[spoiler:flash flash back a bit to find he's replaced by a normal heavy, suggesting he was a hallucination]].heavy]]. One other unique, very difficult heavy seemingly teleports about a room and flashes in and out of existence in a room full of mannequins. This guy has a very good chance of causing a Game Over, and his strange power seems to be a result of [[spoiler:the protagonist's [[spoiler:Walker's frayed sanity causing him to hallucinate]].


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* ''VideoGame/MaxPayne3'':
** The Panama flashback is the only time the AUP paramilitary group makes an appearance.
** The Filhos de Ogum and Tropa Z favela gangs have even less screen time, as they each only show up briefly in the Nova Esperança favela during the seventh chapter.
** Two UFE officers appear in air crew uniform in the helicopter bullet time scene, a door gunner who fires at Max alongside a regular officer before being gunned down and the pilot who dies in the crash after Max shoots the RPG round fired by another regular officer out of the chopper.

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** ''VideoGame/Pikmin4'': The Puffstool and its posionous PaletteSwap the Toxstool only make one appearance each, with the former being in the Primordial Thicket and the latter being in the first floor of the [[VeryDefinitelyFinalDungeon Cavern for a King]]. Neither of them are in a Dandori stage, either.

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** ''VideoGame/Pikmin4'': ''VideoGame/Pikmin4'' helps alleviate the trope by allowing you to fight a specific enemy as many times you want in the [[MonsterCompendium Piklopedia]], particularly coming in handy for the following enemies:
***
The Puffstool and its posionous PaletteSwap the Toxstool only make one appearance each, with the former being in the Primordial Thicket and the latter being in the first floor of the [[VeryDefinitelyFinalDungeon Cavern for a King]]. Neither of them are in a Dandori stage, either.either.
*** Groovy Long Legs, Snowflake Fluttertail and Giant Breadbug are bosses who are only fought once in their respective floors, not returning in Cavern for a King, Olimar's Shipwreck Tale or any Dandori stages. Foolix is similar, but at least it shows up a second time in [[BrutalBonusLevel Trial of the Sage Leaf]].
*** Titan and Blizzarding Blowhogs are only found twice each; the former is in Sun-Speckled Terrace during Olimar's Shipwreck Tale, the latter is in The Mud Pit, and a pair of them are in Cavern for a King.
*** Only three Mamutas exist, with one being in Blossoming Arcadia, another being in The Mud Pit, and one more being in Sun-Speckled Terrace during Olimar's Shipwreck Tale. For comparison, [[spoiler:you'll see its larval counterpart, the Smoky Progg, more times if you choose to undergo all of the night expeditions]].
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* ''VideoGame/ZombieInfection'' contains a zombified Rottweiler fought outside a zoo, and a zombie lion in said zoo's enclosure. Both enemies appears exactly once, each.

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Same reason as previous edit


** ''VideoGame/Pikmin4''
*** The Puffstool and its posionous PaletteSwap the Toxstool only make one appearance each, with the former being in the Primordial Thicket and the latter being in the first floor of the [[VeryDefinitelyFinalDungeon Cavern for a King]]. Neither of them are in a Dandori stage, either.

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** ''VideoGame/Pikmin4''
***
''VideoGame/Pikmin4'': The Puffstool and its posionous PaletteSwap the Toxstool only make one appearance each, with the former being in the Primordial Thicket and the latter being in the first floor of the [[VeryDefinitelyFinalDungeon Cavern for a King]]. Neither of them are in a Dandori stage, either.
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** ''VideoGame/Pikmin4''
*** The Puffstool and its posionous PaletteSwap the Toxstool only make one appearance each, with the former being in the Primordial Thicket and the latter being in the first floor of the [[VeryDefinitelyFinalDungeon Cavern for a King]]. Neither of them are in a Dandori stage, either.

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This violates indentation rules


** ''VideoGame/CrashBandicoot4ItsAboutTime'' has only a single hostile boar and two crabs, both encountered within the first two minutes of the first level, "A Rude Awakening". Their presence serves as a throwback to the original ''Crash'', contributing to the NostalgiaLevel feel of this opening section - it's only after getting past them that the level starts changing things up from the original N. Sanity Beach setting. It's also worth noting that the crabs are the ''only'' enemies in the game that have a unique death animation for Crash only - if Coco dies to the crabs she just gets the generic angel death animation.
*** In the same game, there's also only one non-boss enemy that provides ''two'' death animations: the ball-and-chain-wielding zombies in the levels "Snow Way Out" and "Stay Frosty". One if they hit you from a distance, and another if you run into them up close.

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** ''VideoGame/CrashBandicoot4ItsAboutTime'' has ''VideoGame/CrashBandicoot4ItsAboutTime'':
*** There's
only a single hostile boar and two crabs, both encountered within the first two minutes of the first level, "A Rude Awakening". Their presence serves as a throwback to the original ''Crash'', contributing to the NostalgiaLevel feel of this opening section - it's only after getting past them that the level starts changing things up from the original N. Sanity Beach setting. It's also worth noting that the crabs are the ''only'' enemies in the game that have a unique death animation for Crash only - if Coco dies to the crabs she just gets the generic angel death animation.
*** In the same game, there's also There's only one non-boss enemy that provides ''two'' death animations: the ball-and-chain-wielding zombies in the levels "Snow Way Out" and "Stay Frosty". One if they hit you from a distance, and another if you run into them up close.

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** ''VideoGame/CrashBandicoot4ItsAboutTime'' has only a single hostile Boar and two Crabs, both encountered within the first two minutes of the first level, "A Rude Awakening". Their presence serves as a throwback to the original ''Crash'', contributing to the NostalgiaLevel feel of this opening section - it's only after getting past them that the level starts changing things up from the original N. Sanity Beach setting.

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** ''VideoGame/CrashBandicoot4ItsAboutTime'' has only a single hostile Boar boar and two Crabs, crabs, both encountered within the first two minutes of the first level, "A Rude Awakening". Their presence serves as a throwback to the original ''Crash'', contributing to the NostalgiaLevel feel of this opening section - it's only after getting past them that the level starts changing things up from the original N. Sanity Beach setting. It's also worth noting that the crabs are the ''only'' enemies in the game that have a unique death animation for Crash only - if Coco dies to the crabs she just gets the generic angel death animation.
***In the same game, there's also only one non-boss enemy that provides ''two'' death animations: the ball-and-chain-wielding zombies in the levels "Snow Way Out" and "Stay Frosty". One if they hit you from a distance, and another if you run into them up close.
***In Dingodile's section of the level "Rush Hour", there's only a single hostile recycle bin robot - an enemy that's otherwise plentiful when you play as every other character - located off the beaten path past the exit to Tawna's section, meaning it's possible to miss it entirely if you're not looking for the level's hidden Gem. Running into it is the only way you can see Dingodile's version of its 'death' animation.
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* ''[[VideoGame/{{Darius}} G-Darius]]'' has an enemy that appears halfway through Zone Gamma that's surrounded by defensive shield mooks and shoots fireballs that [[RecursiveAmmo continuously split into two]]. It never appears anywhere else in the game.
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** Guard dogs tend to fill this role in ''VideoGame/CallOfDuty'' games, thanks in part to their DemonicSpiders status when they're ''not'' limited to one or two levels.
*** There is exactly one guard dog in ''Videogame/CallOfDutyBlackOps''. It appears in the beginning of "WMD".
*** In the previous ''Call of Duty: World at War'', you encounter only about three guard dogs in the entire game, all of which you fight exclusively in "Vendetta".
*** The same more or less applies to ''Call of Duty: VideoGame/ModernWarfare 3''. Guard dogs are exclusive to the level "Eye of the Storm" and its Spec Ops variation "Resistance Movement", while the similar hyenas only appear in "Back on the Grid" and its variation "Fatal Extraction".
** In ''Black Ops'', "Heavies" make an appearance in the campaign and have the unique trait of having roughly triple the health of regular enemies, but make just two appearances despite their potential to shake encounters up. In "Vorkuta" they wield the KS-23 and perpetually spawn while you are trying to breach the armory. In "Redemption" a pair of them wielding RPK's are among the final enemies you encounter in the entire game.
** ''VideoGame/CallOfDutyBlackOpsIII''[='=]s "Demon Within" level marks the only campaign appearances of Nazis, Dire Wolves, and then [[VideoGame/NaziZombies zombies]].
** In ''VideoGame/CallOfDuty4ModernWarfare'', an Ultranationalist in "Crew Expendable" carries a Desert Eagle, the only one you can find in campaign (he drops two of them, due to a bug). Furthermore, an Ultranationalist in "Game Over" carries an M60E4.

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** Guard dogs tend to fill this role in ''VideoGame/CallOfDuty'' games, role, thanks in part to their DemonicSpiders status when they're ''not'' limited to one or two levels.
*** There is exactly one guard dog in ''Videogame/CallOfDutyBlackOps''. It appears in the beginning of "WMD".
"WMD".[[note]]And, if it grabs you but you hit the QTE to kill it, [[GameBreakingBug you will find yourself without weapons]].[[/note]]
*** In the previous ''Call of Duty: World at War'', ''VideoGame/CallOfDutyWorldAtWar'', you encounter only about three guard dogs in the entire game, all of which you fight exclusively in "Vendetta".
*** The same more or less applies to ''Call of Duty: VideoGame/ModernWarfare 3''. ''VideoGame/CallOfDutyModernWarfare3''. Guard dogs are exclusive to the level "Eye of the Storm" and its Spec Ops variation "Resistance Movement", while the similar hyenas only appear in "Back on the Grid" and its Spec Ops variation "Fatal Extraction".
** In ''Black Ops'', "Heavies" make an appearance in the campaign and have the unique trait of having roughly triple the health of regular enemies, but make just two appearances despite their potential to shake encounters up. In "Vorkuta" they wield the KS-23 and perpetually spawn while you are trying to breach the armory. In "Redemption" a pair of them wielding RPK's [=RPKs=] are among the final enemies you encounter in the entire game.
** ''VideoGame/CallOfDutyBlackOpsIII''[='=]s "Demon Within" level marks the only campaign appearances of Nazis, Dire Wolves, and then [[VideoGame/NaziZombies [[VideoGame/CallOfDutyZombies zombies]].
** In ''VideoGame/CallOfDuty4ModernWarfare'', an Ultranationalist in "Crew Expendable" carries a Desert Eagle, the only one you can find in campaign normal gameplay (he drops two of them, due to a bug). Furthermore, an Another Ultranationalist in "Game Over" likewise carries an M60E4.the only [=M60E4=] you can get in the campaign.



** ''[[VideoGame/MedalOfHonorFrontline Frontline]]'' has an angry chef who throws knifes at you (and it's implied it's the ''same'' chef judging by his evolving AmusingInjuries every time you meet him).

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** ''[[VideoGame/MedalOfHonorFrontline Frontline]]'' has an angry chef who throws knifes at you (and it's implied it's the ''same'' chef every time, judging by his evolving AmusingInjuries every time you meet him).



*** A Black Guard with an MP40 can also be found in the same mission.

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*** A Black Guard with an MP40 MP 40 can also be found in the same mission.
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* Many enemies in ''VideoGame/MrGimmick'' are encountered only once.

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* Many enemies in ''VideoGame/MrGimmick'' ''VideoGame/Gimmick1992'' are encountered only once.
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* ''VideoGame/SpiderManPS4'' has the corrupt NYPD bomb squad in the prologue, who serve as an introduction to {{Shield Bearing Mook}}s. They're the sole instance of enemy police officers in the entire game.

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* ''VideoGame/SpiderManPS4'' has the corrupt NYPD PDNY bomb squad in the prologue, who serve as an introduction to {{Shield Bearing Mook}}s. They're the sole instance of enemy police officers in the entire game.
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* ''VideoGame/HiddenDragonLegend'' has the Trigram's Executioner-class mooks, gigantic brutes armed with axes, where you fight them in single digits in the Taiyuan Pagoda alongside more common Trigram enemies. Later on one more of them appears in the final stage.
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No potholes in headline quotes


->''One. Just one. One red Snifit. In [[VideoGame/SuperMarioBros2 the]] '''[[VideoGame/SuperMarioBros2 entire game]]''', this is the only red Snifit. Seriously. What the hell?''

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->''One. Just one. One red Snifit. In [[VideoGame/SuperMarioBros2 the]] '''[[VideoGame/SuperMarioBros2 entire game]]''', the '''entire game''', this is the only red Snifit. Seriously. What the hell?''
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->''One. Just one. One red Snifit. In the '''entire game''', this is the only red Snifit. Seriously. What the hell?''

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->''One. Just one. One red Snifit. In the '''entire game''', [[VideoGame/SuperMarioBros2 the]] '''[[VideoGame/SuperMarioBros2 entire game]]''', this is the only red Snifit. Seriously. What the hell?''
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* In the [[BrutalBonusLevel Special Stage]] of ''[[VideoGame/{{Parodius}} Gokujou Parodius]]'', just before the [[OptionalBoss Robot Penguin]], you will encounter an enemy called the "16-Bit Block," (literally just a giant white block that says "16 Bit" on it) which has 65536 hit points [[InvincibleMinorMinion and will scroll off the screen before you can do any significant damage]].

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* In the [[BrutalBonusLevel Special Stage]] of ''[[VideoGame/{{Parodius}} Gokujou Parodius]]'', just before the [[OptionalBoss Robot Penguin]], you will encounter an enemy called the "16-Bit Block," (literally just a giant white block that says "16 Bit" on it) which has [[UsefulNotes/PowersOfTwoMinusOne 65536 hit points points]] [[InvincibleMinorMinion and will scroll off the screen before you can do any significant damage]].
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Ability names always start with a capital letter.


** When the whip copy ability was first introduced in the series, it was always given by Whippy, a catlike WaddlingHead with a whip-tail. In ''VideoGame/KirbyPlanetRobobot'', however, Whippy appears only once in one of the game's last EX stages. Whip is somewhat rare to find in ''Planet Robobot'' (it only starts showing up in the second half of the game) and its designated enemy is the newly introduced Wester, so the single Whippy comes across as a secret nod to the previous two games where it was more common.

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** When the whip Whip copy ability was first introduced in the series, it was always given by Whippy, a catlike WaddlingHead with a whip-tail. In ''VideoGame/KirbyPlanetRobobot'', however, Whippy appears only once in one of the game's last EX stages. Whip is somewhat rare to find in ''Planet Robobot'' (it only starts showing up in the second half of the game) and its designated enemy is the newly introduced Wester, so the single Whippy comes across as a secret nod to the previous two games where it was more common.
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*** "http://deckers.die" has you fight Cyber-Deckers, who use Cyber Blasters. The same mission also contains the virtual variant of the Decker specialist, who functions the same as her real-world counterpart, but uses Cyber Blasters and a unique virtual variant of the Shock Hammer.

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*** "http://deckers.die" "[=http://deckers.die=]" has you fight Cyber-Deckers, who use Cyber Blasters. The same mission also contains the virtual variant of the Decker specialist, who functions the same as her real-world counterpart, but uses Cyber Blasters and a unique virtual variant of the Shock Hammer.

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I'm not sure how much these count because you fight them throughout those entire missions


* ''VideoGame/StarWarsBattlefrontII'' occasionally has enemies who are only fought in certain campaign missions.
** Several Acklay inexplecably show up on Felucia to attack the Clones.
** Temple guards fight alongside the Jedi during the Jedi Temple raid.
** Just like in the first game's campaign, the Theed mission is the only time the Naboo Security Forces appear.
** The Anti-Imperial Clone army on Kamino has Jet Troopers who wield blaster rifles instead of the EMP launchers that the playable ones have, as well as ARC Troopers with chainguns.
** Outside of the campaign, Gamorrean Guards are only present in Jabba's Palace and are not featured in the hunt gamemode unlike most of the other native units.

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* ''VideoGame/StarWarsBattlefrontII'' occasionally has enemies who are only fought in certain campaign missions.
** Several Acklay inexplecably show up on Felucia to attack
In ''VideoGame/ShadowsOfTheEmpire'', guarding the Clones.
** Temple guards fight alongside
Imperial base on Gall is the Jedi during the Jedi Temple raid.
** Just like in the first
game's campaign, sole Cliff Wampa, who differs from the Theed mission is the only time the Naboo Security Forces appear.
** The Anti-Imperial Clone army
Wampas back on Kamino has Jet Troopers who wield blaster rifles instead of the EMP launchers that the playable ones have, as well as ARC Troopers Hoth with chainguns.
** Outside of the campaign, Gamorrean Guards are only present in Jabba's Palace and are not featured in the hunt gamemode unlike most of the other native units.
its brown fur.

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* ''VideoGame/JustCause2'' has a few rare enemies that only spawn in scripted missions:
** The ''Mile High Club'' mission spawns armed male and female strippers who shoot at Rico.
** The Seabreeze Logging company spawns armed logging workers who don't appear anywhere else in the game.
** The mission "Information Highway" contains the only Police officer seen in the entire game.
* ''VideoGame/RedFactionGuerrilla'' has the enemy [=VIPs=] in the mission "Death By Committee". They use the same models as civilians, but they are on the EDF's side.



* ''VideoGame/JustCause2'' has a few rare enemies that only spawn in scripted missions:
** The ''Mile High Club'' mission spawns armed male and female strippers who shoot at Rico.
** The Seabreeze Logging company spawns armed logging workers who don't appear anywhere else in the game.
** The mission "Information Highway" contains the only Police officer seen in the entire game.
* ''VideoGame/RedFactionGuerrilla'' has the enemy [=VIPs=] in the mission "Death By Committee". They use the same models as civilians, but they are on the EDF's side.

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* ''VideoGame/JustCause2'' ''VideoGame/SpiderManPS4'' has a few rare enemies that only spawn in scripted missions:
** The ''Mile High Club'' mission spawns armed male and female strippers who shoot at Rico.
** The Seabreeze Logging company spawns armed logging workers who don't appear anywhere else
the corrupt NYPD bomb squad in the game.
** The mission "Information Highway" contains
prologue, who serve as an introduction to {{Shield Bearing Mook}}s. They're the only Police officer seen sole instance of enemy police officers in the entire game.
* ''VideoGame/RedFactionGuerrilla'' has the enemy [=VIPs=] in the mission "Death By Committee". They use the same models as civilians, but they are on the EDF's side.
game.
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* ''Franchise/TouhouProject'':
** Several games contain unique fairies that remain on screen for a while and have intricate bullet patterns more typical of a miniboss than a normal enemy. They are usually referred to as "death fairies". An example is the final enemy in Stage 6 of ''Mountain of Faith''.
** Stage 4 of ''Unconnected Marketeers'' has an enemy unique in the entire series: a yin-yang orb that [[InvincibleMinorMinion cannot be shot down]] and remains on screen for 30 seconds.

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* In ''[[VideoGame/DeadlyRoomsOfDeath DROD: King Dugan's Dungeon]]'', spiders appear only in Level 10. In the sequel, ''Journey to Rooted Hold'', they appear only in two rooms.

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* ''VideoGame/DeadlyRoomsOfDeath'':
**
In ''[[VideoGame/DeadlyRoomsOfDeath DROD: King ''King Dugan's Dungeon]]'', Dungeon'', spiders appear only in Level 10. In the sequel, ''Journey to Rooted Hold'', they appear only in two rooms.rooms.
** The scripted enemies in ''The Second Sky'' only appear in one level each.
** Rattlesnakes and adders are normal enemies in ''Journey to Rooted Hold'' and ''The City Beneath'' respectively, but in the second half of ''Tendry's Tale'', there is only one of each, and they guard important power-ups (the Pickaxe and the Grappling Hook respectively; the Grappling Hook is required to get the [[InfinityPlusOneSword Really Big Sword]]).
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*** The terrorists in the first mission, "Zero Saints Thirty". They also use the Mercenary LMG costume of the Assault Rifle, making them the only NPCs in the game to use a non-default weapon costume.

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*** The terrorists in the first mission, "Zero Saints Thirty". They also use the Mercenary LMG costume of the Assault Rifle, making them the only NPCs [=NPCs=] in the game to use a non-default weapon costume.

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*** "Gangstas In Space" has the space Luchadores, who fight exactly like the standard ones.

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*** "Gangstas In Space" has the space Luchadores, who fight exactly like the standard ones.ones.
** ''VideoGame/SaintsRowIV''
*** The terrorists in the first mission, "Zero Saints Thirty". They also use the Mercenary LMG costume of the Assault Rifle, making them the only NPCs in the game to use a non-default weapon costume.
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* One hotel suite in ''VideoGame/EternalEvil'' contains a ''[[FullFrontalAssault nude]]'' female ghoul who pounces at you, and no such enemy are encountered anywhere else.
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*** The ''Breakthrough'' ExpansionpPack has a total of one [=AB41=] Armored Car fought throughout the entirety of the game, specifically during the first level set in Sicily. The second one encountered is actually driven and used by Baker to blow up a German railway gun at the bottom of a slope.

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*** The ''Breakthrough'' ExpansionpPack ExpansionPack has a total of one [=AB41=] Armored Car fought throughout the entirety of the game, specifically during the first level set in Sicily. The second one encountered is actually driven and used by Baker to blow up a German railway gun at the bottom of a slope.

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