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** Even more so with the battle against the Underchomp
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* ''JustCause 2'' has a few missions that the player is expected to complete primarily like this. All are {{escort mission}}s where you car-surf on the protectee's vehicle. However, you are still free to complete these as you like. One, done on a car, relies on your own finite ammo supply, and so practically requires jumping from car to car. Another is for a boat with a mounted minigun, so it's a bit more sensible to stay put.
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** In ''[[KingdomHeartscoded Kingdom Hearts coded]]'', the entire ending stage of Wonderland, including the boss, is a rail-shooter.
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** Another one in ''NoMoreHeroes2DesperateStruggle''
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** And again in {{Kirby 64}}.
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* GearsOfWar 2 has a brief rail shooter sequence when you first get your flying mount.
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** Literally. You're firing from a roller coaster car and you can see the tracks.
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* ''[=~Assassin's Creed: Brotherhood~=]'' has this happen when [[spoiler: Ezio steals the Machine Gun.]]
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** ''{{Bayonetta}}'', the SpiritualSuccessor to DMC, turns into a rail shooter for Chapter 14. True to the game's mood, you're not flying a jet, spaceship, or even unassisted; you're riding a missile toward the next area.



** The game was originally called Dinosaur Planet and got shoehorned into the Starfox universe. The shooter levels were added in an attempt to make it more like Starfox.

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** The game was originally called Dinosaur Planet and got shoehorned into the Starfox Star Fox universe. The shooter levels were added in an attempt to make it more like Starfox.Star Fox.



* The ''MedalOfHonor'' series does this several times, eg the jeep level in ''Allied Assault'', and the truck ride and MinecartMadness sequences in ''Frontline''.

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* The ''MedalOfHonor'' series does this several times, eg ''e.g.'' the jeep level in ''Allied Assault'', and the truck ride and MinecartMadness sequences in ''Frontline''.
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** There are also RailShooter (the convoy level) and vehicle combat sequences.
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* {{Quake}} 4 features a scene where you go between two towers on a monorail which is slightly damaged, so it doesn't make full speed. Other rails are constantly catching up...
Camacan MOD

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Lylat System was renamed SpaceZone [[http://tvtropes.org/pmwiki/posts.php?discussion=yn7g48gc2f2sv2fwnmslhk1y Discussion.]]


A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel is a SubTrope where your character ends up having to go through an unexpected ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in LylatSystem or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.

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A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel is a SubTrope where your character ends up having to go through an unexpected ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in LylatSystem the SpaceZone or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.
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A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel is a subtrope where your character ends up having to go through an unexpected ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in LylatSystem or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.

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A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel is a subtrope SubTrope where your character ends up having to go through an unexpected ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in LylatSystem or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.
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* In {{Starcraft 2}}: ''Wings of liberty'', there is an arcade machine in the hyperion that you can use to play ''Lost Viking''. A typical OneHitPointWonder - ShootThemUp that ends with [[spoiler: Terratron (read: Giant Mech) as final boss]].
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** They also used this for the last final boss fight in ''Kirby and the Amazing Mirror''.
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* ''{{Battletoads}}'', Level 7, give or take. ([[NintendoHard Most people never got past]] [[DifficultySpike Level 3]], but this level is just as hard.)

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* ''{{Battletoads}}'', Level 7, give or take. ([[NintendoHard Most people never got past]] [[DifficultySpike Level 3]], but this level is just as hard.)) Also, Level 2 of ''Battletoads'' for GameBoy.
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* ''{{Scaler}}'' tosses a couple of RailShooter segments in at the start of a couple of stages, where you control [[GiantFlyer Reppy]]. There's also a boss battle consisting of this.
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* ''MegaMan V'' (GB) has a Shmup level right before the final stage.
* ''MegaMan 8'' has this happening twice during the course of the game, first during Tengu Man's stage and then in Wily's Castle.

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* ''MegaMan ''Game/MegaMan V'' (GB) has a Shmup level right before the final stage.
* ''MegaMan 8'' ''8'' has this happening twice during the course of the game, first during Tengu Man's stage and then in Wily's Castle.



* ''Shockman'', normally a poor-man's MegaMan clone, changes into a submarine ShootEmUp for the third level.

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* ''Shockman'', normally a poor-man's MegaMan Mega Man clone, changes into a submarine ShootEmUp for the third level.
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** And then again in Istanbul, only here, you have a [[BFG]] No more needing to burst the police cruisers after you with a [[BoringButPractical machine pistol]]!

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** And then again in Istanbul, only here, you have a [[BFG]] {{BFG}} No more needing to burst the police cruisers after you with a [[BoringButPractical machine pistol]]!
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** And then again in Istanbul, only here, you have a [[BFG grenade launcher]] No more needing to burst the police cruisers after you with a [[BoringButPractical machine pistol]]!

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** And then again in Istanbul, only here, you have a [[BFG grenade launcher]] [[BFG]] No more needing to burst the police cruisers after you with a [[BoringButPractical machine pistol]]!
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*** Of course, that sequence was "borrowed" from the last stage of ''[=SeGaGaGa=]'', mentioned below.

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*** Of course, that sequence was "borrowed" from [[http://www.youtube.com/watch?v=ggAZBX7QxWw the last stage of ''[=SeGaGaGa=]'', SeGaGaGa]], mentioned below.
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*** Of course, that sequence was "borrowed" from the last stage of ''[=SeGaGaGa=]'', mentioned below.
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* ''GunstarHeroes'' features a spaceship level near the end...

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* ''GunstarHeroes'' features a spaceship level near the end... end. Interestingly, your weapons still work the same way as they normally do.
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A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel is a subtrope where your character ends up having to go through an unexpected shoot em up based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in LylatSystem or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.

to:

A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel is a subtrope where your character ends up having to go through an unexpected shoot em up ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in LylatSystem or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.

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* ''{{Battletoads}}'', Level 7, give or take.
** It's hard to say, being as [[NintendoHard most people never got past]] [[DifficultySpike Level 3...]]
*** The Genesis version is a little more reasonable (but drops the intro and ending cut-scenes).

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* ''{{Battletoads}}'', Level 7, give or take.
** It's hard to say, being as [[NintendoHard most
take. ([[NintendoHard Most people never got past]] [[DifficultySpike Level 3...]]
*** The Genesis version
3]], but this level is a little more reasonable (but drops the intro and ending cut-scenes).just as hard.)



* ''La Mulana'''s battle against Palenque (complete with a graphical reference to ''{{Gradius}} 2 MSX''.)

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* ''La Mulana'''s ''{{La-Mulana}}'''s battle against Palenque (complete with a graphical reference to ''{{Gradius}} 2 MSX''.)
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* ''Super SpyHunter'' has a ForcedScrolling aerial level, and level that's half boat shooter and half plane shooter. The boat levels in the first game also count.

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* ''Super SpyHunter'' has 's fourth stage is a ForcedScrolling aerial level, and level that's on a highway in the sky, and the fifth stage is half boat shooter and half plane shooter. The boat levels in the first game also count.
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* ''Super SpyHunter'' has a space-shooter style aerial level. The boat levels in the first game also count.

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* ''Super SpyHunter'' has a space-shooter style ForcedScrolling aerial level.level, and level that's half boat shooter and half plane shooter. The boat levels in the first game also count.

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* In [[MortalKombat Ultimate Mortal Kombat 3]], of all things, completing the game would let you choose one of a number of rewards (though the game wouldn't tell you what they were until you picked one). They included character bios, fatality demonstrations, particularly hard bonus fights... and a {{Galaga}}-themed shoot-em-up minigame.



* In [[MortalKombat Ultimate Mortal Kombat 3]], of all things, completing the game would let you choose one of a number of rewards (though the game wouldn't tell you what they were until you picked one). They included character bios, fatality demonstrations, particularly hard bonus fights... and a {{Galaga}}-themed shoot-em-up minigame.
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* In [[MortalKombat Ultimate Mortal Kombat 3]], of all things, completing the game would let you choose one of a number of rewards (though the game wouldn't tell you what they were until you picked one). They included character bios, fatality demonstrations, particularly hard bonus fights... and one of these.

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* In [[MortalKombat Ultimate Mortal Kombat 3]], of all things, completing the game would let you choose one of a number of rewards (though the game wouldn't tell you what they were until you picked one). They included character bios, fatality demonstrations, particularly hard bonus fights... and one of these.a {{Galaga}}-themed shoot-em-up minigame.
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* In [[MortalKombat Ultimate Mortal Kombat 3]], of all things, completing the game would let you choose one of a number of rewards (though the game wouldn't tell you what they were until you picked one). They included character bios, fatality demonstrations, particularly hard bonus fights... and one of these.

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