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* Level 2 of ''Battletoads'' for UsefulNotes/GameBoy is a horizontal-scrolling shmup level. Level 7 of the original ''VideoGame/{{Battletoads}}'' would be this, except that you can't shoot anything. Level 4 of ''Battletoads and Double Dragon'' is a turn-and-thrust shooting stage clearly based on ''VideoGame/SolarJetman'' (a previous Creator/{{Rare}} game for the NES), and the final level of the arcade ''Battletoads'' is best describable as a 2D side-view rail shooter. Another horizontal shooter level is "Pot Holing," exclusive to the UsefulNotes/{{Amiga}} port of ''Battletoads''.

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* Level 2 of ''Battletoads'' for UsefulNotes/GameBoy Platform/GameBoy is a horizontal-scrolling shmup level. Level 7 of the original ''VideoGame/{{Battletoads}}'' would be this, except that you can't shoot anything. Level 4 of ''Battletoads and Double Dragon'' is a turn-and-thrust shooting stage clearly based on ''VideoGame/SolarJetman'' (a previous Creator/{{Rare}} game for the NES), and the final level of the arcade ''Battletoads'' is best describable as a 2D side-view rail shooter. Another horizontal shooter level is "Pot Holing," exclusive to the UsefulNotes/{{Amiga}} Platform/{{Amiga}} port of ''Battletoads''.



* ''Manga/MagicKnightRayearth'' on the UsefulNotes/SegaSaturn ends with two ''brutally'' hard vertical-shooter bosses.

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* ''Manga/MagicKnightRayearth'' on the UsefulNotes/SegaSaturn Platform/SegaSaturn ends with two ''brutally'' hard vertical-shooter bosses.



** The {{UsefulNotes/SNES}} spin-off, ''Sparkster'', has an overhead variant in the seventh stage, that ends with Sparkster and [[EvilCounterpart Axel Gear]] battling each other in giant robots.
* ''VideoGame/{{SeGaGaGa}}'' ends with a shoot-em-up segment straight out of ''VideoGame/ThunderForce V'', despite the rest of the game being an RPG/corporation sim. You fight various Sega game systems: the SG-1000, the Master System, then the Megadrive with the UsefulNotes/SegaCD reader and 32X.

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** The {{UsefulNotes/SNES}} {{Platform/SNES}} spin-off, ''Sparkster'', has an overhead variant in the seventh stage, that ends with Sparkster and [[EvilCounterpart Axel Gear]] battling each other in giant robots.
* ''VideoGame/{{SeGaGaGa}}'' ends with a shoot-em-up segment straight out of ''VideoGame/ThunderForce V'', despite the rest of the game being an RPG/corporation sim. You fight various Sega game systems: the SG-1000, the Master System, then the Megadrive with the UsefulNotes/SegaCD Platform/SegaCD reader and 32X.



** The "Gotham City Street" stage in ''Batman'' for the UsefulNotes/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the UsefulNotes/GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.

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** The "Gotham City Street" stage in ''Batman'' for the UsefulNotes/SegaGenesis Platform/SegaGenesis is nominally a Batmobile driving level, but it actually plays as a horizontal shooter. The later sky stage with the Batwing (also featured in the UsefulNotes/GameBoy Platform/GameBoy version) is a more normally styled example, aside from the MonsterClown inflatables.



* Creator/{{Taito}}'s ''Superman'' UsefulNotes/ArcadeGame ends each stage with a HorizontalScrollingShooter section. ''The Death and Return of Superman'', a BeatEmUp by Creator/{{Sunsoft}} for the UsefulNotes/SuperNintendo, has similar segments.

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* Creator/{{Taito}}'s ''Superman'' UsefulNotes/ArcadeGame ends each stage with a HorizontalScrollingShooter section. ''The Death and Return of Superman'', a BeatEmUp by Creator/{{Sunsoft}} for the UsefulNotes/SuperNintendo, Platform/SuperNintendo, has similar segments.



* The final stage of the UsefulNotes/SegaGenesis version of ''VideoGame/MichaelJacksonsMoonwalker'' is a [[SimulationGame space sim]] style level.

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* The final stage of the UsefulNotes/SegaGenesis Platform/SegaGenesis version of ''VideoGame/MichaelJacksonsMoonwalker'' is a [[SimulationGame space sim]] style level.
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* In ''VideoGame/ChicoryAColorfulTale'', boss battles have the game suddenly change to a BulletHell-like game where you use the arrow keys to dodge attacks and the mouse to paint when the boss is vulnerable.

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Fixing indentation


* The final level in the first ''VideoGame/KidIcarus'' game.

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* ''VideoGame/KidIcarus'':
** ''VideoGame/KidIcarus1986'':
The final level in level, which makes up for the first ''VideoGame/KidIcarus'' game.entirety of the fourth world, is a HorizontalScrollingShooter.
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** ''VideoGame/AgentUnderFire'' has one in the second mission. The first mission is standard FPS controls. The second? Rail shooter. Then it's back to the FPS controls... [[GameplayRoulette before the 4th mission that is a DRIVING MISSION.]]
--> Bond (to partner) You drive, I'll shoot!

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** ''VideoGame/AgentUnderFire'' has one in the second mission. The first mission is standard FPS controls. The second? Rail shooter. Then it's back to the FPS controls... [[GameplayRoulette before the 4th mission that is a DRIVING MISSION.]]
--> Bond (to partner) -->'''Bond:''' ''(to partner)'' You drive, I'll shoot!
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** ''Metal Slug 6'' does this in the San Francisco level. Youu're crossing the (mostly-destroyed) Golden Gate Bridge, fighting aliens left and right, and reach one of two dead ends where you either hop into a Slug Flyer or allow Rootmars, the Flying Alien, to give you a lift.

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