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http://static.tvtropes.org/pmwiki/pub/images/clockface_5517.jpg
[[caption-width:247:Fill in the blanks.]]
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[[caption-width:247:Fill
[[caption-width-right:247:Fill in the blanks.]]
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* DarkestHour - in a literal sense, although many metaphorical darkest hours will occur at this time.
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The wee hours of the night, between about 1:00 and 5:00. People should not be awake at this time, so if you are, it’s a sign that something’s up. Maybe you’re the undead and it’s the only time you can go out. Maybe you’re a criminal hoping to escape the cops’ notice. Maybe you’re an insomniac… or you’ve been [[TVTropesWillRuinYourLife up all night reading TV Tropes]].
to:
The wee hours of the night, between about 1:00 and 5:00. People should not be awake at this time, so if you are, it’s a sign that something’s up. Maybe you’re the undead and it’s the only time you can go out. Maybe you’re a criminal hoping to escape the cops’ notice. Maybe you’re an insomniac… or you’ve been [[TVTropesWillRuinYourLife up all night reading TV Tropes]].
Tropes]]. Sometimes known as ''the Hour of the Wolf'' - the hour when you hear the wolves howl outside and shiver in fear.
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Changed line(s) 116 (click to see context) from:
* DoomsdayClock - which is always stated as ''X minutes to '''Midnight'''''.
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* DoomsdayClock - which is always stated as inevitably set at ''X minutes to '''Midnight'''''.
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Changed line(s) 116 (click to see context) from:
* DoomsdayClock - which is always stated as ''X minutes to midnight''.
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* DoomsdayClock - which is always stated as ''X minutes to midnight''.'''Midnight'''''.
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* DoomsdayClock - which is always stated as ''X minutes to midnight''.
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[[hottip:clickable text:text]]
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Lots of nightmare sufferers wake up around this time, just to rub salt in their wounds.
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Lots of nightmare sufferers wake up around this time, just to rub salt in their
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Sun down. End of the day. Common ending cue. Also very romantic.
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Sun down. End of the day. Activities wind down. Common ending cue. Also very romantic.
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Night is a dangerous time. The sun is out completely and everything is dark. It’s cold, lonely, and hard to see-- probably why humans have a natural fear of the night. All decent people are at home in bed, which means ''indecent'' people are out and about, prowling the streets and doing unscrupulous things. Night is a spooky time, good for illegal activities, spying, [[WildTeenParty wild parties]], and trips to the local HauntedHouse. Basically, all the things that make a story interesting.
to:
Night is a dangerous time. The sun is out completely and everything is dark. It’s cold, lonely, and hard to see-- probably why humans have a natural fear of the night. All decent people are at home in bed, which means ''indecent'' people are out and about, prowling the streets and doing unscrupulous things. Night is a spooky time, good for illegal activities, spying, [[WildTeenParty wild parties]], and trips to the local HauntedHouse. Basically, [[ItWasADarkAndStormyNight all the things that make a story interesting.
interesting.]]
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* ItWasADarkAndStormyNight
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The rotation of the Earth on its axis creates a 24-hour cycle known as a "day." Each day consists of a number of markers based on the position of the sun; these including morning, evening, and night. All are vital to the development of human life, so it's no wonder they're also important in human drama.
to:
The rotation of the Earth on its axis creates a 24-hour cycle known as a "day." Each day consists of a number of markers based on the position of the sun; these including include morning, evening, and night. All are vital to the development of human life, so it's no wonder they're also important in human drama.
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Waking or staying up to watch the sunrise is considered romantic by some. Stock music cues are Grieg’s ''[[http://www.youtube.com/watch?v=PAbwMGZtIsY Morning Music]]'' and Rossini’s ''[[http://www.youtube.com/watch?v=_RM7cQCC4sU Ranz des Vaches]]'' from the William Tell Overture.
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Waking or staying up to watch the sunrise is considered romantic by some. [[StandardSnippet Stock music cues cues]] are Grieg’s ''[[http://www.youtube.com/watch?v=PAbwMGZtIsY Morning Music]]'' and Rossini’s ''[[http://www.youtube.com/watch?v=_RM7cQCC4sU Ranz des Vaches]]'' from the William Tell Overture.
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Changed line(s) 84,85 (click to see context) from:
Also called twilight ([[Literature/{{Twilight}} no comments, please]]), it’s the period when the sun is down but the moon isn’t up. Dusk is a transition time--kids gets called in for supper, shops close up, humans start changing into werewolves.
to:
Also called twilight ([[Literature/{{Twilight}} no comments, please]]), it’s the period when the sun is down but the moon isn’t up. Dusk is a transition time--kids gets called in for supper, shops close up, [[BreadEggsMilkSquick humans start changing into werewolves.
werewolves,]] and the gentle song of the crickets begins.
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The sentence breaks off, so it should have punctuation to show it.
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Changed line(s) 133 (click to see context) from:
Sunrise, the three minute period when the sun climbs we’ve been here before, haven’t we? Oh well, days are cycles. It happens. Daily.
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Sunrise, the three minute period when the sun climbs climbs-- we’ve been here before, haven’t we? Oh well, days are cycles. It happens. Daily.
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Compare PlotTime, FlashbacksAndChronology.
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Compare PlotTime, FlashbacksAndChronology.
FlashbacksAndChronology. See also RightOnTheTick.
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Sunrise, the three minute period when the sun climbs over the horizon and signals the start of day. Sunrise is the start of the day, a time of new beginnings, and as such it's an incredibly common place to open stories.
Dawn/sunrise are also frequently used to end stories. Generally if a story ends on a sunrise, it’s because the heroes have [[EarnYourHappyEnding gone through hell]] all night and daylight signals that the fighting is over. After all the stuff the heroes have been through, sunrise is the sign of renewal and continuing life. [[RuleOfSymbolism It’s all very symbolic.]]
Dawn/sunrise are also frequently used to end stories. Generally if a story ends on a sunrise, it’s because the heroes have [[EarnYourHappyEnding gone through hell]] all night and daylight signals that the fighting is over. After all the stuff the heroes have been through, sunrise is the sign of renewal and continuing life. [[RuleOfSymbolism It’s all very symbolic.]]
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Sunrise, the three minute period when the sun climbs over the horizon and signals the start of day. Sunrise is the start of the day, a time of new beginnings, and as such it's an incredibly common place to open stories.
stories. Dawn/sunrise are also frequently used to end stories. Generally if a story ends on a sunrise, it’s because the heroes have [[EarnYourHappyEnding gone through hell]] all night and daylight signals that the fighting is over. After all the stuff the heroes have been through, sunrise is the sign of renewal and continuing life. [[RuleOfSymbolism It’s all very symbolic.]]
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'''Associated tropes:''' [[index]]
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'''Associated tropes:''' tropes:'''
[[index]]
[[index]]
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Vaguely 7:00 until 9:00, “morning” is the “waking up” period. This is another frequent starting point for stories, because unlike sunrise, normal people actually ''do'' wake up around then. Expect aspects of the average morning routine-- hitting the alarm clock, brushing teeth, eating breakfast, trimming nose hairs, putting on clothes.
to:
Vaguely 7:00 until 9:00, “morning” is the “waking up” waking-up period. This is another frequent starting point for stories, because unlike sunrise, normal people actually ''do'' wake up around then. Expect aspects of the average morning routine-- hitting the alarm clock, brushing teeth, eating breakfast, trimming nose hairs, putting on clothes.
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9:00 to 11:59. NothingExcitingEverHappensHere (except for the main character being late for whatever they were late for in the morning).
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9:00 to 11:59. NothingExcitingEverHappensHere (except for NothingExcitingEverHappensHere, except the main character being late for whatever they were late for in the morning).
morning.
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Night is a dangerous time. The sun is out completely and everything is dark. It’s cold, lonely, and hard to see-- probably why humans have a natural fear of the night. All decent people are at home in bed, which means ''indecent'' people are out and about, prowling the streets and doing unscrupulous things. Night is a spooky time, good for illegal activities, spying, wild parties, and trips to haunted houses. Basically, all sorts of things that make a story interesting.
Due to the high danger factor, night’s a [[strike:perennial]] diurnal favourite for writers.
StockRoom cues: Sound effects of crickets chirping, owls hooting, and wolves howling. Shots of nocturnal animals are frequent (especially shots where their eyes are glowing). Shots of the moon, [[WeirdMoon always full]] and frequently partially covered by a cloud.
Due to the high danger factor, night’s a [[strike:perennial]] diurnal favourite for writers.
StockRoom cues: Sound effects of crickets chirping, owls hooting, and wolves howling. Shots of nocturnal animals are frequent (especially shots where their eyes are glowing). Shots of the moon, [[WeirdMoon always full]] and frequently partially covered by a cloud.
to:
Night is a dangerous time. The sun is out completely and everything is dark. It’s cold, lonely, and hard to see-- probably why humans have a natural fear of the night. All decent people are at home in bed, which means ''indecent'' people are out and about, prowling the streets and doing unscrupulous things. Night is a spooky time, good for illegal activities, spying, [[WildTeenParty wild parties, parties]], and trips to haunted houses. the local HauntedHouse. Basically, all sorts of the things that make a story interesting.
Due to the high danger factor, night’s a[[strike:perennial]] diurnal perennial-- er, ''diurnal'' favourite for writers.
StockRoom cues: Sound effects of crickets chirping, owls hooting, and wolves howling.Shots Clips of nocturnal animals are frequent (especially shots where their eyes are glowing).[[ByTheLightsOfTheirEyes glowing eyes]] in otherwise shadowy areas. Shots of the moon, [[WeirdMoon always full]] and frequently partially covered by a cloud.
Due to the high danger factor, night’s a
StockRoom cues: Sound effects of crickets chirping, owls hooting, and wolves howling.
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The spookiest time of day, bar none. Midnight is “the witching hour”-- magical things happen at midnight, and not the good magic. TheHiddenHour is often before or after midnight.
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The spookiest time of day, bar none. Midnight is “the witching hour”-- magical things happen at midnight, and not the good magic. TheHiddenHour is often before or after midnight.
midnight. Part of it is that midnight happens at [[NumerologicalMotif twelve o'clock]]-- although for some reason, lunch doesn't have the same spook factor.
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Early morning ends at ''dawn'', which leads to…
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Early morning ends at ''dawn'', which leads to…
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Also called twilight ([[{{Twilight}} no comments, please]]), it’s the period when the sun is down but the moon isn’t up. Dusk is a transition time--kids gets called in for supper, shops close up, humans start changing into werewolves.
to:
Also called twilight ([[{{Twilight}} ([[Literature/{{Twilight}} no comments, please]]), it’s the period when the sun is down but the moon isn’t up. Dusk is a transition time--kids gets called in for supper, shops close up, humans start changing into werewolves.
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Compare PlotTime.
to:
Compare PlotTime.
PlotTime, FlashbacksAndChronology.
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http://static.tvtropes.org/pmwiki/pub/images/clockface_5517.jpg
[[caption-width:247:Fill in the blanks.]]
[[caption-width:247:Fill in the blanks.]]
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The rotation of the Earth on its axis creates a 24-hour cycle known as a "day." Each day consists of a number of markers based on the position of the sun-- these including morning, evening, and night. All are vital to the development of human life, so it's no wonder they're also important in human drama.
Below is a quick guide to times of day, with a brief description of their general use in stories and any specifically associated tropes.
Below is a quick guide to times of day, with a brief description of their general use in stories and any specifically associated tropes.
to:
The rotation of the Earth on its axis creates a 24-hour cycle known as a "day." Each day consists of a number of markers based on the position of the sun-- sun; these including morning, evening, and night. All are vital to the development of human life, so it's no wonder they're also important in human drama.
Below is a quick guide to the way the times ofday, day are portrayed in media, with a brief description of their general use in stories attributes and any specifically associated tropes.
Below is a quick guide to the way the times of
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'''Associated tropes:''' [[index]] CockADoodleDawn, CueTheSun, ShotAtDawn [[/index]]
to:
'''Associated tropes:''' [[index]] CockADoodleDawn, CueTheSun, ShotAtDawn [[index]]
*CockADoodleDawn
*CueTheSun
*ShotAtDawn
[[/index]]
*CockADoodleDawn
*CueTheSun
*ShotAtDawn
[[/index]]
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'''Associated tropes:''' [[index]] GoodMorningCrono, LateForSchool, NotAMorningPerson, SecondEpisodeMorning, SynchronizedMorningRoutine, WakeupMakeup [[/index]]
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'''Associated tropes:''' [[index]] GoodMorningCrono, LateForSchool, NotAMorningPerson, SecondEpisodeMorning, SynchronizedMorningRoutine, WakeupMakeup tropes:'''
[[index]]
*GoodMorningCrono
* LateForSchool
* NotAMorningPerson
* SecondEpisodeMorning
* SynchronizedMorningRoutine
* WakeupMakeup
[[/index]]
[[index]]
*GoodMorningCrono
* LateForSchool
* NotAMorningPerson
* SecondEpisodeMorning
* SynchronizedMorningRoutine
* WakeupMakeup
[[/index]]
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'''Associated tropes:''' [[index]] EatingLunchAlone, ShowdownAtHighNoon [[/index]]
to:
'''Associated tropes:''' [[index]] EatingLunchAlone, ShowdownAtHighNoon tropes:'''
[[index]]
*EatingLunchAlone
*ShowdownAtHighNoon
[[/index]]
[[index]]
*EatingLunchAlone
*ShowdownAtHighNoon
[[/index]]
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'''Associated tropes:''' [[index]]RidingIntoTheSunset, WatchingTheSunset, AgainstTheSettingSun, LipLockSunBlock [[/index]]
to:
'''Associated tropes:''' [[index]]RidingIntoTheSunset, WatchingTheSunset, AgainstTheSettingSun, LipLockSunBlock tropes:'''
[[index]]
* AgainstTheSettingSun
* LipLockSunBlock
*RidingIntoTheSunset
* WatchingTheSunset
[[/index]]
[[index]]
* AgainstTheSettingSun
* LipLockSunBlock
*RidingIntoTheSunset
* WatchingTheSunset
[[/index]]
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'''Associated tropes:''' [[index]] AlwaysNight, MidnightSnack, most DreamTropes, IndexOnTheMoon [[/index]]
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'''Associated tropes:''' [[index]] AlwaysNight, MidnightSnack, most DreamTropes, IndexOnTheMoon tropes:'''
[[index]]
*AlwaysNight
* (Most) DreamTropes
* IndexOnTheMoon
*MidnightSnack
[[/index]]
[[index]]
*AlwaysNight
* (Most) DreamTropes
* IndexOnTheMoon
*MidnightSnack
[[/index]]
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'''Associated tropes:''' [[index]] WhenTheClockStrikesTwelve, MidnightSnack [[/index]]
to:
'''Associated tropes:''' [[index]] WhenTheClockStrikesTwelve, MidnightSnack tropes:'''
[[index]]
* MidnightSnack
* WhenTheClockStrikesTwelve
[[/index]]
[[index]]
* MidnightSnack
* WhenTheClockStrikesTwelve
[[/index]]
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OtakuOClock
to:
*OtakuOClock
[[/index]]
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'''Associated tropes:''' [[index]]CockADoodleDawn, CueTheSun, ShotAtDawn [[/index]]
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'''Associated tropes:''' [[index]]CockADoodleDawn, [[index]] CockADoodleDawn, CueTheSun, ShotAtDawn [[/index]]
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'''Associated tropes:''' [[index]] [[/index]]
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'''Associated tropes:''' [[index]] [[/index]]
tropes:'''
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'''Associated tropes:''' [[index]] [[/index]]
to:
'''Associated tropes:''' [[index]] [[/index]]
tropes:'''
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'''Associated tropes:''' [[index]] [[/index]]
to:
'''Associated tropes:''' [[index]] [[/index]]
tropes:'''
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'''Associated tropes:''' [[index]] [[/index]]
to:
'''Associated tropes:''' [[index]] [[/index]]
tropes:'''
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Changed line(s) 16,17 (click to see context) from:
'''Associated tropes:''' CockADoodleDawn, CueTheSun, ShotAtDawn
to:
'''Associated tropes:''' CockADoodleDawn, [[index]]CockADoodleDawn, CueTheSun, ShotAtDawn
ShotAtDawn [[/index]]
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'''Associated tropes:''' GoodMorningCrono, LateForSchool, NotAMorningPerson, SecondEpisodeMorning, SynchronizedMorningRoutine, WakeupMakeup
to:
'''Associated tropes:''' [[index]] GoodMorningCrono, LateForSchool, NotAMorningPerson, SecondEpisodeMorning, SynchronizedMorningRoutine, WakeupMakeup
WakeupMakeup [[/index]]
'''Associated tropes:''' [[index]] [[/index]]
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'''Associated tropes:''' EatingLunchAlone, ShowdownAtHighNoon
to:
'''Associated tropes:''' [[index]] EatingLunchAlone, ShowdownAtHighNoon
ShowdownAtHighNoon [[/index]]
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'''Associated tropes:'''
to:
'''Associated tropes:'''
tropes:''' [[index]] [[/index]]
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'''Associated tropes:''' RidingIntoTheSunset, WatchingTheSunset, AgainstTheSettingSun, LipLockSunBlock
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'''Associated tropes:''' RidingIntoTheSunset, [[index]]RidingIntoTheSunset, WatchingTheSunset, AgainstTheSettingSun, LipLockSunBlock
LipLockSunBlock [[/index]]
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'''Associated tropes:'''
to:
'''Associated tropes:'''
tropes:''' [[index]] [[/index]]
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'''Associated tropes:''' AlwaysNight, MidnightSnack, most DreamTropes, IndexOnTheMoon
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'''Associated tropes:''' [[index]] AlwaysNight, MidnightSnack, most DreamTropes, IndexOnTheMoon
IndexOnTheMoon [[/index]]
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'''Associated tropes:''' WhenTheClockStrikesTwelve, MidnightSnack
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'''Associated tropes:''' [[index]] WhenTheClockStrikesTwelve, MidnightSnack
MidnightSnack [[/index]]
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'''Associated tropes:'''
to:
'''Associated tropes:'''
tropes:''' [[index]] [[/index]]
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!!Launching tomorrow, unless there are any objections.