Follow TV Tropes

Following

History Main / TronLines

Go To

OR

Is there an issue? Send a MessageReason:
Volcanic Veins is the more appropriate trope for this than Tron Lines.


* Beowulf from ''VideoGame/DevilMayCry3DantesAwakening'' has glowing white lines in his arms and wings.
Is there an issue? Send a MessageReason:
None


%% * Beowulf from ''VideoGame/DevilMayCry'' has these, but LightIsNotGood. %%

to:

%% * Beowulf from ''VideoGame/DevilMayCry'' ''VideoGame/DevilMayCry3DantesAwakening'' has these, but LightIsNotGood. %%glowing white lines in his arms and wings.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/YoungJustice'': The Atom and Bumblebee have fluorescent trim along the muscle groups of their costumes. Similarly, characters hailing from Jack Kirby's Fourth World, the [[New Gods]] of New Genesis and Apokolips, have been redesigned to incorporate fluorescent line-patterns reminiscent of their Kirby designs.

to:

* ''WesternAnimation/YoungJustice'': The Atom and Bumblebee have fluorescent trim along the muscle groups of their costumes. Similarly, characters hailing from Jack Kirby's Fourth World, the [[New Gods]] ComicBook/NewGods of New Genesis and Apokolips, have been redesigned to incorporate fluorescent line-patterns reminiscent of their Kirby designs.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/YoungJustice'': The Atom has fluorescent red trim along the muscle groups of his costume. Similarly, the Forever People and Infinity-Man incorporating glowing accents.

to:

* ''WesternAnimation/YoungJustice'': The Atom has and Bumblebee have fluorescent red trim along the muscle groups of his costume. their costumes. Similarly, characters hailing from Jack Kirby's Fourth World, the Forever People [[New Gods]] of New Genesis and Infinity-Man incorporating glowing accents.Apokolips, have been redesigned to incorporate fluorescent line-patterns reminiscent of their Kirby designs.
Is there an issue? Send a MessageReason:
None


If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. In Harder SF, this trope is usually justified by the use of [[https://en.wikipedia.org/wiki/Fiber-optic_communication Fiber-optics]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.

to:

If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. In Harder harder SF, this trope is usually justified by the use of [[https://en.wikipedia.org/wiki/Fiber-optic_communication Fiber-optics]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.

Added: 15514

Changed: 13136

Removed: 16530

Is there an issue? Send a MessageReason:
Sorting


* In ''Manga/BattleAngelAlita: Last Order'', when Alita jacks into Melchizedek her avatar has jet-black skin but glowing green hair and cybernetic markings.
* ''Manga/EdensZero'': When Ether Gear users activate their powers, Ether Lines appear on the appropriate body parts (normally the hands, but Rebecca's appear on her feet because her power is normally speed-based while Noah's is in his eyes because his is vision-based).



* The mechas Argent, [[spoiler:Sable and Gueules]] in ''Anime/M3TheDarkMetal'', outside and inside from the mecha. Outside the main color is blue, but change according to the feelings from the pilot.
* People who activate {{Nanomachines}} in ''Manga/MartianSuccessorNadesico'' get glowing Tron Lines over their body. This includes the limited forms (basically on their hands) when they use the nanite-based control system for machinery like the [[HumongousMecha Aestivalus]], and the ones that appear on their bodies on a [[{{Teleportation}} Boson Jump]].



* ''Anime/TigerAndBunny'' both have some on their suits that light up whenever they use their Hundred Power.



* People who activate {{Nanomachines}} in ''Manga/MartianSuccessorNadesico'' get glowing Tron Lines over their body. This includes the limited forms (basically on their hands) when they use the nanite-based control system for machinery like the [[HumongousMecha Aestivalus]], and the ones that appear on their bodies on a [[{{Teleportation}} Boson Jump]].
* In ''Manga/BattleAngelAlita: Last Order'', when Alita jacks into Melchizedek her avatar has jet-black skin but glowing green hair and cybernetic markings.
* ''Anime/TigerAndBunny'' both have some on their suits that light up whenever they use their Hundred Power.
* The mechas Argent, [[spoiler:Sable and Gueules]] in ''Anime/M3TheDarkMetal'', outside and inside from the mecha. Outside the main color is blue, but change according to the feelings from the pilot.
* ''Manga/EdensZero'': When Ether Gear users activate their powers, Ether Lines appear on the appropriate body parts (normally the hands, but Rebecca's appear on her feet because her power is normally speed-based while Noah's is in his eyes because his is vision-based).



* Featured heavily with Woden and [[spoiler:Mimir]] and associated gadgets (including the headquarters of the Pantheon) in ''ComicBook/TheWickedAndTheDivine''.

to:

* Featured heavily The current ''ComicStrip/BuckRogers'' comic book has the heroes wearing uniforms with Woden Tron Lines.
* The Marvel storyline ''ComicBook/FearItself'' has some ancient evil Norse god creating a bunch of knockoffs of {{Mjolnir}}
and [[spoiler:Mimir]] giving them to various characters such as Hulk and associated gadgets (including the headquarters Juggernaut, [[http://img94.imageshack.us/img94/7251/ff1legioncps037038.jpg with varying levels of the Pantheon) in ''ComicBook/TheWickedAndTheDivine''.Tron Lines accompanying them]].



* A number of ''ComicBook/New52'' characters and teams, such as Superboy, the ComicBook/TeenTitans and the Ravagers wear very Tron-inspired costumes; black with glowing lines depending on the character. A [[http://media.dcentertainment.com/sites/default/files/RidgeSketch.jpg design sketch]] for Ridge even refers to them as "Tron Lines"



* Since the comic changed colorists from Josh Burcham to Joana Lafuente, the characters in ''ComicBook/TransformersMoreThanMeetsTheEye'' have been ''covered'' in Tron lines.



* The Marvel storyline ''ComicBook/FearItself'' has some ancient evil Norse god creating a bunch of knockoffs of {{Mjolnir}} and giving them to various characters such as Hulk and Juggernaut, [[http://img94.imageshack.us/img94/7251/ff1legioncps037038.jpg with varying levels of Tron Lines accompanying them]].
* The current ''ComicStrip/BuckRogers'' comic book has the heroes wearing uniforms with Tron Lines.
* A number of ''ComicBook/New52'' characters and teams, such as Superboy, the ComicBook/TeenTitans and the Ravagers wear very Tron-inspired costumes; black with glowing lines depending on the character. A [[http://media.dcentertainment.com/sites/default/files/RidgeSketch.jpg design sketch]] for Ridge even refers to them as "Tron Lines"

to:

* The Marvel storyline ''ComicBook/FearItself'' has some ancient evil Norse god creating a bunch of knockoffs of {{Mjolnir}} and giving them to various characters such as Hulk and Juggernaut, [[http://img94.imageshack.us/img94/7251/ff1legioncps037038.jpg Featured heavily with varying levels of Tron Lines accompanying them]].
* The current ''ComicStrip/BuckRogers'' comic book has
Woden and [[spoiler:Mimir]] and associated gadgets (including the heroes wearing uniforms with Tron Lines.
* A number
headquarters of ''ComicBook/New52'' characters and teams, such as Superboy, the ComicBook/TeenTitans and the Ravagers wear very Tron-inspired costumes; black with glowing lines depending on the character. A [[http://media.dcentertainment.com/sites/default/files/RidgeSketch.jpg design sketch]] for Ridge even refers to them as "Tron Lines"Pantheon) in ''ComicBook/TheWickedAndTheDivine''.



* Since the comic changed colorists from Josh Burcham to Joana Lafuente, the characters in ''ComicBook/TransformersMoreThanMeetsTheEye'' have been ''covered'' in Tron lines.



* ''[[https://www.fanfiction.net/s/11772125/85/Metroid-Kamen-Rider-Generations-Full-Series Metroid: Kamen Rider Generations]]:'' Samus's [[SuperMode Athena Suit]] (click [[http://imperialdramondrmode.deviantart.com/art/Athena-Suit-Final-design-620380759 here]]) has purple lines all over the suit a-la ''Series/KamenRiderFaiz''.



* ''[[https://www.fanfiction.net/s/11772125/85/Metroid-Kamen-Rider-Generations-Full-Series Metroid: Kamen Rider Generations]]:'' Samus's [[SuperMode Athena Suit]] (click [[http://imperialdramondrmode.deviantart.com/art/Athena-Suit-Final-design-620380759 here]]) has purple lines all over the suit a-la ''Series/KamenRiderFaiz''.



* WesternAnimation/{{Megamind}} has blue Tron Lines on his "Black Mamba" outfit.
* The Atlantian technology in ''WesternAnimation/AtlantisTheLostEmpire''.



* The Atlantian technology in ''WesternAnimation/AtlantisTheLostEmpire''.
* Also from Disney, ''WesternAnimation/TreasurePlanet''.
* In the Dreamworks film ''WesternAnimation/TheRoadToElDorado'', at one point, a giant statue is brought to life and has Tron Lines.



* WesternAnimation/{{Megamind}} has blue Tron Lines on his "Black Mamba" outfit.
* Love Machine, from ''Anime/SummerWars'', second avatar onward.



* In the Dreamworks film ''WesternAnimation/TheRoadToElDorado'', at one point, a giant statue is brought to life and has Tron Lines.
* Love Machine, from ''Anime/SummerWars'', second avatar onward.
* Also from Disney, ''WesternAnimation/TreasurePlanet''.



* Black Widow's suit in ''Film/AvengersAgeOfUltron'' features Tron Lines that light up when her Widow's Bite gauntlets are activated, while in previous movies the Tron Lines just appeared on her gauntlets and gloves.
* ''Franchise/BackToTheFuture'': The distinctive blue "time-coils" which line the body of the [=DeLorean=] do this when the car hits 88 miles-per-hour.
* Creator/BusbyBerkeley used an early version of this aesthetic during the "Shadow Waltz" sequence in ''Film/GoldDiggersOf1933'', by outlining a few dozen violins with neon lights; unfortunately, the visible electrical cords coming from each violin (which apparently shocked more than a couple dancers, who were wearing dresses that were lined with metal wire) undermines the effect.
* This occurs on Lantern Corps uniforms and other ring-generated items in the ''Film/GreenLantern2011'' film starring Ryan Reynolds.
* The {{kaiju}} from ''Film/PacificRim'' have a biological version of this trope.
* The Fallen from ''Film/TransformersRevengeOfTheFallen''. Of course that's because his internals are permanently on fire, and are visible through cracks in his armour



* This occurs on Lantern Corps uniforms and other ring-generated items in the ''Film/GreenLantern2011'' film starring Ryan Reynolds.
* The Fallen from ''Film/TransformersRevengeOfTheFallen''. Of course that's because his internals are permanently on fire, and are visible through cracks in his armour
* Creator/BusbyBerkeley used an early version of this aesthetic during the "Shadow Waltz" sequence in ''Film/GoldDiggersOf1933'', by outlining a few dozen violins with neon lights; unfortunately, the visible electrical cords coming from each violin (which apparently shocked more than a couple dancers, who were wearing dresses that were lined with metal wire) undermines the effect.
* The {{kaiju}} from ''Film/PacificRim'' have a biological version of this trope.
* Black Widow's suit in ''Film/AvengersAgeOfUltron'' features Tron Lines that light up when her Widow's Bite gauntlets are activated, while in previous movies the Tron Lines just appeared on her gauntlets and gloves.
* ''Franchise/BackToTheFuture'': The distinctive blue "time-coils" which line the body of the [=DeLorean=] do this when the car hits 88 miles-per-hour.



* In ''Series/{{Farscape}}'', whenever a [[LivingShip Leviathan]] goes into Starburst, they get pretty blue (or in Talyn's case, yellow) glowy lines all over them.



* In ''Series/{{Farscape}}'', whenever a [[LivingShip Leviathan]] goes into Starburst, they get pretty blue (or in Talyn's case, yellow) glowy lines all over them.



* All over the place in the video game sequel to the ''Film/{{Tron}}'' movie, ''VideoGame/TronTwoPointOh''. The page picture is Jet Bradley, the game's protagonist before and after digitization. In ''2.0'', each faction from the game had a different color and pattern, and it was important to tell the difference, lest you accidentally shoot an ally or civilian.
* Naturally, "Space Paranoids", the ''TRON''-themed world of ''VideoGame/KingdomHeartsII'', has them as well. As does [[Film/TronLegacy The Grid]] in ''VideoGame/KingdomHearts3DDreamDropDistance''.
%%* ''VideoGame/TronEvolution''
* As of the April update in ''VideoGame/{{Destiny}}'', players get a new little resource known as Chroma that allows you to do this for your Guardians (provided they have gear that can use a chroma).
** ''VideoGame/Destiny2'' features the ACD/0 Feedback Fence gauntlets, with two sets of glowing Tron Lines, one of which varies its color depending on the shader applied. There's also the Red Dwarf, an ornament for the Sunshot hand cannon.
* Happens a lot in ''VideoGame/DotHackGU''. Then again, it is in a MMORPG setting, so impracticality doesn't need to count.
* El Vibrato technology in ''VideoGame/KingdomOfLoathing'' and ''VideoGame/WestOfLoathing'' is often accrediting to being inspired by either ''Film/{{Tron}}'', ''WesternAnimation/AtlantisTheLostEmpire'', or ''VideoGame/TheLegendOfZeldaTheWindWaker'' (or some combination of the three).
* Orbital Frames in ''VideoGame/ZoneOfTheEnders''. The color changes as the frame becomes more and more damaged.
* Several ships, especially LostTechnology, in the ''VideoGame/GalaxyAngel'' gameverse.

to:

* All over The ''Xenoblade Chronicles'' series features these a lot, and they glow even brighter at night:
** In
the place in [[VideoGame/XenobladeChronicles1 first game]], the video game sequel [[SwordOfPlotAdvancement Monado]] has blue lines, which are justified as Ether. The Face Mechon have red lines flowing throughout their body. [[spoiler:The red lines are later revealed to be veins for pumping the Homs pilots' blood through, and provide the Face Mechon their immunity to the ''Film/{{Tron}}'' movie, ''VideoGame/TronTwoPointOh''. Monado (at first), and the blood supply being cut off is indicated by it temporarily turning blue.]]
**
The page picture is Jet Bradley, the game's protagonist before and after digitization. In ''2.0'', each faction from the [[HumongousMecha Skells]] in ''VideoGame/XenobladeChroniclesX'' have blue lines throughout their body, which are justified in game had a different as fuel veins. The color and pattern, and it was important of this fuel can be changed via customization, which also ties to tell the difference, lest you accidentally shoot an ally color of their engines.
** Various Blades in ''VideoGame/XenobladeChronicles2'' also feature TronLines that are normally blue in correspondence with their Core Crystal, whether on their clothing
or civilian.
* Naturally, "Space Paranoids",
somewhere on their body. As the ''TRON''-themed world Aegis, Pyra/Mythra have green lines in correspondence with their green core crystal. [[spoiler:[[CannibalismSuperpower Flesh Eater Blades]] have a little bit of ''VideoGame/KingdomHeartsII'', has them red mixed in with their blue lines.]] Titans have similar, but much larger lines that cross over with VolcanicVeins as well. they show the degree of ether flow through the Titan's body. [[spoiler: As does [[Film/TronLegacy The Grid]] in ''VideoGame/KingdomHearts3DDreamDropDistance''.
%%* ''VideoGame/TronEvolution''
* As
the Titans are part of the April update in ''VideoGame/{{Destiny}}'', players get Blade life cycle and were once Blades themselves, this isn't a new little resource known coincidence.]]
* In ''VideoGame/{{Achron}}'', units are depicted
as Chroma mostly-translucent silhouettes with edges that allows you glow with the unit's team colour. This is an [[JustifiedTrope interface concession]] to do this for make your Guardians (provided troops easier to spot: according to the setting, all three of the species use advanced camouflage on their military units, making them near invisible. This doubles as an explanation for why your units have extremely short sight (insofar as they have gear that RTS-standard near-blind line of sight radii). You can use a chroma).
** ''VideoGame/Destiny2'' features the ACD/0 Feedback Fence gauntlets, with two sets of glowing Tron Lines, one of which varies its color depending on the shader applied. There's also the Red Dwarf, an ornament for the Sunshot hand cannon.
* Happens a lot in ''VideoGame/DotHackGU''. Then again, it is in a MMORPG setting, so impracticality doesn't need to count.
* El Vibrato technology in ''VideoGame/KingdomOfLoathing'' and ''VideoGame/WestOfLoathing'' is often accrediting to being inspired by either ''Film/{{Tron}}'', ''WesternAnimation/AtlantisTheLostEmpire'', or ''VideoGame/TheLegendOfZeldaTheWindWaker'' (or some combination of the three).
* Orbital Frames in ''VideoGame/ZoneOfTheEnders''. The color changes as the frame becomes more and more damaged.
* Several ships, especially LostTechnology, in the ''VideoGame/GalaxyAngel'' gameverse.
actually ''hear'' battles occurring outside your vision radius.



* The Stonehenge base in ''VideoGame/EarthBound''. Also, Moonside would count.
* ''Franchise/TheLegendOfZelda'':
** The Tower of the Gods boss in ''VideoGame/TheLegendOfZeldaTheWindWaker'', as well as the controllable statues from the same dungeon.
** And in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', everything remotely associated with Twilight has a sort of Lovecraft+''TRON'' thing going on. The Dominion Rod imparts Tron Lines to statues, similar to the ones from ''Wind Waker'', when you take control of them. Plus, the Twili have tron-line markings on their bodies. Look at the ones on Midna's forearms for example.
** Ancient Sheikah {{Magitek}} in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' exhibits this. Orange lines indicate Ancient Sheikah objects that Link hasn't activated or "solved," blue lines indicate the ones he has, and purplish-red indicates objects corrupted by Calamity Ganon's vicious Malice.
* ''VideoGame/{{Robocraft}}'' has these on many of the components, especially the Electroplates and TX-1 armor cubes.
* A common puzzle design in many games, such as ''VideoGame/FinalFantasyX'' and Simon Tatham's port of ''Net'', involves rearranging blocks and switches to connect glowing Tron Lines from point A to point B, where point B is often the exit door.
* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', the Prince has a magical version of this running down his wounded/partially transformed arm. The "Dark Prince" persona has this all over his body.

to:

* The Stonehenge base ''Franchise/AssassinsCreed'':
** All the tech left behind by [[{{Precursors}} Those Who Came Before]] features this, particularly the [[spoiler: Temple of Juno underneath the Colosseum
in ''VideoGame/EarthBound''. Also, Moonside would count.
* ''Franchise/TheLegendOfZelda'':
Rome]].
** The Tower [[spoiler:Desmond himself gains them in a blink-and-you'll-miss-it scene at the end of ''VideoGame/AssassinsCreedRevelations''.]]
** ''VideoGame/AssassinsCreedOdyssey'' has the Isu covered in them, going from their temples down their arms, the sides of their stomach and their legs. Once the Eagle Bearer gets their mitts on the Armor
of the Gods boss Dikastes set, they get a set of Lines of their own, in ''VideoGame/TheLegendOfZeldaTheWindWaker'', gold.
* The Demigods from ''VideoGame/AsurasWrath'' have these, to emphasize the fact that the game is South Asian Mythology meets Scifi.
* ''VideoGame/{{Borderlands}}'' has them on some of the [[MoreDakka many]], [[UpToEleven many]], weapons the game has,
as well as the controllable statues from the same dungeon.
** And in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', everything remotely associated with Twilight has a sort of Lovecraft+''TRON'' thing going on.
on large rocks lying around, typically related to [[MacGuffinLocation The Dominion Rod imparts Tron Lines to statues, similar to the ones from ''Wind Waker'', when you take control of them. Plus, the Twili have tron-line markings on their bodies. Look at the ones on Midna's forearms for example.
** Ancient Sheikah {{Magitek}} in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' exhibits this. Orange lines indicate Ancient Sheikah objects that Link hasn't activated or "solved," blue lines indicate the ones he has, and purplish-red indicates objects corrupted by Calamity Ganon's vicious Malice.
* ''VideoGame/{{Robocraft}}'' has these on many of the components, especially the Electroplates and TX-1 armor cubes.
* A common puzzle design in many games, such as ''VideoGame/FinalFantasyX'' and Simon Tatham's port of ''Net'', involves rearranging blocks and switches to connect glowing Tron Lines from point A to point B, where point B is often the exit door.
* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', the Prince has a magical version of this running down his wounded/partially transformed arm. The "Dark Prince" persona has this all over his body.
Vault]].



* ''Franchise/{{Halo}}'':
** Cortana is practically made of these.
** Forerunner artifacts (and the Covenant technology styled after them) often have tiny geometric patterns carved on most flat surfaces. These lines often glow, or have tiny lights flickering behind them. Of course, it helps that a lot of Forerunner constructions are actually made of ''very'' well-disguised HardLight.
* ''VideoGame/SkiesOfArcadia'''s [[TheVeryDefinitelyFinalDungeon final dungeon]] is an entire continent covered in these.
* The ruins found in ''VideoGame/MegaManLegends'' have this design aesthetic, and its re-appearance in the ''VideoGame/MegaManZero'' series more explicitly spells out a continuity connection between the two.
* ''VideoGame/SonicTheHedgehog'': Silver has these on his gloves/hands. Since things he grabs with his psychic powers light up the same color, there's probably some kind of connection.
* ''Franchise/{{Metroid}}'':
** Much of the tech in the ''VideoGame/MetroidPrimeTrilogy'' glows, usually so you can tell what happened when you hit a switch; in the case of Samus's cannon, the color of the glow tells you the weapon you're currently using. There's also the green glowing lines between the panels in Samus's armor.
** Sanctuary Fortress, a [[PunkPunk Cyberpunk-styled]] city in ''VideoGame/MetroidPrime2Echoes'', has its share of Tron Lines.
** In ''VideoGame/MetroidPrime3Corruption'', when Samus's Phazon corruption reaches the highest levels near the end of the game, her suit really starts to show those blue lines. Yellow and blue lines can also be seen in Skytown, Elysia.
** ''VideoGame/MetroidSamusReturns'' has this with Samus's armor. Lines on the armor have this effect, as do lines on the arm cannon. The color of the suit lines depend on what armor you have, while the color of the arm cannon lines depend on what beam is currently equipped.
* Every single character and object in ''VideoGame/FinalFantasyVII: VideoGame/DirgeOfCerberus''. Nomura was obviously still on the same high from when he put the world in ''VideoGame/KingdomHeartsII'', because "Space Paranoids" was nothing short of ''awesome'' and he understood that.
* Some areas in ''VideoGame/FinalFantasyIV'', such as the Towers of Zot and Babil or the [[GlobalAirship Lunar Whale]]. Especially in the DS remake.
* The Black Omen and some of the Zeal kingdom in ''VideoGame/ChronoTrigger''.

to:

* ''Franchise/{{Halo}}'':
''VideoGame/ChampionsOnline'' has many examples:
** Cortana is practically made of these.
Force Station Steelhead has orange lines on many surfaces, possibly representing a heating system.
** Forerunner artifacts (and the Covenant technology styled after them) Cyberlord's flying fortress and robots have yellow lines.
** Enchanted objects
often have tiny geometric patterns carved on most flat surfaces. These lines often glow, or have tiny lights flickering behind them. Of course, it helps that a lot of Forerunner constructions are actually made of ''very'' well-disguised HardLight.
* ''VideoGame/SkiesOfArcadia'''s [[TheVeryDefinitelyFinalDungeon final dungeon]] is an entire continent covered in these.
* The ruins found in ''VideoGame/MegaManLegends'' have this design aesthetic, and its re-appearance in the ''VideoGame/MegaManZero'' series more explicitly spells out a continuity connection between the two.
* ''VideoGame/SonicTheHedgehog'': Silver has these on his gloves/hands. Since things he grabs with his psychic powers light up the same color, there's probably some kind of connection.
* ''Franchise/{{Metroid}}'':
** Much of the tech in the ''VideoGame/MetroidPrimeTrilogy'' glows, usually so you can tell what happened when you hit a switch; in the case of Samus's cannon, the color of the glow tells you the weapon you're currently using. There's also the green
glowing lines between and runes on them, usually in red or purple. Lemurian {{Magitek}} features green or teal lines.
** The Empyrean MechaMooks have them in various colors.
** Instances set in
the panels in Samus's armor.
** Sanctuary Fortress, a [[PunkPunk Cyberpunk-styled]] city in ''VideoGame/MetroidPrime2Echoes'', has its share
"Intranet" are made entirely out of Tron Lines.
** In ''VideoGame/MetroidPrime3Corruption'', when Samus's Phazon corruption reaches
Lines and colorful binary code, including the highest levels near the end of the game, her suit really starts to show those blue lines. Yellow and blue [=NPCs=].
** Many costume pieces come with these, even featuring customizable glow intensity.
*** Pitch black costumes with bright neon
lines can also be seen in Skytown, Elysia.
** ''VideoGame/MetroidSamusReturns'' has this with Samus's armor. Lines on
are actually considered a fashion trend amongst the armor have this effect, community, often refered to as do lines on "blackredder", due to red being the arm cannon. The color of the suit lines depend on what armor you have, while the color of the arm cannon lines depend on what beam is currently equipped.
* Every single character and object in ''VideoGame/FinalFantasyVII: VideoGame/DirgeOfCerberus''. Nomura was obviously still on the same high from when he put the world in ''VideoGame/KingdomHeartsII'', because "Space Paranoids" was nothing short of ''awesome'' and he understood that.
* Some areas in ''VideoGame/FinalFantasyIV'', such as the Towers of Zot and Babil or the [[GlobalAirship Lunar Whale]]. Especially in the DS remake.
* The Black Omen and some of the Zeal kingdom in ''VideoGame/ChronoTrigger''.
most commonly used glow color.



* The Black Omen and some of the Zeal kingdom in ''VideoGame/ChronoTrigger''.



* The agents' suits in ''VideoGame/{{Crackdown}}'' display this, as do vehicles in the process of upgrading.
* As of the April update in ''VideoGame/{{Destiny}}'', players get a new little resource known as Chroma that allows you to do this for your Guardians (provided they have gear that can use a chroma).
** ''VideoGame/Destiny2'' features the ACD/0 Feedback Fence gauntlets, with two sets of glowing Tron Lines, one of which varies its color depending on the shader applied. There's also the Red Dwarf, an ornament for the Sunshot hand cannon.



* Justified in ''VideoGame/PhantasyStar Universe'', as the "Tron Lines" woven into all clothing are part of a protection system called a "line shield" they perform the same effect of looking cool as most Tron Lines, but also perform the function of being the means by which energy barriers are projected, the game's form of armour.
* The agents' suits in ''VideoGame/{{Crackdown}}'' display this, as do vehicles in the process of upgrading.

to:

* Justified Happens a lot in ''VideoGame/PhantasyStar Universe'', as the "Tron Lines" woven into all clothing are part of ''VideoGame/DotHackGU''. Then again, it is in a protection system called a "line shield" they perform the same effect of looking cool as most Tron Lines, but also perform the function of being the means by which energy barriers are projected, the game's form of armour.
MMORPG setting, so impracticality doesn't need to count.
* The agents' suits Stonehenge base in ''VideoGame/{{Crackdown}}'' display this, as do vehicles in ''VideoGame/EarthBound''. Also, Moonside would count.
* ''VideoGame/EpicBattleFantasy'' has Cosmic Monoliths, an [[DemonicSpiders enemy from
the process "monolith" line.]] It is black and has red Tron Lines on it. Those also have really high Evasion and drop an immensely damaging attack every three turns. [[ShoutOut Their side length proportions probably would be 1:4:9 if they were ever measured.]]
* Tomorrow City from ''VideoGame/EpicMickey'' is Disney's Tomorrowland decorated with Tron Lines. The boss, "Petetronic", wears armor that glows with Tron Lines as well. It should be noted Petetronic's suit is specifically modeled after Sark, TheDragon
of upgrading.the original ''TRON'', and his "purified" form uses Kevin Flynn's. Tomorrow City also borrows heavily from the movie in more than just the lines.
* In ''VideoGame/EveOnline'', turning on an armor repair unit causes this.



* Some areas in ''VideoGame/FinalFantasyIV'', such as the Towers of Zot and Babil or the [[GlobalAirship Lunar Whale]]. Especially in the DS remake.
* Every single character and object in ''VideoGame/FinalFantasyVII: VideoGame/DirgeOfCerberus''. Nomura was obviously still on the same high from when he put the world in ''VideoGame/KingdomHeartsII'', because "Space Paranoids" was nothing short of ''awesome'' and he understood that.
* A common puzzle design in many games, such as ''VideoGame/FinalFantasyX'' and Simon Tatham's port of ''Net'', involves rearranging blocks and switches to connect glowing Tron Lines from point A to point B, where point B is often the exit door.
* Several ships, especially LostTechnology, in the ''VideoGame/GalaxyAngel'' gameverse.
* Most of the armor in ''VideoGame/GlobalAgenda''.
* ''VideoGame/GodOfWarIII'', oddly enough, gives Poseidon these. They flicker on and off after wounding him.
* Shows up a lot on ancient {{Magitek}} manipulated by the heroes in ''VideoGame/GoldenSun'' games.
** A recurring puzzle is a broken circut, and a few movable blocks lying around that happen to have corresponding circut lines etched on them. When finished, the circut glows, and [[MundaneMadeAwesome a door opens]].
** ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' takes this a few notches further; summons such as Tiamat and Coatlicue now involve towers covered in Tron Lines, and a MineralMacGuffin material, zol, apparently is covered in such lines naturally. Plus the "fix the circut" puzzle shows up several times.
** The Mountain Roc's ''guts'' have Tron Lines on them. This becomes a bit of a ChekhovsGun later in the story, when [[spoiler: The towns whose machines the party activated are the only safe places underneath the Eclipse, the glowing lines keeping the darkness-spawned monsters away.]]
* ''Franchise/{{Halo}}'':
** Cortana is practically made of these.
** Forerunner artifacts (and the Covenant technology styled after them) often have tiny geometric patterns carved on most flat surfaces. These lines often glow, or have tiny lights flickering behind them. Of course, it helps that a lot of Forerunner constructions are actually made of ''very'' well-disguised HardLight.
* All of ''VideoGame/{{Homeworld}} 2'''s [[{{Precursors}} Progenitor]] space warships that are frigate-sized and larger emit Tron Lines along the side of their hulls either when powering a [[WaveMotionGun Phased Cannon Array]], or in one particular case, when [[MercyInvincibility temporarily resisting enemy fire]].
* Naturally, "Space Paranoids", the ''TRON''-themed world of ''VideoGame/KingdomHeartsII'', has them as well. As does [[Film/TronLegacy The Grid]] in ''VideoGame/KingdomHearts3DDreamDropDistance''.
%%* ''VideoGame/TronEvolution''
* El Vibrato technology in ''VideoGame/KingdomOfLoathing'' and ''VideoGame/WestOfLoathing'' is often accrediting to being inspired by either ''Film/{{Tron}}'', ''WesternAnimation/AtlantisTheLostEmpire'', or ''VideoGame/TheLegendOfZeldaTheWindWaker'' (or some combination of the three).
* ''Franchise/TheLegendOfZelda'':
** The Tower of the Gods boss in ''VideoGame/TheLegendOfZeldaTheWindWaker'', as well as the controllable statues from the same dungeon.
** And in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', everything remotely associated with Twilight has a sort of Lovecraft+''TRON'' thing going on. The Dominion Rod imparts Tron Lines to statues, similar to the ones from ''Wind Waker'', when you take control of them. Plus, the Twili have tron-line markings on their bodies. Look at the ones on Midna's forearms for example.
** Ancient Sheikah {{Magitek}} in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' exhibits this. Orange lines indicate Ancient Sheikah objects that Link hasn't activated or "solved," blue lines indicate the ones he has, and purplish-red indicates objects corrupted by Calamity Ganon's vicious Malice.
* Althena's Tower in ''VideoGame/LunarTheSilverStar'' sports these.



* In ''VideoGame/SystemShock'' the player requires to enter into {{Cyberspace}}, where the game switches to a vertical zero-gravity shooter in other to open doors or unlock passwords. The cyberspace's graphics is formed by vectors and polygons instead of the two-dimensional sprites as the rest of the game, looking like something straight of out Tron.
** The tutorial ''VideoGame/SystemShock2'' is set in a cyberspace environment remanescent of the first game [[spoiler:and also the final levels where [[AIIsACrapshoot SHODAN]] starts to rewrite reality]].
* Tron Lines are a common motif on Digital types in ''VideoGame/{{Temtem}}''. Chromeon, Pupoise, Loatle, and [[UndergroundMonkey Digital Koish]] all have a glowing stripe on their foreheads. Tuwire has one around its neck. Chubee and Waspeen have these on their ''eyes''.
%% * Beowulf from ''VideoGame/DevilMayCry'' has these, but LightIsNotGood. %%
%% * Baldur in ''VideoGame/TooHuman''. %%
* Digital Circuit and Mad Matrix in ''VideoGame/ShadowTheHedgehog'', both cyberspace levels which aesthetics are pretty much [[ShoutOut ripped off from]] ''Film/{{Tron}}''.
* In ''VideoGame/EveOnline'', turning on an armor repair unit causes this.
* The main character in ''VideoGame/ShinMegamiTenseiIIINocturne'' gets as version that looks like ordinary full-body tattoos, but then they start glowing in the dark! Apparently becoming mostly-demon does that to ya.

to:

* In ''VideoGame/SystemShock'' the player requires to enter into {{Cyberspace}}, where the game switches to a vertical zero-gravity shooter in other to open doors or unlock passwords. The cyberspace's graphics is formed by vectors and polygons instead of the two-dimensional sprites as the rest of the game, looking like something straight of out Tron.
** The tutorial ''VideoGame/SystemShock2'' is set in a cyberspace environment remanescent of the first game [[spoiler:and also the final levels where [[AIIsACrapshoot SHODAN]] starts to rewrite reality]].
* Tron Lines are a common motif on Digital types in ''VideoGame/{{Temtem}}''. Chromeon, Pupoise, Loatle, and [[UndergroundMonkey Digital Koish]] all have a glowing stripe on their foreheads. Tuwire has one around its neck. Chubee and Waspeen have these on their ''eyes''.
%% * Beowulf from ''VideoGame/DevilMayCry'' has these, but LightIsNotGood. %%
%% * Baldur in ''VideoGame/TooHuman''. %%
* Digital Circuit and Mad Matrix in ''VideoGame/ShadowTheHedgehog'', both cyberspace levels which aesthetics are pretty much [[ShoutOut ripped off from]] ''Film/{{Tron}}''.
* In ''VideoGame/EveOnline'', turning on an armor repair unit causes this.
* The main character ruins found in ''VideoGame/ShinMegamiTenseiIIINocturne'' gets as version that looks like ordinary full-body tattoos, but then they start glowing ''VideoGame/MegaManLegends'' have this design aesthetic, and its re-appearance in the dark! Apparently becoming mostly-demon does that to ya.''VideoGame/MegaManZero'' series more explicitly spells out a continuity connection between the two.



* Some of the instances and bosses in the Ulduar area of ''VideoGame/{{World of Warcraft}}'' have these of one sort or another. It's arguable whether they are Tron Lines or InstantRunes since Ulduar is Titan architecture and represents something between technology and magic. (but closer to technology)
* ''VideoGame/RedFaction 2'' gives us the nano-soldiers with glowing lines on their skin. The lines appear and pulse when they show strong emotions and when they are healing. The nano-based weapons also tend to have pulsing Tron Lines.
* ''VideoGame/TransformersWarForCybertron'', used on pretty much all the characters and lots of the scenery. There's a bit of colour-coding involved too: while regular Transformers can have orange or red or other colours, Decepticons who've been empowered by Dark Energon gain purple lines.
** This was also done by the design team to show the effect of the war: as the game progresses and the war intensifies, the scenery begins losing more and more of the Tron Lines as energy becomes more scarce. By the time of the [[VideoGame/TransformersFallOfCybertron sequel]], while the player can still see where the Tron Lines should go in buildings and the like, they've long since gone dark due to the intensifying energy crisis. This isn't even related to battle damage; when Jazz and Cliffjumper happen upon an otherwise pristine abandoned building while searching for Grimlock's team the place is dark.

to:

* Some ''Franchise/{{Metroid}}'':
** Much
of the instances and bosses tech in the Ulduar area of ''VideoGame/{{World of Warcraft}}'' have these of one sort or another. It's arguable whether they are Tron Lines or InstantRunes since Ulduar is Titan architecture and represents something between technology and magic. (but closer to technology)
* ''VideoGame/RedFaction 2'' gives us
''VideoGame/MetroidPrimeTrilogy'' glows, usually so you can tell what happened when you hit a switch; in the nano-soldiers with case of Samus's cannon, the color of the glow tells you the weapon you're currently using. There's also the green glowing lines on their skin. The lines appear and pulse when they show strong emotions and when they are healing. The nano-based weapons also tend to have pulsing between the panels in Samus's armor.
** Sanctuary Fortress, a [[PunkPunk Cyberpunk-styled]] city in ''VideoGame/MetroidPrime2Echoes'', has its share of
Tron Lines.
* ''VideoGame/TransformersWarForCybertron'', used on pretty much all ** In ''VideoGame/MetroidPrime3Corruption'', when Samus's Phazon corruption reaches the characters and lots highest levels near the end of the scenery. There's a bit of colour-coding involved too: while regular Transformers can have orange or red or other colours, Decepticons who've been empowered by Dark Energon gain purple lines.
** This was also done by the design team
game, her suit really starts to show those blue lines. Yellow and blue lines can also be seen in Skytown, Elysia.
** ''VideoGame/MetroidSamusReturns'' has this with Samus's armor. Lines on
the effect armor have this effect, as do lines on the arm cannon. The color of the war: as the game progresses and the war intensifies, the scenery begins losing more and more of the Tron Lines as energy becomes more scarce. By the time of the [[VideoGame/TransformersFallOfCybertron sequel]], suit lines depend on what armor you have, while the player can still see where color of the Tron Lines should go in buildings and the like, they've long since gone dark due to the intensifying energy crisis. This isn't even related to battle damage; when Jazz and Cliffjumper happen upon an otherwise pristine abandoned building while searching for Grimlock's team arm cannon lines depend on what beam is currently equipped.
* All over
the place is dark. in ''VideoGame/NitronicRush'', from the [[CoolCar Interceptor]] to the city itself.



* The Cuotl units and buildings from ''VideoGame/RiseOfLegends'' combine this trope with {{Mayincatec}} deisgns for some [[RuleOfCool really cool looking stuff]]
* ''VideoGame/GodOfWarIII'', oddly enough, gives Poseidon these. They flicker on and off after wounding him.
* ''VideoGame/StarcraftII'':
** Ghosts and Spectres have these. [[ColdSniper Ghosts]] are blue and [[PsychoForHire Spectres]] are red; which ones are "good" and "evil" is largely a question of your [[GreyAndGrayMorality perspective]].
*** While specifically being noted as being more eccentric and intimidating than the previous generations of Ghosts but not actually crazy and/or evil, Spectres are (probably!) just color-coded for distinction between the two rather than as a reflection of their morality; Blue for the old guard and Red for the maligned new generation. On the other hand, [[spoiler:since whatever choices the player (as Jim Raynor) makes in the campaign ''[[SchrodingersGun automatically become and always were the objectively right ones]]'' (ie; siding with Tosh means that he was and remains loyal, and that his men were being used as scapegoats, while siding against him means Tosh was using you the whole time and his entire Spectre cadre betrays you along with him), it's probably a moot point.]]
** Protoss technology also tends to include glowing blue bits, although they seem to have an aversion to straight lines.
* In ''VideoGame/{{Achron}}'', units are depicted as mostly-translucent silhouettes with edges that glow with the unit's team colour. This is an [[JustifiedTrope interface concession]] to make your troops easier to spot: according to the setting, all three of the species use advanced camouflage on their military units, making them near invisible. This doubles as an explanation for why your units have extremely short sight (insofar as they have RTS-standard near-blind line of sight radii). You can actually ''hear'' battles occurring outside your vision radius.

to:

* The Cuotl units and buildings from ''VideoGame/RiseOfLegends'' combine this trope with {{Mayincatec}} deisgns for some [[RuleOfCool really cool Justified in ''VideoGame/PhantasyStar Universe'', as the "Tron Lines" woven into all clothing are part of a protection system called a "line shield" they perform the same effect of looking stuff]]
* ''VideoGame/GodOfWarIII'', oddly enough, gives Poseidon these. They flicker on and off after wounding him.
* ''VideoGame/StarcraftII'':
** Ghosts and Spectres have these. [[ColdSniper Ghosts]] are blue and [[PsychoForHire Spectres]] are red;
cool as most Tron Lines, but also perform the function of being the means by which ones energy barriers are "good" and "evil" is largely a question of your [[GreyAndGrayMorality perspective]].
*** While specifically being noted as being more eccentric and intimidating than
projected, the previous generations game's form of Ghosts but not actually crazy and/or evil, Spectres are (probably!) just color-coded armour.
* ''VideoGame/PlanetSide 2'' has the Lumifiber [[RevenueEnhancingDevices cosmetic]] on vehicles with different colors
for distinction between the two rather than as a reflection of their morality; Blue each faction; Yellow for the old guard and New Conglomerate, Red for the maligned new generation. On Terran Republic, and Cyan for the other hand, [[spoiler:since whatever choices Vanu Sovereignty. Though slapping bright neon lights on a fighter might seem like a bad idea, they can be toggled on and off at will, and serve as perhaps the player (as Jim Raynor) makes in best IFF available to the campaign ''[[SchrodingersGun automatically become Liberators and always were Galaxies, both of which are at risk of friendly fire because their faction specific paint lines can be hard to see at long range. Completing the objectively right ones]]'' (ie; siding with Tosh means that he was Master-level [[AchievementSystem Directive]] on a vehicle grants a special lumifiber; TR fades between orange, red, and remains loyal, pink, VS between cyan and that his men were being used as scapegoats, while siding against him means Tosh was using you turquoise, and NC between yellow and blue. In the whole time and his entire Spectre cadre betrays you along with him), it's probably a moot point.]]
** Protoss technology also tends to include
original game, [[PreCursors Ancient Vanu]] equipment often had recessed glowing blue bits, although they seem to have an aversion to straight lines.
* In ''VideoGame/{{Achron}}'', units are depicted as mostly-translucent silhouettes with edges that glow with
lines set within them, most noticeable in the unit's team colour. This is an [[JustifiedTrope interface concession]] to make your troops easier to spot: according to the setting, all three hallways of the species use advanced camouflage on their military units, making them near invisible. This doubles as an explanation for why your units have extremely short sight (insofar as they have RTS-standard near-blind line of sight radii). You can actually ''hear'' battles occurring outside your vision radius.Cavern bases.



* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', the Prince has a magical version of this running down his wounded/partially transformed arm. The "Dark Prince" persona has this all over his body.
* Plenty of these can be found throughout the ''Franchise/RatchetAndClank'' series, mostly on Ratchet's armor (most noticeably his armor in ''A Crack in Time'').
* Creator/{{Rebellion}}'s ''VideoGame/Battlezone2016'' takes place in a futuristic metropolis landscape with glowing neon lines for trim everywhere.
* ''VideoGame/RedFaction 2'' gives us the nano-soldiers with glowing lines on their skin. The lines appear and pulse when they show strong emotions and when they are healing. The nano-based weapons also tend to have pulsing Tron Lines.
* The Cuotl units and buildings from ''VideoGame/RiseOfLegends'' combine this trope with {{Mayincatec}} deisgns for some [[RuleOfCool really cool looking stuff]]
* ''VideoGame/{{Robocraft}}'' has these on many of the components, especially the Electroplates and TX-1 armor cubes.
* ''VideoGame/SaintsRowTheThird'' features a gang made up entirely of cyber punks, whose clothing was all black with neon blue Tron Lines. Also, [[spoiler:their story-arch culminates with a mission where the player character is transported inside their user mainframe to stop their hacking/money laundering schemes, and render the gang powerless. This entire mission's design was a clear reference to Tron, and finishing it unlocks two vehicles with Tron Lines as a major design point, as well as the Cyber Blaster used throughout the mission]].
** The [[spoiler:LotusEaterMachine cyberscape holding Matt Miller, former boss of the aforementioned gang,]] in ''VideoGame/SaintsRowIV'' is also very Tron.
* ''VideoGame/SecretOfMana'': The Mana Fortress is filled with such lines.
* Digital Circuit and Mad Matrix in ''VideoGame/ShadowTheHedgehog'', both cyberspace levels which aesthetics are pretty much [[ShoutOut ripped off from]] ''Film/{{Tron}}''.
* The main character in ''VideoGame/ShinMegamiTenseiIIINocturne'' gets as version that looks like ordinary full-body tattoos, but then they start glowing in the dark! Apparently becoming mostly-demon does that to ya.
* ''VideoGame/SkiesOfArcadia'''s [[TheVeryDefinitelyFinalDungeon final dungeon]] is an entire continent covered in these.
* In ''VideoGame/SlyCooperThievesInTime'', there is a giant wooden fish statue full of these in ''Turning Japanese''. Its colors are, however, green and yellow.
* ''VideoGame/SonicTheHedgehog'': Silver has these on his gloves/hands. Since things he grabs with his psychic powers light up the same color, there's probably some kind of connection.
* It's subtle, but ComicBook/SpiderMan2099 in ''VideoGame/SpiderManShatteredDimensions'' and ''VideoGame/SpiderManEdgeOfTime'' has glowing blue lines on his costume.
* ''VideoGame/StarcraftII'':
** Ghosts and Spectres have these. [[ColdSniper Ghosts]] are blue and [[PsychoForHire Spectres]] are red; which ones are "good" and "evil" is largely a question of your [[GreyAndGrayMorality perspective]].
*** While specifically being noted as being more eccentric and intimidating than the previous generations of Ghosts but not actually crazy and/or evil, Spectres are (probably!) just color-coded for distinction between the two rather than as a reflection of their morality; Blue for the old guard and Red for the maligned new generation. On the other hand, [[spoiler:since whatever choices the player (as Jim Raynor) makes in the campaign ''[[SchrodingersGun automatically become and always were the objectively right ones]]'' (ie; siding with Tosh means that he was and remains loyal, and that his men were being used as scapegoats, while siding against him means Tosh was using you the whole time and his entire Spectre cadre betrays you along with him), it's probably a moot point.]]
** Protoss technology also tends to include glowing blue bits, although they seem to have an aversion to straight lines.



* All of ''VideoGame/{{Homeworld}} 2'''s [[{{Precursors}} Progenitor]] space warships that are frigate-sized and larger emit Tron Lines along the side of their hulls either when powering a [[WaveMotionGun Phased Cannon Array]], or in one particular case, when [[MercyInvincibility temporarily resisting enemy fire]].
* Tomorrow City from ''VideoGame/EpicMickey'' is Disney's Tomorrowland decorated with Tron Lines. The boss, "Petetronic", wears armor that glows with Tron Lines as well. It should be noted Petetronic's suit is specifically modeled after Sark, TheDragon of the original ''TRON'', and his "purified" form uses Kevin Flynn's. Tomorrow City also borrows heavily from the movie in more than just the lines.

to:

* All ''VideoGame/StarWarsTheOldRepublic'' has the Return of ''VideoGame/{{Homeworld}} 2'''s [[{{Precursors}} Progenitor]] space warships the Gree event. their ship is just plain lit up in silver Tron lines and bright geometric shapes of neon coloring. there are also armor sets unique to the event that are frigate-sized black with blue or red lines (like ''VideoGame/TronTwoPointOh'') or white and larger emit Tron Lines along blue, similar to the side Renegade's in ''WesternAnimation/TronUprising''. Needless to say, the armor quickly got called "Tron armor" and the event caused a lot of their hulls either when powering a [[WaveMotionGun Phased Cannon Array]], or in one particular case, when [[MercyInvincibility temporarily resisting enemy fire]].
* Tomorrow City from ''VideoGame/EpicMickey'' is
jokes about Disney's Tomorrowland decorated with Tron Lines. purchase of Lucasarts.
* In ''VideoGame/SystemShock'' the player requires to enter into {{Cyberspace}}, where the game switches to a vertical zero-gravity shooter in other to open doors or unlock passwords.
The boss, "Petetronic", wears armor that glows with cyberspace's graphics is formed by vectors and polygons instead of the two-dimensional sprites as the rest of the game, looking like something straight of out Tron.
** The tutorial ''VideoGame/SystemShock2'' is set in a cyberspace environment remanescent of the first game [[spoiler:and also the final levels where [[AIIsACrapshoot SHODAN]] starts to rewrite reality]].
*
Tron Lines as well. It should be noted Petetronic's suit is specifically modeled after Sark, TheDragon of the original ''TRON'', are a common motif on Digital types in ''VideoGame/{{Temtem}}''. Chromeon, Pupoise, Loatle, and his "purified" form uses Kevin Flynn's. Tomorrow City also borrows heavily [[UndergroundMonkey Digital Koish]] all have a glowing stripe on their foreheads. Tuwire has one around its neck. Chubee and Waspeen have these on their ''eyes''.
%% * Beowulf
from the movie ''VideoGame/DevilMayCry'' has these, but LightIsNotGood. %%
%% * Baldur
in more than just the lines.''VideoGame/TooHuman''. %%



* Most of the armor in ''VideoGame/GlobalAgenda''.
* ''VideoGame/EpicBattleFantasy'' has Cosmic Monoliths, an [[DemonicSpiders enemy from the "monolith" line.]] It is black and has red Tron Lines on it. Those also have really high Evasion and drop an immensely damaging attack every three turns. [[ShoutOut Their side length proportions probably would be 1:4:9 if they were ever measured.]]
* Althena's Tower in ''VideoGame/LunarTheSilverStar'' sports these.
* Shows up a lot on ancient {{Magitek}} manipulated by the heroes in ''VideoGame/GoldenSun'' games.
** A recurring puzzle is a broken circut, and a few movable blocks lying around that happen to have corresponding circut lines etched on them. When finished, the circut glows, and [[MundaneMadeAwesome a door opens]].
** ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' takes this a few notches further; summons such as Tiamat and Coatlicue now involve towers covered in Tron Lines, and a MineralMacGuffin material, zol, apparently is covered in such lines naturally. Plus the "fix the circut" puzzle shows up several times.
** The Mountain Roc's ''guts'' have Tron Lines on them. This becomes a bit of a ChekhovsGun later in the story, when [[spoiler: The towns whose machines the party activated are the only safe places underneath the Eclipse, the glowing lines keeping the darkness-spawned monsters away.]]
* ''Franchise/AssassinsCreed'':
** All the tech left behind by [[{{Precursors}} Those Who Came Before]] features this, particularly the [[spoiler: Temple of Juno underneath the Colosseum in Rome]].
** [[spoiler:Desmond himself gains them in a blink-and-you'll-miss-it scene at the end of ''VideoGame/AssassinsCreedRevelations''.]]
** ''VideoGame/AssassinsCreedOdyssey'' has the Isu covered in them, going from their temples down their arms, the sides of their stomach and their legs. Once the Eagle Bearer gets their mitts on the Armor of the Dikastes set, they get a set of Lines of their own, in gold.

to:

* Most ''VideoGame/TransformersWarForCybertron'', used on pretty much all the characters and lots of the armor in ''VideoGame/GlobalAgenda''.
* ''VideoGame/EpicBattleFantasy'' has Cosmic Monoliths, an [[DemonicSpiders enemy from
scenery. There's a bit of colour-coding involved too: while regular Transformers can have orange or red or other colours, Decepticons who've been empowered by Dark Energon gain purple lines.
** This was also done by
the "monolith" line.]] It is black design team to show the effect of the war: as the game progresses and has red the war intensifies, the scenery begins losing more and more of the Tron Lines on it. Those also have really high Evasion and drop an immensely damaging attack every three turns. [[ShoutOut Their side length proportions probably would be 1:4:9 if they were ever measured.]]
* Althena's Tower in ''VideoGame/LunarTheSilverStar'' sports these.
* Shows up a lot on ancient {{Magitek}} manipulated by
as energy becomes more scarce. By the heroes in ''VideoGame/GoldenSun'' games.
** A recurring puzzle is a broken circut, and a few movable blocks lying around that happen to have corresponding circut lines etched on them. When finished,
time of the circut glows, and [[MundaneMadeAwesome a door opens]].
** ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' takes this a few notches further; summons such as Tiamat and Coatlicue now involve towers covered in Tron Lines, and a MineralMacGuffin material, zol, apparently is covered in such lines naturally. Plus
[[VideoGame/TransformersFallOfCybertron sequel]], while the "fix player can still see where the circut" puzzle shows up several times.
** The Mountain Roc's ''guts'' have
Tron Lines on them. should go in buildings and the like, they've long since gone dark due to the intensifying energy crisis. This becomes a bit of a ChekhovsGun later isn't even related to battle damage; when Jazz and Cliffjumper happen upon an otherwise pristine abandoned building while searching for Grimlock's team the place is dark.
* All over the place
in the story, when [[spoiler: video game sequel to the ''Film/{{Tron}}'' movie, ''VideoGame/TronTwoPointOh''. The towns whose machines page picture is Jet Bradley, the party activated are the only safe places underneath the Eclipse, the glowing lines keeping the darkness-spawned monsters away.]]
* ''Franchise/AssassinsCreed'':
** All the tech left behind by [[{{Precursors}} Those Who Came Before]] features this, particularly the [[spoiler: Temple of Juno underneath the Colosseum in Rome]].
** [[spoiler:Desmond himself gains them in a blink-and-you'll-miss-it scene at the end of ''VideoGame/AssassinsCreedRevelations''.]]
** ''VideoGame/AssassinsCreedOdyssey'' has the Isu covered in them, going
game's protagonist before and after digitization. In ''2.0'', each faction from their temples down their arms, the sides of their stomach game had a different color and their legs. Once pattern, and it was important to tell the Eagle Bearer gets their mitts on the Armor difference, lest you accidentally shoot an ally or civilian.
* Nezha from ''VideoGame/WarriorsOrochi'' has these.
* Some
of the Dikastes set, instances and bosses in the Ulduar area of ''VideoGame/{{World of Warcraft}}'' have these of one sort or another. It's arguable whether they get a set of are Tron Lines of their own, in gold.or InstantRunes since Ulduar is Titan architecture and represents something between technology and magic. (but closer to technology)



* It's subtle, but ComicBook/SpiderMan2099 in ''VideoGame/SpiderManShatteredDimensions'' and ''VideoGame/SpiderManEdgeOfTime'' has glowing blue lines on his costume.
* The Demigods from ''VideoGame/AsurasWrath'' have these, to emphasize the fact that the game is South Asian Mythology meets Scifi.
* ''VideoGame/{{Borderlands}}'' has them on some of the [[MoreDakka many]], [[UpToEleven many]], weapons the game has, as well as on large rocks lying around, typically related to [[MacGuffinLocation The Vault]].
* ''VideoGame/SaintsRowTheThird'' features a gang made up entirely of cyber punks, whose clothing was all black with neon blue Tron Lines. Also, [[spoiler:their story-arch culminates with a mission where the player character is transported inside their user mainframe to stop their hacking/money laundering schemes, and render the gang powerless. This entire mission's design was a clear reference to Tron, and finishing it unlocks two vehicles with Tron Lines as a major design point, as well as the Cyber Blaster used throughout the mission]].
** The [[spoiler:LotusEaterMachine cyberscape holding Matt Miller, former boss of the aforementioned gang,]] in ''VideoGame/SaintsRowIV'' is also very Tron.
* Nezha from ''VideoGame/WarriorsOrochi'' has these.
* Plenty of these can be found throughout the ''Franchise/RatchetAndClank'' series, mostly on Ratchet's armor (most noticeably his armor in ''A Crack in Time'').
* ''VideoGame/PlanetSide 2'' has the Lumifiber [[RevenueEnhancingDevices cosmetic]] on vehicles with different colors for each faction; Yellow for the New Conglomerate, Red for the Terran Republic, and Cyan for the Vanu Sovereignty. Though slapping bright neon lights on a fighter might seem like a bad idea, they can be toggled on and off at will, and serve as perhaps the best IFF available to the Liberators and Galaxies, both of which are at risk of friendly fire because their faction specific paint lines can be hard to see at long range. Completing the Master-level [[AchievementSystem Directive]] on a vehicle grants a special lumifiber; TR fades between orange, red, and pink, VS between cyan and turquoise, and NC between yellow and blue. In the original game, [[PreCursors Ancient Vanu]] equipment often had recessed glowing lines set within them, most noticeable in the hallways of the Cavern bases.
* ''VideoGame/StarWarsTheOldRepublic'' has the Return of the Gree event. their ship is just plain lit up in silver Tron lines and bright geometric shapes of neon coloring. there are also armor sets unique to the event that are black with blue or red lines (like ''VideoGame/TronTwoPointOh'') or white and blue, similar to the Renegade's in ''WesternAnimation/TronUprising''. Needless to say, the armor quickly got called "Tron armor" and the event caused a lot of jokes about Disney's purchase of Lucasarts.
* In ''VideoGame/SlyCooperThievesInTime'', there is a giant wooden fish statue full of these in ''Turning Japanese''. Its colors are, however, green and yellow.
* ''VideoGame/ChampionsOnline'' has many examples:
** Force Station Steelhead has orange lines on many surfaces, possibly representing a heating system.
** Cyberlord's flying fortress and robots have yellow lines.
** Enchanted objects often have glowing lines and runes on them, usually in red or purple. Lemurian {{Magitek}} features green or teal lines.
** The Empyrean MechaMooks have them in various colors.
** Instances set in the "Intranet" are made entirely out of Tron Lines and colorful binary code, including the [=NPCs=].
** Many costume pieces come with these, even featuring customizable glow intensity.
*** Pitch black costumes with bright neon lines are actually considered a fashion trend amongst the community, often refered to as "blackredder", due to red being the most commonly used glow color.
* All over the place in ''VideoGame/NitronicRush'', from the [[CoolCar Interceptor]] to the city itself.
* ''VideoGame/SecretOfMana'': The Mana Fortress is filled with such lines.
* The ''Xenoblade Chronicles'' series features these a lot, and they glow even brighter at night:
** In the [[VideoGame/XenobladeChronicles1 first game]], the [[SwordOfPlotAdvancement Monado]] has blue lines, which are justified as Ether. The Face Mechon have red lines flowing throughout their body. [[spoiler:The red lines are later revealed to be veins for pumping the Homs pilots' blood through, and provide the Face Mechon their immunity to the Monado (at first), and the blood supply being cut off is indicated by it temporarily turning blue.]]
** The [[HumongousMecha Skells]] in ''VideoGame/XenobladeChroniclesX'' have blue lines throughout their body, which are justified in game as fuel veins. The color of this fuel can be changed via customization, which also ties to the color of their engines.
** Various Blades in ''VideoGame/XenobladeChronicles2'' also feature TronLines that are normally blue in correspondence with their Core Crystal, whether on their clothing or somewhere on their body. As the Aegis, Pyra/Mythra have green lines in correspondence with their green core crystal. [[spoiler:[[CannibalismSuperpower Flesh Eater Blades]] have a little bit of red mixed in with their blue lines.]] Titans have similar, but much larger lines that cross over with VolcanicVeins as they show the degree of ether flow through the Titan's body. [[spoiler: As the Titans are part of the Blade life cycle and were once Blades themselves, this isn't a coincidence.]]
* Creator/{{Rebellion}}'s ''VideoGame/Battlezone2016'' takes place in a futuristic metropolis landscape with glowing neon lines for trim everywhere.

to:

* It's subtle, but ComicBook/SpiderMan2099 Orbital Frames in ''VideoGame/SpiderManShatteredDimensions'' and ''VideoGame/SpiderManEdgeOfTime'' has glowing blue lines on his costume.
* The Demigods from ''VideoGame/AsurasWrath'' have these, to emphasize the fact that the game is South Asian Mythology meets Scifi.
* ''VideoGame/{{Borderlands}}'' has them on some of the [[MoreDakka many]], [[UpToEleven many]], weapons the game has, as well as on large rocks lying around, typically related to [[MacGuffinLocation The Vault]].
* ''VideoGame/SaintsRowTheThird'' features a gang made up entirely of cyber punks, whose clothing was all black with neon blue Tron Lines. Also, [[spoiler:their story-arch culminates with a mission where the player character is transported inside their user mainframe to stop their hacking/money laundering schemes, and render the gang powerless. This entire mission's design was a clear reference to Tron, and finishing it unlocks two vehicles with Tron Lines as a major design point, as well as the Cyber Blaster used throughout the mission]].
** The [[spoiler:LotusEaterMachine cyberscape holding Matt Miller, former boss of the aforementioned gang,]] in ''VideoGame/SaintsRowIV'' is also very Tron.
* Nezha from ''VideoGame/WarriorsOrochi'' has these.
* Plenty of these can be found throughout the ''Franchise/RatchetAndClank'' series, mostly on Ratchet's armor (most noticeably his armor in ''A Crack in Time'').
* ''VideoGame/PlanetSide 2'' has the Lumifiber [[RevenueEnhancingDevices cosmetic]] on vehicles with different colors for each faction; Yellow for the New Conglomerate, Red for the Terran Republic, and Cyan for the Vanu Sovereignty. Though slapping bright neon lights on a fighter might seem like a bad idea, they can be toggled on and off at will, and serve as perhaps the best IFF available to the Liberators and Galaxies, both of which are at risk of friendly fire because their faction specific paint lines can be hard to see at long range. Completing the Master-level [[AchievementSystem Directive]] on a vehicle grants a special lumifiber; TR fades between orange, red, and pink, VS between cyan and turquoise, and NC between yellow and blue. In the original game, [[PreCursors Ancient Vanu]] equipment often had recessed glowing lines set within them, most noticeable in the hallways of the Cavern bases.
* ''VideoGame/StarWarsTheOldRepublic'' has the Return of the Gree event. their ship is just plain lit up in silver Tron lines and bright geometric shapes of neon coloring. there are also armor sets unique to the event that are black with blue or red lines (like ''VideoGame/TronTwoPointOh'') or white and blue, similar to the Renegade's in ''WesternAnimation/TronUprising''. Needless to say, the armor quickly got called "Tron armor" and the event caused a lot of jokes about Disney's purchase of Lucasarts.
* In ''VideoGame/SlyCooperThievesInTime'', there is a giant wooden fish statue full of these in ''Turning Japanese''. Its colors are, however, green and yellow.
* ''VideoGame/ChampionsOnline'' has many examples:
** Force Station Steelhead has orange lines on many surfaces, possibly representing a heating system.
** Cyberlord's flying fortress and robots have yellow lines.
** Enchanted objects often have glowing lines and runes on them, usually in red or purple. Lemurian {{Magitek}} features green or teal lines.
** The Empyrean MechaMooks have them in various colors.
** Instances set in the "Intranet" are made entirely out of Tron Lines and colorful binary code, including the [=NPCs=].
** Many costume pieces come with these, even featuring customizable glow intensity.
*** Pitch black costumes with bright neon lines are actually considered a fashion trend amongst the community, often refered to as "blackredder", due to red being the most commonly used glow color.
* All over the place in ''VideoGame/NitronicRush'', from the [[CoolCar Interceptor]] to the city itself.
* ''VideoGame/SecretOfMana'': The Mana Fortress is filled with such lines.
* The ''Xenoblade Chronicles'' series features these a lot, and they glow even brighter at night:
** In the [[VideoGame/XenobladeChronicles1 first game]], the [[SwordOfPlotAdvancement Monado]] has blue lines, which are justified as Ether. The Face Mechon have red lines flowing throughout their body. [[spoiler:The red lines are later revealed to be veins for pumping the Homs pilots' blood through, and provide the Face Mechon their immunity to the Monado (at first), and the blood supply being cut off is indicated by it temporarily turning blue.]]
** The [[HumongousMecha Skells]] in ''VideoGame/XenobladeChroniclesX'' have blue lines throughout their body, which are justified in game as fuel veins.
''VideoGame/ZoneOfTheEnders''. The color of this fuel can be changed via customization, which also ties to changes as the color of their engines.
** Various Blades in ''VideoGame/XenobladeChronicles2'' also feature TronLines that are normally blue in correspondence with their Core Crystal, whether on their clothing or somewhere on their body. As the Aegis, Pyra/Mythra have green lines in correspondence with their green core crystal. [[spoiler:[[CannibalismSuperpower Flesh Eater Blades]] have a little bit of red mixed in with their blue lines.]] Titans have similar, but much larger lines that cross over with VolcanicVeins as they show the degree of ether flow through the Titan's body. [[spoiler: As the Titans are part of the Blade life cycle
frame becomes more and were once Blades themselves, this isn't a coincidence.]]
* Creator/{{Rebellion}}'s ''VideoGame/Battlezone2016'' takes place in a futuristic metropolis landscape with glowing neon lines for trim everywhere.
more damaged.



* Lisa Basil from ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'' has a futuristic suit with flashing lights running up and down the sides and front of it. It's implied that she may or may not be a robot (yes, the game is that vague).



* Lisa Basil from ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'' has a futuristic suit with flashing lights running up and down the sides and front of it. It's implied that she may or may not be a robot (yes, the game is that vague).



* [[Webcomic/TowerOfGod Rabdevil's]] Devil of the Right Hand is a magically equipped device enclosing the arm and greatly increasing its power. And it has shiny stripes.
* In ''Webcomic/AliceAndTheNightmare'', oneironautic uniforms have glowing lines of Suit's colour, bringing Tron to mind.



* Eileen from ''Webcomic/ElectricWonderland'' has these on her traditional outfit, befitting her nickname, Trawn.



* Eileen from ''Webcomic/ElectricWonderland'' has these on her traditional outfit, befitting her nickname, Trawn.
* [[Webcomic/TowerOfGod Rabdevil's]] Devil of the Right Hand is a magically equipped device enclosing the arm and greatly increasing its power. And it has shiny stripes.
* In ''Webcomic/AliceAndTheNightmare'', oneironautic uniforms have glowing lines of Suit's colour, bringing Tron to mind.



%%* ''WesternAnimation/TronUprising''
* ''WesternAnimation/{{Ben 10}}'s'' [[{{Technopath}} "Upgrade"]] form does this to whatever machinery he enhances.



* ''WesternAnimation/TeenTitans'', in its animated incarnation, has Cyborg covered with these, outside and (as we saw in a FantasticVoyagePlot) inside.

to:

* ''WesternAnimation/TeenTitans'', in its animated incarnation, has Cyborg covered with these, outside and (as we saw in a FantasticVoyagePlot) inside.''WesternAnimation/{{Ben 10}}'s'' [[{{Technopath}} "Upgrade"]] form does this to whatever machinery he enhances.



* Spaceships in ''WesternAnimation/GreenLanternTheAnimatedSeries'' have this look, with green lines for Green Lanterns and red for Red Lanterns. Handily, this means that the good guys don't have to kill anyone, they can just attack the ships until their lights go out, meaning they're un-powered.



* In ''WesternAnimation/MonsterBusterClub'', parts of the kids' costumes are fluorescent and give off a Tron Line effect in the dark.



* In ''WesternAnimation/MonsterBusterClub'', parts of the kids' costumes are fluorescent and give off a Tron Line effect in the dark.
* Spaceships in ''WesternAnimation/GreenLanternTheAnimatedSeries'' have this look, with green lines for Green Lanterns and red for Red Lanterns. Handily, this means that the good guys don't have to kill anyone, they can just attack the ships until their lights go out, meaning they're un-powered.


Added DiffLines:

* ''WesternAnimation/TeenTitans'', in its animated incarnation, has Cyborg covered with these, outside and (as we saw in a FantasticVoyagePlot) inside.

Added: 270

Changed: 261

Is there an issue? Send a MessageReason:
None


* People with the Boson Jump-enabling {{Nanomachines}} in ''Manga/MartianSuccessorNadesico'' get glowing Tron Lines over their body when they activate them.

to:

* People with the Boson Jump-enabling who activate {{Nanomachines}} in ''Manga/MartianSuccessorNadesico'' get glowing Tron Lines over their body body. This includes the limited forms (basically on their hands) when they activate them.use the nanite-based control system for machinery like the [[HumongousMecha Aestivalus]], and the ones that appear on their bodies on a [[{{Teleportation}} Boson Jump]].


Added DiffLines:

* ''Manga/EdensZero'': When Ether Gear users activate their powers, Ether Lines appear on the appropriate body parts (normally the hands, but Rebecca's appear on her feet because her power is normally speed-based while Noah's is in his eyes because his is vision-based).
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Ben 10}}'s'' [[{{Technopath "Upgrade"]] form does this to whatever machinery he enhances.

to:

* ''WesternAnimation/{{Ben 10}}'s'' [[{{Technopath [[{{Technopath}} "Upgrade"]] form does this to whatever machinery he enhances.
Is there an issue? Send a MessageReason:
I get that TRON is the trope namer, but you gotta have some context


* ''WesternAnimation/TronUprising''
* ''WesternAnimation/{{Ben 10}}'s'' "Upgrade" form does this to whatever he touches.

to:

* %%* ''WesternAnimation/TronUprising''
* ''WesternAnimation/{{Ben 10}}'s'' "Upgrade" [[{{Technopath "Upgrade"]] form does this to whatever machinery he touches.enhances.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/XenobladeChronicles'' series features these a lot, and they glow even brighter at night:

to:

* The ''VideoGame/XenobladeChronicles'' ''Xenoblade Chronicles'' series features these a lot, and they glow even brighter at night:

Added: 610

Changed: 246

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TransformersWarForCybertron'', by all indications, loves this trope immensely, given how it's used on pretty much all the characters and lots of the scenery.

to:

* ''VideoGame/TransformersWarForCybertron'', by all indications, loves this trope immensely, given how it's used on pretty much all the characters and lots of the scenery.scenery. There's a bit of colour-coding involved too: while regular Transformers can have orange or red or other colours, Decepticons who've been empowered by Dark Energon gain purple lines.
** This was also done by the design team to show the effect of the war: as the game progresses and the war intensifies, the scenery begins losing more and more of the Tron Lines as energy becomes more scarce. By the time of the [[VideoGame/TransformersFallOfCybertron sequel]], while the player can still see where the Tron Lines should go in buildings and the like, they've long since gone dark due to the intensifying energy crisis. This isn't even related to battle damage; when Jazz and Cliffjumper happen upon an otherwise pristine abandoned building while searching for Grimlock's team the place is dark.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/FairlyOddParents'': In "Power Mad," players within the world of [[TheMostDangerousVideoGame the most dangerous]] virtual reality game wear cybersuits with Tron Lines.
Is there an issue? Send a MessageReason:
None


* This occurs on Lantern Corps uniforms and other ring-generated items in the ''Film/GreenLantern'' film starring Ryan Reynolds.

to:

* This occurs on Lantern Corps uniforms and other ring-generated items in the ''Film/GreenLantern'' ''Film/GreenLantern2011'' film starring Ryan Reynolds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/InfinityTrainKnightOfTheOrangeLily'', when Easter, Specter's SplitPersonality, talks to their host via a reflection in a pool of water, their face is covered in glowing blue lines. When they switch out in the battle against Death Eye, these same blue lines are all over their/Specter's arms.

Added: 41

Changed: 337

Removed: 298

Is there an issue? Send a MessageReason:
Moved Temtem because I made an ordering error. Also commented-out Zero Context Examples.


* Tron Lines are a common motif on Digital types in ''VideoGame/{{Temtem}}''. Chromeon, Pupoise, Loatle, and [[UndergroundMonkey Digital Koish]] all have a single glowing line on their foreheads. Tuwire has a glowing stripe around its neck. Chubee and Waspeen have glowing lines on their ''eyes''.



* Beowulf from ''VideoGame/DevilMayCry'' has these, but LightIsNotGood.
* Baldur in ''VideoGame/TooHuman''.

to:

* Tron Lines are a common motif on Digital types in ''VideoGame/{{Temtem}}''. Chromeon, Pupoise, Loatle, and [[UndergroundMonkey Digital Koish]] all have a glowing stripe on their foreheads. Tuwire has one around its neck. Chubee and Waspeen have these on their ''eyes''.
%%
* Beowulf from ''VideoGame/DevilMayCry'' has these, but LightIsNotGood.
LightIsNotGood. %%
%%
* Baldur in ''VideoGame/TooHuman''.''VideoGame/TooHuman''. %%
Is there an issue? Send a MessageReason:
Added Temtem.

Added DiffLines:

* Tron Lines are a common motif on Digital types in ''VideoGame/{{Temtem}}''. Chromeon, Pupoise, Loatle, and [[UndergroundMonkey Digital Koish]] all have a single glowing line on their foreheads. Tuwire has a glowing stripe around its neck. Chubee and Waspeen have glowing lines on their ''eyes''.
Is there an issue? Send a MessageReason:
None


* Androids in ''Tabletop Game/Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.

to:

* Androids in ''Tabletop Game/Pathfinder'' ''TabletopGame/Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.
Is there an issue? Send a MessageReason:
None


* Androids in ''Pathfinder/TabletopGame'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.

to:

* Androids in ''Pathfinder/TabletopGame'' ''Tabletop Game/Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.
Is there an issue? Send a MessageReason:
None


* Androids in ''TabletopGame/Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.

to:

* Androids in ''TabletopGame/Pathfinder'' ''Pathfinder/TabletopGame'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.
Is there an issue? Send a MessageReason:
None


* Androids in ''Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.

to:

* Androids in ''Pathfinder'' ''TabletopGame/Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.
Is there an issue? Send a MessageReason:
None


* Androids in ''TabletopGame/Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.

to:

* Androids in ''TabletopGame/Pathfinder'' ''Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.
Is there an issue? Send a MessageReason:
Added Pathfinder

Added DiffLines:

* Androids in ''TabletopGame/Pathfinder'' have lines ressembling tattooes on their body that may glow during physical activity. It explained in-universe for being their equivalent to blood vessels, containing nanites.
Is there an issue? Send a MessageReason:
None


* The closest thing we have to real life practical Tron Lines is [[https://en.wikipedia.org/wiki/Fiber-optic_communication Fibre-optics]] technology. Transmission of data using copper cables is terribly inefficient, and a massive amount of energy and data is wasted in entropy (heat) from resistance, so instead, why not use the fastest, most entropy-less object in physics: Light? This technology is already used in high-speed Internet and medical endoscopy, however, such systems (currently based on glass or plastic) are rather fragile, and thus unable to be implemented yet on PowerArmor.

to:

* The closest thing we have to real life practical Tron Lines is [[https://en.wikipedia.org/wiki/Fiber-optic_communication Fibre-optics]] technology. Transmission of data using copper cables is terribly inefficient, and a massive amount of energy and data is wasted in entropy (heat) from resistance, so instead, why not use the fastest, most entropy-less object in physics: Light? This technology is already used in high-speed Internet and medical endoscopy, however, such systems (currently ([[https://en.wikipedia.org/wiki/Optical_fiber currently based on glass or plastic) plastic]]) are rather fragile, and thus unable to be implemented yet on PowerArmor.
Is there an issue? Send a MessageReason:
None


If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. In Harder SF, this trope is usually justified by the use of [[https://en.wikipedia.org/wiki/Optical_fiber Fiber-optics circuitry]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.

to:

If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. In Harder SF, this trope is usually justified by the use of [[https://en.wikipedia.org/wiki/Optical_fiber Fiber-optics circuitry]].org/wiki/Fiber-optic_communication Fiber-optics]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.



* The closest thing we have to real life practical Tron Lines is [[https://en.wikipedia.org/wiki/Optical_fiber Fibre-optics]] technology. Transmission of data using copper cables is terribly inefficient, and a massive amount of energy and data is wasted in entropy (heat) from resistance, so instead, why not use the fastest, most entropy-less object in physics: Light? This technology is already used in high-speed Internet and medical endoscopy, however, such systems (currently based on glass or plastic) are rather fragile, and thus unable to be implemented yet on PowerArmor.

to:

* The closest thing we have to real life practical Tron Lines is [[https://en.wikipedia.org/wiki/Optical_fiber org/wiki/Fiber-optic_communication Fibre-optics]] technology. Transmission of data using copper cables is terribly inefficient, and a massive amount of energy and data is wasted in entropy (heat) from resistance, so instead, why not use the fastest, most entropy-less object in physics: Light? This technology is already used in high-speed Internet and medical endoscopy, however, such systems (currently based on glass or plastic) are rather fragile, and thus unable to be implemented yet on PowerArmor.
Is there an issue? Send a MessageReason:
None


If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. In Harder SF, this trope is usually justified by the use of [[https://en.wikipedia.org/wiki/Optical_fiber Fiber-optics technology]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.

to:

If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. In Harder SF, this trope is usually justified by the use of [[https://en.wikipedia.org/wiki/Optical_fiber Fiber-optics technology]].circuitry]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.
Is there an issue? Send a MessageReason:
None


* The closest thing we have to real life practical Tron Lines is [[https://en.wikipedia.org/wiki/Optical_fiber Fibre-optics]] technology. Transmission of data using copper cables is terribly inefficient, so instead, why not use the fastest object in physics: Light? This is already used in high-speed Internet and medical endoscopy, however, such systems (currently based on glass or plastic) are rather fragile, and thus unable to be implemented yet on PowerArmor.

to:

* The closest thing we have to real life practical Tron Lines is [[https://en.wikipedia.org/wiki/Optical_fiber Fibre-optics]] technology. Transmission of data using copper cables is terribly inefficient, and a massive amount of energy and data is wasted in entropy (heat) from resistance, so instead, why not use the fastest fastest, most entropy-less object in physics: Light? This technology is already used in high-speed Internet and medical endoscopy, however, such systems (currently based on glass or plastic) are rather fragile, and thus unable to be implemented yet on PowerArmor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The closest thing we have to real life practical Tron Lines is [[https://en.wikipedia.org/wiki/Optical_fiber Fibre-optics]] technology. Transmission of data using copper cables is terribly inefficient, so instead, why not use the fastest object in physics: Light? This is already used in high-speed Internet and medical endoscopy, however, such systems (currently based on glass or plastic) are rather fragile, and thus unable to be implemented yet on PowerArmor.
Is there an issue? Send a MessageReason:
None


When your technology isn't just bleeding-edge, but laser-edged, disruption-fielded-with-motorized-teeth high-tech. PowerGlows, and now so does your tech. A common design scheme used for this glow is a series of lines along the edges or between panels of the machine. Others will have flat surfaces crossed by circuit-like lines that glow when activated, or have occasional pulses of light race down their length in tandem. Others have glowing components such as engines, weapon barrels, forcefield projectors and the like.

to:

When your technology isn't just bleeding-edge, but laser-edged, disruption-fielded-with-motorized-teeth high-tech. PowerGlows, and now so does your tech. A common design scheme used for this glow is a series of lines along the edges or between panels of the machine. Others will have flat surfaces crossed by circuit-like lines that glow when activated, or have [[VolcanicVeins occasional pulses of light race down their length length]] in tandem. Others have glowing components such as engines, weapon barrels, forcefield projectors and the like.



If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. Therefore, it's implied that Tron Lines indicate some non-electrical (or "differently electrical") form of technology; and those lines are the visible [[VolcanicVeins "power" veins]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.

to:

If this were to take place in a world using technology similar to ours, this would be pretty inefficient. A big waste of power to maintain the glow (assuming this was electricity and not some power source that glowed on its own), and impossible to conceal, but damn, [[RuleOfCool it looks cool]]. Therefore, it's implied that Tron Lines indicate some non-electrical (or "differently electrical") form of technology; and those lines are In Harder SF, this trope is usually justified by the visible [[VolcanicVeins "power" veins]].use of [[https://en.wikipedia.org/wiki/Optical_fiber Fiber-optics technology]]. When your tech uses this, HardLight systems and {{Holographic Terminal}}s are pretty much prerequisites.
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Gundam}}''

to:

* ''Franchise/{{Gundam}}''''Franchise/{{Gundam}}'':



* In ''Manga/MahouSenseiNegima'', [[spoiler:Chao]] displays these as a MarkedChange during the Battle of Mahora.

to:

* In ''Manga/MahouSenseiNegima'', ''Manga/NegimaMagisterNegiMagi'', [[spoiler:Chao]] displays these as a MarkedChange during the Battle of Mahora.



* ''Anime/TengenToppaGurrenLagann''

to:

* ''Anime/TengenToppaGurrenLagann''''Anime/TengenToppaGurrenLagann'':



* ''Anime/YuGiOh''

to:

* ''Anime/YuGiOh''''Anime/YuGiOh'':



* In honor of ''Film/TronLegacy'', Marvel made a [[http://io9.com/5667163/what-if-iron-man-captain-america-and-thor-starred-in-tron series of illustrations]] for heroes such as Iron Man, Wolverine, Spider-Woman, and a Lightcycle-riding Comicbook/GhostRider done ''TRON''-style. ComicBooki/SpiderMan's stealth suit is basically a toned-down version of this.

to:

* In honor of ''Film/TronLegacy'', Marvel made a [[http://io9.com/5667163/what-if-iron-man-captain-america-and-thor-starred-in-tron series of illustrations]] for heroes such as Iron Man, Wolverine, Spider-Woman, and a Lightcycle-riding Comicbook/GhostRider done ''TRON''-style. ComicBooki/SpiderMan's ComicBook/SpiderMan's stealth suit is basically a toned-down version of this.



* A number of ''ComicBook/{{New 52}}'' characters and teams, such as Superboy, the ComicBook/TeenTitans and the Ravagers wear very Tron-inspired costumes; black with glowing lines depending on the character. A [[http://media.dcentertainment.com/sites/default/files/RidgeSketch.jpg design sketch]] for Ridge even refers to them as "Tron Lines"

to:

* A number of ''ComicBook/{{New 52}}'' ''ComicBook/New52'' characters and teams, such as Superboy, the ComicBook/TeenTitans and the Ravagers wear very Tron-inspired costumes; black with glowing lines depending on the character. A [[http://media.dcentertainment.com/sites/default/files/RidgeSketch.jpg design sketch]] for Ridge even refers to them as "Tron Lines"



* Since the comic changed colorists from Josh Burcham to Joana Lafuente, the characters in ComicBook/TransformersMoreThanMeetsTheEye have been ''covered'' in Tron lines.

to:

* Since the comic changed colorists from Josh Burcham to Joana Lafuente, the characters in ComicBook/TransformersMoreThanMeetsTheEye ''ComicBook/TransformersMoreThanMeetsTheEye'' have been ''covered'' in Tron lines.



* ''Manga/{{Evangelion 303}}'': The [[LatexSpaceSuit plug-suits]] [[http://grummancat.deviantart.com/art/The-Return-of-Asuka-284588671 used in chapter 7]] [[http://grummancat.deviantart.com/art/Rescue-Plugsuit-378089762 feature areas and lines that glow]]. Justified, since it is built so that the red portions of the suit can light up at night if the pilot needs to be rescued in wilderness.

to:

* ''Manga/{{Evangelion 303}}'': ''Manga/Evangelion303'': The [[LatexSpaceSuit plug-suits]] [[http://grummancat.deviantart.com/art/The-Return-of-Asuka-284588671 used in chapter 7]] [[http://grummancat.deviantart.com/art/Rescue-Plugsuit-378089762 feature areas and lines that glow]]. Justified, since it is built so that the red portions of the suit can light up at night if the pilot needs to be rescued in wilderness.









* ''TabletopGame/{{BattleTech}}'' has the Enhanced Imaging system, a cybernetic interface between the pilot and his Mech. One side effect of the system is that the user's body is covered in what looks like full-body tattoos, but are in fact cybernetic circutry. In the cartoon, they glowed when activated, and EI visuals outlined mechs [[ColorCodedForYourConvenience color-coded]] by IFF.
* The Necrons in ''TabletopGame/{{Warhammer 40000}}'' revel in this trope, as nearly all of their buildings possess these. Depending on the painter, they themselves might be glowing as well.

to:

* ''TabletopGame/{{BattleTech}}'' ''TabletopGame/BattleTech'' has the Enhanced Imaging system, a cybernetic interface between the pilot and his Mech. One side effect of the system is that the user's body is covered in what looks like full-body tattoos, but are in fact cybernetic circutry. In the cartoon, they glowed when activated, and EI visuals outlined mechs [[ColorCodedForYourConvenience color-coded]] by IFF.
* The Necrons in ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' revel in this trope, as nearly all of their buildings possess these. Depending on the painter, they themselves might be glowing as well.



* ''VideoGame/TronEvolution''
* As of the April update in {{VideoGame/Destiny}}, we get a new little resource known as Chroma that allows you to do this for your Guardians (provided they have gear that can use a chroma).
** {{VideoGame/Destiny 2}} features the ACD/0 Feedback Fence gauntlets, with two sets of glowing Tron Lines, one of which varies its color depending on the shader applied. There's also the Red Dwarf, an ornament for the Sunshot hand cannon.

to:

* %%* ''VideoGame/TronEvolution''
* As of the April update in {{VideoGame/Destiny}}, we ''VideoGame/{{Destiny}}'', players get a new little resource known as Chroma that allows you to do this for your Guardians (provided they have gear that can use a chroma).
** {{VideoGame/Destiny 2}} ''VideoGame/Destiny2'' features the ACD/0 Feedback Fence gauntlets, with two sets of glowing Tron Lines, one of which varies its color depending on the shader applied. There's also the Red Dwarf, an ornament for the Sunshot hand cannon.



* El Vibrato technology in ''VideoGame/KingdomOfLoathing'' and ''VideoGame/WestOfLoathing'' is often accrediting to being inspired by either ''Film/{{Tron}}'', ''WesternAnimation/AtlantisTheLostEmpire'', or ''Videogame/TheLegendOfZeldaTheWindWaker'' (or some combination of the three).

to:

* El Vibrato technology in ''VideoGame/KingdomOfLoathing'' and ''VideoGame/WestOfLoathing'' is often accrediting to being inspired by either ''Film/{{Tron}}'', ''WesternAnimation/AtlantisTheLostEmpire'', or ''Videogame/TheLegendOfZeldaTheWindWaker'' ''VideoGame/TheLegendOfZeldaTheWindWaker'' (or some combination of the three).



* ''Franchise/TheLegendOfZelda''
** The Tower of the Gods boss in ''Videogame/TheLegendOfZeldaTheWindWaker'', as well as the controllable statues from the same dungeon.

to:

* ''Franchise/TheLegendOfZelda''
''Franchise/TheLegendOfZelda'':
** The Tower of the Gods boss in ''Videogame/TheLegendOfZeldaTheWindWaker'', ''VideoGame/TheLegendOfZeldaTheWindWaker'', as well as the controllable statues from the same dungeon.



** ''Videogame/MetroidSamusReturns'' has this with Samus's armor. Lines on the armor have this effect, as do lines on the arm cannon. The color of the suit lines depend on what armor you have, while the color of the arm cannon lines depend on what beam is currently equipped.

to:

** ''Videogame/MetroidSamusReturns'' ''VideoGame/MetroidSamusReturns'' has this with Samus's armor. Lines on the armor have this effect, as do lines on the arm cannon. The color of the suit lines depend on what armor you have, while the color of the arm cannon lines depend on what beam is currently equipped.



* ''VideoGame/DeusEx''

to:

* ''VideoGame/DeusEx''''VideoGame/DeusEx'':



* ''VideoGame/MetalGearSolid''

to:

* ''VideoGame/MetalGearSolid''''VideoGame/MetalGearSolid'':



* ''VideoGame/{{Okami}}''

to:

* ''VideoGame/{{Okami}}''''VideoGame/{{Okami}}'':



* ''VideoGame/StarcraftII''

to:

* ''VideoGame/StarcraftII''''VideoGame/StarcraftII'':



* ''Franchise/{{Pokemon}}''

to:

* ''Franchise/{{Pokemon}}''''Franchise/{{Pokemon}}'':



* ''Franchise/AssassinsCreed''

to:

* ''Franchise/AssassinsCreed''''Franchise/AssassinsCreed'':



* The [[SavePoint Spirit Stones]] and the titular Ark in ''Videogame/YsVITheArkOfNapishtim''.

to:

* The [[SavePoint Spirit Stones]] and the titular Ark in ''Videogame/YsVITheArkOfNapishtim''.''VideoGame/YsVITheArkOfNapishtim''.



* ''Videogame/PlanetSide 2'' has the Lumifiber [[RevenueEnhancingDevices cosmetic]] on vehicles with different colors for each faction; Yellow for the New Conglomerate, Red for the Terran Republic, and Cyan for the Vanu Sovereignty. Though slapping bright neon lights on a fighter might seem like a bad idea, they can be toggled on and off at will, and serve as perhaps the best IFF available to the Liberators and Galaxies, both of which are at risk of friendly fire because their faction specific paint lines can be hard to see at long range. Completing the Master-level [[AchievementSystem Directive]] on a vehicle grants a special lumifiber; TR fades between orange, red, and pink, VS between cyan and turquoise, and NC between yellow and blue. In the original game, [[PreCursors Ancient Vanu]] equipment often had recessed glowing lines set within them, most noticeable in the hallways of the Cavern bases.

to:

* ''Videogame/PlanetSide ''VideoGame/PlanetSide 2'' has the Lumifiber [[RevenueEnhancingDevices cosmetic]] on vehicles with different colors for each faction; Yellow for the New Conglomerate, Red for the Terran Republic, and Cyan for the Vanu Sovereignty. Though slapping bright neon lights on a fighter might seem like a bad idea, they can be toggled on and off at will, and serve as perhaps the best IFF available to the Liberators and Galaxies, both of which are at risk of friendly fire because their faction specific paint lines can be hard to see at long range. Completing the Master-level [[AchievementSystem Directive]] on a vehicle grants a special lumifiber; TR fades between orange, red, and pink, VS between cyan and turquoise, and NC between yellow and blue. In the original game, [[PreCursors Ancient Vanu]] equipment often had recessed glowing lines set within them, most noticeable in the hallways of the Cavern bases.



* VideoGame/SecretOfMana: The Mana Fortress is filled with such lines.
* The ''Xenoblade'' series features these a lot, and they glow even brighter at night:
** In the [[{{VideoGame/Xenoblade}} first game]], the [[SwordOfPlotAdvancement Monado]] has blue lines, which are justified as Ether. The Face Mechon have red lines flowing throughout their body. [[spoiler:The red lines are later revealed to be veins for pumping the Homs pilots' blood through, and provide the Face Mechon their immunity to the Monado (at first), and the blood supply being cut off is indicated by it temporarily turning blue.]]

to:

* VideoGame/SecretOfMana: ''VideoGame/SecretOfMana'': The Mana Fortress is filled with such lines.
* The ''Xenoblade'' ''VideoGame/XenobladeChronicles'' series features these a lot, and they glow even brighter at night:
** In the [[{{VideoGame/Xenoblade}} [[VideoGame/XenobladeChronicles1 first game]], the [[SwordOfPlotAdvancement Monado]] has blue lines, which are justified as Ether. The Face Mechon have red lines flowing throughout their body. [[spoiler:The red lines are later revealed to be veins for pumping the Homs pilots' blood through, and provide the Face Mechon their immunity to the Monado (at first), and the blood supply being cut off is indicated by it temporarily turning blue.]]



[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Webcomics]]
Is there an issue? Send a MessageReason:
None


* Just about every mecha in ''Anime/{{Zegapain}}''.

to:

* Just Applies to just about every mecha in ''Anime/{{Zegapain}}''.

Top