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* Satoko from {{Higurashi no Naku Koro Ni}} is an extreme example of this, to the point of [[spoiler: taking out a large number of highly trained soldiers with traps that could only have been set up in a few days]]



* Satoko from {{Higurashi no Naku Koro Ni}} is an extreme example of this, to the point of [[spoiler: taking out a large number of highly trained soldiers with traps that could only have been set up in a few days]]

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* Satoko from {{Higurashi no Naku Koro Ni}} is an extreme example of this, to the point of [[spoiler: taking out a large number of highly trained soldiers with traps that could only have been set up in a few days]]
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*Satoko from {{Higurashi no Naku Koro Ni}} is an extreme example of this, to the point of [[spoiler: taking out a large number of highly trained soldiers with traps that could only have been set up in a few days]]
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* This is what Fred from the ''ScoobyDoo'' franchise ''wants'' to be. Usually, however, his traps never work as intended.

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* This is what Fred from the ''ScoobyDoo'' franchise ''wants'' to be. Usually, however, his traps never work as intended.
intended. In ''[[ScoobyDooMysteryInc Mystery Incorporated]]'', the series' most recent incarnation, Fred's affinity for traps is exaggerated into a borderline fetishistic obsession.
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* Tripwire mines in the original {{Half-Life}} could be used this way. If one was willing to cheat to replenish the supply (as opposed to only having 5 at any one time), entire levels could be rigged into hilariously complex chain-reaction traps.
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* Lock from Lock's Quest uses traps in combination with walls to fend off the enemy.

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* Lock from Lock's Quest uses ''Lock's Quest'' has traps in combination amongst his arsenal, along with walls walls, turrets, and minions, to fend off the enemy.
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* Chrono plays like this in ''MagicalGirlLyricalNanoha As Portable: Game/TheBattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they flew too close to them. He could either plant them in place or have them slowly follow his opponent.

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* Chrono plays like this in ''MagicalGirlLyricalNanoha As Portable: Game/TheBattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they flew too close to them. He could either plant them in place or have them slowly follow his opponent.
opponent.
*Lock from Lock's Quest uses traps in combination with walls to fend off the enemy.
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**Definitely Largo, captain of the Amigo Pirates. His Devil Fruit allows him to create a basic "sticky net" from his hands, and he can make other varieties out of any material he's eaten. Heck, he can turn his own ''body'' into one.

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**Shikamaru has elements of this.
**Genno from the Trap Master Arc (filler) also counts.
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* Chrono plays like this in ''MagicalGirlLyricalNanoha As Portable: Game/TheBattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they fly too close to them. He could either plant them in place or have them slowly follow his opponent.

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* Chrono plays like this in ''MagicalGirlLyricalNanoha As Portable: Game/TheBattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they fly flew too close to them. He could either plant them in place or have them slowly follow his opponent.
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* Chrono plays like this in ''Game/MagicalGirlLyricalNanoha As Portable: The BattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they fly too close to them. He could either plant them in place or have them slowly follow his opponent.

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* Chrono plays like this in ''Game/MagicalGirlLyricalNanoha ''MagicalGirlLyricalNanoha As Portable: The BattleOfAces'', Game/TheBattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they fly too close to them. He could either plant them in place or have them slowly follow his opponent.
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* Chrono plays like this in ''Game/MagicalGirlLyricalNanoha As Portable: TheBattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they fly too close to them. He could either plant them in place or have them slowly follow his opponent.

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* Chrono plays like this in ''Game/MagicalGirlLyricalNanoha As Portable: TheBattleOfAces'', The BattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they fly too close to them. He could either plant them in place or have them slowly follow his opponent.

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* Testament of ''GuiltyGear'', whose fighting style involves littering the battlefield with invisible webs in the air and planting demon trees on the ground that act like mines.
* Chrono plays like this in ''Game/MagicalGirlLyricalNanoha As Portable: TheBattleOfAces'', releasing invisible Delayed Binds that would trigger and catch his opponent if they fly too close to them. He could either plant them in place or have them slowly follow his opponent.
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[[AC:Tabletop Games]]
* There was a whole series of DungeonsAndDragons supplements full of ever more fiendish traps, all hosted by a Troll named Grimtooth.

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* In ''{{Fallout}}: Tactics'', ''Fallout: New Vegas'' and ''Fallout 3'' PlayerCharacter can set assorted mines, {{booby trap}}s and so on. It puts defused enemy mines to good use and tend to soften up tough opponents a lot even when they don't kill.

[[AC:WebComics]]
* [[http://wiki.rpg.net/index.php/File:MPost679-Kobolds.jpg This]] poster says it all: "[[FamousLastWords How could]] [[OneHitPointWonder 1 HD critter]] [[FamousLastWords possibly be a threat?]]"


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* ''{{Pokemon}}'' has the metal bagworm Forretress, capable of learning all the entry hazard moves (Spikes, Toxic Spikes, Stealth Rock). Gen V {{Expy}} Ferrothorn is also able to learn Spikes and Stealth Rock but not Toxic Spikes.
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* Urien from ''StreetFighterIII'' uses a shield which reflect projectiles and harms anyone who touches it. Typical mastery of his moveset involves pushing enemies to the corner and keeping them there with said shields.
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* Three Finger in ''WrongTurn 3: Left for Dead'', though he does occasionally get his hands dirty.
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Actually, smaller arenas make it easier to trap them, I find him much easier to play when it\'s cramped


* In ''[=~Dissidia: Final Fantasy~=]'', this is [[FinalFantasyII Emperor Mateus]]' modus operandi. It's even the title of his fighting style. He conjures several magical traps (such as [[InstantRunes crests]] that crawl along the floor and paralyze the opponent via [[ShockAndAwe electric shocks]] or dropping exploding energy mines from his [[MagicWand staff]]), turning the area into a war zone and giving him time to set up his more devastating attacks such as [[PainfullySlowProjectile Flare]] or ([[DeathOrGloryAttack God]] [[EvilLaugh help]] [[EvilIsHammy us]]) [[ColonyDrop Starfall]]. This ''is'' mitigated by the terrain though; give him enough room, and he has [[VideoGameCrueltyPotential ample measures to torture you]], but smaller, more cramped areas (such as ''his own stage'', Castle Pandaemonium) tend to work to his disadvantage. Like a surprising number of Chaos' Warriors, [[DifficultButAwesome it takes a while for players to get the hang of him, but he's lethal when played right.]]

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* In ''[=~Dissidia: Final Fantasy~=]'', this is [[FinalFantasyII Emperor Mateus]]' The Emperor's]]' modus operandi. It's even [[TropeNamer the title of his fighting style. style]]. He conjures several magical traps (such as [[InstantRunes energy crests]] that crawl along the floor and can paralyze the opponent via [[ShockAndAwe electric shocks]] opponents or dropping exploding energy shoot projectiles at them, or releases magical mines from his [[MagicWand staff]]), turning staff]] that draw the area into a war zone opponent in and giving him time to set up explode. His Flare attack is a slow but large homing projectile that keeps the opponent dodging, and his more devastating attacks such as [[PainfullySlowProjectile Flare]] or ([[DeathOrGloryAttack God]] [[EvilLaugh help]] [[EvilIsHammy us]]) trademark [[ColonyDrop Starfall]]. This ''is'' mitigated by Starfall]] would be all but impossible to use if it weren't for his traps pressuring the terrain though; give opponent and buying him enough room, and he has [[VideoGameCrueltyPotential ample measures to torture you]], but smaller, more cramped areas (such as ''his own stage'', Castle Pandaemonium) tend to work to his disadvantage. Like a surprising number of Chaos' Warriors, [[DifficultButAwesome it takes a while for players to get the hang of him, but he's lethal when played right.]]time.

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Exapnding the description and providing an example.


NeedsABetterDescription

A character who fights by arranging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent. Has [[IReadThatAs nothing to do]] with [[DroppedABridgetOnHim Dropping A Bridget]] on someone.

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NeedsABetterDescription

A character who fights by whose style of fighting isn't about hitting the opponent directly. This character far prefers arranging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent. opponent. DifficultButAwesome is almost a requisite, as these characters are different from the basic AttackAttackAttack mindset of many gamers, favoring taking their time to indirectly cause their own victory.

Has [[IReadThatAs nothing to do]] with [[DroppedABridgetOnHim Dropping A Bridget]] on someone.


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** Not to mention TNT rooms... some players are themselves [[TrapMaster trap masters]].
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* In ''MarvelVsCapcom3'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.

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* In ''MarvelVsCapcom3'', ''[=~Marvel vs. Capcom 3: Fate Of Two Worlds~=]'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.
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* ''MegaMan 2'' has Crash Man, whose only way to fight is to run around planting timed explosives on the floor and walls. It can be troublesome even when knowing about his gimmick because he puts so many up at once.
* In ''MarvelVsCapcom 3'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.

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* ''MegaMan ''Game/MegaMan 2'' has Crash Man, whose only way to fight is to run around planting timed explosives on the floor and walls. It can be troublesome even when knowing about his gimmick because he puts so many up at once.
* In ''MarvelVsCapcom 3'', ''MarvelVsCapcom3'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.
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* Nancy in the first ''ANightmareOnElmStreet''. She sets series of traps for Freddy and he is caught on all of them.

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* Nancy in the first ''ANightmareOnElmStreet''. She sets series of traps for Freddy and he is caught on in all of them.
* The antagonist of the 2009 film ''The Collector''.
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* Nancy in the first ''AniNightmareOnElmStreet''. She sets series of traps for Freddy and he is caught on all of them.

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* Nancy in the first ''AniNightmareOnElmStreet''.''ANightmareOnElmStreet''. She sets series of traps for Freddy and he is caught on all of them.
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* In {{Pokemon}}, the Team Rocket tries (and fails) to be this.

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* In {{Pokemon}}, ''{{Pokemon}}'', the Team Rocket tries (and fails) to be this.




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* Nancy in the first ''AniNightmareOnElmStreet''. She sets series of traps for Freddy and he is caught on all of them.
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A character who fights by arranging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent. Has [[IReadThatAs nothing to do]] with [[DroppedABridgetOnThem Dropping A Bridget]] on someone.

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A character who fights by arranging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent. Has [[IReadThatAs nothing to do]] with [[DroppedABridgetOnThem [[DroppedABridgetOnHim Dropping A Bridget]] on someone.
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A character who fights by arranging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent.

to:

A character who fights by arranging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent. Has [[IReadThatAs nothing to do]] with [[DroppedABridgetOnThem Dropping A Bridget]] on someone.
Is there an issue? Send a MessageReason:
None


A character who fights by arraging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent.

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A character who fights by arraging arranging traps in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent.

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A character who fights by arraging traps in a way that, when the opponent arrives, he only has to let him act, or activate the traps with minimal effort, to utterly dominate said opponent.

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A character who fights by arraging traps in such a way that, when the opponent arrives, he only has to let him the victim act, or activate the traps with minimal effort, to utterly dominate said opponent.
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[[AC: {{Film}}]]

* Kevin Mc Kallister, of HomeAlone fame, would be the perfect example, booby-traping his entire house and causing AmusingInjuries to the pair of thieves that tried to break into it; and, in the sequel, [[RecycledINSPACE an abandoned building in New York]]. In fact, the whole series is based on a kid being this and outsmarting grown men.
* Jigsaw of the {{Saw}} films is kind of obvious. "''Wanna play a game?''"

[[AC: VideoGames]]

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[[AC: {{Film}}]]

[[AC:{{Film}}]]
* Kevin Mc Kallister, [=McKallister=], of HomeAlone ''HomeAlone'' fame, would be the perfect example, booby-traping his entire house and causing AmusingInjuries to the pair of thieves that tried to break into it; and, in the sequel, [[RecycledINSPACE an abandoned building in New York]]. In fact, the whole series is based on a kid being this and outsmarting grown men.
* Jigsaw of the {{Saw}} ''{{Saw}}'' films is kind of obvious. "''Wanna play a game?''"

[[AC: VideoGames]]
[[AC:VideoGames]]



* The ''{{Deception}}'' series of videogames (including the most recent entry, titled ''{{Trapt}}'' in the US) - the player character in each game is anywhere between 'mostly harmless' and 'completely helpless' in direct combat, but possesses the ability to create powerful magical traps. Gameplay mostly consists of setting up a lethal series of traps, and then standing around looking vulnerable in the right spot to lure enemies into the line of fire.

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* The ''{{Deception}}'' series of videogames video games (including the most recent entry, titled ''{{Trapt}}'' in the US) United States) - the player character in each game is anywhere between 'mostly harmless' and 'completely helpless' in direct combat, but possesses the ability to create powerful magical traps. Gameplay mostly consists of setting up a lethal series of traps, and then standing around looking vulnerable in the right spot to lure enemies into the line of fire.



* Rachel Alucard in ''{{BlazBlue}}'' fights with either slow moving projectiles (which she can use her special ability to blow into opponents) and by planting umbrellas in the ground to serve as a target for her [[ShockAndAwe Sword Ivis]] moves.

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* Rachel Alucard in ''{{BlazBlue}}'' ''BlazBlue'' fights with either slow moving projectiles (which she can use her special ability to blow into opponents) and by planting umbrellas in the ground to serve as a target for her [[ShockAndAwe Sword Ivis]] moves.



* DragonAge features "trap making" as a skill and an engine that doesn't transition between screens when a battle begins, allowing players to use doorways, blind corners, stairways, and the like on the map as choke points, making it very possible to play as this kind of character if you know when fights are coming. You can even get a certificate of achievement for being an insidious user of traps.
* The Vanquisher class in ''{{Torchlight}}'' is one of these (her abilities are based around dropping static traps that damage nearby enemies, compared to the Alchemist class' minions and the Warrior class's straighforward combat).
* Some people play DwarfFortress exactly like this, but with added lava.
* MineCraft sees a fair few automatic enemy harvesting machines, too.

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* DragonAge ''DragonAge'' features "trap making" as a skill and an engine that doesn't transition between screens when a battle begins, allowing players to use doorways, blind corners, stairways, and the like on the map as choke points, making it very possible to play as this kind of character if you know when fights are coming. You can even get a certificate of achievement for being an insidious user of traps.
* The Vanquisher class in ''{{Torchlight}}'' is one of these (her these. Her abilities are based around involve dropping static traps that damage nearby enemies, compared to the Alchemist class' minions and the Warrior class's straighforward combat).
combat used by the Warrior class.
* Some people play DwarfFortress ''DwarfFortress'' exactly like this, but with added lava.
* MineCraft ''MineCraft'' sees a fair few automatic enemy harvesting enemy-harvesting machines, too.




[[AC: WesternAnimation]]

* This is what Fred from ScoobyDoo ''wants'' to be. Usually, however, his traps never work as intended.


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\n[[AC: WesternAnimation]]\n\n[[AC:WesternAnimation]]
* This is what Fred from ScoobyDoo the ''ScoobyDoo'' franchise ''wants'' to be. Usually, however, his traps never work as intended.

intended.
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ComicBooks
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** The Engineer may count as well, particularly after it became possible to move [[{{BFG}} fully upgraded sentries]] around or use an alternative weapon which granted him a smaller, but much cheaper and quicker to put up "mini-sentry".



MineCraft sees a fair few automatic enemy harvesting machines, too.


WesternAnimation:

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* MineCraft sees a fair few automatic enemy harvesting machines, too.


WesternAnimation:
too.
* [[DirtyCoward Dirty Duck]] from ''MetalGear'' fights using traps and {{Human Shield}}s.


[[AC: WesternAnimation]]

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