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* Arrio from ''Webcomic/JupiterMen'' is the only magical member of the titular team. He inherited magical powers from his mom, an extradimensional visitor from the Magi Dimension. While his abilities are myriad and powerful, they're less reliable than the Avalon twins' because he has to activate them with special incantations and a BadassFingersnap. Worse still, his LanguageOfMagic is Spanish, his worst subject.

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* ''Fanfic/TheMountainAndTheWolf'': While the Wolf has several warriors with magic powers on his crew (most notably a Slaaneshi hermaphrodite able to change people's appearance, including itself), Sven Swordeater serves as the main link to the Chaos Gods. However, this doesn't get him much respect from the Wolf, who has a bad (and entirely justified) case of WarriorVsSorcerer, constantly deriding them with the same contempt he holds for weaklings and cowards.



** Among the original line-up of the Avengers, Thor Odinson is the most different among them as being the only one among them associated with magic. In his case, he is a SufficientlyAdvancedAlien from a culture that harnesses magical energies. With the help of his hammer Mjölnir, he has the power of flight and command over the weather, and was even able to temporarily connect with the Odinforce. Combined with his Asgardian physiology, he is an incredibly powerful MagicKnight (with emphasis on "knight")

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** Among the original line-up of the Avengers, Thor Odinson is the most different among them as being the only one among them associated with magic. In his case, he is a SufficientlyAdvancedAlien from a culture that harnesses magical energies. With the help of his hammer Mjölnir, he has the power of flight and command over the weather, and was even able to temporarily connect with the Odinforce. Combined with his Asgardian physiology, he is an incredibly powerful MagicKnight (with emphasis on "knight")"knight").
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* ''WesternAnimation/TeenTitans'':

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* ''WesternAnimation/TeenTitans'':''WesternAnimation/TeenTitans2003'':
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This trope may be downplayed if the character isn't a spellcaster ''per se'', but is still the only one on the team whose powers are supernatural in origin, making them the team's magic expert by default. And they probably have a wizard or two on speed-dial if the team ''really'' needs one.

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This trope may be downplayed if the character isn't a spellcaster ''per se'', per se, but is still the only one on the team whose powers are supernatural in origin, making them the team's magic expert by default. And they probably have a wizard or two on speed-dial if the team ''really'' needs one.
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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers are supernatural in origin, making them the team's ''de facto'' magic expert. And they probably have a wizard or two on speed-dial if the team ''really'' needs one.

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This trope may be downplayed if the character isn't a spellcaster per se, ''per se'', but is still the only one on the team whose powers are supernatural in origin, making them the team's ''de facto'' magic expert.expert by default. And they probably have a wizard or two on speed-dial if the team ''really'' needs one.
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* ''Anime/SailorMoon'': Sailor Mars is a Shinto priestess and is unique among the Sailor Scouts for having magic abilities in her civilian form due to her heightened spirituality. This includes psychic premonitions, exorcism, and her SignatureMove, flaming ''ofuda'' scrolls.

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* ''Anime/SailorMoon'': Sailor Mars is a Shinto priestess by day and is unique among the Sailor Scouts for having magic abilities in her civilian form due to her heightened spirituality. This includes psychic premonitions, exorcism, and her SignatureMove, flaming ''ofuda'' scrolls.
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* ''Anime/SailorMoon'': Sailor Mars is a Shinto priestess and is unique among the Sailor Scouts for having magic abilities in her civilian form. This includes psychic premonitions, exorcism, and her SignatureMove, flaming ''ofuda'' scrolls.

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* ''Anime/SailorMoon'': Sailor Mars is a Shinto priestess and is unique among the Sailor Scouts for having magic abilities in her civilian form.form due to her heightened spirituality. This includes psychic premonitions, exorcism, and her SignatureMove, flaming ''ofuda'' scrolls.
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* ''Anime/SailorMoon'': Sailor Mars is a Shinto priestess and is unique among the Sailor Scouts for having magic abilities in her civilian form. This includes psychic premonitions, exorcism, and her SignatureMove, flaming ''ofuda'' scrolls.
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** ComicBook/{{Magik}} was this for the ComicBook/NewMutants and presently serves this role for the ComicBook/XMen. Other spellcasters associated with the team include Amanda Sefton,[[note]]Never officially an X-Man, but a longtime ally as Nightcrawler's on-and-off girlfriend trained in sorcery by her mother[[/note]] Forge,[[note]] A [[MagicalNativeAmerican Cheyenne shaman]] who was the first magic-user to join the team, but he vastly prefers working with technology and only resorts to sorcery when facing a magical foe[[/note]] and Pixie.[[note]]Had a portion of her soul replaced with black magic, giving her the capacity for sorcery[[/note]]

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** ComicBook/{{Magik}} was this for the ComicBook/NewMutants and presently serves this role for the ComicBook/XMen. Other spellcasters associated with the team include Amanda Sefton,[[note]]Never Sefton[[note]]Never officially an X-Man, but a longtime ally as Nightcrawler's on-and-off girlfriend trained in sorcery by her mother[[/note]] Forge,[[note]] mother[[/note]], Forge[[note]] A [[MagicalNativeAmerican Cheyenne shaman]] who was the first magic-user to join the team, but he vastly prefers working with technology and only resorts to sorcery when facing a magical foe[[/note]] foe[[/note]], and Pixie.[[note]]Had Pixie[[note]]Had a portion of her soul replaced with black magic, giving her the capacity for sorcery[[/note]]sorcery[[/note]].
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SubTrope of FighterMageThief, PhysicalMysticalTechnological and TokenSuper. Compare to CourtMage and MilitaryMage. Contrast BadassNormal and TheTeamNormal. See also LinearWarriorsQuadraticWizards (if the Token Wizard far outclasses their teammates), MagicalGirlfriend and TheSmartGuy. Not to be confused with EthnicMagician, though they do overlap.

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SubTrope of FighterMageThief, PhysicalMysticalTechnological FighterMageThief; PhysicalMysticalTechnological; and TokenSuper. Compare to CourtMage and MilitaryMage. Contrast BadassNormal and TheTeamNormal. See also LinearWarriorsQuadraticWizards (if the Token Wizard far outclasses their teammates), MagicalGirlfriend and TheSmartGuy. Not to be confused with EthnicMagician, though they do overlap.
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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have supernatural origins, making them the team's magic expert by default. They'll also be the most likely to at least know a wizard if the team really needs one.

to:

This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have are supernatural origins, in origin, making them the team's ''de facto'' magic expert by default. They'll also be the most likely to at least know expert. And they probably have a wizard or two on speed-dial if the team really ''really'' needs one.
Is there an issue? Send a MessageReason:
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The Token Wizard (or Token Witch, Mage, Shaman, etc.) stands out among their SuperTeam as the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wildcard the villains can't easily predict.

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The Token Wizard (or Token Witch, Mage, Shaman, etc.) stands out among their SuperTeam as the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat.threats. And against non-magical foes, the esoteric nature of their abilities makes them a wildcard the villains can't easily predict.
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The Token Wizard (or Token Witch, Mage, Shaman, etc.) stands out among their SuperTeam as the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card the villains can't easily predict.

to:

The Token Wizard (or Token Witch, Mage, Shaman, etc.) stands out among their SuperTeam as the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card wildcard the villains can't easily predict.
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The Token Wizard (or Token Witch, Mage, Shaman, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card the villains can't easily predict.

to:

The Token Wizard (or Token Witch, Mage, Shaman, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card the villains can't easily predict.
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The Token Wizard (alternatively called the Token Witch, the Token Magician, Token Mage, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card the villains can't easily predict.

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The Token Wizard (alternatively called the (or Token Witch, the Token Magician, Token Mage, Shaman, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card the villains can't easily predict.
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[[folder:Web Animation]]
* ''WebAnimation/{{RWBY}}'': Oscar is the only one among Ruby's group who can wield magic, due to being Oz's reincarnation. However, not only is he [[UnskilledButStrong still unused to it]], but he senses that the more magic he channels, the quicker his soul merges with Ozpin's. [[LossOfIdentity And he's not yet ready for that]]. [[spoiler:Oscar first uses magic in battle against Salem, firing streams of green magic at her in an attempt to save Yang and Emerald.]]
[[/folder]]
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-->--'''The Shame Wizard''', ''WesternAnimation/HumanResources''

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-->--'''The Shame Wizard''', ''WesternAnimation/HumanResources''
''WesternAnimation/{{Human Resources|2022}}''
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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have magical origins, making them the supernatural expert by default. They'll also be the most likely to at least know a wizard if the team really needs one.

to:

This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have magical supernatural origins, making them the supernatural team's magic expert by default. They'll also be the most likely to at least know a wizard if the team really needs one.
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* ''Series/TheLordOfTheRingsTheRingsOfPower'':
** Among the humans and the Elves he was deceiving, Halbrand is the only being with explicit supernatural powers because he is the evil sorcerer known as Sauron.
** Among the Harfoots, the Stranger already was a TokenSuper, but in the final of Season 1, it is revealed he is one of the Istari, or a wizard.
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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have mystical origins, making them the supernatural expert by default. They'll also be the most likely to at least know a wizard if the team really needs one.

to:

This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have mystical magical origins, making them the supernatural expert by default. They'll also be the most likely to at least know a wizard if the team really needs one.
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* Lampshaded in ''VideoGame/MidnightSuns''. Magik's codename is a lot less generic when she's the X-Men's Token Wizard, but here, where she's working with several magic users, Iron Man gets confused by references to Magik the person and magic in general.
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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have mystical origins, making them the de-facto supernatural expert. They'll also be the most likely to at least know a wizard if the team really needs one.

to:

This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have mystical origins, making them the de-facto supernatural expert.expert by default. They'll also be the most likely to at least know a wizard if the team really needs one.
Is there an issue? Send a MessageReason:
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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have mystical origins, making them the ''de-facto'' supernatural expert. They'll also be the most likely to at least know a wizard if the team really needs one.

to:

This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have mystical origins, making them the ''de-facto'' de-facto supernatural expert. They'll also be the most likely to at least know a wizard if the team really needs one.

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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only member of the team whose powers are mystical in origin, making them the ''de-facto'' supernatural expert (and they're the most likely to ''know'' a wizard if the team really needs one).



SubTrope of FighterMageThief, PhysicalMysticalTechnological and TokenSuper. Compare to CourtMage and MilitaryMage. Contrast BadassNormal and TheTeamNormal. See also LinearWarriorsQuadraticWizards, MagicalGirlfriend and TheSmartGuy. Not to be confused with EthnicMagician, though they do overlap.

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This trope may be downplayed if the character isn't a spellcaster per se, but is still the only one on the team whose powers have mystical origins, making them the ''de-facto'' supernatural expert. They'll also be the most likely to at least know a wizard if the team really needs one.

SubTrope of FighterMageThief, PhysicalMysticalTechnological and TokenSuper. Compare to CourtMage and MilitaryMage. Contrast BadassNormal and TheTeamNormal. See also LinearWarriorsQuadraticWizards, LinearWarriorsQuadraticWizards (if the Token Wizard far outclasses their teammates), MagicalGirlfriend and TheSmartGuy. Not to be confused with EthnicMagician, though they do overlap.

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The Token Wizard (alternatively called the Token Witch, the Token Magician, Token Mage, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card the villains can't easily predict. This trope may be downplayed if the character isn't a spellcaster per se, but is still the only member of the team whose powers are magical in origin, making them the ''de-facto'' supernatural expert (and they're the most likely to ''know'' a wizard if the team really needs one).

to:

The Token Wizard (alternatively called the Token Witch, the Token Magician, Token Mage, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is magic and the supernatural. It is handy to have someone with deep knowledge on spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them a wild card the villains can't easily predict.

This trope may be downplayed if the character isn't a spellcaster per se, but is still the only member of the team whose powers are magical mystical in origin, making them the ''de-facto'' supernatural expert (and they're the most likely to ''know'' a wizard if the team really needs one).
Is there an issue? Send a MessageReason:
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The Token Wizard (alternatively called the Token Witch, the Token Magician, Token Mage, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is spellcasting and the supernatural. It is handy to have someone with deep knowledge on magic, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them the wild card.

As magic is an art that requires less actual fighting and more concentration and scholarly wit, these spellcasters usually act as a SupportPartyMember, casting {{Status Buff}}s on their allies and [[StatusInflictionAttack status ailments on their foes]]. This trope may be downplayed if the character isn't a spellcaster per se, but is still the only member of the team whose powers are supernatural in origin, making them the ''de-facto'' expert on such matters (though they might still know a wizard or two if the team really needs one). If the Token Wizards all get together to form their own group, then this makes them a SupernaturalTeam.

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The Token Wizard (alternatively called the Token Witch, the Token Magician, Token Mage, etc.) stands out among their SuperTeam as being the only member whose wheelhouse is spellcasting magic and the supernatural. It is handy to have someone with deep knowledge on magic, spells, demonic possession, and mythical creatures when a team is facing up against such a threat. And against non-magical foes, the esoteric nature of their abilities makes them the a wild card.

card the villains can't easily predict. This trope may be downplayed if the character isn't a spellcaster per se, but is still the only member of the team whose powers are magical in origin, making them the ''de-facto'' supernatural expert (and they're the most likely to ''know'' a wizard if the team really needs one).

As magic is an art that requires less actual fighting and more concentration and scholarly wit, these spellcasters usually act as a SupportPartyMember, casting {{Status Buff}}s on their allies and [[StatusInflictionAttack status ailments on their foes]]. This trope may be downplayed if the character isn't a spellcaster per se, but is still the only member of the team whose powers are supernatural in origin, making them the ''de-facto'' expert on such matters (though they might still know a wizard or two if the team really needs one). If the Token Wizards all get together to form their own group, then this makes them a SupernaturalTeam.
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The Token Wizard (alternatively called the Token Witch, the Token Magician, Token Mage, etc.) stands out among their SuperTeam as being the only member of the team in-touch with the supernatural in one form or another. It is handy to have someone with deep knowledge on magic, demonic possession and mythical creatures when a team is facing up against such a threat out of the blue.

As magic is an art that requires less actual fighting and more concentration and scholarly wit, these spellcasters usually act as a SupportPartyMember, casting {{Status Buff}}s on their allies and [[StatusInflictionAttack status ailments on their foes]]. If the Token Wizards all quit and form their own group, then this makes them a SupernaturalTeam.

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The Token Wizard (alternatively called the Token Witch, the Token Magician, Token Mage, etc.) stands out among their SuperTeam as being the only member of whose wheelhouse is spellcasting and the team in-touch with the supernatural in one form or another. supernatural. It is handy to have someone with deep knowledge on magic, demonic possession possession, and mythical creatures when a team is facing up against such a threat out of threat. And against non-magical foes, the blue.

esoteric nature of their abilities makes them the wild card.

As magic is an art that requires less actual fighting and more concentration and scholarly wit, these spellcasters usually act as a SupportPartyMember, casting {{Status Buff}}s on their allies and [[StatusInflictionAttack status ailments on their foes]]. This trope may be downplayed if the character isn't a spellcaster per se, but is still the only member of the team whose powers are supernatural in origin, making them the ''de-facto'' expert on such matters (though they might still know a wizard or two if the team really needs one). If the Token Wizards all quit and get together to form their own group, then this makes them a SupernaturalTeam.
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->''"Oh hello, it seems you're forming a fellowship for a noble quest. Well, you can't have one of those without a wizard now, can you?"''
-->--'''The Shame Wizard''', ''WesternAnimation/HumanResources''

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** Manitou Raven, Jason Blood, and John Constantine have also served this role for the Justice League.



** June Moone aka The Enchantress has served this role on the ComicBook/SuicideSquad thanks to her being the only one with knowledge of spellcasting. However, her tendency to get DrunkOnPower meant that she wasn't always reliable. When she joined ComicBook/{{Shadowpact}} she was technically this as while the other members had abilities of magical origin, she was the only one who was actually a spellcaster.

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** June Moone aka The Enchantress has served this role on the ComicBook/SuicideSquad thanks to her being the only one with knowledge of spellcasting. However, her tendency to get DrunkOnPower meant that she wasn't always reliable.reliable (Amanda Waller later said she hates working with sorcerers for this reason). When she joined ComicBook/{{Shadowpact}} she was technically this as while the other members had abilities of magical origin, she was the only one who was actually a spellcaster.

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** Not counting the Scarlet Witch whose history with magic is complicated, the first "proper" sorcerer to join the Avengers was Dr. Druid.



** ComicBook/{{Magik}} was this for the ComicBook/NewMutants and presently serves this role for the ComicBook/XMen. Technically Forge, a trained [[MagicalNativeAmerican Cheyenne shaman]], was the first magic-user to join the team, but he vastly prefers working with technology and only resorts to sorcery when facing a magical foe, while Magik fully embraces it.

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** ComicBook/{{Magik}} was this for the ComicBook/NewMutants and presently serves this role for the ComicBook/XMen. Technically Forge, Other spellcasters associated with the team include Amanda Sefton,[[note]]Never officially an X-Man, but a longtime ally as Nightcrawler's on-and-off girlfriend trained in sorcery by her mother[[/note]] Forge,[[note]] A [[MagicalNativeAmerican Cheyenne shaman]], shaman]] who was the first magic-user to join the team, but he vastly prefers working with technology and only resorts to sorcery when facing a magical foe, while Magik fully embraces it.foe[[/note]] and Pixie.[[note]]Had a portion of her soul replaced with black magic, giving her the capacity for sorcery[[/note]]

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