Follow TV Tropes

Following

History Main / ThisIndexHitsForMassiveDamage

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EpicFlail


Added DiffLines:

* HumongousHeadedHammer
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UntouchableUntilTagged
Is there an issue? Send a MessageReason:
None


* BossAlteringConsequence: You can deal major damage to a boss or even kill it instantly if you obtain an item or ability that does more damage than usual to a specific boss.

to:

* BossAlteringConsequence: You can deal major damage to a boss or even kill it instantly if you obtain an An item or ability that isn't required to win the boss fight but does more damage than usual to a specific boss.boss or even kills it instantly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossAlteringConsequence: You can deal major damage to a boss or even kill it instantly if you obtain an item or ability that does more damage than usual to a specific boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MonochromaticImpactShot: A blow so powerful it reduces the color palette.
Is there an issue? Send a MessageReason:
None


----

to:

--------
[[Advertising/FlexSeal NOW THAT'S A LOTTA DAMAGE!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AimForTheHorn: the horn is the foe's weakest point and targeting it repeatedly will lead to their defeat.
Is there an issue? Send a MessageReason:
Added a new entry.

Added DiffLines:

* StatusEffectPoweredAbility
Is there an issue? Send a MessageReason:
Fixed an error.


* OneHitPolykill: A single attack that pierces through one or more targetse.

to:

* OneHitPolykill: A single attack that pierces through one or more targetse.targets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperSpecialMove
Is there an issue? Send a MessageReason:
None


* AlphaStrike

to:

* AlphaStrikeAlphaStrike: Everyone focuses their attacks on a single target.



* BeginWithAFinisher

to:

* BeginWithAFinisherBeginWithAFinisher: Why save a finishing move for the end of a battle?



* ChunkySalsaRule

to:

* ChunkySalsaRuleChunkySalsaRule: A sufficiently powerful attack will kill a target instantly.



* CriticalHitClass

to:

* CriticalHitClassCriticalHitClass: A character or character class specializing in dealing frequent critical hits.



* DeathOrGloryAttack
* ElementalRockPaperScissors

to:

* DeathOrGloryAttack
DeathOrGloryAttack: A powerful attack that puts the attacker at a severe disadvantage if it misses.
* ElementalRockPaperScissorsElementalRockPaperScissors: One element deals more damage against another.



* InfinityMinusOneSword
* InfinityPlusOneSword

to:

* InfinityMinusOneSword
InfinityMinusOneSword: A powerful weapon that isn't the strongest, but is much easier to obtain.
* InfinityPlusOneSwordInfinityPlusOneSword: The most powerful weapon that's often also the most difficult to acquire.



* InstakillMook

to:

* InstakillMookInstakillMook: If this enemy attacks you, you're as good as dead.



* MoreDakka

to:

* MoreDakkaMoreDakka: Bombarding your enemy with a barrage of bullets.



* OneHitPolykill

to:

* OneHitPolykillOneHitPolykill: A single attack that pierces through one or more targetse.



* SnipingTheCockpit

to:

* SnipingTheCockpitSnipingTheCockpit: Killing the pilot disables the vehicle they're driving.



* TacticalRockPaperScissors

to:

* TacticalRockPaperScissorsTacticalRockPaperScissors: One weapon or class deals more damage against another.



* ThrowTheMookAtThem

to:

* ThrowTheMookAtThemThrowTheMookAtThem: Throwing enemies into other enemies.



* WeaponOfXSlaying

to:

* WeaponOfXSlayingWeaponOfXSlaying: A weapon is super-effective against a specific enemy race or class.
Is there an issue? Send a MessageReason:
Female equivalent (of sorts) for groin attack.

Added DiffLines:

* BreastAttack
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Superweapon}}
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeginWithAFinisher
Is there an issue? Send a MessageReason:
I had just made that trope.

Added DiffLines:

* InstakillMook
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EXSpecialAttack
Is there an issue? Send a MessageReason:
None


The enemy is vulnerable! Strike their weakpoint for massive damage!

to:

The enemy is vulnerable! [[AttackItsWeakPoint Strike their weakpoint weakpoint]] for massive damage!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GreatBow
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PracticeTargetOverkill
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GatheringSteam
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeaponOfXSlaying
Is there an issue? Send a MessageReason:
edited the address of the jpg at the top of the article.


[[quoteright:240:[[VideoGame/FinalFantasyVIII http:/static.tvtropes.org/pmwiki/pub/images/squall_strikes.jpg]]]]

to:

[[quoteright:240:[[VideoGame/FinalFantasyVIII http:/static.http://static.tvtropes.org/pmwiki/pub/images/squall_strikes.jpg]]]]
Is there an issue? Send a MessageReason:
Per TRS rename

Added DiffLines:

[[quoteright:240:[[VideoGame/FinalFantasyVIII http:/static.tvtropes.org/pmwiki/pub/images/squall_strikes.jpg]]]]
[[caption-width-right:240:[-Any hit that reaches the damage {{Cap}} is massive enough, and this attack hits around a dozen times.-] ]]

The enemy is vulnerable! Strike their weakpoint for massive damage!

Named for Creator/{{Sony}}'s [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006 presentation, where these tropes are best used against a GiantEnemyCrab with RealTimeWeaponChange.

!!Tropes:
[[index]]
* AchillesHeel
* AlphaStrike
* ArmorPiercingAttack
* AttackItsWeakPoint
* AttackTheTail
* BackStab
* BatteringRam
* BigBulkyBomb
* {{BFG}}
* {{BFS}}
* BoomHeadshot
* ChunkySalsaRule
* ClipItsWings
* CriticalHit
* CriticalHitClass
* DamageIncreasingDebuff
* DeathOrGloryAttack
* ElementalRockPaperScissors
* FantasticNuke
* FeedItABomb
* FinishingMove
* FixedForwardFacingWeapon
* GoForTheEye
* GrappleMove
* GrenadeLauncher
* GroinAttack
* InfinityMinusOneSword
* InfinityPlusOneSword
* InjuredVulnerability
* LimitBreak
* MoreDakka
* OneHitKill
* OneHitPolykill
* PenultimateWeapon
* PressurePoint
* QuadDamage
* SiegeEngines
* SnipingTheCockpit
* StickyBomb
* SurplusDamageBonus
* TacticalRockPaperScissors
* ThereIsNoKillLikeOverkill
* ThrowTheMookAtThem
* UnblockableAttack
* WaveMotionGun
[[/index]]
----

Top