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This happens in Reloaded, not Revolutions


* ''Film/TheMatrixRevolutions'' has Neo & Trinity shutting down a power station so Neo can get to The Architect without the building exploding, but they can only shut the power down for less than 6 minutes.

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* ''Film/TheMatrixRevolutions'' has ''Film/TheMatrixReloaded'': Neo & and Trinity shutting shut down a power station so Neo can get to The Architect without the building exploding, but they can only shut the power down for less than 6 minutes.
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->'''Terrorist:''' ''(lights go out, [[DarknessEqualsDeath hostages panic]])'' SIT DOWN! STAY WHERE YOU ARE! ''(lights come on)'' What was that?

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->'''Terrorist:''' ''(lights ''[lights go out, [[DarknessEqualsDeath hostages panic]])'' panic]'' SIT DOWN! STAY WHERE YOU ARE! ''(lights ''[lights come on)'' on]'' What was that?



-->-- '''Who Dares Wins''' (1982)

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-->-- '''Who ''Who Dares Wins''' Wins'' (1982)



* ''VideoGame/RedAlert3'':

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* ''VideoGame/RedAlert3'':''VideoGame/CommandAndConquerRedAlert3'':
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* ''VideoGame/SCPSecretLaboratory'' has SCP-079's Blackout ability, which is unlocked upon reaching Tier 2 and turns out the lights in a room for 15 seconds. 079 is initially limited to blacking out a single room, but the {{cap}} is raised to two and four rooms at Tier 3 and Tier 4, respectively.
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* In the ''Series/{{Star Trek|The Original Series}}'' (original series) episode "Bread and Circuses," Scotty uses the Enterprise to disrupt the Roman capital's power grid for a few seconds. Naturally, the blackout happens just as Kirk's about [[BreadAndCircuses to be executed on live television]].

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* In the ''Series/{{Star Trek|The Original Series}}'' (original series) ''Series/StarTrekTheOriginalSeries'' episode "Bread and Circuses," Scotty uses the Enterprise to disrupt the Roman capital's power grid for a few seconds. Naturally, the blackout happens just as Kirk's about [[BreadAndCircuses to be executed on live television]].
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A piece of AppliedPhlebotinum goes awry. It could be an accident, or by design. In any case, the whole city, or possibly even the entire surrounding region, [[BigBlackout goes dark.]]

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A piece of AppliedPhlebotinum goes awry.awry or an {{EMP}} is triggered. It could be an accident, or by design. In any case, the whole city, or possibly even the entire surrounding region, [[BigBlackout goes dark.]]



* An electromagnetic pulse weapon used by robbers in ''Film/OceansEleven''. According to dialogue, though, this is all it was supposed to do. (Note: Real [=EMPs=] do not work like this.) In the original, they blew up the power lines.

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* An [[{{EMP}} electromagnetic pulse weapon weapon]] used by robbers in ''Film/OceansEleven''. According to dialogue, though, this is all it was supposed to do. (Note: Real [=EMPs=] do not work like this.) In the original, they blew up the power lines.
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* The film ''Film/DejaVu'' has one whenever anything is sent into the wormhole.

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* The film ''Film/DejaVu'' ''Film/DejaVu2006'' has one whenever anything is sent into the wormhole.
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[[folder:Professional Wrestling]]
* This was commonplace whenever Wrestling/TheUndertaker decided to interfere in a match. The lights will go out and, after his trademark deathknell and the lights turning back on, he would be standing in the ring, typically behind an opponent.
* At the 2013 Wrestling/RoyalRumble, Wrestling/CMPunk, having won his last two title defenses due to interference from Wrestling/TheShield, was given an ultimatum not to have them interfere with his match with Wrestling/TheRock or else he would be stripped of the title. The Shield interfered anyway under cover of darkness by shutting out the lights and powerbombing the Rock into the announce table. Initially, the threat to vacate the title was made good on, but the Rock instead ordered the match to be restarted and he easily won the title.
[[/folder]]

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* In ''VideoGame/GrandTheftAutoSanAndreas'', there's an optional sidequest composed of several sub-missions preparing for a big casino heist, ''Film/OceansEleven'' style. One of these missions involves planting [[StickyBomb remote controlled sticky bombs]] on the generators of the dam that powers the game's [[NoCommunitiesWereHarmed Las Vegas analogue]], so they can be detonated and blackout the whole city during the heist. When it happens, the power stays off for a few minutes requiring the player to venture back upstairs and blow the cassino's back-up generators. Despite this, the city has power about a minute later.
* ''VideoGame/WatchDogs'' has the [[ExactlyWhatItSaysOnTheTin Blackout]] hack, which disables every electric device in the vicinity for about fifteen seconds. Despite showers of open sparks from streetlights and so on, everything flickers back to life, unharmed, when [=ctOS=] restores the power. You can also achieve the same effect by destorying a street-level transfer box.

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* In ''VideoGame/GrandTheftAutoSanAndreas'', there's an optional sidequest composed of several sub-missions preparing for a big casino heist, ''Film/OceansEleven'' style. One of these missions involves planting [[StickyBomb remote controlled sticky bombs]] on the generators of the dam that powers the game's [[NoCommunitiesWereHarmed Las Vegas analogue]], so they can be detonated and blackout the whole city during the heist. When it happens, the power stays off for a few minutes requiring the player to venture back upstairs and blow the cassino's casino's back-up generators. Despite this, the city has power about a minute later.
* ''VideoGame/RedAlert3'':
** If power demand exceeds power supply, all base defenses and superweapons shut down and all production times are doubled. Power can usually be restored in twenty seconds by producing another generator.
** An infiltrator getting into a generator shorts out the entire supply for a while.
* ''VideoGame/WatchDogs'' has the [[ExactlyWhatItSaysOnTheTin Blackout]] hack, which disables every electric device in the vicinity for about fifteen seconds. Despite showers of open sparks from streetlights and so on, everything flickers back to life, unharmed, when [=ctOS=] restores the power. You can also achieve the same effect by destorying destroying a street-level transfer box.
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* In an episode of ''Manga/MahouSenseiNegima'', Evangeline saps the energy from the entire city's power-grid to power her transformation into an 'Adult Form', allowing her to use her vampiric and magical powers unhindered. It only lasts for 5 minutes or so, though, and the second it runs out, the entire city flicks back on.

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* In an episode of ''Manga/MahouSenseiNegima'', ''Manga/NegimaMagisterNegiMagi'', Evangeline saps the energy from the entire city's power-grid to power her transformation into an 'Adult Form', allowing her to use her vampiric and magical powers unhindered. It only lasts for 5 minutes or so, though, and the second it runs out, the entire city flicks back on.

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breaking up at least a little of tuat huge block of text.


About 30 seconds later, the power comes back on and everything is back to normal. Of course, this isn't very realistic. As was evidenced by the Northeastern U.S. Blackout of 2003, when a blackout of that magnitude occurs it takes hours or days simply to restart all the systems, even if no elements of the power generation or distribution infrastructure were actually physically damaged. While brown-outs may be brief, they generally only affect a small area, and anything that actually disrupts power generation or transportation will take significantly longer. It takes several hours just to get three generating stations running, then there's synchronizing with other generating islands, and slowly switching in load being careful that you don't overload the generation you have and accidentally cause another system collapse.[[note]]For example, when a refrigerator starts up after a blackout, it immediately runs its compressor at full power until it's at the proper temperature. So when the power comes back, every refrigerator in the area is running its compressor at once, which is a much higher load than usual.[[/note]] In real life, it can easily take more than a day to restart an electricity grid after the initial blackout. Contrast PowerOutagePlot.

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About 30 seconds later, the power comes back on and everything is back to normal. Of course, this isn't very realistic. As was evidenced by the Northeastern U.S. Blackout of 2003, when a blackout of that magnitude occurs it takes hours or days simply to restart all the systems, even if no elements of the power generation or distribution infrastructure were actually physically damaged. While brown-outs may be brief, they generally only affect a small area, and anything that actually disrupts power generation or transportation will take significantly longer. It takes several hours just to get three generating stations running, then there's synchronizing with other generating islands, and slowly switching in load being careful that you don't overload the generation you have and accidentally cause another system collapse.[[note]]For example, when a refrigerator starts up after a blackout, it immediately runs its compressor at full power until it's at the proper temperature. So when the power comes back, every refrigerator in the area is running its compressor at once, which is a much higher load than usual.[[/note]] In real life, it can easily take more than a day to restart an electricity grid after the initial blackout.

Contrast PowerOutagePlot.

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