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* In ''Film/{{Titanic 1997}}'', most tracks that don't play during the iceberg collision or the sinking are mostly variations on either the "Southampton" Theme or the Love Theme.

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* In ''Film/{{Titanic 1997}}'', ''Film/Titanic1997'', most tracks that don't play during the iceberg collision or the sinking are mostly variations on either the "Southampton" Theme or the Love Theme.
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* The [=PS2=] ''VideoGame/SpyHunter'' games use various rock and techno remixes of the ''Series/PeterGunn'' theme.

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* The [=PS2=] ''VideoGame/SpyHunter'' ''Spy Hunter'' games from ''VideoGame/SpyHunter2001'' use various rock and techno remixes of the ''Series/PeterGunn'' theme.
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This trope is a frequent occurrence in video games, as well as Western animated productions (thanks to composers during UsefulNotes/TheGoldenAgeOfAnimation having heavy classical and jazz influence).

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This trope is a frequent occurrence in video games, as well as Western animated productions (thanks productions, thanks to the most popular and well-known composers during UsefulNotes/TheGoldenAgeOfAnimation having heavy the early decades of both mediums (especially UsefulNotes/TheGoldenAgeOfAnimation) being heavily influenced by classical and jazz influence).
music.
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A soundtrack trope. Basically, the application/adaptation of the musical form ThemeAndVariations to a soundtrack. Alternatively, this is the trope RecurringRiff, [[ExaggeratedTrope But More]]--enough to basically dominate the soundtrack. This is when you hear said recurring riff all over the soundtrack; many of the tracks are effectively variations on this "theme" of the work.

Happens slightly more often if the work has a catchy theme song motif that can be worked into the soundtrack. This trope is a frequent occurrence in western animated productions, especially from the 1960s up to at least the 1990s.

This trope is also like a highly elaborate and very much expanded version of VariableMix.

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A soundtrack trope. Basically, the application/adaptation of the musical form ThemeAndVariations to a work's soundtrack. That is, the work has a main theme, with much of the soundtrack consisting of different arrangements to fit the mood or situation. For example, instead of having bespoke songs for action set pieces or emotional moments, the composer may opt to switch out the instruments and/or play with the tempo, giving us the main theme but played with fast, bombastic electric guitar or slow, somber grand piano. Alternatively, this is the trope RecurringRiff, can manifest as "RecurringRiff, [[ExaggeratedTrope But More]]--enough to basically dominate the soundtrack. This More]]", where it is when you hear said recurring riff less an entire song as it is a specific musical snippet that appears all over the soundtrack; many of the tracks are effectively variations on this "theme" of the work.

Happens slightly more often if the work has a catchy theme song motif that can be worked into the soundtrack.
soundtrack.

This trope is a frequent occurrence in western video games, as well as Western animated productions, especially from the 1960s up productions (thanks to at least the 1990s.

This trope is
composers during UsefulNotes/TheGoldenAgeOfAnimation having heavy classical and jazz influence).

See
also like VariableMix, where a highly elaborate and very much expanded version video game automatically switches between different arrangements of VariableMix.
a song depending on the current game state or a player's actions.
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* ''Film/OurManFlint'' makes excellent reuse of Jerry Goldsmith's theme in modes from Samba to Go-Go, and everything in between.
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** Most songs in ''VideoGame/KurbyAndTheForgottenLand'' that aren't remixes of themes of previous games usually contain two motifs: Waddle Dee Town's theme and the theme of the first level.

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** Most songs in ''VideoGame/KurbyAndTheForgottenLand'' ''VideoGame/KirbyAndTheForgottenLand'' that aren't remixes of themes of previous games usually contain two motifs: Waddle Dee Town's theme and the theme of the first level.

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* Most songs in ''VideoGame/KirbyPlanetRobobot'' that aren't remixes of previous themes in the series feature the Noble Haltmann, the main theme of the corporation that serves as the game's villains, as their backbone.

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* Most ''Franchise/{{Kirby}}'':
**Most
songs in ''VideoGame/KirbyPlanetRobobot'' that aren't remixes of previous themes in the series feature the Noble Haltmann, the main theme of the corporation that serves as the game's villains, as their backbone.backbone.
**Most songs in ''VideoGame/KurbyAndTheForgottenLand'' that aren't remixes of themes of previous games usually contain two motifs: Waddle Dee Town's theme and the theme of the first level.
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** ''VideoGame/MarioKart7'': All three nitro battle courses share the same tune but each one uses different instrumentation.
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* ''Franchise/{{Saw}}'': Aside from every film after the first one featuring a remix of said film's "Hello Zepp" as a [[ClimacticMusic climactic]] {{Leitmotif}}, much of the soundtrack (especially in tense scenes) involves the constant recycling of compositions and specific sounds to create new music.

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* ''Franchise/{{Saw}}'': Aside from every film after the first one featuring a remix of said film's "Hello Zepp" as a [[ClimacticMusic climactic]] {{Leitmotif}}, much of the soundtrack across installments (especially in tense scenes) involves the constant recycling of compositions and specific sounds to create new music.

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* The ''Film/GalaxyQuest'' soundtrack was largely based on the [[ShowWithinAShow show's]] theme InUniverse.

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* The ''Film/GalaxyQuest'' soundtrack was largely based on the [[ShowWithinAShow show's]] theme InUniverse.titular ShowWithinAShow's theme.


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* ''Franchise/{{Saw}}'': Aside from every film after the first one featuring a remix of said film's "Hello Zepp" as a [[ClimacticMusic climactic]] {{Leitmotif}}, much of the soundtrack (especially in tense scenes) involves the constant recycling of compositions and specific sounds to create new music.

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Removed: 475

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Regrouping


* Most of ''VideoGame/OriAndTheBlindForest'''s soundtrack uses variations of the Spirit Tree's or Ori's {{leitmotif}}s. TheVeryDefinitelyFinalDungeon, Mount Horu, uses different variations of its central theme for each of the side "puzzle" rooms. In the [[BonusDungeon Black Root Burrows]] from the [[UpdatedRerelease Definitive Edition]], which explores the previously untold backstory of Naru, the music tracks are appropriately mainly based on "Naru, Embracing the Light".


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* Most of ''VideoGame/OriAndTheBlindForest'''s soundtrack uses variations of the Spirit Tree's or Ori's {{leitmotif}}s. TheVeryDefinitelyFinalDungeon, Mount Horu, uses different variations of its central theme for each of the side "puzzle" rooms. In the [[BonusDungeon Black Root Burrows]] from the [[UpdatedRerelease Definitive Edition]], which explores the previously untold backstory of Naru, the music tracks are appropriately mainly based on "Naru, Embracing the Light".
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* ''LightNovel/{{Baccano}}'''s soundtrack has many pieces with the same melody as the main theme (note, not the same as the OP), but at different tempos and with different sets of instruments.

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* ''LightNovel/{{Baccano}}'''s ''Literature/{{Baccano}}'''s soundtrack has many pieces with the same melody as the main theme (note, not the same as the OP), but at different tempos and with different sets of instruments.



* ''Anime/{{Stratos 4}}'': A number of tracks, including one labeled "Mikaze's Theme" (for the lead main character), that all share a tune. At the last episode, this is revealed to be the tune of the second ending theme (which is used for the ends of whole seasons).

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* ''Anime/{{Stratos 4}}'': ''Anime/Stratos4'': A number of tracks, including one labeled "Mikaze's Theme" (for the lead main character), that all share a tune. At the last episode, this is revealed to be the tune of the second ending theme (which is used for the ends of whole seasons).



** ''VideoGame/{{Halo 2}}'': The Last Spartan, the Arbiter's Theme, High Charity, and the Delta Halo theme.
** ''VideoGame/{{Halo 3}}'': Finish The Fight, Farthest Outpost, and numerous motifs from the previous games.

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** ''VideoGame/{{Halo 2}}'': ''VideoGame/Halo2'': The Last Spartan, the Arbiter's Theme, High Charity, and the Delta Halo theme.
** ''VideoGame/{{Halo 3}}'': ''VideoGame/Halo3'': Finish The Fight, Farthest Outpost, and numerous motifs from the previous games.



* Many of the tunes in ''VideoGame/SyphonFilterTheOmegaStrain'', such as Logan's Theme, Carthage Mall (Action), St Cetteo Square, Belaya Vezha (Action), Taherir Palace, etc. are variations of the main title theme. The [=PS1=] installments also have their own recurring themes.

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* Many of the tunes in ''VideoGame/SyphonFilterTheOmegaStrain'', ''VideoGame/SyphonFilter: The Omega Strain'', such as Logan's Theme, Carthage Mall (Action), St Cetteo Square, Belaya Vezha (Action), Taherir Palace, etc. are variations of the main title theme. The [=PS1=] installments also have their own recurring themes.
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* ''Anime/SSSSDynazenon'': barring the OP and ED, as well as anything originating from [[Anime/SSSSGridman the predecessor series]], all tracks are some variation of the tracks "All This Time" and "Dyna March."
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Crosswicking

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** ''VideoGame/MarioPartySuperstars'': Each board features three versions of its associated music: A modern remix that plays as the default, the original version which can later be switched to after the board is played once and its music is purchased in Toad's shop, and a special version with a more dramatic pitch and style that plays [[SongsInTheKeyOfPanic when only five turns remain]].
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* ''VideoGame/WonderBoyIIITheDragonsTrap'': The 2017 remake turned the dungeon music and boss theme into this, giving them a different variation for the mood of each dungeon (and several more unused ones in the bonus OST).

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