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* ''VideoGame/{{Stray}}'': The Zurk infestation in the Sewers has gotten so bad that the MeatMoss on the walls have massive eyes growing out of them.
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%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16724339110.63988500
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[[caption-width-right:350:We've been watching you.]]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wall_of_eyes_fixed_height.jpg]]
[[caption-width-right:300: We've been watching you.]]
[[caption-width-right:300: We've been watching you.]]
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%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16724339110.63988500
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[[quoteright:350:[[Manga/FragmentsOfHorror https://static.tvtropes.
[[caption-width-right:300: We've been watching you.]]
%%
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* ''VideoGame/SuperCyborg'' has most of it's interior levels decorated with MeatMoss as result of the mutant infestation. And more often than not, there will be eyes growing from those walls, some of them blinking, while watching you fight mutant monsters.
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** ''Depressing Lack of Creativity 64'', a [[GameMod ROM hack]] of ''VideoGame/SuperMario64'', features the appropriately named "Panoptic Desert", a level where almost the entire ground is covered in rows and rows of eyes. It's a little hard to tell, but the level background also consists of giant eyes staring at you.
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* In ''VideoGame/{{Doors}}'', eyes appearing on the walls is a cue signaling Seek's arrival.
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* In ''Webcomic/AwfulHospital'', the walls of the Surgery Ward have Tori's eyes on them, although it seems she doesn't pay attention to them often judging by the amount of patients waiting in the lobby.
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* ''LightNovel/ACertainMagicalIndex'' supplies [[https://static.tvtropes.org/pmwiki/pub/images/cit_to_aru_majutsu_no_index_-_the_walls_have_eyes_-_o_o.jpg the picture]] for EyeTropes.
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[[AC:Music]]
* The S version of the concept photos of Music/{{BTS}}'s Love Yourself ANSWER album for the members [[https://ibighit.com/bts/images/bts/discography/love_yourself-answer/photo01-07-m.jpg J-Hope]] and [[https://ibighit.com/bts/images/bts/discography/love_yourself-answer/photo01-04-m.jpg Jungkook]] has them trapped in red boxes with the wall behind them full of eyes watching them.
* The S version of the concept photos of Music/{{BTS}}'s Love Yourself ANSWER album for the members [[https://ibighit.com/bts/images/bts/discography/love_yourself-answer/photo01-07-m.jpg J-Hope]] and [[https://ibighit.com/bts/images/bts/discography/love_yourself-answer/photo01-04-m.jpg Jungkook]] has them trapped in red boxes with the wall behind them full of eyes watching them.
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* In most ''Franchise/SuperMarioBros'' games from ''VideoGame/SuperMarioBros3'' onwards, the hills have eyes! Parodied in a level in ''VideoGame/NewSuperLuigiU''.
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* In most ''Franchise/SuperMarioBros'' games from ''VideoGame/SuperMarioBros3'' onwards, the hills have eyes! Parodied %%Parodied in a level in ''VideoGame/NewSuperLuigiU''.%%How?%
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%%[[AC:{{Comics}}]]
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* ''ComicBook/WonderWomanBlackAndGold'': When Circe follows and taunts Diana in "What Doesn't Kill You" the shadows on the walls and floor sprout golden eyes.
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* In the ''Franchise/TouhouProject' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
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* In the ''Franchise/TouhouProject' ''Franchise/TouhouProject'' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
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* In ''Anime/DigimonAdventure2020'', [[StarterVillain Algomon]] is able to weaponize this in its mega form. It projects dozens and dozens of eyes on the walls around it to fire EyeBeams at [[AdaptationalEarlyAppearance Omegamon]]. Omegamon, for his part, simply dodges them all and runs Algomon through, the first few episodes being a WholePlotReference to ''Our War Game'' and all.
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* In most ''Mario'' games from [[VideoGame/SuperMarioBros3 3]] onwards, the hills have eyes! Parodied in a level in ''VideoGame/NewSuperLuigiU''.
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* In most ''Mario'' ''Franchise/SuperMarioBros'' games from [[VideoGame/SuperMarioBros3 3]] ''VideoGame/SuperMarioBros3'' onwards, the hills have eyes! Parodied in a level in ''VideoGame/NewSuperLuigiU''.
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* Rangda Bangda from ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX5 X5]]'' is a BackgroundBoss, and its eyes are its vulnerable spots.
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* In most ''Mario'' games from [[VideoGame/SuperMarioBros3 3]] onwards, the hills have eyes!
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* In most ''Mario'' games from [[VideoGame/SuperMarioBros3 3]] onwards, the hills have eyes!eyes! Parodied in a level in ''VideoGame/NewSuperLuigiU''.
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Compare EyesDoNotBelongThere (for when the eyes are on a human body), GiantEyeOfDoom (for when it's just a single eye and may in fact belong to something), PortraitPaintingPeephole (for when they're in a painting and definitely belong to something), WallpaperCamouflage (when the eyes belong to a person disguised as wallpaper) and WallMaster (for when the eye is more than capable of popping out and maiming you). May be a feature of a LivingStructureMonster.
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Compare EyesDoNotBelongThere (for when the eyes are on a human body), GiantEyeOfDoom (for when it's just a single eye and may in fact belong to something), PortraitPaintingPeephole (for when they're in a painting and definitely belong to something), WallpaperCamouflage (when the eyes belong to a person disguised as wallpaper) and WallMaster AmbushingEnemy (for when the eye is more than capable of popping out and maiming you). May be a feature of a LivingStructureMonster.
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* The end of the ([[TheProblemWithLicensedGames surprisingly good]]) FPS ''KISS: Psycho Circus'' has the final boss in a room covered in these. They shoot shuriken at you.
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* The end of the ([[TheProblemWithLicensedGames surprisingly good]]) FPS ''KISS: Psycho Circus'' FirstPersonShooter ''VideoGame/KissPsychoCircusTheNightmareChild'' has the final boss in a room covered in these. They shoot shuriken at you.
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* In most Mario games from [[VideoGame/SuperMarioBros3 3]] onwards, the hills have eyes!
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* In most Mario ''Mario'' games from [[VideoGame/SuperMarioBros3 3]] onwards, the hills have eyes!
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* In the ''VideoGame/{{Touhou}}'' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
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* In the ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject' series, Yukari Yakumo's extradimensional portals consist of innumerable eyes gazing from the other side.
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* Some of the evil spirits in ''VideoGame/{{Tsukumogami}}'' fall under this, most notably the Hundred-Eye Screen Door.
* ''{{Wadanohara}}'' features the [[spoiler:Sea of Death]], which has large, realistic eyes on its walls and in its floors.
* ''{{Wadanohara}}'' features the [[spoiler:Sea of Death]], which has large, realistic eyes on its walls and in its floors.
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* Some of the evil spirits in ''VideoGame/{{Tsukumogami}}'' ''VideoGame/NinetyNineSpirits'' fall under this, most notably the Hundred-Eye Screen Door.
*''{{Wadanohara}}'' ''VideoGame/{{Wadanohara}}'' features the [[spoiler:Sea of Death]], which has large, realistic eyes on its walls and in its floors.
*
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[[AC:WebComics]]
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* Creator/SpikeMilligan parodied this in his heavily embellished [=WW2=] memoir ''Literature/AdolfHitlerMypartInHisDownfall''. Referring to a wartime propaganda poster about being wary of possible spies, the yong Milligan remarked
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* Creator/SpikeMilligan parodied this in his heavily embellished [=WW2=] memoir ''Literature/AdolfHitlerMypartInHisDownfall''.''Literature/AdolfHitlerMyPartInHisDownfall''. Referring to a wartime propaganda poster about being wary of possible spies, the yong Milligan remarked
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Bad pun
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* Creator/SpikeMilligan parodied this in his heavily embellished [=WW2=] memoir ''Literature/AdolfHitlerMypartInHisDownfall''. Referring to a wartime propaganda poster about being wary of possible spies, the yong Milligan remarked
--> Walls have ears. And eyes. And ice-cream. And sausages. [[note]]Walls are a British frozen-foods manufacturer who still make ice-cream and sausages, although not necessarily in the same packet[[/note]]
--> Walls have ears. And eyes. And ice-cream. And sausages. [[note]]Walls are a British frozen-foods manufacturer who still make ice-cream and sausages, although not necessarily in the same packet[[/note]]
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* ''VideoGame/TheGodOfCrawlingEyes'' has the walls on the school start to display eyes that appear and dissapear once the plot begins. In a couple of areas in the game, they even start following the protagonist.
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Hiding No Context Examples
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* Somewhere in ''Anime/TheCatReturns''.
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[[AC:{{Comics}}]]
* Somewhere in ''ComicBook/TheSandman''.
* Somewhere in ''ComicBook/TheSandman''.
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*
%%* Somewhere in ''ComicBook/TheSandman''.
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* ''[[Ride/ThePsychoPathMaze Psycho: Through the Mind of Norman Bates]]'' was a haunted house from Ride/UniversalStudios' ''Theatre/HalloweenHorrorNights'' 1999 with the premise of being a trip through [[Film/{{Psycho}} Norman Bates']] insane mind. One room was filled with illuminated eyeballs as well as a man in a black, bodysuit with a knife, making him resemble the silhouette of a knife murderer, who would startle guests.
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* Ride/TheHauntedMansion at the Ride/DisneyThemeParks has wallpaper with eyes in the design. The Disney world version introduces it with a dark space full of [[ByTheLightsOfTheirEyes glowing eyes]] that becomes the wallpaper as you move to a place with better lighting.
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* Ride/TheHauntedMansion at the Ride/DisneyThemeParks has wallpaper with eyes in the design. The Disney world version introduces it with a dark space full of [[ByTheLightsOfTheirEyes glowing eyes]] that becomes the wallpaper as you move to a place with better lighting.
lighting. Even creepier, some of the eyes in the dark section are closer than other nearby ones, and a few are even moving in 3D space.
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* In ''WesternAnimation/TheAdventuresOfPussInBoots'', the Netherworld features countless giant eyeballs sitting everywhere. [[spoiler:The Blind King turns out to have been able to take over the Netherworld because he has the ability to see through those eyes, and thus see everything that goes on in the Netherworld.]]
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[[AC:ThemeParks]]
* Ride/TheHauntedMansion at the Ride/DisneyThemeParks has wallpaper with eyes in the design. The Disney world version introduces it with a dark space full of [[ByTheLightsOfTheirEyes glowing eyes]] that becomes the wallpaper as you move to a place with better lighting.
* Ride/TheHauntedMansion at the Ride/DisneyThemeParks has wallpaper with eyes in the design. The Disney world version introduces it with a dark space full of [[ByTheLightsOfTheirEyes glowing eyes]] that becomes the wallpaper as you move to a place with better lighting.
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* In TheVeryDefinitelyFinalDungeon in ''BaldursGate II: Shadows of Amn'', also referred to as just [[spoiler: hell]], there is a giant gate surrounded by unnatural-looking eyes on the wall, which all need to be closed with tokens earned by completing tests elsewhere in the area. Once they close, the gate opens to reveal the FinalBoss.
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* In TheVeryDefinitelyFinalDungeon in ''BaldursGate II: ''VideoGame/BaldursGateII: Shadows of Amn'', also referred to as just [[spoiler: hell]], there is a giant gate surrounded by unnatural-looking eyes on the wall, which all need to be closed with tokens earned by completing tests elsewhere in the area. Once they close, the gate opens to reveal the FinalBoss.
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* In most Mario games from [[VideoGame/SuperMarioBros3|3]] onwards, the hills have eyes!
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* In most Mario games from [[VideoGame/SuperMarioBros3|3]] [[VideoGame/SuperMarioBros3 3]] onwards, the hills have eyes!
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* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon 2'' features [[https://gamesthatiplay.files.wordpress.com/2001/10/14.jpg a large pair of very sinister-looking eyes]] that open up in the wall and stare directly at the player.
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* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon 2'' II'' features a large, sinister and disturbingly well-drawn pair of eyes that open up in the wall and stare directly at the player. [[https://gamesthatiplay.files.wordpress.com/2001/10/14.jpg a large pair of very sinister-looking eyes]] that open up in the wall and stare directly at the player.THERE IS EVIL IN THE AIR.]]
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* The aptly-named Mansion of Terror from the NES version of ''VideoGame/DoubleDragon 2'' features [[https://gamesthatiplay.files.wordpress.com/2001/10/14.jpg a large pair of very sinister-looking eyes]] that open up in the wall and stare directly at the player.
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* In ''TheCandyShopWar,'' the main characters are constantly stalked by a strange, floating, disembodied eye-like thing. When they realize who it belongs to, they shoot at it to destroy it... [[spoiler: ...when they quickly realize they ''[[EyeScream shot out the bad guy's actual eye.]]'']]
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* In ''TheCandyShopWar,'' ''Literature/TheCandyShopWar'', the main characters are constantly stalked by a strange, floating, disembodied eye-like thing. When they realize who it belongs to, they shoot at it to destroy it... [[spoiler: ...when they quickly realize they ''[[EyeScream shot out the bad guy's actual eye.]]'']]
* ''Literature/BoredOfTheRings'':
-->"But the Shadow is growing and your journey is long. It is best to begin at once, in the night. The Enemy has eyes everywhere." As he spoke, a large, hair-covered eyeball rolled ominously from its perch in a tree and fell to the ground with a heavy squelch.
* ''Literature/BoredOfTheRings'':
-->"But the Shadow is growing and your journey is long. It is best to begin at once, in the night. The Enemy has eyes everywhere." As he spoke, a large, hair-covered eyeball rolled ominously from its perch in a tree and fell to the ground with a heavy squelch.