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* ''VideoGame/DivineIntervention'' gives you at least ten different death animations, for a game whose average playtime lasts for 15 minutes (under 10 if you're good enough to avoid dying). Losing your head, striped to the bone, having your arm ripped off and shoved through your chest, swallowed alive, having your soul sucked out, you name it.
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* ''VideoGame/FridayNightFunkinMariosMadness'' has a unique game-over for nearly every single one of its songs. Stand outs include [[KillItWithFire being burnt alive]] in "[[Fanfic/IHateYou I HATE YOU]]", [[SapientEatSapient eaten alive]] in "Last Course", [[OffWithHisHead decapitated]] in "[[WebAnimation/PowerStar No Hope]]", and [[FinishingStomp crushed underfoot]] in "[[VideoGame/MarioEightyFive Powerdown and Demise]]".
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-->-- Some of the weirdest ways to die in ''[[VideoGame/AncientDomainsOfMystery ADOM]]''

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-->-- Some of the weirdest ways to die in ''[[VideoGame/AncientDomainsOfMystery ADOM]]''
''VideoGame/AncientDomainsOfMystery''



* ''VideoGame/{{Fallout}}'':
** The series has a different death type for each type of projectile weapon, amongst other things. Lasers would slice a victim into chunks, plasma weapons would melt them into a bloody puddle, shock weapons would frazzle them into ashes via a pretty blue electrocution phase, explosives would blow you to pieces, machine guns would shoot you full of many holes (complete with a brief cha-cha-cha dance as each round tore through your body), gauss guns -- or any normal pistol or rifle, with the right abilities -- could blow a single enormous hole, radioactive waste would melt you to green sludge, fire would leave a charred corpse... the varieties were endless and often BloodyHilarious. Oh, and depressing commentary upon your death. Not much in the way of pretty graphics here, but charming details such as pointing out that you are dying a virgin.

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* ''VideoGame/{{Fallout}}'':
''Franchise/{{Fallout}}'':
** The series has a different death type for each type of projectile weapon, amongst other things. Lasers would slice a victim into chunks, plasma weapons would melt them into a bloody puddle, shock weapons would frazzle them into ashes via a pretty blue electrocution phase, explosives would blow you to pieces, machine guns would shoot you full of many holes (complete with a brief cha-cha-cha dance as each round tore tears through your body), gauss guns -- or any normal pistol or rifle, with the right abilities -- could can blow a single enormous hole, radioactive waste would melt melts you to green sludge, fire would leave leaves a charred corpse... the varieties were are endless and often BloodyHilarious. Oh, and depressing commentary upon your death. Not much in the way of pretty graphics here, but charming details such as pointing out that you are dying a virgin.



** In ''VideoGame/FalloutNewVegas'' you also have the option of dying of starvation, thirst, and ''lack of sleep''.

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** In ''VideoGame/FalloutNewVegas'' ''VideoGame/FalloutNewVegas'', you also have the option of dying of starvation, thirst, and ''lack of sleep''.
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* ''VideoGame/{{Limbo}}'': The main character can die in various ways, including -- but not limited to -- impalement, buzzsaws, electrocution, bear traps, and drowning. Sound effects enhance the impact.

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* ''VideoGame/{{Limbo}}'': ''VideoGame/Limbo2010'': The main character can die in various ways, including -- but not limited to -- impalement, buzzsaws, electrocution, bear traps, and drowning. Sound effects enhance the impact.
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* ''VideoGame/TheStanleyParable'' uses this trope as a fundamental part of its overall concept. If the player deviates much from the narrator's script, the narrator will punish the player severely (i.e. with death). Multiple endings involve suicide.

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* ''VideoGame/TheStanleyParable'' uses this trope as a fundamental part of in its overall concept. If the player deviates much from the narrator's script, the narrator will punish the player severely (i.e. with death). Multiple endings involve suicide.
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* ''VideoGame/TheStanleyParable'' takes this trope to an extreme. If the player deviates much from the narrator's script, the narrator will punish the player severely (i.e. with death). Multiple endings involve suicide.

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* ''VideoGame/TheStanleyParable'' takes uses this trope to an extreme.as a fundamental part of its overall concept. If the player deviates much from the narrator's script, the narrator will punish the player severely (i.e. with death). Multiple endings involve suicide.
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* ''VideoGame/{{TheStanleyParable}}'' takes this trope to an extreme. If the player deviates much from the narrator's script, the narrator will punish the player severely (i.e. with death). Multiple endings involve suicide.

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* ''VideoGame/{{TheStanleyParable}}'' ''VideoGame/TheStanleyParable'' takes this trope to an extreme. If the player deviates much from the narrator's script, the narrator will punish the player severely (i.e. with death). Multiple endings involve suicide.
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* ''VideoGame/{{TheStanleyParable}}'' takes this trope to an extreme. If the player deviates much from the narrator's script, the narrator will punish the player severely (i.e. with death). Multiple endings involve suicide.

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