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* The eponymous battle in ''WesternAnimation/AGentlemansDuel'' starts like this. Then the two men dash off into the woods and come back piloting HumongousMecha.

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* The eponymous battle in ''WesternAnimation/AGentlemansDuel'' ''WesternAnimation/AGentlemensDuel'' starts like this. Then the two men duelists dash off into the woods and come back piloting HumongousMecha.
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* The fifth duel in ''Film/TheDuellists'' is taken with pistols ten paces apart during the middle of the French retreat from Moscow during the Napoleonic Wars. The two duellists get interrupted by Cossacks and end up expending their shots holding off the enemy. The film's final duel also uses pistols. This time, however, the two don't face off and instead hunt each other through the woods.
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** Dream and Tommy have a clearly ''Theatre/{{Hamilton}}''[[ShoutOut -inspired]] one of these over a bridge for L'Manburg's independence. The primary difference was that they used bows and arrows, not actual guns, since those don't exist in Minecraft. Ultimately, this end with [[spoiler:Dream canonically killing Tommy (leaving him down to one life), but L'Manburg still gains independence due to Tommy giving up [[NumberOneDime his discs Cat and Mellohi]] to Dream, which the two had a conflict over prior to the L'Manburg War for Independence.]]

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** Dream and Tommy have a clearly ''Theatre/{{Hamilton}}''[[ShoutOut -inspired]] one of these over a bridge for L'Manburg's independence. The primary difference was that they used bows and arrows, not actual guns, since those don't exist in Minecraft. Ultimately, this end ends with [[spoiler:Dream canonically killing Tommy (leaving him down to one life), but L'Manburg still gains independence due to Tommy giving up [[NumberOneDime his discs Cat and Mellohi]] to Dream, which the two had a conflict over prior to the L'Manburg War for Independence.]]
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* ''LetsPlay/DreamSMP'':
** Dream and Tommy have a clearly ''Theatre/{{Hamilton}}''[[ShoutOut -inspired]] one of these over a bridge for L'Manburg's independence. The primary difference was that they used bows and arrows, not actual guns, since those don't exist in Minecraft. Ultimately, this end with [[spoiler:Dream canonically killing Tommy (leaving him down to one life), but L'Manburg still gains independence due to Tommy giving up [[NumberOneDime his discs Cat and Mellohi]] to Dream, which the two had a conflict over prior to the L'Manburg War for Independence.]]
** In the episode "[[TheWestern The Wild West]]" of the spin-off series ''Tales From the SMP'', this was how the problem of the bandits were dealt with in the end, as [[spoiler:all three]] were killed in "ten-step standoffs" at high noon. The only fight that didn't occur honorably was [[spoiler:the one between [[TokenEvilTeammate Crops]] and [[{{Outlaw}} Jack Kanoff]]]], where [[spoiler:the former shot at 6, not 10]].
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* Both types of duel feature in Kubrick's ''Film/BarryLyndon.'' There's also a twist in the "stand at your mark" version: the duelists ''take it in turns'' to fire, based on a coin toss. There's a memorable scene where one duelist, having missed his shot, throws up in terror realizing that his opponent now has the ''legal right to shoot him in cold blood.''[[note]]Actually more of an "illegal right": duels were technically against the law, but prosecutions were rare and convictions unheard of; whereas a man who ran away from a duel would be ostracized by the whole of high society.[[/note]] This is actually how most duels of that period worked. Pistols were horribly inaccurate and many duelists deloped anyway; it was also considered very bad form to aim carefully. The point was more to test whether both parties cared enough about the issue to take the risk.

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* Both types of duel feature in Kubrick's ''Film/BarryLyndon.'' There's also a twist in the "stand at your mark" version: the duelists ''take it in turns'' to fire, based on a coin toss. There's a memorable scene where one duelist, having missed his shot, throws up in terror realizing that his opponent now has the ''legal right ''carte blanche to shoot him in cold blood.''[[note]]Actually more of an "illegal right": duels were technically against the law, but prosecutions were rare and convictions unheard of; whereas a man who ran away from a duel would be ostracized by the whole of high society.[[/note]] '' This is actually how most duels of that period worked. Pistols were horribly inaccurate and many duelists deloped anyway; it was also considered very bad form to aim carefully. The point was more to test whether both parties cared enough about the issue to take the risk.
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* During a paintball game on ''Series/CurbYourEnthusiasm'', Creator/LinManuelMiranda challenges Creator/LarryDavid to a duel using paintball pistols. Creator/NickOfferman oversees the duel and mentions that they'll be following the Irish version of ''Code Duello''. Cue ''Theatre/{{Hamilton}}'' references.


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* In ''Series/{{Sharpe}}'', the titular character normally duels with swords but takes part in a pistol duel in ''Sharpe's Revenge''. His opponent takes the first shot and misses and tries to talk Sharpe out of taking his own shot. Sharpes decides to shoot him in the rear.

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--->'''Sam:''' ''(dazed)'' [[NonSequiturThud Ooh, what a night...]]



** How WesternAnimation/FoghornLeghorn works Elvis and Pappy during the duel in ''"WesternAnimation/TheDixieFryer''. He gets both their bullets in return.

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** How WesternAnimation/FoghornLeghorn works Elvis and Pappy during the duel in ''"WesternAnimation/TheDixieFryer''. ''WesternAnimation/TheDixieFryer''. He gets both their bullets in return.return that blow his beak off.
--->'''Foggy:''' First, I say, first time somebody else shot my mouth off...
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* In ''Film/OneFootInHell'', the final of the quick draw competition in Royce City has two gunslingers standing back to back and taking 10 paces before turning, drawing and firing. Stu wins, killing is opponent, and Mitch knows that he has found his man.
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* In the ''Series/LegendsOfTomorrow'' episode "Stressed Western", Sara duels the VillainOfTheWeek like this. [[spoiler: He turns before they've taken the ten paces and shoots her cleanly through the head. But it turns out that's not enough to kill her any more.]]

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* James May demonstrated the proper etiquette for duelling in an episode of ''Series/JamesMaysManLab''.

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* James May demonstrated the proper etiquette for duelling dueling in an episode of ''Series/JamesMaysManLab''.''Series/JamesMaysManLab''.
* One episode of ''Series/{{Jessie}}'' sees Ravi challenge Luke to a duel after mistakenly assuming Luke made a move on the girl he had a crush on. It's PlayedForLaughs -- Luke doesn't take it seriously (especially compared to Ravi, who shows up in full Revolutionary War-era costume) and the duel quickly devolves into the two using items from a hot dog stand as improvised weapons against each other. In the end, the misunderstanding is cleared and they make up.
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*Bartholomew Roberts included in his Articles a provision for the settling of disputes, which began by absolutely banning any quarreling aboard ship. The pirates involved were to go ashore with the Quartermaster as a witness, and the duel would begin by pacing off and firing one shot. [[SubvertedTrope It would end with both parties drawing their blades and charging each other.]]
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* A recurring theme in ''Theatre/{{Hamilton}}''. Three separate duels are fought (culminating in the infamous Burr-Hamilton duel that costs Alexander Hamilton his life), each to a distinct ten-count musical motif. "Ten Duel Commandments", which provides the page quote, even lays out the steps of the Code Duello for the audience, from issuing the challenge to picking seconds to "the moment of adrenaline".

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* A recurring theme in ''Theatre/{{Hamilton}}''. Three separate duels are fought (culminating in the infamous Burr-Hamilton duel that costs Alexander Hamilton his life), each to a distinct ten-count musical motif. "Ten Duel Commandments", which provides the page quote, even lays out the steps of the Code Duello for the audience, from issuing the challenge to picking seconds to "the moment of adrenaline". Ironically, one of the lyrics in "Ten Duel Commandments" states "Most disputes dies and no one shoots", and yet, in all three duels depicted, someone shoots.
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[[folder:Pro Wrestling]]
* PlayedForLaughs in an episode of ''205 Live'', when Jack Gallagher challenged Ariya Daivari to a "Gentleman's Duel" allowing him to choose among different weapons ranging from steel pipes to umbrellas. Once the two were back-to-back to begin, Jack realizes they will have to settle for five paces because the ring is too short for ten. Also, Gallagher anticipated that Daivari wouldn't play fair and managed to dodge an attack from behind before the five paces had been completed.
[[/folder]]

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* In the ''VideoGame/NeverwinterNights2'' mod ''VideoGame/DarkWaters'', you can do this if the NPC flirting with Heather pisses you off. You can also cheat.



* In the ''VideoGame/NeverwinterNights2'' mod Dark Waters, you can do this if the NPC flirting with Heather pisses you off. You can also cheat.
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* Played straight in an episode of ''Series/{{CSI}}''... except one of the duelists thought it was a joke, and the one that had set the whole thing up was taking his hobby (American Civil War recreation) a little too seriously.

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* Played straight in an the episode "Way to Go" of ''Series/{{CSI}}''... except one of the duelists thought it was a joke, and the one that had set the whole thing up was taking his hobby (American Civil War recreation) a little too seriously.
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* ''Series/TheCrown2016'': In defence of her honour, William Euan Wallace is forced by a zealous group of Margaret's male friends into taking part in an ancient DuelToTheDeath.
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* ''WesternAnImation/TheBackyardigans'': Tasha, Uniqua, and Austin used this as a visual joke in "The Two Musketeers", when they are having, mind you, a ''politeness'' duel.


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** How WesternAnimation/FoghornLeghorn works Elvis and Pappy during the duel in ''"WesternAnimation/TheDixieFryer''. He gets both their bullets in return.
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* ''Series/DaiSentaiGoggleFive'': Anytime Kijima grabs a gun to play cowboy, he will initiate this to his opponent (either [[MonsterOfTheWeek Tapir Mozoo]] or a Spotman dressed as a cowboy). [[PlayedForLaughs This will always end up with both parties shooting their pants down.]]


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* Kiss and Georg von Lichtenberg face up in such a duel in ''Series/{{Freud}}''.


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* John and Samuel have an old fashioned duel in the next to last episode of ''Series/MakingHistory2017''. [[spoiler:They intentionally miss and hit Dan and Chris instead. Fortunately, they were using paint guns.]]


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* ''Series/NorthAndSouthUS'': A southern aristocrat "demands satisfaction" from Charles, who can barely hold a sword— let along a dueling pistol. With Orry's help, Charles wins out in the end.
** Forbes, acting under Ashton's orders, deliberately goads Billy into a duel with an unloaded pistol. Nice and legal.
* ''Series/WhatWeDoInTheShadows'': Presented with the option of repaying Jim the month's rent he skipped out on in San Diego, or ''duelling'' him, Laszlo opts for the latter. Trope option A (leg it) fulfilled when Laszlo's measured paces turn into a rapid walk and then...
-->'''Laszlo''': BAT! ''-poof-''\\
'''Nadja''': He's not coming back, you know.
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* ''Series/{{Bridgerton}}'': [[spoiler:Because of a perceived slight to Daphne's honor, Simon and Anthony]] duel in the fourth episode. They are both shown walking away from each other with guns in hand. [[spoiler:Simon attempts to delope, Anthony aims at him and is hesitant long enough for Daphne to interrupt the duel just in time. Then again, Anthony's hand is visibly shaking and Simon says later that he was always a terrible shot.]]
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* ''Literature/SixGunSnowWhite'': When the dude finally catches up to Snow White, he plays cards with her. He draws highest, he shoots her on the spot. She draws highest, they duel it out like gentlemen. She palms an ace while the cutting of the deck and shoots him twice before he can even shoot once.
* In ''Literature/TheSongRising'', Warden is shown training a few members of the Mime Order in [[CombatClairvoyance spirit combat]]. He instructs the two volunteers to turn their backs on each other, take three steps, and wait for the countdown before attacking.
* The duel between Barban and [=McKisko=] in ''Literature/TenderIsTheNight''.
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* A version of this in ''Film/VanHelsinki'': Van and Fay walk twenty 'metric paces' but then turn and have a faceoff instead of drawing immediately.
* In ''Film/WarAndPeace1966'', Pierre fights a duel against Dolokhov after finding out about Dolokhov's affair with his wife.
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* The Duel between Camembert and Sir Rodney in ''Film/DontLoseYourHead''. They later make it fifteen paces instead of ten. It was a ruse by Sir Rodney to trick Camembert into walking straight into the cesspit.
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* Mercilessly spoofed in ''ComicBook/TheMuppetShowComicBook'' #9 when JustForFun/StatlerAndWaldorf fight over the newest guest star; firstly, they're doing it with [[ProducePelting rotten tomatoes]]. Secondly, the woman doesn't want ''[[TakeAThirdOption either]]'' of them, Pops' the happy winner. [[spoiler:Thirdly, the guest star is [[OlderThanTheyLook older than she looks]]. A ''lot'' older.]]
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* ''Series/{{Ghosts}}'': In "The Thomas Thorne Affair" Thomas is shot in the back because [[spoiler:his cousin (and second) Francis had lied about the pace count (telling him it was 20 paces rather than 10) so that his opponent can easily shoot him as he had already taken the correct amount of paces.]]
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* In ''Webcomic/ElGoonishShive'', this is [[http://egscomics.com/sketchbook/2003-02-09 done]] with TransformationRay guns.

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* In ''Webcomic/ElGoonishShive'', ''Webcomic/ElGoonishShive'' filler strips, this is [[http://egscomics.com/sketchbook/2003-02-09 done]] with TransformationRay guns.
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* In the ''ComicBook/LuckyLuke'' album ''The Tenderfoot'', [[StiffUpperLip Waldo Badminton]] insists on taking the ten paces, much to the bewilderment of the bad guy. "That ain't how it's done! We stand facing each other, and the first one to draw..."

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* In the ''ComicBook/LuckyLuke'' album ''The Tenderfoot'', [[StiffUpperLip immigrant British gentleman Waldo Badminton]] Badminton insists on taking the ten paces, much to the bewilderment of the bad guy. "That guy, Jack Ready ("That ain't how it's done! We stand facing each other, and the first one to draw...""). Jack Ready manages to fire first without breaking the rules, but breaks down and humiliatingly surrenders when he sees Badminton unfazed, which means he missed and Badminton is now free to shoot him. [[spoiler:He had actually managed to hit Badminton in the arm, disabling his shooting hand, but the latter kept up StiffUpperLip through it.]]
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* One of the usual subversions appears in Weber's ''Field of Dishonor'', in a duel between Literature/HonorHarrington and [[spoiler:Pavel Young, Earl North Hollow]] -- despite that firing early violates the Code Duello, a code enforced by armed guards. To be fair, [[spoiler:Honor had previously won a duel against a professional duelist -- the one he hired -- so it's not like he had a chance playing it fair]].

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* One of the usual subversions appears in Weber's ''Field of Dishonor'', in a duel between Literature/HonorHarrington and [[spoiler:Pavel Young, Earl North Hollow]] -- despite that firing early violates the Code Duello, a code enforced by armed guards. To be fair, [[spoiler:Honor had previously won a duel against a professional duelist -- the one he hired -- so it's not like he had a chance playing it fair]]. Her political enemies would make hay over the fact that she shot an unarmed man -- while ignoring the circumstances as to ''why'' his gun was empty and the fact that the local police would have killed him moments later over them had she hesitated -- for the rest of the series.

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** ''WesternAnimation/WildAndWoollyHare'' had Bugs challenging Yosemite Sam to a ten pace duel. Sam agrees, starts to take ten paces, but [[OneTwoSkipAFew skips directly to "ten" after "five"]] and turns to fire. Bugs, anticipating the dirty play, took his steps ''backwards'' so Sam's guns were extended past where Bugs was when he fired.
** In ''WesternAnimation/HareTrimmed'', Bugs delayed the count ("...nine, nine and a half, nine and three-quarters, nine and three-sixteenths, eleven-sixteenths, twelve-sixteenths, ten...") just to make sure Sam was in the right spot at the right time to get run over by a bus. ("Yep, he's right on time.")

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--->'''Giant:''' You think you're pretty C-A-T, smart, don'tcha?
** ''WesternAnimation/WildAndWoollyHare'' had Bugs challenging Yosemite Sam to a ten pace duel. Sam agrees, starts to take ten paces, but [[OneTwoSkipAFew skips directly to "ten" after "five"]] and turns to fire. Bugs, anticipating the dirty play, took his steps ''backwards'' so Sam's guns were extended past where Bugs was when he fired.
fired, whereupon Bugs kisses Sam on the nose.
** In ''WesternAnimation/HareTrimmed'', Bugs delayed paces in place and delays the count ("...nine, nine and a half, nine and three-quarters, nine and three-sixteenths, eleven-sixteenths, twelve-sixteenths, ten...") just to make sure Sam was in the right spot at the right time to get run over by a bus. bus ("Yep, he's right on time.")").
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** In ''WesternAnimaiton/HareTrimmed'', Bugs delayed the count ("...nine, nine and a half, nine and three-quarters, nine and three-sixteenths, eleven-sixteenths, twelve-sixteenths, ten...") just to make sure Sam was in the right spot at the right time to get run over by a bus. ("Yep, he's right on time.")

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** In ''WesternAnimaiton/HareTrimmed'', ''WesternAnimation/HareTrimmed'', Bugs delayed the count ("...nine, nine and a half, nine and three-quarters, nine and three-sixteenths, eleven-sixteenths, twelve-sixteenths, ten...") just to make sure Sam was in the right spot at the right time to get run over by a bus. ("Yep, he's right on time.")
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** ''WesternAnimation/WildAndWoollyHare'' had Bugs challenging Yosemite Sam to a ten pace duel. Sam agrees, starts to take ten paces, but turns and fires on "two". Bugs, anticipating the dirty play, took his steps ''backwards'' so Sam's guns were extended past where Bugs was when he fired.
** In ''Hare Trimmed'', Bugs delayed the count ("...nine, nine and a half, nine and three-quarters, nine and three-sixteenths, eleven-sixteenths, twelve-sixteenths, ten...") just to make sure Sam was in the right spot at the right time to get run over by a bus. ("Yep, he's right on time.")

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** ''WesternAnimation/WildAndWoollyHare'' had Bugs challenging Yosemite Sam to a ten pace duel. Sam agrees, starts to take ten paces, but [[OneTwoSkipAFew skips directly to "ten" after "five"]] and turns and fires on "two".to fire. Bugs, anticipating the dirty play, took his steps ''backwards'' so Sam's guns were extended past where Bugs was when he fired.
** In ''Hare Trimmed'', ''WesternAnimaiton/HareTrimmed'', Bugs delayed the count ("...nine, nine and a half, nine and three-quarters, nine and three-sixteenths, eleven-sixteenths, twelve-sixteenths, ten...") just to make sure Sam was in the right spot at the right time to get run over by a bus. ("Yep, he's right on time.")

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