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* ''VideoGame/SuperKiwi64'': The fifth and sixth levels are set within ancient ruins filled with traps and obstacles like green boulders, swinging axes, purple-colored flames, and pools of toxic liquid. And in the sixth level, some of the gems are encased within sarcophagi that have to be opened by pressing switches.

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** ''VideoGame/DonkeyKongCountryReturns'' has a world centered on this, and features many samples of BambooTechnology that has to be interacted with in order to progress. Also, every world has a hidden temple that serves as a BonusLevelOfHell; beating each one unlocks another temple, [[spoiler:which is actually LevelAte aside from the immediate entrance]].

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** ''VideoGame/DonkeyKongCountryReturns'' has a world centered on this, and features many samples of BambooTechnology that has to be interacted with in order to progress. Also, every world has a hidden temple that serves as a BonusLevelOfHell; BrutalBonusLevel; beating each one unlocks another temple, [[spoiler:which is actually LevelAte aside from the immediate entrance]].


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** ''VideoGame/SuperMarioBrosWonder'': North of the Sunbaked Desert is an enormous palatial city which features levels themed around regal, ancient buildings. One of them is Color Switch Dungeon, where Mario and his friends have to deal with [[TogglingSetpiecePuzzle puzzles and hazards built upon toggleable contraptions like blocks and conveyor belts]], and its Wonder Flower's effect summons an EvilCounterpart of the leading character. There's also the levels Secrets of the Shova Mansion (also located in the aforementioned palace), where the characters have to move large crates to enter (or even rebuild) doors.


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* ''VideoGame/WarioWareDIY'': In Mona's chapter, she ventures through a tall temple in search for treasure. The microgames you play along the way represents the obstacles and dangers she overcomes while inside the temple.
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* ''WesternAnimation/AThousandAndOneAmericas'': In the seventh episode, Chris, his pet dog Lon and a friendly priest enter a pyramidal temple to look for clues that might help them discover who stole the sacred Pakal mask and/or where it was taken to. Soon they discover that going within is far from safe, as one of the chambers traps them inside with no apparent way out, and when they use a secret passageway to proceed forward they have to go through a dark maze where Lon guides the two humans by using his nose to follow the right trail to the exit. Chris thinks the expedition was in vain, but the priest tells him otherwise, as he noticed something fishy that is revealed later in the episode (namely, [[spoiler:it was the mask's thief who activated the chamber's trap, and the priest knows who did it]]).
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If you’re an author: See SoYouWantTo/WriteAJungleOpera
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** ''[[VideoGame/EtrianOdysseyIIHeroesOfLagaard Etrian Odyssey 2 Untold: The Fafnir Knight]]'': Ginnungagap is an ancient temple located not too far from High Lagaard, and is visited by the player's character party in order to help Arianna perform a centennial ritual. Due to a grave incident that occured 100 years ago during the then-last ritual, now remembered as the Anomaly, it has been abandoned by humans, and turned into a perfect habitat for dangerous monsters, including powerful bosses like Basilisk and Demi-Fafnir.
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* Played straight in ''Film/LaraCroftTombRaider'' with the temple originally hosting the Triangle of Light, with all the six-thousand-years-old mechanisms (and traps) still in working condition, if only a bit dusty. Averted in [[Film/LaraCroftTombRaiderTheCradleOfLife the sequel]] however, where the Luna Temple is only hazardous because an aftershock from the earthquake that uncovered it hits while Lara is inside.
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* The temple of the ''WesternAnimation/AvatarTheLastAirbender'' episode "The Firebending Masters", with killer spikes, a secretly-cached MacGuffin, a room that fills full of killer glue, and a [[JustifiedTrope justification]] for the fact that everything's still working: [[spoiler:the ancient extinct civilization that built it is not actually extinct]]. How everyone missed this, who knows.

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* The temple of the ''WesternAnimation/AvatarTheLastAirbender'' episode "The Firebending Masters", with killer spikes, a secretly-cached MacGuffin, and a room that fills full of killer glue, and glue. It also has a [[JustifiedTrope justification]] for the fact that everything's still working: [[spoiler:the ancient extinct civilization that built it is not actually extinct]]. How everyone missed this, who knows.extinct, and they follow a strict policy of isolationism to keep it that way - Hence all the booby traps.]]
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** ''VideoGame/SuperMarioParty'': Whomp's Domino Ruins and its Partner Party counterpart, Domino Ruins Treasure Hunt, are the first board in their respective modes. The boards take place in an old temple out in the jungle, with images of Whomps engraved into them. The northernmost area of the board has some traps that the players can activate that can send rolling boulders their ways, and Whomps appear at certain points to block their progress unless they can pay coins.
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The Temple of Doom is almost always inhabited, often by the same {{Mooks}} and monsters found in the surrounding environment — oddly, they know how to avoid every single trap in the DeathCourse — but you can also expect things like ghosts, skeletons, living statues and other ancient guardians. And naturally, whatever treasure you go in there to find will be found in the very spot the GiantSpaceFleaFromNowhere has decided to make its home.

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The Temple of Doom is almost always inhabited, often by the same {{Mooks}} and monsters found in the surrounding environment — oddly, they know how to avoid every single trap in the DeathCourse with [[DeathTrapTango well-timed steps]] — but you can also expect things like ghosts, skeletons, living statues and other ancient guardians. And naturally, whatever treasure you go in there to find will be found in the very spot the GiantSpaceFleaFromNowhere has decided to make its home.
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Mild expansion


** The various ancient Nord barrows in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' also qualify, being filled with booby traps and mummified tomb guardians.

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** The various ancient Nord barrows in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' also qualify, being filled with booby traps and mummified tomb guardians.guardians. The Dwemer ruins also have a temple-like design, complete with several contraptions and setups that have to be dealt with during exploration.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


** ''VideoGame/FinalFantasyXII'': While conspicuously light on the booby-traps, there's the Tomb of Raithwall, complete with ThatOneBoss, a BonusBoss, and lots upon lots of undead things crawling around. Also the Stilshrine of Miriam. And Giruvegan. And the Pharos at Ridorana. And the Sochen Cave Palace. It makes you wonder why modern civilization bothered to build anything, since there's probably enough hidden temples and lost cities to house a nation.

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** ''VideoGame/FinalFantasyXII'': While conspicuously light on the booby-traps, there's the Tomb of Raithwall, complete with ThatOneBoss, a BonusBoss, an OptionalBoss, and lots upon lots of undead things crawling around. Also the Stilshrine of Miriam. And Giruvegan. And the Pharos at Ridorana. And the Sochen Cave Palace. It makes you wonder why modern civilization bothered to build anything, since there's probably enough hidden temples and lost cities to house a nation.
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You had one job, MFE...


** ''VideoGame/EtrianOdysseyTheDrownedCity'' has the fourth stratum, Abyssal Shrine. It's a dark, mysterious labyrinth that was originally part of the city of Armoroad, but has since been sunken in the ocean. As the player's characters venture through it, they'll find doors that will be open for access; but if they're crossed through in the direction they're facing, they will close and it won't be possible to turn back. The stratum is home of a sapient, yet hostile species known as the Deep Ones.

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** ''VideoGame/EtrianOdysseyTheDrownedCity'' ''VideoGame/EtrianOdysseyIIITheDrownedCity'' has the fourth stratum, Abyssal Shrine. It's a dark, mysterious labyrinth that was originally part of the city of Armoroad, but has since been sunken in the ocean. As the player's characters venture through it, they'll find doors that will be open for access; but if they're crossed through in the direction they're facing, they will close and it won't be possible to turn back. The stratum is home of a sapient, yet hostile species known as the Deep Ones.
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** ''The Drowned City'' has the fourth stratum, Abyssal Shrine. It's a dark, mysterious labyrinth that was originally part of the city of Armoroad, but has since been sunken in the ocean. As the player's characters venture through it, they'll find doors that will be open for access; but if they're crossed through in the direction they're facing, they will close and it won't be possible to turn back. The stratum is home of a sapient, yet hostile species known as the Deep Ones.
** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks or even F.O.E. on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed (up to twice, as a third push would awaken the monster and chase the player's party) for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. They're also overrun by all sorts of F.O.E. and deadly enemies, becoming even more dangerous as a result. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself; this dungeon features hovering rafts like those of Northern Shrine, but these drag two wagons attached to them and which make their management trickier (as they impede someone from backtracking directly to their previous spot); there are also pressure plates that raise or lower each time they're stepped on. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City'') serves as the BonusDungeon, and not only brings back the boulder concept from Western Shrine (though with a stronger version of the F.O.E.) but is also there where the TrueFinalBoss awaits.

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** ''The Drowned City'' ''VideoGame/EtrianOdysseyTheDrownedCity'' has the fourth stratum, Abyssal Shrine. It's a dark, mysterious labyrinth that was originally part of the city of Armoroad, but has since been sunken in the ocean. As the player's characters venture through it, they'll find doors that will be open for access; but if they're crossed through in the direction they're facing, they will close and it won't be possible to turn back. The stratum is home of a sapient, yet hostile species known as the Deep Ones.
** In ''Nexus'', there ''VideoGame/EtrianOdysseyNexus'': There are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks or even F.O.E. on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed (up to twice, as a third push would awaken the monster and chase the player's party) for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. They're also overrun by all sorts of F.O.E. and deadly enemies, becoming even more dangerous as a result. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself; this dungeon features hovering rafts like those of Northern Shrine, but these drag two wagons attached to them and which make their management trickier (as they impede someone from backtracking directly to their previous spot); there are also pressure plates that raise or lower each time they're stepped on. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City'') serves as the BonusDungeon, and not only brings back the boulder concept from Western Shrine (though with a stronger version of the F.O.E.) but is also there where the TrueFinalBoss awaits.
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* ''VideoGame/MonstersIncScreamTeam'': The Tomb level, whose interior can only be unlocked after Mike or Sulley places the three moon-marked blocks into their corresponding luminous sports near the entrance. Once inside, they have to climb tall walls, jump across ancient seesaws and pass through periodically-lit torches.

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* ''VideoGame/QuestForGloryIII'' features such a temple as the base of the demons looking to do a divide and conquer on the different peoples of Tarna.

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* A couple of examples in ''VideoGame/QuestForGlory'':
** ''VideoGame/QuestForGloryII'' features a temple deep in the desert, where [[SealedEvilInACan Iblis]] is trapped. The main villain's EvilPlan is to find a hero who can get past the traps in the tomb so that he can unleash Iblis.
**
''VideoGame/QuestForGloryIII'' features such a temple as the base of the demons looking to do a divide and conquer on the different peoples of Tarna.
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* ''VideoGame/AssassinsCreedValhalla:'' The Tombs of the Fallen has Eivor going through several ancient tombs which were touched up after the fact by a Roman architect with all manner of puzzles and lethal booby-traps (with a justification that apparently Emperor Nero felt he had to forbid people going there, but was also forbidden to ''directly'' kill anyone. So just leave a lot of sharp spikes around, and if anyone who just stumbles onto it gets killed, problem solved!)
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** The original ''VideoGame/DonkeyKongCountry1'' has a "Millstone Mayhem" stage as the last non-boss stage in Monkey Mines, as well as a "Temple Tempest" level near the end of Vine Valley. Said level served as inspiration for the Angry Aztec world in ''VideoGame/DonkeyKong64''.

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** The original ''VideoGame/DonkeyKongCountry1'' has a "Millstone Mayhem" stage as the last non-boss stage in Monkey Mines, as well as a "Temple Tempest" level near the end of Vine Valley. In them, Donkey and Diddy have to venture through temples overrun by dangerous mooks, as well has large stone wheels that roll back and forth. Said level levels served as inspiration for the Angry Aztec world in ''VideoGame/DonkeyKong64''.
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Up To Eleven is a defunct trope


* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': The ancient ruins JustForFun/DaringDo explores in "Read It and Weep" and "Daring Don't" are filled with gauntlets of deadly traps, and the former were apparently built on top of an active lava flow that can ''[[UpToEleven also]]'' be utilized as a trap. {{Justified|Trope}} since she's an {{expy}} of Indiana Jones.

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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': The ancient ruins JustForFun/DaringDo explores in "Read It and Weep" and "Daring Don't" are filled with gauntlets of deadly traps, and the former were apparently built on top of an active lava flow that can ''[[UpToEleven also]]'' ''also'' be utilized as a trap. {{Justified|Trope}} since she's an {{expy}} of Indiana Jones.
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* ''VideoGame/SuperSmashBrosBrawl'' has a Ruins level in the Subspace Emissary, featuring many enemies (including those part og the Subspace Army). In the Ruined Hall, one of the bosses (Galleom) is fought.

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* ''VideoGame/SuperSmashBrosBrawl'' has a Ruins level in the Subspace Emissary, featuring many enemies (including those part og of the Subspace Army).Army) and traps like falling spikes and fire jets; it is here where Pokémon Trainer captures Ivysaur and Charizard (his starter is Squirtle). In the Ruined Hall, one of the bosses (Galleom) is fought.
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[[caption-width-right:261: Also called the main characters' special graveyard.[[note]]Clockwise from top-left: ''VideoGame/EarthBound'', ''VideoGame/MetroidZeroMission'', ''VideoGame/WarioLand4'', ''VideoGame/LaMulana'', ''VideoGame/KirbyAndTheAmazingMirror'', ''VideoGame/{{Spelunky}}''[[/note]]]]

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[[caption-width-right:261: Also called the main characters' special graveyard.[[note]]Clockwise from top-left: ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', ''VideoGame/MetroidZeroMission'', ''VideoGame/WarioLand4'', ''VideoGame/LaMulana'', ''VideoGame/KirbyAndTheAmazingMirror'', ''VideoGame/{{Spelunky}}''[[/note]]]]



* ''VideoGame/MOTHER3'' features the Chupichupyoi Temple; however it isn't a dungeon, but a key location, and it doesn't try to kill you at all.%%A straighter example is ''VideoGame/EarthBound'''s Scaraba Pyramid.

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* ''VideoGame/MOTHER3'' ''VideoGame/Mother3'' features the Chupichupyoi Temple; however it isn't a dungeon, but a key location, and it doesn't try to kill you at all.%%A straighter example is ''VideoGame/EarthBound'''s ''VideoGame/EarthBound1994'''s Scaraba Pyramid.
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* ''VideoGame/EXTRAPOWERGiantFist'': Blackberry's pyramid is functionally this. The ancient pyramid of Diamond Mine which she calls home is a labyrinthian tomb populated by the phantoms of those bound to the pyramid, fire-breathing statues, various traps, treasure secrets, and a supernatural guardian. At least her inner sanctum is cozy, with a robust library for magical research and a table for guests.

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* The ruins of ''VideoGame/LaMulana'' are basically one giant Temple of Doom, with the various stages being different parts of it.

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* ''VideoGame/LaMulana'': The ruins of ''VideoGame/LaMulana'' are basically one giant Temple of Doom, with the various stages being different parts of it.it.
* ''VideoGame/TheLegendOfSpyroANewBeginning'': The Tall Plains are a labyrinthine set of jungle-covered temple ruins swarming with armadillos, animated stone constructs and apes in {{Mayincatec}} costumes, where Spyro must solve ancient stone-based puzzles to progress and navigate around rows of sharpened bamboo stakes, traps that spit volleys of sharp darts through the air, and swinging pendulum-like logs.
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* ''VideoGame/AmidEvil'' has the Sacred Path, an abandoned pilgrim's path through another ruin on the same world as [[HubLevel the Gateway of the Ancients]]. It's full of hostile statuary, plant monsters, and floors covered in burning coals. The secret level is an obstacle course through a third ruin ending on an EasterEgg.


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* Canopy Heights in ''VideoGame/{{Zapper}}'' is an outdoor, vaguely {{Mayincatec}} ruin with crumbling pillars and rotting wood as platforms and pressure plate tiles rigged to fire giant darts.
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** The Desert Temple is a pyramid in desert regions with a hidden basement containing treasure chests. The treasure room is hidden under a [[NoticeThis conspicuously colored block]] positioned directly over the [[SchmuckBait trigger for a TNT trap]].
** The Jungle Temple contains treasures hidden behind a puzzle system. There are no TNT traps; instead the hallways have tripwires connected to arrow dispensers, which will shoot anyone who doesn't disarm them first.
** The Ocean Temple is a massive complex only found in deep ocean regions. Its treasure room contains several blocks of gold and there are no traps. Instead the danger comes from [[SeaMonster the Guardians]] and drowning in the completely flooded building.

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** The Desert Temple is a pyramid temples are pyramids in desert regions with a hidden basement basements containing treasure chests. The treasure room is hidden under a [[NoticeThis conspicuously colored block]] positioned directly over the [[SchmuckBait trigger for a TNT trap]].
** The Jungle Temple contains temples contain treasures hidden behind a puzzle system. There are no TNT traps; instead instead, the hallways have tripwires connected to arrow dispensers, which will shoot anyone who doesn't disarm them first.
** The Ocean Temple is a temples are massive complex complexes only found in deep ocean regions. Its Their treasure room contains rooms contain several blocks of gold and there are no traps. Instead Instead, the danger comes from [[SeaMonster the Guardians]] and from drowning in the completely flooded building.buildings.



* You'd think that an Owl Temple would be nice to an ''VideoGame/{{Owlboy}}''? Nope.

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* You'd think that an %%* ''VideoGame/{{Owlboy}}'': Owl Temple would be nice to an ''VideoGame/{{Owlboy}}''? Nope.Temple.



** There's also the Mirage Tower, the Sky Pillar, and the hidden chambers which house [[{{Golem}} Regirock, Regice, and Registeel]] in ''VideoGame/PokemonRubyAndSapphire''.

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** There's also the ''VideoGame/PokemonRubyAndSapphire'': The Mirage Tower, the Sky Pillar, and the hidden chambers which house [[{{Golem}} Regirock, Regice, and Registeel]] in ''VideoGame/PokemonRubyAndSapphire''.Registeel]].



* Levels 10-13 of ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' are set in a temple, which actually contains most of the {{Mooks}} in the game. Levels 6-9 are in a the ruins of a palace, now inhabited by snakes and [[GoddamnedBats flying heads]].

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* Levels 10-13 of ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' Flame'': Levels 10-13 are set in a temple, which actually contains most of the {{Mooks}} in the game. Levels 6-9 are in a the ruins of a palace, now inhabited by snakes and [[GoddamnedBats flying heads]].



* Chapter 4 of ''VideoGame/ResidentEvil5'' mostly takes place in a Temple of Doom. It uses an ancient African ruined city as a setting. It has a few traps, some more ridiculous than others.
* The Temple Stage in the Famicom/NES version of ''Salamander/Life Force'' and the UsefulNotes/PCEngine version of ''VideoGame/{{Gradius}} II''.
* ''VideoGame/ShantaeAndThePiratesCurse': The Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the ScorpionPeople and [[BigCreepyCrawlies giant mantises]] currently inhabiting it, as well as various spike and descending ceiling traps.

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* ''VideoGame/ResidentEvil5'': Chapter 4 of ''VideoGame/ResidentEvil5'' mostly takes place in a Temple of Doom. It uses an ancient African ruined city as a setting. It has a few traps, some more ridiculous than others.
* %%* The Temple Stage in the Famicom/NES version of ''Salamander/Life Force'' and the UsefulNotes/PCEngine version of ''VideoGame/{{Gradius}} II''.
II''.%%ZCE, examples aren't general.
* ''VideoGame/ShantaeAndThePiratesCurse': ''VideoGame/ShantaeAndThePiratesCurse'': The Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the ScorpionPeople and [[BigCreepyCrawlies giant mantises]] currently inhabiting it, as well as various spike and descending ceiling traps.
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Not entirely sure what happened there, but fixed.


* TempleOfDoom: The Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the ScorpionPeople and [[BigCreepyCrawlies giant mantises]] currently inhabiting it, as well as various spike and descending ceiling traps.

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* TempleOfDoom: ''VideoGame/ShantaeAndThePiratesCurse': The Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the ScorpionPeople and [[BigCreepyCrawlies giant mantises]] currently inhabiting it, as well as various spike and descending ceiling traps.
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* ''VideoGame/ShantaeAndThePiratesCurse'' has the Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the scorpion folk and giant mantises currently inhabiting it, as well as various spike and descending ceiling traps.

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* ''VideoGame/ShantaeAndThePiratesCurse'' has the TempleOfDoom: The Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the scorpion folk ScorpionPeople and [[BigCreepyCrawlies giant mantises mantises]] currently inhabiting it, as well as various spike and descending ceiling traps.
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* ''VideoGame/{{Shantae}} and the Pirate's Curse'' has the Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the scorpion folk and giant mantises currently inhabiting it, as well as various spike and descending ceiling traps.

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* ''VideoGame/{{Shantae}} and the Pirate's Curse'' ''VideoGame/ShantaeAndThePiratesCurse'' has the Lost Catacombs, an ancient ruin found under the deserts of Tan Line Island. Shantae will need to contend with the scorpion folk and giant mantises currently inhabiting it, as well as various spike and descending ceiling traps.
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** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks or even F.O.E. on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed (up to twice, as a third push would awaken the monster and chase the player's party) for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. They're also overrun by all sorts of F.O.E. and deadly enemies, becoming even more dangerous as a result. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself; this dungeon features hovering rafts like those of Northern Shrine, but also drag two wagons that make their management trickier; there are also pressure plates that raise or lower each time they're stepped on. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City'') serves as the BonusDungeon, and not only brings back the boulder concept from Western Shrine (though with a stronger version of the F.O.E.) but is also there where the TrueFinalBoss awaits.

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** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks or even F.O.E. on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed (up to twice, as a third push would awaken the monster and chase the player's party) for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. They're also overrun by all sorts of F.O.E. and deadly enemies, becoming even more dangerous as a result. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself; this dungeon features hovering rafts like those of Northern Shrine, but also these drag two wagons that attached to them and which make their management trickier; trickier (as they impede someone from backtracking directly to their previous spot); there are also pressure plates that raise or lower each time they're stepped on. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City'') serves as the BonusDungeon, and not only brings back the boulder concept from Western Shrine (though with a stronger version of the F.O.E.) but is also there where the TrueFinalBoss awaits.
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None


** The original ''VideoGame/DonkeyKongCountry1'' has a "Millstone Mayhem" stage as the last non-boss stage in Monkey Mines, as well as a "Temple Tempest" level near the end of Vine Valley. Said level served as inspiration for "Angry Aztecs" world in ''VideoGame/DonkeyKong64''.

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** The original ''VideoGame/DonkeyKongCountry1'' has a "Millstone Mayhem" stage as the last non-boss stage in Monkey Mines, as well as a "Temple Tempest" level near the end of Vine Valley. Said level served as inspiration for "Angry Aztecs" the Angry Aztec world in ''VideoGame/DonkeyKong64''.



** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. They're also overrun by all sorts of F.O.E. and deadly enemies, becoming even more dangerous as a result. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City'') serves as the BonusDungeon, and it's there where the TrueFinalBoss awaits.

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** In ''Nexus'', there are four Shrines built in the floating islands of Lemuria, surrounding this land's Yggdrasil. They were built to [[spoiler:keep the monster Jörmungandr sealed, as it would bring doomsday to the world if it were released]]. The Eastern Shrine merely introduces the temple archetype to the game, as it has only one floor and has no gimmicks or even F.O.E. on its own, serving as a NoobCave. But each subsequent Shrine, on top of having five floors, adds a new concept: climbable walls in the Southern Shrine, boulder-like F.O.E. that can be pushed (up to twice, as a third push would awaken the monster and chase the player's party) for puzzle solving in the Western Shrine, and floating rafts that can take explorers from one spot to the other in the Northern Shrine. They're also overrun by all sorts of F.O.E. and deadly enemies, becoming even more dangerous as a result. It is revealed by the game's BigBad, that [[spoiler:in their efforts to conquer these strata, the player's characters [[NiceJobBreakingItHero have contributed to the seal's weakening]]]]. Completing all four Shrines unlocks the final dungeon, the Yggdrasil Labyrinth itself. itself; this dungeon features hovering rafts like those of Northern Shrine, but also drag two wagons that make their management trickier; there are also pressure plates that raise or lower each time they're stepped on. Lastly, the Abyssal Shrine (not to be confused with the one from ''The Drowned City'') serves as the BonusDungeon, and it's not only brings back the boulder concept from Western Shrine (though with a stronger version of the F.O.E.) but is also there where the TrueFinalBoss awaits.



* ''VideoGame/SuperSmashBrosBrawl'' has a [[ScrappyLevel classically annoying Ruins level]] in the Subspace Emissary.

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* ''VideoGame/SuperSmashBrosBrawl'' has a [[ScrappyLevel classically annoying Ruins level]] level in the Subspace Emissary.Emissary, featuring many enemies (including those part og the Subspace Army). In the Ruined Hall, one of the bosses (Galleom) is fought.
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** ''VideoGame/MetroidDread'' has Ferenia, a stony complex described as once being used by the Mawkin tribe for various rituals.

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