Follow TV Tropes

Following

History Main / TacticalWithdrawal

Go To

OR

Is there an issue? Send a MessageReason:
None


* One scene from ''LordOfTheRings'' describes Faramir attempting to do this and leading his men back to Minas Tirith in an orderly retreat despite having already lost one battle and continuing to be harassed by the enemy cavalry. That is, until [[TheDreaded the Nazgul]] get involved, when it ''does'' turn into a rout until Gandalf and some Gondorian knights do the BigDamnHeroes thing.

to:

* One scene from ''LordOfTheRings'' describes Faramir attempting to do this and leading his men back to Minas Tirith in an orderly retreat despite having already lost one battle and continuing to be harassed by the enemy cavalry. That is, until Then [[TheDreaded the Nazgul]] get involved, when involved and it ''does'' turn into a rout until Gandalf and some Gondorian knights do the BigDamnHeroes thing.
Is there an issue? Send a MessageReason:
None



to:

* One scene from ''LordOfTheRings'' describes Faramir attempting to do this and leading his men back to Minas Tirith in an orderly retreat despite having already lost one battle and continuing to be harassed by the enemy cavalry. That is, until [[TheDreaded the Nazgul]] get involved, when it ''does'' turn into a rout until Gandalf and some Gondorian knights do the BigDamnHeroes thing.
Is there an issue? Send a MessageReason:
None



to:

* FateStayNight's Lancer has a C rank in the [[TacticalWithdrawal Disengage]] Personal Skill. While this may not sound like much, he's the only Servant in the Fifth War with that skill at all, meaning he'd be perfect for scouting if not for his BloodKnight personality, and his sense of honor. Unfortunately for him, [[spoiler: Kirei]] cares not one jot about Lancer's personality or honor, and Command Seals Lancer into acting as a scout, making him engage each Servant to test their strength before disengaging and stepping out of the War, leaving the other six to fight it out. While this normally would be a suicidal tactic in the Grail War, it helps that his Master also has access to the GameBreaker [[spoiler: [[FateZero Fourth War Servant]] [[TheEpicOfGilgamesh Gil]][[SuperpowerLottery ga]][[HyperspaceArsenal me]][[StoryBreakerPower sh]].]]
Is there an issue? Send a MessageReason:
None


* An option in the ''HeartsOfIron'' games when it is clear that a division cannot win against an enemy force but still has enough organization to maintain contact. It is entirely reasonable to withdraw a defending division when attacked, as at the very least the enemy division will have to delay several days before its next attack, and is an essentialy element of setting up encirclement traps. Pulling an attacking division out of an assault that is clearly not working will save organization and manpower as well.

to:

* An option in the ''HeartsOfIron'' games when it is clear that a division cannot win against an enemy force but still has enough organization to maintain contact. It is entirely reasonable to withdraw a defending division when attacked, as at the very least the enemy division will have to delay several days before its next attack, and is an essentialy element of setting up encirclement traps. Pulling an attacking division out of an assault that is clearly not working will save organization and manpower as well.
well. This can also be pulled off as a tactical maneuver during battle by generals. It shortens the front, and gives the attacker an attack penalty and the defenders also a smaller penalty (which still ends in a net win for the defenders.)
Is there an issue? Send a MessageReason:
None



to:

* An option in the ''HeartsOfIron'' games when it is clear that a division cannot win against an enemy force but still has enough organization to maintain contact. It is entirely reasonable to withdraw a defending division when attacked, as at the very least the enemy division will have to delay several days before its next attack, and is an essentialy element of setting up encirclement traps. Pulling an attacking division out of an assault that is clearly not working will save organization and manpower as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even better, since units will always retreat to the ''nearest'' captured point, you can actually use this to your benefit. Sneak a stealth unit through enemy lines to capture a point, then get the rest of your army over halfway there. Hammer X, and... well, retreat in the opposite direction.
Is there an issue? Send a MessageReason:
None


* ''[[DawnOfWar Dawn Of War 2]]'' used a similar system - but make sure you initiate it ''before'' enemy engages in melee, if you don't want to become a slaughter anyway (Retreating units take more melee damage).

to:

* ''[[DawnOfWar Dawn Of War 2]]'' used a similar system - but make sure you initiate it ''before'' enemy engages in melee, if you don't want your retreat to become a slaughter anyway (Retreating barely better (or possibly even ''worse'') than fighting a losing battle anyway, because retreating units take more melee damage).damage.
Is there an issue? Send a MessageReason:
None


* "Broken" troops in ''{{Warhammer}}'' and other Games Workshop games, troops who are "broken" aren't always in a rout. Especially Space Marines. "Initiate Tactical Withdrawal!". The Black Templars invert this by ''running towards the enemy'' when broken, as do the Sisters Repentia.
** As of the latest Codex, the Space Marines have "Combat Tactics", which lets them deliberately fail Morale checks and fall back. "And They Shall Know No Fear", another rule of theirs, means they won't run off screaming as per usual on the next turn.
** Another example is in the ''Apocalypse: Reload'' expansion. Players using any "Imperial" army may choose the "General Staff" asset. The player rolls three dice (instead of two) when taking a Leadership test, and may discard the die of his choice. It states explicitly that using high dice to fail represents the commander ordering his troops to withdraw.

to:

* "Broken" troops A mechanic in ''{{Warhammer}}'' ''{{Warhammer}}'', ''{{Warhammer 40000}}'', and other Games Workshop games, troops who are "broken" aren't always in games - units that take losses or have scary things happen to them and subsequently fail a rout. Especially Space Marines. "Initiate Tactical Withdrawal!". The Black Templars invert this by ''running morale test will fall back, fleeing towards the enemy'' when broken, as do the Sisters Repentia.
** As of the latest Codex, the Space Marines have "Combat Tactics", which lets them deliberately fail Morale checks and fall back. "And They Shall Know No Fear", another rule of theirs, means they won't run off screaming as per usual
a friendly table edge. If on the next turn.
** Another example is in
turn the ''Apocalypse: Reload'' expansion. Players using any "Imperial" army may unit passes another morale test and still has the numbers to form a squad, they rally and can continue to fight as normal, turning last turn's flight into a retroactive Tactical Withdraw. If they ''fail'' that second test then they'll continue to leg it off the table.
** Depending on the edition, you can
choose to voluntarily fail a morale test and hope that next turn you'll be able to rally. This is referenced with the "General Staff" asset. The player rolls asset from the ''Apocalypse'' rules for ''40k'', which lets a commander roll three dice (instead of two) when taking and choose which two to use for a Leadership test, and may discard the die of his choice. It states test. The rules explicitly state that using high a commander choosing the two higher dice to fail represents the commander test is ordering his troops to withdraw.
** Space Marines have the "And They Shall Know No Fear" special rule, which means that they ''always'' perform a Tactial Withdraw and regroup after falling back. As of their latest Codex, they also have the "Combat Tactics" special rule, allowing them to voluntarily "fail" a morale test, fall back, and then rally thanks to the aforementioned special rule.
** And then some units don't bother with a Tactical Withdraw. Fearless units never fall back, preferring to fight to the last man, while sufficiently zealous units like the Black Templars or Sisters Repentia will ''charge the enemy'' if they fail a morale test.



* It generally requires well trained troops to pull this off, the details vary with the terrain, but it generally involves some sections breaking off and others laying down supressive fire. Militia and less professional armies generally break and run if overwhelmed, but with proper organization and planning, they merely disperse, re-group, and get back into the fight under more favorable conditions. These tactics are particularly important for guerrilla forces, which can expect to face overwhelming odds on a regular basis if they don't pull out before their stronger enemy rallies additional forces if the fight stays in one spot for too long.

to:

* It generally requires well trained troops to pull this off, the details vary with the terrain, but it generally involves some sections breaking off and others laying down supressive suppressive fire. Militia and less professional armies generally break and run if overwhelmed, but with proper organization and planning, they merely disperse, re-group, and get back into the fight under more favorable conditions. These tactics are particularly important for guerrilla forces, which can expect to face overwhelming odds on a regular basis if they don't pull out before their stronger enemy rallies additional forces if the fight stays in one spot for too long.



* GeorgeWashington was particularly skilled at organizing tactical retreats during the RevolutionaryWar. He realized that preserving the revolutionary army was a higher priority than defeating the British in battle.
* Similar to the RevolutionaryWar example above, the [=USA=]'s CivilWar lasted for years due to the well-executed retreats by either side after losing a battle.

to:

* GeorgeWashington was particularly skilled at organizing tactical retreats during the RevolutionaryWar.TheAmericanRevolution. He realized that preserving the revolutionary army was a higher priority than defeating the British in battle.
* Similar to the RevolutionaryWar example above, above example, the [=USA=]'s CivilWar AmericanCivilWar lasted for years due to the well-executed retreats by either side after losing a battle.

Added: 836

Changed: 467

Is there an issue? Send a MessageReason:
None



to:

* On a grander scale, the 1812 campaign from the Russian point of view. Through a series of tactical retreats, the main armies managed to elude Napoleon's attempts to pin down, outflank and overwhelm them. Napoleon attempted an orderly retreat from Moscow, but the Russian armies then forced to march back the way he came, through lands that had already been devasted and bled of resources during the French advance, and the retreat eventually turned into a shambles.
* During the early stages of the autumn campaign of 1813 [[NapoleonicWars Wars of Liberation]], the allied forces on the whole successfully pursued the strategy of executing tactical retreats when faced by armies led by Napoleon himself while attacking armies led by his marshals. They did lose the battle of Dresden against Napoleon himself, but this defeat was more than offset by the simultaneous victories of Großbeeren and the Katzbach, as well as the battle of Kulm where the defeated allied main army brought the pursuing French I Corps to grief.
* The Prussian army executed a good one after the battle of Ligny, which enabled them to decisively join the battle of Waterloo two days later. As an added bonus, they managed to do it in a way where the French lost contact with them so they had no idea where Blücher's men had gone.
Is there an issue? Send a MessageReason:
None


A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their strategy, if not throw it completely out of the window.

to:

A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their strategy, if not throw it completely out of the window.
window. More importantly, an orderly retreat is ''always'' less costly than a rout. A routed force is broken. A retreating force is merely leaving.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''LastRes0rt'' technically pulls this one off after the players realize they're not equipped to take Gabriel's ship in their current condition thanks to [[CompellingVoice Tone attacks]] and [[RealityWarping 'unreliable' equipment]]. The fact that [[spoiler: they end up having to leave both Team Andromeda AND Team Corvus behind]] does NOT help matters.

Added: 309

Changed: 1

Is there an issue? Send a MessageReason:
None


* {{Lampshade}}d in ''WorldOfWarcraft'', with one of the achievements being titled, "We're Not Retreating; We're Advancing in a Different Direction".

to:

* {{Lampshade}}d in ''WorldOfWarcraft'', with one of the achievements being titled, "We're Not Retreating; We're Advancing in a Different Direction".Direction".
** ''WorldOfWarcraft'' also makes it possible to "reset" a boss during an ill-fated fight without all the players dying, and sometimes without any player dying. Mages have the Invisibility spell to help with this, while other players have to run out of the room and survive any damage they take along the way.

Added: 280

Changed: 426

Is there an issue? Send a MessageReason:
None


* It generally requires well trained troops to pull this off, the details vary with the terrain, but it generally involves some sections breaking off and others laying down supressive fire. Militia generally break and run if overwhelmed, although this was was ''heavily'' subverted by Hezbollah during Israel's 2006 invasion of Lebanon.
** Generally it's a sort of reverse leapfrog (used while advancing) where those in front retreat to the rear of the group while the rest fire forward. Once settled into the rear, those now in front retreat to the back of this. Repeat.

to:

* It generally requires well trained troops to pull this off, the details vary with the terrain, but it generally involves some sections breaking off and others laying down supressive fire. Militia and less professional armies generally break and run if overwhelmed, although this was was ''heavily'' subverted by Hezbollah during Israel's 2006 invasion of Lebanon.but with proper organization and planning, they merely disperse, re-group, and get back into the fight under more favorable conditions. These tactics are particularly important for guerrilla forces, which can expect to face overwhelming odds on a regular basis if they don't pull out before their stronger enemy rallies additional forces if the fight stays in one spot for too long.
** Generally it's a sort of reverse leapfrog (used while advancing) where those in front retreat to the rear of the group while the rest fire forward. Once settled into the rear, those now in front retreat to the back of this. Repeat.
*** Alternatively, if one's army is severely out manned or out gunned, and the terrain sufficiently rough, a dispersal followed by a rejoining of forces in a pre-determined location may prove more effective. Standing your ground for even a delaying action is not always an option.
Is there an issue? Send a MessageReason:
None



to:

* Happened a couple of times in the Peninsular War (depicted in ''{{Sharpe}}''). At the Retreat to Corunna, the British expeditionary force retreated from the superior French army, giving battle before Corunna long enough for them to escape. Later, British troops retreated from another large French force by delaying them long enough to build the Lines of Torres Vedras, a massive series of fortifications protecting the Portuguese capital of Lisbon. The French were left facing an impenetrable city and a huge army to try and feed with a country whose crops and livestock had deliberately been destroyed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Generally it's a sort of reverse leapfrog (used while advancing) where those in front retreat to the rear of the group while the rest fire forward. Once settled into the rear, those now in front retreat to the back of this. Repeat.

Added: 407

Changed: 1357

Removed: 354

Is there an issue? Send a MessageReason:
None


-->''They are extremely powerful, and quite frankly we haven't a [[HoldYourHippogriffs snowflake's chance in Vulcan's forge]] of winning. I suggest a *cough* tactical advance '''[[NoExceptYes away from]]''' the enemy!''\\
--'''[[TotalWar Rome: Total War]]'''

to:

-->''They ->''"They are extremely powerful, and quite frankly we haven't a [[HoldYourHippogriffs snowflake's chance in Vulcan's forge]] of winning. I suggest a *cough* tactical advance '''[[NoExceptYes away from]]''' the enemy!''\\
--'''[[TotalWar
enemy!"''
-->--'''Roman General''', ''[[TotalWar
Rome: Total War]]'''
War]]''



* "Broken" troops in ''{{Warhammer}}'' and other Games Workshop games, troops who are "broken" aren't always in a rout. Especially Space Marines. "Initiate Tactical Withdrawal!". The Black Templars subvert this by ''running towards the enemy'' when broken, as do the Sisters Repentia.\\
\\
As of the latest Codex, the Space Marines have "Combat Tactics", which lets them deliberately fail Morale checks and fall back. "And They Shall Know No Fear", another rule of theirs, means they won't run off screaming as per usual on the next turn.\\
\
Another example is in the ''Apocalypse: Reload'' expansion. Players using any "Imperial" army may choose the "General Staff" asset. The player rolls three dice (instead of two) when taking a Leadership test, and may discard the die of his choice. It states explicitly that using high dice to fail represents the commander ordering his troops to withdraw.

to:

* "Broken" troops in ''{{Warhammer}}'' and other Games Workshop games, troops who are "broken" aren't always in a rout. Especially Space Marines. "Initiate Tactical Withdrawal!". The Black Templars subvert invert this by ''running towards the enemy'' when broken, as do the Sisters Repentia.\\
\\
Repentia.
**
As of the latest Codex, the Space Marines have "Combat Tactics", which lets them deliberately fail Morale checks and fall back. "And They Shall Know No Fear", another rule of theirs, means they won't run off screaming as per usual on the next turn.\\
\
turn.
**
Another example is in the ''Apocalypse: Reload'' expansion. Players using any "Imperial" army may choose the "General Staff" asset. The player rolls three dice (instead of two) when taking a Leadership test, and may discard the die of his choice. It states explicitly that using high dice to fail represents the commander ordering his troops to withdraw.



** The AI will commit its forces to a tactical withdrawal if you force it into a pitched battle with a superior army -- it deploys as far away from your army as possible and heads for the edge of the map as fast it can. With a good cavalry force, you can often take down some of the stragglers before they disappear off-map -- the AI is not very good at regrouping just to try and kill your advance cavalry.




to:

* The Parthians, and later the Mongols, were experts at using tactical withdrawals and feigned retreats to make their enemies overstrech their forces. They would send in light horse to harass the enemy and 'flee' once the enemy sent in their own cavalry to counter. The enemy cavalry would give chase until they were out of reach of the rest of the army -- at which point the 'fleeing' army would regroup, surround them and crush them, or simply pepper them with arrows as they led them further away from friendly lines.
Is there an issue? Send a MessageReason:
None


* ''{{Erfworld}}'' has the protagonist conduct a number of hit-and-run attacks that technically count as "losses" each time by the rules of the world, but his opponent loses far more valuable siege units.

to:

* ''{{Erfworld}}'' has the protagonist conduct a number of hit-and-run attacks that technically count as "losses" each time by the rules of the world, world's rules, but his opponent loses far more valuable siege units.

Added: 503

Changed: 1

Is there an issue? Send a MessageReason:
None


* Similar to the RevolutionaryWar example above, the [=USA=]'s CivilWar lasted for years due to the well-executed retreats by either side after losing a battle.
** This meant that the defeated army could reach safety and regroup for later combat. "He who fights and runs away will live to fight another day" in all truth.
** Robert E. Lee's Army of Northern Virginia had been defeated by other Union generals, but only Ulysses S. Grant was able to prevent a successful retreat by the Confederate army.



* The (disasterous) retreat of the British from Afghanistan through the Khyber Pass in 1842.

to:

* The (disasterous) (disastrous) retreat of the British from Afghanistan through the Khyber Pass in 1842.
Is there an issue? Send a MessageReason:
Added Webcomics folder and Erfworld example

Added DiffLines:


[[AC:Webcomics]]
* ''{{Erfworld}}'' has the protagonist conduct a number of hit-and-run attacks that technically count as "losses" each time by the rules of the world, but his opponent loses far more valuable siege units.
Is there an issue? Send a MessageReason:
None



to:

* Xenophon's Ten Thousand Mercenaries.
Camacan MOD

Changed: 2156

Removed: 348

Is there an issue? Send a MessageReason:
Fixing up some examples.


* "Broken" troops in ''{{Warhammer}}'' and other GamesWorkshop games, troops who are "broken" aren't always in a rout. Especially Space Marines.
-->-- ''Initiate Tactical Withdrawal!''
** The Black Templars subvert this by ''running towards the enemy'' when broken.
*** Similarly with Sisters Repentia.
** As of the latest Codex, the Space Marines have "Combat Tactics", which lets them deliberately fail Morale checks and fall back. "And They Shall Know No Fear", another rule of theirs, means they won't run off screaming as per usual on the next turn.
** Another example is in the ''Apocalypse: Reload'' expansion. Players using any "Imperial" army may choose the "General Staff" asset. The player rolls three dice (instead of two) when taking a Leadership test, and may discard the die of his choice. It states explicitly that using high dice to fail represents the commander ordering his troops to withdraw.

to:

* "Broken" troops in ''{{Warhammer}}'' and other GamesWorkshop Games Workshop games, troops who are "broken" aren't always in a rout. Especially Space Marines.
-->-- ''Initiate
Marines. "Initiate Tactical Withdrawal!''
**
Withdrawal!". The Black Templars subvert this by ''running towards the enemy'' when broken.
*** Similarly with
broken, as do the Sisters Repentia.
**
Repentia.\\
\\
As of the latest Codex, the Space Marines have "Combat Tactics", which lets them deliberately fail Morale checks and fall back. "And They Shall Know No Fear", another rule of theirs, means they won't run off screaming as per usual on the next turn.
**
turn.\\
\
Another example is in the ''Apocalypse: Reload'' expansion. Players using any "Imperial" army may choose the "General Staff" asset. The player rolls three dice (instead of two) when taking a Leadership test, and may discard the die of his choice. It states explicitly that using high dice to fail represents the commander ordering his troops to withdraw.



* CompanyOfHeroes has a retreat button for all infantry so they can reinforce and regroup at your base.
** Also useful if you just want them to get back there or somewhere close by.
* ''DawnOfWar 2'' used a similar system - but make sure you initiate it ''before'' enemy engages in melee, if you don't want to become a slaughter anyway (Retreating units take more melee damage).
* Part of normal combat in ''{{Warcraft}} 3'', with heroes or armies attacking, doing some damage to the enemy base/expansion/army, then pulling out, except when in a strong enough position to just annihilate the opposition. Sometimes done via Town Portal Scroll if walking is not an option, or would result in losses.

to:

* CompanyOfHeroes ''CompanyOfHeroes'' has a retreat button for all infantry so they can reinforce and regroup at your base.
**
base. Also useful if you just want them to get back there or somewhere close by.
* ''DawnOfWar 2'' ''[[DawnOfWar Dawn Of War 2]]'' used a similar system - but make sure you initiate it ''before'' enemy engages in melee, if you don't want to become a slaughter anyway (Retreating units take more melee damage).
* Part of normal combat in ''{{Warcraft}} 3'', ''[[{{Warcraft}} Warcraft 3]]'', with heroes or armies attacking, doing some damage to the enemy base/expansion/army, then pulling out, except when in a strong enough position to just annihilate the opposition. Sometimes done via Town Portal Scroll if walking is not an option, or would result in losses.



* In CodeGeassTheAbridgedSeries, Cornelia chooses not to retreat, but to "retake land that we've already conquered!"

to:

* In CodeGeassTheAbridgedSeries, ''CodeGeassTheAbridgedSeries'', Cornelia chooses not to retreat, but to "retake land that we've already conquered!"



* In Red Dwarf the crew must "Obtain" a new engine part, and after negotiations with a local tribe fails they attempt to steal it and sneak away, after this fails Lister grabs the part and runs back to the ship, as he passes the other crew members that are waiting he shouts... "Change of plan... LEG IT!"
----
<<|MilitaryAndWarfareTropes|>>

to:

* In Red Dwarf ''RedDwarf'' the crew must "Obtain" a new engine part, and after negotiations with a local tribe fails they attempt to steal it and sneak away, after this fails Lister grabs the part and runs back to the ship, as he passes the other crew members that are waiting he shouts... "Change of plan... LEG IT!"
----
<<|MilitaryAndWarfareTropes|>>
plan -- leg it!"
----
Camacan MOD

Removed: 100

Is there an issue? Send a MessageReason:
Move extra quote to the quotes page.


-->''We're not retreating, we're advancing! Towards future victory.''\\
-- '''Sarge''', ''RedVsBlue''

Added: 319

Changed: 304

Is there an issue? Send a MessageReason:
None


* Part of normal combat in ''{{Warcraft}} 3'', with heroes or armies attacking, doing some damage to the enemy base/expansion/army, then pulling out, except when in a strong enough position to just annihilate the opposition. Sometimes done via Town Portal Scroll if walking is not an option, or would result in losses.




to:

* Necessary in ''BattleForWesnoth''. Not withdrawing near the end of your strong time-of-day generally results in heavy losses, unless you're already in an overwhelmingly strong position. Particularly important for the Loyalists, Undead and Drakes, whose strength varies drastically with the time-of-day.
Is there an issue? Send a MessageReason:
Added an example



to:

* The (disasterous) retreat of the British from Afghanistan through the Khyber Pass in 1842.
Is there an issue? Send a MessageReason:
None


A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their of strategy, if not throw it completely out of the window.

to:

A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their of strategy, if not throw it completely out of the window.
Is there an issue? Send a MessageReason:
None


A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that higher command will be disappointed at being cheated out of what they saw as an easy victory, and is possibly even forced to change their entire strategy.

to:

A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and is the development can possibly even forced force them to change parts of their entire strategy.
of strategy, if not throw it completely out of the window.
Is there an issue? Send a MessageReason:
None


A move like this could, if done right, be almost as effective as a battle victory, at least in therms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that higher command will be disappointed at being cheated out of what they saw as an easy victory, and is possibly even forced to change their entire strategy.

to:

A move like this could, if done right, be almost as effective as a battle victory, at least in therms terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that higher command will be disappointed at being cheated out of what they saw as an easy victory, and is possibly even forced to change their entire strategy.
Is there an issue? Send a MessageReason:
None


A move like this could, if done right, be almost as effective as a battle victory, at least in therms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is no where they expected it to be, and chances are that higher command will be disappointed at being cheated out of what they saw as an easy victory, and is possibly even forced to change their entire strategy.

to:

A move like this could, if done right, be almost as effective as a battle victory, at least in therms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is no not where they expected it to be, and chances are that higher command will be disappointed at being cheated out of what they saw as an easy victory, and is possibly even forced to change their entire strategy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A move like this could, if done right, be almost as effective as a battle victory, at least in therms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is no where they expected it to be, and chances are that higher command will be disappointed at being cheated out of what they saw as an easy victory, and is possibly even forced to change their entire strategy.
Is there an issue? Send a MessageReason:
None


* Although quite common in war (outside of [[HollywoodTactics Hollywood]], anyway), probably one of the more famous retreats of the 20th century (and certainly one of the more bloody, given the local conditions even before considering this is during a war) is US forces breaking out of the December 1950 Chinese trap laid at the Chosin Reservoir, in the KoreanWar. Considering that the troops involved fought a pitched battle to get back the way they came, it is slightly unclear if this can be defined as a retreat.

to:

* Although quite common in war (outside of [[HollywoodTactics Hollywood]], anyway), probably one of the more famous retreats of the 20th century (and certainly one of the more bloody, given the local conditions even before considering this is during a war) is US forces breaking out of the December 1950 Chinese trap laid at the Chosin Reservoir, in the KoreanWar. Considering that the troops involved fought a pitched battle to get back the way they came, it is slightly unclear if this can be defined as a retreat. (It was this battle that was the occasion of the famous quote by U.S. Marine General Oliver P. Smith "Retreat, hell! We're not retreating, we're just advancing in a different direction.")

Top