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* The PC-version of ''{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.
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* The PC-version of ''{{Fahrenheit}}'' ''VideoGame/{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.
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** ''NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
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** ''NinjaGaiden'' ''VideoGame/NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
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Okami was already represented earlier in the page.
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* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.
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* [[http://www.youtube.com/watch?v=ZSDbBavHSSg Descension: Depths of De'Mae]]. You draw rune shapes over an area, and a spell is cast on that area. For Lightning spells, the bottom tip must touch the foe, while foes within the area of a triangle spell will take damage.
* A very simple variant appears in TheWorldEndsWithYou; certain pins with [[ShockAndAwe Spark Core]] or [[DishingOutDirt Apport]] psychs require the player to draw a circle on the screen.
* A very simple variant appears in TheWorldEndsWithYou; certain pins with [[ShockAndAwe Spark Core]] or [[DishingOutDirt Apport]] psychs require the player to draw a circle on the screen.
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* [[http://www.''[[http://www.youtube.com/watch?v=ZSDbBavHSSg Descension: Depths of De'Mae]].De'Mae]]''. You draw rune shapes over an area, and a spell is cast on that area. For Lightning spells, the bottom tip must touch the foe, while foes within the area of a triangle spell will take damage.
* A very simple variant appears inTheWorldEndsWithYou; ''VideoGame/TheWorldEndsWithYou''; certain pins with [[ShockAndAwe Spark Core]] or [[DishingOutDirt Apport]] psychs require the player to draw a circle on the screen.
* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.
* A very simple variant appears in
* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.
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* ''VideoGame/{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
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* ''VideoGame/{{Myst}} V'' ''VideoGame/MystV'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
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* An InUniverse example in ''HeavyRain'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
* ''MetroidPrime'' has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her ArmCannon via hand gestures.
* ''MetroidPrime'' has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her ArmCannon via hand gestures.
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* An InUniverse example in ''HeavyRain'': ''VideoGame/HeavyRain'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
*''MetroidPrime'' ''VideoGame/MetroidPrime'' has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her ArmCannon via hand gestures.
*
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* ''ArxFatalis'' used this for its magic system.
* ''{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
* ''{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
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* ''ArxFatalis'' ''VideoGame/ArxFatalis'' used this for its magic system.
*''{{Myst}} ''VideoGame/{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
*
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** from the [[Creator/HidekiKamiya same developer]], ''VideoGame/TheWonderful101'' uses drawing gestures mechanic to switch between weapons.
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** ''{{Castlevania}}: DawnOfSorrow'' required this to finish off defeated bosses.
** ''TraumaCenter''
** ''{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.
** ''TraumaCenter''
** ''{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.
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** ''{{Castlevania}}: DawnOfSorrow'' ''VideoGame/CastlevaniaDawnOfSorrow'' required this to finish off defeated bosses.
**''TraumaCenter''
''VideoGame/TraumaCenter''
**''{{Scribblenauts}}'' ''VideoGame/{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.
**
**
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* A very simple variant appears in TheWorldEndsWithYou; certain pins with [[ShockAndAwe Spark Core]] or [[DishingOutDirt Apport]] psychs require the player to draw a circle on the screen.
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* [[http://www.youtube.com/watch?v=ZSDbBavHSSg Descension: Depths of De'Mae]]. You draw rune shapes over an area, and a spell is cast on that area. For Lightning spells, the bottom tip must touch the foe, while foes within the area of a triangle spell will take damage.
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I don\'t know if this counts?
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* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jane uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
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A VideoGame interface (or part of it) based on drawing symbols on the screen with your mouse or controller, usually to cast FunctionalMagic.
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A VideoGame interface (or part of it) based on drawing symbols on the screen with your mouse or mouse, controller, or stylus, usually to cast FunctionalMagic.
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* The ''HarryPotter'' video games use this method for spell-casting.
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* The ''HarryPotter'' ''VideoGame/HarryPotter'' video games use this method for spell-casting.
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* ''{{Sacrifice}}'' allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
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* ''{{Sacrifice}}'' ''VideoGame/{{Sacrifice}}'' allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
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* ''{{Sacrifice}}'' allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
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* ''PokemonRanger: Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
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* ''PokemonRanger: ''VideoGame/PokemonRanger: Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
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* In the Dream World of the generation V ''VideoGame/{{Pokemon}}'' games, there's a minigame where you have to guide a Sableye in a mine cart to collect gems by drawing symbols representing each platform to jump on.
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fixed Namespace
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* ''BlackAndWhite'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
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* ''BlackAndWhite'' ''VideoGame/BlackAndWhite'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
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** ''LostMagic'' makes you cast spells that way.
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** ''LostMagic'' ''VideoGame/LostMagic'' makes you cast spells that way.
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** ''TheLegendOfZelda: PhantomHourglass'' and ''SpiritTracks''
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** ''TheLegendOfZelda: PhantomHourglass'' ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''SpiritTracks''''VideoGame/TheLegendOfZeldaSpiritTracks''
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A SubTrope of SomeDexterityRequired. See also GeometricMagic.
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A SubTrope of SomeDexterityRequired. See also GeometricMagic.
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* In ''MontyPythonsMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.
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* In ''MontyPythonsMeaningOfLife'' ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.
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* Early versions of ''{{VideoGame/Darwinia}}'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
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* Early versions of ''{{VideoGame/Darwinia}}'' ''VideoGame/{{Darwinia}}'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
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Scribblenauts: optional
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** ''{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player.
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** ''{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player.player, which can be toggled between this and a keyboard.
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** ''{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player.
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* Various "Gestures" add-ons for UsefulNotes/MozillaFirefox allow you to browse the web with a SymbolDrawingInterface.
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* In ''{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
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* In ''{{Turgor}}'', ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
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* The gameplay of ''{{Okami}}'' and ''{{Okamiden}}'' revolve primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, making the sun rise.
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* The gameplay of ''{{Okami}}'' ''VideoGame/{{Okami}}'' and ''{{Okamiden}}'' ''VideoGame/{{Okamiden}}'' revolve primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, making the sun rise.
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Namespacing, slight correction
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* Early versions of ''{{Darwinia}}'' used this system to summon units. These were replaced by a simpler interface in later versions.
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* Early versions of ''{{Darwinia}}'' ''{{VideoGame/Darwinia}}'' used this system to summon units. These were This was replaced by default with a simpler interface menu-based system in later versions.
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** ''PhantomHourGlass''
** ''SpiritTracks''
** ''SpiritTracks''
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** ''PhantomHourGlass''
**''TheLegendOfZelda: PhantomHourglass'' and ''SpiritTracks''
**
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* InUniverse, non-VideoGame example: In ''Anime/{{Simoun}}'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
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* ''{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].