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* ''VideoGame/{{Abuse}}'' also has these at times, which can be broken with any weapon.
to:
* ''VideoGame/{{Abuse}}'' also has these at times, which wall cracks that can be broken with any weapon.
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* ''Franchise/{{Pokemon}}:
to:
* ''Franchise/{{Pokemon}}:''Franchise/{{Pokemon}}'':
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Changed line(s) 22,23 (click to see context) from:
* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[ThisIsADrill Bill Drill]].
to:
* These cracks are used for SequenceBreaking in the first three ''VideoGame/{{Avernum}}'' games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* In
Deleted line(s) 31 (click to see context) :
* If there's a cracked wall in ''VideoGame/{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.
* ''VideoGame/DeusExHumanRevolution'' has a number of weak walls that your eyes' augments highlight automatically. Once the proper augment is purchased, you can punch through these walls, opening new paths or letting you get in a lethal surprise attack on enemies unfortunate enough to be close to that particular area. You can also knock them down with guns or explosives, but without the aug you'll have to pay very close attention or consult a guide.
* In some ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.
* In some ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.
Changed line(s) 38 (click to see context) from:
* Cracked walls are present in ''Videogame/{{Hrot}}''. These are destroyable using explosives. Usually cracked walls hide secret areas.
to:
* Cracked walls are present in ''Videogame/{{Hrot}}''. These are destroyable using explosives. Usually If there's a cracked walls hide secret areas.wall in ''VideoGame/{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.
* In ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitations.
* In ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitations.
Deleted line(s) 40 (click to see context) :
* In the first ''VideoGame/GodOfWarI''.
Changed line(s) 44,46 (click to see context) from:
* ''Franchise/TheLegendOfZelda'' has many examples of these. 2D games also have fake wall cracks.
** Although this only helps with fake walls that aren't cracked, tapping them with Link's sword produces a different sound than tapping a solid wall.
** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones.
** Although this only helps with fake walls that aren't cracked, tapping them with Link's sword produces a different sound than tapping a solid wall.
** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones.
to:
* Cracked walls are present in ''VideoGame/{{Hrot}}''. These are destroyable using explosives. Usually cracked walls hide secret areas.
* The ''VideoGame/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signaling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
* ''VideoGame/{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.
* If you see a cracked wall somewhere in ''VideoGame/{{Knack}}'', there's probably a treasure chest waiting at the end of the stairway containing a piece of a gadget.
* Cruelly, some cracked walls in ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]]. Even more cruelly, there are some that take damage...but don't show it until after the first hit.
* In ''VideoGame/LegendOfKay'', cracked floors can be broken with the hammer, once Kay gets it.
* ''Franchise/TheLegendOfZelda'' has many examples of these. 2D games also have fake wallcracks.
** Although this only helps withcracks. Tapping on fake walls that aren't cracked, tapping them with Link's sword produces a different sound than tapping a solid wall.
** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones.wall.
* The ''VideoGame/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signaling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
* ''VideoGame/{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.
* If you see a cracked wall somewhere in ''VideoGame/{{Knack}}'', there's probably a treasure chest waiting at the end of the stairway containing a piece of a gadget.
* Cruelly, some cracked walls in ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]]. Even more cruelly, there are some that take damage...but don't show it until after the first hit.
* In ''VideoGame/LegendOfKay'', cracked floors can be broken with the hammer, once Kay gets it.
* ''Franchise/TheLegendOfZelda'' has many examples of these. 2D games also have fake wall
** Although this only helps with
** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones.
Changed line(s) 48,57 (click to see context) from:
* Cracked walls were a critical part of ''VideoGame/StarFoxAdventures''.
* ''VideoGame/{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
** Battle arenas have cracks in them that can be attacked in order to escape from battle. The standard Zelda-style cracks are present, too.
* These are used for SequenceBreaking in the first three ''VideoGame/{{Avernum}}'' games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* The ''VideoGame/MetroidPrime'' games used this a lot, especially the first.
* In ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* In some ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.
* The "classic" ''Franchise/SpyroTheDragon'' games have these.
* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitiations.
* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signalling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
* ''VideoGame/{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
** Battle arenas have cracks in them that can be attacked in order to escape from battle. The standard Zelda-style cracks are present, too.
* These are used for SequenceBreaking in the first three ''VideoGame/{{Avernum}}'' games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* The ''VideoGame/MetroidPrime'' games used this a lot, especially the first.
* In ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* In some ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.
* The "classic" ''Franchise/SpyroTheDragon'' games have these.
* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitiations.
* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signalling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
to:
* Cracked When playing ''VideoGame/Left4Dead'' as zombies, a glowing crack appears on walls were a critical part of ''VideoGame/StarFoxAdventures''.
* ''VideoGame/{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
** Battle arenas have cracks in themthat can be attacked in order to escape from battle. The standard Zelda-style cracks are present, too.
broken.
*These are used for SequenceBreaking in the first three ''VideoGame/{{Avernum}}'' games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* The ''VideoGame/MetroidPrime'' games used thisAny time a lot, especially the first.
* In ''VideoGame/{{Eversion}}'', the more you evert, the more platforms becomecracked and can be broken when Zee Tee steps on them.
* In some ''VideoGame/DonkeyKongCountry'' gameswall pops up in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you can destroy cracked walls need a character with barrels either SuperStrength or your rhino buddy.
* The "classic" ''Franchise/SpyroTheDragon'' games have these.
* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocoboan AbsurdlySharpBlade to break them because of the graphical limitiations.
* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signalling places you could blast through the walls, they signaled places where Rexie would break throughit down and attack you once you got too close.reveal something.
* ''VideoGame/{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
** Battle arenas have cracks in them
*
* The ''VideoGame/MetroidPrime'' games used this
* In ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become
* In some ''VideoGame/DonkeyKongCountry'' games
* The "classic" ''Franchise/SpyroTheDragon'' games have these.
* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo
* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signalling places you could blast through the walls, they signaled places where Rexie would break through
Changed line(s) 59,64 (click to see context) from:
* [[DefiedTrope Defied]] in the fan remake of ''VideoGame/QuestForGloryII''. Some of the walls of the streets of Shapeir look damaged, but when you click on them the game tells you that while in other games a damaged wall can mean there's something behind it, that isn't the case here.
* ''VideoGame/WildARMS3'' has noticeably cracked walls and Clive has bombs.
* In [[VideoGame/QuakeI the first]] [[VideoGame/QuakeII two]] ''VideoGame/{{Quake}}'' games, several secrets could be discovered this way. Especially in the second game.
* When playing ''VideoGame/Left4Dead'' as zombies, a glowing crack appears on walls that can be broken.
* ''VideoGame/{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* Cruelly, some cracked walls in ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]]. Even more cruelly, there are some that take damage...but don't show it until after the first hit.
* ''VideoGame/WildARMS3'' has noticeably cracked walls and Clive has bombs.
* In [[VideoGame/QuakeI the first]] [[VideoGame/QuakeII two]] ''VideoGame/{{Quake}}'' games, several secrets could be discovered this way. Especially in the second game.
* When playing ''VideoGame/Left4Dead'' as zombies, a glowing crack appears on walls that can be broken.
* ''VideoGame/{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* Cruelly, some cracked walls in ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]]. Even more cruelly, there are some that take damage...but don't show it until after the first hit.
to:
* ''VideoGame/TheMatrixPathOfNeo'' in one level has walls
*
* In [[VideoGame/QuakeI
* When playing ''VideoGame/Left4Dead'' as zombies, a glowing crack appears on walls that
* ''VideoGame/{{Killer7}}'' has
* Cruelly, some cracked walls
Changed line(s) 66,68 (click to see context) from:
* ''VideoGame/PokemonRubyAndSapphire'' has certain areas in the overworld which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.
** ''VideoGame/PokemonXAndY'' has cracked walls that can be bashed open with the Rock Smash move to access the Lost Hotel in both Route 15 and Route 16.
* ''VideoGame/DeusExHumanRevolution'' has a number of weak walls that your eyes' augments highlight automatically. Once the proper augment is purchased, you can punch through these walls, opening new paths or letting you get in a lethal surprise attack on enemies unfortunate enough to be close to that particular area. You can also knock them down with guns or explosives, but without the aug you'll have to pay very close attention or consult a guide.
** ''VideoGame/PokemonXAndY'' has cracked walls that can be bashed open with the Rock Smash move to access the Lost Hotel in both Route 15 and Route 16.
* ''VideoGame/DeusExHumanRevolution'' has a number of weak walls that your eyes' augments highlight automatically. Once the proper augment is purchased, you can punch through these walls, opening new paths or letting you get in a lethal surprise attack on enemies unfortunate enough to be close to that particular area. You can also knock them down with guns or explosives, but without the aug you'll have to pay very close attention or consult a guide.
to:
* ''VideoGame/PokemonRubyAndSapphire'' has certain areas in the overworld which can be turned into the entrance ''VideoGame/MidnightPuppeteer'': You have to break a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.
** ''VideoGame/PokemonXAndY'' hascracked wall with a sledgehammer in order to get expired chocolate from a item box.
* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* ''VideoGame/{{Okami}}'':
** The game has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
** Battle arenas have cracks in them that can bebashed open with the Rock Smash move attacked in order to access the Lost Hotel in both Route 15 and Route 16.
* ''VideoGame/DeusExHumanRevolution'' has a number of weak walls that your eyes' augments highlight automatically. Once the proper augment is purchased, you can punch through these walls, opening new paths or letting you get in a lethal surprise attack on enemies unfortunate enough to be close to that particular area. You can also knock them down with guns or explosives, but without the aug you'll have to pay very close attention or consult a guide.escape from battle. The standard Zelda-style cracks are present, too.
** ''VideoGame/PokemonXAndY'' has
* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* ''VideoGame/{{Okami}}'':
** The game has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
** Battle arenas have cracks in them that can be
* ''VideoGame/DeusExHumanRevolution'' has a number of weak walls that your eyes' augments highlight automatically. Once the proper augment is purchased, you can punch through these walls, opening new paths or letting you get in a lethal surprise attack on enemies unfortunate enough to be close to that particular area. You can also knock them down with guns or explosives, but without the aug you'll have to pay very close attention or consult a guide.
Changed line(s) 70,71 (click to see context) from:
* In ''VideoGame/LegendOfKay'', cracked floors can be broken with the hammer, once Kay gets it.
* ''VideoGame/{{Abuse}}'' also has these at times, which can be broken with any weapon.
* ''VideoGame/{{Abuse}}'' also has these at times, which can be broken with any weapon.
to:
* In ''VideoGame/LegendOfKay'', cracked floors can be broken with ''Franchise/{{Pokemon}}:
**''VideoGame/PokemonRubyAndSapphire'' has certain areas in thehammer, once Kay gets it.
* ''VideoGame/{{Abuse}}'' also has these at times,over-world which can be broken turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.
** ''VideoGame/PokemonXAndY'' has cracked walls that can be bashed open withany weapon.the Rock Smash move to access the Lost Hotel in both Route 15 and Route 16.
* The ''VideoGame/PrinceOfPersia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.
* In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.
* [[DefiedTrope Defied]] in the fan remake of ''VideoGame/QuestForGloryII''. Some of the walls of the streets of Shapeir look damaged, but when you click on them the game tells you that while in other games a damaged wall can mean there's something behind it, that isn't the case here.
* In [[VideoGame/QuakeI the first]] [[VideoGame/QuakeII two]] ''VideoGame/{{Quake}}'' games, several secrets could be discovered this way. Especially in the second game.
**''VideoGame/PokemonRubyAndSapphire'' has certain areas in the
* ''VideoGame/{{Abuse}}'' also has these at times,
** ''VideoGame/PokemonXAndY'' has cracked walls that can be bashed open with
* The ''VideoGame/PrinceOfPersia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.
* In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.
* [[DefiedTrope Defied]] in the fan remake of ''VideoGame/QuestForGloryII''. Some of the walls of the streets of Shapeir look damaged, but when you click on them the game tells you that while in other games a damaged wall can mean there's something behind it, that isn't the case here.
* In [[VideoGame/QuakeI the first]] [[VideoGame/QuakeII two]] ''VideoGame/{{Quake}}'' games, several secrets could be discovered this way. Especially in the second game.
* ''VideoGame/WildARMS3'' has noticeably cracked walls and Clive has bombs.
* ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.
* ''VideoGame/{{Skully}}'' has cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form.
* Cracked walls were a critical part of ''VideoGame/StarFoxAdventures''.
* ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
%%* The "classic" ''Franchise/SpyroTheDragon'' games have these.
* ''Videogame/{{Ultrakill}}'' has a few cracked walls that usually contain secrets and shortcuts when destroyed with heavy ordinance.
* ''VideoGame/{{Unreal}}'' has a few cracked walls that are often required to break them in order to advance. The Na Pali Haven level has even two of those.
* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of secret-revealing cracked walls.
!!Non-Video Game examples
* ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.
* ''VideoGame/{{Skully}}'' has cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form.
* Cracked walls were a critical part of ''VideoGame/StarFoxAdventures''.
* ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
%%* The "classic" ''Franchise/SpyroTheDragon'' games have these.
* ''Videogame/{{Ultrakill}}'' has a few cracked walls that usually contain secrets and shortcuts when destroyed with heavy ordinance.
* ''VideoGame/{{Unreal}}'' has a few cracked walls that are often required to break them in order to advance. The Na Pali Haven level has even two of those.
* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of secret-revealing cracked walls.
!!Non-Video Game examples
Deleted line(s) 76,90 (click to see context) :
* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon.''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first.[[/note]]
* ''VideoGame/TheMatrixPathOfNeo'' in one level has walls with glowing cracks in them, destroying them, by hitting, kicking or shooting, leads you closer to the end.
* If you see a cracked wall somewhere in ''VideoGame/{{Knack}}'', there's probably a treasure chest waiting at the end of the stairway containing a piece of a gadget.
* ''VideoGame/MidnightPuppeteer'': You have to break a cracked wall with a sledgehammer in order to get expired chocolate from a item box.
* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* Any time a cracked wall pops up in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you need a character with either SuperStrength or an AbsurdlySharpBlade to break it down and reveal something.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.
* The ''Videogame/PrinceOfPersia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.
* In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.
* ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.
* ''VideoGame/{{Skully}}'' has cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form.
* ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
* ''Videogame/{{Ultrakill}}'' has a few cracked walls that usually contain secrets and shortcuts when destroyed with heavy ordinance.
* ''VideoGame/{{Unreal}}'' has a few cracked walls that are often required to break them in order to advance. The Na Pali Haven level has even two of those.
* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of secret-revealing cracked walls.
* ''VideoGame/TheMatrixPathOfNeo'' in one level has walls with glowing cracks in them, destroying them, by hitting, kicking or shooting, leads you closer to the end.
* If you see a cracked wall somewhere in ''VideoGame/{{Knack}}'', there's probably a treasure chest waiting at the end of the stairway containing a piece of a gadget.
* ''VideoGame/MidnightPuppeteer'': You have to break a cracked wall with a sledgehammer in order to get expired chocolate from a item box.
* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* Any time a cracked wall pops up in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you need a character with either SuperStrength or an AbsurdlySharpBlade to break it down and reveal something.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.
* The ''Videogame/PrinceOfPersia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.
* In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.
* ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.
* ''VideoGame/{{Skully}}'' has cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form.
* ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
* ''Videogame/{{Ultrakill}}'' has a few cracked walls that usually contain secrets and shortcuts when destroyed with heavy ordinance.
* ''VideoGame/{{Unreal}}'' has a few cracked walls that are often required to break them in order to advance. The Na Pali Haven level has even two of those.
* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of secret-revealing cracked walls.