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Capitalization was fixed from Video Game.DONTLOOKAWAY to VideoGame.Dont Look Away. Null edit to update index.
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Moved


* ''[[WebOriginal/{{Ayuwoki}} Escape the Ayuwoki]]''

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* ''[[WebOriginal/{{Ayuwoki}} Escape the Ayuwoki]]''''VideoGame/EscapeTheAyuwoki''
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* ''VideoGame/DaveExe''

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* ''VideoGame/DaveExe''''VideoGame/DaveEXE''
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* ''VideoGame/EscapeHandsomeMenObby''
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* ''VideoGame/{{DONTLOOKAWAY}}

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* ''VideoGame/{{DONTLOOKAWAY}}''VideoGame/{{DONTLOOKAWAY}}''
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* ''VideoGame/DONTLOOKAWAY

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* ''VideoGame/DONTLOOKAWAY''VideoGame/{{DONTLOOKAWAY}}

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* ''VideoGame/DoomyInTheRoomy''


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* ''VideoGame/DONTLOOKAWAY


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* ''VideoGame/DoomyInTheRoomy''
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* ''VideoGame/AdInfinitum''
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* ''VideoGame/BondeesBarnyardSafetyViolation''
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Deadly Creatures is not a survival horror game.


* ''VideoGame/DeadlyCreatures''
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The UrExample of the genre is ''[[https://www.giantbomb.com/ax-2-uchuu-yusousen-nostromo/3030-28898/ Nostromo]]'' (1981). The TropeMaker is ''VideoGame/SweetHome1989''. And the TropeNamer and TropeCodifier is ''VideoGame/ResidentEvil'' (1996).

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The UrExample of the genre is ''[[https://www.giantbomb.com/ax-2-uchuu-yusousen-nostromo/3030-28898/ Nostromo]]'' (1981). The TropeMaker is ''VideoGame/SweetHome1989''. And the TropeNamer The {{Trope Namer|s}} and TropeCodifier is ''VideoGame/ResidentEvil'' ''VideoGame/ResidentEvil1'' (1996).



* ''Franchise/ResidentEvil'' (TropeNamer and TropeCodifier)

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* ''Franchise/ResidentEvil'' (TropeNamer ({{Trope Namer|s}} and TropeCodifier)
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* ''VideoGame/PostTrauma''
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* ''VideoGame/{{Shivers}}''

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* ''VideoGame/{{Shivers}}''''VideoGame/Shivers1995''
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Adding The Good Grimace Shake Horror Game.

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* ''VideoGame/TheGoodGrimaceShakeHorrorGame''
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* InjuredSelfDrag: A character who is gravely injured will drag, crawl or limp for survival.
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* ''VideoGame/{{Vaccine}}''
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Don't link to a page from within the page.


* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'': (A DefangedHorrors mixture of SurvivalHorror and an EdutainmentGame.)

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* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'': (A DefangedHorrors mixture of SurvivalHorror Survival Horror and an EdutainmentGame.)



!!ActionHorror games with SurvivalHorror elements:

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!!ActionHorror games with SurvivalHorror Survival Horror elements:



!!Other Games with SurvivalHorror Elements

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!!Other Games with SurvivalHorror Survival Horror Elements



* ''VideoGame/{{Minecraft}}'' is usually a sandbox game, but turns to SurvivalHorror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen. The latter are tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.

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* ''VideoGame/{{Minecraft}}'' is usually a sandbox game, but turns to SurvivalHorror Survival Horror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen. The latter are tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.
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* ''VideoGame/ParanormalHK''
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* ''VideoGame/ArrogationUnlightOfDay''
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* ''VideoGame/GhostwireTokyo'' is mostly an action game with a supernatural theme, but the side mission in the school has elements of survival horror:
** One enemy only moves when you look away, e.g. to check a clue or leave the room. You can easily knock it down, but it gets up again when you look away.
** Another enemy deals continuous damage ''when you look at it''. Good luck doing anything other than sneaking past that one.
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* ''VideoGame/CannibalAbduction''
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''VideoGame/Metro2033, VideoGame/{{Manhunt}}, Franchise/SilentHill, VideoGame/{{ZombiU}}, and VideoGame/FiveNightsAtFreddys''; overwhelmed protagonist(s), oppressive atmosphere and a need for careful management of resources (ammo, health, etc.).

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''VideoGame/Metro2033, VideoGame/{{Manhunt}}, Franchise/SilentHill, VideoGame/{{ZombiU}}, and VideoGame/FiveNightsAtFreddys''; Franchise/FiveNightsAtFreddys''; overwhelmed protagonist(s), oppressive atmosphere and a need for careful management of resources (ammo, health, etc.).



* ''VideoGame/FiveNightsAtFreddys''

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* ''VideoGame/FiveNightsAtFreddys''''Franchise/FiveNightsAtFreddys''



* ''VideoGame/TykeAndSonsLumberCo'' literally shifts between management-style gameplay and survival horror, as the game is based on two different ones, ''VideoGame/ChipperAndSonsLumberCo'' and ''VideoGame/FiveNightsAtFreddys'', that use these genres, respectively.

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* ''VideoGame/TykeAndSonsLumberCo'' literally shifts between management-style gameplay and survival horror, as the game is based on two different ones, ''VideoGame/ChipperAndSonsLumberCo'' and ''VideoGame/FiveNightsAtFreddys'', ''Franchise/FiveNightsAtFreddys'', that use these genres, respectively.
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* ''VideoGame/OvergrownGenesis''
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* ''VideoGame/{{Propagation}}''

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indexing a page


* ''{{Videogame/Narcosis}}''

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* ''{{Videogame/Narcosis}}''''{{VideoGame/Narcosis}}''


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* ''VideoGame/WraithTheOblivionAfterlife''
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* ''VideoGame/FobiaStDinfnaHotel''
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* ''VideoGame/EternalEvil'' is basically "''Resident Evil'' with vampires". The recurring zombie enemies are called "[[NotUsingTheZWord ghouls]]", for instance.
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* ''VideoGame/EternalEvil''
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** ''VideoGame/AloneInTheDark2023''
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* ''VideoGame/AlanWakeII''

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