Follow TV Tropes

Following

History Main / Superweapon

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''Videogame/StarcraftIILegacyOfTheVoid'' sees the [[HigherTechSpecies Protoss]] on the run from their {{Abusive Precursor|s}}, Amon. To stand a chance, they activate TheArk made by their ancestors - [[FlingALightIntoTheFuture sealed away]] until the DarkestHour was upon their descendants. This Arkship, known as ''The Spear of Adun'' is slow to reenergize over the course of the campaign, but as it slowly powers up, it becomes clear that this is much more than a mere Arkship: The weaponry it sports can glass planets, and even fleets of capital ships cannot withstand that kind of firepower, it's got the production capabilities to rival entire planets as well, which means it can construct and launch capital ships itself, holds a legion of Protoss warriors who willingly entered stasis to fight in the DarkestHour, is an {{Arcology}} InSpace thanks to its miniature Dysonsphere powercore which not only provides it with power for all its functions, but also allows it to feed its Protoss occupants as they [[BizarreAlienBiology photosynthesize]], is extremely maneuverable for its size, and is nigh-MadeOfIndestructium - the only thing that did any significant damage were entire fleets of ships weaponizing RammingAlwaysWorks, and it still survived that in a repairable state, while the attackers did not survive at all. This is a ship that, once fully powered, is completely unrivalled by anything InUniverse - to the point where even the CustomBuiltHost Amon built for himself couldn't stand up to it. The caveat is that because it is LostTechnology, it [[GatheringSteam takes a long while to get to this stage]], and while this process can be sped up by feeding the powercore a mineral known as Solarite, [[{{Unobtanium}} Solarite is a lot more limited now than it was back when the Spear of Adun was created]], leaving an instant-energizing beyond the capabilities of current-day Protoss; The Spear of Adun used to be one amongst three sister Arkships, but the other two were activated in the defense of Protoss homeworld during an AlienInvasion by the [[HordeOfAlienLocusts Zerg Swarm]] - these Arkships did not have the time to energize at all, and were taken out by the Zerg through copius amounts of [[TropeNamers literal]] ZergRush: The Spear of Adun only survived this fate because it was left inactive, and the HordeOfAlienLocusts settled for infesting it, rather than destroying it.

to:

* ''Videogame/StarcraftIILegacyOfTheVoid'' sees the [[HigherTechSpecies Protoss]] on the run from their {{Abusive Precursor|s}}, Amon. To stand a chance, they activate TheArk made by their ancestors - [[FlingALightIntoTheFuture sealed away]] until the DarkestHour was upon their descendants. This Arkship, known as ''The Spear of Adun'' is slow to reenergize over the course of the campaign, but as it slowly powers up, it becomes clear that this is much more than a mere Arkship: The weaponry it sports can glass planets, and even fleets of capital ships cannot withstand that kind of firepower, it's got the production capabilities to rival entire planets as well, which means it can construct and launch capital ships itself, holds a legion of Protoss warriors who willingly entered stasis to fight in the DarkestHour, is an {{Arcology}} InSpace thanks to its miniature Dysonsphere powercore which not only provides it with power for all its functions, but also allows it to feed its Protoss occupants as they [[BizarreAlienBiology photosynthesize]], is extremely maneuverable for its size, and is nigh-MadeOfIndestructium - the only thing that did any significant damage were entire fleets of ships weaponizing RammingAlwaysWorks, and it still survived that in a repairable state, while the attackers did not survive at all. This is a ship that, once fully powered, is completely unrivalled by anything InUniverse - to the point where even the CustomBuiltHost Amon built for himself couldn't stand up to it. The caveat is that because it is LostTechnology, it [[GatheringSteam takes a long while to get to this stage]], and while this process can be sped up by feeding the powercore a mineral known as Solarite, [[{{Unobtanium}} Solarite is a lot more limited now than it was back when the Spear of Adun was created]], leaving an instant-energizing beyond the capabilities of current-day Protoss; The Spear of Adun used to be one amongst three sister Arkships, but the other two were activated in the defense of Protoss homeworld during an AlienInvasion by the [[HordeOfAlienLocusts Zerg Swarm]] - these Arkships did not have the time to energize at all, and were taken out by the Zerg through copius amounts of [[TropeNamers literal]] ZergRush: The Spear of Adun only survived this fate because it was left inactive, and the HordeOfAlienLocusts Zerg settled for infesting it, rather than destroying it.
Is there an issue? Send a MessageReason:
None


* ''Videogame/StarcraftIILegacyOfTheVoid'' sees the [[HigherTechSpecies Protoss]] on the run from their {{Abusive Precursor|s}}, Amon. To stand a chance, they activate TheArk made by their ancestors - [[FlingALightIntoTheFuture sealed away]] until the DarkestHour was upon their descendants. This Arkship, known as ''The Spear of Adun'' is slow to reenergize over the course of the campaign, but as it slowly powers up, it becomes clear that this is much more than a mere Arkship: The weaponry it sports can glass planets, and even fleets of capital ships cannot withstand that kind of firepower, it's got the production capabilities to rival entire planets as well, which means it can construct and launch capital ships itself, holds a legion of Protoss warriors who willingly entered stasis to fight in the DarkestHour, is an {{Arcology}} InSpace thanks to its miniature Dysonsphere powercore which not only provides it with power for all its functions, but also allows it to feed its Protoss occupants as they [[BizarreAlienBiology photosynthesize]], is extremely maneuverable for its size, and is nigh-MadeOfIndestructium - the only thing that did any significant damage were entire fleets of ships weaponizing RammingAlwaysWorks, and it still survived that in a repairable state, while the attackers did not survive at all. This is a ship that, once fully powered, is completely unrivalled by anything InUniverse - to the point where even the CustomBuiltHost Amon built for himself couldn't stand up to it. The caveat is that because it is LostTechnology, it [[GatheringSteam takes a long while to get to this stage]], and while this process can be sped up by feeding the powercore a mineral known as Solarite, [[{{Unobtanium}} Solarite is a lot more limited now than it was back when the Spear of Adun was created]], leaving an instant-energizing beyond the capabilities of current-day Protoss; The Spear of Adun used to be one amongst three sister Arkships, but the other two were activated in the defense of Protoss homeworld during an AlienInvasion by the [[HordeOfAlienLocusts Zerg Swarm]] - these Arkships did not have the time to energize at all, and were taken out by the HordeOfAlienLocusts that was invading the homeworld through copius amounts of literal ZergRush: The Spear of Adun only survived this fate because it was left inactive, and the HordeOfAlienLocusts settled for infesting it, rather than destroying it.

to:

* ''Videogame/StarcraftIILegacyOfTheVoid'' sees the [[HigherTechSpecies Protoss]] on the run from their {{Abusive Precursor|s}}, Amon. To stand a chance, they activate TheArk made by their ancestors - [[FlingALightIntoTheFuture sealed away]] until the DarkestHour was upon their descendants. This Arkship, known as ''The Spear of Adun'' is slow to reenergize over the course of the campaign, but as it slowly powers up, it becomes clear that this is much more than a mere Arkship: The weaponry it sports can glass planets, and even fleets of capital ships cannot withstand that kind of firepower, it's got the production capabilities to rival entire planets as well, which means it can construct and launch capital ships itself, holds a legion of Protoss warriors who willingly entered stasis to fight in the DarkestHour, is an {{Arcology}} InSpace thanks to its miniature Dysonsphere powercore which not only provides it with power for all its functions, but also allows it to feed its Protoss occupants as they [[BizarreAlienBiology photosynthesize]], is extremely maneuverable for its size, and is nigh-MadeOfIndestructium - the only thing that did any significant damage were entire fleets of ships weaponizing RammingAlwaysWorks, and it still survived that in a repairable state, while the attackers did not survive at all. This is a ship that, once fully powered, is completely unrivalled by anything InUniverse - to the point where even the CustomBuiltHost Amon built for himself couldn't stand up to it. The caveat is that because it is LostTechnology, it [[GatheringSteam takes a long while to get to this stage]], and while this process can be sped up by feeding the powercore a mineral known as Solarite, [[{{Unobtanium}} Solarite is a lot more limited now than it was back when the Spear of Adun was created]], leaving an instant-energizing beyond the capabilities of current-day Protoss; The Spear of Adun used to be one amongst three sister Arkships, but the other two were activated in the defense of Protoss homeworld during an AlienInvasion by the [[HordeOfAlienLocusts Zerg Swarm]] - these Arkships did not have the time to energize at all, and were taken out by the HordeOfAlienLocusts that was invading the homeworld Zerg through copius amounts of literal [[TropeNamers literal]] ZergRush: The Spear of Adun only survived this fate because it was left inactive, and the HordeOfAlienLocusts settled for infesting it, rather than destroying it.
Is there an issue? Send a MessageReason:
None


* ''Videogame/StarcraftIILegacyOfTheVoid'' sees the [[HigherTechSpecies Protoss]] on the run from their {{Abusive Precursor|s}}, Amon. To stand a chance, they activate TheArk made by their ancestors - [[FlingALightIntoTheFuture sealed away]] until the DarkestHour was upon their descendants. This Arkship, known as ''The Spear of Adun'' is slow to reenergize over the course of the campaign, but as it slowly powers up, it becomes clear that this is much more than a mere Arkship: The weaponry it sports can glass planets, and even fleets of capital ships cannot withstand that kind of firepower, it's got the production capabilities to rival entire planets as well, which means it can construct and launch capital ships itself, holds a legion of Protoss warriors who willingly entered stasis to fight in the DarkestHour, is an {{Arcology}} InSpace thanks to its miniature Dyson Sphere powercore which not only provides it with power for all its functions, but also allows it to feed its Protoss occupants as they [[BizarreAlienBiology photosynthesize]], is extremely maneuverable for its size, and is nigh-MadeofIndestructium - the only thing that did any significant damage were entire fleets of ships weaponizing RammingAlwaysWorks, and it still survived that in a repairable state, while the attackers did not survive at all. This is a ship that, once fully powered, is completely unrivalled by anything InUniverse - to the point where even the CustomBuiltHost Amon built for himself couldn't stand up to it. The caveat is that because it is LostTechnology, it [[GatheringSteam takes a long while to get to this stage]], and while this process can be sped up by feeding the powercore a mineral known as Solarite, [[{{Unobtanium}} Solarite is a lot more limited now than it was back when the Spear of Adun was created]], leaving an instant-energizing beyond the capabilities of current-day Protoss; The Spear of Adun used to be one amongst three sister Arkships, but the other two were activated in the defense of Protoss homeworld during an AlienInvasion by the [[HordeOfAlienLocusts Zerg Swarm]] - these Arkships did not have the time to energize at all, and were taken out by the HordeOfAlienLocusts that was invading the homeworld through copius amounts of literal ZergRush: The Spear of Adun only survived this fate because it was left inactive, and the HordeOfAlienLocusts settled for infesting it, rather than destroying it.

to:

* ''Videogame/StarcraftIILegacyOfTheVoid'' sees the [[HigherTechSpecies Protoss]] on the run from their {{Abusive Precursor|s}}, Amon. To stand a chance, they activate TheArk made by their ancestors - [[FlingALightIntoTheFuture sealed away]] until the DarkestHour was upon their descendants. This Arkship, known as ''The Spear of Adun'' is slow to reenergize over the course of the campaign, but as it slowly powers up, it becomes clear that this is much more than a mere Arkship: The weaponry it sports can glass planets, and even fleets of capital ships cannot withstand that kind of firepower, it's got the production capabilities to rival entire planets as well, which means it can construct and launch capital ships itself, holds a legion of Protoss warriors who willingly entered stasis to fight in the DarkestHour, is an {{Arcology}} InSpace thanks to its miniature Dyson Sphere Dysonsphere powercore which not only provides it with power for all its functions, but also allows it to feed its Protoss occupants as they [[BizarreAlienBiology photosynthesize]], is extremely maneuverable for its size, and is nigh-MadeofIndestructium nigh-MadeOfIndestructium - the only thing that did any significant damage were entire fleets of ships weaponizing RammingAlwaysWorks, and it still survived that in a repairable state, while the attackers did not survive at all. This is a ship that, once fully powered, is completely unrivalled by anything InUniverse - to the point where even the CustomBuiltHost Amon built for himself couldn't stand up to it. The caveat is that because it is LostTechnology, it [[GatheringSteam takes a long while to get to this stage]], and while this process can be sped up by feeding the powercore a mineral known as Solarite, [[{{Unobtanium}} Solarite is a lot more limited now than it was back when the Spear of Adun was created]], leaving an instant-energizing beyond the capabilities of current-day Protoss; The Spear of Adun used to be one amongst three sister Arkships, but the other two were activated in the defense of Protoss homeworld during an AlienInvasion by the [[HordeOfAlienLocusts Zerg Swarm]] - these Arkships did not have the time to energize at all, and were taken out by the HordeOfAlienLocusts that was invading the homeworld through copius amounts of literal ZergRush: The Spear of Adun only survived this fate because it was left inactive, and the HordeOfAlienLocusts settled for infesting it, rather than destroying it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/StarcraftIILegacyOfTheVoid'' sees the [[HigherTechSpecies Protoss]] on the run from their {{Abusive Precursor|s}}, Amon. To stand a chance, they activate TheArk made by their ancestors - [[FlingALightIntoTheFuture sealed away]] until the DarkestHour was upon their descendants. This Arkship, known as ''The Spear of Adun'' is slow to reenergize over the course of the campaign, but as it slowly powers up, it becomes clear that this is much more than a mere Arkship: The weaponry it sports can glass planets, and even fleets of capital ships cannot withstand that kind of firepower, it's got the production capabilities to rival entire planets as well, which means it can construct and launch capital ships itself, holds a legion of Protoss warriors who willingly entered stasis to fight in the DarkestHour, is an {{Arcology}} InSpace thanks to its miniature Dyson Sphere powercore which not only provides it with power for all its functions, but also allows it to feed its Protoss occupants as they [[BizarreAlienBiology photosynthesize]], is extremely maneuverable for its size, and is nigh-MadeofIndestructium - the only thing that did any significant damage were entire fleets of ships weaponizing RammingAlwaysWorks, and it still survived that in a repairable state, while the attackers did not survive at all. This is a ship that, once fully powered, is completely unrivalled by anything InUniverse - to the point where even the CustomBuiltHost Amon built for himself couldn't stand up to it. The caveat is that because it is LostTechnology, it [[GatheringSteam takes a long while to get to this stage]], and while this process can be sped up by feeding the powercore a mineral known as Solarite, [[{{Unobtanium}} Solarite is a lot more limited now than it was back when the Spear of Adun was created]], leaving an instant-energizing beyond the capabilities of current-day Protoss; The Spear of Adun used to be one amongst three sister Arkships, but the other two were activated in the defense of Protoss homeworld during an AlienInvasion by the [[HordeOfAlienLocusts Zerg Swarm]] - these Arkships did not have the time to energize at all, and were taken out by the HordeOfAlienLocusts that was invading the homeworld through copius amounts of literal ZergRush: The Spear of Adun only survived this fate because it was left inactive, and the HordeOfAlienLocusts settled for infesting it, rather than destroying it.

Added: 64

Changed: 129

Is there an issue? Send a MessageReason:
None


----

to:

----->''"Tony Stark has created the ultimate weapon: A masterpiece of death. A man with a dozen of these could rule all of Asia."''
-->--'''Raza''' on the ComicBook/IronMan suit, ''Film/IronMan1''
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheElderScrolls'' series has Numidium, a [[OurDwarvesAreAllTheSame Dwemer]] crafted HumongousMecha designed to be powered by the [[CosmicKeystone heart]] of a [[GodIsDead "dead" god]] (and ultimately powered by what is believed to be that god's ''soul''). It is a MechanicalAbomination that [[RealityWarper distorts reality]] around it merely by being ''activated'' and is prone to causing {{Time Crash}}es when used. The Dwemer intended to turn it into a new god, but [[RiddleForTheAges mysteriously disappeared]] before they could use it. Thus, it fell into the hands of their longtime rivals, the [[OurElvesAreDifferent Dunmer (Dark Elves)]] of Morrowind, led by a trio of PhysicalGod [[DeityOfHumanOrigin Deities of Human Origin]], the Tribunal (who "stole" their godhood from the intended power source of Numidium). After a few thousand years, however, their reformed ancient enemy, Dagoth Ur (BigBad of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''), returned and cut them off from their source of divine power. Without it, the Tribunal knew that they could not stop [[FounderOfTheKingdom Tiber Septim]] as his Imperial Legions came to conquer Morrowind. One of the Tribunal, Vivec, met with Septim and offered the [[VoluntaryVassal Voluntary Vassalization]] of Morrowind. As tribute, he also offered Numidium in exchange for special privileges for Morrowind that other provinces did not receive (such as the continued rule of the Tribunal and the practice of slavery, which was outlawed in the rest of the empire). Septim accepted and immediately put him mages to work devising a power source for Numidium. There are several competing stories of exactly what happened next (some considered heretical by Imperial historians), but his [[CourtMage Imperial Battlemage]] Zurin Arctus would manage to capture the soul of Wulfharth Ash-King, a renowned [[EternalHero Shezzarine]] (essentially the soul of a [[GodInHumanForm god in mortal form]]), inside of the Mantella, a soul gem of incredible power. The act would cost Arctus his life as well, but Septim would use the Mantella to power Numidium and complete his conquest of Tamriel. In particular, he used it to deal a CurbStompBattle to the Altmer (High Elves) of the Summerset Isles, a WitchSpecies race with armies of {{Magic Knight}}s who had never been conquered by an outside force, ''in less than an hour'' of fighting. A mysterious entity known as the Underking (presumed to be an undead merger of Arctus and Wulfharth), would later dismantle Numidium and hide the Mantella in Atherius, a SpiritWorld outside the mortal realm. Finding it and determining which regional power would get to use the reactivated Numidium is a main quest plot point in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Numidium would turn up yet again in former series writer Creator/MichaelKirkbride[='s=] LooseCanon web comic script ''Script/{{C0DA}}'' as the BigBad intent on refuting the entire world out of existence.

to:

* ''Franchise/TheElderScrolls'' series has Numidium, a [[OurDwarvesAreAllTheSame Dwemer]] crafted Dwemer]]-built HumongousMecha designed to be powered by the [[CosmicKeystone heart]] Heart]] and possibly soul of a [[GodIsDead "dead" god]] (and ultimately powered quasi-dead]] [[TheMaker Lorkhan]]. Unfortunately the Dwemer were a race of NayTheist {{Straw Vulcan}}s, and Numidium may have followed their tendencies upon its first activation by what is believed to be that god's ''soul''). turning all of its creators into a PuffOfLogic. It is such a MechanicalAbomination powerful RealityWarper that [[RealityWarper distorts reality]] it invariably ends up ''[[TimeCrash refuting time]]'' around it merely by being ''activated'' itself before eventually disproving its own existence and is prone to causing {{Time Crash}}es when used. The vanishing. Long after the Dwemer intended to turn disappeared, it into a new god, but [[RiddleForTheAges mysteriously disappeared]] before they could use it. Thus, it fell into the hands of their longtime rivals, the [[OurElvesAreDifferent Dunmer (Dark Elves)]] of Morrowind, led was refurbished by [[TheConqueror Tiber Septim]], equipped with a trio of PhysicalGod [[DeityOfHumanOrigin Deities of Human Origin]], the Tribunal (who "stole" their godhood from the intended jury-rigged power source consisting of Numidium). After a few thousand years, however, their reformed ancient enemy, Dagoth Ur (BigBad of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''), returned and cut them off from their source of divine power. Without it, the Tribunal knew that they could not stop [[FounderOfTheKingdom Tiber Septim]] as his Imperial Legions came to conquer Morrowind. One of the Tribunal, Vivec, met with Septim and offered the [[VoluntaryVassal Voluntary Vassalization]] of Morrowind. As tribute, he also offered Numidium in exchange for special privileges for Morrowind that other provinces did not receive (such as the continued rule of the Tribunal and the practice of slavery, which was outlawed in the rest of the empire). Septim accepted and immediately put him mages to work devising a power source for Numidium. There are several competing stories of exactly what happened next (some considered heretical by Imperial historians), but his [[CourtMage Imperial Battlemage]] Zurin Arctus would manage to capture the soul of Wulfharth Ash-King, a renowned [[EternalHero Shezzarine]] (essentially the soul one [[MergerOfSouls or several]] of a [[GodInHumanForm god in mortal form]]), inside of the Mantella, a soul gem of incredible power. The act would cost Arctus his life as well, but Septim would use the Mantella to power Numidium Lorkhan's incarnates, and complete used to finish his conquest of Tamriel. In particular, he used it to deal a CurbStompBattle to Tamriel by handing the Altmer (High Elves) of the Summerset Isles, [[ScrewYouElves Altmer]] a WitchSpecies race with armies of {{Magic Knight}}s who had never been conquered by an outside force, ''in less than an hour'' of fighting. A mysterious entity known as the Underking (presumed to be an undead merger of Arctus and Wulfharth), CurbStompBattle. Several centuries later it would later dismantle Numidium suddenly reappear in a province fraught with unrest and hide the Mantella in Atherius, a SpiritWorld outside the mortal realm. Finding it rebellion and determining which regional power would get to use the reactivated Numidium is a main quest plot point in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Numidium would turn up yet again in break time so badly upon activation that every warring faction gained control of it simultaneously, wiping each other out and leaving TheEmpire to pick up the pieces. Finally, former series lore writer Creator/MichaelKirkbride[='s=] LooseCanon web comic script ''Script/{{C0DA}}'' as the BigBad sees Numidium's return by [[MindScrew disproving its own non-existence]], intent on refuting the entire world out of existence.
Is there an issue? Send a MessageReason:
None


*** the Stonehenge was built as a series of rotating cannons capable of shooting down the Ulysses meteor and any other fragments from it. For the first half of the game, it serves as a long-range anti-air weapon against the ISAF forces that forms a perimeter that prevents them from advancing. It can shoot down any bombers attempting to get too close. One mission tasks you with destroying the solar farms that provide power to it, but then you have to avoid getting shot down by it by staying below a certain altitude and flying through a series of canyons just to escape its range.
*** Once Stongehenge was destroyed, the Eruseans fall back to the Megalith, which was capable of firing ballistic missiles anywhere across the Usean continent. Failure to blow it up before it activates is an instant game over.
** ''VideoGame/AceCombat5TheUnsungWar'' has the SOLG. It's a KillSat that can launch nukes. Should it lose contact from whoever is controlling it on the surface, it is programmed to [[ColonyDrop fall from orbit and destroy a pre-determined city]].

to:

*** the Stonehenge was built as a series of gigantic, rotating cannons [[MagneticWeapons rail cannons]] capable of shooting down the Ulysses meteor and any other fragments from it. it, until the Federal Republic of Erusea seized it during the beginning of the Usean Continental War. For the first half of the game, it serves as a long-range anti-air weapon against the ISAF forces that forms a perimeter that prevents them from advancing. It can shoot advancing, shooting down any bombers aircraft attempting to get too close. One mission tasks you with destroying the solar farms that provide power to it, but then you have to avoid getting shot down by it by staying below a certain altitude and flying through a series of canyons just to escape its range.
close.
*** Once Stongehenge was is destroyed, the Eruseans fall back to the Megalith, which was a missile-launch facility capable of firing ballistic missiles anywhere across the Usean continent. Failure to blow it up before it activates is an instant game over.
** ''VideoGame/AceCombat5TheUnsungWar'' has the SOLG. It's SOLG, a KillSat that can launch nukes.capable of launching nukes from above. Should it lose contact from whoever is controlling it on the surface, it is programmed to [[ColonyDrop fall from orbit and destroy a pre-determined city]].



** ''VideoGame/AceCombat7SkiesUnknown'' features the Arsenal Birds, two gigantic AI-controlled airborne carriers that are able to dispense dozens of {{Attack Drone}}s to do its fighting. They also have DeflectorShields that prevents damage from conventional weapons. All throughout the story, their arrival on the battlefield forces the Osean forces into retreating, because the two of them form a perimeter around the SpaceElevator that is key to winning the war. [[spoiler:It takes the final cannon from Stonehenge that wasn't destroyed in ''Ace Combat 4'' to pierce through the shields and destroy one of them]].

to:

** ''VideoGame/AceCombat7SkiesUnknown'' features the Arsenal Birds, two gigantic AI-controlled airborne carriers that are able to dispense dozens of {{Attack Drone}}s to do its fighting.fighting, as well as fire devastating long-range burst missiles from afar. They also have DeflectorShields that prevents damage from conventional weapons. All throughout the story, their arrival on the battlefield forces the Osean forces into retreating, because the two of them form a perimeter around the SpaceElevator that is key to winning the war. [[spoiler:It takes the final cannon from Stonehenge that wasn't destroyed in ''Ace Combat 4'' to pierce through the shields and destroy one of them]].
Is there an issue? Send a MessageReason:
dewicking Our Elves Are Better per trs


* ''Franchise/TheElderScrolls'' series has Numidium, a [[OurDwarvesAreAllTheSame Dwemer]] crafted HumongousMecha designed to be powered by the [[CosmicKeystone heart]] of a [[GodIsDead "dead" god]] (and ultimately powered by what is believed to be that god's ''soul''). It is a MechanicalAbomination that [[RealityWarper distorts reality]] around it merely by being ''activated'' and is prone to causing {{Time Crash}}es when used. The Dwemer intended to turn it into a new god, but [[RiddleForTheAges mysteriously disappeared]] before they could use it. Thus, it fell into the hands of their longtime rivals, the [[OurElvesAreBetter Dunmer (Dark Elves)]] of Morrowind, led by a trio of PhysicalGod [[DeityOfHumanOrigin Deities of Human Origin]], the Tribunal (who "stole" their godhood from the intended power source of Numidium). After a few thousand years, however, their reformed ancient enemy, Dagoth Ur (BigBad of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''), returned and cut them off from their source of divine power. Without it, the Tribunal knew that they could not stop [[FounderOfTheKingdom Tiber Septim]] as his Imperial Legions came to conquer Morrowind. One of the Tribunal, Vivec, met with Septim and offered the [[VoluntaryVassal Voluntary Vassalization]] of Morrowind. As tribute, he also offered Numidium in exchange for special privileges for Morrowind that other provinces did not receive (such as the continued rule of the Tribunal and the practice of slavery, which was outlawed in the rest of the empire). Septim accepted and immediately put him mages to work devising a power source for Numidium. There are several competing stories of exactly what happened next (some considered heretical by Imperial historians), but his [[CourtMage Imperial Battlemage]] Zurin Arctus would manage to capture the soul of Wulfharth Ash-King, a renowned [[EternalHero Shezzarine]] (essentially the soul of a [[GodInHumanForm god in mortal form]]), inside of the Mantella, a soul gem of incredible power. The act would cost Arctus his life as well, but Septim would use the Mantella to power Numidium and complete his conquest of Tamriel. In particular, he used it to deal a CurbStompBattle to the Altmer (High Elves) of the Summerset Isles, a WitchSpecies race with armies of {{Magic Knight}}s who had never been conquered by an outside force, ''in less than an hour'' of fighting. A mysterious entity known as the Underking (presumed to be an undead merger of Arctus and Wulfharth), would later dismantle Numidium and hide the Mantella in Atherius, a SpiritWorld outside the mortal realm. Finding it and determining which regional power would get to use the reactivated Numidium is a main quest plot point in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Numidium would turn up yet again in former series writer Creator/MichaelKirkbride[='s=] LooseCanon web comic script ''Script/{{C0DA}}'' as the BigBad intent on refuting the entire world out of existence.

to:

* ''Franchise/TheElderScrolls'' series has Numidium, a [[OurDwarvesAreAllTheSame Dwemer]] crafted HumongousMecha designed to be powered by the [[CosmicKeystone heart]] of a [[GodIsDead "dead" god]] (and ultimately powered by what is believed to be that god's ''soul''). It is a MechanicalAbomination that [[RealityWarper distorts reality]] around it merely by being ''activated'' and is prone to causing {{Time Crash}}es when used. The Dwemer intended to turn it into a new god, but [[RiddleForTheAges mysteriously disappeared]] before they could use it. Thus, it fell into the hands of their longtime rivals, the [[OurElvesAreBetter [[OurElvesAreDifferent Dunmer (Dark Elves)]] of Morrowind, led by a trio of PhysicalGod [[DeityOfHumanOrigin Deities of Human Origin]], the Tribunal (who "stole" their godhood from the intended power source of Numidium). After a few thousand years, however, their reformed ancient enemy, Dagoth Ur (BigBad of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''), returned and cut them off from their source of divine power. Without it, the Tribunal knew that they could not stop [[FounderOfTheKingdom Tiber Septim]] as his Imperial Legions came to conquer Morrowind. One of the Tribunal, Vivec, met with Septim and offered the [[VoluntaryVassal Voluntary Vassalization]] of Morrowind. As tribute, he also offered Numidium in exchange for special privileges for Morrowind that other provinces did not receive (such as the continued rule of the Tribunal and the practice of slavery, which was outlawed in the rest of the empire). Septim accepted and immediately put him mages to work devising a power source for Numidium. There are several competing stories of exactly what happened next (some considered heretical by Imperial historians), but his [[CourtMage Imperial Battlemage]] Zurin Arctus would manage to capture the soul of Wulfharth Ash-King, a renowned [[EternalHero Shezzarine]] (essentially the soul of a [[GodInHumanForm god in mortal form]]), inside of the Mantella, a soul gem of incredible power. The act would cost Arctus his life as well, but Septim would use the Mantella to power Numidium and complete his conquest of Tamriel. In particular, he used it to deal a CurbStompBattle to the Altmer (High Elves) of the Summerset Isles, a WitchSpecies race with armies of {{Magic Knight}}s who had never been conquered by an outside force, ''in less than an hour'' of fighting. A mysterious entity known as the Underking (presumed to be an undead merger of Arctus and Wulfharth), would later dismantle Numidium and hide the Mantella in Atherius, a SpiritWorld outside the mortal realm. Finding it and determining which regional power would get to use the reactivated Numidium is a main quest plot point in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Numidium would turn up yet again in former series writer Creator/MichaelKirkbride[='s=] LooseCanon web comic script ''Script/{{C0DA}}'' as the BigBad intent on refuting the entire world out of existence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AtomicHate: Nuclear weapons of mass destruction.
Is there an issue? Send a MessageReason:
None


* GreyGoo: Set on nanobot on a world, tell it to make 10 copies of itself out of any available material, and then wait. Eventually, the entire planet is EatenAlive as the nanobots consume even the weapons used to fight it.

to:

* GreyGoo: Set on one nanobot on a world, tell it to make 10 copies of itself out of any available material, and then wait. Eventually, the entire planet is EatenAlive as the nanobots consume even the weapons used to fight it.
Is there an issue? Send a MessageReason:
Direct linking.


** ''Videogame/CommandAndConquerRedAlertSeries'' is the only one of the three main series to use anything beyond range and deadliness of its superweapons; while they certainly have that, they also feature the [[TeleportersAndTransporters Chronosphere]], the [[MadeOfIndestructium Iron Curtain]], and the [[BeehiveBarrier Nanoswarm Barrier]], the former providing instant relocation of a sizeable group of vehicles, while the latter two makes anything within their targetting area ''completely'' indestructible - while the Iron Curtain targets a smaller area than the Nanoswarm Barrier, the nanoswarm barrier marks the targetted area in which nothing can be damaged, while the iron curtain makes the targetted ''units'' indestructible, leaving them free to run rampant against a helpless opposition.

to:

** ''Videogame/CommandAndConquerRedAlertSeries'' is the only one of the three main series to use anything beyond range and deadliness of its superweapons; while they certainly have that, they also feature the [[TeleportersAndTransporters [[{{Teleportation}} Chronosphere]], the [[MadeOfIndestructium Iron Curtain]], and the [[BeehiveBarrier Nanoswarm Barrier]], the former providing instant relocation of a sizeable group of vehicles, while the latter two makes anything within their targetting area ''completely'' indestructible - while the Iron Curtain targets a smaller area than the Nanoswarm Barrier, the nanoswarm barrier marks the targetted area in which nothing can be damaged, while the iron curtain makes the targetted ''units'' indestructible, leaving them free to run rampant against a helpless opposition.

Added: 398

Changed: 1676

Removed: 1800

Is there an issue? Send a MessageReason:
None


Superweapons are weapons for which there is no practical counter. Whenever one enters a setting, their mere presence and scale overshadow any conventional weaponry available. Whether that be through:

* [[AntiArmor The ability to punch clean through armor]] and DeflectorShields in a setting where those are tried, tested and true.
* Having an enormous range that enables them to fire outside any hopes of retaliation.
* Being the ultimate example of FriendlyFireproof and [[PhlebotinumBomb only targetting your enemies]].
* Turning their targets [[MadeOfIndestructium invulnerable]][[note]]Or being inpervious to harm itself[[/note]]
* Providing an InvisibilityCloak to allow operation with impunity.
* A WorldWreckingWave [[note]]Conversely, something creating a WorldHealingWave might also be considered a superweapon[[/note]].
* WrongContextMagic that no one knows how to deal with.
* [[TimeMaster Being able to manipulate time itself]].
* A SyntheticPlague that immune systems cannot fight and for which medicine doesn't exist.
* Turning your garden-variety {{Mooks}} into SuperSoldiers.
* or simply dialing the destructive power so far [[UpToEleven past eleven]] that nothing is left in their wake.

Whatever the specifics, superweapons are game changers exactly because conventional means of fighting is completely negated by their in-universe {{Game Break|er}}ing abilities[[note]]in much the same way that an army of {{muggles}} usually serve as nothing more than CannonFodder if there's a DifferentlyPoweredIndividual around[[/note]], to the point that conflicts are often decided by who controls them or whether or not they can be destroyed/disabled before they can be used. Usually the superweapon's mere existence means any conventional [[GodzillaThreshold rules go out the window]], but it can also be the case that ''firing'' it might not be considered an option until no other recourse is left[[note]]This is especially the case if the weapon in question is indiscriminate and leaves a lot of collateral damage, or if [[PowerAtAPrice there is some cost to its activation]][[/note]].

Sometimes the only counter to a superweapon [[TakesOneToKillOne is another superweapon]] and in these situations the superweapons might end up becoming the object of a LensmanArmsRace and suffer UniquenessDecay as a result (as was the case throughout history), while relegating conventional fighting to theaters of battle without their presence.

to:

Superweapons are weapons for which there is no practical counter. Whenever one enters a setting, their mere presence and scale overshadow any conventional weaponry available. Whether that be through:

* [[AntiArmor The ability to punch clean through armor]] and DeflectorShields in a setting where those are tried, tested and true.
* Having an enormous range that enables them to fire outside any hopes of retaliation.
* Being the ultimate example of FriendlyFireproof and [[PhlebotinumBomb only targetting your enemies]].
* Turning their targets [[MadeOfIndestructium invulnerable]][[note]]Or being inpervious to harm itself[[/note]]
* Providing an InvisibilityCloak to allow operation with impunity.
* A WorldWreckingWave [[note]]Conversely, something creating a WorldHealingWave might also be considered a superweapon[[/note]].
* WrongContextMagic that no one knows how to deal with.
* [[TimeMaster Being able to manipulate time itself]].
* A SyntheticPlague that immune systems cannot
options available - whether defensive or offensive, ''nothing'' can effectively fight and for which medicine doesn't exist.
* Turning your garden-variety {{Mooks}} into SuperSoldiers.
* or simply dialing the destructive power so far [[UpToEleven past eleven]] that nothing is left in their wake.

them.

Whatever the specifics, superweapons specifics and whatever the weapon does, Superweapons are game changers exactly because conventional means of fighting is completely negated by their in-universe {{Game Break|er}}ing abilities[[note]]in much the same way that an army of {{muggles}} usually serve as nothing more than CannonFodder if there's a DifferentlyPoweredIndividual around[[/note]], to the point that conflicts are often decided by who controls them or whether or not they can be destroyed/disabled before they can be used. Usually the superweapon's mere existence means any conventional [[GodzillaThreshold rules go out the window]], but it can also be the case that ''firing'' it might not be considered an option until no other recourse is left[[note]]This is especially the case if the weapon in question is indiscriminate and leaves a lot of collateral damage, or if [[PowerAtAPrice there is some cost to its activation]][[/note]].

Sometimes the only counter to a superweapon [[TakesOneToKillOne is another superweapon]] superweapon]], and might form a parallel to a YinYangClash or an UnstoppableForceMeetsImmovableObject situation, and in these situations the superweapons might end up becoming the object of a LensmanArmsRace and suffer UniquenessDecay as a result (as was the case throughout history), while relegating conventional fighting to theaters of battle without their presence.



** The ''Videogame/CommandAndConquerTiberianSeries'' prominently feature [[UnitedNationsIsASuperpower GDI]]'s [[KillSat Ion Cannon]], and it is mentioned InUniverse that it became really easy for GDI to outlaw their own nukes and shame the use of such when they possessed a [[LoopholeAbuse different]] weapon of that was otherwise just as devastating and unblockable.
** ''Videogame/CommandAndConquerRedAlertSeries'' is the only one of the three main series to use anything beyond range and deadliness of its superweapons; while they certainly have that, they also feature the [[TeleportersAndTransporters Chronosphere]], the [[MadeOfIndestructium Iron Curtain]], and the [[BeehiveBarrier Nanoswarm Barrier]], the former providing instant relocation of a sizeable group of vehicles, while the latter two makes anything within their targetting area ''completely'' indestructible - while the Iron Curtain targets a smaller area than the Nanoswarm Barrier, the nanoswarm barrier marks the targetted area in which nothing can be damaged, while the iron curtain makes the targetted ''units'' indestructible, leaving them free to run rampant against a helpless opposition.

to:

** The ''Videogame/CommandAndConquerTiberianSeries'' prominently feature [[UnitedNationsIsASuperpower GDI]]'s [[KillSat Ion Cannon]], and it is mentioned InUniverse that it became really easy for GDI to outlaw their own nukes and [[NuclearWeaponsTaboo shame the use of such such]] when they possessed a [[LoopholeAbuse different]] weapon of that was otherwise just as devastating and unblockable.
** ''Videogame/CommandAndConquerRedAlertSeries'' is the only one of the three main series to use anything beyond range and deadliness of its superweapons; while they certainly have that, they also feature the [[TeleportersAndTransporters Chronosphere]], the [[MadeOfIndestructium Iron Curtain]], and the [[BeehiveBarrier Nanoswarm Barrier]], the former providing instant relocation of a sizeable group of vehicles, while the latter two makes anything within their targetting area ''completely'' indestructible - while the Iron Curtain targets a smaller area than the Nanoswarm Barrier, the nanoswarm barrier marks the targetted area in which nothing can be damaged, while the iron curtain makes the targetted ''units'' indestructible, leaving them free to run rampant against a helpless opposition. opposition.
*** In the ''VideoGame/CommandAndConquerRedAlert3'' expansion, the Soviet campaign centers around the ''Sigma Harmonizer'', a weapon capable of [[TimeMaster stopping time]]... [[FriendlyFireproof while leaving allied units unaffected]]. Needless to say, the soviets make destroying it their top priority before enough power is generated to overcome its limitation to only be active in short bursts.
Is there an issue? Send a MessageReason:
None


Whatever the specifics, superweapons are game changers exactly because conventional means of fighting is completely negated by their in-universe {{Game Break|er}}ing abilities[[note]]in much the same way that an army of {{muggles}} usually serve as nothing more than CannonFodder if there's a DifferentlyPoweredIndividual around]][[/note]], to the point that conflicts are often decided by who controls them or whether or not they can be destroyed/disabled before they can be used. Usually the superweapon's mere existence means any conventional [[GodzillaThreshold rules go out the window]], but it can also be the case that ''firing'' it might not be considered an option until no other recourse is left[[note]]This is especially the case if the weapon in question is indiscriminate and leaves a lot of collateral damage, or if [[PowerAtAPrice there is some cost to its activation]][[/note]].

to:

Whatever the specifics, superweapons are game changers exactly because conventional means of fighting is completely negated by their in-universe {{Game Break|er}}ing abilities[[note]]in much the same way that an army of {{muggles}} usually serve as nothing more than CannonFodder if there's a DifferentlyPoweredIndividual around]][[/note]], around[[/note]], to the point that conflicts are often decided by who controls them or whether or not they can be destroyed/disabled before they can be used. Usually the superweapon's mere existence means any conventional [[GodzillaThreshold rules go out the window]], but it can also be the case that ''firing'' it might not be considered an option until no other recourse is left[[note]]This is especially the case if the weapon in question is indiscriminate and leaves a lot of collateral damage, or if [[PowerAtAPrice there is some cost to its activation]][[/note]].
Is there an issue? Send a MessageReason:
None


Superweapons are weapons for which there is no practical counter. They're to normal weapons what "Superhumans" is to regular humans. Whenever one enters a setting, their mere presence and scale overshadow any conventional weaponry available. Whether that be through:

to:

Superweapons are weapons for which there is no practical counter. They're to normal weapons what "Superhumans" is to regular humans. Whenever one enters a setting, their mere presence and scale overshadow any conventional weaponry available. Whether that be through:



Whatever the specifics, superweapons are game changers exactly because conventional means of fighting is completely negated by their in-universe {{Game Break|er}}ing abilities, to the point that conflicts are often decided by who controls them or whether or not they can be destroyed/disabled before they can be used. Usually the superweapon's mere existence means any conventional [[GodzillaThreshold rules go out the window]], but it can also be the case that ''firing'' it might not be considered an option until no other recourse is left (especially the case if it is indiscriminate and leaves a lot of collateral damage, or if [[PowerAtAPrice there is some cost to its activation]]).

Sometimes the only counter to a superweapon [[TakesOneToKillOne is another superweapon]] and in these situations the superweapons might end up becoming the object of a LensmanArmsRace and suffer UniquenessDecay as a result (as it was in history), while relegating conventional fighting to theaters of battle without their presence.

to:

Whatever the specifics, superweapons are game changers exactly because conventional means of fighting is completely negated by their in-universe {{Game Break|er}}ing abilities, abilities[[note]]in much the same way that an army of {{muggles}} usually serve as nothing more than CannonFodder if there's a DifferentlyPoweredIndividual around]][[/note]], to the point that conflicts are often decided by who controls them or whether or not they can be destroyed/disabled before they can be used. Usually the superweapon's mere existence means any conventional [[GodzillaThreshold rules go out the window]], but it can also be the case that ''firing'' it might not be considered an option until no other recourse is left (especially left[[note]]This is especially the case if it the weapon in question is indiscriminate and leaves a lot of collateral damage, or if [[PowerAtAPrice there is some cost to its activation]]).

activation]][[/note]].

Sometimes the only counter to a superweapon [[TakesOneToKillOne is another superweapon]] and in these situations the superweapons might end up becoming the object of a LensmanArmsRace and suffer UniquenessDecay as a result (as it was in the case throughout history), while relegating conventional fighting to theaters of battle without their presence.
Is there an issue? Send a MessageReason:
None


Superweapons are weapons for which there is no practical counter. Whenever one enters a setting, their mere presence and scale overshadow any conventional weaponry available. Whether that be through:

to:

Superweapons are weapons for which there is no practical counter. They're to normal weapons what "Superhumans" is to regular humans. Whenever one enters a setting, their mere presence and scale overshadow any conventional weaponry available. Whether that be through:
Is there an issue? Send a MessageReason:
None


Sometimes the only counter to a superweapon [[TakesOneToKillOne is another superweapon]] and in these situations the superweapons might end up becoming the object of a LensmanArmsRace and suffer UniquenessDecay as a result, while relegating conventional fighting to theaters of battle without their presence.

to:

Sometimes the only counter to a superweapon [[TakesOneToKillOne is another superweapon]] and in these situations the superweapons might end up becoming the object of a LensmanArmsRace and suffer UniquenessDecay as a result, result (as it was in history), while relegating conventional fighting to theaters of battle without their presence.
presence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperweaponSuspenseSubversion: The usage of a superweapon, especially the indiscriminately destructive kinds, very often carries drastic consequences. As such, some authors up the audience's suspense by merely pretending to have a superweapon used.
Is there an issue? Send a MessageReason:
None


* In the early 20th century, the invention of machineguns practically rendered conventional battle tactics moot; the reason why so much of Usefulnotes/WorldWar1 was resigned to trench warfare and artillery shelling was that there was no effective way to challenge an entrenched machinegun -- Artillery was not powerful (or accurate) enough to breach the entrenched positions, and any attempt to charge was [[SelfDestructiveCharge self-destructive]] at best and only the suicidal (or those erroneously believing in the MarkedBullet propaganda) would do so. This sheer dominance directly led to the accelerated invention of the {{Tank|Goodness}}, which never held superweapon status as the first incarnations moved so slowly they could be outpaced by walking, which -- coupled with their size -- made them really easy to hit with direct artillery strikes. By the time they were moving at a speed that didn't make them easy targets for artillery, personnel-carried and truck-hauled anti-tank weaponry had been invented.

to:

* In the early 20th century, the invention of machineguns practically rendered conventional battle tactics moot; the reason why so much of Usefulnotes/WorldWar1 was resigned to trench warfare and artillery shelling was that there was no effective way to challenge an entrenched machinegun -- Artillery was not powerful (or accurate) enough to breach the entrenched positions, positions; aerial combat was [[EarlyInstallmentWeirdness in its infancy and 'bombing' was often just dropping long-fuse grenades over the side of the cockpit]], leaving it both ''incredibly'' imprecise and ineffectual; and any attempt to charge was [[SelfDestructiveCharge self-destructive]] at best and only the suicidal (or those erroneously believing in the MarkedBullet propaganda) would do so. This sheer dominance directly led to the accelerated invention of the {{Tank|Goodness}}, which never held superweapon status as the first incarnations moved so slowly they could be outpaced by walking, which -- coupled with their size -- made them really easy to hit with direct artillery strikes. By the time they were moving at a speed that didn't make them easy targets for artillery, personnel-carried and truck-hauled anti-tank weaponry had been invented.
Is there an issue? Send a MessageReason:
None


* The ''Franchise/MarvelCinematicUniverse'' has the Infinity Gauntlet, an armored gauntlet designed to harness the energies of the six [[CosmicKeystone Infinity Gems]]. While the individual infinity gems that power it are powerful, none of them are insurmountable in a {{Superhero}} setting -- but the gauntlet can harness all six ''at once'' for ''universe''-spanning effects with absolutely no means of defending against it - the wielder, in essence, becomes TheOmnipotent. Once the gauntlet enters play, the goals of everyone else become "Keep the infinity gems far away from it", and once it [[spoiler: is [[Film/AvergersInfinityWar used to wipe out fully half of all sentient life]], the goal [[Film/AvengersEndgame immediately shifts to using it to undo the devastation]].]]

to:

* The ''Franchise/MarvelCinematicUniverse'' has the Infinity Gauntlet, an armored gauntlet designed to harness the energies of the six [[CosmicKeystone Infinity Gems]]. Stones]]. While the individual infinity gems Stones that power it are powerful, none of them are insurmountable in a {{Superhero}} setting -- but the gauntlet can harness all six ''at once'' for ''universe''-spanning effects with absolutely no means of defending against it - the wielder, in essence, becomes TheOmnipotent. Once the gauntlet enters play, the goals of everyone else become "Keep the infinity gems Infinity Stones far away from it", and once it [[spoiler: is [[Film/AvergersInfinityWar used to wipe out fully half of all sentient life]], the goal [[Film/AvengersEndgame immediately shifts to using it to undo the devastation]].]]

Added: 99

Changed: 87

Is there an issue? Send a MessageReason:
None



[[foldercontrol]]



[[folder: Fan Works]]

to:

[[folder: Fan [[folder:Fan Works]]



[[folder: Film]]

to:

[[folder: Film]]
[[folder:Film]]



[[folder: Tabletop Games]]

to:

[[folder: Tabletop
[[folder:Tabletop
Games]]



[[folder: Video Games]]

to:

[[folder: Video
[[folder:Video
Games]]



[[folder: Real Life]]

to:

[[folder: Real
[[folder:Real
Life]]
Is there an issue? Send a MessageReason:
None


[[folder:Fan Works]]

to:

[[folder:Fan [[folder: Fan Works]]
Is there an issue? Send a MessageReason:
None


* ''Fanfic/TheNewAdventuresOfInvaderZim'': The StoryArc of Season 1 is built around the search for a LostSuperweapon called Project Domination, an ultimate weapon created by a rogue Meekrob MadScientist, which was then cast out into the stars by the rest of his disgusted species to be lost forever. When finally found, it turns out to be a WaveMotionGun so powerful that at minimum power it unleashes streams of energy the size of double-decker buses, and at maximum power is projected to be capable of punching holes into a planet the size of ''Lithuania''.

to:

* ''Fanfic/TheNewAdventuresOfInvaderZim'': The StoryArc of Season 1 is built around the search for a LostSuperweapon called Project Domination, an ultimate weapon created by a rogue Meekrob MadScientist, which was then cast out into the stars by the rest of his disgusted species to be lost forever. When finally found, it turns out to be a WaveMotionGun so powerful that at minimum power it unleashes streams of energy the size of double-decker buses, planes, and at maximum power is projected to be capable of punching holes into a planet the size of ''Lithuania''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Fan Works]]
* ''Fanfic/TheNewAdventuresOfInvaderZim'': The StoryArc of Season 1 is built around the search for a LostSuperweapon called Project Domination, an ultimate weapon created by a rogue Meekrob MadScientist, which was then cast out into the stars by the rest of his disgusted species to be lost forever. When finally found, it turns out to be a WaveMotionGun so powerful that at minimum power it unleashes streams of energy the size of double-decker buses, and at maximum power is projected to be capable of punching holes into a planet the size of ''Lithuania''.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/TheElderScrolls'' series has Numidium, a [[OurDwarvesAreAllTheSame Dwemer]] crafted HumongousMecha designed to be powered by the [[CosmicKeystone heart]] of a [[GodIsDead "dead" god]] (and ultimately powered by what is believed to be that god's ''soul''). It is a MechanicalAbomination that [[RealityWarper distorts reality]] around it merely by being ''activated'' and is prone to causing {{Time Crash}}es when used. The Dwemer intended to turn it into a new god, but [[RiddleForTheAges mysteriously disappeared]] before they could use it. Thus, it fell into the hands of their longtime rivals, the [[OurElvesAreBetter Dunmer (Dark Elves)]] of Morrowind, led by a trio of PhysicalGod [[DeityOfHumanOrigin Deities of Human Origin]], the Tribunal (who "stole" their godhood from the intended power source of Numidium). After a few thousand years, however, their reformed ancient enemy, Dagoth Ur (BigBad of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''), returned and cut them off from their source of divine power. Without it, the Tribunal knew that they could not stop [[FounderOfTheKingdom Tiber Septim]] as his Imperial Legions came to conquer Morrowind. One of the Tribunal, Vivec, met with Septim and offered the [[VoluntaryVassal Voluntary Vassalization]] of Morrowind. As tribute, he also offered Numidium in exchange for special privileges for Morrowind that other provinces did not receive (such as the continued rule of the Tribunal and the practice of slavery, which was outlawed in the rest of the empire). Septim accepted and immediately put him mages to work devising a power source for Numidium. There are several competing stories of exactly what happened next (some considered heretical by Imperial historians), but his [[CourtMage Imperial Battlemage]] Zurin Arctus would manage to capture the soul of Wulfharth Ash-King, a renowned [[EternalHero Shezzarine]] (essentially the soul of a [[GodInHumanForm god in mortal form]]), inside of the Mantella, a soul gem of incredible power. The act would cost Arctus his life as well, but Septim would use the Mantella to power Numidium and complete his conquest of Tamriel. In particular, he used it to deal a CurbStompBattle to the Altmer (High Elves) of the Summerset Isles, a WitchSpecies race with armies of {{Magic Knight}}s who had never been conquered by an outside force, ''in less than an hour'' of fighting. A mysterious entity known as the Underking (presumed to be an undead merger of Arctus and Wulfharth), would later dismantle Numidium and hide the Mantella in Atherius, a SpiritWorld outside the mortal realm. Finding it and determining which regional power would get to use the reactivated Numidium is a main quest plot point in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Numidium would turn up yet again in former series writer Creator/MichaelKirkbride[='s=] LooseCanon web comic script ''Script/{{C0DA}}'' as the BigBad intent on refuting the entire world out of existence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Death Stars of ''Franchise/StarWars'', two moon-sized battlestations capable of destroying planets, are perhaps the most famous cinematic superweapons, if not ''the'' most iconic superweapons of all time. They have become so ingrained into the consciousness that many ''Star Wars'' games culminate in the Battles of Yavin or Endor, and not only did they influence years of [[Franchise/StarWarsLegends Expanded Universe]] material, (see Literature below) but it also inspired Starkiller Base in ''Film/StarWarsTheForceAwakens'', an UpToEleven example that's a planet-sized battlestation capable of destroying entire planetary ''systems''.
Is there an issue? Send a MessageReason:
None


* In the early 20th century, the invention of machineguns practically rendered conventional battle tactics moot; the reason why so much of Usefulnotes/WorldWar1 was resigned to trench warfare and artillery shelling was that there was no effective way to challenge an entrenched machinegun -- Artillery was not powerful enough to breach the entrenched positions, and any attempt to charge was a SelfDestructiveCharge at best and only the suicidal (or those erroneously believing in the MarkedBullet propaganda) would charge it. This sheer dominance directly led to the accelerated invention of the {{Tank|Goodness}}, which never held superweapon status as the first incarnations moved at a pace that could be outpaced by walking, which - coupled with their size - made them really easy to hit with direct artillery strikes. By the time they were moving at a pace that didn't make them easy targets for artillery, personnel-carried and truck-hauled anti-tank weaponry had been invented.

to:

* In the early 20th century, the invention of machineguns practically rendered conventional battle tactics moot; the reason why so much of Usefulnotes/WorldWar1 was resigned to trench warfare and artillery shelling was that there was no effective way to challenge an entrenched machinegun -- Artillery was not powerful (or accurate) enough to breach the entrenched positions, and any attempt to charge was a SelfDestructiveCharge [[SelfDestructiveCharge self-destructive]] at best and only the suicidal (or those erroneously believing in the MarkedBullet propaganda) would charge it. do so. This sheer dominance directly led to the accelerated invention of the {{Tank|Goodness}}, which never held superweapon status as the first incarnations moved at a pace that so slowly they could be outpaced by walking, which - -- coupled with their size - -- made them really easy to hit with direct artillery strikes. By the time they were moving at a pace speed that didn't make them easy targets for artillery, personnel-carried and truck-hauled anti-tank weaponry had been invented.
Is there an issue? Send a MessageReason:
None


* Giving them an InvisibilityCloak to allow operation with impunity.

to:

* Giving them Providing an InvisibilityCloak to allow operation with impunity.
Is there an issue? Send a MessageReason:
None


[[/folder]]

Indices: OlderThanFeudalism, WeaponsAndWieldingTropes, ThisIndexHitsForMassiveDamage

to:

[[/folder]]

Indices: OlderThanFeudalism, WeaponsAndWieldingTropes, ThisIndexHitsForMassiveDamage
[[/folder]]
Is there an issue? Send a MessageReason:
None


Administrivia/RollingUpdates, MissingSupertrope
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Administrivia/RollingUpdates, MissingSupertrope
----
Superweapons are weapons for which there is no practical counter. Whenever one enters a setting, their mere presence and scale overshadow any conventional weaponry available. Whether that be through:

* [[AntiArmor The ability to punch clean through armor]] and DeflectorShields in a setting where those are tried, tested and true.
* Having an enormous range that enables them to fire outside any hopes of retaliation.
* Being the ultimate example of FriendlyFireproof and [[PhlebotinumBomb only targetting your enemies]].
* Turning their targets [[MadeOfIndestructium invulnerable]][[note]]Or being inpervious to harm itself[[/note]]
* Giving them an InvisibilityCloak to allow operation with impunity.
* A WorldWreckingWave [[note]]Conversely, something creating a WorldHealingWave might also be considered a superweapon[[/note]].
* WrongContextMagic that no one knows how to deal with.
* [[TimeMaster Being able to manipulate time itself]].
* A SyntheticPlague that immune systems cannot fight and for which medicine doesn't exist.
* Turning your garden-variety {{Mooks}} into SuperSoldiers.
* or simply dialing the destructive power so far [[UpToEleven past eleven]] that nothing is left in their wake.

Whatever the specifics, superweapons are game changers exactly because conventional means of fighting is completely negated by their in-universe {{Game Break|er}}ing abilities, to the point that conflicts are often decided by who controls them or whether or not they can be destroyed/disabled before they can be used. Usually the superweapon's mere existence means any conventional [[GodzillaThreshold rules go out the window]], but it can also be the case that ''firing'' it might not be considered an option until no other recourse is left (especially the case if it is indiscriminate and leaves a lot of collateral damage, or if [[PowerAtAPrice there is some cost to its activation]]).

Sometimes the only counter to a superweapon [[TakesOneToKillOne is another superweapon]] and in these situations the superweapons might end up becoming the object of a LensmanArmsRace and suffer UniquenessDecay as a result, while relegating conventional fighting to theaters of battle without their presence.

Compare LegendaryWeapon, which often overlaps since a LostSuperweapon is prime breeding ground for legends, InfinityPlusOneSword for conventional weapons that are the strongest of their kind, SuperSoldier for soldiers who render the ordinary best of the best into so much CannonFodder, and {{BFG}}, which may overlap if all you need to utterly dominate the battlefield is a really, ''really'', big gun.
----
!Subtropes
[[index]]
* ColonyDrop: No need for finesse here; weapons capable of this just hurl the largest object they can find at a planet and watch the devastation. The occupants will be hard pressed to stop it.
* DoomsdayDevice: Any device that will bring about some unspecified 'doom' if it is activated is usually one of these.
* FantasticNuke: Nuclear weapons are the RealLife superweapon of the 20th and 21st century, as such their destructive potential is ''immediately'' relatable to any audience, and invoking the destruction of nuclear bombs, regardless of what makes them, instantly gets across that this is a weapon above the setting's norm.
* GreyGoo: Set on nanobot on a world, tell it to make 10 copies of itself out of any available material, and then wait. Eventually, the entire planet is EatenAlive as the nanobots consume even the weapons used to fight it.
* KillSat: A weapon of devastating potential capable of striking anywhere on an entire hemisphere of a planet with no threat to its owners
* LostSuperweapon: A weapon either sealed away or otherwise lost to time, and because OlderIsBetter this weapon is immeasurably more dangerous than its contemporaries.
* NukeEm: An attitude that the wielders of a superweapon might take; proportional response be damned.
* PhlebotinumBomb: A weapon which might not be more devastating than its counterparts, but ''only'' damages specific targets.
* PlanetDestroyer: If a weapon can destroy a planet, it will immediately be considered a superweapon by those on the recieving end, and seldom is the PlanetDestroyer that will not destroy something smaller if it gets in the way.
* SuperweaponSurprise: For those superweapons that the wielders don't advertise having.
* SyntheticPlague: Plagues are already deadly; with just a little genetic engineering you have a weapon that self-propagates and kills anyone it comes into contact with.
* WaveMotionGun: Superweapons of the 'overwhelming power' variety often take this form if laser-based.
* WeaponOfMassDestruction: For the superweapons who dial the destructive power UpToEleven, then keep on going, and don't care one iota for FriendlyFireproof.
[[/index]]
----
!Examples
[[folder: Film]]
* The ''Franchise/MarvelCinematicUniverse'' has the Infinity Gauntlet, an armored gauntlet designed to harness the energies of the six [[CosmicKeystone Infinity Gems]]. While the individual infinity gems that power it are powerful, none of them are insurmountable in a {{Superhero}} setting -- but the gauntlet can harness all six ''at once'' for ''universe''-spanning effects with absolutely no means of defending against it - the wielder, in essence, becomes TheOmnipotent. Once the gauntlet enters play, the goals of everyone else become "Keep the infinity gems far away from it", and once it [[spoiler: is [[Film/AvergersInfinityWar used to wipe out fully half of all sentient life]], the goal [[Film/AvengersEndgame immediately shifts to using it to undo the devastation]].]]
[[/folder]]
[[folder: Literature]]
* ''The Literature/{{Mahabharata}}'' has celestial weapons or 'Brahmastra', which may be the UrExample. These are magical weapons provided by the gods and requiring years of training and austerities to acquire, and are used as a weapon of last resort in combat. They [[AlwaysAccurateAttack always hit their target]] and completely annihilate their enemies, and are described as a weapon channeling the power of the entire universe. The Brahmashirsha Astra is an even more OP version wielded by [[ArcherArchetype Arjuna]] that has the power to kill gods and annihilate the world.
* ''Franchise/StarWarsLegends'': Trying to recapture the magic of the Original Trilogy, and the Death Star being part of that magic, the ''Legends'' continuity (especially the Bantam-era novels) becomes positively littered with superweapons, both leftovers from the height of the Empire and new constructions.
** ''Literature/JediAcademyTrilogy'' gives us the Sun Crusher, a starfighter-sized ship with literally-indestructible armor that fires resonance torpedoes that can supernova a star.
** ''ComicBook/DarkEmpire'' provides the World Devastators, automated factory ships that strip-mine planets for resources to build other ships, notably clouds of TIE Droid fighters, becoming one-ship ZergRush factories. Also ''Sovereign'', Palpatine's ''Eclipse''-class Super Star Destroyer, which contains a scaled-down version of the Death Star's superlaser. It can't destroy planets, but can sterilize them in a single shot.
** ''Literature/NewJediOrder'': The Yuuzhan Vong have "Yo'Gand's Core", a tactic whereby they plant a [[GravityMaster gravity-controlling]] dovin basal to lock on to the planet's moon [[ColonyDrop and bring it crashing down on the planet's surface.]] They rarely use it, as it's implied one of the reasons they travelled to the Star Wars galaxy is because there aren't enough habitable planets left in their own because of this exact tactic.
** [[Literature/TheThrawnTrilogy Grand Admiral]] [[Literature/HandOfThrawn Thrawn]] himself is considered a superweapon, partly due to {{Flanderization}} InUniverse and out, partly due to the fact that he's ''just that damn good''. His tactical genius, ability to tailor his attacks to his enemy's psychological blind spots, and [[KnowWhenToFoldEm knowing when to withdraw]] combine to make him a very difficult foe to actually defeat decisively. It takes a string of grave miscalculations on his part, and a BodyguardBetrayal to bring about his downfall.
[[/folder]]
[[folder: Tabletop Games]]
* ''TabletopGame/Warhammer40000'': The dial on the setting has been turned [[UpToEleven so far past eleven]] that what would be superweapons in any other setting are just weapons, but there are still a few examples:
** {{Invoked}} by the means by which one can enact Exterminatus. Ranging from basic [[OrbitalBombardment planetary bombardment]] by guns the size of most settings' small spaceships, to specific planet-cracker or viral ordnance which either crack the planet down to the mantle or turn everything organic into a high-flammable biological slurry, the whole point of Exterminatus is that by the time [[GodzillaThreshold you need to use it]], you need to be ''absolutely certain'' that '''nothing''' can defend against it.
** From ''TabletopGame/BattlefleetGothic'': The Activated Blackstone Fortresses are treated as such; not because they are individually overwhelmingly-powerful, but because they can do a CombinedEnergyAttack with their main guns that fire pure Warp energy. One can be bested by a starship the size of a small moon, three using their combined power can destroy ''stars'' - there are ''six'' in existence.
[[/folder]]
[[folder: Video Games]]
* The ''VideoGame/AceCombat'' series tries to include at least one per game. Many of them were built as a response to the [[CataclysmBackstory Ulysses meteor that threatened Strangereal in 1994]].
** In ''VideoGame/AceCombat04ShatteredSkies'' features two:
*** the Stonehenge was built as a series of rotating cannons capable of shooting down the Ulysses meteor and any other fragments from it. For the first half of the game, it serves as a long-range anti-air weapon against the ISAF forces that forms a perimeter that prevents them from advancing. It can shoot down any bombers attempting to get too close. One mission tasks you with destroying the solar farms that provide power to it, but then you have to avoid getting shot down by it by staying below a certain altitude and flying through a series of canyons just to escape its range.
*** Once Stongehenge was destroyed, the Eruseans fall back to the Megalith, which was capable of firing ballistic missiles anywhere across the Usean continent. Failure to blow it up before it activates is an instant game over.
** ''VideoGame/AceCombat5TheUnsungWar'' has the SOLG. It's a KillSat that can launch nukes. Should it lose contact from whoever is controlling it on the surface, it is programmed to [[ColonyDrop fall from orbit and destroy a pre-determined city]].
** ''VideoGame/AceCombatZeroTheBelkanWar'' has the Excalibur, a WaveMotionGun that catches the allied forces off-guard when giant lasers start blasting at them from long distance. The assault to destroy it proved daunting, as it can still fire at anything approaching it only until they actually get within half a mile.
** ''VideoGame/AceCombat7SkiesUnknown'' features the Arsenal Birds, two gigantic AI-controlled airborne carriers that are able to dispense dozens of {{Attack Drone}}s to do its fighting. They also have DeflectorShields that prevents damage from conventional weapons. All throughout the story, their arrival on the battlefield forces the Osean forces into retreating, because the two of them form a perimeter around the SpaceElevator that is key to winning the war. [[spoiler:It takes the final cannon from Stonehenge that wasn't destroyed in ''Ace Combat 4'' to pierce through the shields and destroy one of them]].
* The ''Videogame/CommandAndConquer'' series has featured superweapons throughout its games: Each is always of the 'unretaliatory range' kind (often being the only things capable of blind-firing into the FogOfWar), but oftentimes also of the WeaponOfMassDestruction variety - the only thing holding them back is a lengthy charge time between each shot, and it often is a mad dash for the enemies to ensure their destruction before they come online.
** The ''Videogame/CommandAndConquerTiberianSeries'' prominently feature [[UnitedNationsIsASuperpower GDI]]'s [[KillSat Ion Cannon]], and it is mentioned InUniverse that it became really easy for GDI to outlaw their own nukes and shame the use of such when they possessed a [[LoopholeAbuse different]] weapon of that was otherwise just as devastating and unblockable.
** ''Videogame/CommandAndConquerRedAlertSeries'' is the only one of the three main series to use anything beyond range and deadliness of its superweapons; while they certainly have that, they also feature the [[TeleportersAndTransporters Chronosphere]], the [[MadeOfIndestructium Iron Curtain]], and the [[BeehiveBarrier Nanoswarm Barrier]], the former providing instant relocation of a sizeable group of vehicles, while the latter two makes anything within their targetting area ''completely'' indestructible - while the Iron Curtain targets a smaller area than the Nanoswarm Barrier, the nanoswarm barrier marks the targetted area in which nothing can be damaged, while the iron curtain makes the targetted ''units'' indestructible, leaving them free to run rampant against a helpless opposition.
* ''Videogame/MassEffect3'' features the 'Crucible', the culmination of millennia worth of [[FlingALightIntoTheFuture flinging an ever more complete light into the future]], when connected to the citadel, it is capable of wiping out every ''single'' synthetic being in the galaxy, including the synthetic [[AbusivePrecursors Reapers]], and when it becomes apparent that the Reapers cannot be defeated through conventional combat, the attention of everyone in the galaxy turns towards ensuring its completion and defence. [[spoiler: It is later discovered that it can also perform an {{inverted|trope}} VillainOverride, or subject the entire galaxy to {{Transhumanism}}, which renders the AbusivePrecursors objective moot, which sets up PhilosophicalChoiceEndings]].
* Metal Gear Rex from ''VideoGame/MetalGearSolid'' was [[InvokedTrope designed]] to be a game changer in world conflicts. It is capable of launching nukes from halfway across the world with an [[MagneticWeapons electromagnetic railgun]], and since the nukes aren't being propelled by fuel once launched, they're undetectable by radar, rendering defence impossible.
[[/folder]]
[[folder: Real Life]]
* The Korean Geobukseon, or 'Turtle Ship' as it has come to be known, has a reputation to this day for being a [[WeaponOfXSlaying a direct counter to anything Japan had in the 1590's]] - It had an armored deck, so small arms fire would be hard pressed to hurt the crew; The deck was spiked to deter boarding actions, Japan's conventional sea-tactic outside of small arms fire; The dragonhead at its stem could let out both [[FireBreathingWeapon fire]] and [[AHandfulForAnEye sulphur]], the first of which was was very effective offensively against Japan's wooden ships, and the latter which allowed for decreased visibility; finally, the cannons were much better than the Japanese contemporaries, as Japan was used to fighting land wars, not sea battles, unlike Korea who was dealing with pirates a lot. In the entire war, ''0'' turtle ships were destroyed in direct engagement, and the only losses that were incurred happened because of spygames putting a GeneralFailure in charge, who proceeded to let his fleet get ambushed in the dead of night.
* In the early 20th century, the invention of machineguns practically rendered conventional battle tactics moot; the reason why so much of Usefulnotes/WorldWar1 was resigned to trench warfare and artillery shelling was that there was no effective way to challenge an entrenched machinegun -- Artillery was not powerful enough to breach the entrenched positions, and any attempt to charge was a SelfDestructiveCharge at best and only the suicidal (or those erroneously believing in the MarkedBullet propaganda) would charge it. This sheer dominance directly led to the accelerated invention of the {{Tank|Goodness}}, which never held superweapon status as the first incarnations moved at a pace that could be outpaced by walking, which - coupled with their size - made them really easy to hit with direct artillery strikes. By the time they were moving at a pace that didn't make them easy targets for artillery, personnel-carried and truck-hauled anti-tank weaponry had been invented.
* Nuclear weapons are the superweapons of the late 20th and early 21st century; weapons of such [[WeaponOfMassDestruction destructive potential]] with no viable defence, leaving no one wanting to be the first to use them out of fear of [[MutuallyAssuredDestruction inviting retaliation in kind]].
[[/folder]]

Indices: OlderThanFeudalism, WeaponsAndWieldingTropes, ThisIndexHitsForMassiveDamage

Top