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* ''VideoGame/MUGEN'': This is normally featured in characters, including the basic Kung Fu Man featured in the engine.
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*** [[StreetFighterMBison M. Bison]]'s "Ultimate Psycho Crusher", which has enough power to plant his opponent in a wall.

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*** [[StreetFighterMBison [[Characters/StreetFighterMBison M. Bison]]'s "Ultimate Psycho Crusher", which has enough power to plant his opponent in a wall.

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Compare to EXSpecialAttack (an empowered special attack that generally uses fewer resources than a super). Can overlap with LimitBreak (most super specials are super moves) or KingMook (who can have stronger versions of standard mook attacks)

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Compare to EXSpecialAttack (an empowered special attack that generally uses fewer resources than a super).super, also being relatively less flashy as a result). Can overlap with LimitBreak (most super specials are super moves) or KingMook (who can have stronger versions of standard mook attacks)



[[folder: Video Games -- Other]]

to:

[[folder: Video Games -- Other]]Games]]



* Creator/{{SNK}}, as a company that for a long time produced sprite-based fighting games, used these types of specials to their full effect.
** ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
** ''VideoGame/FatalFury'':
*** Joe Higashi's "Screw Upper" takes his Hurricane Upper and turns it into a massive cyclone, striking well past the top of the screen.
*** [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that instead of creating a GroundWave projectile he creates a massive pillar of energy that strikes opponents in front of and above him.
** ''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.
*** Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
*** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.
*** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes blockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
*** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
*** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
*** ''VideoGame/TheKingOfFighters2003'':
**** Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
**** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.



** Sakura, [[TheHerosIdol Ryu's fan]} and apprentice, learns both the [[KamehameHadoken Hadoken]] and its enhanced version, the Shinku Hadoken.

to:

** Sakura, [[TheHerosIdol Ryu's fan]} fan]] and apprentice, learns both the [[KamehameHadoken Hadoken]] and its enhanced version, the Shinku Hadoken.



*** ''6'' presents an inversion in the form of "Jinrai Kick", which is a weaker version of his iconic "Shippu Jinraikyaku", performing three kicks rather than the full NoHoldsBarredBeatdown. That said, Shippu Jinrai still appears as a SuperMove.
** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") are more powerful than "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.

to:

*** ''6'' presents an inversion in the form of "Jinrai Kick", which is a weaker version of his iconic "Shippu Jinraikyaku", performing three kicks rather than the full NoHoldsBarredBeatdown. That said, Shippu Jinrai still appears as a SuperMove.
super.
** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") are more powerful than amp up to become "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.



** ''VideoGame/StreetFighter6'':
*** Ryu's super move is the Shin Shoryuken, an updated version of the {{Shoryuken}}.
*** Jamie's "Breakin'" super resembles multiple instances of Bakkai strung together. Likewise, when in level 1 super, his [[DanceBattler backspin]] move "Bakai" gets amped up to eleven.

to:

** ''VideoGame/StreetFighter6'':
*** Ryu's super move is the Shin Shoryuken, an updated version of the {{Shoryuken}}.
***
''VideoGame/StreetFighter6'': Jamie's "Breakin'" super "Bakkai" special is a [[DanceBattler backspin]] repurposed as a SpinAttack. His level 1 super, "Breakin'", resembles multiple instances of Bakkai strung together. Likewise, when in level 1 super, his [[DanceBattler backspin]] move "Bakai" gets amped up to eleven.together.



[[folder: Video Games -- SNK]]
Creator/{{SNK}}, as a company that for a long time produced sprite-based fighting games, used these types of specials to their full effect.
* ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
* ''VideoGame/FatalFury'':
** Joe Higashi's "Screw Upper" takes his Hurricane Upper and turns it into a massive cyclone, striking well past the top of the screen.
** [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that instead of creating a GroundWave projectile he creates a massive pillar of energy that strikes opponents in front of and above him.
* ''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.
** Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.
** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes blockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
** ''VideoGame/TheKingOfFighters2003'':
*** Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
*** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.
[[/folder]]
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How is an attack "lockable"?


** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes lockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.

to:

** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes lockable, blockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
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Added DiffLines:

** Sakura, [[TheHerosIdol Ryu's fan]} and apprentice, learns both the [[KamehameHadoken Hadoken]] and its enhanced version, the Shinku Hadoken.

Added: 4911

Changed: 8

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Is there an issue? Send a MessageReason:
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* ''Series/Stargirl2020'': In the episode "Frenemies Chapter Two: The Suspects", [[ComicBook/StarmanDCComics Starman]] teaches the titular heroine his SuperSpecialMove, the Shooting Star. By fueling with positive feelings the most basic ability of the Cosmic Staff, canceling gravity, the user can turn into a streak of cosmic energy and get launched very high into the sky.



[[folder: Video Games -- SNK]]
Creator/{{SNK}}, as a company that for a long time produced sprite-based fighting games, used these types of specials to their full effect.
* ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
* ''VideoGame/FatalFury'':
** Joe Higashi's "Screw Upper" takes his Hurricane Upper and turns it into a massive cyclone, striking well past the top of the screen.
** [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that instead of creating a GroundWave projectile he creates a massive pillar of energy that strikes opponents in front of and above him.
* ''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.
** Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.
** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes lockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
** ''VideoGame/TheKingOfFighters2003'':
*** Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
*** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.
[[/folder]]

[[folder: Video Games -- Others]]

to:

[[folder: Video Games -- SNK]]
Creator/{{SNK}}, as a company that for a long time produced sprite-based fighting games, used these types of specials to their full effect.
* ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
* ''VideoGame/FatalFury'':
** Joe Higashi's "Screw Upper" takes his Hurricane Upper and turns it into a massive cyclone, striking well past the top of the screen.
** [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that instead of creating a GroundWave projectile he creates a massive pillar of energy that strikes opponents in front of and above him.
* ''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.
** Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.
** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes lockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
** ''VideoGame/TheKingOfFighters2003'':
*** Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
*** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.
[[/folder]]

[[folder: Video Games -- Others]]
Other]]


Added DiffLines:

* ''VideoGame/DissidiaFinalFantasyOperaOmnia'': [[Characters/DissidiaFinalFantasyOperaOmniaSpinoffGames Rem Tokimiya]]'s LD Attack is Point-Blank Siphon Sphere, an augmented version of her [[ExactlyWhatItSaysOnTheTin normal Siphon Sphere used at close range]]; this is likely an {{Homage}} to the augmented abilities ''Type-0'' characters get for their abilities in their home game, although a "Point Blank" version is an ''Opera Omnia'' exclusive (in ''Type-0'', Rem gets a Time Up and a Range Up version of Siphon Sphere, but not a close-ranged version).


Added DiffLines:

* ''VideoGame/EldenRing'': {{Subverted}} with [[Characters/EldenRingMalenia Malenia]]'s SignatureMove, the "Waterfowl Dance". Despite the fact it gets its own cinematic like all Super Special Moves do, the "Waterfowl Dance" is ''not'' an example. It's not of limited use nor does it require any set-up, just chaining three distinct combos together.


Added DiffLines:

[[folder: Video Games -- SNK]]
Creator/{{SNK}}, as a company that for a long time produced sprite-based fighting games, used these types of specials to their full effect.
* ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
* ''VideoGame/FatalFury'':
** Joe Higashi's "Screw Upper" takes his Hurricane Upper and turns it into a massive cyclone, striking well past the top of the screen.
** [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that instead of creating a GroundWave projectile he creates a massive pillar of energy that strikes opponents in front of and above him.
* ''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.
** Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.
** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes lockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
** ''VideoGame/TheKingOfFighters2003'':
*** Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
*** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.
[[/folder]]

Added: 3635

Changed: 9

Removed: 3459

Is there an issue? Send a MessageReason:
None


* ''Series/NogizakaSkits'': In the final skit of the "Captain Yuri" series, the titular {{Superhero}}ine uses an improved version of her Super Yuri Crush, the Super ''Summer'' Yuri Crush. Why summer? Because of the Music/Nozizaka46 song the characters perform afterward, [[https://www.youtube.com/watch?v=cUQQN7POquU "Hadashi de Summer"]].

to:

* ''Series/NogizakaSkits'': In the final skit of the "Captain Yuri" series, the titular {{Superhero}}ine uses an improved version of her Super Yuri Crush, the Super ''Summer'' Yuri Crush. Why summer? Because of the Music/Nozizaka46 Music/Nogizaka46 song the characters perform afterward, [[https://www.youtube.com/watch?v=cUQQN7POquU "Hadashi de Summer"]].



[[folder: Video Games]]

to:

[[folder: Video Games]]Games -- SNK]]
Creator/{{SNK}}, as a company that for a long time produced sprite-based fighting games, used these types of specials to their full effect.
* ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
* ''VideoGame/FatalFury'':
** Joe Higashi's "Screw Upper" takes his Hurricane Upper and turns it into a massive cyclone, striking well past the top of the screen.
** [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that instead of creating a GroundWave projectile he creates a massive pillar of energy that strikes opponents in front of and above him.
* ''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.
** Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.
** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes lockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
** ''VideoGame/TheKingOfFighters2003'':
*** Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
*** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.
[[/folder]]

[[folder: Video Games -- Others]]



* Creator/{{SNK}}, as a company that for a long time produced sprite-based fighting games, used these types of specials to their full effect.
** ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
** ''VideoGame/FatalFury'': [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that instead of creating a GroundWave projectile he creates a massive pillar of energy that strikes opponents in front of and above him.
** ''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.
** Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.
** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes lockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi transforms from a counter move into a standard command grab, and so on.
** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
** ''VideoGame/TheKingOfFighters2003'':
*** Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
*** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.
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[[folder: Fan Works]]
* ''Fanfic/MyHeroSCP'': After [[TookALevelInBadass taking a level in badass]], Twice can use his "Sad Man's Parade" while making copies of other people. Previously, he could only do so with copies of himself.
[[/folder]]


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* ''VideoGame/LeagueOfLegends'':
** Heimerdinger's ultimate ability, [[LampshadeHanging "UPGRADE!!!"]], makes his next ability free to cast and greatly enhances its effects:
*** ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', deploying a much larger temporary turret that has bonus health and damage. Its rapid-fire machine gun attack also damages enemies around its main target and slows all targets hit, while its pass-through laser charges much more rapidly.
*** ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', sending out a devastating barrage of four waves of rockets that deal increased damage to the first enemy they hit.
*** ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', lobbing a grenade that bounces three times, each bounce damaging and slowing nearby enemies, or stunning those in the center of the blast.
** Karma's ultimate ability, "Mantra", empowers the next ability she uses:
*** "Inner Flame" becomes "Soulflare", increasing the damage dealt and leaving behind a field of energy on the ground that slows enemies inside and explodes for damage after a small delay.
*** "Focused Resolve" becomes "Renewal", increasing the duration of the immobilization effect and also healing Karma based on her missing health.
*** "Inspire" becomes "Defiance", increasing the strength of the shield and also granting a smaller shield and the movement speed bonus to other allied champions around the target.
** [[Characters/LeagueOfLegendsPantheon Pantheon]]'s "Mortal Will" gains a stack whenever he attacks or uses an ability, up to five. Upon reaching five stacks, his next basic ability gains an enhanced effect.
** Using his basic abilities grants Rengar a stack of "Ferocity", up to four. Reaching four "Ferocity" stacks resets the cooldown of Rengar's basic abilities and makes his next basic ability consume all "Ferocity" stacks to gain an empowered effect and grant him a short burst of movement speed. However, all "Ferocity" stacks will be lost if Rengar stays out of combat for a few seconds.
** Twister Fate's second ability, "Pick a Card", essentially acts as a booster for his next basic attack.


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* ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'': The Big Noise program advance from ''Battle Network 5'' is [=ShadeMan's=] Noise Crush with a big jump in damage and range.

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** ''VideoGame/StreetFighter6'': Ryu's super move is the Shin Shoryuken, an updated version of the {{Shoryuken}}.

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** ''VideoGame/StreetFighter6'': ''VideoGame/StreetFighterI'': Sagat has a couple of these.
*** Tiger Genocide is a combo stringing together his Knee and Uppercut specials. Later versions would add flourishes like a flaming uppercut as the finisher.
*** "Tiger Cannon" is an empowered Tiger Shot that deals multiple hits, and has a much bigger hitbox. ''V'' would downplay this though by reducing the move to a V-Trigger.
** ''VideoGame/StreetFighterII'':
*** [[Characters/StreetFighterAkuma Akuma]]'s multi-hit, HurricaneKick has an improved version, the [[https://www.youtube.com/watch?v=7XF0lrF7kRo Demon Armageddon Ultra]], which does far more damage and has a nice black slash added to it for aesthetics.
*** [[StreetFighterMBison M. Bison]]'s "Ultimate Psycho Crusher", which has enough power to plant his opponent in a wall.
** ''VideoGame/StreetFighter6'':
***
Ryu's super move is the Shin Shoryuken, an updated version of the {{Shoryuken}}.{{Shoryuken}}.
*** Jamie's "Breakin'" super resembles multiple instances of Bakkai strung together. Likewise, when in level 1 super, his [[DanceBattler backspin]] move "Bakai" gets amped up to eleven.


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* ''VideoGame/{{Valorant}}'': Sentinel France's ultimate ability is essentially BlingOfWar "Headhunter", but bigger. That's why he can only fire eight of these per round.

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* ''Franchise/{{Pokemon}}'': Introduced in Generation VII, the Z-Moves are superpowered versions of status moves (they add a new effect and make the move an UnblockableAttack) that vary depending on the Pokémon's type. They can only be [[LimitBreak activated]] by using a Z-Crystal and a Z-Ring.



** ''Franchise/TheKingOfFighters'':

to:

** ''Franchise/TheKingOfFighters'':''Franchise/TheKingOfFighters'': There are plenty of these, though they are rather easy to get interrupted.



** ''VideoGame/StreetFighterV'': Luke's Thermobaric Thrasher is the boosted version of Rock Smasher, a RapidFireFisticuffs type of move that fires a series of Sand Blasters in rapid succession.



** ''VideoGame/TheKingOfFighters2003'': Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.

to:

** ''VideoGame/TheKingOfFighters2003'': ''VideoGame/TheKingOfFighters2003'':
***
Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.effect.
*** Ash Crimson's "Thermidor" resembles a larger and multi-hitting version of "Genie", which has Ash blow forward a ball of flame to blow up in his opponent's face. On the other hand, "Pluviose" is a string of three AntiAir "Nivose" specials.
*** Shingo's Oboroguruma is a HurricaneKick he's borrowed from the Kusanagi Style. In ''VideoGame/TheKingOfFighters97'' it was a normal move while in the 2003 videogame and in ''VideoGame/TheKingOfFightersXI'', it's upgraded to a super special move.

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[[folder:Anime & Manga]]

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[[folder:Anime [[folder: Anime & Manga]]



[[folder:Video Games]]

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[[folder:Video [[folder: Live-Action TV]]
* ''Series/NogizakaSkits'': In the final skit of the "Captain Yuri" series, the titular {{Superhero}}ine uses an improved version of her Super Yuri Crush, the Super ''Summer'' Yuri Crush. Why summer? Because of the Music/Nozizaka46 song the characters perform afterward, [[https://www.youtube.com/watch?v=cUQQN7POquU "Hadashi de Summer"]].
[[/folder]]

[[folder: Video
Games]]



** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes blockable unlike its normal version, Kasumi's Shingan Kazura Otoshi tranforms from a counter move into a standard command grab, and so on.

to:

** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes blockable lockable, unlike its normal version, Kasumi's Shingan Kazura Otoshi tranforms transforms from a counter move into a standard command grab, and so on.



** ''VideoGame/TheKingOfFighters2003'': Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce beneficial effect.

to:

** ''VideoGame/TheKingOfFighters2003'': Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce a beneficial effect.



** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but more powerful. While it doesn't travel as far, it has a larger hitbox, does multiple hits, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.

to:

** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but more powerful. While it doesn't travel as far, it has a larger hitbox, does multiple hits, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.



[[folder:Webcomics]]
* ''Webcomic/ElGoonishShive'': Ellen has a transformation beam ability; while it became extremely versatile over the course of the comic, it started out as a simple version of the beam that created her, turning a target into a busty, female version of themself for a limited time. When she fought Vlad, she managed to use a powered-up version of it that blew Vlad across the room... and ''permanently'' turned him into ''Vladia.''

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[[folder:Webcomics]]
[[folder: Web Comics]]
* ''Webcomic/ElGoonishShive'': Ellen has a transformation beam ability; while it became extremely versatile over the course of the comic, it started out as a simple version of the beam that created her, turning a target into a busty, female version of themself for a limited time. When she fought Vlad, she managed to use a powered-up version of it that blew Vlad across the room... and ''permanently'' turned him into ''Vladia.''Vladia.
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* ''VideoGame/AlienSoldier'': Epsilon-2's ultimate attack, Phoenix Force, is a WreathedInFlames version of Counter Force, a DashAttack that can obliterate regular enemies. It's a LimitBreak that requires Epsilon-2 to have full health, as it [[CastFromHitPoints Casts From Hit Points]], and execute a Zero Teleport. Phoenix Force can be effective on bosses [[DifficultButAwesome if you know when and where to use it]]. It's also his SignatureMove and, therefore, heavily featured in cutscenes.

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** ''Franchise/TheKingOfFighters'': Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.

to:

** ''Franchise/TheKingOfFighters'': ''Franchise/TheKingOfFighters'':
**
Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.lightning.
** In ''VideoGame/TheKingOfFightersXI'', Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some [=LDMs=] also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes blockable unlike its normal version, Kasumi's Shingan Kazura Otoshi tranforms from a counter move into a standard command grab, and so on.
** ''VideoGame/TheKingOfFightersXIII'': The EX Mode can upgrade a Super Move into EX Super Move by spending two Power Gauge stock, although functionally this is almost identical to the way MAX Super Move works in ''2002 UM''.
** ''VideoGame/TheKingOfFightersXV'': Krohnen's super special moves include the [[SphereOfDestruction Infernal Prominence]], a souped-up Heat Shield that's a kill confirm of a move that's easier to pull off than K9999's or Nameless' equivalent moves on-demand, and [[ArmCannon Fusion]] [[MoreDakka Blaster]], another anti-zoner button to use since he can either fire five unseeable shots (all you can do at that point is block or jump over him pre-emptively) or a single, powerful charged shot with the MAX version.
** ''VideoGame/TheKingOfFighters2003'': Replacing MAX Mode and its associated [=MAX2=]'s from ''2002'', ''2003'' grants Leader Desperation Move to one of your fighters. This move is unique to each character, spends two Power Gauge stocks, and will do tons of damage on hit or produce beneficial effect.
* ''VideoGame/MarvelVsCapcom'':
** Most of Captain America's Hyper Moves are variations of his standard attacks. His [[DashAttack Charging Star]] special, where he rushes forward with his shield, becomes "Hyper Charging Star", a powerful, multi-hitting rushdown tool. And [[{{Shoryuken}} "Stars & Stripes"]], his standard uppercut, becomes ([[ThemeNaming you guessed it]]) Hyper Stars & Stripes, dealing multiple uppercuts and ending with a powerful multi-hit.
** Doctor Doom's Photon Shot has a Hyper counterpart called "Photon Array". Not only does it have more range and damage, but also hits off the ground and can be mashed for more hits.
** Wolverine's "Berserker Barrage X" is longer and more damaging, ending with a knockdown that makes for a good combo ender.
** The ''Franchise/StreetFighter'' characters have Hyper Combos, which are generally Super Moves they can already perform, albeit with a much more powerful look (e.g. Ryu's ''Shinku Hadouken'' is a single strong energy ball in his home series, but here, it's a continuous beam that covers the entire length of the screen not unlike a WaveMotionGun).
* ''VideoGame/MUGEN'': This is normally featured in characters, including the basic Kung Fu Man featured in the engine.


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** ''VideoGame/StreetFighter6'': Ryu's super move is the Shin Shoryuken, an updated version of the {{Shoryuken}}.
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Fighting games have often made super special moves as a way to conserve budget and work hours; that way work that could be used for creating new sprites and animations can instead be put towards polishing other aspects of the game. In-game, this can be seen with supers that [[RecycledAnimation use the same sprites/assets as normals specials]].

to:

Fighting games have often made super special moves as a way to conserve budget and work hours; that way work that could be used for creating new sprites and animations can instead be put towards polishing other aspects of the game. In-game, this can be seen with supers that [[RecycledAnimation use the same sprites/assets as normals normal specials]].
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Need to give your characters some kind of [[LimitBreak ultra-powerful move]]? Struggling to come up with something original? Well, how about looking back to the moves they already have? Maybe this super move is actually just a stronger version of their pre-existing abilities.

This is how the Super Special Move comes about; a character's special move that's repurposed for an even stronger ability.

Fighting games have often made super special moves as a way to conserve budget and work hours; that way work that could be used for creating new sprites and animations can instead be put towards polishing other aspects of the game. In-game, this can be seen with supers that [[RecycledAnimation use the same sprites/assets as normals specials]]. It could be the same attack but with fancier visual effects, or maybe a string of individual specials that form a combo.

In action stories like what's in the Shonen genre, super special moves can be a sign of a character [[EvolvingAttack perfecting or innovating on their abilities over time]]. The super special is then portrayed as the culmination of their progress, as they have now have greater mastery of their abilities.

Thematically, super special moves can be used to tie in to a character's other core abilities. If they have a SignatureMove for example, then the super could be a flashier version of that attack. EvolvingAttack can be at play if the super move is achieved when certain conditions are met (i.e. SuperMode).

to:

Need to give your characters some kind of [[LimitBreak ultra-powerful move]]? Struggling to come up with something original? Well, how about looking back to at the moves they already have? Maybe this super move is actually just a stronger version of their pre-existing abilities.

This is how the [[TitleDrop Super Special Move Move]] comes about; a character's special move that's repurposed for to get an even stronger ability.

ability. It could be the same attack but with fancier visual effects, or maybe a string of individual specials that form a combo.

Fighting games have often made super special moves as a way to conserve budget and work hours; that way work that could be used for creating new sprites and animations can instead be put towards polishing other aspects of the game. In-game, this can be seen with supers that [[RecycledAnimation use the same sprites/assets as normals specials]]. It could be the same attack but with fancier visual effects, or maybe a string of individual specials that form a combo.

specials]].

In action stories like what's those found in the Shonen genre, super special moves can be a sign of a character [[EvolvingAttack perfecting or innovating on their abilities over time]]. The super special is then portrayed as the culmination of their progress, as they have now have greater mastery of their abilities.

Thematically, super special moves can be used to tie in to a character's other core abilities. If they have a SignatureMove for example, then the super could be a flashier version of that attack. EvolvingAttack can be at play if the super move is achieved when certain conditions are met (i.e. SuperMode).



** Menos-class Hollows are capable of firing beams of crimson spiritual energy called Ceros. Arrancar are capable of firing super-charged Gran Rey Ceros by mixing their spiritual energy with their blood, while members the Espada are capable of firing extremely powerful black Ceros called Cero Oscuras -- though only Ulquiorra is shown doing so.
* ''Franchise/DragonBall'': Many ki attacks possess more powerful variants, with the Kamehameha in particular having dozens of variants -- the MAX Power Kamehameha, Super Kamehameha, True Kamehameha, God Kamehameha, and 10x Kamehameha, to name just just a few.

to:

** Menos-class Hollows are capable of firing beams of crimson spiritual energy called Ceros. Arrancar are capable of firing super-charged Gran Rey Ceros by mixing their spiritual energy with their blood, while members of the Espada are capable of firing extremely powerful black Ceros called Cero Oscuras -- though only Ulquiorra is shown doing so.
* ''Franchise/DragonBall'': Many ki attacks possess more powerful variants, with the Kamehameha Kamehameha, in particular particular, having dozens of variants -- the MAX Power Kamehameha, Super Kamehameha, True Kamehameha, God Kamehameha, and 10x Kamehameha, to name just just a few.



** Naruto has multiple stronger variants of his SignatureMove, the "Rasengan". Examples include "Big Ball Rasengan, which is literally just a bigger, stronger Rasengan. But more varied twists include techniques like "Rasenshuriken", a projectile variant that grants Naruto greater range, power, and has the added benefit of sharp edges that can cut through hard surfaces.

to:

** Naruto has multiple stronger variants of his SignatureMove, the "Rasengan". Examples include "Big Ball Rasengan, which is literally just a bigger, stronger Rasengan. But more varied twists include techniques like "Rasenshuriken", a projectile variant that grants Naruto greater range, range and power, and has the added benefit of sharp edges that can cut through hard surfaces.



* ''VideoGame/DragonBallFighterZ'': Several characters who perform the [[KamehameHadoken Kamehameha]] (Including Goku, Gohan, Roshi, Cell, Vegito and Gogeta, and the various alterations of those characters) have an even stronger version as their level 3 super. Cell's for example will shatter the earth around him just as he's charging the attack up, indicating its power. Gohan will perform his Kamehameha with his kid brother, Goten, and their father Goku if he and Gohan are on the same team.

to:

* ''VideoGame/DragonBallFighterZ'': Several characters who perform the [[KamehameHadoken Kamehameha]] (Including Goku, Gohan, Roshi, Cell, Vegito Vegito, and Gogeta, and the various alterations of those characters) have an even stronger version as their level 3 super. Cell's Cell's, for example example, will shatter the earth around him just as he's charging the attack up, indicating its power. Gohan will perform his Kamehameha with his kid brother, Goten, and their father Goku if he and Gohan are on the same team.



** Another version is the Rage Musou, performed by activating a Musou when the character's rage meter is in use. This attack lasts much longer than an average Musou and will cause defeated enemies to drop experience point pick ups.

to:

** Another version is the Rage Musou, performed by activating a Musou when the character's rage meter is in use. This attack lasts much longer than an average Musou and will cause defeated enemies to drop experience point pick ups.pick-ups.



** Most of Captain America's Hyper Moves are variations of his standard attacks. His [[DashAttack Charging Star]] special, where he rushes forward with his shield, becomes "Hyper Charging Star", a powerful, multi-hitting rushdown tool. And [[{{Shoryuken}} "Stars & Stripes"]], his standard uppercut, becomes ([[ThemeNaming you guessed it]]) Hyper Stars & Stripes, dealing multiple uppercuts and ending with a powerful multi-hit.

to:

** Most of Captain America's Hyper Moves are variations of his standard attacks. His [[DashAttack Charging Star]] special, where he rushes forward with his shield, becomes "Hyper Charging Star", a powerful, multi-hitting rushdown rush-down tool. And [[{{Shoryuken}} "Stars & Stripes"]], his standard uppercut, becomes ([[ThemeNaming you guessed it]]) Hyper Stars & Stripes, dealing multiple uppercuts and ending with a powerful multi-hit.



** ''VideoGame/FatalFury'': [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that he, instead of creating a GroundWave projectile, creates a massive pillar of energy that strikes opponents in front of and above him.

to:

** ''VideoGame/FatalFury'': [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that he, instead of creating a GroundWave projectile, projectile he creates a massive pillar of energy that strikes opponents in front of and above him.



** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") are more powerful with "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.

to:

** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") are more powerful with than "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.

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** Ken, similar to Ryu, incorporates classic {{Shotoclone}} moves into his supers. His classic super move, Shoryureppa, is a string of multi-hitting {{Shoryuken}}s, sometimes ending in a powerful, fiery variation. He also has Shinryuken ("God Dragon Fist"), an extra powerful Shoryuken that engulfs the area around Ken in violent flames.

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** Ken, similar to Ryu, incorporates classic {{Shotoclone}} moves into his supers.
***
His classic super move, Shoryureppa, is a string of multi-hitting {{Shoryuken}}s, sometimes ending in a powerful, fiery variation. variation.
***
He also has Shinryuken ("God Dragon Fist"), an extra powerful Shoryuken that engulfs the area around Ken in violent flames.flames.
*** ''6'' presents an inversion in the form of "Jinrai Kick", which is a weaker version of his iconic "Shippu Jinraikyaku", performing three kicks rather than the full NoHoldsBarredBeatdown. That said, Shippu Jinrai still appears as a SuperMove.
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* VideoGame/UnderNightInBirth: EX moves are mechanically more like this trope than [[ExSpecialAttack what they're named after]], having a brief but dramatic pause like any other SuperMovePortraitAttack.
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Up To Eleven is a defunct trope


** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") are taken UpToEleven with "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.
** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but UpToEleven. While it doesn't travel as far, it has a larger hitbox, does multiple hits, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.

to:

** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") are taken UpToEleven more powerful with "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.
** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but UpToEleven.more powerful. While it doesn't travel as far, it has a larger hitbox, does multiple hits, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.
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* ''Manga/OnePiece'': [[Characters/OnePieceStrawHatMonkeyDLuffy Luffy]] can enter various "[[SuperMode Gears]]"; Gears affect his overall physiology and the properties of his attacks, allowing him to perform stronger and more versatile versions of his many attacks. In Gear 3rd for example, where he can enlarge parts of his body, he can perform "Gum Gum Giant Pistol", a version of "Gum Gum Pistol" with a disproportionately massive fist.

to:

* ''Manga/OnePiece'': [[Characters/OnePieceStrawHatMonkeyDLuffy [[Characters/OnePieceMonkeyDLuffy Luffy]] can enter various "[[SuperMode Gears]]"; Gears affect his overall physiology and the properties of his attacks, allowing him to perform stronger and more versatile versions of his many attacks. In Gear 3rd for example, where he can enlarge parts of his body, he can perform "Gum Gum Giant Pistol", a version of "Gum Gum Pistol" with a disproportionately massive fist.
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* ''VideoGame/StreetFighter'': Many supers from the hand-drawn era of ''Street Fighter'' live by this trope, especially ''VideoGame/StreetFighterII'' where supers were introduced to the series (specifically ''VideoGame/SuperStreetFighterIITurbo'').

to:

* ''VideoGame/StreetFighter'': ''Franchise/StreetFighter'': Many supers from the hand-drawn era of ''Street Fighter'' live by this trope, especially ''VideoGame/StreetFighterII'' where supers were introduced to the series (specifically ''VideoGame/SuperStreetFighterIITurbo'').
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* ''Anime/DragonBall'': Many ki attacks possess more powerful variants, with the Kamehameha in particular having dozens of variants -- the MAX Power Kamehameha, Super Kamehameha, True Kamehameha, God Kamehameha, and 10x Kamehameha, to name just just a few.

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* ''Anime/DragonBall'': ''Franchise/DragonBall'': Many ki attacks possess more powerful variants, with the Kamehameha in particular having dozens of variants -- the MAX Power Kamehameha, Super Kamehameha, True Kamehameha, God Kamehameha, and 10x Kamehameha, to name just just a few.

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* ''Manga/{{Bleach}}'': Ichigo's "Getsuga Tensho" can be enhanced when he enters his SuperMode{{s}} like Bankai, taking on different appearances, power levels, and properties. [[spoiler:"Mugetsu" goes even further; Ichigo merges with his sword to create a "Getsuga Tensho" that is so powerful, he loses consciousness upon using it, and his Soul Reaper powers become inaccessible for years after the respective fight.]]

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* ''Manga/{{Bleach}}'': ''Manga/{{Bleach}}'':
**
Ichigo's "Getsuga Tensho" can be Zanpakuto technique, [[SwordBeam Getsuga Tensho]], is enhanced when he enters his SuperMode{{s}} like Bankai, taking on different appearances, power levels, [[SuperMode Bankai]], turning black and properties. [[spoiler:"Mugetsu" goes jagged due to the influence of his Inner Hollow. As such, it is made even further; Ichigo more powerful when he dons his Hollow Mask, with Ulquiorra commenting that it is akin to his own Cero Oscuras. Ichigo's "Final Getsuga Tensho" merges him with his sword Zanpakuto and allows him to create use "Mugetsu" -- a "Getsuga Tensho" that is so powerful, he loses consciousness upon powerful enough to badly damage Aizen's ultimate OneWingedAngel form. However, using it, and this attack came at the cost of him purportedly permanently losing his Soul Reaper powers become inaccessible powers, rendering him a powerless human for years after several years, and he had to undergo intense training to reactivate them. [[spoiler:After his Zanpakuto is reforged during the respective fight.]]Thousand-Year Blood War arc, Ichigo is able to fire a Getsuga Tensho from both his swords and merge them into a cross-shaped blast called "Getsuga Jūjishō". In his Horn of Salvation form, Ichigo can merge a Gran Rey Cero with his Getsuga Tensho to create a blast powerful enough to injure the Soul King-augmented Yhwach.]]
** Menos-class Hollows are capable of firing beams of crimson spiritual energy called Ceros. Arrancar are capable of firing super-charged Gran Rey Ceros by mixing their spiritual energy with their blood, while members the Espada are capable of firing extremely powerful black Ceros called Cero Oscuras -- though only Ulquiorra is shown doing so.

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* ''VideoGame/MarvelVsCapcom'': Most of Captain America's Hyper Moves are variations of his standard attacks. His [[DashAttack Charging Star]] special, where he rushes forward with his shield, becomes "Hyper Charging Star", a powerful, multi-hitting rushdown tool. And [[{{Shoryuken}} "Stars & Stripes"]], his standard uppercut, becomes ([[ThemeNaming you guessed it]]) Hyper Stars & Stripes, dealing multiple uppercuts and ending with a powerful multi-hit.

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* ''VideoGame/MarvelVsCapcom'': ''VideoGame/MarvelVsCapcom'':
**
Most of Captain America's Hyper Moves are variations of his standard attacks. His [[DashAttack Charging Star]] special, where he rushes forward with his shield, becomes "Hyper Charging Star", a powerful, multi-hitting rushdown tool. And [[{{Shoryuken}} "Stars & Stripes"]], his standard uppercut, becomes ([[ThemeNaming you guessed it]]) Hyper Stars & Stripes, dealing multiple uppercuts and ending with a powerful multi-hit.multi-hit.
** Doctor Doom's Photon Shot has a Hyper counterpart called "Photon Array". Not only does it have more range and damage, but also hits off the ground and can be mashed for more hits.
** Wolverine's "Berserker Barrage X" is longer and more damaging, ending with a knockdown that makes for a good combo ender.
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** [[Characters/FinalFantasyVIIPlayableCharacters Cloud Strife]]'s LimitBreak ability allows him to perform super-charged versions of his other special attacks.

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* ''Anime/DragonBall'': Many ki attacks possess more powerful variants, with the Kamehameha in particular having dozens of variants -- the MAX Power Kamehameha, Super Kamehameha, True Kamehameha, God Kamehameha, and 10x Kamehameha, to name just just a few.



* ''Manga/{{Naruto}}'': Naruto has multiple stronger variants of his SignatureMove, the "Rasengan". Examples include "Big Ball Rasengan, which is literally just a bigger, stronger Rasengan. But more varied twists include techniques like "Rasenshuriken", a projectile variant that grants Naruto greater range, power, and has the added benefit of sharp edges that can cut through hard surfaces.

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* ''Manga/{{Naruto}}'': ''Manga/{{Naruto}}'':
**
Naruto has multiple stronger variants of his SignatureMove, the "Rasengan". Examples include "Big Ball Rasengan, which is literally just a bigger, stronger Rasengan. But more varied twists include techniques like "Rasenshuriken", a projectile variant that grants Naruto greater range, power, and has the added benefit of sharp edges that can cut through hard surfaces.surfaces.
** The Tailed Beast Ball is the signature BreathWeapon of the Tailed Beasts, but Naruto learns how to perform an augmented version called the Tailed Beast Ball Rasenshuriken.
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[[folder:Webcomics]]
* ''Webcomic/ElGoonishShive'': Ellen has a transformation beam ability; while it became extremely versatile over the course of the comic, it started out as a simple version of the beam that created her, turning a target into a busty, female version of themself for a limited time. When she fought Vlad, she managed to use a powered-up version of it that blew Vlad across the room... and ''permanently'' turned him into ''Vladia.''
[[/folder]]
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* ''VideoGame/{{MUGEN}}'': The default character that comes with the game is Kung Fu Man, who plays this straight with his two Hypers. Triple Kung Fu Palm has him [[ExactlyWhatItSaysOnTheTin perform Kung Fu Palm thrice in succession]], while Smash Kung Fu Upper is a ''much'' stronger Kung Fu Upper that sends the enemy flying up high.

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* ''VideoGame/{{MUGEN}}'': The default character that comes with the game is Kung Fu Man, who plays this straight with his two Hypers. Triple Kung Fu Palm has him [[ExactlyWhatItSaysOnTheTin perform Kung Fu Palm thrice in succession]], while Smash Kung Fu Upper is a ''much'' stronger Kung Fu Upper that sends the enemy flying up high.so high to the point where they take [[NotTheFallThatKillsYou damage when they hit the ground]].
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* ''VideoGame/{{MUGEN}}'': The default character that comes with the game is Kung Fu Man, who plays this straight with his two Hypers. Triple Kung Fu Palm has him [[ExactlyWhatItSaysOnTheTin perform Kung Fu Palm thrice in succession]], while Smash Kung Fu Upper is a ''much'' stronger Kung Fu Upper that sends the enemy flying up high.
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Need to give your characters some kind of [[LimitBreak ultra powerful move]]? Struggling to come up with something original? Well how about looking back to the moves they already have? Maybe this super move is actually just a stronger version of their pre-existing abilities.

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Need to give your characters some kind of [[LimitBreak ultra powerful ultra-powerful move]]? Struggling to come up with something original? Well Well, how about looking back to the moves they already have? Maybe this super move is actually just a stronger version of their pre-existing abilities.



Compare to EXSpecialAttack (an empowered special attack that generally uses less resources than a super). Can overlap with LimitBreak (most super specials are super moves) or KingMook (who can have stronger versions of standard mook attacks)

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Compare to EXSpecialAttack (an empowered special attack that generally uses less fewer resources than a super). Can overlap with LimitBreak (most super specials are super moves) or KingMook (who can have stronger versions of standard mook attacks)



* ''Manga/{{Bleach}}'': Ichigo's "Getsuga Tensho" can be enhanced when he enter his SuperMode{{s}} like Bankai, taking on different appearances, power levels, and properties. [[spoiler:"Mugetsu" goes even further; Ichigo merges with his sword to create a "Getsuga Tensho" that is so powerful, he loses consciousness upon using it, and his Soul Reaper powers become inaccessible for years after the respective fight.]]

to:

* ''Manga/{{Bleach}}'': Ichigo's "Getsuga Tensho" can be enhanced when he enter enters his SuperMode{{s}} like Bankai, taking on different appearances, power levels, and properties. [[spoiler:"Mugetsu" goes even further; Ichigo merges with his sword to create a "Getsuga Tensho" that is so powerful, he loses consciousness upon using it, and his Soul Reaper powers become inaccessible for years after the respective fight.]]



** Another version is the Rage Musou, performed by activating a Musou when the character?s rage meter is in use. This attack lasts much longer than an average Musou, and will cause defeated enemies to drop experience point pick ups.

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** Another version is the Rage Musou, performed by activating a Musou when the character?s character's rage meter is in use. This attack lasts much longer than an average Musou, Musou and will cause defeated enemies to drop experience point pick ups.



* ''VideoGame/GuiltyGear'': Ky Kiske's "Sacred Edge" is a stronger version of his "Stun Edge" special, where he summons a blade-shaped electric projectile that [[ShockAndAwe shocks his opponent]]. Sacred Edge is bigger, stronger, and deals more hits that Stun Edge, while also having Ky perform a similar windup animation.

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* ''VideoGame/GuiltyGear'': Ky Kiske's "Sacred Edge" is a stronger version of his "Stun Edge" special, where he summons a blade-shaped electric projectile that [[ShockAndAwe shocks his opponent]]. Sacred Edge is bigger, stronger, and deals more hits that than Stun Edge, while also having Ky perform a similar windup animation.



* Creator/{{SNK}}, as a company who for a long time produced sprite-based fighting games, used these types of specials to their full effect.

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* Creator/{{SNK}}, as a company who that for a long time produced sprite-based fighting games, used these types of specials to their full effect.



*** And then there's one of Ryu's strongest attacks, the "Shin {{Shoryuken}}" ("True Rising Dragon Fist"). He begins with a basic Shoryuken that freezes an opponent in place, and then unleashes an even stronger one that sends them flying.

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*** And then there's one of Ryu's strongest attacks, the "Shin {{Shoryuken}}" ("True Rising Dragon Fist"). He begins with a basic Shoryuken that freezes an opponent in place, place and then unleashes an even stronger one that sends them flying.



** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but UpToEleven. While it doesn't travel as far, it has a larger hitbox, does multiple hit, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.

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** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but UpToEleven. While it doesn't travel as far, it has a larger hitbox, does multiple hit, hits, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.



** Mario's [[LimitBreak Final Smash]], the "Mario Finale", has him fire a two massive fireballs that spiral past the edge of the screen. This is an amped up version of his standard fireball, which serves as his neutral special. Dr. Mario has the similarly named "Dr. Finale" that uses Megavitamins instead.

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** Mario's [[LimitBreak Final Smash]], the "Mario Finale", has him fire a two massive fireballs that spiral past the edge of the screen. This is an amped up amped-up version of his standard fireball, which serves as his neutral special. Dr. Mario has the similarly named "Dr. Finale" that uses Megavitamins instead.
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[[quoteright:350:[[VideoGame/StreetFighterV https://static.tvtropes.org/pmwiki/pub/images/hadokens.jpg]]]]

Need to give your characters some kind of [[LimitBreak ultra powerful move]]? Struggling to come up with something original? Well how about looking back to the moves they already have? Maybe this super move is actually just a stronger version of their pre-existing abilities.

This is how the Super Special Move comes about; a character's special move that's repurposed for an even stronger ability.

Fighting games have often made super special moves as a way to conserve budget and work hours; that way work that could be used for creating new sprites and animations can instead be put towards polishing other aspects of the game. In-game, this can be seen with supers that [[RecycledAnimation use the same sprites/assets as normals specials]]. It could be the same attack but with fancier visual effects, or maybe a string of individual specials that form a combo.

In action stories like what's in the Shonen genre, super special moves can be a sign of a character [[EvolvingAttack perfecting or innovating on their abilities over time]]. The super special is then portrayed as the culmination of their progress, as they have now have greater mastery of their abilities.

Thematically, super special moves can be used to tie in to a character's other core abilities. If they have a SignatureMove for example, then the super could be a flashier version of that attack. EvolvingAttack can be at play if the super move is achieved when certain conditions are met (i.e. SuperMode).

Compare to EXSpecialAttack (an empowered special attack that generally uses less resources than a super). Can overlap with LimitBreak (most super specials are super moves) or KingMook (who can have stronger versions of standard mook attacks)

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!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Manga/{{Bleach}}'': Ichigo's "Getsuga Tensho" can be enhanced when he enter his SuperMode{{s}} like Bankai, taking on different appearances, power levels, and properties. [[spoiler:"Mugetsu" goes even further; Ichigo merges with his sword to create a "Getsuga Tensho" that is so powerful, he loses consciousness upon using it, and his Soul Reaper powers become inaccessible for years after the respective fight.]]
* ''Anime/DragonBallGT'': After attaining his Super Saiyan 4 transformation, Goku utilizes a new version of his classic Kamehameha attack, known as the "x10 Kamehameha".
* ''Manga/{{Naruto}}'': Naruto has multiple stronger variants of his SignatureMove, the "Rasengan". Examples include "Big Ball Rasengan, which is literally just a bigger, stronger Rasengan. But more varied twists include techniques like "Rasenshuriken", a projectile variant that grants Naruto greater range, power, and has the added benefit of sharp edges that can cut through hard surfaces.
* ''Manga/OnePiece'': [[Characters/OnePieceStrawHatMonkeyDLuffy Luffy]] can enter various "[[SuperMode Gears]]"; Gears affect his overall physiology and the properties of his attacks, allowing him to perform stronger and more versatile versions of his many attacks. In Gear 3rd for example, where he can enlarge parts of his body, he can perform "Gum Gum Giant Pistol", a version of "Gum Gum Pistol" with a disproportionately massive fist.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/DragonBallFighterZ'': Several characters who perform the [[KamehameHadoken Kamehameha]] (Including Goku, Gohan, Roshi, Cell, Vegito and Gogeta, and the various alterations of those characters) have an even stronger version as their level 3 super. Cell's for example will shatter the earth around him just as he's charging the attack up, indicating its power. Gohan will perform his Kamehameha with his kid brother, Goten, and their father Goku if he and Gohan are on the same team.
* VideoGame/DynastyWarriors and its many derivatives have created new, stronger variants on the series' traditional Musou attacks.
** The most basic is the True Musou, which is activated by performing a Musou with your health being low. It generally adds extra damage and often sees the weapon [[WreathedInFlames temporarily set alight]].
** The next variant is the Double Musou, which is done by performing a Musou next to a significant ally(often a co-op player), which causes both characters to unleash their Musou at the same time, often with extra benefits, such as the attacks both being a True Musou regardless of health.
** Another version is the Rage Musou, performed by activating a Musou when the character?s rage meter is in use. This attack lasts much longer than an average Musou, and will cause defeated enemies to drop experience point pick ups.
** VideoGame/SamuraiWarriors has the Ultimate Musou, which is used when the character has their spirit gauge in use and activates a Musou, similar to the Rage Musou, though the Ultimate Musou is one big attack, rather than a long chain of attacks.
** VideoGame/WarriorsOrochi has the Musou Chain, where when one character is in the middle of a Musou, they can tag out with another character, who immediately activates their Musou, causing an automatic True Musou, with bonus attributes based on the character types in use by the team.
* ''VideoGame/GuiltyGear'': Ky Kiske's "Sacred Edge" is a stronger version of his "Stun Edge" special, where he summons a blade-shaped electric projectile that [[ShockAndAwe shocks his opponent]]. Sacred Edge is bigger, stronger, and deals more hits that Stun Edge, while also having Ky perform a similar windup animation.
* ''VideoGame/MarvelVsCapcom'': Most of Captain America's Hyper Moves are variations of his standard attacks. His [[DashAttack Charging Star]] special, where he rushes forward with his shield, becomes "Hyper Charging Star", a powerful, multi-hitting rushdown tool. And [[{{Shoryuken}} "Stars & Stripes"]], his standard uppercut, becomes ([[ThemeNaming you guessed it]]) Hyper Stars & Stripes, dealing multiple uppercuts and ending with a powerful multi-hit.
* Creator/{{SNK}}, as a company who for a long time produced sprite-based fighting games, used these types of specials to their full effect.
** ''VideoGame/ArtOfFighting'': [[Characters/ArtOfFightingI Ryo and Robert]] can both perform "Haou Shoukou Ken" ('Supreme King Soaring Howl Fist"), a stronger version of the standard [[KamehameHadoken "Kou'ou Ken"]]. The projectile used in the super version is bigger, faster, and sometimes is rendered a brighter color like orange rather than blue.
** ''VideoGame/FatalFury'': [[Characters/FatalFuryTerryBogard Terry Bogard]]'s "Power Geyser" uses a similar animation to his normal "Power Wave". The biggest difference being that he, instead of creating a GroundWave projectile, creates a massive pillar of energy that strikes opponents in front of and above him.
** ''Franchise/TheKingOfFighters'': Many of Benimaru's moves are riffs on his standard [[SignatureMove "Raijinken"]] ("Thunder Quiver Fist"), a burst of [[ShockAndAwe electricty]] from his hand. The Desperation Move, "Raikouken" ("Lightning Fist"), is a stronger variant with more hits and damage. And then there's 'Rai-Kou Ken", which instead fires a massive stream of lightning.
* ''VideoGame/StreetFighter'': Many supers from the hand-drawn era of ''Street Fighter'' live by this trope, especially ''VideoGame/StreetFighterII'' where supers were introduced to the series (specifically ''VideoGame/SuperStreetFighterIITurbo'').
** Many of [[Characters/StreetFighterRyu Ryu]]'s super moves are simply versions of his standard attacks that he's achieved greater mastery of.
*** ''Shinku Hadoken'' for example is an empowered version of the standard [[KamehameHadoken Hadoken]], dealing more hits and sometimes using purple coloring to differentiate itself. There's also "Denjin Hadoken" which empowers it [[ShockAndAwe with lightning]].
*** And then there's one of Ryu's strongest attacks, the "Shin {{Shoryuken}}" ("True Rising Dragon Fist"). He begins with a basic Shoryuken that freezes an opponent in place, and then unleashes an even stronger one that sends them flying.
** Ken, similar to Ryu, incorporates classic {{Shotoclone}} moves into his supers. His classic super move, Shoryureppa, is a string of multi-hitting {{Shoryuken}}s, sometimes ending in a powerful, fiery variation. He also has Shinryuken ("God Dragon Fist"), an extra powerful Shoryuken that engulfs the area around Ken in violent flames.
** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") are taken UpToEleven with "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.
** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but UpToEleven. While it doesn't travel as far, it has a larger hitbox, does multiple hit, and can be canceled into from a standard projectile, making it effective at finishing off low-health opponents.
** Balrog's "Crazy Buffalo" is a rapid string of his [[SignatureMove signature]] "Dash Punches", usually ending with a big, final punch to sell the power of the move.
* ''VideoGame/SuperSmashBros'':
** Mario's [[LimitBreak Final Smash]], the "Mario Finale", has him fire a two massive fireballs that spiral past the edge of the screen. This is an amped up version of his standard fireball, which serves as his neutral special. Dr. Mario has the similarly named "Dr. Finale" that uses Megavitamins instead.
** Link's Final Smash in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' is the Ancient Bow & Arrow from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', a version of his standard arrow projectile using a powerful, technological equivalent.
** [[Characters/TekkenKazuyaMishima Kazuya Mishima]]'s "Final Blaster" is an even stronger version of his standard Devil Blaster, a laser beam fired from his eyes. Final Blaster has him transform into the Devil first, and several other beams across his wings fire in unison with the one from his eyes.
[[/folder]]
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