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Compare {{Mon}}. See also InconvenientSummons for when the summoned is ''not'' happy to be interrupted. See also SummoningRitual, for the more dangerous form of this kind of magic. Compare/contrast DroneDeployer and {{Mon}}. When an enemy does this, it is an EnemySummoner. AssistCharacter is a related trope commonly found in fighting games.

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Compare {{Mon}}. See also InconvenientSummons for when the summoned is ''not'' happy to be interrupted. See also SummoningRitual, for the more dangerous form of this kind of magic. Compare/contrast DroneDeployer and {{Mon}}. When an enemy does this, it is an EnemySummoner. AssistCharacter is a related trope commonly found in fighting games. BalkingSummonedSpirit is when the entity summoned is unhappy with being called and/or the task assigned.
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** ''LikeADragonInfiniteWealth'', in addition to bringing back Poundmates, has a [[JobSystem class]] called "Sujimancer", who specializes in summoning Sujimon -- {{Phonymon}} that the player has managed to recruit -- to attack their enemies.

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** ''LikeADragonInfiniteWealth'', ''VideoGame/LikeADragonInfiniteWealth'', in addition to bringing back Poundmates, has a [[JobSystem class]] called "Sujimancer", who specializes in summoning Sujimon -- {{Phonymon}} that the player has managed to recruit -- to attack their enemies.

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* ''VideoGame/LikeADragon''
** ''VideoGame/YakuzaLikeADragon'' features a non-magic version of this in the form of the "Poundmates" smartphone app, which Kasuga can use to call upon certain characters he's helped (or fought) over the course of the game to lend him a hand in battle (for a nominal fee). Being an RPG fan with an [[ThroughTheEyesOfMadness over-active imagination]], Kasuga treats the whole process [[MundaneMadeAwesome as if he's using traditional summon magic.]]
-->''Time to call...A FRIEND!''
** ''LikeADragonInfiniteWealth'', in addition to bringing back Poundmates, has a [[JobSystem class]] called "Sujimancer", who specializes in summoning Sujimon -- {{Phonymon}} that the player has managed to recruit -- to attack their enemies.



* ''VideoGame/YakuzaLikeADragon'' features a non-magic version of this in the form of the "Poundmates" smartphone app, which Kasuga can use to call upon certain characters he's helped (or fought) over the course of the game to lend him a hand in battle (for a nominal fee). Being an RPG fan with an [[ThroughTheEyesOfMadness over-active imagination]], Kasuga treats the whole process [[MundaneMadeAwesome as if he's using traditional summon magic.]]
-->''Time to call...A FRIEND!''
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* ''TabletopGame/{{Chronopia}}'': Despite a fairly large number of factions in a DarkFantasy /HighFantasy setting, summoning magic is largely the domain of the Devout and the Elven Noble Houses, the Swamp Goblins have a fairly minor summons to sneak in as the 3rd and final faction with summoning. The Devout's Warped Lords and Necromancers can summon Demon Knights and Undead Knights respectively. Meanwhile all the elven houses save Yellow Lotus have summonings: Silver Lotus can summon Frost Golems, Obsidian Lotus has the Adamantite Golem and Red Lotus gets two by being able to summon Daughters of the Phoenix and Fire Elementals. Finally Swamp Goblins can summon Gourd Spirits.

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* ''TabletopGame/{{Chronopia}}'': Despite a fairly large number of factions in a DarkFantasy /HighFantasy setting, summoning magic is largely the domain of the Devout and the Elven Noble Houses, the Swamp Goblins have a fairly minor potent summons to sneak in as the 3rd and final faction with summoning. The Devout's Warped Lords and Necromancers can summon Demon Knights and Undead Knights respectively. Meanwhile all the elven houses save Yellow Lotus have summonings: Silver Crystal Lotus can summon Frost Golems, Obsidian Lotus Serpent has the Adamantite Golem and Red Lotus gets two by being Crushers, finally Helios are able to summon Daughters of the Phoenix and Fire Elementals. Finally Swamp Goblins can summon Gourd Spirits.
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* ''TabletopGame/{{Chronopia}}'': Despite a fairly large number of factions in a DarkFantasy /HighFantasy setting, summoning magic is largely the domain of the Devout and the Elven Noble Houses, the Swamp Goblins have a fairly minor summons to sneak in as the 3rd and final faction with summoning. The Devout's Warped Lords and Necromancers can summon Demon Knights and Undead Knights respectively. Meanwhile all the elven houses save Yellow Lotus have summonings: Silver Lotus can summon Frost Golems, Obsidian Lotus has the Adamantite Golem and Red Lotus gets two by being able to summon Daughters of the Phoenix and Fire Elementals. Finally Swamp Goblins can summon Gourd Spirits.
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* ''WesternAnimation/JackieChanAdventures'':
** In seasons 1 and 2, Shendu can summon the Ninja Shadowkhan from shadows on his command. The season 1 finale reveals that he can also summon and control hordes of dragons.
** Jade briefly gets the same power to summon Ninja Shadowkhan through a mysterious symbol from the Demon Archive, which she gets tattooed on her ankle, until it gets magically removed.
** Daolon Wong can summon his three Dark Chi Warriors to battle the Chans and other enemies, and in ''Sheep In, Sheep Out'' devises a spell to summon the Shadowkhan instead. When he tries to use it a second time in season 4's opener to break himself and the Enforcers out of jail, it results in Tarakudo emerging and taking his place as the new Big Bad.
** Season 4 explains that Shendu's ability to summon Shadowkhan came from a wooden mask -- one of nine, each with an Oni sealed within them -- concealed within his palace. Wearing the masks grants the wearer the same power, and after the masks magically shatter and release the Oni generals within, said Oni are able to directly summon their individual tribes of Shadowkhan.
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** ''VideoGame/FinalFantasyXVI'' has summons take on a more central role than any other game in the series to date. Now called Eikons, they are large {{Kaiju}}-like beasts which operate as if they were [[AMechByAnyOtherName giant, organic mechas]], controlled by a [[PersonOfMassDestruction human wielder known as a Dominant]]. Like with earlier titles in the series, gaining control of these Eikons also allowed their Dominant to learn elemental spells, as well as use a singular powerful attack while in combat. Gaining control of all the Eikons is a major plot point, as protagonist Clive Rosfield [[spoiler:can only become [[BigBad Ultima's]] vessel once he gains the power of each Eikon from their Dominant.]]
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* In ''Sands of Salzaar'', besides the Spiritmancer being able to summon Shades, at character creation you can give your new hero various legacies including the power to summon a Fire Elemental and/or an Arctic Wolf. Summoning powers are a great way to get around a party's ArbitraryHeadcountLimit and for characters that can't learn Arcana, legacy summons will bypass that limit. There are also learnable scrolls and magic items like the Book of Phoenix Summoning for more summons.
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*** As a result of teachings from the Ascians in their efforts to destabilize and destroy the world, the Beast Tribes of Eorzea start practicing summons to bring their patron deities, known as "primals", into the world for the purpose of protecting them and[=/=]or destroying their enemies. This is a big problem for the world, as these deiform entities require large amounts of aether to summon in the first, and yet more aether continuously to maintain their physical forms: even setting aside the risk of bodily harm, becoming brainwashed, and the destruction of cities, leaving primals to their own devices carries the risk of them simply draining the planet dry of its very lifeforce. While the beast tribes are the ones who summon primals predominantly, the humanoid races of Hydaelyn can also summon primals of their own with enough aether and fervent belief, as first demonstrated when dimension-hopping goofball Gilgamesh accidentally summons a primal of his avian companion, Enkidu. [[spoiler:Other such primals include King Thordan and the Knights of the Round (by Archbishop Thordan VII and the Heavens' Ward), Tsukuyomi (summoned by Yotsuyu), and Anima (summoned by unwitting Garleans).]]

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*** As a result of teachings from the Ascians in their efforts to destabilize and destroy the world, the Beast Tribes of Eorzea start practicing summons to bring their patron deities, known as "primals", into the world for the purpose of protecting them and[=/=]or destroying their enemies. This is a big problem for the world, as these deiform entities require large amounts of aether to summon in the first, first place, and yet more aether continuously to maintain their physical forms: even setting aside the risk of bodily harm, becoming brainwashed, and the destruction of cities, leaving primals to their own devices carries the risk of them simply draining the planet dry of its very lifeforce.life force. While the beast tribes are the ones who summon primals predominantly, the humanoid races of Hydaelyn can also summon primals of their own with enough aether and fervent belief, as first demonstrated when dimension-hopping goofball Gilgamesh accidentally summons a primal of his avian companion, Enkidu. [[spoiler:Other such primals include King Thordan and the Knights of the Round (by (summoned by Archbishop Thordan VII and the Heavens' Ward), Tsukuyomi (summoned by Yotsuyu), and Anima (summoned by unwitting Garleans).]]
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*** As a result of teachings from the Ascians in their efforts to destabilize and destroy the world, the Beast Tribes of Eorzea start practicing summons to bring their patron deities, known as "primals", into the world for the purpose of protecting them and[=/=]or destroying their enemies. This is a big problem for the world, as these deiform entities require large amounts of aether to summon in the first, and yet more aether continuously to maintain their physical forms: even setting aside the risk of bodily harm, becoming brainwashed, and the destruction of cities, leaving primals to their own devices carries the risk of them simply draining the planet dry of its very lifeforce. While the beast tribes are the ones who summon primals predominantly, the humanoid races of Hydaelyn can also summon primals of their own with enough aether and fervent belief, as first demonstrated when dimension-hopping goofball Gilgamesh accidentally summons a primal of his avian companion, Enkidu. [[spoiler:Other such primals include King Thordan and the Knights of the Round (by Archbishop Thordan VII and the Heavens' Ward), Tsukuyomi (summoned by Yotsuyu), and Anima (summoned by unwitting Garleans).]]
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-->''Time to call...A FRIEND!''
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Summon Magic is basically the ability to conjure forth a magical, often mythological entity without the hassle of actually having it follow you around. This is [[StockRPGSpells a common spell found in RPGs]].

In some [[RolePlayingGame Role-Playing Games]], one of the most powerful attacks in the game, aside from the LimitBreak, is to call upon the aid of some powerful mythological beast to lay the holy (or [[EldritchAbomination unholy]]) smackdown on your foes. Typically summoning sequences will have lots of eye candy thrown in, one or more poweful creatures will [[{{Spectacle}} make a flashy entrance, perform a powerful attack]] [[SlapOnTheWristNuke (causing as much destruction as possible)]], and then leave. Like the LimitBreak, a summon will usually have some sort of restriction in order to compensate for its power.

In other games, especially ones modeled on [[TabletopGames Tabletop RPGs]], summon spells are of the "instant ally" variety. These tend to summon weaker allies as {{NPC}}s (at least for a few minutes) instead of delivering a one-shot proxy attack and vanishing. {{Necromancer}}s and Demon-summoners, both of whom usually use a form of HermeticMagic, fit this subset of the trope. The Japanese form of such spirits are [[UsefulNotes/{{Onmyodo}} shikigami]]. A few games use a variation on this where summons act as a GuardianEntity, bonding with or hovering around their summoner and providing bonuses, protections, and special or automatic attacks without acting as a separate character in their own right. In most franchises, especially [[NonLinearSequel non-linear ones]], the summonable creatures will usually remain the same across all installments, even when the protagonists are different, such as in the ''Franchise/FinalFantasy'' and ''VideoGame/TalesSeries''.

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Summon Magic is basically the ability to conjure forth a magical, often mythological entity without the hassle of actually having it follow you around. This is [[StockRPGSpells a common spell found in RPGs]].

In some [[RolePlayingGame Role-Playing Games]], one of the most powerful attacks in the game, aside from the LimitBreak, game is to call upon the aid of some a powerful mythological beast to lay the holy (or [[EldritchAbomination unholy]]) smackdown on your foes. Typically summoning sequences will have lots of eye candy thrown in, one or more poweful creatures will [[{{Spectacle}} make a flashy entrance, perform a powerful attack]] [[SlapOnTheWristNuke (causing as much destruction as possible)]], and then leave. Like the LimitBreak, a summon will usually have some sort of restriction in order to compensate for its power.

In other games, especially ones modeled on [[TabletopGames Tabletop RPGs]], summon spells are of the "instant ally" variety. These tend to summon weaker allies as {{NPC}}s (at least for a few minutes) instead of delivering a one-shot proxy attack and vanishing. {{Necromancer}}s and Demon-summoners, demon-summoners, both of whom usually use a form of HermeticMagic, fit this subset of the trope. The Japanese form of such spirits are [[UsefulNotes/{{Onmyodo}} shikigami]]. A few games use a variation on this where summons act as a GuardianEntity, bonding with or hovering around their summoner and providing bonuses, protections, and special or automatic attacks without acting as a separate character in their own right. In most franchises, especially [[NonLinearSequel non-linear ones]], the summonable creatures will usually remain the same across all installments, even when the protagonists are different, such as in the ''Franchise/FinalFantasy'' and ''VideoGame/TalesSeries''.
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* ''VideoGame/WarlockMasterOfTheArcane'' allows player to summon variety of magical creatures to serve in his or her army.

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* ''VideoGame/WarlockMasterOfTheArcane'' allows player players to summon variety of magical creatures to serve in his or her army.their armies.
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* ''TabletopGame/FabulaUltima'': The Grand Summoning heroic skill lets an Arcanist summon their bound Arcanum as an independent entity instead of [[WillingChanneler channeling its power]]. An Arcanum which has been "Grand Summoned" this way will fight alongside its Arcanist for the remainder of the current scene, and can use its associated Dismiss effect--which normally ends an Arcanist's channeling of an Arcanum--at will, provided that the Arcanist can pay the 20 MP needed to keep the summoned Arcanum from vanishing into thin air after doing so.
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* ''VideoGame/{{Onmyoji}}'' is based on the arts of ''onmyōdō'', so the use of ''shikigami'' in battle is commonplace.

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* ''VideoGame/{{Onmyoji}}'' ''VideoGame/{{Onmyoji|2016}}'' is based on the arts of ''onmyōdō'', so the use of ''shikigami'' in battle is commonplace.
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*** A variation of this comes into play in the leadup to ''Shadowbringers'': [[spoiler:Over the course of the post-game MSQ for ''Stormblood'', members of the Scions of the Seventh Dawn begin to fall into comas. You soon meet the one responsible, the Crystal Exarch from the First. It turns out your allies comas were not his intent: he was trying to summon you to the First in order to save it from destruction, but trying to summon someone from a parallel universe across the vast expanse of the interdimensional rift is not easy, and his spell latched onto your allies when he was trying to summon you. Since the spell was meant for you, when it affected your allies, it pulled their souls into the First, leaving their physical bodies comatose in their home dimension. Once it works on you, it pulls you, body and soul, into the First, as intended all along.]]

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*** A variation of this comes into play in the leadup to ''Shadowbringers'': [[spoiler:Over the course of the post-game MSQ for ''Stormblood'', members of the Scions of the Seventh Dawn begin to fall into comas. You soon meet the one responsible, the Crystal Exarch from the First. It turns out your allies allies' comas were not his intent: he was trying to summon you to the First in order to save it from destruction, but trying to summon someone from a parallel universe across the vast expanse of the interdimensional rift is not easy, and his spell latched onto your allies when he was trying to summon you. Since the spell was meant for you, when it affected your allies, it pulled their souls into the First, leaving their physical bodies comatose in their home dimension. Once it works on you, it pulls you, body and soul, into the First, as intended all along.]]
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*** A variation of this comes into play in the leadup to ''Shadowbringers'': [[spoiler:Over the course of the post-game MSQ for ''Stormblood'', members of the Scions of the Seventh Dawn begin to fall into comas. You soon meet the one responsible, the Crystal Exarch from the First. It turns out your allies comas were not his intent: he was trying to summon you to the First in order to save it from destruction, but trying to summon someone from a parallel universe across the vast expanse of the interdimensional rift is not easy, and his spell latched onto your allies when he was trying to summon you. Since the spell was meant for you, when it affected your allies, it pulled their souls into the First, leaving their physical bodies comatose in their home dimension. Once it works on you, it pulls you, body and soul, into the First, as intended all along.]]

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** ''VideoGame/FinalFantasyXIV'': Arcanists, Summoners, and Scholars all use a pet-type summon. Arcanists summon different varieties of Carbuncle, which is described as an [[MadeOfMagic Aether construct]]. Scholars, a healing class, summon a fairy to assist them in that task. Summoners summon Egi, a small shard of a [[OurGodsAreDifferent Primal's]] essence that stuck on them after they defeated that Primal in battle (although before they can summon it at will they have to perform a SummoningRitual the first time, followed by battling it to establish dominance). Summoners later gain the ability to summon Demi-Bahamut and Demi-Phoenix (both of which are simulacrum of those primals) for 20 second periods. Summoners got a fairly major overhaul in the Endwalker expansion: Now they can only summon a Carbuncle (a small, glowing bunny like creature) which can't attack as their permanent pet; Summoning the old Egis results in something much closer to how summons worked in older games, which is to say they arrive, use a powerful attack and then leave again.

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** ''VideoGame/FinalFantasyXIV'': ''VideoGame/FinalFantasyXIV'':
***
Arcanists, Summoners, and Scholars all use a pet-type summon. Arcanists summon different varieties of Carbuncle, which is described as an [[MadeOfMagic Aether construct]]. Scholars, a healing class, summon a fairy to assist them in that task. Summoners summon Egi, a small shard of a [[OurGodsAreDifferent Primal's]] essence that stuck on them after they defeated that Primal in battle (although before they can summon it at will they have to perform a SummoningRitual the first time, followed by battling it to establish dominance). Summoners later gain the ability to summon Demi-Bahamut and Demi-Phoenix (both of which are simulacrum of those primals) for 20 second periods. Summoners got a fairly major overhaul in the Endwalker expansion: Now they can only summon a Carbuncle (a small, glowing bunny like creature) which can't attack as their permanent pet; Summoning the old Egis results in something much closer to how summons worked in older games, which is to say they arrive, use a powerful attack and then leave again.again.
*** [[spoiler:The Warrior of Light themselves has this power starting with the patch storylines in ''Shadowbringers''. As the reincarnation of the Ancient known as Azem, this was their bread and butter, summoning anyone anywhere in a matter of moments. Starting with patch 5.3, when the Warrior is able to retrieve Azem's Crystal, they can tap into this innate power to summon a group of Warriors to aid them in battle. In a case of GameplayAndStoryIntegration, this is used to explain how they can have allies for boss fights and the like when they're in areas far removed from readily available sources.]]
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In other games, especially ones modeled on [[TabletopGames Tabletop RPGs]], summon spells are of the "instant ally" variety. These tend to summon weaker allies as {{NPC}}s (at least for a few minutes) instead of delivering a one-shot proxy attack and vanishing. {{Necromancer}}s and Demon-summoners, both of whom usually use a form of HermeticMagic, fit this subset of the trope. The Japanese form of such spirits are [[UsefulNotes/{{Onmyodo}} shikigami]]. A few games use a variation on this where summons act as a GuardianEntity, bonding with or hovering around their summoner and providing bonuses, protections, and special or automatic attacks without acting as a separate character in their own right.

Summons tend to be largely neutral and will occasionally require you to [[StrengthEqualsWorthiness fight them before they will let you use their power]]; others may ask for some service or payment or require the formatting of a magical contract before they will serve their summoner. In other scenarios, a summoner might use SummonBinding to compel or coerce summons into their service. In most franchises, especially [[NonLinearSequel non-linear ones]], the summonable creatures will usually remain the same across all installments, even when the protagonists are different, such as in the ''Franchise/FinalFantasy'' and ''VideoGame/TalesSeries''. These beings may have varying attitudes regarding their summonings; some duly accept the limits of their service, others submit to the process because they get something in return, and others still deeply resent their service and will take any chance they can to turn on their would-be masters.

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In other games, especially ones modeled on [[TabletopGames Tabletop RPGs]], summon spells are of the "instant ally" variety. These tend to summon weaker allies as {{NPC}}s (at least for a few minutes) instead of delivering a one-shot proxy attack and vanishing. {{Necromancer}}s and Demon-summoners, both of whom usually use a form of HermeticMagic, fit this subset of the trope. The Japanese form of such spirits are [[UsefulNotes/{{Onmyodo}} shikigami]]. A few games use a variation on this where summons act as a GuardianEntity, bonding with or hovering around their summoner and providing bonuses, protections, and special or automatic attacks without acting as a separate character in their own right.

right. In most franchises, especially [[NonLinearSequel non-linear ones]], the summonable creatures will usually remain the same across all installments, even when the protagonists are different, such as in the ''Franchise/FinalFantasy'' and ''VideoGame/TalesSeries''.

Summons tend are typically assumed to be largely neutral have their own lives and goals outside of being called on to fight puny mortals' battles, which has various effects on how well they take to being called or what they do when they arrive. Some will occasionally require you to [[StrengthEqualsWorthiness fight them before they will let you use their power]]; others may ask for some service or payment or require the formatting of a magical contract before they will serve their summoner. In other scenarios, a summoner might use SummonBinding to compel or coerce summons into their service. In most franchises, especially [[NonLinearSequel non-linear ones]], the summonable creatures will usually remain the same across all installments, even when the protagonists are different, such as in the ''Franchise/FinalFantasy'' and ''VideoGame/TalesSeries''. These beings may have varying attitudes regarding their summonings; some duly accept the limits of their service, others submit to the process because they get something in return, and others still deeply resent their service and will take any chance they can to turn on their would-be masters.



* Creator/GamesWorkshop games:

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* Creator/GamesWorkshop games:''Franchise/{{Warhammer}}'': The summoning of daemons from the Realm of Chaos is common practice for Chaos cults hoping to get some quick muscle or sorcerours power, and the calling of a major daemon can be a serious problem for their enemies. How well this works in the long term depends on how well the cult's and daemon's goals align and how well the daemon takes to being called on by mortals; one Lord of Change in ''40,000'' hates being summoned so much that, if his name is so much as uttered, he will immedetaly manifest and murder everyone on the planet just make sure that he doesn't get repeat incidents.



** In ''TabletopGame/MageTheAwakening'' and ''TabletopGame/WerewolfTheForsaken'', it's possible to summon spirits from [[SpiritWorld the]] [[DarkWorld Shadow]], though they are by no means obligated to serve the summoner (without additional magics or rituals, at least) and can often quite hostile. The ''Mage'' {{Sourcebook}} ''Summoners'' has details for summoning other beings, including cryptids (weird terrestrial mutants, such as Bigfoot and the Loch Ness monster), chtonians (beings which inhabit the Underworld which cannot be reliably said to have ever been alive), [[EldritchAbomination Abyssal beings]] and even the denizons of the [[AscendToAHigherPlaneOfExistence Supernal Realms]]. The last two are noted to be very hard to summon, quite difficult to control, and ''extremely'' dangerous.

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** In ''TabletopGame/MageTheAwakening'' and ''TabletopGame/WerewolfTheForsaken'', it's possible to summon spirits from [[SpiritWorld the]] [[DarkWorld Shadow]], though although they are by no means obligated to serve the summoner (without additional magics or rituals, at least) and can often be quite hostile. The ''Mage'' {{Sourcebook}} ''Summoners'' has details for summoning other beings, including cryptids (weird terrestrial mutants, such as Bigfoot and the Loch Ness monster), chtonians (beings which inhabit the Underworld which cannot be reliably said to have ever been alive), [[EldritchAbomination Abyssal beings]] and even the denizons of the [[AscendToAHigherPlaneOfExistence Supernal Realms]]. The last two are noted to be very hard to summon, quite difficult to control, and ''extremely'' dangerous.
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* ''VideoGame/WrestleQuest'': Once you prove your worth to the Icons of Wrestling, they will join and aid you in your quest by helping out in battle.
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* ''VideoGame/DungeonKeeper2'':

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* ''VideoGame/DungeonKeeper2'':''VideoGame/DungeonKeeper 2'':
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* ''Literature/PrincessesOfThePizzaParlor'': Selvi's ancestral totem activates when she's in an UnstoppableRage, and it summons some red-colored spirits that wield swords, and since she also wields swords, they attack with her to multiple the number of attacks she deals.
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* ''VideoGame/{{Necesse}}'' has summons as one of the main damage types. They're the easiest to use, since the summons automatically follow you everywhere and automatically attack enemies that come nearby.
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** In the ''Twilight of Wolumonde'' storyline, Mudrock was able to [[DishingOutDirt create massive earth and stone golems]] to act as her minions in battle. In her playable form she exchanges this summoning power for unbreakable shields.

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** In the ''Twilight of Wolumonde'' storyline, Mudrock was able to [[DishingOutDirt create massive earth and stone golems]] to act as her minions in battle. In her playable form [[DiscardAndDraw she exchanges this summoning power for unbreakable shields.]]
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* ''Videogame/{{Arknights}}'' has several Operator types who specialize in this, as well as enemies who can summon minions to the battlefield.
** From your Operators, the Summoner, Dollmaster, Artificer, and Tactician sub-branches are able to deploy some form of summonable assist onto the map. Many of these are actually a mechanical or animal minion rather than anything magical. However, some Operators do call up magical minions, such as Muelsyse, who can create water clones of your other Operators, and Kal'stit, whose [=Monst3r=] summon is a huge crystalline creature that emerges directly from her body.
** Summoning magical minions seems to be a trait of the Sui siblings. Nian, Dusk, and Ling all have some summoning capacity, with Dusk conjuring monsters [[AnomalousArt from her painting]], and Ling creating dragon minions directly. Nian doesn't use her summoning directly in-game, but she is asked to create an army of terracotta warriors by the government of Yan. [[spoiler:In the ''Invitation to Wine'' story, the unnamed Second Brother is able to transform random household items into "waregeists" to serve as summoned minions.]]
** In the ''Twilight of Wolumonde'' storyline, Mudrock was able to [[DishingOutDirt create massive earth and stone golems]] to act as her minions in battle. In her playable form she exchanges this summoning power for unbreakable shields.
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* ''VideoGame/{{Archon}}'': The "Summon Elemental" spell brings a [[FourElementEnsemble random elemental]] onto the board to fight an enemy piece of the current player's choice that's not standing on a power point. Both the Wizard (light side) and the Sorceress (dark side) can cast this spell once per game each, and regardless of the outcome of the fight the elemental disappears again immediately afterwards. Its sequel, ''Archon II'', takes this to the next level -- ''all'' pieces are summoned to the board by the four starting Adepts.

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* ''VideoGame/{{Archon}}'': The "Summon Elemental" spell brings a [[FourElementEnsemble [[ElementalEmbodiment random elemental]] onto the board to fight an enemy piece of the current player's choice that's not standing on a power point. Both the Wizard (light side) and the Sorceress (dark side) can cast this spell once per game each, and regardless of the outcome of the fight the elemental disappears again immediately afterwards. Its sequel, ''Archon II'', takes this to the next level -- ''all'' pieces are summoned to the board by the four starting Adepts.
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* ''WesternAnimation/TheTrapDoor'': In "Ghoulies", while rummaging around an old room, Berk finds a book of spells and incautiously decides to read one at random, summoning the titular monsters.
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** In ''VideoGame/FireEmblemEngage'', this is the [[LimitBreak Engage Attack]] of [[VideoGame/FireEmblemHeroes Veronica]], called Summon Hero. She summons a random unit of a specific type denoted by the color of orb you pick (Just like in ''Heroes'', Red=Swords, Blue=Lances, Green=Axes, and Colorless=Everything else.), and the rarity of the unit is denoted by its star rating, from 3 to 5 stars. 3-Star units are Fabrications in base classes (i.e. Sword Fighter or Cavalier), 4-Star units are Fabrications in Advanced classes (i.e. Swordmaster or Paladin), and 5-Star units are Emblems (Any character [[spoiler:Except Alear]] who inhabits an Emblem Ring or Bracelet, and yes, ''this can include a copy of Veronica herself'' (and that copy can then use Summon Hero).

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* ''LightNovel/MagikaSwordsmanAndSummoner'' is set in a world where humans discovered magic TwentyMinutesIntoTheFuture. Most mythological beasts actually exist in a parallel world and are now called "Divas." Divas can be summoned by those who bear a special marking that appears on their 14th birthday.


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* ''Literature/MagikaSwordsmanAndSummoner'' is set in a world where humans discovered magic TwentyMinutesIntoTheFuture. Most mythological beasts actually exist in a parallel world and are now called "Divas." Divas can be summoned by those who bear a special marking that appears on their 14th birthday.
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* In ''Literature/HeraldsOfValdemar'' there are several planes besides the material in which demons, elementals, and "empyreals" live, and which can be summoned for combat or information. Kethry in the Vows and Honor trilogy is a sorceress of a school which insists that those they summon are allies and never to be coerced, which means she has to put in extra effort to befriend and trade with the beings she calls to her aid - however, this also means she's in no danger of them [[EatTheSummoner turning on her]].

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