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* The ''Franchise/{{Kirby}}'' video games typically have little more than grunts, basic sounds, and Kirby's "Hi!" But ''VideoGame/KirbyAndTheForgottenLand'' has both a lyrical song (in a fictional language), and a fully voice-acting tour of a laboratory in the late game.

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* The ''Franchise/{{Kirby}}'' video games typically have little more than grunts, basic sounds, and Kirby's "Hi!" But "Hi!". However, ''VideoGame/KirbyAndTheForgottenLand'' has both a lyrical song (in a fictional language), and a fully voice-acting tour of a laboratory in the late game.

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** For an older example, "Mario Speaks!" was one of the big advertising points of ''Mario Teaches Typing''.
*** This was preceded even further back with the [[Pinball/SuperMarioBros pinball machine]] in 1992, in which Mario gives out instructions and status updates for the player. Though he wasn't voiced by Martinet yet, Gottlieb chose a high-pitched voice for Mario that sounds remarkably like Martinet's.

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** For an older example, "Mario Speaks!" was one of the big advertising points of ''Mario Teaches Typing''.
*** This was preceded even further back with
In the [[Pinball/SuperMarioBros pinball machine]] in 1992, in which Mario gives out instructions and status updates for the player. Though he wasn't voiced by Martinet yet, Gottlieb chose a high-pitched voice for Mario that sounds remarkably like Martinet's.



** Unlike its predecessors, ''VideoGame/WarioWare Gold'' features full voice acting, with dubs in English, French, Italian, German, Spanish, and Japanese. You can even voice the characters yourself by using the game's Studio feature.

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** ''VideoGame/WarioWareGold'': Unlike its predecessors, ''VideoGame/WarioWare Gold'' the game features full voice acting, with dubs in English, French, Italian, German, Spanish, and Japanese. You can even voice the characters yourself by using the game's Studio feature.

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* In ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'', all of the monster types which formerly just made noises were given the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being PlayerMooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.



* In ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'', all of the monster types which formerly just made noises were given the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being PlayerMooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.

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* In ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'', ''VideoGame/FroggersJourneyTheForgottenRelic'': [[spoiler: After not speaking at all for the entire rest of the monster types which formerly just made noises were given game, OPART thanks Frogger before it sacrifices itself to contain the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being PlayerMooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.explosion from Eric's OPART]].
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* You spend the entirety of ''VideoGame/{{Putrefaction}}'' as a SilentProtagonist, but in the sequel you can suddenly speak. And you spend the whole game quipping and dropping one lines while killing undead monsters, demonic creatures and Nazi mooks left and right.
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* ''WesternAnimation/TheFairlyOddParents'': Poof can usually only say his name, and a few other words. In "School of Crock", he spends most of the episode making babbling sounds. He finally says his first full sentence when outraged at Crocker for endangering him and his classmates. Poof then speaks intelligible dialogue for the rest of the episode, and this carries on into "Fairly Odd Fairy Tales." Presumably, he would have spoken more, but he got PutOnABus right after.
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-->'''Dreamy Luigi:''' It's probably dangerous ahead! You might not be able to come back... You can leave if you jump towards that light... I don't know what's up ahead... Big bro...it's your choice... Luigi....will follow you. We're all here for you, bro. Always.

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-->'''Dreamy --->'''Dreamy Luigi:''' It's probably dangerous ahead! You might not be able to come back... You can leave if you jump towards that light... I don't know what's up ahead... Big bro...it's your choice... Luigi....will follow you. We're all here for you, bro. Always.



-->'''Flowey:''' Hmm... That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]

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-->'''Flowey:''' --->'''Flowey:''' Hmm... That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]



--->'''[=SpongeBob=]:''' "Thank ''(raspberry)'' you ''(raspberry)''!"
--->({{Beat}})
--->'''Anglerfish:''' You're welcome.

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--->'''[=SpongeBob=]:''' "Thank ''(raspberry)'' you ''(raspberry)''!"
--->({{Beat}})
--->'''Anglerfish:'''
''(raspberry)''!"\\
({{Beat}})\\
'''Anglerfish:'''
You're welcome.
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* ''Literature/EndoAndKobayashiLive The Latest on Tsundere Villainess Lieselotte'': [[PosthumousCharacter August Riefenstahl]] was never given any lines in the original novel or the manga adaptation. In the anime adaptation, he is given a speaking role.
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* In ''Fanfic/CodeGeassPaladinsOfVoltron'', the Black Lion suddenly speaks to Lelouch during ''Battle for Home''. It never said a word in [[WesternAnimation/VoltronLegendaryDefender''.

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* In ''Fanfic/CodeGeassPaladinsOfVoltron'', the Black Lion suddenly speaks to Lelouch during ''Battle for Home''. It never said a word in [[WesternAnimation/VoltronLegendaryDefender''.[[WesternAnimation/VoltronLegendaryDefender its source material.]]
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* In ''Fanfic/CodeGeassPaladinsOfVoltron'', the Black Lion suddenly speaks to Lelouch during ''Battle for Home''. It never said a word in [[WesternAnimation/VoltronLegendaryDefender''.
-->'''Zenovia:''' ''No... You are not helpless… ''We'' are not helpless. It is true we are no match when separate, but we are together. Let us stand, my Paladin, as one...''
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[[folder: Tabletop Games]]

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[[folder: Tabletop [[folder:Tabletop Games]]

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The characters did speak. It's just that we didn't hear their voice by the very nature of the medium. Also, this example is discussing something that didn't even happen.


* Creator/BillWatterson has written that avoiding this is one reason ''ComicStrip/CalvinAndHobbes'' was never given an animated series. He didn't want to ruin readers' perception of how the characters sounded. That, and he was opposed to marketing in general.

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alphabetizing


* ''VideoGame/PokerNightAtTheInventory'' marks the first time Tycho Brahe of ''Webcomic/PennyArcade'' fame has ever been given a voice. He did speak plenty before, just in text.



* ''VideoGame/PokerNightAtTheInventory'' marks the first time Tycho Brahe of ''Webcomic/PennyArcade'' fame has ever been given a voice. He did speak plenty before, just in text.
Is there an issue? Send a MessageReason:
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* For the Pixel Remaster of ''VideoGame/FinalFantasyVI'', the opera scene is done with actual voice actors instead of synthesized voices.

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* ** For the Pixel Remaster of ''VideoGame/FinalFantasyVI'', the opera scene is done with actual voice actors instead of synthesized voices.

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alphabetizing, crosswicking Unpacking, and removing positional phrasing and complaining/YMMV potholes


* Karuraten from ''Namu Amida Butsu!'' was unvoiced until the remake ''VideoGame/NamuAmidaButsuUtena'' where he's voiced by Creator/DaikiYamashita.
** In the first game, stories are not voiced; the only available voices are stock gameplay voice clips and card dialogues.
** In ''-UTENA-'', the prologue and the recollections are the only stories where the voice actors actually ''read'' the lines. In all other stories, the characters either stay silent or interject stock voice clips at certain lines.
* For that extremely rare non-controversial example, your challenge is to find a single ''VideoGame/MonkeyIsland'' fan who didn't accept that Dominic Armato was perfect for the role of Guybrush Threepwood within thirty seconds of him opening his mouth at the start of ''VideoGame/TheCurseOfMonkeyIsland''.
* While we did hear his voice as a younger man in ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'', it wasn't until ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' that we got to hear [[spoiler:the elder Big Boss]] speak. In fact, his first scene occurs right after TheStinger when the character's voice actor is listed in the credits.
** A similar example from earlier in the series, which knowing [[Creator/HideoKojima Kojima]] is probably a subtle LampshadeHanging: ''VideoGame/MetalGearSolid'' was the first game in the series with voiced dialogue. As such, Snake is unable to recognize [[spoiler:his own best friend]] by voice until that character essentially tells him "It's me, you dumb bastard."
* In ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'', all of the monster types which formerly just made noises were given the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being PlayerMooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures: [[NoExportForYou Navi Trackers]]'' mode had Link as the [[HeroicMime silent protagonist]] again, but Tetra, Red Lion and Sue-Belle were fluently speaking Japanese, cheering on Link and giving him hints to help him collect 100 hidden coins in the map. Voice acting was however, in this case, integral to the gameplay, as players didn't have time to look away from the GBA screen to look at the TV to read instructions.
** Barring the aforementioned Japan-only minigame, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is the first main game to include full voice acting for some characters; a female voice is heard [[GoodMorningCrono urging Link to wake up]] during the start of the game, and the titular princess herself has fully voiced dialogue ([[spoiler:The before-mentioned female voice? That's her]]). Recurring character Impa is also given fully voiced lines for the first time.
** ''VideoGame/HyruleWarriorsAgeOfCalamity'' gives fully voiced lines to characters like Robbie and Kohga who only had VoiceGrunting in ''Breath of the Wild''.
* ''Franchise/SpyroTheDragon'':
** Sparx the dragonfly got this treatment in two stages. First in ''Spyro: Year of the Dragon'', where he gained a kazoo-like voice during the flight levels, and then in ''A Hero's Tail'', when he gained a normal voice. And the third stage, where he's suddenly David Spade. Fourth stage, Creator/BillyWest, for the fifth stage, Creator/WayneBrady.
--->'''Spyro:''' Sparx! It's good to see you too! You okay?\\
'''Sparx:''' Huh, you know, little stiff, [[LampshadeHanging voice keeps changing]], but I'm good.
** The ''VideoGame/SpyroReignitedTrilogy'' gives voices to the save fairy and balloonists in the first game. Before, they just had silent text dialogue.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIV DS'' had some 3D cutscenes with voices. However, this was not cost-free: The previous GBA remake's option to switch party members had to be cut, and with it, the two {{Bonus Dungeon}}s made for the extended cast.
** ''Final Fantasy'' characters were voiceless in general (if you don't count the synthesized ones in ''[[VideoGame/FinalFantasyVI FFVI]]'') until [[VideoGame/FinalFantasyX the tenth installment of the series]]. Sequels and spin-offs have added voices for many of the other games -- the entire main cast of ''FFVII'' in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''; [[VideoGame/FinalFantasyVIII "Leon" and Seifer]] (among others) in ''Franchise/KingdomHearts''; the already-mentioned ''FFIV'' remake; and most recently, ''VideoGame/{{Dissidia|FinalFantasy}}'' and its sequel/prequel gave voices to the heroes and villains of the first ten games ([[MyFriendsAndZoidberg plus]] [[VideoGame/FinalFantasyXI Shantotto and Prishe]]), most of whom had never been heard speaking before that point.
** ''VideoGame/WorldOfFinalFantasy'' continues the trend by giving voices to the likes of [[VideoGame/FinalFantasyI Princess Sarah]], [[VideoGame/FinalFantasyV Faris]], [[VideoGame/FinalFantasyVI Edgar, Celes]], [[VideoGame/FinalFantasyVIII Quistis]], [[VideoGame/FinalFantasyIX Eiko]], [[VideoGame/FinalFantasyIII Refia]], and, [[UnexpectedCharacter surprisingly enough]], [[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Sherlotta]].
** More characters throughout the series gain voices in ''VideoGame/DissidiaFinalFantasyOperaOmnia''. However, they only gained Japanese voices, as the game [[NoDubForYou never received a dub overseas]].
* For the Pixel Remaster of Final Fantasy VI, the opera scene is done with actual voice actors instead of synthesized voices.
* ''VideoGame/FiveNightsAtFreddysSisterLocation'' provides voice lines for William Afton, AKA "The Purple Guy," revealing him to be [[EvilBrit British]].
** ''VideoGame/UltimateCustomNight'' gives voices to many of the animatronics, primarily so they can deliver a BondOneLiner after doing the player in. Freddy, Foxy, and Mangle also get Japanese voice actors for the {{Animesque}} cutscenes you have a chance of seeing after completing a night.
* ''VideoGame/PokerNightAtTheInventory'' marks the first time Tycho Brahe of ''Webcomic/PennyArcade'' fame has ever been given a voice. He did speak plenty before, just in text.
* {{Lampshade|Hanging}}d in ''VideoGame/SeriousSamII'' when NETRICSA starts vocally speaking to Sam.
-->'''Sam:''' Netricsa? Nettie??? You can talk!\\
'''Netrisca:''' Yes, it's a bit complicated... let's just say it has something to do with having a bigger game budget.\\
'''Sam:''' What game budget?
* The ''Franchise/KingdomHearts'' series gives [[Creator/CoreyBurton a voice]] to the formerly voiceless Yen Sid, the wizard from ''WesternAnimation/{{Fantasia}}''. Yen Sid's narration in ''VideoGame/EpicMickey'' has the same voice, and recently he's also started speaking in shows at the Ride/DisneyThemeParks.
* Speaking of Disney games, ''VideoGame/EpicMickey2ThePowerOfTwo'' has all the characters from [[VideoGame/EpicMickey the previous game]] speak fully voiced lines, such as Oswald, Mickey, Gus, Ortensia, and the Mad Doctor.
* The Warden in ''VideoGame/DragonAgeOrigins'' was mostly voiceless (except for battle cries). Then Hawke in ''VideoGame/DragonAgeII'' got all his and her replies fully voiced ''a la'' Shepard from ''Franchise/MassEffect''. Let's just say that the [[BrokenBase base is still as broken over it as about everything else in the game]].

to:

* Karuraten from ''Namu Amida Butsu!'' was unvoiced until the remake ''VideoGame/NamuAmidaButsuUtena'' where he's voiced by Creator/DaikiYamashita.
** In the first game, stories are not voiced; the only available voices are stock gameplay voice clips and card dialogues.
** In ''-UTENA-'', the prologue and the recollections are the only stories where the voice actors actually ''read'' the lines. In all other stories, the characters either stay silent or interject stock voice clips at certain lines.
* For that extremely rare non-controversial example, your challenge is to find a single ''VideoGame/MonkeyIsland'' fan who didn't accept that Dominic Armato was perfect for the role of Guybrush Threepwood within thirty seconds of him opening his mouth at the start of ''VideoGame/TheCurseOfMonkeyIsland''.
* While we did hear his voice as a younger man in ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'', it wasn't until ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' that we got to hear [[spoiler:the elder Big Boss]] speak. In fact, his first scene occurs right after TheStinger when the character's voice actor is listed in the credits.
** A similar example from earlier in the series, which knowing [[Creator/HideoKojima Kojima]] is probably a subtle LampshadeHanging: ''VideoGame/MetalGearSolid'' was the first game in the series with voiced dialogue. As such, Snake is unable to recognize [[spoiler:his own best friend]] by voice until that character essentially tells him "It's me, you dumb bastard."
* In ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'', ''VideoGame/OneHundredPercentOrangeJuice'', all of the monster types which formerly just made noises were given the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being PlayerMooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures: [[NoExportForYou Navi Trackers]]'' mode had Link as the [[HeroicMime silent protagonist]] again, but Tetra, Red Lion and Sue-Belle were fluently speaking Japanese, cheering on Link and giving him hints to help him collect 100 hidden coins in the map. Voice acting was however, in this case, integral to the gameplay, as players didn't have time to look away from the GBA screen to look at the TV to read instructions.
** Barring the aforementioned Japan-only minigame, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is the first main game to include full voice acting for some characters; a female voice is heard [[GoodMorningCrono urging Link to wake up]] during the start of the game, and the titular princess herself has fully voiced dialogue ([[spoiler:The before-mentioned female voice? That's her]]). Recurring character Impa is also given fully voiced lines for the first time.
** ''VideoGame/HyruleWarriorsAgeOfCalamity'' gives fully voiced lines to characters like Robbie and Kohga who only had VoiceGrunting in ''Breath of the Wild''.
* ''Franchise/SpyroTheDragon'':
** Sparx the dragonfly got this treatment in two stages. First in ''Spyro: Year of the Dragon'', where he gained a kazoo-like voice during the flight levels, and then in ''A Hero's Tail'', when he gained a normal voice. And the third stage, where he's suddenly David Spade. Fourth stage, Creator/BillyWest, for the fifth stage, Creator/WayneBrady.
--->'''Spyro:''' Sparx! It's good to see you too! You okay?\\
'''Sparx:''' Huh, you know, little stiff, [[LampshadeHanging voice keeps changing]], but I'm good.
** The ''VideoGame/SpyroReignitedTrilogy'' gives voices to the save fairy and balloonists in the first game. Before, they just had silent text dialogue.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIV DS'' had some 3D cutscenes with voices. However, this was not cost-free: The previous GBA remake's option to switch party members had to be cut, and with it, the two {{Bonus Dungeon}}s made for the extended cast.
** ''Final Fantasy''
characters were voiceless in general (if you don't count the synthesized ones in ''[[VideoGame/FinalFantasyVI FFVI]]'') until [[VideoGame/FinalFantasyX the tenth installment of the series]]. Sequels and spin-offs have added voices for many of the other games -- the entire main cast of ''FFVII'' in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''; [[VideoGame/FinalFantasyVIII "Leon" and Seifer]] (among others) in ''Franchise/KingdomHearts''; the already-mentioned ''FFIV'' remake; and most recently, ''VideoGame/{{Dissidia|FinalFantasy}}'' and its sequel/prequel gave voices to the heroes and villains of the first ten games ([[MyFriendsAndZoidberg plus]] [[VideoGame/FinalFantasyXI Shantotto and Prishe]]), most of whom had never been heard speaking before that point.
** ''VideoGame/WorldOfFinalFantasy'' continues the trend by giving voices to the likes of [[VideoGame/FinalFantasyI Princess Sarah]], [[VideoGame/FinalFantasyV Faris]], [[VideoGame/FinalFantasyVI Edgar, Celes]], [[VideoGame/FinalFantasyVIII Quistis]], [[VideoGame/FinalFantasyIX Eiko]], [[VideoGame/FinalFantasyIII Refia]], and, [[UnexpectedCharacter surprisingly enough]], [[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Sherlotta]].
** More characters throughout the series gain voices in ''VideoGame/DissidiaFinalFantasyOperaOmnia''. However, they only gained Japanese voices, as the game [[NoDubForYou never received a dub overseas]].
* For the Pixel Remaster of Final Fantasy VI, the opera scene is done with actual voice actors instead of synthesized voices.
* ''VideoGame/FiveNightsAtFreddysSisterLocation'' provides voice lines for William Afton, AKA "The Purple Guy," revealing him to be [[EvilBrit British]].
** ''VideoGame/UltimateCustomNight'' gives voices to many of the animatronics, primarily so they can deliver a BondOneLiner after doing the player in. Freddy, Foxy, and Mangle also get Japanese voice actors for the {{Animesque}} cutscenes you have a chance of seeing after completing a night.
* ''VideoGame/PokerNightAtTheInventory'' marks the first time Tycho Brahe of ''Webcomic/PennyArcade'' fame has ever been given a voice. He did speak plenty before, just in text.
* {{Lampshade|Hanging}}d in ''VideoGame/SeriousSamII'' when NETRICSA starts vocally speaking to Sam.
-->'''Sam:''' Netricsa? Nettie??? You can talk!\\
'''Netrisca:''' Yes, it's a bit complicated... let's just say it has something to do with having a bigger game budget.\\
'''Sam:''' What game budget?
* The ''Franchise/KingdomHearts'' series gives [[Creator/CoreyBurton a voice]] to the formerly voiceless Yen Sid, the wizard from ''WesternAnimation/{{Fantasia}}''. Yen Sid's narration in ''VideoGame/EpicMickey'' has the same voice, and recently he's also started speaking in shows at the Ride/DisneyThemeParks.
* Speaking of Disney games, ''VideoGame/EpicMickey2ThePowerOfTwo'' has all the characters from [[VideoGame/EpicMickey the previous game]] speak fully voiced lines, such as Oswald, Mickey, Gus, Ortensia, and the Mad Doctor.
* The Warden in ''VideoGame/DragonAgeOrigins'' was mostly
initially voiceless (except for battle cries). Then Hawke the text-based dialogues in ''VideoGame/DragonAgeII'' got all his and her replies fully Campaign Mode). However, in June 2017, the game added voice acting via a DLC for the 4 starter characters, with QP voiced ''a la'' Shepard by Azusa Sato, Suguri voiced by Creator/SeikoYoshida, Marc voiced by Maika Takai, and TheProtagonist Kai voiced by Yoshiyuuki Matsuura. Later, subsequent DLC added voice acting for the other core characters.
* ''VideoGame/AnodyneTwoReturnToDust'': For most of the game, [[HeroicMime Nova]] never talks, and generally listens. [[spoiler:However, during the Dustbound Village segment, when people try to talk to her, she realizes she ''can'' talk, but she just never did. The rest of the game has her speaking to others.]]
* ''VideoGame/CallOfDutyModernWarfare2'' has two instances of this back to back. After the mission "Team Player", which sees Allen reassigned, the next cutscene has him speaking with General Shepherd -- a first, as neither "Soap" [=MacTavish=] nor Paul Jackson
from ''Franchise/MassEffect''. Let's just say that the [[BrokenBase base is still as broken over it as about everything else in first game said a single word. Then the game]].next mission starts, and we see one of the other senior officers of Task Force 141 is none other than [[TookALevelInBadass the aforementioned Soap]], now with voice acting.



* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'', where she is voiced by Creator/AyaneSakura.
* In the ''VideoGame/DarkTales'' series, all dialogue in the first two games is presented as on-screen subtitles. Beginning with the third game, ''The Premature Burial'', Dupin and all [=NPCs=] have voice acting. The player character continues to speak only in subtitles; but in the twelfth installment, ''Morella'', she finally has a single line with voice acting.



* ''VideoGame/SuperRobotWars''
** ''VideoGame/SuperRobotWarsBX'': [[spoiler:The ''Anime/ShinMazinger'' version of Ankoku Daishogun was TheVoiceless in show; here, Creator/ShozoIizuka, his voice actor from ''Anime/{{Mazinkaiser}}'', plays him.]]
** In ''[[VideoGame/SuperRobotWarsUX UX]]'', [[spoiler:the manga-exlusive [[Manga/LinebarrelsOfIron Deus Ex Machina]] also never spoke in his one appearance, but they got Creator/TesshoGenda to voice him, incidentally also giving him a character.]]
* ''VideoGame/HarvestMoon'':
** The first few ''Harvest Moon'' games did not use VoiceGrunting. During the Music Festival in ''VideoGame/HarvestMoonBackToNature'' Karen sings.
** The returning ''VideoGame/HarvestMoon1'' characters have VoiceGrunting in ''VideoGame/HarvestMoonMagicalMelody''.
** Some of the trailers for ''VideoGame/HarvestMoonSkytreeVillage'' are voiced by the male and female protagonist. They're both voiceless in-game.



* Just like in his comic book adaption and the 1993 animated series, the Pink Panther can talk in the games ''VideoGame/PinkPantherPassportToPeril'' and ''VideoGame/PinkPantherHokusPokusPink''. Justified since both games are dialogue heavy, so having a mute main character wouldn't make any sense.

to:

* Just like Survivors in his comic book adaption and ''VideoGame/DontStarve'' all have distinct musical instruments that play as their "voices", with captions of what they are actually saying appearing above their heads. This is also usually kept up in the 1993 series' promotional material, save for a few animated shorts. In Wigfrid's [[https://www.youtube.com/watch?v=G16-w-hMKTU short]], she sings along to a recording of one of her old opera songs, and in a [[https://www.youtube.com/watch?v=Hu5kecKz-RA trailer]] for the annual Winter's Feast update, Wilson, Willow and Webber sing a winter carol, voiced by some of the game's developers.
* The Warden in ''VideoGame/DragonAgeOrigins'' was mostly voiceless (except for battle cries). Then Hawke in ''VideoGame/DragonAgeII'' got all his and her replies fully voiced ''a la'' Shepard from ''Franchise/MassEffect''.
* ''VideoGame/DragonQuestI'': The Hero was the first to set the Heroic Mime trend and the first to avert it, as at the game's end he suddenly speaks up to refuse the King's suggestion that he should take his place and asserts his own personal goals.
* In ''Franchise/TheElderScrolls''
series, Dremora, a humanoid form of [[OurDemonsAreDifferent lesser Daedra]] typically found in service to the Pink Panther can talk [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]], were voiceless prior to ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. They did get some "voice" characterization in the games ''VideoGame/PinkPantherPassportToPeril'' and ''VideoGame/PinkPantherHokusPokusPink''. Justified since both games are form of text dialogue heavy, so having a mute in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', laying the roots for their later "[[EvilIsHammy Hammy-ness]]", but didn't have any actual voiced lines. ''Oblivion'' ramps up their hammy qualities, while also giving them spoken lines. They have [[EvilSoundsDeep very deep]], [[NoIndoorVoice very "outdoor"]] voices. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes it even further, keeping their past vocal traits while uttering them [[ChewingTheScenery in the most over-the-top way possible]].
* The first four games of the ''VideoGame/EpicBattleFantasy'' series had no vocal sound effects from humans whatsoever, and the first game did not even have dialogue. ''VideoGame/EpicBattleFantasy5'' gave VoiceGrunting both from [=NPCs=] when spoken to and from player characters when they die, making it the first installment in the series where the
main character wouldn't make any sense.characters have audible voices.
* ''VideoGame/EpicMickey2ThePowerOfTwo'' has all the characters from [[VideoGame/EpicMickey the previous game]] speak fully voiced lines, such as Oswald, Mickey, Gus, Ortensia, and the Mad Doctor.
* ''[[VideoGame/EtrianOdysseyI Etrian Odyssey Untold: The Millenium Girl]]'': Starting from this remake, the ''VideoGame/EtrianOdyssey'' series has incorporated voice acting to plot-critical characters as well as the player-created characters (for each of which the specific voice can be selected as well).
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIV DS'' had some 3D cutscenes with voices. However, this was not cost-free: The previous GBA remake's option to switch party members had to be cut, and with it, the two {{Bonus Dungeon}}s made for the extended cast.
* For the Pixel Remaster of ''VideoGame/FinalFantasyVI'', the opera scene is done with actual voice actors instead of synthesized voices.
** ''Final Fantasy'' characters were voiceless in general (if you don't count the synthesized ones in ''[[VideoGame/FinalFantasyVI FFVI]]'') until [[VideoGame/FinalFantasyX the tenth installment of the series]]. Sequels and spin-offs have added voices for many of the other games -- the entire main cast of ''FFVII'' in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''; [[VideoGame/FinalFantasyVIII "Leon" and Seifer]] (among others) in ''Franchise/KingdomHearts''; the already-mentioned ''FFIV'' remake; and most recently, ''VideoGame/{{Dissidia|FinalFantasy}}'' and its sequel/prequel gave voices to the heroes and villains of the first ten games ([[MyFriendsAndZoidberg plus]] [[VideoGame/FinalFantasyXI Shantotto and Prishe]]), most of whom had never been heard speaking before that point.
** ''VideoGame/WorldOfFinalFantasy'' continues the trend by giving voices to the likes of [[VideoGame/FinalFantasyI Princess Sarah]], [[VideoGame/FinalFantasyV Faris]], [[VideoGame/FinalFantasyVI Edgar, Celes]], [[VideoGame/FinalFantasyVIII Quistis]], [[VideoGame/FinalFantasyIX Eiko]], [[VideoGame/FinalFantasyIII Refia]], and, [[UnexpectedCharacter surprisingly enough]], [[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Sherlotta]].
** More characters throughout the series gain voices in ''VideoGame/DissidiaFinalFantasyOperaOmnia''. However, they only gained Japanese voices, as the game [[NoDubForYou never received a dub overseas]].



* In ''VideoGame/FireEmblemThreeHouses'', the protagonist, Byleth, only speaks in dialogue prompts given to the players, with two exceptions. In Female Byleth's S Support with Dedue, she'll let out a "What?!" when Dedue reveals that he's leaving Dimitri's service to be with her. In Male Byleth's S Support with Annette, he'll say "Yes?" to prompt Annette to continue when she trails off.
* The [=PC=] Steam version of the original ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' game contains over 5,000 lines of voiced dialogue that was previously text-only, resulting in this for certain characters. Among others is a Provincial Army Officer at the end of Chapter 2 with a [[BraveScot Scottish accent]] completed with heavily rolled Rs.
* In ''Franchise/TheElderScrolls'' series, Dremora, a humanoid form of [[OurDemonsAreDifferent lesser Daedra]] typically found in service to the [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]], were voiceless prior to ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. They did get some "voice" characterization in the form of text dialogue in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', laying the roots for their later "[[EvilIsHammy Hammy-ness]]", but didn't have any actual voiced lines. ''Oblivion'' ramps up their hammy qualities, while also giving them spoken lines. They have [[EvilSoundsDeep very deep]], [[NoIndoorVoice very "outdoor"]] voices. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes it even further, keeping their past vocal traits while uttering them [[ChewingTheScenery in the most over-the-top way possible]].
* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'', where she is voiced by Creator/AyaneSakura.

to:

* ** In ''VideoGame/FireEmblemThreeHouses'', the protagonist, Byleth, only speaks in dialogue prompts given to the players, with two exceptions. In Female Byleth's S Support with Dedue, she'll let out a "What?!" when Dedue reveals that he's leaving Dimitri's service to be with her. In Male Byleth's S Support with Annette, he'll say "Yes?" to prompt Annette to continue when she trails off.
* The [=PC=] Steam version ''VideoGame/FiveNightsAtFreddysSisterLocation'' provides voice lines for William Afton, AKA "The Purple Guy," revealing him to be [[EvilBrit British]].
** ''VideoGame/UltimateCustomNight'' gives voices to many
of the original ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' game contains over 5,000 lines of voiced dialogue that was previously text-only, resulting in this animatronics, primarily so they can deliver a BondOneLiner after doing the player in. Freddy, Foxy, and Mangle also get Japanese voice actors for certain characters. Among others is a Provincial Army Officer at the end {{Animesque}} cutscenes you have a chance of Chapter 2 with seeing after completing a [[BraveScot Scottish accent]] completed with heavily rolled Rs.
night.
* In ''Franchise/TheElderScrolls'' series, Dremora, a humanoid form ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'', all of [[OurDemonsAreDifferent lesser Daedra]] typically found in service to the [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]], monster types which formerly just made noises were voiceless prior to ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. They did get some "voice" characterization given the option of having voices in the form of text short combat phrases like "Here I go!" and "Hiyah!" (Being PlayerMooks, they don't get any big voice parts). They had unvoiced dialogue in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', laying the roots for their later "[[EvilIsHammy Hammy-ness]]", but didn't have any actual voiced lines. ''Oblivion'' ramps up their hammy qualities, while also giving them spoken lines. They have [[EvilSoundsDeep very deep]], [[NoIndoorVoice very "outdoor"]] voices. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes it even further, keeping their past vocal traits while uttering them [[ChewingTheScenery in the most over-the-top way possible]].
* The ''VideoGame/{{Darius}}'' series has little
prior to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'', where she is voiced by Creator/AyaneSakura.that.



* In ''VideoGame/OneHundredPercentOrangeJuice'', all characters were initially voiceless (except for the text-based dialogues in Campaign Mode). However, in June 2017, the game added voice acting via a DLC for the 4 starter characters, with QP voiced by Azusa Sato, Suguri voiced by Creator/SeikoYoshida, Marc voiced by Maika Takai, and TheProtagonist Kai voiced by Yoshiyuuki Matsuura. Later, subsequent DLC added voice acting for the other core characters.
* In ''VideoGame/{{SORA}}'', characters normally talk through text boxes. However, when [[spoiler:Sora confronts Star Breaker]] near the end of Stage 6, both characters inexplicably gain voice acting. This continues into the final stage.
* ''[[VideoGame/EtrianOdysseyI Etrian Odyssey Untold: The Millenium Girl]]'': Starting from this remake, the ''VideoGame/EtrianOdyssey'' series has incorporated voice acting to plot-critical characters as well as the player-created characters (for each of which the specific voice can be selected as well).
* In the ''VideoGame/DarkTales'' series, all dialogue in the first two games is presented as on-screen subtitles. Beginning with the third game, ''The Premature Burial'', Dupin and all [=NPCs=] have voice acting. The player character continues to speak only in subtitles; but in the twelfth installment, ''Morella'', she finally has a single line with voice acting.
* ''VideoGame/SkylandersGiants'': Every single Skylander who [[SpeakingSimlish Spoke Simlish]] in the first game is fully voiced from this point onward.
* In ''VideoGame/YuGiOhReshefOfDestruction'', Yugi, Joey and Kaiba speak, but only when you duel them. All other duelists have no voice.
* In the first three games Maxwell from ''VideoGame/{{Scribblenauts}}'' was your standard silent protagonist. From ''VideoGame/ScribblenautsUnmasked'' he started talking via dialog boxes.
* The first four games of the ''VideoGame/EpicBattleFantasy'' series had no vocal sound effects from humans whatsoever, and the first game did not even have dialogue. ''VideoGame/EpicBattleFantasy5'' gave VoiceGrunting both from [=NPCs=] when spoken to and from player characters when they die, making it the first installment in the series where the main characters have audible voices.
* The characters from the ''VideoGame/{{Richman}}'' series starts to have voice acting since ''4''.
* Survivors in ''VideoGame/DontStarve'' all have distinct musical instruments that play as their "voices", with captions of what they are actually saying appearing above their heads. This is also usually kept up in the series' promotional material, save for a few animated shorts. In Wigfrid's [[https://www.youtube.com/watch?v=G16-w-hMKTU short]], she sings along to a recording of one of her old opera songs, and in a [[https://www.youtube.com/watch?v=Hu5kecKz-RA trailer]] for the annual Winter's Feast update, Wilson, Willow and Webber sing a winter carol, voiced by some of the game's developers.
* ''VideoGame/AnodyneTwoReturnToDust'': For most of the game, [[HeroicMime Nova]] never talks, and generally listens. [[spoiler:However, during the Dustbound Village segment, when people try to talk to her, she realizes she ''can'' talk, but she just never did. The rest of the game has her speaking to others.]]
* ''VideoGame/DragonQuestI'': The Hero was the first to set the Heroic Mime trend and the first to avert it, as at the game's end he suddenly speaks up to refuse the King's suggestion that he should take his place and asserts his own personal goals.

to:

* In ''VideoGame/OneHundredPercentOrangeJuice'', all ''VideoGame/HarvestMoon'':
** The first few ''Harvest Moon'' games did not use VoiceGrunting. During the Music Festival in ''VideoGame/HarvestMoonBackToNature'' Karen sings.
** The returning ''VideoGame/HarvestMoon1''
characters were initially have VoiceGrunting in ''VideoGame/HarvestMoonMagicalMelody''.
** Some of the trailers for ''VideoGame/HarvestMoonSkytreeVillage'' are voiced by the male and female protagonist. They're both
voiceless (except for in-game.
* After spending ''VideoGame/JakAndDaxterThePrecursorLegacy'' as a mute, Jak enters ''VideoGame/JakIIRenegade'' with a speaking role, his first words being "I'm going to kill Baron Praxis!" [[spoiler:It turns out he was born mute (if his past self is any indication) but was ''cured'' as a side-effect from
the text-based dialogues in Campaign Mode). However, in June 2017, dark eco infusion.]]
* The ''Franchise/KingdomHearts'' series gives [[Creator/CoreyBurton a voice]] to
the formerly voiceless Yen Sid, the wizard from ''WesternAnimation/{{Fantasia}}''. Yen Sid's narration in ''VideoGame/EpicMickey'' has the same voice, and recently he's also started speaking in shows at the Ride/DisneyThemeParks.
* The ''Franchise/{{Kirby}}'' video games typically have little more than grunts, basic sounds, and Kirby's "Hi!" But ''VideoGame/KirbyAndTheForgottenLand'' has both a lyrical song (in a fictional language), and a fully voice-acting tour of a laboratory in the late game.
* The [=PC=] Steam version of the original ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''
game added voice contains over 5,000 lines of voiced dialogue that was previously text-only, resulting in this for certain characters. Among others is a Provincial Army Officer at the end of Chapter 2 with a [[BraveScot Scottish accent]] completed with heavily rolled Rs.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures: [[NoExportForYou Navi Trackers]]'' mode had Link as the [[HeroicMime silent protagonist]] again, but Tetra, Red Lion and Sue-Belle were fluently speaking Japanese, cheering on Link and giving him hints to help him collect 100 hidden coins in the map. Voice
acting via a DLC for was however, in this case, integral to the 4 starter characters, with QP voiced by Azusa Sato, Suguri voiced by Creator/SeikoYoshida, Marc voiced by Maika Takai, and TheProtagonist Kai voiced by Yoshiyuuki Matsuura. Later, subsequent DLC added gameplay, as players didn't have time to look away from the GBA screen to look at the TV to read instructions.
** Barring the aforementioned Japan-only minigame, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is the first main game to include full
voice acting for the other core characters.
* In ''VideoGame/{{SORA}}'', characters normally talk through text boxes. However, when [[spoiler:Sora confronts Star Breaker]] near the end of Stage 6, both characters inexplicably gain
some characters; a female voice acting. This continues into is heard [[GoodMorningCrono urging Link to wake up]] during the final stage.
* ''[[VideoGame/EtrianOdysseyI Etrian Odyssey Untold: The Millenium Girl]]'': Starting from this remake,
start of the ''VideoGame/EtrianOdyssey'' series has incorporated voice acting to plot-critical characters as well as the player-created characters (for each of which the specific voice can be selected as well).
* In the ''VideoGame/DarkTales'' series, all dialogue in the first two games is presented as on-screen subtitles. Beginning with the third
game, ''The Premature Burial'', Dupin and all [=NPCs=] have voice acting. The player character continues to speak only in subtitles; but in the twelfth installment, ''Morella'', she finally titular princess herself has a single line with voice acting.
* ''VideoGame/SkylandersGiants'': Every single Skylander who [[SpeakingSimlish Spoke Simlish]] in the first game is
fully voiced from this point onward.
* In ''VideoGame/YuGiOhReshefOfDestruction'', Yugi, Joey and Kaiba speak, but only when you duel them. All other duelists have no voice.
* In
dialogue ([[spoiler:The before-mentioned female voice? That's her]]). Recurring character Impa is also given fully voiced lines for the first three games Maxwell from ''VideoGame/{{Scribblenauts}}'' was your standard silent protagonist. From ''VideoGame/ScribblenautsUnmasked'' he started talking via dialog boxes.
* The first four games of the ''VideoGame/EpicBattleFantasy'' series
time.
** ''VideoGame/HyruleWarriorsAgeOfCalamity'' gives fully voiced lines to characters like Robbie and Kohga who only
had no vocal sound effects from humans whatsoever, and the first game did not even have dialogue. ''VideoGame/EpicBattleFantasy5'' gave VoiceGrunting both from [=NPCs=] when spoken to and from player characters when they die, making it the first installment in the series where the main characters have audible voices.
* The characters from the ''VideoGame/{{Richman}}'' series starts to have voice acting since ''4''.
* Survivors in ''VideoGame/DontStarve'' all have distinct musical instruments that play as their "voices", with captions of what they are actually saying appearing above their heads. This is also usually kept up in the series' promotional material, save for a few animated shorts. In Wigfrid's [[https://www.youtube.com/watch?v=G16-w-hMKTU short]], she sings along to a recording of one of her old opera songs, and in a [[https://www.youtube.com/watch?v=Hu5kecKz-RA trailer]] for the annual Winter's Feast update, Wilson, Willow and Webber sing a winter carol, voiced by some
''Breath of the game's developers.
* ''VideoGame/AnodyneTwoReturnToDust'': For most of the game, [[HeroicMime Nova]] never talks, and generally listens. [[spoiler:However, during the Dustbound Village segment, when people try to talk to her, she realizes she ''can'' talk, but she just never did. The rest of the game has her speaking to others.]]
* ''VideoGame/DragonQuestI'': The Hero was the first to set the Heroic Mime trend and the first to avert it, as at the game's end he suddenly speaks up to refuse the King's suggestion that he should take his place and asserts his own personal goals.
Wild''.



* ''VideoGame/CallOfDutyModernWarfare2'' has two instances of this back to back. After the mission "Team Player", which sees Allen reassigned, the next cutscene has him speaking with General Shepherd -- a first, as neither "Soap" [=MacTavish=] nor Paul Jackson from the first game said a single word. Then the next mission starts, and we see one of the other senior officers of Task Force 141 is none other than [[TookALevelInBadass the aforementioned Soap]], now with voice acting.

to:

* ''VideoGame/CallOfDutyModernWarfare2'' has two instances of this back While we did hear his voice as a younger man in ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'', it wasn't until ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' that we got to back. After hear [[spoiler:the elder Big Boss]] speak. In fact, his first scene occurs right after TheStinger when the mission "Team Player", character's voice actor is listed in the credits.
** A similar example from earlier in the series,
which sees Allen reassigned, the next cutscene has him speaking with General Shepherd -- knowing [[Creator/HideoKojima Kojima]] is probably a first, as neither "Soap" [=MacTavish=] nor Paul Jackson from subtle LampshadeHanging: ''VideoGame/MetalGearSolid'' was the first game said in the series with voiced dialogue. As such, Snake is unable to recognize [[spoiler:his own best friend]] by voice until that character essentially tells him "It's me, you dumb bastard."
* For that extremely rare non-controversial example, your challenge is to find
a single word. Then ''VideoGame/MonkeyIsland'' fan who didn't accept that Dominic Armato was perfect for the next mission starts, role of Guybrush Threepwood within thirty seconds of him opening his mouth at the start of ''VideoGame/TheCurseOfMonkeyIsland''.
* Karuraten from ''Namu Amida Butsu!'' was unvoiced until the remake ''VideoGame/NamuAmidaButsuUtena'' where he's voiced by Creator/DaikiYamashita.
** In the first game, stories are not voiced; the only available voices are stock gameplay voice clips
and we see one of card dialogues.
** In ''-UTENA-'',
the prologue and the recollections are the only stories where the voice actors actually ''read'' the lines. In all other senior officers of Task Force 141 is none other than [[TookALevelInBadass stories, the aforementioned Soap]], now with characters either stay silent or interject stock voice acting.clips at certain lines.



* Just like in his comic book adaption and the 1993 animated series, the Pink Panther can talk in the games ''VideoGame/PinkPantherPassportToPeril'' and ''VideoGame/PinkPantherHokusPokusPink''. Justified since both games are dialogue heavy, so having a mute main character wouldn't make any sense.
* The characters from the ''VideoGame/{{Richman}}'' series starts to have voice acting since ''4''.
* ''VideoGame/PokerNightAtTheInventory'' marks the first time Tycho Brahe of ''Webcomic/PennyArcade'' fame has ever been given a voice. He did speak plenty before, just in text.



* ''VideoGame/StarFox'' started out [[SpeakingSimlish Speaking Lylatian]], then got fully voiced in ''VideoGame/StarFox64'' and [[VideoGame/StarFoxAdventures future]] [[VideoGame/StarFoxAssault installments]]... until ''VideoGame/StarFoxCommand'' went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian "speech." ''VideoGame/StarFoxZero'' then returned to full voice acting, using the cast of ''64'' and its 3DS remake. The only character that didn't get voiced in ''64'' was the Trainer in Training Mode. That is... until the 3DS remake.
* ''Franchise/SuperMarioBros'':
** There was an event at [=GoNintendo=] where one can speak to Mario and Wario live and it's voiced by no other than Charles Martinet. [[https://www.youtube.com/watch?v=4u-NlGq1jKw Here is an example.]]
** In ''VideoGame/SuperMarioSunshine'', the cutscenes have full voice acting (Mario never speaks a single word). Bowser's more high-pitched, cheerful ''Sunshine''-voice has since been replaced by a very dark, demonic-sounding one that can be heard in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/MarioAndLuigiBowsersInsideStory''.
** For an older example, "Mario Speaks!" was one of the big advertising points of ''Mario Teaches Typing''.
*** This was preceded even further back with the [[Pinball/SuperMarioBros pinball machine]] in 1992, in which Mario gives out instructions and status updates for the player. Though he wasn't voiced by Martinet yet, Gottlieb chose a high-pitched voice for Mario that sounds remarkably like Martinet's.
** Mario has a few full sentences in ''VideoGame/MarioVsDonkeyKong''. Here, he's shown to have a bit of a [[DeadpanSnarker sarcastic side to him]].
** Luigi's, Wario's, and Toad's first lines with sound are in ''VideoGame/MarioKart64''.
** In ''VideoGame/PaperMarioTheThousandYearDoor'' when [[spoiler:Doopliss]] takes over Mario's body. In that case it is lampshaded by the party if you know where to find them.
** In ''VideoGame/MarioAndLuigiSuperstarSaga'', while disguised as Princess Peach, Luigi has dialogue telling the villains that they have the wrong princess and convinces them to swap the two.
** While not voice acted, Dreamy Luigi gets a bit of dialogue in ''VideoGame/MarioAndLuigiDreamTeam'', when Mario is about to venture into the heart of [[BleakLevel Dream's Deep]]:
-->'''Dreamy Luigi:''' It's probably dangerous ahead! You might not be able to come back... You can leave if you jump towards that light... I don't know what's up ahead... Big bro...it's your choice... Luigi....will follow you. We're all here for you, bro. Always.
** Unlike its predecessors, ''VideoGame/WarioWare Gold'' features full voice acting, with dubs in English, French, Italian, German, Spanish, and Japanese. You can even voice the characters yourself by using the game's Studio feature.



* In the first three games Maxwell from ''VideoGame/{{Scribblenauts}}'' was your standard silent protagonist. From ''VideoGame/ScribblenautsUnmasked'' he started talking via dialog boxes.
* {{Lampshade|Hanging}}d in ''VideoGame/SeriousSamII'' when NETRICSA starts vocally speaking to Sam.
-->'''Sam:''' Netricsa? Nettie??? You can talk!\\
'''Netrisca:''' Yes, it's a bit complicated... let's just say it has something to do with having a bigger game budget.\\
'''Sam:''' What game budget?
* ''VideoGame/SkylandersGiants'': Every single Skylander who [[SpeakingSimlish Spoke Simlish]] in the first game is fully voiced from this point onward.



* The characters in ''VideoGame/{{Undertale}}'' usually speak through dialogue boxes and VoiceGrunting. However, there are a few exceptions.
** Mettaton gets a voice when he [[spoiler: transforms into Mettaton EX]]. The first thing he says is a loud, seductive "OH YES!", and hitting him during his boss fight causes him to say "Yeah!"
** On a Neutral and a Pacifist run, Flowey mocks you upon leaving the ruins, and departs with cackling laughter. However, considering he's on your side during a Genocide run, he has something else to say before popping back underground.
-->'''Flowey:''' Hmm... That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]
** This continues into ''VideoGame/{{Deltarune}}'', where the [[OptionalBoss optional]] [[{{Superboss}} bosses]] from the first two chapters have voice lines - either as they attack in battle, or as part of their theme songs.
* ''VideoGame/SuperSmashBros'':
** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, along with everything else.
** Most of the ''VideoGame/DragonQuest'' Heroes, for ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', were given voiced lines for the first time. According to Masahiro Sakurai, this was because the protagonist of ''VideoGame/DragonQuestXI'' has voiced sound clips but the others don't, and Sakurai chose to give them all voices to keep consistency.
* The ''Kirby'' video games typically have little more than grunts, basic sounds, and Kirby's "Hi!" But ''VideoGame/KirbyAndTheForgottenLand'' has both a lyrical song (in a fictional language), and a fully voice-acting tour of a laboratory in the late game.
* After spending ''VideoGame/JakAndDaxterThePrecursorLegacy'' as a mute, Jak enters ''VideoGame/JakIIRenegade'' with a speaking role, his first words being "I'm going to kill Baron Praxis!" [[spoiler:It turns out he was born mute (if his past self is any indication) but was ''cured'' as a side-effect from the dark eco infusion.]]

to:

* The In ''VideoGame/{{SORA}}'', characters in ''VideoGame/{{Undertale}}'' usually speak normally talk through dialogue boxes and VoiceGrunting. text boxes. However, there are a few exceptions.
** Mettaton gets a
when [[spoiler:Sora confronts Star Breaker]] near the end of Stage 6, both characters inexplicably gain voice when he [[spoiler: transforms into Mettaton EX]]. The first thing he says is a loud, seductive "OH YES!", and hitting him during his boss fight causes him to say "Yeah!"
** On a Neutral and a Pacifist run, Flowey mocks you upon leaving the ruins, and departs with cackling laughter. However, considering he's on your side during a Genocide run, he has something else to say before popping back underground.
-->'''Flowey:''' Hmm... That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]
**
acting. This continues into ''VideoGame/{{Deltarune}}'', the final stage.
* ''Franchise/SpyroTheDragon'':
** Sparx the dragonfly got this treatment in two stages. First in ''Spyro: Year of the Dragon'',
where he gained a kazoo-like voice during the [[OptionalBoss optional]] [[{{Superboss}} bosses]] from flight levels, and then in ''A Hero's Tail'', when he gained a normal voice. And the third stage, where he's suddenly David Spade. Fourth stage, Creator/BillyWest, for the fifth stage, Creator/WayneBrady.
--->'''Spyro:''' Sparx! It's good to see you too! You okay?\\
'''Sparx:''' Huh, you know, little stiff, [[LampshadeHanging voice keeps changing]], but I'm good.
** The ''VideoGame/SpyroReignitedTrilogy'' gives voices to the save fairy and balloonists in
the first two chapters have voice lines - either as game. Before, they attack in battle, or as part of their theme songs.
* ''VideoGame/SuperSmashBros'':
** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first
just had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, along with everything else.
** Most of the ''VideoGame/DragonQuest'' Heroes, for ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', were given
silent text dialogue.
* ''VideoGame/StarFox'' started out [[SpeakingSimlish Speaking Lylatian]], then got fully
voiced lines for in ''VideoGame/StarFox64'' and [[VideoGame/StarFoxAdventures future]] [[VideoGame/StarFoxAssault installments]]... until ''VideoGame/StarFoxCommand'' went back to Lylatian, with the first time. According to Masahiro Sakurai, this was because twist that you could record your own voice using the protagonist DS microphone, which would then be sampled and distorted into the Lylatian "speech." ''VideoGame/StarFoxZero'' then returned to full voice acting, using the cast of ''VideoGame/DragonQuestXI'' has ''64'' and its 3DS remake. The only character that didn't get voiced sound clips but in ''64'' was the others don't, and Sakurai chose to give them all voices to keep consistency.
* The ''Kirby'' video games typically have little more than grunts, basic sounds, and Kirby's "Hi!" But ''VideoGame/KirbyAndTheForgottenLand'' has both a lyrical song (in a fictional language), and a fully voice-acting tour of a laboratory
Trainer in Training Mode. That is... until the late game.
* After spending ''VideoGame/JakAndDaxterThePrecursorLegacy'' as a mute, Jak enters ''VideoGame/JakIIRenegade'' with a speaking role, his first words being "I'm going to kill Baron Praxis!" [[spoiler:It turns out he was born mute (if his past self is any indication) but was ''cured'' as a side-effect from the dark eco infusion.]]
3DS remake.


Added DiffLines:

* ''Franchise/SuperMarioBros'':
** There was an event at [=GoNintendo=] where one can speak to Mario and Wario live and it's voiced by no other than Charles Martinet. [[https://www.youtube.com/watch?v=4u-NlGq1jKw Here is an example.]]
** In ''VideoGame/SuperMarioSunshine'', the cutscenes have full voice acting (Mario never speaks a single word). Bowser's more high-pitched, cheerful ''Sunshine''-voice has since been replaced by a very dark, demonic-sounding one that can be heard in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/MarioAndLuigiBowsersInsideStory''.
** For an older example, "Mario Speaks!" was one of the big advertising points of ''Mario Teaches Typing''.
*** This was preceded even further back with the [[Pinball/SuperMarioBros pinball machine]] in 1992, in which Mario gives out instructions and status updates for the player. Though he wasn't voiced by Martinet yet, Gottlieb chose a high-pitched voice for Mario that sounds remarkably like Martinet's.
** Mario has a few full sentences in ''VideoGame/MarioVsDonkeyKong''. Here, he's shown to have a bit of a [[DeadpanSnarker sarcastic side to him]].
** Luigi's, Wario's, and Toad's first lines with sound are in ''VideoGame/MarioKart64''.
** In ''VideoGame/PaperMarioTheThousandYearDoor'' when [[spoiler:Doopliss]] takes over Mario's body. In that case it is lampshaded by the party if you know where to find them.
** In ''VideoGame/MarioAndLuigiSuperstarSaga'', while disguised as Princess Peach, Luigi has dialogue telling the villains that they have the wrong princess and convinces them to swap the two.
** While not voice acted, Dreamy Luigi gets a bit of dialogue in ''VideoGame/MarioAndLuigiDreamTeam'', when Mario is about to venture into the heart of [[BleakLevel Dream's Deep]]:
-->'''Dreamy Luigi:''' It's probably dangerous ahead! You might not be able to come back... You can leave if you jump towards that light... I don't know what's up ahead... Big bro...it's your choice... Luigi....will follow you. We're all here for you, bro. Always.
** Unlike its predecessors, ''VideoGame/WarioWare Gold'' features full voice acting, with dubs in English, French, Italian, German, Spanish, and Japanese. You can even voice the characters yourself by using the game's Studio feature.
* ''VideoGame/SuperRobotWars'':
** ''VideoGame/SuperRobotWarsBX'': [[spoiler:The ''Anime/ShinMazinger'' version of Ankoku Daishogun was TheVoiceless in show; here, Creator/ShozoIizuka, his voice actor from ''Anime/{{Mazinkaiser}}'', plays him.]]
** In ''[[VideoGame/SuperRobotWarsUX UX]]'', [[spoiler:the manga-exlusive [[Manga/LinebarrelsOfIron Deus Ex Machina]] also never spoke in his one appearance, but they got Creator/TesshoGenda to voice him, incidentally also giving him a character.]]
* ''VideoGame/SuperSmashBros'':
** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, along with everything else.
** Most of the ''VideoGame/DragonQuest'' Heroes, for ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', were given voiced lines for the first time. According to Masahiro Sakurai, this was because the protagonist of ''VideoGame/DragonQuestXI'' has voiced sound clips but the others don't, and Sakurai chose to give them all voices to keep consistency.
* The characters in ''VideoGame/{{Undertale}}'' usually speak through dialogue boxes and VoiceGrunting. However, there are a few exceptions.
** Mettaton gets a voice when he [[spoiler: transforms into Mettaton EX]]. The first thing he says is a loud, seductive "OH YES!", and hitting him during his boss fight causes him to say "Yeah!"
** On a Neutral and a Pacifist run, Flowey mocks you upon leaving the ruins, and departs with cackling laughter. However, considering he's on your side during a Genocide run, he has something else to say before popping back underground.
-->'''Flowey:''' Hmm... That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]
** This continues into ''VideoGame/{{Deltarune}}'', where the [[OptionalBoss optional]] [[{{Superboss}} bosses]] from the first two chapters have voice lines - either as they attack in battle, or as part of their theme songs.
* ''VideoGame/{{Unpacking}}'': [[spoiler:The ending song is sung by your character.]]
* In ''VideoGame/YuGiOhReshefOfDestruction'', Yugi, Joey and Kaiba speak, but only when you duel them. All other duelists have no voice.
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* Starting from ''Millennium Girl'', ''VideoGame/EtrianOdyssey'' has incorporated voice acting to plot-critical characters as well as the player-created characters (for each of which the specific voice can be selected as well).

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* ''[[VideoGame/EtrianOdysseyI Etrian Odyssey Untold: The Millenium Girl]]'': Starting from ''Millennium Girl'', this remake, the ''VideoGame/EtrianOdyssey'' series has incorporated voice acting to plot-critical characters as well as the player-created characters (for each of which the specific voice can be selected as well).
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Critical Research Failure is a disambiguation page


** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, [[CriticalResearchFailure along with everything else.]]

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** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, [[CriticalResearchFailure along with everything else.]]
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Related to UnseenNoMore and NamedInTheSequel, where a person who is initially [[HeWhoMustNotBeSeen unseen]] or [[NoNameGiven unnamed]] is respectively given a face/nam.

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Related to UnseenNoMore and NamedInTheSequel, where a person who is initially [[HeWhoMustNotBeSeen unseen]] or [[NoNameGiven unnamed]] is respectively given a face/nam.
face/name.
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-->--''VideoGame/SaintsRow2'',

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-->--''VideoGame/SaintsRow2'',
-->-- ''VideoGame/SaintsRow2''
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* The characters from the ''VideoGame/{{Richman}}'' series starts to have voice acting since ''4''.
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[[folder: Tabletop Games]]
* ''TabletopGame/SentinelsOfTheMultiverse'':
** The digital version of the game has spoken dialogue for Guise and singing snippets for Argent Adept.
** The trailers for the digital version have voices for Baron Blade, Chrono-Ranger, Kaargra Warfang, Tachyon, and Sky-Scraper.
** The Sentinels of Freedom spinoff video game gives us even more voices: Absolute Zero, Bunker, a different Tachyon, Wraith, Legacy (Felicia [=Parsons/Fields=]), Expatriette, Unity, Setback, The Adhesivist, Fright Train, Ermine, [[spoiler: the members of Perestroika, and Highbrow]].
[[/folder]]

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* ''Anime/PokemonOrigins'': The famous HeroicMime Red, whose personality in later games was revealed to actually be that of the strong silent type and chooses to avoid speaking unlike the other SuddenlyVoiced heroes, talks frequently in the anime. This serves to give him an AdaptationalPersonalityChange to make him more in tune with the young folks that enjoyed his game when it came out. Ironically, the Pokémon avert the PokemonSpeak trope and make only animal voices.

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* ''Anime/PokemonOrigins'': The famous HeroicMime Red, whose personality in later games was revealed to actually be that of the strong silent type and chooses to avoid speaking unlike the other SuddenlyVoiced suddenly-voiced heroes, talks frequently in the anime. This serves to give him an AdaptationalPersonalityChange to make him more in tune with the young folks that enjoyed his game when it came out. Ironically, the Pokémon avert the PokemonSpeak trope and make only animal voices.



* ''ComicStrip/{{Garfield}}'' always talked in the comics, but only via thought bubbles that only the reader could understand, except when he talked with other animals. In the early 90s TV show, he can be heard, but his mouth never moved. In the DVD movies and the recent ''The Garfield Show'' on CN, he can suddenly talk normally, and Jon can understand him.
** That may be the case for the movies, but in ''The Garfield Show'' it seems to be through AnimalTalk.

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* ''ComicStrip/{{Garfield}}'' always talked in the comics, but only via thought bubbles that only the reader could understand, [[AnimalTalk except when he talked with other animals. animals]]. In the early 90s TV show, '80s ''WesternAnimation/GarfieldSpecials'' and ''WesternAnimation/GarfieldAndFriends'', he can be heard, but his mouth never moved. In the DVD movies and the recent ''The Garfield Show'' on CN, [[WesternAnimation/GarfieldAnimatedMovieTrilogy 2000s CG movies]] he can suddenly talk normally, and Jon can understand him.
** That may be the case for the movies, but in ''The Garfield Show'' it seems
though ''WesternAnimation/TheGarfieldShow'' went back to be through AnimalTalk.him talking via thinking.



* ''Marmaduke''[='=]s eponymous BigFriendlyDog has a voice in his 2010 movie (provided by Owen Wilson). In his comic, Marmaduke never spoke, not even ComicStrip/{{Garfield}}-style.
* ''ComicStrip/{{Peanuts}}'': Snoopy was another animal that communicated via thought balloons. One strip from the 60s accidentally gave him a regular word balloon and stem -- he laps up a potato chip from the floor and says "Anything that falls on the floor is legally mine." In the movies and TV specials, he could only whine or growl, but sometimes he would dance to musical numbers and a human voice would sing the part of the character he was miming, thus giving the impression that Snoopy was sentient (for example, dressing up as an Uncle Sam-type to the lyrics of the first-person song "Yankee Doodle Dandy").
** The [[AnimatedAdaptation Animated Adaptations]] of the musicals “You’re a Good Man, Charlie Brown” and “Snoopy the Musical” have him verbalizing his thoughts through voiceovers.

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* ''Marmaduke''[='=]s eponymous BigFriendlyDog has a voice in his 2010 movie (provided by Owen Wilson).Creator/OwenWilson). In his comic, Marmaduke never spoke, not even ComicStrip/{{Garfield}}-style.
* ''ComicStrip/{{Peanuts}}'': Snoopy was another animal that communicated via thought balloons. One strip from the 60s '60s accidentally gave him a regular word balloon and stem -- he laps up a potato chip from the floor and says "Anything that falls on the floor is legally mine." In the movies and TV specials, he could only whine or growl, but sometimes he would dance to musical numbers and a human voice would sing the part of the character he was miming, thus giving the impression that Snoopy was sentient (for example, dressing up as an Uncle Sam-type to the lyrics of the first-person song "Yankee Doodle Dandy").
** The [[AnimatedAdaptation Animated Adaptations]] {{Animated Adaptation}}s of the musicals “You’re a Good Man, Charlie Brown” and “Snoopy the Musical” have him verbalizing his thoughts through voiceovers.



* {{Lampshade|Hanging}}d in ''VideoGame/SeriousSam 2'' when NETRICSA starts vocally speaking to Sam.

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* {{Lampshade|Hanging}}d in ''VideoGame/SeriousSam 2'' ''VideoGame/SeriousSamII'' when NETRICSA starts vocally speaking to Sam.



* ''VideoGame/ModernWarfare 2'' has two instances of this back to back. After the mission "Team Player", which sees Allen reassigned, the next cutscene has him speaking with General Shepherd -- a first, as neither Soap nor Jackson from the first game said a single word. Then the next mission starts, and we see one of the other senior officers of Task Force 141 is none other than [[TookALevelInBadass Soap]], now with voice acting.

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* ''VideoGame/ModernWarfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' has two instances of this back to back. After the mission "Team Player", which sees Allen reassigned, the next cutscene has him speaking with General Shepherd -- a first, as neither Soap "Soap" [=MacTavish=] nor Paul Jackson from the first game said a single word. Then the next mission starts, and we see one of the other senior officers of Task Force 141 is none other than [[TookALevelInBadass the aforementioned Soap]], now with voice acting.

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->'''Aisha:''' Oh my God, it's you.\\
'''Boss:''' Surprised, Aisha?\\
'''Aisha:''' What, that you're here, or that you're talking?\\
'''Boss:''' Pick one.
-->--''VideoGame/SaintsRow2'',



* The PlayerCharacter hardly spoke in ''VideoGame/SaintsRow1'', and even that wasn't until the last few missions. In ''VideoGame/SaintsRow2'', they become the Third Street Saints leader, and it would be pretty difficult to run a gang if they hardly spoke.

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* The PlayerCharacter hardly spoke in ''VideoGame/SaintsRow1'', and even that wasn't until then it was usually a single line at the last few missions.very end of any given storyline. In ''VideoGame/SaintsRow2'', they become the Third Street Saints leader, and it would be pretty difficult to run a gang if they hardly spoke. Along with the fact that you can completely change their appearance and even their gender (playing as a woman wasn't possible in the first game), several characters {{lampshade|Hanging}} this throughout the game.
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* In the ''Franchise/FireEmblem'' franchise, while ''[[VideoGame/FireEmblemAkaneia BS Archanea Saga]]'' for the UsefulNotes/{{Satellaview}}, the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]], and all titles starting with ''[[VideoGame/FireEmblemAwakening Awakening]]'' featured voice acting, one of the draws of ''VideoGame/FireEmblemHeroes'' is that every single playable character featured in the game, spanning from all fourteen mainline entries in [[VideoGame/FireEmblem the series]] plus a handful of [[OriginalGeneration original characters]], is fully voice-acted, many for the first time. ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'', the remake of ''Fire Emblem Gaiden'', is the first game in the franchise to feature complete voice acting for all plot-important dialogue and Support conversations. The only unvoiced dialogue is flavor text when investigating objects and interacting with other characters in towns.

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* In the ''Franchise/FireEmblem'' franchise, while ''[[VideoGame/FireEmblemAkaneia ''[[VideoGame/FireEmblemMysteryOfTheEmblem BS Archanea Saga]]'' for the UsefulNotes/{{Satellaview}}, the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]], and all titles starting with ''[[VideoGame/FireEmblemAwakening Awakening]]'' featured voice acting, one of the draws of ''VideoGame/FireEmblemHeroes'' is that every single playable character featured in the game, spanning from all fourteen mainline entries in [[VideoGame/FireEmblem [[Franchise/FireEmblem the series]] plus a handful of [[OriginalGeneration original characters]], is fully voice-acted, many for the first time. ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'', the remake of ''Fire Emblem Gaiden'', is the first game in the franchise to feature complete voice acting for all plot-important dialogue and Support conversations. The only unvoiced dialogue is flavor text when investigating objects and interacting with other characters in towns.



* The characters in ''Videogame/{{Undertale}}'' usually speak through dialogue boxes and VoiceGrunting. However, there are a few exceptions.

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* The characters in ''Videogame/{{Undertale}}'' ''VideoGame/{{Undertale}}'' usually speak through dialogue boxes and VoiceGrunting. However, there are a few exceptions.



** ''Brawl'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, [[CriticalResearchFailure along with everything else.]]
** Most of the ''VideoGame/DragonQuest'' Heroes, for ''Ultimate'', were given voiced lines for the first time. According to Masahiro Sakurai, this was because the protagonist of ''VideoGame/DragonQuestXI'' has voiced sound clips but the others don't, and Sakurai chose to give them all voices to keep consistency.

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** ''Brawl'' ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, [[CriticalResearchFailure along with everything else.]]
** Most of the ''VideoGame/DragonQuest'' Heroes, for ''Ultimate'', ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', were given voiced lines for the first time. According to Masahiro Sakurai, this was because the protagonist of ''VideoGame/DragonQuestXI'' has voiced sound clips but the others don't, and Sakurai chose to give them all voices to keep consistency.



** Usually, only a handful of characters have voices, which in turn only utter brief phrases ("Objection!", "Hold it!", etc.). But the crossover ''Videogame/ProfessorLaytonVsPhoenixWrightAceAttorney'' features fully-animated, fully-voiced [[https://www.youtube.com/watch?v=hpxEQIe5jdw cutscenes]] with Phoenix and the usually silent Maya. He speaks in ''Ultimate VideoGame/MarvelVsCapcom3'' too.

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** Usually, only a handful of characters have voices, which in turn only utter brief phrases ("Objection!", "Hold it!", etc.). But the crossover ''Videogame/ProfessorLaytonVsPhoenixWrightAceAttorney'' ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' features fully-animated, fully-voiced [[https://www.youtube.com/watch?v=hpxEQIe5jdw cutscenes]] with Phoenix and the usually silent Maya. He speaks in ''Ultimate VideoGame/MarvelVsCapcom3'' too.



--->([[{{Beat}} Beat]])

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--->([[{{Beat}} Beat]])--->({{Beat}})
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Related to UnseenNoMore and NamedInTheSequel, where a person who is initially [[HeWhoMustNotBeSeen unseen]] or [[NoNameGiven unnamed]] is respectively given a face/nam.

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2 separate examples, combined into one


* Most of the animatronics ''VideoGame/FiveNightsAtFreddys'' don't speak except for their [[HellIsThatNoise jumpscare scream]], but almost all of them gain proper voice-acted lines in ''VideoGame/UltimateCustomNight'', usually just after they jumpscare you.

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* Most ''VideoGame/FiveNightsAtFreddysSisterLocation'' provides voice lines for William Afton, AKA "The Purple Guy," revealing him to be [[EvilBrit British]].
** ''VideoGame/UltimateCustomNight'' gives voices to many
of the animatronics ''VideoGame/FiveNightsAtFreddys'' don't speak except for their [[HellIsThatNoise jumpscare scream]], but almost all of them gain proper voice-acted lines in ''VideoGame/UltimateCustomNight'', usually just animatronics, primarily so they can deliver a BondOneLiner after they jumpscare you.doing the player in. Freddy, Foxy, and Mangle also get Japanese voice actors for the {{Animesque}} cutscenes you have a chance of seeing after completing a night.



* ''VideoGame/FiveNightsAtFreddysSisterLocation'' provides voice lines for William Afton, AKA "The Purple Guy," revealing him to be [[EvilBrit British]].
** ''VideoGame/UltimateCustomNight'' gives voices to many of the animatronics, primarily so they can deliver a BondOneLiner after doing the player in. Freddy, Foxy, and Mangle also get Japanese voice actors for the {{Animesque}} cutscenes you have a chance of seeing after completing a night.
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* WesternAnimation/ThePinkPanther was normally mute in his shorts but did talk in two early cartoon, "Pink Ice" (voice of Rich Little) and the end of "Pink Sink" (Paul Frees). He talks throughout the 1993 updated series (voice of Matt Frewer).

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* WesternAnimation/ThePinkPanther was normally mute in his shorts but did talk in two early cartoon, cartoons, "Pink Ice" (voice of Rich Little) and the end of "Pink Sink" (Paul Frees). He talks throughout the 1993 updated series (voice of Matt Frewer).
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* WesternAnimation/ThePinkPanther was normally mute in his shorts but did talk in two early cartoon, "Pink Ice" (voice of Rich Little) and the end of "Pink Sink" (Paul Frees). He talks throughout the 1993 updated series (voice of Matt Frewer).
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* After spending ''VideoGame/JakAndDaxterThePrecurserLegacy'' as a mute, Jak enters ''VideoGame/JakIIRenegade'' with a speaking role, his first words being telling Daxter he's going to kill the BigBad of the game.

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* After spending ''VideoGame/JakAndDaxterThePrecurserLegacy'' ''VideoGame/JakAndDaxterThePrecursorLegacy'' as a mute, Jak enters ''VideoGame/JakIIRenegade'' with a speaking role, his first words being telling Daxter he's "I'm going to kill Baron Praxis!" [[spoiler:It turns out he was born mute (if his past self is any indication) but was ''cured'' as a side-effect from the BigBad of the game.dark eco infusion.]]
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* ''WesternAnimation/XiaolinChronicles'': Tubbimura's chihuahua Muffinface is a TalkingAnimal in this show, while in the [[WesternAnimation/XiaolinShowdown original show]] he wasn't even heard barking.
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* After spending ''VideoGame/JakAndDaxterThePrecurserLegacy'' as a mute, Jak enters ''VideoGame/JakIIRenegade'' with a speaking role, his first words being telling Daxter he's going to kill the BigBad of the game.
* In ''VideoGame/StarTrekOnline''[='s=] Mirror Universe storyline, we're introduced to our EvilCounterpart from that universe. However, since they are meant to be "us" and many players tend to have voices picked out in our heads for them, the game circumvents this by revealing our counterpart was injured in an attempted assassination attempt and had their vocal cords repaired by a voice box around their necks.

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