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** ''VisualNovel/TheGreatAceAttorney'' has some parts of the duology where the text is voiced alongside some voiced cutscenes, but it's used very reservedly. That is, until, Barok van Zieks invites Naruhodo back into the courtroom in the second game and the latter suddenly moves from the prosecutor's bench and speaks, starting a 3D animated cutscene wherein everyone starts speaking and reacting in shock to the [[spoiler: apparent true identity of the infamous Professor. Not to mention that a previously silent Masked Apprentice, mute in both text and audio, lets out a rather pained scream.]]
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* ''Manga/TheLegendOfZeldaAkiraHimekawa'': Despite his perpetual HeroicMime status being an iconic trait of his, the manga adaptations of the various games give Link his own personality and CharacterDevelopment.
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* ''WesternAnimation/TomAndJerryTheMovie'' had the titular characters realisinh they could talk after introducing themselves to some animals they met on the streets at night.

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* ''WesternAnimation/TomAndJerryTheMovie'' had the titular characters realisinh realising they could talk after introducing themselves to some animals they met on the streets at night.
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* ''WesternAnimation/TomAndJerryTheMovie'' had the titular characters realisinh they could talk after introducing themselves to some animals they met on the streets at night.
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* In the ''Franchise/FireEmblem'' franchise, while ''[[VideoGame/FireEmblemMysteryOfTheEmblem BS Archanea Saga]]'' for the UsefulNotes/{{Satellaview}}, the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]], and all titles starting with ''[[VideoGame/FireEmblemAwakening Awakening]]'' featured voice acting, one of the draws of ''VideoGame/FireEmblemHeroes'' is that every single playable character featured in the game, spanning from all fourteen mainline entries in [[Franchise/FireEmblem the series]] plus a handful of [[OriginalGeneration original characters]], is fully voice-acted, many for the first time. ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'', the remake of ''Fire Emblem Gaiden'', is the first game in the franchise to feature complete voice acting for all plot-important dialogue and Support conversations. The only unvoiced dialogue is flavor text when investigating objects and interacting with other characters in towns.

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* In the ''Franchise/FireEmblem'' franchise, while ''[[VideoGame/FireEmblemMysteryOfTheEmblem BS Archanea Saga]]'' for the UsefulNotes/{{Satellaview}}, Platform/{{Satellaview}}, the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]], and all titles starting with ''[[VideoGame/FireEmblemAwakening Awakening]]'' featured voice acting, one of the draws of ''VideoGame/FireEmblemHeroes'' is that every single playable character featured in the game, spanning from all fourteen mainline entries in [[Franchise/FireEmblem the series]] plus a handful of [[OriginalGeneration original characters]], is fully voice-acted, many for the first time. ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'', the remake of ''Fire Emblem Gaiden'', is the first game in the franchise to feature complete voice acting for all plot-important dialogue and Support conversations. The only unvoiced dialogue is flavor text when investigating objects and interacting with other characters in towns.
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This is also common in video game series whose origins predate the UsefulNotes/Nintendo64/UsefulNotes/PlayStation/UsefulNotes/SegaSaturn era. Older gaming consoles had limited processing power and cartridge storage space, which meant that voice acting took up a lot of resources and was low-quality, so dialogue was mostly limited to text. As hardware got more powerful, players started to expect that even {{Heroic Mime}}s have at least audible grunts, if not fully voiced dialogue.

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This is also common in video game series whose origins predate the UsefulNotes/Nintendo64/UsefulNotes/PlayStation/UsefulNotes/SegaSaturn Platform/Nintendo64/Platform/PlayStation/Platform/SegaSaturn era. Older gaming consoles had limited processing power and cartridge storage space, which meant that voice acting took up a lot of resources and was low-quality, so dialogue was mostly limited to text. As hardware got more powerful, players started to expect that even {{Heroic Mime}}s have at least audible grunts, if not fully voiced dialogue.
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[[folder:Advertising]]
* The ad campaign for Advertising/MicrosoftOfficeXP gives Clippy an official speaking voice courtesy of Creator/GilbertGottfried after years of only communicating through textboxes.
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* Much like his ''Film/TransformersFilmSeries'' counterpart, Bumblebee had been mute in ''WesternAnimation/TransformersPrime'' -- until the penultimate episode, [[Recap/TransformersPrimeS3E13Deadlock "Deadlock"]], [[spoiler:when Megatron blasted him into the synthetic Energon-filled Omega Lock, which not only healed those injuries, but also restored his voice, resulting in a BondOneLiner before skewering Megatron with the Star Saber.]]

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* Much like his ''Film/TransformersFilmSeries'' counterpart, Bumblebee had been On ''WesternAnimation/TheSimpsons'', Sideshow Bob was initially introduced as Krusty the Clown's primitive mute in ''WesternAnimation/TransformersPrime'' -- sidekick who only communicated with a slide whistle. It wasn't until the penultimate episode, [[Recap/TransformersPrimeS3E13Deadlock "Deadlock"]], [[spoiler:when Megatron blasted him into the synthetic Energon-filled Omega Lock, which not only healed those injuries, but also restored his voice, resulting second appearance, in a BondOneLiner before skewering Megatron "Krusty Gets Busted", that he speaks eloquently with the Star Saber.]]voice of Creator/KelseyGrammer. Bob's replacement, Sideshow Mel, was also initially introduced this way.


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* Much like his ''Film/TransformersFilmSeries'' counterpart, Bumblebee had been mute in ''WesternAnimation/TransformersPrime'' -- until the penultimate episode, [[Recap/TransformersPrimeS3E13Deadlock "Deadlock"]], [[spoiler:when Megatron blasted him into the synthetic Energon-filled Omega Lock, which not only healed those injuries, but also restored his voice, resulting in a BondOneLiner before skewering Megatron with the Star Saber.]]
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* On the album release of ''Spidey's Super Stories'' segments from ''[[Series/TheElectricCompany1971 The Electric Company]]'', Franchise/SpiderMan is now voiced by Jim Boyd (who plays Arthur J. Crank) on the show. On the TV show, Spider-Man is silent with Word Balloons.

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* On the album release of ''Spidey's Super Stories'' segments from ''[[Series/TheElectricCompany1971 The Electric Company]]'', Franchise/SpiderMan ComicBook/SpiderMan is now voiced by Jim Boyd (who plays Arthur J. Crank) on the show. On the TV show, Spider-Man is silent with Word Balloons.
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** Becomes a plot point in one illustrated book based on the comic. All animals are capable of speech, but have a rule against using it. Garfield and the other pets in the town sense a huge natural disaster on the way (something that animals in RealLife sometimes do as well) and Garfield proposes that they temporarily relax the ban so they can warn their owners.

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** Becomes a plot point in one illustrated book based on the comic.''Literature/GarfieldsJudgementDay''. All animals are capable of speech, but have a rule against using it. Garfield and the other pets in the town sense a huge natural disaster on the way (something that animals in RealLife sometimes do as well) and Garfield proposes that they temporarily relax the ban so they can warn their owners.
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* Being a FanGame, ''VideoGame/ResidentEvilContainment'' has pretty much no budget to speak of, so the dialogue of [[EpisodicGame Episodes 1-3]] is unvoiced. A trailer for [[SeriesFinale Episode 4]], however, gives Ghost and Tracey voiced lines.
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** The PlayerCharacter in ''VideoGame/FinalFantasyXIV'' is a HeroicMime where, outside of dialogue choices, they nod or make other gestures when interacting with other characters. ''Shadowbringers'' has them speak one line with an audible voice. [[spoiler: Although said voice comes from Ardbert, another character who was already voiced, who just merged his soul with the player's and is speaking through them.]] They don't get any more voiced lines after that.
--> '''Warrior of Light''': [[spoiler: This world is not yours to end... This is our future. Our story.]]

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