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-->'''Flowey:''' Oooh! That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]

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-->'''Flowey:''' Oooh! Hmm... That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]
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* ''VideoGame/StarFox'' started out [[SpeakingSimlish Speaking Lylatian]], then got fully voiced in ''VideoGame/StarFox64'' and [[VideoGame/StarFoxAdventures future]] [[VideoGame/StarFoxCommand installments]]... until ''VideoGame/StarFoxCommand'' went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian "speech." ''VideoGame/StarFoxZero'' then returned to full voice acting, using the cast of ''64'' and its 3DS remake. The only character that didn't get voiced in ''64'' was the Trainer in Training Mode. That is... until the 3DS remake.

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* ''VideoGame/StarFox'' started out [[SpeakingSimlish Speaking Lylatian]], then got fully voiced in ''VideoGame/StarFox64'' and [[VideoGame/StarFoxAdventures future]] [[VideoGame/StarFoxCommand [[VideoGame/StarFoxAssault installments]]... until ''VideoGame/StarFoxCommand'' went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian "speech." ''VideoGame/StarFoxZero'' then returned to full voice acting, using the cast of ''64'' and its 3DS remake. The only character that didn't get voiced in ''64'' was the Trainer in Training Mode. That is... until the 3DS remake.
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* The ''Kirby'' video games typically have little more than grunts, basic sounds, and Kirby's "Hi!" But ''VideoGame/KirbyAndTheForgottenLand'' has both a lyrical song (in a fictional language), and a fully voice-acting tour of a laboratory in the late game.
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* For the Pixel Remaster of Final Fantasy VI, the opera scene is done with actual voice actors instead of synthesized voices.

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[[folder:Films -- Live-Action]]
* ''Film/{{Winterskin}}'': The skinless man that invades the cabin gets one line in before [[TheProtagonist Billy]] kills it.
-->'''Skinless Man:''' [[spoiler:Billy?]]
[[/folder]]

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[[folder:Films -- Live-Action]]
* ''Film/{{Winterskin}}'': The skinless man that invades the cabin gets one line in before [[TheProtagonist Billy]] kills it.
-->'''Skinless Man:''' [[spoiler:Billy?]]
[[/folder]]
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** This continues into ''VideoGame/{{Deltarune}}'', where the [[BonusBoss Bonus Bosses]] from the first two chapters have voice lines.

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** This continues into ''VideoGame/{{Deltarune}}'', where the [[BonusBoss Bonus Bosses]] [[OptionalBoss optional]] [[{{Superboss}} bosses]] from the first two chapters have voice lines.lines - either as they attack in battle, or as part of their theme songs.
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[[folder:Films -- Live-Action]]
* ''Film/{{Winterskin}}'': The skinless man that invades the cabin gets one line in before [[TheProtagonist Billy]] kills it.
-->'''Skinless Man:''' [[spoiler:Billy?]]
[[/folder]]

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** This continues into ''VideoGame/{{Deltarune}}'', where characters only speak in VoiceGrunting. With the exception of one character so far: [[spoiler:Jevil, the BonusBoss in the prison cell]].
-->'''[[spoiler:Jevil]]''': I can do anything!

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** This continues into ''VideoGame/{{Deltarune}}'', where characters only speak in VoiceGrunting. With the exception of one character so far: [[spoiler:Jevil, [[BonusBoss Bonus Bosses]] from the BonusBoss in the prison cell]].
-->'''[[spoiler:Jevil]]''': I can do anything!
first two chapters have voice lines.
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* In ''VideoGame/{{SORA}}'', characters normally talk through text boxes. However, when [[spoiler:Sora confronts Star Breaker]] near the end of Stage 6, both characters inexplicably gain voices. This continues into the final stage.

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* In ''VideoGame/{{SORA}}'', characters normally talk through text boxes. However, when [[spoiler:Sora confronts Star Breaker]] near the end of Stage 6, both characters inexplicably gain voices.voice acting. This continues into the final stage.
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* In ''VideoGame/{{SORA}}'', characters normally talk through text boxes. However, when [[spoiler:Sora confronts Star Breaker]] near the end of Stage 6, both characters inexplicably gain voices. This continues into the final stage.
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** ''VideoGame/CrashBandicoot4ItsAboutTime'': In the WhereAreTheyNowEpilogue,, the narrator is revealed to be [[spoiler: ''Crash himself.'']]

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** ''VideoGame/CrashBandicoot4ItsAboutTime'': In the WhereAreTheyNowEpilogue,, WhereAreTheyNowEpilogue, the narrator is revealed to be [[spoiler: ''Crash himself.'']]
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* Isaac Clarke from ''VideoGame/DeadSpace'' is silent throughout the first game, and according to the devs the decision to whether to make Isaac talk or not was debated throughout the game's entire development. The devs felt having Isaac as a HeroicMime felt too awkward in parts and made him voiced starting in the [[VideoGame/DeadSpace2 second game]]. They even had him retroactively voiced for the remake.
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that's Suddenly Speaking, not this


** ''VideoGame/ZeldaIITheAdventureOfLink'': In the Nintendo of America localization, Link has four lines of dialogue in the game[[note]]''"Want to get some water?"'', ''"I can enter the fireplace"'', ''"I found a mirror under the table"'', and ''"Strange... it is deserted."''[[/note]], although all of them are only to the [[NoFourthWall player]]. Nevertheless, this was pretty nearly the only time in the entire series he gets ANY form of dialogue whatsoever until ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' had him shouting "Come on!"
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Redundancy.


* ''Anime/{{Pokemon}}'': ''Anime/PokemonOrigins'': The famous HeroicMime Red, whose personality in later games was revealed to actually be that of the strong silent type and chooses to avoid speaking unlike the other SuddenlyVoiced heroes, talks frequently in the anime. This serves to give him an AdaptationalPersonalityChange to make him more in tune with the young folks that enjoyed his game when it came out. Ironically, the Pokémon avert the PokemonSpeak trope and make only animal voices.

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* ''Anime/{{Pokemon}}'': ''Anime/PokemonOrigins'': The famous HeroicMime Red, whose personality in later games was revealed to actually be that of the strong silent type and chooses to avoid speaking unlike the other SuddenlyVoiced heroes, talks frequently in the anime. This serves to give him an AdaptationalPersonalityChange to make him more in tune with the young folks that enjoyed his game when it came out. Ironically, the Pokémon avert the PokemonSpeak trope and make only animal voices.
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* ''Anime/Persona4TheAnimation'' is going to be downright weird for people who played the game and are used to the SilentProtagonist ([[CanonName Yu Narukami]]) who only says "Persona" or the name of the Persona he's summoning.

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* ''Anime/Persona4TheAnimation'' is going to be downright weird for people who played the game and are used to the SilentProtagonist ([[CanonName Yu Narukami]]) who only says "Persona" or the name of the Persona he's summoning.summoning once its revealed that his personality is that of a charismatic DeadpanSnarker who openly talks as opposed to his more withdrawn predecessor, and has a tendency to go with the "funny" dialogue options when he can.



* ''Anime/{{Pokemon}}'': ''Anime/PokemonOrigins'': The famous HeroicMime Red talks frequently in the anime. Ironically, the Pokémon avert the PokemonSpeak trope and make only animal voices.

to:

* ''Anime/{{Pokemon}}'': ''Anime/PokemonOrigins'': The famous HeroicMime Red Red, whose personality in later games was revealed to actually be that of the strong silent type and chooses to avoid speaking unlike the other SuddenlyVoiced heroes, talks frequently in the anime.anime. This serves to give him an AdaptationalPersonalityChange to make him more in tune with the young folks that enjoyed his game when it came out. Ironically, the Pokémon avert the PokemonSpeak trope and make only animal voices.

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Adding example


* ''Franchise/SuperMarioBros'':
** There was an event at [=GoNintendo=] where one can speak to Mario and Wario live and it's voiced by no other than Charles Martinet. [[https://www.youtube.com/watch?v=4u-NlGq1jKw Here is an example.]]
** In ''VideoGame/SuperMarioSunshine'', the cutscenes have full voice acting (Mario never speaks a single word). Bowser's more high-pitched, cheerful ''Sunshine''-voice has since been replaced by a very dark, demonic-sounding one that can be heard in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/MarioAndLuigiBowsersInsideStory''.
** For an older example, "Mario Speaks!" was one of the big advertising points of ''Mario Teaches Typing''.
*** This was preceded even further back with the [[Pinball/SuperMarioBros pinball machine]] in 1992, in which Mario gives out instructions and status updates for the player. Though he wasn't voiced by Martinet yet, Gottlieb chose a high-pitched voice for Mario that sounds remarkably like Martinet's.
** Mario has a few full sentences in ''VideoGame/MarioVsDonkeyKong''. Here, he's shown to have a bit of a [[DeadpanSnarker sarcastic side to him]].
** Luigi's, Wario's, and Toad's first lines with sound are in ''VideoGame/MarioKart64''.
** In ''VideoGame/PaperMarioTheThousandYearDoor'' when [[spoiler:Doopliss]] takes over Mario's body. In that case it is lampshaded by the party if you know where to find them.
** In ''VideoGame/MarioAndLuigiSuperstarSaga'', while disguised as Princess Peach, Luigi has dialogue telling the villains that they have the wrong princess and convinces them to swap the two.
** While not voice acted, Dreamy Luigi gets a bit of dialogue in ''VideoGame/MarioAndLuigiDreamTeam'', when Mario is about to venture into the heart of [[BleakLevel Dream's Deep]]:
-->'''Dreamy Luigi:''' It's probably dangerous ahead! You might not be able to come back... You can leave if you jump towards that light... I don't know what's up ahead... Big bro...it's your choice... Luigi....will follow you. We're all here for you, bro. Always.
** Unlike its predecessors, ''VideoGame/WarioWare Gold'' features full voice acting, with dubs in English, French, Italian, German, Spanish, and Japanese. You can even voice the characters yourself by using the game's Studio feature.
* There is a moment in episode three of ''VideoGame/SallyFace'' where Sal is telling Ashley that sometimes he wishes he could just scream out all his frustrations where no one could hear, and since they're alone at the edge of a lake, she tells him to go ahead and they'll do it together. There's a short pause, and suddenly Sal and Ashley are both audibly screaming, with a voiced male and female voice for each of them. It's the only instance of voice acting in the game.
* ''Franchise/SonicTheHedgehog'': The title character could speak in ''VideoGame/SegaSonicTheHedgehog'' (along with [[ChuckCunninghamSyndrome Ray and Mighty]]), ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'', and various [[NoExportForYou Japanese-exclusive]] arcade titles. As Sonic's voice clips in ''CD'' are easy to miss ([[https://www.youtube.com/watch?v=0LuQ4kKiNc4 many were unused]] and [[https://www.youtube.com/watch?v=48_S5WpHIXE the one line many would be familiar with]] is triggered by a GameOver-causing IdleAnimation), the game initially came out for an unsuccessful system, and the arcade games never made it out of Japan, most fans first experienced fully-voiced dialogue in ''VideoGame/SonicAdventure'', where the entire cast could speak.
* The characters in ''Videogame/{{Undertale}}'' usually speak through dialogue boxes and VoiceGrunting. However, there are a few exceptions.
** Mettaton gets a voice when he [[spoiler: transforms into Mettaton EX]]. The first thing he says is a loud, seductive "OH YES!", and hitting him during his boss fight causes him to say "Yeah!"
** On a Neutral and a Pacifist run, Flowey mocks you upon leaving the ruins, and departs with cackling laughter. However, considering he's on your side during a Genocide run, he has something else to say before popping back underground.
-->'''Flowey:''' Oooh! That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]
** This continues into ''VideoGame/{{Deltarune}}'', where characters only speak in VoiceGrunting. With the exception of one character so far: [[spoiler:Jevil, the BonusBoss in the prison cell]].
-->'''[[spoiler:Jevil]]''': I can do anything!
* ''VideoGame/SuperSmashBros'':
** ''Brawl'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, [[CriticalResearchFailure along with everything else.]]
** Most of the ''VideoGame/DragonQuest'' Heroes, for ''Ultimate'', were given voiced lines for the first time. According to Masahiro Sakurai, this was because the protagonist of ''VideoGame/DragonQuestXI'' has voiced sound clips but the others don't, and Sakurai chose to give them all voices to keep consistency.
* ''VideoGame/StarFox'' started out [[SpeakingSimlish Speaking Lylatian]], then got fully voiced in ''VideoGame/StarFox64'' and [[VideoGame/StarFoxAdventures future]] [[VideoGame/StarFoxCommand installments]]... until ''VideoGame/StarFoxCommand'' went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian "speech." ''VideoGame/StarFoxZero'' then returned to full voice acting, using the cast of ''64'' and its 3DS remake. The only character that didn't get voiced in ''64'' was the Trainer in Training Mode. That is... until the 3DS remake.
* Every single character except for Little Mac and King Hippo in ''VideoGame/PunchOut Wii'', and with appropriate languages, too. Interestingly enough, in the NES game, Mac and Hippo could speak. Although their words (like everyone else's) were shown in on-screen text.



* ''VideoGame/OctopathTraveler'': An odd example. While the protagonists are perfectly chatty during the main story and party banters, they never speak a word during sidequests. The one exception is the sidequest "Star of the Stage", where Olberic or H'aanit do have spoken dialogue depending on which one you use to complete the quest.


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* ''VideoGame/OctopathTraveler'': An odd example. While the protagonists are perfectly chatty during the main story and party banters, they never speak a word during sidequests. The one exception is the sidequest "Star of the Stage", where Olberic or H'aanit do have spoken dialogue depending on which one you use to complete the quest.
* The PlayerCharacter hardly spoke in ''VideoGame/SaintsRow1'', and even that wasn't until the last few missions. In ''VideoGame/SaintsRow2'', they become the Third Street Saints leader, and it would be pretty difficult to run a gang if they hardly spoke.
* ''VideoGame/StarFox'' started out [[SpeakingSimlish Speaking Lylatian]], then got fully voiced in ''VideoGame/StarFox64'' and [[VideoGame/StarFoxAdventures future]] [[VideoGame/StarFoxCommand installments]]... until ''VideoGame/StarFoxCommand'' went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian "speech." ''VideoGame/StarFoxZero'' then returned to full voice acting, using the cast of ''64'' and its 3DS remake. The only character that didn't get voiced in ''64'' was the Trainer in Training Mode. That is... until the 3DS remake.
* ''Franchise/SuperMarioBros'':
** There was an event at [=GoNintendo=] where one can speak to Mario and Wario live and it's voiced by no other than Charles Martinet. [[https://www.youtube.com/watch?v=4u-NlGq1jKw Here is an example.]]
** In ''VideoGame/SuperMarioSunshine'', the cutscenes have full voice acting (Mario never speaks a single word). Bowser's more high-pitched, cheerful ''Sunshine''-voice has since been replaced by a very dark, demonic-sounding one that can be heard in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/MarioAndLuigiBowsersInsideStory''.
** For an older example, "Mario Speaks!" was one of the big advertising points of ''Mario Teaches Typing''.
*** This was preceded even further back with the [[Pinball/SuperMarioBros pinball machine]] in 1992, in which Mario gives out instructions and status updates for the player. Though he wasn't voiced by Martinet yet, Gottlieb chose a high-pitched voice for Mario that sounds remarkably like Martinet's.
** Mario has a few full sentences in ''VideoGame/MarioVsDonkeyKong''. Here, he's shown to have a bit of a [[DeadpanSnarker sarcastic side to him]].
** Luigi's, Wario's, and Toad's first lines with sound are in ''VideoGame/MarioKart64''.
** In ''VideoGame/PaperMarioTheThousandYearDoor'' when [[spoiler:Doopliss]] takes over Mario's body. In that case it is lampshaded by the party if you know where to find them.
** In ''VideoGame/MarioAndLuigiSuperstarSaga'', while disguised as Princess Peach, Luigi has dialogue telling the villains that they have the wrong princess and convinces them to swap the two.
** While not voice acted, Dreamy Luigi gets a bit of dialogue in ''VideoGame/MarioAndLuigiDreamTeam'', when Mario is about to venture into the heart of [[BleakLevel Dream's Deep]]:
-->'''Dreamy Luigi:''' It's probably dangerous ahead! You might not be able to come back... You can leave if you jump towards that light... I don't know what's up ahead... Big bro...it's your choice... Luigi....will follow you. We're all here for you, bro. Always.
** Unlike its predecessors, ''VideoGame/WarioWare Gold'' features full voice acting, with dubs in English, French, Italian, German, Spanish, and Japanese. You can even voice the characters yourself by using the game's Studio feature.
* There is a moment in episode three of ''VideoGame/SallyFace'' where Sal is telling Ashley that sometimes he wishes he could just scream out all his frustrations where no one could hear, and since they're alone at the edge of a lake, she tells him to go ahead and they'll do it together. There's a short pause, and suddenly Sal and Ashley are both audibly screaming, with a voiced male and female voice for each of them. It's the only instance of voice acting in the game.
* ''Franchise/SonicTheHedgehog'': The title character could speak in ''VideoGame/SegaSonicTheHedgehog'' (along with [[ChuckCunninghamSyndrome Ray and Mighty]]), ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'', and various [[NoExportForYou Japanese-exclusive]] arcade titles. As Sonic's voice clips in ''CD'' are easy to miss ([[https://www.youtube.com/watch?v=0LuQ4kKiNc4 many were unused]] and [[https://www.youtube.com/watch?v=48_S5WpHIXE the one line many would be familiar with]] is triggered by a GameOver-causing IdleAnimation), the game initially came out for an unsuccessful system, and the arcade games never made it out of Japan, most fans first experienced fully-voiced dialogue in ''VideoGame/SonicAdventure'', where the entire cast could speak.
* The characters in ''Videogame/{{Undertale}}'' usually speak through dialogue boxes and VoiceGrunting. However, there are a few exceptions.
** Mettaton gets a voice when he [[spoiler: transforms into Mettaton EX]]. The first thing he says is a loud, seductive "OH YES!", and hitting him during his boss fight causes him to say "Yeah!"
** On a Neutral and a Pacifist run, Flowey mocks you upon leaving the ruins, and departs with cackling laughter. However, considering he's on your side during a Genocide run, he has something else to say before popping back underground.
-->'''Flowey:''' Oooh! That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]
** This continues into ''VideoGame/{{Deltarune}}'', where characters only speak in VoiceGrunting. With the exception of one character so far: [[spoiler:Jevil, the BonusBoss in the prison cell]].
-->'''[[spoiler:Jevil]]''': I can do anything!
* ''VideoGame/SuperSmashBros'':
** ''Brawl'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, [[CriticalResearchFailure along with everything else.]]
** Most of the ''VideoGame/DragonQuest'' Heroes, for ''Ultimate'', were given voiced lines for the first time. According to Masahiro Sakurai, this was because the protagonist of ''VideoGame/DragonQuestXI'' has voiced sound clips but the others don't, and Sakurai chose to give them all voices to keep consistency.
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* Hindi dubs sometimes did this to no dialogue shows, this includes: "WesternAnimation/OggyAndTheCockroaches", "WesternAnimation/ZigAndSharko", "WesternAnimation/AngryBirdsToons, just to name a few.

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* Hindi dubs sometimes did this to no dialogue shows, this includes: "WesternAnimation/OggyAndTheCockroaches", "WesternAnimation/ZigAndSharko", "WesternAnimation/AngryBirdsToons, ''WesternAnimation/OggyAndTheCockroaches'', ''WesternAnimation/ShaunTheSheep'', ''WesternAnimation/ZigAndSharko'', ''WesternAnimation/AngryBirdsToons'', just to name a few.
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* There is a moment in episode three of ''VideoGame/SallyFace'' where Sal is telling Ashley that sometimes he wishes he could just scream out all his frustrations where no one could hear, and since they're alone at the edge of a lake, she tells him to ahead and they'll do it together. There's a short pause, and suddenly Sal and Ashley are both audibly screaming, with a voiced male and female voice for each of them. It's the only instance of voice acting in the game.

to:

* There is a moment in episode three of ''VideoGame/SallyFace'' where Sal is telling Ashley that sometimes he wishes he could just scream out all his frustrations where no one could hear, and since they're alone at the edge of a lake, she tells him to go ahead and they'll do it together. There's a short pause, and suddenly Sal and Ashley are both audibly screaming, with a voiced male and female voice for each of them. It's the only instance of voice acting in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* There is a moment in episode three of ''VideoGame/SallyFace'' where Sal is telling Ashley that sometimes he wishes he could just scream out all his frustrations where no one could hear, and since they're alone at the edge of a lake, she tells him to ahead and they'll do it together. There's a short pause, and suddenly Sal and Ashley are both audibly screaming, with a voiced male and female voice for each of them. It's the only instance of voice acting in the game.
Is there an issue? Send a MessageReason:
None


* ''Anime/Dororo2019'': Subverted. Hyakkimaru manages to regain his voice at the end of the fifth episode. Unfortunately, [[RealityEnsues spoken language didn't come with it]], and thus Hyakkimaru largely continues to remain silent as he very, ''very'' slowly picks up something faintly resembling a vocabulary.

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* ''Anime/Dororo2019'': Subverted. Hyakkimaru manages to regain his voice at the end of the fifth episode. Unfortunately, [[RealityEnsues [[SurprisinglyRealisticOutcome spoken language didn't come with it]], and thus Hyakkimaru largely continues to remain silent as he very, ''very'' slowly picks up something faintly resembling a vocabulary.
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moderator restored to earlier version
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** In ''VideoGame/MarioGolf Mario Golf Toadstool Tour'' A few characters are shown to speak in full sentences in their post hole animations. Another example, is Mario, Luigi, Peach, Daisy, Wario, and Waluigi reading their challenge letters out loud.
** ''VideoGame/MarioTennis Mario Power Tennis'' Has anotherexample when it comes to some of the characters winning and losing animations. As wellas some of the trophy cutscenes.
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* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis''.

to:

* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis''.Aegis'', where she is voiced by Creator/AyaneSakura.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'' with a voiced appearance by Creator/AyaneSakura.

to:

* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'' with a voiced appearance by Creator/AyaneSakura.Aegis''.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'' with a voiced appearance.

to:

* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'' with a voiced appearance.appearance by Creator/AyaneSakura.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue.

to:

* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'' with a voiced appearance.
Is there an issue? Send a MessageReason:
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* ''VideoGame/ModernWarfare 2'' has two instances of this back to back. After the mission "Team Player", which sees Allen reassigned, the next cutscene has him speaking with General Shepherd -- a first, as neither Soap nor Jackson from the first game said a single word. Then the next mission starts, and we see one of the other senior officers of Task Force 141 is none other than [[TookALevelInBadass Soap]], now with voice acting.
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Shouldn't this be in Suddenly Speaking?


->'''Tom:''' I'm Tom.\\
'''Jerry:''' I'm Jerry.\\
'''Both:''' ''[gasp]'' You ''talk''!
-->-- ''WesternAnimation/TomAndJerryTheMovie''
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* Six of ''VideoGame/LittleNightmares'' never speaks within the game unless to grunt or gasp. In the [[VideoGame/LittleNightmaresII sequel game]], she does pipe up to call to Mono occasionally.
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* ''Franchise/SonicTheHedgehog'': The title character could speak in ''VideoGame/SegaSonicTheHedgehog'' (along with [[ChuckCunninghamSyndrome Ray and Mighty]]), ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'', and various [[NoExportForYou Japanese-exclusive]] arcade titles. As ''CD'' initially came out for an unsuccessful system and the arcade games were never widely available outside of Japan, most fans first experienced fully-voiced dialogue in ''VideoGame/SonicAdventure'', where the entire cast could speak.

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* ''Franchise/SonicTheHedgehog'': The title character could speak in ''VideoGame/SegaSonicTheHedgehog'' (along with [[ChuckCunninghamSyndrome Ray and Mighty]]), ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'', and various [[NoExportForYou Japanese-exclusive]] arcade titles. As Sonic's voice clips in ''CD'' are easy to miss ([[https://www.youtube.com/watch?v=0LuQ4kKiNc4 many were unused]] and [[https://www.youtube.com/watch?v=48_S5WpHIXE the one line many would be familiar with]] is triggered by a GameOver-causing IdleAnimation), the game initially came out for an unsuccessful system system, and the arcade games were never widely available outside made it out of Japan, most fans first experienced fully-voiced dialogue in ''VideoGame/SonicAdventure'', where the entire cast could speak.

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