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1->'''Aisha:''' Oh my God, it's you.\
2'''Boss:''' Surprised, Aisha?\
3'''Aisha:''' What, that you're here, or that you're talking?\
4'''Boss:''' Pick one.
5-->-- ''VideoGame/SaintsRow2''
6
7A character who previously had no audible voice now gets a permanent tone of voice.
8
9This was especially prevalent for aged cartoon characters, many of whom originally didn't have voices and were given them in order to make more diverse plots. The reception to this is often mixed due to TheyChangedItNowItSucks.
10
11This is also common in video game series whose origins predate the Platform/Nintendo64/Platform/PlayStation/Platform/SegaSaturn era. Older gaming consoles had limited processing power and cartridge storage space, which meant that voice acting took up a lot of resources and was low-quality, so dialogue was mostly limited to text. As hardware got more powerful, players started to expect that even {{Heroic Mime}}s have at least audible grunts, if not fully voiced dialogue.
12
13Note that some of these characters may have already had speaking roles in comic books based on their works. Since comics are inaudible, their voices there are up to the imagination of the readers. Characters who are mute in some dub versions and speaking in others also qualify for this trope.
14
15Related to UnseenNoMore and NamedInTheSequel, where a person who is initially [[HeWhoMustNotBeSeen unseen]] or [[NoNameGiven unnamed]] is respectively given a face/name.
16
17Not to be confused with SuddenlySpeaking, in which someone who is typically mute finally speaks up.
18
19----
20!!Examples:
21
22[[foldercontrol]]
23
24[[folder:Advertising]]
25* The ad campaign for Advertising/MicrosoftOfficeXP gives Clippy an official speaking voice courtesy of Creator/GilbertGottfried after years of only communicating through textboxes.
26[[/folder]]
27
28[[folder:Anime and Manga]]
29* In the ''Manga/{{Naruto}}'' anime, all of Kakashi's ninja dogs could talk during the Hunt for Uchiha arc, whereas in the manga and all previous scenes in the anime, the only one who could talk was Pakkun.
30* ''Anime/Persona4TheAnimation'' is going to be downright weird for people who played the game and are used to the SilentProtagonist ([[CanonName Yu Narukami]]) who only says "Persona" or the name of the Persona he's summoning once its revealed that his personality is that of a charismatic DeadpanSnarker who openly talks as opposed to his more withdrawn predecessor, and has a tendency to go with the "funny" dialogue options when he can.
31* In ''Anime/JackAndTheBeanstalk1974'', an anime adaptation of ''[[https://www.imdb.com/title/tt0074705/ Jack and the Beanstalk]]'', Jack refused to aid [[AdaptationExpansion the princess of the Cloud Kingdom]] who had been hypnotized by an evil witch ([[ItMakesSenseInContext the giant's mother]]), and instead slid down the beanstalk with the giant's treasure. While he and his mother celebrated their newfound wealth, Jack's dog (who was silent throughout the movie) started singing balefully at the moon. Jack saw this as a sign that he should return to the Cloud Kingdom and rescue the princess.
32* ''Manga/{{Gon}}'': Gon is voiced by Creator/MotokoKumai in his new anime, and the rest of the animal cast is fully voiced as well. He doesn't say much [[PokemonSpeak other than his name]] and make some cutesy noises, but it's still a sharp contrast to the dialogue and sound effect free manga he originated from.
33* ''Anime/PokemonOrigins'': The famous HeroicMime Red, whose personality in later games was revealed to actually be that of the strong silent type and chooses to avoid speaking unlike the other suddenly-voiced heroes, talks frequently in the anime. This serves to give him an AdaptationalPersonalityChange to make him more in tune with the young folks that enjoyed his game when it came out. Ironically, the Pokémon avert the PokemonSpeak trope and make only animal voices.
34* ''Anime/Dororo2019'': Subverted. Hyakkimaru manages to regain his voice at the end of the fifth episode. Unfortunately, [[SurprisinglyRealisticOutcome spoken language didn't come with it]], and thus Hyakkimaru largely continues to remain silent as he very, ''very'' slowly picks up something faintly resembling a vocabulary.
35* ''Literature/EndoAndKobayashiLive The Latest on Tsundere Villainess Lieselotte'': [[PosthumousCharacter August Riefenstahl]] was never given any lines in the original novel or the manga adaptation. In the anime adaptation, he is given a speaking role.
36* ''Manga/TheLegendOfZeldaAkiraHimekawa'': Despite his perpetual HeroicMime status being an iconic trait of his, the manga adaptations of the various games give Link his own personality and CharacterDevelopment.
37[[/folder]]
38
39[[folder:Comic Books]]
40* In Creator/GrantMorrison's ComicBook/DoomPatrol, Larry Trainor's Negative Spirit spoke for the first time in its then-thirty-year history. When questioned, it said: "Perhaps I had nothing to say." That was nothing compared to [[FusionDance what happened next...]]
41* Cartoon characters who didn't talk originally, but who talk in their comic book adaptations, include:
42** WesternAnimation/ThePinkPanther
43** WesternAnimation/TomAndJerry
44** WesternAnimation/WileECoyoteAndTheRoadRunner. The former also speaks when he comes up against Bugs Bunny.
45** [[WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines Yankee Doodle Pigeon]] (from the ''Dastardly & Muttley'' stories in Gold Key's ''Hanna-Barbera Fun-In'' series)
46[[/folder]]
47
48[[folder:Comic Strips]]
49* ''ComicStrip/{{Garfield}}'' always talked in the comics, but only via thought bubbles that only the reader could understand, [[AnimalTalk except when he talked with other animals]]. In the '80s ''WesternAnimation/GarfieldSpecials'' and ''WesternAnimation/GarfieldAndFriends'', he can be heard, but his mouth never moved. In the [[WesternAnimation/GarfieldAnimatedMovieTrilogy 2000s CG movies]] he can suddenly talk normally, though ''WesternAnimation/TheGarfieldShow'' went back to him talking via thinking.
50** One strip had Garfield with a regular speech bubble that was drawn by mistake. In later strips, Jon reacted to Garfield as if he could understand him.
51** Becomes a plot point in ''Literature/GarfieldsJudgementDay''. All animals are capable of speech, but have a rule against using it. Garfield and the other pets in the town sense a huge natural disaster on the way (something that animals in RealLife sometimes do as well) and Garfield proposes that they temporarily relax the ban so they can warn their owners.
52* ''Marmaduke''[='=]s eponymous BigFriendlyDog has a voice in his 2010 movie (provided by Creator/OwenWilson). In his comic, Marmaduke never spoke, not even ComicStrip/{{Garfield}}-style.
53* ''ComicStrip/{{Peanuts}}'': Snoopy was another animal that communicated via thought balloons. One strip from the '60s accidentally gave him a regular word balloon and stem -- he laps up a potato chip from the floor and says "Anything that falls on the floor is legally mine." In the movies and TV specials, he could only whine or growl, but sometimes he would dance to musical numbers and a human voice would sing the part of the character he was miming, thus giving the impression that Snoopy was sentient (for example, dressing up as an Uncle Sam-type to the lyrics of the first-person song "Yankee Doodle Dandy").
54** The {{Animated Adaptation}}s of the musicals “You’re a Good Man, Charlie Brown” and “Snoopy the Musical” have him verbalizing his thoughts through voiceovers.
55** On at least one occasion, he refers to Charlie Brown as "the round-headed kid" and Linus responds as though he knew exactly what he was thinking by saying, "You can't even remember your owner's name!", although this could just be an error in itself.
56* Inverted with ''ComicStrip/{{Ziggy}}''. In the comics, Ziggy regularly speaks, but in his animated Christmas special, "Ziggy's Gift", he never says a word aside from singing "Silent Night" near the end, and even then, he was drowned out by a cop and a thief singing along with him.
57[[/folder]]
58
59[[folder:Fan Works]]
60* In ''Fanfic/CodeGeassPaladinsOfVoltron'', the Black Lion suddenly speaks to Lelouch during ''Battle for Home''. It never said a word in [[WesternAnimation/VoltronLegendaryDefender its source material.]]
61-->'''Zenovia:''' ''No... You are not helpless… ''We'' are not helpless. It is true we are no match when separate, but we are together. Let us stand, my Paladin, as one...''
62* In ''Fanfic/CodePonyEvolution'', X.A.N.A now has a voice.
63* In ''Fanfic/TrueSightSecretsOfTheMiraculous'', the Gorilla speaks, unlike canon. [[TerseTalker He doesn't speak much, though]].
64[[/folder]]
65
66[[folder:Films -- Animated]]
67* ''WesternAnimation/TheAngryBirdsMovie'': Unlike the games and cartoons where they mostly spoke in grunts, growls and gibberish, the characters are fully voiced in the movie.
68* The original cut of ''WesternAnimation/TheThiefAndTheCobbler'' has many mute characters, including the titular cobbler and thief and many animals. All of these have been given voices in the ''Arabian Knight'' version, constantly making jokes.
69* ''WesternAnimation/TomAndJerryTheMovie'' had the titular characters realising they could talk after introducing themselves to some animals they met on the streets at night.
70[[/folder]]
71
72
73[[folder:Live-Action TV]]
74* On the album release of ''Spidey's Super Stories'' segments from ''[[Series/TheElectricCompany1971 The Electric Company]]'', ComicBook/SpiderMan is now voiced by Jim Boyd (who plays Arthur J. Crank) on the show. On the TV show, Spider-Man is silent with Word Balloons.
75[[/folder]]
76
77[[folder:Puppet Shows]]
78* In the movie, ''Film/{{Dumbo}}'' is more or less a CuteMute (justified seeing that he is a baby), but he’s given a voice in the Disney Channel original series, ''Series/DumbosCircus''.
79[[/folder]]
80
81[[folder:Tabletop Games]]
82* ''TabletopGame/SentinelsOfTheMultiverse'':
83** The digital version of the game has spoken dialogue for Guise and singing snippets for Argent Adept.
84** The trailers for the digital version have voices for Baron Blade, Chrono-Ranger, Kaargra Warfang, Tachyon, and Sky-Scraper.
85** The Sentinels of Freedom spinoff video game gives us even more voices: Absolute Zero, Bunker, a different Tachyon, Wraith, Legacy (Felicia [=Parsons/Fields=]), Expatriette, Unity, Setback, The Adhesivist, Fright Train, Ermine, [[spoiler: the members of Perestroika, and Highbrow]].
86[[/folder]]
87
88[[folder:Toys]]
89* Though unremarkable, Mattel's WesternAnimation/BugsBunny See 'n Say Phone gives Road Runner something more than "Beep Beep".
90-->"I'm the Road Runner! Bye!"
91[[/folder]]
92
93[[folder:Video Games]]
94* In ''VideoGame/OneHundredPercentOrangeJuice'', all characters were initially voiceless (except for the text-based dialogues in Campaign Mode). However, in June 2017, the game added voice acting via a DLC for the 4 starter characters, with QP voiced by Azusa Sato, Suguri voiced by Creator/SeikoYoshida, Marc voiced by Maika Takai, and TheProtagonist Kai voiced by Yoshiyuuki Matsuura. Later, subsequent DLC added voice acting for the other core characters.
95* ''VideoGame/AnodyneTwoReturnToDust'': For most of the game, [[HeroicMime Nova]] never talks, and generally listens. [[spoiler:However, during the Dustbound Village segment, when people try to talk to her, she realizes she ''can'' talk, but she just never did. The rest of the game has her speaking to others.]]
96* ''VideoGame/CallOfDutyModernWarfare2'' has two instances of this back to back. After the mission "Team Player", which sees Allen reassigned, the next cutscene has him speaking with General Shepherd -- a first, as neither "Soap" [=MacTavish=] nor Paul Jackson from the first game said a single word. Then the next mission starts, and we see one of the other senior officers of Task Force 141 is none other than [[TookALevelInBadass the aforementioned Soap]], now with voice acting.
97* ''VideoGame/CrashBandicoot'':
98** ''VideoGame/CrashBandicoot3Warped''; Aku Aku, who in the last two games was merely a power-up, becomes a fully voiced character with his own dialogue.
99** In ''VideoGame/CrashTeamRacing'', Ripper Roo was going to have voiced dialogue, but that was ultimately DummiedOut.
100** In ''VideoGame/CrashTeamRacingNitroFueled'', Tawna from the first Crash game and the four Trophy Girls from the original ''Crash Team Racing'' are fully voiced for the first time in the series' history.
101** ''VideoGame/CrashBandicoot4ItsAboutTime'': In the WhereAreTheyNowEpilogue, the narrator is revealed to be [[spoiler: ''Crash himself.'']]
102* The ''VideoGame/{{Darius}}'' series has little to no voice acting, other than the small piece of dialogue at the start of the second game, as well as the radio chatter in ''Chronicle Saviours''. In ''VideoGame/ArkanoidVsSpaceInvaders'', however, Proco, Riga Pratica, and [=Ti2=] all have voiced dialogue. [[https://www.youtube.com/watch?v=7T5EyFT6_h4 Ti2 would also show up]] in ''Alice Gear Aegis'', where she is voiced by Creator/AyaneSakura.
103* In the ''VideoGame/DarkTales'' series, all dialogue in the first two games is presented as on-screen subtitles. Beginning with the third game, ''The Premature Burial'', Dupin and all [=NPCs=] have voice acting. The player character continues to speak only in subtitles; but in the twelfth installment, ''Morella'', she finally has a single line with voice acting.
104* Isaac Clarke from ''VideoGame/DeadSpace'' is silent throughout the first game, and according to the devs the decision to whether to make Isaac talk or not was debated throughout the game's entire development. The devs felt having Isaac as a HeroicMime felt too awkward in parts and made him voiced starting in the [[VideoGame/DeadSpace2 second game]]. They even had him retroactively voiced for the remake.
105* In ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'', all of the monster types which formerly just made noises were given the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being PlayerMooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.
106* In ''VideoGame/Dishonored2'', Corvo Attano is fully voiced whereas in the first game he was completely silent.
107* Survivors in ''VideoGame/DontStarve'' all have distinct musical instruments that play as their "voices", with captions of what they are actually saying appearing above their heads. This is also usually kept up in the series' promotional material, save for a few animated shorts. In Wigfrid's [[https://www.youtube.com/watch?v=G16-w-hMKTU short]], she sings along to a recording of one of her old opera songs, and in a [[https://www.youtube.com/watch?v=Hu5kecKz-RA trailer]] for the annual Winter's Feast update, Wilson, Willow and Webber sing a winter carol, voiced by some of the game's developers.
108* The Warden in ''VideoGame/DragonAgeOrigins'' was mostly voiceless (except for battle cries). Then Hawke in ''VideoGame/DragonAgeII'' got all his and her replies fully voiced ''a la'' Shepard from ''Franchise/MassEffect''.
109* ''VideoGame/DragonQuestI'': The Hero was the first to set the Heroic Mime trend and the first to avert it, as at the game's end he suddenly speaks up to refuse the King's suggestion that he should take his place and asserts his own personal goals.
110* In ''Franchise/TheElderScrolls'' series, Dremora, a humanoid form of [[OurDemonsAreDifferent lesser Daedra]] typically found in service to the [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]], were voiceless prior to ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. They did get some "voice" characterization in the form of text dialogue in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', laying the roots for their later "[[EvilIsHammy Hammy-ness]]", but didn't have any actual voiced lines. ''Oblivion'' ramps up their hammy qualities, while also giving them spoken lines. They have [[EvilSoundsDeep very deep]], [[NoIndoorVoice very "outdoor"]] voices. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes it even further, keeping their past vocal traits while uttering them [[ChewingTheScenery in the most over-the-top way possible]].
111* The first four games of the ''VideoGame/EpicBattleFantasy'' series had no vocal sound effects from humans whatsoever, and the first game did not even have dialogue. ''VideoGame/EpicBattleFantasy5'' gave VoiceGrunting both from [=NPCs=] when spoken to and from player characters when they die, making it the first installment in the series where the main characters have audible voices.
112* ''VideoGame/EpicMickey2ThePowerOfTwo'' has all the characters from [[VideoGame/EpicMickey the previous game]] speak fully voiced lines, such as Oswald, Mickey, Gus, Ortensia, and the Mad Doctor.
113* ''[[VideoGame/EtrianOdysseyI Etrian Odyssey Untold: The Millenium Girl]]'': Starting from this remake, the ''VideoGame/EtrianOdyssey'' series has incorporated voice acting to plot-critical characters as well as the player-created characters (for each of which the specific voice can be selected as well).
114* ''Franchise/FinalFantasy'':
115** ''VideoGame/FinalFantasyIV DS'' had some 3D cutscenes with voices. However, this was not cost-free: The previous GBA remake's option to switch party members had to be cut, and with it, the two {{Bonus Dungeon}}s made for the extended cast.
116** For the Pixel Remaster of ''VideoGame/FinalFantasyVI'', the opera scene is done with actual voice actors instead of synthesized voices.
117** The PlayerCharacter in ''VideoGame/FinalFantasyXIV'' is a HeroicMime where, outside of dialogue choices, they nod or make other gestures when interacting with other characters. ''Shadowbringers'' has them speak one line with an audible voice. [[spoiler: Although said voice comes from Ardbert, another character who was already voiced, who just merged his soul with the player's and is speaking through them.]] They don't get any more voiced lines after that.
118--> '''Warrior of Light''': [[spoiler: This world is not yours to end... This is our future. Our story.]]
119** ''Final Fantasy'' characters were voiceless in general (if you don't count the synthesized ones in ''[[VideoGame/FinalFantasyVI FFVI]]'') until [[VideoGame/FinalFantasyX the tenth installment of the series]]. Sequels and spin-offs have added voices for many of the other games -- the entire main cast of ''FFVII'' in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''; [[VideoGame/FinalFantasyVIII "Leon" and Seifer]] (among others) in ''Franchise/KingdomHearts''; the already-mentioned ''FFIV'' remake; and most recently, ''VideoGame/{{Dissidia|FinalFantasy}}'' and its sequel/prequel gave voices to the heroes and villains of the first ten games ([[MyFriendsAndZoidberg plus]] [[VideoGame/FinalFantasyXI Shantotto and Prishe]]), most of whom had never been heard speaking before that point.
120** ''VideoGame/WorldOfFinalFantasy'' continues the trend by giving voices to the likes of [[VideoGame/FinalFantasyI Princess Sarah]], [[VideoGame/FinalFantasyV Faris]], [[VideoGame/FinalFantasyVI Edgar, Celes]], [[VideoGame/FinalFantasyVIII Quistis]], [[VideoGame/FinalFantasyIX Eiko]], [[VideoGame/FinalFantasyIII Refia]], and, [[UnexpectedCharacter surprisingly enough]], [[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Sherlotta]].
121** More characters throughout the series gain voices in ''VideoGame/DissidiaFinalFantasyOperaOmnia''. However, they only gained Japanese voices, as the game [[NoDubForYou never received a dub overseas]].
122* In the ''Franchise/FireEmblem'' franchise, while ''[[VideoGame/FireEmblemMysteryOfTheEmblem BS Archanea Saga]]'' for the Platform/{{Satellaview}}, the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]], and all titles starting with ''[[VideoGame/FireEmblemAwakening Awakening]]'' featured voice acting, one of the draws of ''VideoGame/FireEmblemHeroes'' is that every single playable character featured in the game, spanning from all fourteen mainline entries in [[Franchise/FireEmblem the series]] plus a handful of [[OriginalGeneration original characters]], is fully voice-acted, many for the first time. ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'', the remake of ''Fire Emblem Gaiden'', is the first game in the franchise to feature complete voice acting for all plot-important dialogue and Support conversations. The only unvoiced dialogue is flavor text when investigating objects and interacting with other characters in towns.
123** In ''VideoGame/FireEmblemThreeHouses'', the protagonist, Byleth, only speaks in dialogue prompts given to the players, with two exceptions. In Female Byleth's S Support with Dedue, she'll let out a "What?!" when Dedue reveals that he's leaving Dimitri's service to be with her. In Male Byleth's S Support with Annette, he'll say "Yes?" to prompt Annette to continue when she trails off.
124* ''VideoGame/FiveNightsAtFreddysSisterLocation'' provides voice lines for William Afton, AKA "The Purple Guy," revealing him to be [[EvilBrit British]].
125** ''VideoGame/UltimateCustomNight'' gives voices to many of the animatronics, primarily so they can deliver a BondOneLiner after doing the player in. Freddy, Foxy, and Mangle also get Japanese voice actors for the {{Animesque}} cutscenes you have a chance of seeing after completing a night.
126* ''VideoGame/FroggersJourneyTheForgottenRelic'': [[spoiler: After not speaking at all for the entire rest of the game, OPART thanks Frogger before it sacrifices itself to contain the explosion from Eric's OPART]].
127* In ''VideoGame/GenshinImpact'', [[TheHero The Traveler]] suddenly speaks at the end of chapter two, when they are offered anything that the Liyue Qixing have in their power, despite up to that point having been a silent protagonist who never speaks on screen (though you do select unvoiced dialogue options for him). Naturally, their request is to [[MundaneWish have them put up missing person posters for their sibling.]]
128* ''VideoGame/HarvestMoon'':
129** The first few ''Harvest Moon'' games did not use VoiceGrunting. During the Music Festival in ''VideoGame/HarvestMoonBackToNature'' Karen sings.
130** The returning ''VideoGame/HarvestMoon1'' characters have VoiceGrunting in ''VideoGame/HarvestMoonMagicalMelody''.
131** Some of the trailers for ''VideoGame/HarvestMoonSkytreeVillage'' are voiced by the male and female protagonist. They're both voiceless in-game.
132* After spending ''VideoGame/JakAndDaxterThePrecursorLegacy'' as a mute, Jak enters ''VideoGame/JakIIRenegade'' with a speaking role, his first words being "I'm going to kill Baron Praxis!" [[spoiler:It turns out he was born mute (if his past self is any indication) but was ''cured'' as a side-effect from the dark eco infusion.]]
133* The ''Franchise/KingdomHearts'' series gives [[Creator/CoreyBurton a voice]] to the formerly voiceless Yen Sid, the wizard from ''WesternAnimation/{{Fantasia}}''. Yen Sid's narration in ''VideoGame/EpicMickey'' has the same voice, and recently he's also started speaking in shows at the Ride/DisneyThemeParks.
134* The ''Franchise/{{Kirby}}'' video games typically have little more than grunts, basic sounds, and Kirby's "Hi!". However, ''VideoGame/KirbyAndTheForgottenLand'' has both a lyrical song (in a fictional language), and a fully voice-acting tour of a laboratory in the late game.
135* The [=PC=] Steam version of the original ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' game contains over 5,000 lines of voiced dialogue that was previously text-only, resulting in this for certain characters. Among others is a Provincial Army Officer at the end of Chapter 2 with a [[BraveScot Scottish accent]] completed with heavily rolled Rs.
136* ''Franchise/TheLegendOfZelda'':
137** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures: [[NoExportForYou Navi Trackers]]'' mode had Link as the [[HeroicMime silent protagonist]] again, but Tetra, Red Lion and Sue-Belle were fluently speaking Japanese, cheering on Link and giving him hints to help him collect 100 hidden coins in the map. Voice acting was however, in this case, integral to the gameplay, as players didn't have time to look away from the GBA screen to look at the TV to read instructions.
138** Barring the aforementioned Japan-only minigame, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is the first main game to include full voice acting for some characters; a female voice is heard [[GoodMorningCrono urging Link to wake up]] during the start of the game, and the titular princess herself has fully voiced dialogue ([[spoiler:The before-mentioned female voice? That's her]]). Recurring character Impa is also given fully voiced lines for the first time.
139** ''VideoGame/HyruleWarriorsAgeOfCalamity'' gives fully voiced lines to characters like Robbie and Kohga who only had VoiceGrunting in ''Breath of the Wild''.
140* Six of ''VideoGame/LittleNightmares'' never speaks within the game unless to grunt or gasp. In the [[VideoGame/LittleNightmaresII sequel game]], she does pipe up to call to Mono occasionally.
141* While we did hear his voice as a younger man in ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'', it wasn't until ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' that we got to hear [[spoiler:the elder Big Boss]] speak. In fact, his first scene occurs right after TheStinger when the character's voice actor is listed in the credits.
142** A similar example from earlier in the series, which knowing [[Creator/HideoKojima Kojima]] is probably a subtle LampshadeHanging: ''VideoGame/MetalGearSolid'' was the first game in the series with voiced dialogue. As such, Snake is unable to recognize [[spoiler:his own best friend]] by voice until that character essentially tells him "It's me, you dumb bastard."
143* For that extremely rare non-controversial example, your challenge is to find a single ''VideoGame/MonkeyIsland'' fan who didn't accept that Dominic Armato was perfect for the role of Guybrush Threepwood within thirty seconds of him opening his mouth at the start of ''VideoGame/TheCurseOfMonkeyIsland''.
144* Karuraten from ''Namu Amida Butsu!'' was unvoiced until the remake ''VideoGame/NamuAmidaButsuUtena'' where he's voiced by Creator/DaikiYamashita.
145** In the first game, stories are not voiced; the only available voices are stock gameplay voice clips and card dialogues.
146** In ''-UTENA-'', the prologue and the recollections are the only stories where the voice actors actually ''read'' the lines. In all other stories, the characters either stay silent or interject stock voice clips at certain lines.
147* ''VideoGame/OctopathTraveler'': An odd example. While the protagonists are perfectly chatty during the main story and party banters, they never speak a word during sidequests. The one exception is the sidequest "Star of the Stage", where Olberic or H'aanit do have spoken dialogue depending on which one you use to complete the quest.
148* Just like in his comic book adaption and the 1993 animated series, the Pink Panther can talk in the games ''VideoGame/PinkPantherPassportToPeril'' and ''VideoGame/PinkPantherHokusPokusPink''. Justified since both games are dialogue heavy, so having a mute main character wouldn't make any sense.
149* ''VideoGame/PokerNightAtTheInventory'' marks the first time Tycho Brahe of ''Webcomic/PennyArcade'' fame has ever been given a voice. He did speak plenty before, just in text.
150* Being a FanGame, ''VideoGame/ResidentEvilContainment'' has pretty much no budget to speak of, so the dialogue of [[EpisodicGame Episodes 1-3]] is unvoiced. A trailer for [[SeriesFinale Episode 4]], however, gives Ghost and Tracey voiced lines.
151* The characters from the ''VideoGame/{{Richman}}'' series starts to have voice acting since ''4''.
152* The PlayerCharacter hardly spoke in ''VideoGame/SaintsRow1'', and even then it was usually a single line at the very end of any given storyline. In ''VideoGame/SaintsRow2'', they become the Third Street Saints leader, and it would be pretty difficult to run a gang if they hardly spoke. Along with the fact that you can completely change their appearance and even their gender (playing as a woman wasn't possible in the first game), several characters {{lampshade|Hanging}} this throughout the game.
153* There is a moment in episode three of ''VideoGame/SallyFace'' where Sal is telling Ashley that sometimes he wishes he could just scream out all his frustrations where no one could hear, and since they're alone at the edge of a lake, she tells him to go ahead and they'll do it together. There's a short pause, and suddenly Sal and Ashley are both audibly screaming, with a voiced male and female voice for each of them. It's the only instance of voice acting in the game.
154* In the first three games Maxwell from ''VideoGame/{{Scribblenauts}}'' was your standard silent protagonist. From ''VideoGame/ScribblenautsUnmasked'' he started talking via dialog boxes.
155* {{Lampshade|Hanging}}d in ''VideoGame/SeriousSamII'' when NETRICSA starts vocally speaking to Sam.
156-->'''Sam:''' Netricsa? Nettie??? You can talk!\
157'''Netrisca:''' Yes, it's a bit complicated... let's just say it has something to do with having a bigger game budget.\
158'''Sam:''' What game budget?
159* ''VideoGame/SkylandersGiants'': Every single Skylander who [[SpeakingSimlish Spoke Simlish]] in the first game is fully voiced from this point onward.
160* ''Franchise/SonicTheHedgehog'': The title character could speak in ''VideoGame/SegaSonicTheHedgehog'' (along with [[ChuckCunninghamSyndrome Ray and Mighty]]), ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'', and various [[NoExportForYou Japanese-exclusive]] arcade titles. As Sonic's voice clips in ''CD'' are easy to miss ([[https://www.youtube.com/watch?v=0LuQ4kKiNc4 many were unused]] and [[https://www.youtube.com/watch?v=48_S5WpHIXE the one line many would be familiar with]] is triggered by a GameOver-causing IdleAnimation), the game initially came out for an unsuccessful system, and the arcade games never made it out of Japan, most fans first experienced fully-voiced dialogue in ''VideoGame/SonicAdventure'', where the entire cast could speak.
161* In ''VideoGame/{{SORA}}'', characters normally talk through text boxes. However, when [[spoiler:Sora confronts Star Breaker]] near the end of Stage 6, both characters inexplicably gain voice acting. This continues into the final stage.
162* ''Franchise/SpyroTheDragon'':
163** Sparx the dragonfly got this treatment in two stages. First in ''Spyro: Year of the Dragon'', where he gained a kazoo-like voice during the flight levels, and then in ''A Hero's Tail'', when he gained a normal voice. And the third stage, where he's suddenly David Spade. Fourth stage, Creator/BillyWest, for the fifth stage, Creator/WayneBrady.
164--->'''Spyro:''' Sparx! It's good to see you too! You okay?\
165'''Sparx:''' Huh, you know, little stiff, [[LampshadeHanging voice keeps changing]], but I'm good.
166** The ''VideoGame/SpyroReignitedTrilogy'' gives voices to the save fairy and balloonists in the first game. Before, they just had silent text dialogue.
167* ''VideoGame/StarFox'' started out [[SpeakingSimlish Speaking Lylatian]], then got fully voiced in ''VideoGame/StarFox64'' and [[VideoGame/StarFoxAdventures future]] [[VideoGame/StarFoxAssault installments]]... until ''VideoGame/StarFoxCommand'' went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian "speech." ''VideoGame/StarFoxZero'' then returned to full voice acting, using the cast of ''64'' and its 3DS remake. The only character that didn't get voiced in ''64'' was the Trainer in Training Mode. That is... until the 3DS remake.
168* In ''VideoGame/StarTrekOnline''[='s=] Mirror Universe storyline, we're introduced to our EvilCounterpart from that universe. However, since they are meant to be "us" and many players tend to have voices picked out in our heads for them, the game circumvents this by revealing our counterpart was injured in an attempted assassination attempt and had their vocal cords repaired by a voice box around their necks.
169* ''Franchise/SuperMarioBros'':
170** There was an event at [=GoNintendo=] where one can speak to Mario and Wario live and it's voiced by no other than Charles Martinet. [[https://www.youtube.com/watch?v=4u-NlGq1jKw Here is an example.]]
171** In ''VideoGame/SuperMarioSunshine'', the cutscenes have full voice acting (Mario never speaks a single word). Bowser's more high-pitched, cheerful ''Sunshine''-voice has since been replaced by a very dark, demonic-sounding one that can be heard in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/MarioAndLuigiBowsersInsideStory''.
172** In the [[Pinball/SuperMarioBros pinball machine]] in 1992, Mario gives out instructions and status updates for the player. Though he wasn't voiced by Martinet yet, Gottlieb chose a high-pitched voice for Mario that sounds remarkably like Martinet's.
173** Mario has a few full sentences in ''VideoGame/MarioVsDonkeyKong''. Here, he's shown to have a bit of a [[DeadpanSnarker sarcastic side to him]].
174** Luigi's, Wario's, and Toad's first lines with sound are in ''VideoGame/MarioKart64''.
175** In ''VideoGame/PaperMarioTheThousandYearDoor'' when [[spoiler:Doopliss]] takes over Mario's body. In that case it is lampshaded by the party if you know where to find them.
176** In ''VideoGame/MarioAndLuigiSuperstarSaga'', while disguised as Princess Peach, Luigi has dialogue telling the villains that they have the wrong princess and convinces them to swap the two.
177** While not voice acted, Dreamy Luigi gets a bit of dialogue in ''VideoGame/MarioAndLuigiDreamTeam'', when Mario is about to venture into the heart of [[BleakLevel Dream's Deep]]:
178--->'''Dreamy Luigi:''' It's probably dangerous ahead! You might not be able to come back... You can leave if you jump towards that light... I don't know what's up ahead... Big bro...it's your choice... Luigi....will follow you. We're all here for you, bro. Always.
179** ''VideoGame/WarioWareGold'': Unlike its predecessors, the game features full voice acting, with dubs in English, French, Italian, German, Spanish, and Japanese. You can even voice the characters yourself by using the game's Studio feature.
180* You spend the entirety of ''VideoGame/{{Putrefaction}}'' as a SilentProtagonist, but in the sequel you can suddenly speak. And you spend the whole game quipping and dropping one lines while killing undead monsters, demonic creatures and Nazi mooks left and right.
181* ''VideoGame/SuperRobotWars'':
182** ''VideoGame/SuperRobotWarsBX'': [[spoiler:The ''Anime/ShinMazinger'' version of Ankoku Daishogun was TheVoiceless in show; here, Creator/ShozoIizuka, his voice actor from ''Anime/{{Mazinkaiser}}'', plays him.]]
183** In ''[[VideoGame/SuperRobotWarsUX UX]]'', [[spoiler:the manga-exlusive [[Manga/LinebarrelsOfIron Deus Ex Machina]] also never spoke in his one appearance, but they got Creator/TesshoGenda to voice him, incidentally also giving him a character.]]
184* ''VideoGame/SuperSmashBros'':
185** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' typically (and incorrectly) gets the credit for first voicing [[VideoGame/KidIcarus Pit]]. It was ''WesternAnimation/CaptainNTheGameMaster'' that first had Pit speak. Though [[YouDontLookLikeYou their version of the character]] can't even be called InNameOnly because they managed to get [[IAmNotShazam that]] wrong, along with everything else.
186** Most of the ''VideoGame/DragonQuest'' Heroes, for ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', were given voiced lines for the first time. According to Masahiro Sakurai, this was because the protagonist of ''VideoGame/DragonQuestXI'' has voiced sound clips but the others don't, and Sakurai chose to give them all voices to keep consistency.
187* The characters in ''VideoGame/{{Undertale}}'' usually speak through dialogue boxes and VoiceGrunting. However, there are a few exceptions.
188** Mettaton gets a voice when he [[spoiler: transforms into Mettaton EX]]. The first thing he says is a loud, seductive "OH YES!", and hitting him during his boss fight causes him to say "Yeah!"
189** On a Neutral and a Pacifist run, Flowey mocks you upon leaving the ruins, and departs with cackling laughter. However, considering he's on your side during a Genocide run, he has something else to say before popping back underground.
190--->'''Flowey:''' Hmm... That's a ''wonderful'' idea![[note]]The voice clip is a distorted sample from an old UsefulNotes/McDonalds [[https://youtu.be/xXoUvwbD0oI commercial]].[[/note]]
191** This continues into ''VideoGame/{{Deltarune}}'', where the [[OptionalBoss optional]] [[{{Superboss}} bosses]] from the first two chapters have voice lines - either as they attack in battle, or as part of their theme songs.
192* ''VideoGame/{{Unpacking}}'': [[spoiler:The ending song is sung by your character.]]
193* In ''VideoGame/YuGiOhReshefOfDestruction'', Yugi, Joey and Kaiba speak, but only when you duel them. All other duelists have no voice.
194[[/folder]]
195
196[[folder:Visual Novels]]
197* In ''VisualNovel/SymphonicRain'', the first three routes have Chris as the protagonist, and unvoiced. After completing them, you unlock a route in which [[ChildhoodFriendRomance Torta]] is the protagonist, and thus suddenly ''loses'' her voicing while Chris suddenly ''becomes'' voiced.
198* In Another Timeline of ''VisualNovel/VirtuesLastReward'', the player character is suddenly voiced by Creator/TroyBaker (Sigma's VA in the promotional anime). [[spoiler: This is the first sign that the player is no longer playing as Sigma. The player character is actually an unknown consciousness in the body of K, Sigma's son/clone.]] It only happens in the English dub, though: the Japanese voice acting actually [[InvertedTrope inverts]] this trope by making every character silent in that timeline.
199* In the ''Franchise/AceAttorney'' series:
200** Usually, only a handful of characters have voices, which in turn only utter brief phrases ("Objection!", "Hold it!", etc.). But the crossover ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' features fully-animated, fully-voiced [[https://www.youtube.com/watch?v=hpxEQIe5jdw cutscenes]] with Phoenix and the usually silent Maya. He speaks in ''Ultimate VideoGame/MarvelVsCapcom3'' too.
201** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' features full voice acting during the animated cutscenes.
202** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' has a couple of instances outside the cutscenes where a character speaks one impactful line.
203--->"[[spoiler: A dragon never yields]]."
204** ''VisualNovel/TheGreatAceAttorney'' has some parts of the duology where the text is voiced alongside some voiced cutscenes, but it's used very reservedly. That is, until, Barok van Zieks invites Naruhodo back into the courtroom in the second game and the latter suddenly moves from the prosecutor's bench and speaks, starting a 3D animated cutscene wherein everyone starts speaking and reacting in shock to the [[spoiler: apparent true identity of the infamous Professor. Not to mention that a previously silent Masked Apprentice, mute in both text and audio, lets out a rather pained scream.]]
205* ''VisualNovel/DokiDokiLiteratureClub'' is purely text-based with no voice acting, until [[spoiler: Monika suddenly speaks over the end credits, and then serenades the player with a vocal version of the main theme as the game is being deleted.]]
206[[/folder]]
207
208[[folder:Webcomics]]
209* Tycho Brahe of ''Webcomic/PennyArcade'' was given his first voice (by Andrew Chaikin) in ''VideoGame/PokerNightAtTheInventory''.
210* ''Webcomic/KevinAndKell'' has been going strong since September 1995, but it wasn't until recently that the two of them were given voices. In a short cartoon from an animation class that Bill Holbrook, the creator, took, Kevin is voiced by Bill and Kell is voiced by his wife Teri.
211** Bill also commissioned Music/TomSmith to write a song for Kevin and Kell that tells the story of their meeting. Kevin is voiced (sung) by Tom, and Kell by Karen Underwood. See [[http://www.kevinandkell.com/links/animation.html here.]]
212** Not only that, but the [[http://www.kevinandkell.com/about/ about]] page has another character, Fenton Fuscus, briefing new readers on what the premise of the strip is. Kevin has one line in this video, likely by Bill.
213** Other than that, Bill is [[http://www.kevinandkell.com/about/faq.html#1.14 shopping around the idea]] of a "Kevin and Kell" TV series to different networks. He's said he would want Creator/JohnGoodman as Kevin and Creator/JaneaneGarofalo as Lindesfarne.
214* Some examples in ''Webcomic/{{morphE}}'' :
215** In the 2nd dream sequence there is a voice acted segment where the POV character and the knife wielding woman from the prologue speak, marking the first use of voice acting in the comic.
216** As of Chapter 4 an entity named Hizrim begins speaking with Asia. Every single one of his lines is voice acted, albeit a little strangely.
217* In ''Webcomic/ProblemSleuth'', the titular protagonist only speaks when the narration says he does. He's not shown saying any actual words until the ''Webcomic/HarkAVagrant'' parody, and then it's right back to not talking unless said so by the narration.
218[[/folder]]
219
220[[folder:Web Videos]]
221* For the longest time Barry, the editor and all around ace of an assistant for ''WebVideo/GameGrumps'' and ''WebVideo/SteamTrain'', barring a few instances outside of the shows and one minor line of dialogue for the sake of a joke ("Jon..?"), never communicated in any way other than his standard yellow text. Then came ''Steam Rolled'', ''Steam Train'''s equivalent to ''Game Grumps VS'' and even there he only spoke using in game communications...at least until the end of the [[VideoGame/CounterStrike CS: GO]] episode where he spoke once and has been [[BreakoutCharacter speaking on]] Steam Rolled ever since.
222[[/folder]]
223
224[[folder:Western Animation]]
225* Snoopy is generally non-speaking (if not exactly silent; he makes "Bleah!" noises and similar, portrayed by Bill Mendelez) in ''Comicstrip/{{Peanuts}}'' animation, even though we can see his thoughts in the comic strip, but the [[AnimatedAdaptation Animated Adaptations]] of ''WesternAnimation/YoureAGoodManCharlieBrown'' and ''Snoopy!!! the Musical'' gives him a voiceover, just like the musicals. (His InnerMonologue was played by Robert Towers and Cameron Clarke, with Mendelez continuing to provide his vocalisations.)
226* Hindi dubs sometimes did this to no dialogue shows, this includes: ''WesternAnimation/OggyAndTheCockroaches'', ''WesternAnimation/ShaunTheSheep'', ''WesternAnimation/ZigAndSharko'', ''WesternAnimation/AngryBirdsToons'', just to name a few.
227* On ''WesternAnimation/TheSimpsons'', Sideshow Bob was initially introduced as Krusty the Clown's primitive mute sidekick who only communicated with a slide whistle. It wasn't until his second appearance, in "Krusty Gets Busted", that he speaks eloquently with the voice of Creator/KelseyGrammer. Bob's replacement, Sideshow Mel, was also initially introduced this way.
228* In the ''WesternAnimation/SpongeBobSquarePants'' episode "Sleepy Time", Gary is able to speak fluent English in his dream.
229** The anglerfish in "Rock Bottom" who chases after [=SpongeBob=]'s balloon when he first arrives in Rock Bottom.
230--->'''[=SpongeBob=]:''' "Thank ''(raspberry)'' you ''(raspberry)''!"\
231({{Beat}})\
232'''Anglerfish:''' You're welcome.
233* Much like his ''Film/TransformersFilmSeries'' counterpart, Bumblebee had been mute in ''WesternAnimation/TransformersPrime'' -- until the penultimate episode, [[Recap/TransformersPrimeS3E13Deadlock "Deadlock"]], [[spoiler:when Megatron blasted him into the synthetic Energon-filled Omega Lock, which not only healed those injuries, but also restored his voice, resulting in a BondOneLiner before skewering Megatron with the Star Saber.]]
234* ''WesternAnimation/XiaolinChronicles'': Tubbimura's chihuahua Muffinface is a TalkingAnimal in this show, while in the [[WesternAnimation/XiaolinShowdown original show]] he wasn't even heard barking.
235* WesternAnimation/ThePinkPanther was normally mute in his shorts but did talk in two early cartoons, "Pink Ice" (voice of Rich Little) and the end of "Pink Sink" (Paul Frees). He talks throughout the 1993 updated series (voice of Matt Frewer).
236* ''WesternAnimation/TheFairlyOddParents'': Poof can usually only say his name, and a few other words. In "School of Crock", he spends most of the episode making babbling sounds. He finally says his first full sentence when outraged at Crocker for endangering him and his classmates. Poof then speaks intelligible dialogue for the rest of the episode, and this carries on into "Fairly Odd Fairy Tales." Presumably, he would have spoken more, but he got PutOnABus right after.
237[[/folder]]

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