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Page was moved to Pac-Man Fever (1982).


* Many classic video games had teleportation abilities (usually with a random destination somewhere else on the playfield) that were explicitly called "Hyperspace". For example, ''VideoGame/{{Spacewar}}'', ''VideoGame/{{Defender}}'', and most notably ''VideoGame/{{Asteroids}}''. A bootleg of the latter was even named ''[[https://www.youtube.com/watch?v=OMHhVWVP5Kw Hyperspace]]'', and when Buckner and Garcia wrote a song about it for their ''Music/PacManFever'' album, it was also named "Hyperspace".

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* Many classic video games had teleportation abilities (usually with a random destination somewhere else on the playfield) that were explicitly called "Hyperspace". For example, ''VideoGame/{{Spacewar}}'', ''VideoGame/{{Defender}}'', and most notably ''VideoGame/{{Asteroids}}''. A bootleg of the latter was even named ''[[https://www.youtube.com/watch?v=OMHhVWVP5Kw Hyperspace]]'', and when Buckner and Garcia wrote a song about it for their ''Music/PacManFever'' ''[[Music/PacManFever1982 Pac-Man Fever]]'' album, it was also named "Hyperspace".
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Subspace was popularized by ''Franchise/StarTrek'' and is a trope for a form of space that has different physical properties from normal space and allows the ''Enterprise'' crew (and the writers) to do all sorts of things that have [[MagicAIsMagicA some degree of scientific "consistency"]] but can't actually happen in the real world. For example, generating a subspace field can alter the apparent mass of an object, allowing it to be moved more easily. It's also the basis of FTLRadio, which makes communications possible in ships that are moving faster than light (since real-life radio transmissions can only travel at light speed). It was used on ''Series/StarTrekTheNextGeneration'' and ''Series/StarTrekDeepSpaceNine'' with regularity, often just to fill the AppliedPhlebotinum slot for the episode. ''Series/StarTrekVoyager'' took this to silly extremes-at least one episode referenced ''hypersubspace''. Your guess as to what that means is as good as ours.

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Subspace was popularized by ''Franchise/StarTrek'' and is a trope for a form of space that has different physical properties from normal space and allows the ''Enterprise'' crew (and the writers) to do all sorts of things that have [[MagicAIsMagicA some degree of scientific "consistency"]] but can't actually happen in the real world. For example, generating a subspace field can alter the apparent mass of an object, allowing it to be moved more easily. It's also the basis of FTLRadio, [[SubspaceAnsible faster-than-light communication]], which makes communications possible in ships that are moving faster than light (since real-life radio transmissions can only travel at light speed). It was used on ''Series/StarTrekTheNextGeneration'' and ''Series/StarTrekDeepSpaceNine'' with regularity, often just to fill the AppliedPhlebotinum slot for the episode. ''Series/StarTrekVoyager'' took this to silly extremes-at least one episode referenced ''hypersubspace''. Your guess as to what that means is as good as ours.
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->''Hi, I'm Dr. Daniel Jackson. Now, you've heard the term "hyperspace" for years in sci-fi movies and television shows, but what does it really mean?''

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->''Hi, ->''"Hi, I'm Dr. Daniel Jackson. Now, you've heard the term "hyperspace" 'hyperspace' for years in sci-fi movies and television shows, but what does it really mean?''mean?"''
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* In ''TabletopGame/{{Starfinder}}'' most FTL travel works by traveling through a highly unstable newly-discovered plane of existence called the Drift. There's other starship drives that use other planes, but they tend to be restricted by the divinities associated with them (Drift engines were invented by a goddess who made them open-source) and considerably slower than the Drift.
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-->-- Instructional video shown to new members of [[Series/StargateSG1 the Stargate]] [[Series/StargateAtlantis Program]].

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-->-- Instructional video shown to new members of [[Series/StargateSG1 the Stargate]] [[Series/StargateAtlantis Program]].
Program]]



* In ''LightNovel/CrestOfTheStars'', it's called "Planar Space", and it is literally two-dimensional, making it rather the opposite of hyperspace. Spaceships have to generate a "space-time bubble" around themselves to avoid ceasing to exist as spaceships and getting irreversibly turned into exotic particles. Ships can only enter or exit Planar Space at naturally-occurring gates (called "Sords"), and distances and locations in Planar Space does not correspond in any meaningful way to distances or locations in normal space, though it is for the most part a great deal shorter and all those explored so far have exited into the Milky Way galaxy.

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* In ''LightNovel/CrestOfTheStars'', ''Literature/CrestOfTheStars'', it's called "Planar Space", and it is literally two-dimensional, making it rather the opposite of hyperspace. Spaceships have to generate a "space-time bubble" around themselves to avoid ceasing to exist as spaceships and getting irreversibly turned into exotic particles. Ships can only enter or exit Planar Space at naturally-occurring gates (called "Sords"), and distances and locations in Planar Space does not correspond in any meaningful way to distances or locations in normal space, though it is for the most part a great deal shorter and all those explored so far have exited into the Milky Way galaxy.
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[[JustForFun/IThoughtItMeant Not to be confused]] with the other [[https://en.wikipedia.org/wiki/Glossary_of_BDSM#Subspace subspace.]] [[RunningGag Or with the]] other other [[http://en.wikipedia.org/wiki/Subspace_topology subspace.]] [[OverlyLongGag Or]] [[IncrediblyLamePun with]] [[SubStory Sub Space.]]
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* Many classic video games had teleportation abilities (usually with a random destination somewhere else on the playfield) that were explicitly called "Hyperspace". For example, ''VideoGame/{{Spacewar}}'', ''VideoGame/{{Defender}}'', and most notably ''VideoGame/{{Asteroids}}''. A bootleg of the latter was even named ''[[https://www.youtube.com/watch?v=OMHhVWVP5Kw Hyperspace]]'', and when Buckner and Garcia wrote a song about it for their ''Music/PacManFever'' album, it was also named "Hyperspace".

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* ''VideoGame/Minecraft'' players use [[FireAndBrimstoneHell the Nether]] in this way in order to travel large distances quickly, as eight blocks in the Overworld is one block there. Overlaps with HyperspaceIsAScaryPlace as the Nether is, well, hell, and is filled with many hazards, including [[LethalLavaLand a sea of lava covering the surface]].

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* ''VideoGame/Minecraft'' ''VideoGame/{{Minecraft}}'' players use [[FireAndBrimstoneHell the Nether]] in this way in order to travel large distances quickly, as eight blocks in the Overworld is one block there. Overlaps with HyperspaceIsAScaryPlace as the Nether is, well, hell, and is filled with many hazards, including [[LethalLavaLand a sea of lava covering the surface]].surface]].
* ''VideoGame/GalaxyAngel'' has the Chrono Space, which the Elsior and the Emblem Frames are able to access through their Chrono String Engines (explained in-universe as being of LostTechnology).
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* ''VideoGame/MineCraft'' players use [[FireAndBrimstoneHell the Nether]] in this way in order to travel large distances quickly, as eight blocks in the Overworld is one block there. Overlaps with HyperspaceIsAScaryPlace as the Nether is, well, hell, and is filled with many hazards, including [[LethalLavaLand a sea of lava covering the surface]].

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* ''VideoGame/MineCraft'' ''VideoGame/Minecraft'' players use [[FireAndBrimstoneHell the Nether]] in this way in order to travel large distances quickly, as eight blocks in the Overworld is one block there. Overlaps with HyperspaceIsAScaryPlace as the Nether is, well, hell, and is filled with many hazards, including [[LethalLavaLand a sea of lava covering the surface]].
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* ''ComicBook/GrantMorrisonsJLA'' reveals that hyperspace, known to the White Martians as the Still Zone, to Prometheus as the Ghost Zone, and to the Queen Bee as the Honeycomb, is also the PhantomZone used as a prison on Krypton ''and'' Limbo (as in, the place you go when you die if you weren't good or evil enough to go directly to Heaven or Hell).

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* ''ComicBook/GrantMorrisonsJLA'' ''ComicBook/JLA1997'' reveals that hyperspace, known to the White Martians as the Still Zone, to Prometheus as the Ghost Zone, and to the Queen Bee as the Honeycomb, is also the PhantomZone used as a prison on Krypton ''and'' Limbo (as in, the place you go when you die if you weren't good or evil enough to go directly to Heaven or Hell).

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* ''Webcomic/IrregularWebcomic'': The "Space" theme uses a hyperspace with some unusual features, as explained in TheRant attached to strips [[http://www.irregularwebcomic.net/1258.html 1258]], [[http://www.irregularwebcomic.net/1385.html 1385]], and [[http://www.irregularwebcomic.net/2059.html 2059]].



* The "Space" theme in ''Webcomic/IrregularWebcomic'' uses a hyperspace with some unusual features, as explained in TheRant attached to strips [[http://www.irregularwebcomic.net/1258.html 1258]], [[http://www.irregularwebcomic.net/1385.html 1385]], and [[http://www.irregularwebcomic.net/2059.html 2059]].

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* The "Space" theme in ''Webcomic/IrregularWebcomic'' uses a ''Webcomic/{{Outsider}}'': Hyperspace is essentially the areas of the universe that are "above" and "below" realspace (on an x-y graph, realspace is represented as the line at y=0, with indents caused by the gravity wells of large objects, whereas hyperspace with some unusual features, as explained in TheRant attached is everything else). FTL travel is achieved by launching ships across hyperspace from one gravity well to strips [[http://www.irregularwebcomic.net/1258.html 1258]], [[http://www.irregularwebcomic.net/1385.html 1385]], another, which is compared to a cannon shot -- the propulsion occurs only at launch, and [[http://www.irregularwebcomic.net/2059.html 2059]].the ship is ballistic over the trip. Hyperspace is innately turbulent, which affects the trajectories of ships and means that no launch is completely predictable; disturbances of very massive objects, such as black holes, can worsen this turbulence and make hyperspace almost untraversable. Beyond that, the nature of hyperspace isn't well-known, since travel through it is nearly instantaneous and, as ships are moving faster than light, they're blind during the voyage. There's also "negative hyperspace", which is what's "below" realspace, but since nobody who broke through into it has ever come back it's an even greater unknown.

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More accurate. Aversions aren't an example.


* The [[{{Teleportation}} matter paddle]] in ''Series/RedDwarf'' works by sending people through subspace.

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* ''Series/RedDwarf'': The [[{{Teleportation}} [[ExtradimensionalShortcut matter paddle]] in ''Series/RedDwarf'' works by sending people through subspace.



* ''TabletopGame/{{Space 1889}}'' complete averts this. While they can use ether to travel at very high speeds indeed, they do so in perfectly regular space.
* The ''TabletopGame/{{Warhammer 40000}}'' verse has an immaterial, psychic, parallel dimension known technically as the "Immaterium", colloquially (and classically) as the "Empyrean", also known as "Warpspace", the "Sea of Souls", and a number of other names, but most commonly called the "Warp". The Warp fits this trope as a hyperspace, filled with daemons, the occasional deity, space hulks, and is the source of all psychic and sorcerous power. Direct exposure to the Warp or its gradual influence causes mutation, insanity, and a high risk of DemonicPossession, and (for humans at least) the people able to navigate it are blind to normal space.

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* ''TabletopGame/{{Space 1889}}'' complete averts this. While they can use ether to travel at very high speeds indeed, they do so in perfectly regular space.
* The ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' verse has an immaterial, psychic, parallel dimension known technically as the "Immaterium", colloquially (and classically) as the "Empyrean", also known as "Warpspace", the "Sea of Souls", and a number of other names, but most commonly called the "Warp". The Warp fits this trope as a hyperspace, filled with daemons, the occasional deity, space hulks, and is the source of all psychic and sorcerous power. Direct exposure to the Warp or its gradual influence causes mutation, insanity, and a high risk of DemonicPossession, and (for humans at least) the people able to navigate it are blind to normal space.
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Don't mention other irrelevant works.


* The ''Literature/AllianceUnion'' universe has Hyperspace travel that acts similar to (and is mostly described in terms of) [[{{Teleportation}} Jump Drives]]: it's impossible to change direction while in Hyperspace, and the only way to drop out of Hyperspace is to run into a sufficiently large gravity well, so FTL travel consists of pointing yourself in the right direction, building up enough speed, hitting the "Enter Hyperspace" button and then waiting for the ride to be over. The FTL engine can also be used to briefly dip into Hyperspace in such a way that once the dip is over the starship's velocity is higher or lower than beforehand. This allows starships to rapidly go up to or down from near-light speed [[InertialDampening without smearing the crew into paste and tearing apart the ships like they were made from tinfoil]]. \\\

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* The ''Literature/AllianceUnion'' universe has Hyperspace travel that acts similar to (and is mostly described in terms of) [[{{Teleportation}} Jump Drives]]: travel: it's impossible to change direction while in Hyperspace, and the only way to drop out of Hyperspace is to run into a sufficiently large gravity well, so FTL travel consists of pointing yourself in the right direction, building up enough speed, hitting the "Enter Hyperspace" button and then waiting for the ride to be over. The FTL engine can also be used to briefly dip into Hyperspace in such a way that once the dip is over the starship's velocity is higher or lower than beforehand. This allows starships to rapidly go up to or down from near-light speed [[InertialDampening without smearing the crew into paste and tearing apart the ships like they were made from tinfoil]]. \\\
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In the polity it's called under space not Null space. Hence USER or underspace interference emitter


* Neal Asher's ''[[Literature/ThePolity Human Polity]]'' series has ''Null Space'', exposure to which drives an unprotected human quite mad.

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* Neal Asher's ''[[Literature/ThePolity Human Polity]]'' series has ''Null ''Under Space'', exposure to which drives an unprotected human quite mad.
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** ''Literature/TheForerunnerSaga'' goes into a bit more detail on the mechanics of slipspace, particularly the concept of "reconciliation": The nature of faster-than-light travel creates paradoxes - "wounds" in the fabric of space-time - which naturally heal through reconciliation. During the height of Forerunner power, slipsace travel required a "budget" to account for build-up of such paradoxes - called "debt" - as careless abuse could lead to, at the very least, instability or outright inability to use slipspace. Mass of objects being transported and distance traveled are also important factors: A single small vessel traveling from the Milky Way to the Greater Magellanic Cloud essentially halts slipspace use in the former for a year, while transporting planet-sized constructs - Halos, for instance - leads to a similar, if less severe, disruptive effect.

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* In ''Anime/UchuuSenkanYamato'' this is where space submarines go when they "submerge". And yes, they do have periscopes to peek back into normal space with. If SpaceIsAnOcean, subspace is what's under the surface.

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* In ''Anime/UchuuSenkanYamato'' this is where space submarines go when they "submerge". And yes, they do have periscopes to peek back into normal space with. If SpaceIsAnOcean, subspace is what's under the surface.



* ''ComicBook/ScottPilgrim'': Ramona Flowers uses Subspace to get around quicker for her job as a delivery girl, and owns a Subspace handbag. Ramona specifies that it's not the same kind of subspace featured in ''VideoGame/SuperMarioBros2'', where it was essentially a DarkWorld, and not really this trope.

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* ''ComicBook/ScottPilgrim'': Ramona Flowers uses Subspace to get around quicker for her job as a delivery girl, and owns a Subspace handbag. Ramona specifies that it's not the same kind of subspace featured in ''VideoGame/SuperMarioBros2'', where it was essentially a DarkWorld, and not really this trope.DarkWorld.



* Creator/GrantMorrison's ''[[Franchise/JusticeLeagueOfAmerica JLA]]'' reveals that hyperspace, known to the White Martians as the Still Zone, to Prometheus as the Ghost Zone, and to the Queen Bee as the Honeycomb, is also the PhantomZone used as a prison on Krypton ''and'' Limbo (as in, the place you go when you die if you weren't good or evil enough to go directly to Heaven or Hell).

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* Creator/GrantMorrison's ''[[Franchise/JusticeLeagueOfAmerica JLA]]'' ''ComicBook/GrantMorrisonsJLA'' reveals that hyperspace, known to the White Martians as the Still Zone, to Prometheus as the Ghost Zone, and to the Queen Bee as the Honeycomb, is also the PhantomZone used as a prison on Krypton ''and'' Limbo (as in, the place you go when you die if you weren't good or evil enough to go directly to Heaven or Hell).



* In the Franchise/GreenLantern/''Comicbook/{{Supergirl}}'' crossover ''Comicbook/RedDaughterOfKrypton'' Supergirl jumped into Hyperspace to go from planet Mongo to Earth.
* In ''ComicBook/TheKryptonChronicles'', Superman's starship takes a shortcut through subspace to reach planet Rokyn quickly.

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* ''Franchise/{{Superman}}'':
**
In the Franchise/GreenLantern/''Comicbook/{{Supergirl}}'' crossover ''Comicbook/RedDaughterOfKrypton'' Supergirl jumped ''ComicBook/RedDaughterOfKrypton'' ComicBook/{{Supergirl}} jumps into Hyperspace to go from planet Mongo Mogo to Earth.
* ** In ''ComicBook/TheKryptonChronicles'', Superman's starship takes a shortcut through subspace to reach planet Rokyn quickly.quickly.
** In ''ComicBook/TheKillersOfKrypton'', Kara's ship travels across the galaxy quickly by leaping through the Hyperspace (which looks like a glowing, multi-colored limbo).



* Creator/IainBanks' ''[[Literature/TheCulture Culture]]'' novels feature two types of Hyperspace: Ultraspace and Infraspace. This is a result of the description of the nature of the Universe in those novels - as the Universe expands, other Universes are expanding "inside" it (in a multi-dimensional analogue of a kind of expanding onion, with the individual layers of the onion representing Universes). Hyperspace is found "in between" the Universes, with Ultraspace defined as the Hyperspace between a Universe and the one "above" it and Infraspace being defined as the one between a Universe and the one "below" it. The current method of travel amongst The Culture is to alternate between the two, accelerating first in one then switching to the other over and over until max speed is reached, then sticking with whichever is desired. Interestingly, these spaces appear to have a plasticity -- a ship that is accelerating hard or breaking hard is described as creating churning waves in whichever space it's in.

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* Creator/IainBanks' ''[[Literature/TheCulture Culture]]'' ''Literature/TheCulture'' novels feature two types of Hyperspace: Ultraspace and Infraspace. This is a result of the description of the nature of the Universe in those novels - as the Universe expands, other Universes are expanding "inside" it (in a multi-dimensional analogue of a kind of expanding onion, with the individual layers of the onion representing Universes). Hyperspace is found "in between" the Universes, with Ultraspace defined as the Hyperspace between a Universe and the one "above" it and Infraspace being defined as the one between a Universe and the one "below" it. The current method of travel amongst The Culture is to alternate between the two, accelerating first in one then switching to the other over and over until max speed is reached, then sticking with whichever is desired. Interestingly, these spaces appear to have a plasticity -- a ship that is accelerating hard or breaking hard is described as creating churning waves in whichever space it's in.

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Added Minecraft as an example, due to the Nether's distance compression property


* ''VideoGame/WarCraft'' The Twisting Nether in the Warcraft series is hyperspace in all but name. It's a series of hyperspace-like extra dimensions that connects all worlds together. Portal magic uses this to work. Also, the former world of Draenor (called Outland after its destruction) was entirely shifted into the Twisting Nether when it was destroyed by a portal storm, so it has a REALLY interesting sky.

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* ''VideoGame/WarCraft'' ''VideoGame/WarCraft''. The Twisting Nether in the Warcraft series is hyperspace in all but name. It's a series of hyperspace-like extra dimensions that connects all worlds together. Portal magic uses this to work. Also, the former world of Draenor (called Outland after its destruction) was entirely shifted into the Twisting Nether when it was destroyed by a portal storm, so it has a REALLY interesting sky.


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* ''VideoGame/MineCraft'' players use [[FireAndBrimstoneHell the Nether]] in this way in order to travel large distances quickly, as eight blocks in the Overworld is one block there. Overlaps with HyperspaceIsAScaryPlace as the Nether is, well, hell, and is filled with many hazards, including [[LethalLavaLand a sea of lava covering the surface]].
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[[JustForFun/IThoughtItMeant Not to be confused]] with the other [[https://en.wikipedia.org/wiki/Glossary_of_BDSM#Subspace subspace.]] [[RunningGag Or with the]] other other [[http://en.wikipedia.org/wiki/Subspace_topology subspace]]. [[OverlyLongGag Or]] [[IncrediblyLamePun with]] [[SubStory Sub Space.]]

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[[JustForFun/IThoughtItMeant Not to be confused]] with the other [[https://en.wikipedia.org/wiki/Glossary_of_BDSM#Subspace subspace.]] [[RunningGag Or with the]] other other [[http://en.wikipedia.org/wiki/Subspace_topology subspace]]. subspace.]] [[OverlyLongGag Or]] [[IncrediblyLamePun with]] [[SubStory Sub Space.]]
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crosswicking

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* Creator/IsaacAsimov and Creator/JanetAsimov's ''Literature/TheNorbyChronicles'': Humanity has figured out hyperspace exists because of their [[SubspaceAnsible hycoms]], which provides instantaneous communication throughout the ColonizedSolarSystem, as well as [[ArtificialGravity antigrav]], but as of the start of this series, they haven't developed a hyperdrive that will shunt the ship from normal space into hyperspace. Norby, however, has an alien hyperdrive built-in. When he takes Jeff into hyperspace, it is completely blank; a gray nothingness, potential energy for all universes, lacking space and time.
-->Hyperspace is the field of everything, including normal time and space. The field is timeless and dimensionless, the groundwork of all that is, was, and shall be.\\
--''Literature/NorbyAndTheQueensNecklace''
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** "Literature/TheAuthorsOrdeal": In the ScienceFiction outline, the heroes use hyperspace to quickly travel between star systems, but find themselves [[AnotherDimension in the wrong galaxy]].

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