Follow TV Tropes

Following

History Main / StrongEnemiesLowRewards

Go To

OR

Is there an issue? Send a MessageReason:
None


** Caravan Guard Mice in the Fiery Warpath are either resistant to or immune to all trap types, and if you fail to catch them, they can reinforce the mice waves by adding one of each type, prolonging the wave. If you ''do'' manage to catch them, they give a very measly 900 gold and points each compared to the several thousand that every other mouse gives.

to:

** Caravan Guard Mice in the Fiery Warpath are either resistant to or immune to all trap types, and if you fail to catch them, they can reinforce the mice waves by adding one of each type, prolonging the wave. If you ''do'' manage to catch them, they give a very measly 900 gold and points each compared to the several thousand that every other mouse in the area gives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Web Games]]
* ''VideoGame/Mousehunt2008'' has a number of mice that invoke this trope by being hard to catch, causing harsh detrimental effects if not caught, while giving paltry amounts of loot if caught:
** Vampire Mice in the Mousoleum have high power stat for their area and can steal a lot of gold if you fail to catch them. If caught, they give much less gold and points than most other Mousoleum mice. The developers stated that [[InvokedTrope this was intentional]] so that Hunters would consider them unappealing to catch.
** Caravan Guard Mice in the Fiery Warpath are either resistant to or immune to all trap types, and if you fail to catch them, they can reinforce the mice waves by adding one of each type, prolonging the wave. If you ''do'' manage to catch them, they give a very measly 900 gold and points each compared to the several thousand that every other mouse gives.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PokemonSwordAndShield'': A {{Mon}} catching variant. You can encounter very high-level Pokémon in the Wild Area, often up to twenty levels higher than what your team is expected to be at the time. However, while it is possible to defeat these Pokémon, and they give a lot of experience if you do, they can't be caught.

to:

* ''VideoGame/PokemonSwordAndShield'': A {{Mon}} catching variant. You can encounter very high-level Pokémon in the Wild Area, often up to twenty levels higher than what your team is expected to be at the time. However, while it is possible to defeat these Pokémon, and they give a lot of experience if you do, they can't be caught.caught without the proper number of badges. This continues into ''VideoGame/PokemonScarletAndViolet''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DarkestDungeon'': Every enemy in the titular [[TheVeryDefinitelyFinalDungeon Darkest Dungeon]] will not drop any loot [[spoiler: except for the Shuffling Horror dropping an [InfinityPlusOneSword Ancestral trinket]] from the Shambler loot pool and the Final Boss returning the trinkets from your sacrificed heroes]]. Considering that almost every enemy in said dungeon are DemonicSpiders that can inflict terrifyingly high amounts of DamageOverTime, [[MoraleMechanic Stress damage]], and potent debuffs with ease, it’s usually a good idea to instead stock up on as much supplies as possible instead of cheating out on supplies.

to:

* ''VideoGame/DarkestDungeon'': Every enemy in the titular [[TheVeryDefinitelyFinalDungeon Darkest Dungeon]] will not drop any loot [[spoiler: except for the Shuffling Horror dropping an [InfinityPlusOneSword [[InfinityPlusOneSword Ancestral trinket]] from the Shambler loot pool and the Final Boss returning the trinkets from your sacrificed heroes]]. Considering that almost every enemy in said dungeon are DemonicSpiders that can inflict terrifyingly high amounts of DamageOverTime, [[MoraleMechanic Stress damage]], and potent debuffs with ease, it’s usually a good idea to instead stock up on as much supplies as possible instead of cheating out on supplies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DarkestDungeon'': Every enemy in the titular [[TheVeryDefinitelyFinalDungeon Darkest Dungeon]] will not drop any loot [[spoiler: except for the Shuffling Horror dropping an [InfinityPlusOneSword Ancestral trinket]] from the Shambler loot pool and the Final Boss returning the trinkets from your sacrificed heroes]]. Considering that almost every enemy in said dungeon are DemonicSpiders that can inflict terrifyingly high amounts of DamageOverTime, [[MoraleMechanic Stress damage]], and potent debuffs with ease, it’s usually a good idea to instead stock up on as much supplies as possible instead of cheating out on supplies.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points and a Sculk Catalyst (which isn't too rare of an item) when killed. It doesn't even count towards the "Monsters Hunted" achievement, which requires killing one of every Hostile Mob type in the game. This is intentional, since [[RunOrDie the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.

to:

* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points and a Sculk Catalyst (which isn't too rare of an item) when killed. It doesn't even count towards the "Monsters Hunted" achievement, advancement, which requires killing one of every Hostile Mob type in the game. This is intentional, since [[RunOrDie the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points and a Sculk Catalyst (which isn't too rare of an item) when killed. This is intentional, since [[RunOrDie the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.

to:

* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points and a Sculk Catalyst (which isn't too rare of an item) when killed. It doesn't even count towards the "Monsters Hunted" achievement, which requires killing one of every Hostile Mob type in the game. This is intentional, since [[RunOrDie the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.
Is there an issue? Send a MessageReason:
Improper category


[[folder:Real-Time Strategy]]
* ''VideoGame/FTLFasterThanLight'': Getting caught by [[AdvancingWallOfDoom the Rebel Fleet]] will put you in a fight against an elite rebel ship guaranteed to have weapons and defences that can easily counter yours. If you somehow manage to defeat this ship (whether by destroying it or killing its crew), all you will get is a single fuel cell as you don't get much time to scavenge properly with all that fleet of [[TheRevolutionWillNotBeCivilized angry rebels]] surrounding you and ''still'' pelting you with powerful projectiles.

to:

[[folder:Real-Time Strategy]]
[[folder:Roguelike]]
* ''VideoGame/FTLFasterThanLight'': Getting caught by [[AdvancingWallOfDoom the Rebel Fleet]] will put you in a fight against an elite rebel ship guaranteed to have weapons and defences that can easily counter yours. If you somehow manage to defeat this ship (whether by destroying it or killing its crew), all you will get is a single fuel cell as you don't get much time to scavenge properly with all that a fleet of [[TheRevolutionWillNotBeCivilized angry rebels]] surrounding you and ''still'' pelting firing at you from offscreen with powerful projectiles.

Added: 719

Changed: 1191

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EldenRing'': Immediately after OpeningTheSandbox, the game puts a Tree Sentinel field boss in front of you and expects you to figure out that you should give this mounted, heavily-armored giant of a knight a wide berth and come back ''much'' later. And even if you, through summons, luck, and a ton of patience, manage to wear him down on your first run-in, all you get for your troubles are 3,200 runes (or about 2 levels at that point) and an axe you won't be able to wield for another 10 hours, at least. The purpose of this encounter is actually to teach you that field bosses can be easily avoided -- a concept quite foreign to ''Soulsborne'' veterans, as you just couldn't do that in older games.

to:

* ''VideoGame/DarkSoulsIII'' has its first DLC accessible from an early-game area. Right off the bat, you'll get a developer message warning you that the DLC is intended for players who are nearing the very end of the game. Ignore this warning and the very first group of enemies will most likely destroy you. In the event that they don't, however, you will find that they drop a pitiful amount of souls as well as basic Titanite Shards. This was most likely done to prevent players who ''are'' able to kill them early from [[PeninsulaOfPowerLeveling farming many souls quickly and becoming overleveled for most of the game]]. Most enemies in the DLC after this initial area drop an appropriate amount of souls for their strength.
* ''VideoGame/EldenRing'': Immediately after OpeningTheSandbox, the game puts a Tree Sentinel field boss in front of you and expects you to figure out that you should give this mounted, heavily-armored giant of a knight a wide berth and come back ''much'' later. And even if you, through summons, luck, and a ton of patience, manage to wear him down on your first run-in, all you get for your troubles are 3,200 runes (or about 2 levels at that point) and an axe a halberd you won't be able to wield for another 10 hours, at least. The purpose of this encounter is actually to teach you that field bosses can be easily avoided -- a concept quite foreign to ''Soulsborne'' veterans, as you just couldn't do that in older games.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points when killed. This is intentional, since [[RunOrDie the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.

to:

* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points and a Sculk Catalyst (which isn't too rare of an item) when killed. This is intentional, since [[RunOrDie the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EldenRing'': Immediately after OpeningTheSandbox, the game puts a Tree Sentinel field boss in front of you and expects you to figure out that you should give this mounted, heavily-armored giant of a knight a wide berth and come back ''much'' later. And even if you, through summons, luck, and a ton of patience, manage to wear him down on your first run-in, all you get for your troubles are 3,200 runes (or about 2 levels at that point) and an axe you won't be able to wield for another 10 hours, at least. The purpose of this encounter is actually to teach you that field bosses can be easily avoided -- a concept quite foreign to ''Soulsborne'' veterans, as you just couldn't do that in older games.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points when killed. This is intentional, since [[HopelessBossFight the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.

to:

* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points when killed. This is intentional, since [[HopelessBossFight [[RunOrDie the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Wide-Open Sandbox]]
* ''VideoGame/{{Minecraft}}'': The Warden, despite being one of the most powerful enemies in the game, doesn't drop anything besides a meagre amount of experience points when killed. This is intentional, since [[HopelessBossFight the point of the Warden is to be avoided, not fought]], and attempting to kill it almost falls under the LordBritishPostulate.
[[/folder]]
Is there an issue? Send a MessageReason:
None



to:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Tabletop Games]]
* ''TabletopGame/WarhammerQuest'': Players hate ghosts. While they're nothing for a high level party, these monsters are pretty dangerous for weaker parties as they have a number of special abilities. But the real reason, players hate encountering them is that ghosts uniquely have no gold! So you never get anything for fighting a ghost.
Is there an issue? Send a MessageReason:
None


* The Snow Golems in ''VideoGame/KingdomRush: Vengeance''. These enemies can be dealt with in one of two ways -- either by spending 200 gold to deal with them prematurely before they turn active, or by fighting and killing them after they have done so. In the latter case, the player will have to face an strong enemy with more health than any GiantMook in the game, and drops a ''measly'' 25 gold when killed.

to:

* The Snow Golems in ''VideoGame/KingdomRush: Vengeance''. These enemies can be dealt with in [[SadisticChoice one of two ways ways]] -- either by spending 200 gold to deal with them prematurely before they turn active, or by fighting and killing them after they have done so. have. In the latter case, the player will have to face an strong enemy with more health that's healthier than any GiantMook in other {{Giant Mook}}s and can have a spawn position near the game, exit. When killed, Snow Golems give 25 gold, which is chump change compared to other giant enemies and drops a ''measly'' 25 gold when killed.very often not worth the hassle.

Added: 574

Removed: 563

Is there an issue? Send a MessageReason:
None



[[folder:Real-Time Strategy]]
* ''VideoGame/FTLFasterThanLight'': Getting caught by [[AdvancingWallOfDoom the Rebel Fleet]] will put you in a fight against an elite rebel ship guaranteed to have weapons and defences that can easily counter yours. If you somehow manage to defeat this ship (whether by destroying it or killing its crew), all you will get is a single fuel cell as you don't get much time to scavenge properly with all that fleet of [[TheRevolutionWillNotBeCivilized angry rebels]] surrounding you and ''still'' pelting you with powerful projectiles.


Added DiffLines:

[[folder:Real-Time Strategy]]
* ''VideoGame/FTLFasterThanLight'': Getting caught by [[AdvancingWallOfDoom the Rebel Fleet]] will put you in a fight against an elite rebel ship guaranteed to have weapons and defences that can easily counter yours. If you somehow manage to defeat this ship (whether by destroying it or killing its crew), all you will get is a single fuel cell as you don't get much time to scavenge properly with all that fleet of [[TheRevolutionWillNotBeCivilized angry rebels]] surrounding you and ''still'' pelting you with powerful projectiles.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Fighting Games]]
* In ''VideoGame/Tekken7'''s online ranked fights and offline Treasure Battle mode, the rank points gained or lost depend on your proximity to your opponent's rank, presumably to discourage higher-ranked players from trying to pick on lower-ranked ones instead of fighting opponents at their own level. However, the point rewards don't account for whether you're up or down the ladder compared to your opponent, so if a lower-ranked player ''does'' manage to pull off the upset, their reward will be tiny.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Tower Defense]]
* The Snow Golems in ''VideoGame/KingdomRush: Vengeance''. These enemies can be dealt with in one of two ways -- either by spending 200 gold to deal with them prematurely before they turn active, or by fighting and killing them after they have done so. In the latter case, the player will have to face an strong enemy with more health than any GiantMook in the game, and drops a ''measly'' 25 gold when killed.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''Videogame/XenobladeChronicles'' series: Zig-zagged. High-level enemies can and will drop their standard drops if the player manages to kill them. However, if the party members are too low a level, the amount of experience earned by killing the monster in question is capped, meaning it would be more worth it to go after enemies closer in level and less difficult.

to:

* ''Videogame/XenobladeChronicles'' ''VideoGame/XenobladeChronicles1'' series: Zig-zagged. High-level enemies can and will drop their standard drops if the player manages to kill them. However, if the party members are too low a level, the amount of experience earned by killing the monster in question is capped, meaning it would be more worth it to go after enemies closer in level and less difficult.

Changed: 195

Is there an issue? Send a MessageReason:
None


* ''Webcomic/{{Homestuck}}'': Eridan kills all the [[OurAngelsAreDifferent angels]] inhabiting his Sburb planet, despite the fact that they aren't initially aggressive, are {{Demonic Spider}}s in a fight, and don't drop any loot. He complains about this but never realizes that he's supposed to be working with them on his personal quest instead.

to:

* ''Webcomic/{{Homestuck}}'': Eridan kills all the [[OurAngelsAreDifferent angels]] inhabiting his Sburb planet, despite the fact that they aren't even though are not initially aggressive, are {{Demonic Spider}}s in a fight, and don't drop any loot. He complains about this but to Karkat, who [[DiscussedTrope explains this trope]] and tells him to stop exterminating the angels since the game obviously doesn't reward it. Despite this help, Eridan never realizes that he's supposed to be working with them on his personal quest instead.
Is there an issue? Send a MessageReason:
None


Typically, this tactic is used by developers to denote a target the players shouldn't be fighting, at least not yet. {{Border Patrol}}s, {{Elite Mook}}s, and important [=NPC=]s are common targets for this treatment, and common rewards to deter include ExperiencePoints, money, crafting materials, [[TwentyBearAsses quest items]], and high-quality {{Random Drop}}s usually reserved for the late-game. It generally works as an alternative to either enemies [[BeefGate that are just too strong for the player to fight]] (while avoiding the pitfall of being [[LordBritishPostulate taken as a challenge]]) or enemies that are just [[InvincibleMinorMinion straight-up invincible]]. In some cases, the effect can be achieved without the developers even foreseeing the enemy being beaten; if it's not programmed to drop loot on death, it won't. In games where monster hunting/capturing is the primary focus ({{Mons}} for example), the deterrent in this case is being unable to slay or capture monsters well above your current level.

to:

Typically, this tactic is used by developers to denote a target the players shouldn't be fighting, at least not yet. {{Border Patrol}}s, {{Elite Mook}}s, EliteMooks, and important [=NPC=]s are common targets for this treatment, and common rewards to deter include ExperiencePoints, money, crafting materials, [[TwentyBearAsses quest items]], and high-quality {{Random Drop}}s usually reserved for the late-game. It generally works as an alternative to either enemies [[BeefGate that are just too strong for the player to fight]] (while avoiding the pitfall of being [[LordBritishPostulate taken as a challenge]]) or enemies that are just [[InvincibleMinorMinion straight-up invincible]]. In some cases, the effect can be achieved without the developers even foreseeing the enemy being beaten; if it's not programmed to drop loot on death, it won't. In games where monster hunting/capturing is the primary focus ({{Mons}} for example), the deterrent in this case is being unable to slay or capture monsters well above your current level.
Is there an issue? Send a MessageReason:
None


** The skeletons in the cemetary by Firelink Shrine serve to indicate to a new player that they're going in the wrong direction; they have a ton of hitpoints and drop a mere fifty souls on death (in contrast, the [[TheGoomba Hollows]] on the "correct" path go down in two hits and drop upwards of sixty apiece). The player is intended to come back when the skeletons and Hollows pose about as much of a threat.

to:

** The skeletons in the cemetary cemetery by Firelink Shrine serve to indicate to a new player that they're going in the wrong direction; they have a ton of hitpoints and drop a mere fifty souls on death (in contrast, the [[TheGoomba Hollows]] on the "correct" path go down in two hits and drop upwards of sixty apiece). The player is intended to come back when the skeletons and Hollows pose about as much of a threat.



* ''VideoGame/FireEmblemFates'': In the level "Eternal Stairway", the infinitely spawning Faceless have the Void Curse ability which causes them to give no experience when killed, so that what could easily turn into a rare grinding opportunity remains a tense fight to the exit.

to:

* ''VideoGame/FireEmblemFates'': In the level "Eternal Stairway", the infinitely spawning Faceless have the Void Curse ability which causes them to give no experience when killed, killed so that what could easily turn into a rare grinding opportunity remains a tense fight to the exit.



* ''Webcomic/{{Homestuck}}'': Eridan kills all the [[OurAngelsAreDifferent angels]] inhabiting his Sburb planet, despite the fact that they aren't initially aggressive, are {{Demonic Spider}}s in a fight, and don't drop any loot. He complains about this, but never realizes that he's supposed to be working with them on his personal quest instead.

to:

* ''Webcomic/{{Homestuck}}'': Eridan kills all the [[OurAngelsAreDifferent angels]] inhabiting his Sburb planet, despite the fact that they aren't initially aggressive, are {{Demonic Spider}}s in a fight, and don't drop any loot. He complains about this, this but never realizes that he's supposed to be working with them on his personal quest instead.
Tabs MOD

Changed: 322

Is there an issue? Send a MessageReason:
This is walkthrough mode because it's telling players how to take advantage of a bug. It's natter because it's semi-replaying to the entry and increasing the noise while not being relevant to the trope, which is Strong Enemies Low Rewards, not Good Bad Bugs. https://tvtropes.org/pmwiki/query.php?parent_id=108491&type=att


* ''VideoGame/FTLFasterThanLight'': Getting caught by [[AdvancingWallOfDoom the Rebel Fleet]] will put you in a fight against an elite rebel ship guaranteed to have weapons and defences that can easily counter yours. If you somehow manage to defeat this ship (whether by destroying it or killing its crew), all you will get is a single fuel cell as you don't get much time to scavenge propery with all that fleet of [[TheRevolutionWillNotBeCivilized angry rebels]] surrounding you and ''still'' pelting you with powerful projectiles.

to:

* ''VideoGame/FTLFasterThanLight'': Getting caught by [[AdvancingWallOfDoom the Rebel Fleet]] will put you in a fight against an elite rebel ship guaranteed to have weapons and defences that can easily counter yours. If you somehow manage to defeat this ship (whether by destroying it or killing its crew), all you will get is a single fuel cell as you don't get much time to scavenge propery properly with all that fleet of [[TheRevolutionWillNotBeCivilized angry rebels]] surrounding you and ''still'' pelting you with powerful projectiles.



* ''VideoGame/DragonAgeOrigins'': In the first encounter against Ser Cauthrien, she counts as an Elite Boss and is supported by a dozen archers, making this fight very hard and/or tedious, for relatively little reward. This is because the game intends for you to either surrender or [[HopelessBossFight fall and be captured]], in order to trigger the next story quest (where your companions break you out). If you actually ''win'' this battle, that quest and all of its rewards are skipped altogether. This is compounded by the fact that if you avoid fighting Ser Cauthrien the first time, you will encounter a considerably weaker version of her a few quests down the line, with exactly the same XP and loot rewards for defeating her. That said, thanks to a GoodBadBug, if you are able to kill Ser Cauthrien in the first fight, loot her, but then lose the overall fight, you'll get her great sword, called The Summer Sword, while still being able to do the jailbreak quest, and also encounter her later where you can get a second copy of the Summer Sword.

to:

* ''VideoGame/DragonAgeOrigins'': In the first encounter against Ser Cauthrien, she counts as an Elite Boss and is supported by a dozen archers, making this fight very hard and/or tedious, for relatively little reward. This is because the game intends for you to either surrender or [[HopelessBossFight fall and be captured]], in order to trigger the next story quest (where your companions break you out). If you actually ''win'' this battle, that quest and all of its rewards are skipped altogether. This is compounded by the fact that if you avoid fighting Ser Cauthrien the first time, you will encounter a considerably weaker version of her a few quests down the line, with exactly the same XP and loot rewards for defeating her. That said, thanks to a GoodBadBug, if you are able to kill Ser Cauthrien in the first fight, loot her, but then lose the overall fight, you'll get her great sword, called The Summer Sword, while still being able to do the jailbreak quest, and also encounter her later where you can get a second copy of the Summer Sword.
Is there an issue? Send a MessageReason:
Neither natter nor a walkthrough, as I wasn't explaining how to win the fight, just pointing out a fun glitch that can make attempting the fight in the first place semi-worth it.


* ''VideoGame/DragonAgeOrigins'': In the first encounter against Ser Cauthrien, she counts as an Elite Boss and is supported by a dozen archers, making this fight very hard and/or tedious, for relatively little reward. This is because the game intends for you to either surrender or [[HopelessBossFight fall and be captured]], in order to trigger the next story quest (where your companions break you out). If you actually ''win'' this battle, that quest and all of its rewards are skipped altogether. This is compounded by the fact that if you avoid fighting Ser Cauthrien the first time, you will encounter a considerably weaker version of her a few quests down the line, with exactly the same XP and loot rewards for defeating her.

to:

* ''VideoGame/DragonAgeOrigins'': In the first encounter against Ser Cauthrien, she counts as an Elite Boss and is supported by a dozen archers, making this fight very hard and/or tedious, for relatively little reward. This is because the game intends for you to either surrender or [[HopelessBossFight fall and be captured]], in order to trigger the next story quest (where your companions break you out). If you actually ''win'' this battle, that quest and all of its rewards are skipped altogether. This is compounded by the fact that if you avoid fighting Ser Cauthrien the first time, you will encounter a considerably weaker version of her a few quests down the line, with exactly the same XP and loot rewards for defeating her. That said, thanks to a GoodBadBug, if you are able to kill Ser Cauthrien in the first fight, loot her, but then lose the overall fight, you'll get her great sword, called The Summer Sword, while still being able to do the jailbreak quest, and also encounter her later where you can get a second copy of the Summer Sword.
Is there an issue? Send a MessageReason:


** That said, thanks to a GoodBadBug, if you are able to kill Ser Cauthrien in the first fight, loot her, but then lose the overall fight, you'll get her great sword, called The Summer Sword, while still being able to do the jailbreak quest, and also encounter her later where you can get a second copy of the Summer Sword.

Added: 323

Changed: 4

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonAgeOrigins'': In the first encounter against Ser Cauthrien, she counts as an Elite Boss and is supported by a dozen archers, making this fight very hard and/or tedious, for relatively little reward. This is because the game intends for you to either surrender or [[HopelessBossFight fall and be captured]], in order to trigger the next story quest (where your companions break you out). If you actually ''win'' this battle, that quest and all of its rewards are skipped altogether. This is compounded by the fact that if you avoid fighting Cauthrien the first time, you will encounter a considerably weaker version of her a few quests down the line, with exactly the same XP and loot rewards for defeating her.

to:

* ''VideoGame/DragonAgeOrigins'': In the first encounter against Ser Cauthrien, she counts as an Elite Boss and is supported by a dozen archers, making this fight very hard and/or tedious, for relatively little reward. This is because the game intends for you to either surrender or [[HopelessBossFight fall and be captured]], in order to trigger the next story quest (where your companions break you out). If you actually ''win'' this battle, that quest and all of its rewards are skipped altogether. This is compounded by the fact that if you avoid fighting Ser Cauthrien the first time, you will encounter a considerably weaker version of her a few quests down the line, with exactly the same XP and loot rewards for defeating her.her.
** That said, thanks to a GoodBadBug, if you are able to kill Ser Cauthrien in the first fight, loot her, but then lose the overall fight, you'll get her great sword, called The Summer Sword, while still being able to do the jailbreak quest, and also encounter her later where you can get a second copy of the Summer Sword.
Is there an issue? Send a MessageReason:
None



Suggested Indexes: ItemDropMechanic, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, VideoGameDifficultyTropes, VideoGameRewards, VideoGameTropes

Added: 4

Changed: 59

Is there an issue? Send a MessageReason:
None



to:

----



** The skeletons in the cemetary by Firelink Shrine serve to indicate to a new player that they're going in the wrong direction; they have a ton of hitpoints and drop a mere 50 souls on death (in contrast, the [[TheGoomba Hollows]] on the "correct" path go down in two hits and drop upwards of 60 apiece). The player is intended to come back when the skeletons and Hollows pose about as much of a threat.

to:

** The skeletons in the cemetary by Firelink Shrine serve to indicate to a new player that they're going in the wrong direction; they have a ton of hitpoints and drop a mere 50 fifty souls on death (in contrast, the [[TheGoomba Hollows]] on the "correct" path go down in two hits and drop upwards of 60 sixty apiece). The player is intended to come back when the skeletons and Hollows pose about as much of a threat.



* ''VideoGame/PokemonSwordAndShield'': A {{Mon}} catching variant. You can encounter very high-level Pokémon in the Wild Area, often up to 20 levels higher than what your team is expected to be at the time. However, while it is possible to defeat these Pokémon, and they give a lot of experience if you do, they can't be caught.

to:

* ''VideoGame/PokemonSwordAndShield'': A {{Mon}} catching variant. You can encounter very high-level Pokémon in the Wild Area, often up to 20 twenty levels higher than what your team is expected to be at the time. However, while it is possible to defeat these Pokémon, and they give a lot of experience if you do, they can't be caught.



* ''Webcomic/{{Homestuck}}'': Eridan kills all the [[OurAngelsAreDifferent angels]] inhabiting his Sburb planet, despite the fact that they aren't initially aggressive, are {{Demonic Spider}}s in a fight, and don't drop any loot. He complains, but never realizes that he's supposed to be working with them on his personal quest instead.
* Referenced in ''Webcomic/WillSaveWorldForGold'': A pair of nearly-identical rangers come close to fighting, but call it off due to some persuasive arguments from their friend nearby. One of them notes that they have identical gear and thus wouldn't get much loot if they did end up killing each other.
[[/folder]]

to:

* ''Webcomic/{{Homestuck}}'': Eridan kills all the [[OurAngelsAreDifferent angels]] inhabiting his Sburb planet, despite the fact that they aren't initially aggressive, are {{Demonic Spider}}s in a fight, and don't drop any loot. He complains, complains about this, but never realizes that he's supposed to be working with them on his personal quest instead.
* Referenced in ''Webcomic/WillSaveWorldForGold'': Referenced. A pair of nearly-identical rangers come close to fighting, but call it off due to some persuasive arguments from their friend nearby. One of them notes that they have identical gear and thus wouldn't get much loot if they did end up killing each other.
[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Some fights just [[InvertedTrope aren't]] WorthIt. In this case, an enemy that requires a lot of effort to take down gives so little in the way of a reward when defeated that there's no point in fighting them in the first place.

Typically, this tactic is used by developers to denote a target the players shouldn't be fighting, at least not yet. {{Border Patrol}}s, {{Elite Mook}}s, and important [=NPC=]s are common targets for this treatment, and common rewards to deter include ExperiencePoints, money, crafting materials, [[TwentyBearAsses quest items]], and high-quality {{Random Drop}}s usually reserved for the late-game. It generally works as an alternative to either enemies [[BeefGate that are just too strong for the player to fight]] (while avoiding the pitfall of being [[LordBritishPostulate taken as a challenge]]) or enemies that are just [[InvincibleMinorMinion straight-up invincible]]. In some cases, the effect can be achieved without the developers even foreseeing the enemy being beaten; if it's not programmed to drop loot on death, it won't. In games where monster hunting/capturing is the primary focus ({{Mons}} for example), the deterrent in this case is being unable to slay or capture monsters well above your current level.

If the enemy is a boss instead, it may overlap with HeadsIWinTailsYouLose and TheBattleDidntCount, especially if it's possible to defeat the boss but not outright kill them and obtain their rewards from the outset.

See also AntiGrinding, AntiHoarding, and AntiPoopSocking (for gacha games and MMO games) for other reasons developers might employ this tactic. PinataEnemy and MoneySpider are inverses of this trope. Contrast MetalSlime, which covers specific types of enemies that ''are'' worth hunting for high payouts but are difficult to track and/or take down. Also contrast RandomDropBooster, MoneyMultiplier, and PeninsulaOfPowerLeveling.

Suggested Indexes: ItemDropMechanic, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, VideoGameDifficultyTropes, VideoGameRewards, VideoGameTropes

!!Video Game Examples:

[[foldercontrol]]

[[folder:Action-Adventure]]
* ''VideoGame/{{Subnautica}}'': It's possible to kill the gigantic [[SeaMonster Reaper, Ghost and Sea Dragon Leviathans]], which requires considerable effort in the first place due to the game's near-total lack of lethal weapons encouraging the player to creep past or otherwise avoid them. However, the only benefit in doing so is the fact they [[KilledOffForReal don't respawn]], with the creatures dropping no resources or loot of any kind when killed, making slaying them usually a waste of time.
[[/folder]]

[[folder:Eastern [=RPGs=]]]
*''VideoGame/DarkSouls'':
** The skeletons in the cemetary by Firelink Shrine serve to indicate to a new player that they're going in the wrong direction; they have a ton of hitpoints and drop a mere 50 souls on death (in contrast, the [[TheGoomba Hollows]] on the "correct" path go down in two hits and drop upwards of 60 apiece). The player is intended to come back when the skeletons and Hollows pose about as much of a threat.
** Crystal Cave is home to a number of [[DegradedBoss Moonlight Butterflies]], most of which don't act unless provoked. A new player may eagerly recall the 10000+ soul reward achieved from defeating the first one... only to find out these butterflies drop a mere 400 souls apiece, without dropping one bit in difficulty. It's best to leave them alone unless you're farming for certain items.
** The Chaos Bugs in Lost Izalith really only exist for two reasons: to create a PlayerPunch regarding Solaire, and to be farmed for Sunlight Medals. They're also one of the few completely non-hostile mobs in the game (not counting [=NPC=]s) and only drop a mere 20 souls apiece; no point in bothering them unless you really need those Medals.
* ''VideoGame/FireEmblemFates'': In the level "Eternal Stairway", the infinitely spawning Faceless have the Void Curse ability which causes them to give no experience when killed, so that what could easily turn into a rare grinding opportunity remains a tense fight to the exit.
* ''VideoGame/PhantasyStarOnline2NewGenesis'': Enemies that are 5 or more levels higher than you and/or are outside of your Battle Power range are marked with red names, take 1 damage from all of your attacks, and don't drop any loot or count towards Task completion on kill.
* ''VideoGame/PokemonSwordAndShield'': A {{Mon}} catching variant. You can encounter very high-level Pokémon in the Wild Area, often up to 20 levels higher than what your team is expected to be at the time. However, while it is possible to defeat these Pokémon, and they give a lot of experience if you do, they can't be caught.
* ''VideoGame/TalesSeries'':
** ''VideoGame/TalesOfTheAbyss'': In [[BubblegloopSwamp Inista Marsh]], there's a boss-level enemy named Behemoth who will pursue you throughout the whole area. Your party tells you to not fight it immediately and you're supposed to run away from it every time you encounter it, but while it is possible to defeat it with some effort, doing so will not net you experience points and gald (the game's currency), and [[TheBattleDidntCount it will continue to respawn with each defeat]]. It isn't until you do an optional late-game sidequest that you're able to fight the Behemoth as a boss proper and put it down permanently, earning you some decent rewards in the process.
** ''VideoGame/TalesOfGraces'': In the UsefulNotes/PlayStation3 re-release named ''Tales of Graces f'', it's possible to defeat the Rockgagong (a powerful late-game OptionalBoss) earlier than intended using a GameBreaker setup for Hubert, but doing so will not net you any experience points whatsoever. In fact, back in the original UsefulNotes/NintendoWii version, it was possible to gain experience points from the Rockgagong ''repeatedly'' to overlevel your party members, which became so broken that [[ObviousRulePatch it was understandably patched out in the PS3 release]]. Subverted in that pulling the same trick on the [=PS3=] version will net you a [[BraggingRightsReward PlayStation Network Trophy]], but that's it.
* ''Videogame/XenobladeChronicles'' series: Zig-zagged. High-level enemies can and will drop their standard drops if the player manages to kill them. However, if the party members are too low a level, the amount of experience earned by killing the monster in question is capped, meaning it would be more worth it to go after enemies closer in level and less difficult.
* ''VideoGame/YsVIIILacrimosaOfDana'': Early in the game, you'll frequently encounter dinosaur-like enemies called Primordials who're very tough to fight at that point. Your attacks will only do ScratchDamage against them so running away is the ideal option, but if you're bold and skilled enough to take them on anyway (using the Flash Move and Flash Guard mechanics to evade their attacks), you'll find that depleting their HP to zero will just temporarily knock them out instead of killing them and they'll quickly get back up with full health, denying you experience points and high-quality materials. This is because Primordials can only be killed with Orichalcum weapons, [[NewPowersAsThePlotDemands and until you get those midway through the game]], they're nigh-undefeatable.
[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/FTLFasterThanLight'': Getting caught by [[AdvancingWallOfDoom the Rebel Fleet]] will put you in a fight against an elite rebel ship guaranteed to have weapons and defences that can easily counter yours. If you somehow manage to defeat this ship (whether by destroying it or killing its crew), all you will get is a single fuel cell as you don't get much time to scavenge propery with all that fleet of [[TheRevolutionWillNotBeCivilized angry rebels]] surrounding you and ''still'' pelting you with powerful projectiles.
[[/folder]]

[[folder:[=Western RPGs=]]]
* ''VideoGame/DragonAgeOrigins'': In the first encounter against Ser Cauthrien, she counts as an Elite Boss and is supported by a dozen archers, making this fight very hard and/or tedious, for relatively little reward. This is because the game intends for you to either surrender or [[HopelessBossFight fall and be captured]], in order to trigger the next story quest (where your companions break you out). If you actually ''win'' this battle, that quest and all of its rewards are skipped altogether. This is compounded by the fact that if you avoid fighting Cauthrien the first time, you will encounter a considerably weaker version of her a few quests down the line, with exactly the same XP and loot rewards for defeating her.
* ''VideoGame/TheWitcher3WildHunt'': The guards and soldiers in various cities and strongholds, in addition to outleveling Geralt, won't drop anything more than token loot if killed. The effort to dispatch them for next to no reward means that it's always in the player's best interest to avoid angering them, or to run if they do, rather than stand and fight.
[[/folder]]

!!Non-Video Game Examples:

[[folder:Webcomics]]
* ''Webcomic/{{Homestuck}}'': Eridan kills all the [[OurAngelsAreDifferent angels]] inhabiting his Sburb planet, despite the fact that they aren't initially aggressive, are {{Demonic Spider}}s in a fight, and don't drop any loot. He complains, but never realizes that he's supposed to be working with them on his personal quest instead.
* Referenced in ''Webcomic/WillSaveWorldForGold'': A pair of nearly-identical rangers come close to fighting, but call it off due to some persuasive arguments from their friend nearby. One of them notes that they have identical gear and thus wouldn't get much loot if they did end up killing each other.
[[/folder]]

Top