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* "Beginner's luck" may sometimes come from this -- in a game of moves, counter-moves and counter-counter-moves, sometimes the correct move against a professional is the most basic one. Until he figures out that his opponent IS a beginner and crushes them. It can also result in wasted effort. In MagicTheGathering, for instance, there are a lot of mind games which are possible, but many of them will only be picked up on by sufficiently skilled opponents, making a new player TooDumbToFool.

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* "Beginner's luck" may sometimes come from this -- in a game of moves, counter-moves and counter-counter-moves, sometimes the correct move against a professional is the most basic one. Until he figures out that his opponent IS a beginner and crushes them. It can also result in wasted effort. In MagicTheGathering, TabletopGame/MagicTheGathering, for instance, there are a lot of mind games which are possible, but many of them will only be picked up on by sufficiently skilled opponents, making a new player TooDumbToFool.
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* Many orkish units in various editions of [[TabletopGame/{{Warhammer}} Warhammer Fantasy Battle]] and TabletopGame/{{Warhammer 40000}} have this as a special rule. The most prominent example being the Giant.

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* Many orkish units in various editions of [[TabletopGame/{{Warhammer}} Warhammer Fantasy Battle]] and TabletopGame/{{Warhammer 40000}} have this as a special rule. The most prominent example being the Giant. But while it's true that they do have one very basic strategy (run at the enemy to chop him up while shooting and screaming), they have extremely bizarre and potent abilities that their opponents don't know about (even in-universe).
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* ''Manga/{{Naruto}}'' did this with his first Chuunin exam. He's too honest to realize the true point of the exam (cheating without getting caught- he did consider cheating, but failed to realize that it was the entire point of the exam), and not smart enough to actually answer the questions, so his strategy during the exam is to sit around fretting. It works, because he's never actually caught cheating.




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* In ''FanFic/ArcOfTheRevolution'', no one can understand Jaune Arc's hidden agenda because there is none; he just has ChronicHeroSyndrome. He still manages to wind up as leader of the once again reformed White Fang and lead a successful revolution by a combination of luck and some impressive tactical skill when put on the spot.
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* Justified in ''Film/ThreeDaysOfTheCondor''. The men trying to kill [[GuileHero Turner]] note on several occasions that he's a CIA intelligence analyst, not a field agent, and as such he won't do the sort of things a field agent would do, making him unpredictable. Add on top of that him being intelligent, creative, and GenreSavvy due to reading ''a lot'' of thrillers, action novels, and comics, and he's able to evade the highly trained killers, who themselves are CIA assassins, due to him thinking outside of the box. This actually leads to Joubert, the main assassin, respecting him quite a bit.
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* Maxwell fits this trope in ''Literature/TheWellOfMoments''. He's easy to predict except when he's in the middle of a "plan", where his tactics are anyone's guess and he never thinks ahead, but he's blessed with the luck of the stupid. Larnach the Mad Scot, however, takes the trope UpToEleven; his behavior is radically unpredictable at all times, and he'll blithely put himself in danger even when he doesn't have to if it seems expedient.
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* The second ''Literature/HonorHarrington'' novel, ''The Honor of the Queen'', finds the protagonist facing off against an enemy ship that, while far superior to her own, is crewed by people who have no idea how to use it. She paraphrases the Mark Twain quote to her subordinate: "The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."

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* The second ''Literature/HonorHarrington'' novel, ''The Honor of the Queen'', finds the protagonist facing off against an enemy ship that, while far superior to her own, is crewed by people who have no idea how to use it. She paraphrases the Mark Twain quote to her subordinate: "The world's best swordsman doesn't fear the second best; he fears the worst swordsman, because he can't predict what the idiot will do."" Ultimately subverted in that, while Harrington does make one tactical error in her confusion, it is not enough to offset the ''many'' errors made by her inept opponent.
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* In the second ''Literature/HonorHarrington'' novel, the protagonist paraphrases the Mark Twain quote to her subordinate: "The best swordsman does not fear the second best, he fears the worst since there's no telling what that idiot is going to do."

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* In the The second ''Literature/HonorHarrington'' novel, ''The Honor of the Queen'', finds the protagonist facing off against an enemy ship that, while far superior to her own, is crewed by people who have no idea how to use it. She paraphrases the Mark Twain quote to her subordinate: "The world's best swordsman does not doesn't fear the second best, best; he fears the worst since there's no telling swordsman, because he can't predict what that the idiot is going to will do."
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* ''Series/BattlestarGalactica1978''. In "Lost Planet of the Gods", the fighter pilots get sick so female shuttle pilots have to be hastily trained to take their place until they recover. An early success is put down by the Cylons to them attacking in an erratic and unpredictable manner.
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* ''Franchise/ThePinkPanther'': This is Jacques Clouseau's trademark, to the point where people begin assuming he is a mastermind who merely [[CrouchingMoronHiddenBadass plays the fool.]]
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Strategy Schmategy describes situations where a character's behavior is unpredictable because ''he himself simply has no idea what he's doing''.

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Strategy Schmategy describes situations where a character's behavior is unpredictable because ''he himself ''they themselves simply has no idea what he's they're doing''.
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Strategy Schmategy describes situations where a character's behavior is unpredictable because ''he himself simply has no idea what he's doing''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.

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Strategy Schmategy describes situations where a character's behavior is unpredictable because ''he himself simply has no idea what he's doing''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.\n
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Duplicate entry (this is from Adams' book The Meaning of Liff, already cited under Literature).


* Creator/DouglasAdams coined the word "Aboyne", which he described as ''"To beat an expert at a game of skill by playing so appallingly bad that none of his clever tactics or strategies are of any use to him."''
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* In A Face Like Glass, a slightly more serious version of this is exploited by the Kleptomancer; he periodically wipes and alters his memories. There is a serious plan, but because he doesn't know what it is and never knows what is and isn't important, it's undetectable.
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Contrast ConfusionFu (unpredictability as a strategy in itself, instead of a function of having no strategy), IndyPloy (where a character doesn't have a plan originally, but comes up with new ones on the fly), XanatosSpeedChess (adjusting a preexisting plan to accommodate a changing situation), GambitRoulette (plans which incorporate a degree of randomness), and CalvinBall (in which the entire game makes no sense, as opposed to just one of the players).

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Contrast ConfusionFu (unpredictability as a strategy in itself, instead of a function of having no strategy), IndyPloy (where a character doesn't have a plan originally, but comes up with new ones on the fly), XanatosSpeedChess (adjusting a preexisting plan to accommodate a changing situation), GambitRoulette (plans which incorporate a degree of randomness), and CalvinBall (in which the entire game makes no sense, as opposed to just one of the players).
players) and ButtonMashing (where someone who has no idea how to play a game attempts to batter it into submission with sheer desperate enthusiasm).
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* Professional {{Poker}} players can sometimes be thwarted by novices and amateurs, who make plays that no professional would be stupid enough to attempt and end up short-circuiting the professionals' expectations.
* The above comment about {{Poker}} is also is true for billiards players.

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* Professional {{Poker}} TabletopGame/{{Poker}} players can sometimes be thwarted by novices and amateurs, who make plays that no professional would be stupid enough to attempt and end up short-circuiting the professionals' expectations.
* The above comment about {{Poker}} TabletopGame/{{Poker}} is also is true for billiards players.
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** It does work though (well, sometimes), when the master player is playing blindfold handicap: The position gets so wacky that he can't apply his chunking strategy, and a total n00b now might fare better than a beginner who already knows standard positions.
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* MarkTwain's ''Literature/AConnecticutYankeeInKingArthursCourt'' has this to say:

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* MarkTwain's Creator/MarkTwain's ''Literature/AConnecticutYankeeInKingArthursCourt'' has this to say:

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* In ''Film/ThePhantomMenace'' [[LethalKlutz Jar Jar Binks]] found himself assigned a generalship in the Gungan military thanks to a political appointment. He proceeds to take out a surprising amount of the enemy himself, and the badly outclassed Gungan army manages to last long enough in their stated purpose--being a distraction--to see the opposing droid army decommissioned.

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* In ''Film/ThePhantomMenace'' [[LethalKlutz Jar Jar Binks]] Binks found himself assigned a generalship in the Gungan military thanks to a political appointment. He proceeds to take out a surprising amount number of the enemy himself, himself by being a LethalKlutz, and the badly outclassed Gungan army manages to last long enough in their stated purpose--being a distraction--to see the opposing droid army decommissioned.




* There is some truth in the comments about fencing in the Literature section. The people who run most afoul of this are beginning fencers against first-timers, since they want to play by the rules and do things properly, but don't have the technique and reaction time yet. Epeeists in particular are notorious for finding first-timers more challenging than neophytes since epee has no rules of Right of Way. Right of Way defines a dynamic where you can not score on an attack if you have not defended yourself from an opponent's attack, and the wildly flailing new fencer often runs afoul of those rules. Epee lacks those rules, and new fencers often do unpredictable, senseless things than can almost accidentally result in touches. After some practice, they end up doing worse [[CentipedesDilemma because they begin learning what they're doing]], though that's a necessary step to mastering the weapon. This is why epee is not traditionally the first weapon a fencer learns.

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\n* There is Here are some truth in the comments thoughts about fencing in how this applies to sword fighting:
** Mark Twain was a little off
the Literature section. The mark when he described the threat to a MasterSwordsman posed by an unpredictable dunce with no training. In styles of swordsmanship based on the principles of a martial art rather than a sport, the context for which the techniques are designed is a DuelToTheDeath with no holds barred. Preserving your own life is more important than defeating your opponent no matter what, so there should be no TakingYouWithMe. You should try to win the fight quickly, since the longer the fight goes on the more it will be affected by variables outside your control, but you should never abandon your defense in your haste to make your attack land first. Beginners tend to leave themselves wide open without even realizing it, and once in a fight tend to either go completely on the defensive so that their opponent is able to keep attacking them until they get lucky, or to attack with no sense of self-preservation so that an opponent who knows what they're doing can run them through without much hazard to themselves. In other words, SturgeonsLaw applies to all the random moves an erratic, untrained person could make. Most of them are bad, and an expert familiar with beginner weaknesses will be able to take them apart.
** In Olympic rules fencing, the
people who run most afoul of this are beginning fencers against first-timers, since they want to play by the rules and do things properly, but don't have the technique and reaction time yet. Epeeists in particular are notorious for finding first-timers more challenging than neophytes since epee has no rules of Right of Way. Right of Way defines a dynamic where you can not score on an attack if you have not defended yourself from an opponent's attack, and the wildly flailing new fencer often runs afoul of those rules. Epee lacks those rules, and new fencers often do unpredictable, senseless things than can almost accidentally result in touches. After some practice, they end up doing worse [[CentipedesDilemma because they begin learning what they're doing]], though that's a necessary step to mastering the weapon. This is why epee is not traditionally the first weapon a fencer learns.



* A martial artist often hates sparring against rank beginners, since their wild flailing is more likely to result in injury to someone than a somewhat skilled opponent's controlled movements. Likewise, a completely untrained fighter relying on instinct and athleticism is often better than a beginning martial artist or boxer. When the training takes effect, the reverse is true - becoming good means passing through a phase of drilling basic movements - and that makes a beginner highly predictable to an expert. This can be a difficult problem for an instructor. "You're really improving" sounds hollow when they did "better" their first time.
** In addition to using strategies that an expert would find unpredictable, there's also the safety issue. Martial arts vary in how much contact is acceptable, but competitors don't generally try to ''hurt'' each other. Whether a beginner will pull a punch and make light contact, miss entirely, or knock his or her opponent on the ground is hard to predict, even for the beginner himself.
** A completely untrained person relies upon natural athleticism, even if they don't know what they're doing. This grants them a fluidity and lack of hesitation that beginners have to surrender and experts relearn. Once an expert has technique and fluidity, on the other hand...

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* Creator/DouglasAdams coined the word "Aboyne", which he described as ''"To beat an expert at a game of skill by playing so appallingly bad that none of his clever tactics or strategies are of any use to him."''
* "Beginner's luck" may sometimes come from this -- in a game of moves, counter-moves and counter-counter-moves, sometimes the correct move against a professional is the most basic one. Until he figures out that his opponent IS a beginner and crushes them. It can also result in wasted effort. In MagicTheGathering, for instance, there are a lot of mind games which are possible, but many of them will only be picked up on by sufficiently skilled opponents, making a new player TooDumbToFool.
* In sports or martial arts, a completely untrained person relies upon natural athleticism, even if they don't know what they're doing. This grants them a fluidity and lack of hesitation that beginners have to surrender and relearn. One becomes an expert by perfecting the technique and practicing how to apply it in all kinds of situations, so that when the moment comes they will do the correct thing without hesitating.
* A martial artist often hates sparring against rank beginners, since their wild flailing is more likely to result in unintentional injury to someone than a somewhat skilled opponent's controlled movements. movements.
*
Likewise, a completely untrained fighter relying on instinct and athleticism is often better than a beginning martial artist or boxer. When the training takes effect, the reverse is true - becoming good means passing through a phase of drilling basic movements - and that makes a beginner highly predictable to an expert. This can be a difficult problem for an instructor. "You're really improving" sounds hollow when they did "better" their first time.
** In addition to using strategies that an expert would find unpredictable, there's also the safety issue. Martial arts vary in how much contact is acceptable, but competitors don't generally try to ''hurt'' each other. Whether a beginner will pull a punch and make light contact, miss entirely, or knock his or her opponent on the ground is hard to predict, even for the beginner himself.
** A completely untrained person relies upon natural athleticism, even if they don't know what they're doing. This grants them a fluidity and lack of hesitation that beginners have to surrender and experts relearn. Once an expert has technique and fluidity, on the other hand...
time.
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* In ''Literature/TheMeaningOfLiff'', 'Aboyne' means to beat an expert by playing too appallingly for clever tactics to work.
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* This doesn't work in TabletopGame/{{chess}}, where it's almost impossible to beat a player who's above your level. This is because if the neophyte makes a bizarre move during the opening it is most likely a bad move, and that alone tells the good player that he's not against a strong opponent. Also, it's said that playing against someone who's way worse than you will dull your skills, and it's highly advised to avoid doing so.

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* This doesn't work in TabletopGame/{{chess}}, where it's almost impossible to beat a player who's above your level. This is because if the neophyte makes a bizarre move during the opening it is most likely a bad move, and that alone tells the good player that he's not up against a strong opponent. Also, it's said that playing against someone who's way worse than you will dull your skills, and it's highly advised to avoid doing so.

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* In ''VideoGame/DynastyWarriors'', [[TheBerserker Lu Bu]] is usually portrayed as being like this and scoffing at any sort of strategy. His raw brute power simply makes it unnecessary, and many of his enemies are taken by surprise at how completely lacking in thought his attacks can be. Likewise, [[UpperClassTwit Yuan Shao's]] massive armies and [[InfiniteSupplies vast resources]] have him dismiss the idea that strategy is even necessary, since he can simply [[ZergRush steam]][[WeHaveReserves roll]] over his enemies.
** It should be pointed out that while both Lu Bu and Yuan Shao are major threats, once they go up against someone who actually knows what he's doing and is aware of their weaknesses (like, say, [[MagnificentBastard Cao Cao]]), the strategies they dismiss wind up causing their downfall. To be exact, Cao Cao starves Lu Bu's forces into submission ([[WizardNeedsFoodBadly because even the mightiest warrior needs to eat]]) before executing Lu Bu himself, and devastates Yuan Shao's massive army with surgical strikes before destroying their main supply depot and sending the Yuan army reeling in defeat.

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* In ''VideoGame/DynastyWarriors'', [[TheBerserker Lu Bu]] is usually portrayed as being like this and scoffing at any sort of strategy. His raw brute power simply makes it unnecessary, and many of his enemies are taken by surprise at how completely lacking in thought his attacks can be. Likewise, [[UpperClassTwit Yuan Shao's]] massive armies and [[InfiniteSupplies vast resources]] have him dismiss the idea that strategy is even necessary, since he can simply [[ZergRush steam]][[WeHaveReserves roll]] over his enemies.
enemies.
** It should be pointed out that while both Lu Bu and Yuan Shao are major threats, once they go up against someone who actually knows what he's doing and is aware of their weaknesses (like, say, [[MagnificentBastard Cao Cao]]), the strategies they dismiss wind up causing their downfall. To be exact, Cao Cao starves Lu Bu's forces into submission ([[WizardNeedsFoodBadly because even the mightiest warrior needs to eat]]) before executing Lu Bu himself, and devastates Yuan Shao's massive army with surgical strikes before destroying their main supply depot and sending the Yuan army reeling in defeat.



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** Some cards have randomness determining their effects (most often coin flips) which can really mess up the enemy or even the player who played it. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=44656 Goblin assassin]] has a 50% chance of forcing EITHER player to sacrifice a creature any time it or another goblin is played.



* In {{Fighting Game}}s a novice player who resorts to random ButtonMashing can sometimes score wins against more experienced players.

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* In {{Fighting Game}}s a novice player who resorts to random ButtonMashing can sometimes score wins against more It's this basic principle that occasionally lets inexperienced {{button mash|ing}}ers beat experienced players.players in fighting games (and other games) at least a few times. Skilled players and the AI are generally predictable, but it can be tricky fighting a flailing foe whose moves are often the ''worst'' in a normal situation.



** There are also the modern pentathaletes. Fencing matches are generally to 5 or 10 hits whereas fencing in the modern pentathalon uses one-hit. Even if predictable in the long run, as long as they are unorthodox enough to get the first hit, they win.




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* [[http://en.wikipedia.org/wiki/Maurice_Richard Maurice "Rocket" Richard]] was once asked in an interview how he planned his shots on goal. He answered along the lines of "If ''I'' don't know what shot I'm going to make, how will the goalie?"
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Removed Wheel of Time example, while it's similar to the Mark Twain example, in context it's a story about not underestimating someone just because they use a simple weapon. The guy telling it does so right after a fight where a skilled quarterstaff fighter beats two skilled swordsmen at once. As such it doesn't fit the trope.


* In ''Literature/TheWheelOfTime'', the White Tower's weapons master tells Galad, Gawyn, and Mat a story about history's greatest swordsman, who was only defeated once in his entire life -- by a random farmer with a quarterstaff.
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'Althougg'


** Although given that Mat had just used a quarterstaff to thump two experienced sword-fighters, the implication was that the story was less about the farmer's incompetence and more a warning that an ImprobableWeaponUser can be just as deadly as a swordsman.
** This is also TruthInTelevision; pole weapons, such as staves, spears, halberds, naginata, glaives, ect. are superior personal weapons to swords due to their offensive and defensive capabilities, as well as their reach and the ability to attack with either end of them. There's a reason why they were such popular weapons historically for infantry.

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* In ''Anime/DigimonFrontier'', IdiotHero Takuya fights all his battles this way, trusting in hot-bloodedness and determination to see him through. When finally confronted with an enemy so far above his level nothing he does works, he suffers a HeroicBSOD and has to be dragged away by his friends.



** It should be pointed out that while both Lu Bu and Yuan Shao are major threats, once they go up against someone who actually knows what he's doing and is aware of their weaknesses (like, say, [[MagnificentBastard Cao Cao]]), the strategies they dismiss wind up causing their downfall. To be exact, Cao Cao starves Lu Bu's forces into submission (WizardNeedsFoodBadly because even the mightiest warrior needs to eat) before executing Lu Bu himself, and devastates Yuan Shao's massive army with surgical strikes before destroying their main supply depot and sending the Yuan army reeling in defeat.

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** It should be pointed out that while both Lu Bu and Yuan Shao are major threats, once they go up against someone who actually knows what he's doing and is aware of their weaknesses (like, say, [[MagnificentBastard Cao Cao]]), the strategies they dismiss wind up causing their downfall. To be exact, Cao Cao starves Lu Bu's forces into submission (WizardNeedsFoodBadly ([[WizardNeedsFoodBadly because even the mightiest warrior needs to eat) eat]]) before executing Lu Bu himself, and devastates Yuan Shao's massive army with surgical strikes before destroying their main supply depot and sending the Yuan army reeling in defeat.
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* In ''VideoGame/DynastyWarriors'', [[TheBerserker Lu Bu]] is usually portrayed as being like this and scoffing at any sort of strategy. His raw brute power simply makes it unnecessary, and many of his enemies are taken by surprise at how completely lacking in thought his attacks can be. Likewise, [[UpperClassTwit Yuan Shao's]] massive armies and [[InfiniteSupplies vast resources]] have him dismiss the idea that strategy is even necessary, since he can simply [[ZergRush steam]][[WeHaveReserves roll]] over his enemies.
** It should be pointed out that while both Lu Bu and Yuan Shao are major threats, once they go up against someone who actually knows what he's doing and is aware of their weaknesses (like, say, [[MagnificentBastard Cao Cao]]), the strategies they dismiss wind up causing their downfall. To be exact, Cao Cao starves Lu Bu's forces into submission (WizardNeedsFoodBadly because even the mightiest warrior needs to eat) before executing Lu Bu himself, and devastates Yuan Shao's massive army with surgical strikes before destroying their main supply depot and sending the Yuan army reeling in defeat.
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-> ''There's no sense in being precise when you don't even know what you're talking about.''

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-> ''There's ->''"There's no sense in being precise when you don't even know what you're talking about.''"''
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* In ''LeagueOfLegends'', this sort of behavior is likely to make your team hate you. It can be effective if you know what you're doing or playing against weak players who are merely copying what stronger players are doing without understanding it, but in reality there IS a reason for the most common strategies, such as 1-1-2 + jungler - it simply is that much stronger than anything else which is available.

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* In ''LeagueOfLegends'', ''VideoGame/LeagueOfLegends'', this sort of behavior is likely to make your team hate you. It can be effective if you know what you're doing or playing against weak players who are merely copying what stronger players are doing without understanding it, but in reality there IS a reason for the most common strategies, such as 1-1-2 + jungler - it simply is that much stronger than anything else which is available.
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Compare LeeroyJenkins, which is what happens when this kind of mindset bites you in the butt, and AchievementsInIgnorance, which is what happens when believing in this [[ClapYourHandsIfYouBelieve actually has an effect]]. A favored non-tactic of TheFool.

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Compare LeeroyJenkins, which is what happens when this kind of mindset bites you in the butt, and AchievementsInIgnorance, which is what happens when believing in this [[ClapYourHandsIfYouBelieve actually has an effect]]. A someone accomplishes something without knowing it was "against the rules" so to speak. It's a favored non-tactic of TheFool.

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ZCE and a take that.


* Kaori from ''Manga/{{Saki}}'' manages to defeat several high-level mahjong players because of the fact that she's a complete amateur. She can't formulate the long term strategies her more experienced competitors are known to do, and as a result they are completely thrown off by her playstyle because they can't think up of an effective counter to it.

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* ''Manga/{{Saki}}'': Kaori from ''Manga/{{Saki}}'' manages to defeat several high-level mahjong players because of the fact that she's a complete amateur. She can't formulate the long term strategies her more experienced competitors are known to do, and as a result they are completely thrown off by her playstyle because they can't think up of an effective counter to it.



** Invoked in the ''Manga/YuGiOh'' manga as a means of countering Pegasus's mind-reading abilities.
** Jonouchi invokes this a little as well by using chance cards with random effects.
** This pretty much defines Judai Yuki of ''Anime/YuGiOhGX''.
* [[IdiotHero Luffy]] from ''Manga/OnePiece'' has invoked ConfusionFu before, but the bulk of his ability to take his enemies off guard is a result of his wildly impulsive personality.

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** Invoked in the ''Manga/YuGiOh'' manga as a means of countering Pegasus's mind-reading abilities.
abilities. If Yugi/Yami don't know what the cards are then Pegasus won't either.
** Jonouchi invokes this a little as well by using chance cards with random effects.
** This pretty much defines Judai Yuki of ''Anime/YuGiOhGX''.
* [[IdiotHero Luffy]] from ''Manga/OnePiece'' : [[IdiotHero Luffy]] has invoked ConfusionFu before, but the bulk of his ability to take his enemies off guard is a result of his wildly impulsive personality.

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