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* The honk sound effect emitted by Herbie in ''Film/TheLoveBug'' and numerous other films that featured said vehicle are used very often in movies such as ''Film/{{Armageddon}}'', ''Film/BadCompany'', ''Film/DudeWheresMyCar'', ''Film/EdWood'', ''Film/EnemyOfTheState'', ''Film/TheRock'', ''Film/RushHour'' and ''[[Film/ScaryMovie Scary Movie 2]]''.

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* The honk sound effect emitted by Herbie in ''Film/TheLoveBug'' and numerous other films that featured said vehicle are used very often in movies such as ''Film/{{Armageddon}}'', ''Film/Armageddon1998'', ''Film/BadCompany'', ''Film/DudeWheresMyCar'', ''Film/EdWood'', ''Film/EnemyOfTheState'', ''Film/TheRock'', ''Film/RushHour'' and ''[[Film/ScaryMovie Scary Movie 2]]''.
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* If you ask anyone what a frog sounds like they will go ''ribbit'', but that sound is made by only one species the Pacific tree frog. Hollywood uses that recording for frogs regardless of the species.

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* If you ask anyone what a frog sounds like they will go ''ribbit'', but that sound is made by only one species species; the Pacific tree frog. Hollywood uses that recording for frogs regardless of the species.
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** Speaking of bears, if a bear shows up in any work of fiction made reccently, chances are high it's going to sound like [[https://www.youtube.com/watch?v=BGG616qvxBI this.]]

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** Speaking of bears, if a bear shows up in any work of fiction made reccently, chances are high it's going to sound like [[https://www.youtube.com/watch?v=BGG616qvxBI com/watch?v=YexQcXnVSzg this.]]



** They've also been used for humanoid monsters, especially the leopard snarl.

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** They've also been A [[https://www.youtube.com/watch?v=LibFMM7GhYM tiger growl/roar]] is often used for humanoid monsters, especially the leopard snarl.various beasts.
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* If you ask anyone what a frog sounds like they will go ''ribbit'', but only frogs native to Hollywood make that sound. You'll probably never hear a frog [[https://www.youtube.com/watch?v=55ADimuGVlw&t=0m16s meowing/"sirening"]] or [[https://www.youtube.com/watch?v=B0uGmeVikkc&feature=related barking]] in fiction land.

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* If you ask anyone what a frog sounds like they will go ''ribbit'', but that sound is made by only frogs native to one species the Pacific tree frog. Hollywood make uses that sound. You'll probably never hear a frog [[https://www.youtube.com/watch?v=55ADimuGVlw&t=0m16s meowing/"sirening"]] or [[https://www.youtube.com/watch?v=B0uGmeVikkc&feature=related barking]] in fiction land.recording for frogs regardless of the species.
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** Meanwhile, for media set over the last few decades, if the scene calls for a storm siren, you can be sure it's probably going to be the throaty howl of a [[https://www.youtube.com/watch?v=d9rRSY0dRIU&t=108s Federal Signal Thunderbolt 1000T]] Tornado Siren. This sound is particularly popular among the producers of WebOriginal/EASScenarios, since it definitely sounds rather threatening!
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** It would also be impossible to mention cash registers in media without the iconic '''KER-''CHING!''''' sound of an older mechanical register's draw opening.
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* Many of the gunshots, ricochets, car crashes, and glass breaking sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were later used in late 1980's and 1990's Warner Bros. films, such as ''Film/AboveTheLaw1988'', ''Film/TheLastBoyScout'', ''Film/DemolitionMan'', ''Film/HardToKill'', ''Film/TrueRomance'', and even in ''Film/BadBoys'' which is distributed by Columbia Pictures.

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* Many of the gunshots, ricochets, car crashes, and glass breaking sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were later used in late 1980's and 1990's Warner Bros. films, such as ''Film/AboveTheLaw1988'', ''Film/TheLastBoyScout'', ''Film/DemolitionMan'', ''Film/HardToKill'', ''Film/TrueRomance'', and even in ''Film/BadBoys'' ''Film/BadBoys1995'' which is distributed by Columbia Pictures.



*** ''Film/BadBoys''

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*** ''Film/BadBoys''''Film/BadBoys1995''
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* {{Honking Arriving Car}}s sounding off with a friendly two-note pat of the horn, like a ''Bip-Biiip'' or a ''Toot-Toot''.
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* Artillery and bombs are invariably accompanied by a falling tone. That's only correct if you're on the delivery end; on the receiving end the tone ''rises'' as the bomb or shell approaches.
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* Ducks are relatively loud animals, and each breed has its own distinctive style of quacking. But not on TV, that is. You can always recognise duck noises on television by the harsh 'MACK MACK' that usually plays whenever they are around, even if they're not making any noise in the footage itself.

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* Ducks are [[NoisyDuck relatively loud animals, animals]], and each breed (and species) has its own distinctive style of quacking.quacking - many wild ducks don't actually quack at all, making sounds ranging from growling to whistling. But not on TV, that is. You can always recognise duck noises on television by the harsh 'MACK MACK' that usually plays whenever they are around, even if they're not making any noise in the footage itself.

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* A bit common "rumble leading to explosion" sound [[https://soundideas.sourceaudio.com/#!details?id=7617236 (listen in here)]] can be heard if the player activates the Chronosphere in Command & Conquer: Red Alert. It's even featured in the UsefulNotes/PlayStation version of Doom when the [=BFG9000=] is fired. And it's even used several times in ''Anime/HyperdimensionNeptuniaTheAnimation''.

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* A bit common "rumble leading to explosion" sound [[https://soundideas.sourceaudio.com/#!details?id=7617236 (listen in (can be listened to here)]] can be heard if the player activates the Chronosphere in Command & Conquer: Red Alert. It's even Alert, and also featured in the UsefulNotes/PlayStation version of Doom when the [=BFG9000=] is fired. And it's It's even used several times in ''Anime/HyperdimensionNeptuniaTheAnimation''.



* There's that one gun sound which appears pretty much ''everywhere'', whether clear or in some variation (most gun sound websites list it as ".357 magnum" or similar). Just to name very few examples, multiple rail-shooters, the magnum in Film/TheGodfather video game, the Red 9 in ''VideoGame/ResidentEvil4'' uses a variation, the .357 Magnum in ''VideoGame/HalfLife2'', Desert Eagle and Steyr AUG in ''VideoGame/CounterStrike'', and so on.

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* There's that one gun sound which appears pretty much ''everywhere'', whether clear or in some variation (most gun sound websites list it as ".357 magnum" or similar). Just to name very few examples, multiple rail-shooters, the magnum in Film/TheGodfather video game, the Red 9 in ''VideoGame/ResidentEvil4'' uses a variation, the .357 Magnum in ''VideoGame/HalfLife2'', Desert Eagle and Steyr AUG in ''VideoGame/CounterStrike'', and so on. Yet another popular sound found in the Premiere Edition 1 library.


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** One with a distinct crackle and falling debris that can be heard after it, has been used since ''The Black Cauldron'' and many other pieces of media. Also a Premiere Edition 1 sound effect.

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* The sound of a shakuhachi (Japanese bamboo flute) in Peter Gabriel's "Sledgehammer" is a standard sample on E-MU synthesizers. It was used a year prior to Peter Gabriel's single in songs by Tangerine Dream ("Yellowstone Park") and Wang Chung ("Wake Up, Stop Dreaming").

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* The sound of a shakuhachi (Japanese bamboo flute) in Peter Gabriel's "Sledgehammer" Music/PeterGabriel's "Music/{{Sledgehammer|1986}}" is a standard sample on E-MU synthesizers. It was used a year prior to Peter Gabriel's single in songs by Tangerine Dream ("Yellowstone Park") and Wang Chung ("Wake Up, Stop Dreaming").
* The opening stab to the "Infernal Dance" movement in Music/IgorStravinsky's ''Theatre/TheFirebird'' came as a preset on the Fairlight CMI and attained ubiquity throughout the '80s after Afrika Bambaataa's "Planet Rock" brought it to public prominence, with it and similar orchestral stabs being heard on songs such as Music/KateBush's "Music/TheDreaming", Music/{{Yes}}' [[Music/NineOhOneTwoFive "Owner of a Lonely Heart"]], Music/NewOrder's [[Music/{{Brotherhood}} "Bizarre Love Triangle"]], and Music/DuranDuran's "Film/AViewToAKill". The sample was especially popular in HipHop and NewJackSwing, to the point where Music/BrunoMars' GenreThrowback "Finesse" uses it for added {{retraux}} appeal.
* A recording of church bells used on Music/PinkFloyd's [[Music/AtomHeartMother "Fat Old Sun"]] reappear in not only their latter-day songs [[Music/TheDivisionBell "High Hopes"]] and [[Music/TheEndlessRiver "Surfacing"]], but also the TitleTrack to Music/KateBush's ''Music/TheSensualWorld'' (which features David Gilmour as a session guitarist on two other tracks).
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* Whenever a child's innocent laughter needs to feature in a scene, it's almost always the same sound clip from the Hollywood Edge "Premiere Edition" sound library, called the [[https://www.youtube.com/watch?v=ih4ye0c9p34 Diddy Laugh]]. Examples:

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* Whenever a child's innocent laughter needs to feature in a scene, it's almost always the same sound clip from the Hollywood Edge "Premiere Edition" sound library, called the [[https://www.youtube.com/watch?v=ih4ye0c9p34 [[https://soundideas.sourceaudio.com/#!details?id=11473800 Diddy Laugh]]. Examples:



* [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_HUMAN,_BABY_-_CRYING There is a common sound of a baby crying]] originating from Sound Ideas's Series 6000 "The General" library that was first used in ''WesternAnimation/BlinkyBill'' before being heavily used with the character of Kate in ''WesternAnimation/{{Arthur}}'', mainly in the earlier seasons. It's still used to this day, and has been used in other TV shows, movies and commercials. Here is a list of the movies and TV shows that use this stock sound:

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* [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_HUMAN,_BABY_-_CRYING [[https://soundideas.sourceaudio.com/#!details?id=7615465 There is a common sound of a baby crying]] originating from Sound Ideas's Ideas' The General Series 6000 "The General" library that was first used in ''WesternAnimation/BlinkyBill'' before being heavily used with the character of Kate in ''WesternAnimation/{{Arthur}}'', mainly in the earlier seasons. It's still used to this day, and has been used in other TV shows, movies and commercials. Here is a list of the movies and TV shows that use this stock sound:



* There is [[https://soundeffects.fandom.com/wiki/HollywoodEdge_(Europe_Edition),_Roland_UK_-_Animated_Baby_Cries another common]] (though not ''that'' common) sound of a baby crying from the same Sound Ideas library, heavily used with Oggy from ''WesternAnimation/OggyAndTheCockroaches''. Here is a list of the movies and TV Shows that have this same stock baby cry sound:

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* There is [[https://soundeffects.fandom.com/wiki/HollywoodEdge_(Europe_Edition),_Roland_UK_-_Animated_Baby_Cries com/wiki/Auvidis_Tempo,_Cris_D%27Un_Bébé another common]] (though not ''that'' common) sound of a baby crying crying, originating from the same Sound Ideas an obscure French sound library, heavily used with Oggy from ''WesternAnimation/OggyAndTheCockroaches''. Here is a list of the movies and TV Shows shows that have this same stock baby cry sound:



* Also the sound of children cheering in any cartoon featuring a little league baseball game, also heard in ''WesternAnimation/{{Recess}}'' many times. This sound comes from, once again, the Hollywood Edge "Premiere Edition" library.

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* Also [[https://soundideas.sourceaudio.com/#!details?id=11473945 the sound of children cheering cheering]] in any cartoon featuring a little league baseball game, also heard in ''WesternAnimation/{{Recess}}'' many times. This sound comes from, once again, the Hollywood Edge "Premiere Edition" library.



* Another popular [[https://www.youtube.com/watch?v=MlhZVIvFlgk belch sound]] Can be heard in many forms of media, including ''WesternAnimation/SpongeBobSquarePants'' episode "[[Recap/SpongeBobSquarePantsS1E8SandysRocketSqueakyBoots Squeaky Boots]]", the 2002 ''Film/ScoobyDoo'' film and ''WesternAnimation/FindingNemo''.

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* Another popular [[https://www.youtube.com/watch?v=MlhZVIvFlgk [[https://soundideas.sourceaudio.com/#!details?id=11473831 belch sound]] Can can be heard in many forms of media, including ''WesternAnimation/SpongeBobSquarePants'' episode "[[Recap/SpongeBobSquarePantsS1E8SandysRocketSqueakyBoots Squeaky Boots]]", the 2002 ''Film/ScoobyDoo'' film and ''WesternAnimation/FindingNemo''.



* [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_FIRE,_BALL_-_IMPACT_AND_LARGE_FIRE_BURST,_RUMBLE The magic or technology sound]] "schwep-schwep" sound, heard in Doom II's final level when the big-bad creates a new baddie.

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* [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_FIRE,_BALL_-_IMPACT_AND_LARGE_FIRE_BURST,_RUMBLE [[https://soundideas.sourceaudio.com/#!details?id=7617117 The magic or technology sound]] "schwep-schwep" sound, heard in Doom II's final level when the big-bad creates a new baddie.



* The two-honk doppler-effect truck pass, coming from, once again, Hollywood Edge's "Premiere Edition" library.

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* [[https://soundideas.sourceaudio.com/#!details?id=11473333 The two-honk doppler-effect truck pass, pass]], coming from, once again, Hollywood Edge's "Premiere Edition" library.



** Don't forget [[http://www.audiomicro.com/trains-horns-train-horn-loud-echoe-te046001-sound-effects-130648 that loud three-blast train horn sound]], often used with runaway trains that eventually meet a fiery demise. It also comes from the Hollywood Edge.
** If your train happens to be a steam locomotive from the 1800s, it is almost guaranteed it will go [[https://youtu.be/x-KJqH_tVkU?t=42 "FWHEEEE! FWHEEEEE! FWHEE! FWHEEEE-HE-HE!"]].

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** Don't forget [[http://www.audiomicro.com/trains-horns-train-horn-loud-echoe-te046001-sound-effects-130648 [[https://soundideas.sourceaudio.com/#!details?id=11473306 that loud three-blast train horn sound]], often used with runaway trains that eventually meet a fiery demise. It also comes from the Hollywood Edge.
** If your train happens to be a steam locomotive from the 1800s, late 19th-early 20th century, it is almost guaranteed it will go [[https://youtu.be/x-KJqH_tVkU?t=42 [[https://soundideas.sourceaudio.com/#!details?id=7613444 "FWHEEEE! FWHEEEEE! FWHEE! FWHEEEE-HE-HE!"]].



* A bit common "rumble leading to explosion" sound [[https://vignette1.wikia.nocookie.net/soundeffects/images/7/7a/Sound_Ideas%2C_EXPLOSION_-_INCREASING_RUMBLE_LEADING_TO_EXPLOSION.ogg/revision/latest?cb=20170424204031 (listen in here)]] can be heard if the player activates the Chronosphere in Command & Conquer: Red Alert. It's even featured in the UsefulNotes/PlayStation version of Doom when the [=BFG9000=] is fired. And it's even used several times in ''Anime/HyperdimensionNeptuniaTheAnimation''

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* A bit common "rumble leading to explosion" sound [[https://vignette1.wikia.nocookie.net/soundeffects/images/7/7a/Sound_Ideas%2C_EXPLOSION_-_INCREASING_RUMBLE_LEADING_TO_EXPLOSION.ogg/revision/latest?cb=20170424204031 [[https://soundideas.sourceaudio.com/#!details?id=7617236 (listen in here)]] can be heard if the player activates the Chronosphere in Command & Conquer: Red Alert. It's even featured in the UsefulNotes/PlayStation version of Doom when the [=BFG9000=] is fired. And it's even used several times in ''Anime/HyperdimensionNeptuniaTheAnimation''''Anime/HyperdimensionNeptuniaTheAnimation''.



* Stock fireworks whistle.

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* [[https://soundideas.sourceaudio.com/#!details?id=11473454 Stock fireworks whistle.]]



* It's hard to describe, being so short and easy-to-miss, but there's a very peculiar sound of a man grunting, "UH!" that's been used numerous times. ''Magazine/{{MAD}}'' uses it a lot, especially in their parody of ''WesternAnimation/HowTheGrinchStoleChristmas''.

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* It's hard to describe, being so short and easy-to-miss, but there's [[https://soundideas.sourceaudio.com/#!details?id=11473880 a very peculiar sound of a man grunting, "UH!" "UH!"]] that's been used numerous times. ''Magazine/{{MAD}}'' uses it a lot, especially in their parody of ''WesternAnimation/HowTheGrinchStoleChristmas''.



* The highly cliched [[https://www.youtube.com/watch?v=bW7Op86ox9g Dun dun dunnnnn]] gets played in ''WebAnimation/DusksDawn'' when the heroes first encounter the villain.

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* The highly cliched [[https://www.youtube.com/watch?v=bW7Op86ox9g Dun apmmusic.com/search/%5B%7B%22field%22%3A%22track_title%22%2C%22value%22%3A%22shock%20horror%20(a)%22%2C%22operation%22%3A%22must%22%7D%5D "Shock Horror (A)", a.k.a. "Dun dun dunnnnn]] duuuuuun"]] gets played in ''WebAnimation/DusksDawn'' when the heroes first encounter the villain.
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* The "fwee-fweewah" sound in rainforests.
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Added stock steam whistle.

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** If your train happens to be a steam locomotive from the 1800s, it is almost guaranteed it will go [[https://youtu.be/x-KJqH_tVkU?t=42 "FWHEEEE! FWHEEEEE! FWHEE! FWHEEEE-HE-HE!"]].
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* The music made by an ice cream truck, commonly called the "Hello Song" it features a kid saying "hello" followed by a cheery chiptune that incorporates sound effects including a blowing whistle, car horn, and a hand clap. Other times the same music box will play another common kid friendly song such as "The Entertainer" or "Turkey in the Straw". Other ice rceam trucks will have a more "chimy" sounding music box which may commonly be heard playing the classic Mr. Softee jingle.

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* The music made by an ice cream truck, commonly called the "Hello Song" it features a kid saying "hello" followed by a cheery chiptune of the Japanese children's song "Picnic" that incorporates sound effects including a blowing whistle, car horn, and a hand clap. Other times the same music box will play another common kid friendly song such as "The Entertainer" or "Turkey in the Straw". Other ice rceam trucks will have a more "chimy" sounding music box which may commonly be heard playing the classic Mr. Softee jingle.
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I dunno where this is from, but Rick Jones never appeared in either of the Hulk films.


* ''Film/TheIncredibleHulk'':
-->'''Rick Jones:''' The whole world's going batty! Even this kookie radio -- it won't play! All it gives out is static!
-->'''Banner:''' That's no radio! It's a Geiger Counter! It measures radiation! Listen to it! It's going wild! It's getting louder and louder! Faster and faster! What's happening??
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* The RecordNeedleScratch. A scene is going along normally then something shocking and unusual is seen and the background music will come to a screeching halt. At the moment the music stops, the record scratch is played.

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* The RecordNeedleScratch. A scene is going along normally then something shocking and unusual is seen and the background music BackgroundMusic will come to a screeching halt. At the moment the music stops, the record scratch is played.
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** ''Film/{{Rambo}}'' (2008)

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** ''Film/{{Rambo}}'' (2008)''Film/RamboIV''
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* There is a very loud and drawn out roar noise that seems to have first appeared in ''Film/TheLandUnknown'' as the T-rex roar, but has since been used in tons of different media (it's Serpenterra's roar from ''Series/MightyMorphinPowerRangers'', the Battlelord's active sound from ''VideoGame/DukeNukem3d'', and Bowser's roar from the [=N64=]-era ''Mario'' games, among others.)

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* There is a very loud and drawn out roar noise that seems to have first appeared in ''Film/TheLandUnknown'' as the T-rex roar, but has since been used in tons of different media (it's Serpenterra's roar from ''Series/MightyMorphinPowerRangers'', the Battlelord's active sound from ''VideoGame/DukeNukem3d'', ''VideoGame/DukeNukem3D'', and Bowser's roar from the [=N64=]-era ''Mario'' games, among others.)
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* The "flying" sound effect used whenever Tails is airborne in ''Franchise/SonicTheHedgehog'' (since ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'') is used to accent things such as rapid gunfire. Like with the Herbie horn mentioned in Vehicles, it has also found its way into numerous movies.
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* Any commercial or radio play by Creator Dick Orkin is recognizable by, among other things, [[https://www.youtube.com/watch?v=Hy8BRHRSPzI&feature=player_detailpage#t=93 its door sound.]]

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* Any commercial or radio play by Creator Dick Orkin Creator/DickOrkin is recognizable by, among other things, [[https://www.youtube.com/watch?v=Hy8BRHRSPzI&feature=player_detailpage#t=93 its door sound.]]
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* Air raid sirens, particularly the "attack tone", are nigh-invariably "nuke goes here" or ''Franchise/SilentHill''. The latter's seems to be sampled from a [[https://www.youtube.com/watch?v=8zGwwWyg2ko Castle Castings]] siren.

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* Air raid sirens, particularly the "attack tone", are nigh-invariably "nuke goes here" or ''Franchise/SilentHill''. The latter's seems to be sampled from a [[https://www.youtube.com/watch?v=8zGwwWyg2ko com/watch?v=VLo3MvWxQVE Castle Castings]] siren.



* The "Breaking Up" radio static sample from Spectrasonics' ''Distorted Reality 2'' library is used for the ambiance in ''VideoGame/SilentHill2'''s [[https://www.youtube.com/watch?v=yxFSzlP69bE otherworld hotel basement]], and also in ''VideoGame/TwistedMetal: Black'', particularly in the [[https://www.youtube.com/watch?v=P7uX_HEQOCg Prison Passage]] level.

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* The "Breaking Up" radio static sample from Spectrasonics' ''Distorted Reality 2'' library is used for the ambiance in ''VideoGame/SilentHill2'''s [[https://www.youtube.com/watch?v=yxFSzlP69bE com/watch?v=u8nRn2yoBQs otherworld hotel basement]], and also in ''VideoGame/TwistedMetal: Black'', particularly in the [[https://www.youtube.com/watch?v=P7uX_HEQOCg Prison Passage]] level.
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* The ice cream truck music box. This is actually a stock tune known as "The Mister Softee Jingle" and was actually produced by a special music box within the truck. If not that, an ice cream truck has a music box playing another stock kiddy song.

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* The ice cream truck music box. This is actually a stock tune known as "The Mister Softee Jingle" and was actually produced by a special music box within the truck. If not that, an ice cream truck has a music box playing another stock kiddy song.song (frequently [[PublicDomainSoundtrack public domain]]).
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* The ice cream truck music box. This is actually a stock tune known as "The Mister Softee Jingle" and was actually produced by a special music box within the truck. If not that, an ice cream truck has a music box playing another stock kiddy song.
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* [[https://soundideas.sourceaudio.com/#!details?id=7614169 The squeaky crank/valve sound]] in the first three ''Franchise/ResidentEvil'' games.
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* ''Marathon 2/Infinity'' uses "[[https://static.wikia.nocookie.net/soundeffects/images/d/d6/Sound_Ideas%2C_SPACE%2C_DOOR_-_SPACE_SHIP_DOOR_3%2C_OPEN.ogg/revision/latest?cb=20180202132046 Space Ship Door 03]]"(mixed with part of "Space Door Activate 02") for heavy S'pht and Jjaro doors, and [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_INDUSTRY,_CLOTHES_-_CLOTHES_CLEANING_PLANT:_STEAM_RELEASE,_FACTORY "CLOTHES CLEANING PLANT: STEAM RELEASE"]] for the Pfhor ship doors. One of the metallic creaking noises on the Jjaro station is a highly pitched down excerpt of "[[https://soundeffects.fandom.com/wiki/Sound_Ideas,_METAL,_SQUEAK_-_METAL_MOVEMENT_AND_SQUEAKS Metal movement and squeaks]]", which also appears in the Otherworld Mall from ''VideoGame/SilentHill3''.

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* ''Marathon 2/Infinity'' uses "[[https://static.wikia.nocookie.net/soundeffects/images/d/d6/Sound_Ideas%2C_SPACE%2C_DOOR_-_SPACE_SHIP_DOOR_3%2C_OPEN.ogg/revision/latest?cb=20180202132046 Space Ship Door 03]]"(mixed with part of "Space Door Activate 02") for heavy S'pht and Jjaro doors, and [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_INDUSTRY,_CLOTHES_-_CLOTHES_CLEANING_PLANT:_STEAM_RELEASE,_FACTORY "CLOTHES CLEANING PLANT: STEAM RELEASE"]] for the Pfhor ship doors. One of the The metallic creaking noises on the Jjaro station is a highly pitched down excerpt ship are clips of "[[https://soundeffects.fandom.com/wiki/Sound_Ideas,_METAL,_SQUEAK_-_METAL_MOVEMENT_AND_SQUEAKS "[[https://soundideas.sourceaudio.com/#!details?id=7614170 Metal movement and squeaks]]", which also appears are heard in the Otherworld Mall from ''VideoGame/SilentHill3''.
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* ''Marathon 2/Infinity'' uses "[[https://static.wikia.nocookie.net/soundeffects/images/d/d6/Sound_Ideas%2C_SPACE%2C_DOOR_-_SPACE_SHIP_DOOR_3%2C_OPEN.ogg/revision/latest?cb=20180202132046 Space Ship Door 03]]"(mixed with part of "Space Door Activate 02") for heavy S'pht and Jjaro doors, and [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_INDUSTRY,_CLOTHES_-_CLOTHES_CLEANING_PLANT:_STEAM_RELEASE,_FACTORY "CLOTHES CLEANING PLANT: STEAM RELEASE"]] for the Pfhor ship doors.

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* ''Marathon 2/Infinity'' uses "[[https://static.wikia.nocookie.net/soundeffects/images/d/d6/Sound_Ideas%2C_SPACE%2C_DOOR_-_SPACE_SHIP_DOOR_3%2C_OPEN.ogg/revision/latest?cb=20180202132046 Space Ship Door 03]]"(mixed with part of "Space Door Activate 02") for heavy S'pht and Jjaro doors, and [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_INDUSTRY,_CLOTHES_-_CLOTHES_CLEANING_PLANT:_STEAM_RELEASE,_FACTORY "CLOTHES CLEANING PLANT: STEAM RELEASE"]] for the Pfhor ship doors. One of the metallic creaking noises on the Jjaro station is a highly pitched down excerpt of "[[https://soundeffects.fandom.com/wiki/Sound_Ideas,_METAL,_SQUEAK_-_METAL_MOVEMENT_AND_SQUEAKS Metal movement and squeaks]]", which also appears in the Otherworld Mall from ''VideoGame/SilentHill3''.
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* The "Spaceship Door" sound effect used for platforms in ''VideoGame/{{Doom}}'', ''VideoGame/DukeNukem3D'', and the base levels of ''VideoGame/{{Quake}}'' was also in the obscure [=PS1=] game ''Hybrid'', but it's only the "chung" platform stopping sound.
* ''Marathon 2/Infinity'' uses "[[https://static.wikia.nocookie.net/soundeffects/images/d/d6/Sound_Ideas%2C_SPACE%2C_DOOR_-_SPACE_SHIP_DOOR_3%2C_OPEN.ogg/revision/latest?cb=20180202132046 Space Ship Door 03]]" for heavy S'pht and Jjaro doors, and [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_INDUSTRY,_CLOTHES_-_CLOTHES_CLEANING_PLANT:_STEAM_RELEASE,_FACTORY "CLOTHES CLEANING PLANT: STEAM RELEASE"]] for the Pfhor ship doors.

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* The "Spaceship Door" sound effect used for platforms in ''VideoGame/{{Doom}}'', ''VideoGame/DukeNukem3D'', and the base levels of ''VideoGame/{{Quake}}'' was also in the obscure [=PS1=] game ''Hybrid'', but it's only the "chung" platform stopping sound.
sound. ''VideoGame/ResidentEvil2'' also uses it for the vertical doors in the Umbrella Laboratory.
* ''Marathon 2/Infinity'' uses "[[https://static.wikia.nocookie.net/soundeffects/images/d/d6/Sound_Ideas%2C_SPACE%2C_DOOR_-_SPACE_SHIP_DOOR_3%2C_OPEN.ogg/revision/latest?cb=20180202132046 Space Ship Door 03]]" 03]]"(mixed with part of "Space Door Activate 02") for heavy S'pht and Jjaro doors, and [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_INDUSTRY,_CLOTHES_-_CLOTHES_CLEANING_PLANT:_STEAM_RELEASE,_FACTORY "CLOTHES CLEANING PLANT: STEAM RELEASE"]] for the Pfhor ship doors.
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* The Crookers remix of Music/KidCudi's [[https://www.youtube.com/watch?v=WSWrepLjTKc "Day 'n Nite"]] uses "[[https://soundeffects.fandom.com/wiki/Hollywoodedge,_Alarm_4_Contemporary_TE012301 Hollywood Edge Alarm 4, Contemporary]]", which is also the continue countdown sound in Creator/{{Midway}}'s ''VideoGame/{{Area 51}}'' light gun game.

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* The Crookers remix of Music/KidCudi's [[https://www.youtube.com/watch?v=WSWrepLjTKc "Day 'n Nite"]] uses "[[https://soundeffects.fandom.com/wiki/Hollywoodedge,_Alarm_4_Contemporary_TE012301 Hollywood Edge Alarm 4, Contemporary]]", which is also the continue countdown sound in Creator/{{Midway}}'s ''VideoGame/{{Area 51}}'' light gun game.game and ''VideoGame/MaximumForce''.

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