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* Many, many anime shows feature the same discordant electronic bell sound for railway crossings, likely because it is [[TruthInTelevision used by real railways throughout Japan]] and thus very recognizable. Some notable examples are ''Anime/TheGirlWhoLeaptThroughTime'', ''LightNovel/HaruhiSuzumiya'', ''Manga/AoiHana'' and ''Anime/SerialExperimentsLain'', but almost ''any'' show featuring Japanese (and sometimes even non-Japanese) trains could be mentioned.

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* Many, many anime shows feature the same [[https://www.youtube.com/watch?v=d8i5lxac0G4 discordant electronic bell sound sound]] for railway crossings, likely because it is [[TruthInTelevision used by real railways throughout Japan]] and thus very recognizable. Some notable examples are ''Anime/TheGirlWhoLeaptThroughTime'', ''LightNovel/HaruhiSuzumiya'', ''Manga/AoiHana'' and ''Anime/SerialExperimentsLain'', but almost ''any'' show featuring Japanese (and sometimes even non-Japanese) trains could be mentioned.
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** [[ScareChord And of course]], [[http://dundundun.net DUN-DUN-DUUUUUUUUUUN!]]
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* A stock "howling ghost" sample is used in the music tracks [[http://www.youtube.com/watch?v=m8-qcL8BvCE "Veins of Stone"]] from ''{{Halo 2}}'' and [[http://www.youtube.com/watch?v=g1c60c0KoqY "Ganado 4"]] from ''VideoGame/ResidentEvil4''. The latter music also appears to use some of the aforementioned Muslim chant samples. The ghost sound is also used in the [[http://www.youtube.com/watch?v=6x_YwnkBFCk Tombs / Catacombs]] ambience in ''ReturnToCastleWolfenstein'', which contains another stock ghost sample featured in the ''Halo 2'' track [[http://www.youtube.com/watch?v=KuMq2qtM4_E "Infected"]], and in slightly distorted form in ''{{FEAR}}''.

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* A stock "howling ghost" sample is used in the music tracks [[http://www.youtube.com/watch?v=m8-qcL8BvCE "Veins of Stone"]] from ''{{Halo 2}}'' and [[http://www.youtube.com/watch?v=g1c60c0KoqY "Ganado 4"]] from ''VideoGame/ResidentEvil4''. The latter music also appears to use some of the aforementioned Muslim chant samples. The ghost sound is also used in the [[http://www.youtube.com/watch?v=6x_YwnkBFCk Tombs / Catacombs]] ambience in ''ReturnToCastleWolfenstein'', which contains another stock ghost sample featured in the ''Halo 2'' track [[http://www.youtube.com/watch?v=KuMq2qtM4_E "Infected"]], and in slightly distorted form in ''{{FEAR}}''.
''VideoGame/{{FEAR}}''.



* The shimmering sound heard at many points in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/{{Halo 2}}'' (first heard at the beginning of [[http://www.youtube.com/watch?v=2VQPFpIjz18 Truth & Reconciliation Suite]] on the OST), as well as parts of the ''{{FEAR}}'' series, such as the "[[http://www.youtube.com/watch?v=U1qTEoWarsY Docks Ambient]]" BGM.

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* The shimmering sound heard at many points in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/{{Halo 2}}'' (first heard at the beginning of [[http://www.youtube.com/watch?v=2VQPFpIjz18 Truth & Reconciliation Suite]] on the OST), as well as parts of the ''{{FEAR}}'' ''VideoGame/{{FEAR}}'' series, such as the "[[http://www.youtube.com/watch?v=U1qTEoWarsY Docks Ambient]]" BGM.
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* The Necropolis siren in ''VideoGame/{{Fallout 1}}''(BZZZZZZURRRRRRRRM!), heard in the OST track [[http://www.youtube.com/watch?v=64ZBkuOJPpY "City of the Dead"]], and later in the soundtracks to ''{{FEAR}}''[[http://www.youtube.com/watch?v=U1qTEoWarsY ("Docks Ambient")]] and ''VideoGame/FalloutNewVegas''("Mutant Massacre"). Another stock siren sound is used in "Metallic Monks", the Brotherhood of Steel's theme, and "Vats of Goo", the FinalDungeon theme.

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* The Necropolis siren in ''VideoGame/{{Fallout 1}}''(BZZZZZZURRRRRRRRM!), heard in the OST track [[http://www.youtube.com/watch?v=64ZBkuOJPpY "City of the Dead"]], and later in the soundtracks to ''{{FEAR}}''[[http://www.''VideoGame/{{FEAR}}''[[http://www.youtube.com/watch?v=U1qTEoWarsY ("Docks Ambient")]] and ''VideoGame/FalloutNewVegas''("Mutant Massacre"). Another stock siren sound is used in "Metallic Monks", the Brotherhood of Steel's theme, and "Vats of Goo", the FinalDungeon theme.



* A rattling sound that sounds like a drumstick hitting the inside of a can or pipe. Used in The Art of Trance's [[http://www.youtube.com/watch?v=k84wFsX9wYA Octopus]], Covenant's [[http://www.youtube.com/watch?v=o2-V0qGwkaM Theremin]], and [[http://www.youtube.com/watch?v=LbYqSq80e8g Bad Water]] from the ''{{FEAR}}'' soundtrack.

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* A rattling sound that sounds like a drumstick hitting the inside of a can or pipe. Used in The Art of Trance's [[http://www.youtube.com/watch?v=k84wFsX9wYA Octopus]], Covenant's [[http://www.youtube.com/watch?v=o2-V0qGwkaM Theremin]], and [[http://www.youtube.com/watch?v=LbYqSq80e8g Bad Water]] from the ''{{FEAR}}'' ''VideoGame/{{FEAR}}'' soundtrack.



* A clicky stock percussion sting is heard several times throughout the original ''RedFaction''.
* The "whoosh" ScareChord heard when MC [[ThrownOutTheAirlock throws himself out the airlock]] in ''{{Halo 2}}'', and in certain encounters with Alma in ''{{FEAR}}''.

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* A clicky stock percussion sting is heard several times throughout the original ''RedFaction''.
''VideoGame/RedFaction''.
* The "whoosh" ScareChord heard when MC [[ThrownOutTheAirlock throws himself out the airlock]] in ''{{Halo ''VideoGame/{{Halo 2}}'', and in certain encounters with Alma in ''{{FEAR}}''.''VideoGame/{{FEAR}}''.



* The [[http://www.zero-g.co.uk/media/audio/Reverse-114.wav "Reverse 114"]] sample from the ''Cuckooland: Unhinged'' sound archive appears to be used in sped-up form for the BGM [[http://www.youtube.com/watch?v=XrXearM6FnM "Dodging Piledrivers"]] in ''{{FEAR}}''.

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* The [[http://www.zero-g.co.uk/media/audio/Reverse-114.wav "Reverse 114"]] sample from the ''Cuckooland: Unhinged'' sound archive appears to be used in sped-up form for the BGM [[http://www.youtube.com/watch?v=XrXearM6FnM "Dodging Piledrivers"]] in ''{{FEAR}}''.''VideoGame/{{FEAR}}''.



* The guttural voice in the [[http://www.youtube.com/watch?v=Ara1HO6CbpE third part of "Mausoleum Suite"]] from ''{{Halo 2}}'' makes an appearance in [[http://www.youtube.com/watch?v=CrapXSsY_Wo "Armacham Rooftops"]] and other music from ''{{FEAR}}''.

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* The guttural voice in the [[http://www.youtube.com/watch?v=Ara1HO6CbpE third part of "Mausoleum Suite"]] from ''{{Halo ''VideoGame/{{Halo 2}}'' makes an appearance in [[http://www.youtube.com/watch?v=CrapXSsY_Wo "Armacham Rooftops"]] and other music from ''{{FEAR}}''.''VideoGame/{{FEAR}}''.



* Averted in the regrettable ''WesternAnimation/TheWackyWorldOfTexAvery'', which uses a clip of Bowser roaring from ''MarioKart64'' in one episode. Apparently, the guy in charge of the foley thought it was stock.

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* Averted in the regrettable ''WesternAnimation/TheWackyWorldOfTexAvery'', which uses a clip of Bowser roaring from ''MarioKart64'' ''VideoGame/MarioKart64'' in one episode. Apparently, the guy in charge of the foley thought it was stock.
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And pop some Radaway for good measure!


* ''VideoGame/{{Fallout 3}}''

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* ''VideoGame/{{Fallout 3}}''3}}'' actually calls this one out by name over one of Galaxy News Radio's [=PSA's=]. "Tick-tick-tickity means run yo' ass outta there!"
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** "Witch Doctor" from ''Altered States''. The foghorn-like sound in ''SilentHill2'''s Labyrinth, ''SilentHill3'''s Otherworld Mall, and ''SilentHill4'''s Water Prison. Also used in the ''XFiles'' episode "All Things", and the Junkyard stage of ''TwistedMetal: Black''.

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** "Witch Doctor" from ''Altered States''. The foghorn-like sound in ''SilentHill2'''s Labyrinth, ''SilentHill3'''s Otherworld Mall, and ''SilentHill4'''s Water Prison. Also used in the ''XFiles'' ''Series/TheXFiles'' episode "All Things", and the Junkyard stage of ''TwistedMetal: Black''.
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* The standard 'horse whinny' is heard when Twilight is trying to drag Fluttershy out of her house during 'Luna Eclipsed'. Justified; this is an episode of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', so the whinny is likely Fluttershy herself as she's being forced out of her hiding place.

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* The standard 'horse whinny' "horse whinny" is heard when Twilight is trying to drag Fluttershy out of her house during 'Luna Eclipsed'."Luna Eclipsed". Justified; this is an episode of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', so the whinny is likely Fluttershy herself as she's being forced out of her hiding place.
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** It should be noted that for decades US Navy warship's use more of a muted beep sound for General Quarters and have since at least the 70s...but nearly every Navy movie made still uses the classic klaxon.

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** It should be noted that for decades US Navy warship's use more of a muted beep sound for General Quarters and have since at least the 70s...but nearly every Navy movie movie/tv show made still uses the classic klaxon.klaxon. Granted, the modern version doesn't actually sound as ''urgent'' as the classic, so definitely a case of ArtisticLicense.
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** It should be noted that for decades US Navy warship's use more of a muted beep sound for General Quarters and have since at least the 70s...but nearly every Navy movie made still uses the classic klaxon.
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* The Franchise/{{Godzilla}} Roar -- Despite being [[DisneyOwnsThisTrope copyrighted by Toho]] it is a prerequisite for giant monsters, being more high pitched than what you'd expect from something that big.
** Intriguingly, at least originally, this was played by Akira Ifukube wearing a leather glove and dragging his hand along the strings of a bass guitar from body to neck.

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* The Franchise/{{Godzilla}} Roar -- Despite being [[DisneyOwnsThisTrope copyrighted by Toho]] it is a prerequisite for giant monsters, being more high pitched than what you'd expect from something that big.
big. Even the [[Film/{{Godzilla 1998}} 1998 film]], as far-removed as it was from the franchise spirit, simply remixed the old reliable sound with elephant rumblings.
** Intriguingly, at least originally, this was played by Akira Ifukube Creator/AkiraIfukube wearing a leather glove and dragging his hand along the strings of a bass guitar from body to neck.neck. The [[Film/{{Godzilla 2014}} 2014 remake]] instead uses a complex mix of other sounds, albeit with the same "notation," so to speak, of varying pitches.
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Cut sentence for accuracy


* The Afrikaans dub of a dramatization of the ''Gospel According to Matthew'' uses stock sounds of morning and evening birdsong, from birds that only live in South Africa. Arguably justified because it helps to establish the time of day in the absence of other clues (plus, Israel/Palestine being in the Northern Hemisphere, to South African viewers morning looks like evening and vice versa).

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* The Afrikaans dub of a dramatization of the ''Gospel According to Matthew'' uses stock sounds of morning and evening birdsong, from birds that only live in South Africa. Arguably justified because it helps to establish the time of day in the absence of other clues (plus, Israel/Palestine being in the Northern Hemisphere, to South African viewers morning looks like evening and vice versa).clues .
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*** The sound of somebody throwing something (usually Fred Flintstone bowling) goes back to 1958 and is one of the H-B studio's most prolific sound effects.

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*** ** The sound of somebody throwing something (usually Fred Flintstone bowling) goes back to 1958 and is one of the H-B studio's most prolific sound effects.
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* The M.U.T.O. Research ViralMarketing website for ''Film/{{Godzilla 2014}}'' uses this as one of its background sounds.
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* Camels always make the same annoyed groan in every single film and TV show ever seen. All the more noticeable, since this was the sound effect used -- completely unmodified -- for the demons in ''DooM''. More recently, the same sound has been used for deer in ''VideoGame/WorldOfWarcraft''.

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* Camels always make the same annoyed groan in every single film and TV show ever seen. All the more noticeable, since this was the sound effect used -- completely unmodified -- for the demons in ''DooM''.''VideoGame/{{Doom}}''. More recently, the same sound has been used for deer in ''VideoGame/WorldOfWarcraft''.
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** Used in ''Film/ImJuli'', during the travel photo montage.

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** Used in ''Film/ImJuli'', during the [[TravelMontage travel photo montage.montage]].
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* If there are ever any ducks quacking, especially in British media, it is usually the same soundclip. It's particularly jarring as if they used single quacks, nobody would notice that it's a stock sample... however, they instead use a sample which sounds like "Quack quack quack ''quock quock'' quack quack ''quock quock''", which is downright unmistakable. Amongst other media, it has been used in ''Simon the Sorcerer'', ''TheTeletubbies'', and ''Series/TheLegendOfDickAndDom''.

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* If there are ever any ducks quacking, especially in British media, it is usually the same soundclip. It's particularly jarring as if they used single quacks, nobody would notice that it's a stock sample... however, they instead use a sample which sounds like "Quack quack quack ''quock quock'' quack quack ''quock quock''", which is downright unmistakable. Amongst other media, it has been used in ''Simon the Sorcerer'', ''TheTeletubbies'', ''Series/{{Teletubbies}}'', and ''Series/TheLegendOfDickAndDom''.

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* [[http://www.youtube.com/watch?v=gsNaR6FRuO0 That little musical sequence modems make]]. Kriiiii-doooo-bedoobedoobe-doooo...



* [[KillSat Euclid's C-Finder]] in ''VideoGame/FalloutNewVegas'' uses the aforementioned dial-up modem sound.



* [[http://www.youtube.com/watch?v=gsNaR6FRuO0 That little musical sequence modems make]]. Kriiiii-doooo-bedoobedoobe-doooo...
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* Air horns.

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* The sounds of big cats have been used for each other and other animals such as bears, gorillas, t-rex, wolves, etc, and monsters. They've also been used for humanoid monsters, especially the leopard snarl.

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* The sounds Roars, growls, and snarls of big cats have been used for each other and other animals such as bears, gorillas, t-rex, wolves, etc, and monsters. They've monsters.
**They've
also been used for humanoid monsters, especially the leopard snarl.
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* The sounds of big cats have been used for each other and other big predatory animals and monsters. They've also been used for humanoid monsters, especially the leopard snarl.

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* The sounds of big cats have been used for each other and other big predatory animals such as bears, gorillas, t-rex, wolves, etc, and monsters. They've also been used for humanoid monsters, especially the leopard snarl.
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* There is also the "Panther roar" sound effect, a cougar shriek that is often used for big cats in general..

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* There is also the "Panther roar" sound effect, a cougar shriek that is often The sounds of big cats have been used for each other and other big cats in general..predatory animals and monsters. They've also been used for humanoid monsters, especially the leopard snarl.
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Namespaces


* In ''VideoGame/CallOfDuty 4'', finishing any of the challenges in multiplayer makes the sound of a rock guitar that was similar to when the Terrans Academy was selected.
* The "wham" sound. Used when a picture, logo, or other object zooms onto the screen, and for the display of a disturbing image. Also used for spawning enemies in the GameCube game ''P.N. 03'', and the "equip weapon" sound in ''VideoGame/ResidentEvil4''.
* The "vavoom" sound heard when picking up power-ups in certain games, including ''PN 03'', also the sound of the {{Temporary Platform}}s in Astro Man's stage in ''VideoGame/MegaMan8''.

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* In ''VideoGame/CallOfDuty 4'', ''VideoGame/ModernWarfare'', finishing any of the challenges in multiplayer makes the sound of a rock guitar that was similar to when the Terrans Academy was selected.
* The "wham" sound. Used when a picture, logo, or other object zooms onto the screen, and for the display of a disturbing image. Also used for spawning enemies in the GameCube game ''P.N. 03'', ''VideoGame/PN03'', and the "equip weapon" sound in ''VideoGame/ResidentEvil4''.
* The "vavoom" sound heard when picking up power-ups in certain games, including ''PN 03'', ''VideoGame/PN03'', also the sound of the {{Temporary Platform}}s in Astro Man's stage in ''VideoGame/MegaMan8''.
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* The sound of a cooing baby is the same in many TV shows, movies and commercials. It's similar to the sound heard at the end of the Prince song "Delirious."
** Also heard in the chorus of Aaliyah's "Are You That Somebody?", and the intro of Regina's "Baby Love".

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* The sound of a cooing baby is the same in many TV shows, movies and commercials. It's similar to the sound heard at the end of the Prince Music/{{Prince}} song "Delirious."
** Also heard in the chorus of Aaliyah's Music/{{Aaliyah}}'s "Are You That Somebody?", and the intro of Regina's "Baby Love".



* Many songs by the Pizzicato 5 have a re-ocurring sound of someone saying "The new stereophonic sounds spectacular"

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* Many songs by the Pizzicato 5 Music/PizzicatoFive have a re-ocurring sound of someone saying "The new stereophonic sounds spectacular"
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** To elaborate on their popularity, these sounds were ''incredibly common'' during TheEighties and [[TheNineties Nineties]]. Nearly every show from those two decades made at least minor use of them. (ironically, Hanna-Barbera themselves began to stop using them during the nineties, such as in ''WesternAnimation/FishPolice'', ''WesternAnimation/SWATKats'' and ''TheHalloweenTree''.) In fact, some show continue to use them today. They've even been used several times in {{Anime}}. No surprise, really, given that ''WesternAnimation/WackyRaces'' was a huge hit in Japan.

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** To elaborate on their popularity, these sounds were ''incredibly common'' during TheEighties and [[TheNineties Nineties]]. Nearly every show from those two decades made at least minor use of them. (ironically, Hanna-Barbera themselves began to stop using them during the nineties, such as in ''WesternAnimation/FishPolice'', ''WesternAnimation/SWATKats'' and ''TheHalloweenTree''.''WesternAnimation/TheHalloweenTree''.) In fact, some show continue to use them today. They've even been used several times in {{Anime}}. No surprise, really, given that ''WesternAnimation/WackyRaces'' was a huge hit in Japan.
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** Supertramp's "The Logical Song" uses a sound effect from a Mattel Electronic Football game.
* The sound of the fan in ''SilentHill'''s alternate school has been used in many other places, including the wind tunnel in ''Tony Hawk's Pro Skater 2'', and the ventilation fan in the alternate mall in ''SilentHill3''. BTW, it's the "Machine Room 1" sample from the ''Altered States'' sound archive.
* The security camera rotation sound, e.g. the indestructible cameras in ''SplinterCell''. Sometimes this sound is used for other electronic devices too.

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** Supertramp's Music/{{Supertramp}}'s "The Logical Song" uses a sound effect from a Mattel Creator/{{Mattel}} Electronic Football game.
* The sound of the fan in ''SilentHill'''s ''Franchise/SilentHill'''s alternate school has been used in many other places, including the wind tunnel in ''Tony Hawk's Pro Skater 2'', and the ventilation fan in the alternate mall in ''SilentHill3''. BTW, it's the "Machine Room 1" sample from the ''Altered States'' sound archive.
* The security camera rotation sound, e.g. the indestructible cameras in ''SplinterCell''.''VideoGame/SplinterCell''. Sometimes this sound is used for other electronic devices too.



** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''LightNovel/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''Dragon Ball'' is heard in both ''G Gundam'' and ''Slayers''.

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** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''LightNovel/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''Dragon Ball'' ''Anime/DragonBall'' is heard in both ''G Gundam'' ''GGundam'' and ''Slayers''.
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* There's the unmistakable futuristic sliding door sound effect (one for opening and one for closing) found in cartoons, video games, and live action TV. It's literally everywhere in the ''{{Xenosaga}}'' games, but that's just one example.

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* There's the unmistakable futuristic sliding door sound effect (one for opening and one for closing) found in cartoons, video games, and live action TV. It's literally everywhere in the ''{{Xenosaga}}'' games, but that's just one example.

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* There's the unmistakable futuristic sliding door sound effect (one for opening and one for closing) found in cartoons, video games, and live action TV. It's literally everywhere in the {{Xenosaga}} games, but that's just one example.

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* There's the unmistakable futuristic sliding door sound effect (one for opening and one for closing) found in cartoons, video games, and live action TV. It's literally everywhere in the {{Xenosaga}} ''{{Xenosaga}}'' games, but that's just one example.
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to:

* There's the unmistakable futuristic sliding door sound effect (one for opening and one for closing) found in cartoons, video games, and live action TV. It's literally everywhere in the {{Xenosaga}} games, but that's just one example.

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