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* Pre-''Lockdown'' ''VideoGame/RainbowSix'' games always had emphasis on stealth as a way to make the game easier, but there were also several missions where you had no choice but to do a combination of this and PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do the level again a bit later, [[CatharsisFactor except with]] [[CrowningMomentOfAwesome weapons free]].

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* Pre-''Lockdown'' ''VideoGame/RainbowSix'' games always had emphasis on stealth as a way to make the game easier, but there were also several missions where you had no choice but to do a combination of this and PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do the level again a bit later, [[CatharsisFactor except with]] [[CrowningMomentOfAwesome weapons free]].free.
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** In ''VideoGame/QuestForGloryIII'', you can use your stealth in the savanna or in the jungle to avoid monsters, and you can also steal two potent McGuffins from the leaders of rival factions to settle a quarrel.
** In ''VideoGame/QuestForGloryIV'', no matter the class, you have the opportunity of making a full stealth run in the Castle, starting with solving the puzzles to get access to the SecretUndergroundPassage, and rescuing a vampire child from there.
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* Several missions in ''VideoGame/XenobladeChroniclesX'' send you to areas with enemies way above your level in large clusters, such that you might be able to take on one if you're lucky, but any others joining the battle will kill you. The common strategy is to use an ability that lets you avoid aggro to sneak into the objective. Interestingly, if the objective is an enemy you have to kill, it's almost always at a more reasonable level than the goons you had to sneak past to reach it.
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* In ''VideoGame/MedalOfHonor: Frontline'''s Operation Repunzel level, the guard at the entrance usually notices you and blows your cover, but if you're lucky, you might sneak past him. Similarly, you can stealth run On Track via a GoodBadBug. These don't work in the [[VideoGameRemake PS3-exclusive remaster]], however.

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* In ''VideoGame/MedalOfHonor: Frontline'''s ''VideoGame/MedalOfHonorFrontline'''s Operation Repunzel level, the guard at the entrance usually notices you and blows your cover, but if you're lucky, you might sneak past him. Similarly, you can stealth run On Track via a GoodBadBug. These don't work in the [[VideoGameRemake PS3-exclusive remaster]], however.
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* ''AlphaProtocol'' allows players to nearly play the entire game without ever being seen.

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* ''AlphaProtocol'' ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen.
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* Some heists in {{Videogame/Payday 2} have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.

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* Some heists in {{Videogame/Payday 2} 2}} have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.
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* Some heists in "{{Videogame/Payday 2}}" have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.

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* Some heists in "{{Videogame/Payday 2}}" {{Videogame/Payday 2} have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.
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* Some heists in "Videogame/ {{Payday 2}}" have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.

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* Some heists in "Videogame/ {{Payday "{{Videogame/Payday 2}}" have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.
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There was nothing about payday 2 in this stealth run trope category.


* Some heists in Payday 2 have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.

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* Some heists in Payday 2 "Videogame/ {{Payday 2}}" have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.
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*Some heists in Payday 2 have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.

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* ''[[{{Nitrome}} Final Ninja]] 1'' and ''[[{{Prequel}} 0]]'' give an end-of-level point bonus for not being seen. The latter makes it a bit harder to get this bonus, though--the bonus for a PacifistRun is replaced by one you get if you LeaveNoSurvivors, and killing people is one of your primary ways of scoring points, so unless you're a truly sneaky or truly pacifistic fellow you'll probably forfeit the stealth bonus while getting the kill bonus.

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* ''[[{{Nitrome}} ''[[{{Creator/Nitrome}} Final Ninja]] 1'' and ''[[{{Prequel}} 0]]'' give an end-of-level point bonus for not being seen. The latter makes it a bit harder to get this bonus, though--the bonus for a PacifistRun is replaced by one you get if you LeaveNoSurvivors, and killing people is one of your primary ways of scoring points, so unless you're a truly sneaky or truly pacifistic fellow you'll probably forfeit the stealth bonus while getting the kill bonus.

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* ''VideoGame/QuestForGlory'' has quests or parts of the game which can be completed in several ways, with either direct approaches or subtle and stealthy ones that avoid fights or needless risks. Which is a good thing since Thief characters start with lower physical and fighting stats, so this gameplay is actively encouraged.
** In ''VideoGame/QuestForGloryI'', it is possible to avoid fighting completely by moving stealthily, enter the brigand lair by the back door and avoid several very difficult battles, and to recover a key from a very strong Kobold wizard without waking him up.
** In ''VideoGame/QuestForGloryII'', you can StormTheCastle by going through the harem, and avoiding fighting guards and eunuchs to access the tower next to the BigBad as he starts his ritual to free the SealedEvilInACan.
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An even harder version of the Stealth Run is the Ghost Run, in which you cannot interact with the guards in any way. Mixing the PacifistRun with the Stealth Run, the player tries to play through the game without being noticed by or taking down a single enemy, unless the plot calls for it.

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An even harder version of the Stealth Run is the Ghost Run, in which you cannot interact with the guards in any way. Mixing the PacifistRun with the Stealth Run, the player tries to play through the game without being noticed by or taking down a single enemy, unless the plot calls for it.
it -- and even then, it may be possible to kill them indirectly, [[MakeItLookLikeAnAccident via environmental damage]].

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* Rogues and Druids in ''{{World of Warcraft}}'' have literal Stealth abilities, and players of these classes often try to Stealthrun certain parts of instances, avoiding rather pointless fights to finish the run faster. Since Druids are jacks-of-all-trades, this tends to work well... except for the expansion, who made this considerably harder with stealth-detecting enemies.

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* Rogues and Druids in ''{{World of Warcraft}}'' ''VideoGame/WorldOfWarcraft'' have literal Stealth abilities, and players of these classes often try to Stealthrun certain parts of instances, avoiding rather pointless fights to finish the run faster. Since Druids are jacks-of-all-trades, this tends to work well... except for the expansion, who made this considerably harder with stealth-detecting enemies.



* Similarly in ''VideoGame/{{Dungeons and Dragons Online}}'', anyone can learn the skills required but wizards tend to be surprisingly good for stealth runs as they, unlike rogues whose backstabbing abilities don't work when fighting alone, pack the necessary punch to defeat the end boss. There is also a low-level quest where this is all but required if one wants to avoid being chased by hordes of mooks, a certain type of which ([[SarcasmMode very conveniently the ones among the easiest to kill]]) mustn't be killed or the quest will fail.

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* Similarly in ''VideoGame/{{Dungeons and Dragons Online}}'', ''VideoGame/DungeonsAndDragonsOnline'', anyone can learn the skills required but wizards tend to be surprisingly good for stealth runs as they, unlike rogues whose backstabbing abilities don't work when fighting alone, pack the necessary punch to defeat the end boss. There is also a low-level quest where this is all but required if one wants to avoid being chased by hordes of mooks, a certain type of which ([[SarcasmMode very conveniently the ones among the easiest to kill]]) mustn't be killed or the quest will fail.



* ''[[{{Metroid}} Metroid Zero Mission]]'' has a section where Samus is without her famous suit. Depending on the player's skills, this is either a long chase section, or a stealth section. There's no real reward for getting through undetected though, aside from not being shot at. That, and being able to listen to the cool music, rather than the sort of lame music.

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* ''[[{{Metroid}} Metroid Zero Mission]]'' ''VideoGame/MetroidZeroMission'' has a section where Samus is without her famous suit. Depending on the player's skills, this is either a long chase section, or a stealth section. There's no real reward for getting through undetected though, aside from not being shot at. That, and being able to listen to the cool music, rather than the sort of lame music.



* StealthRun was an option in SidMeier's ''[[F19StealthFighter F-19: Stealth Fighter]]''. [[CaptainObvious Guess why]]. You were supposed to destroy the planes and radars you were detected by, and your mission objective.

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* StealthRun Stealth Run was an option in SidMeier's ''[[F19StealthFighter F-19: Creator/SidMeier's ''F-19: Stealth Fighter]]''. [[CaptainObvious Guess why]].Fighter''. You were supposed to destroy the planes and radars you were detected by, and your mission objective.



** You get the Stealth Camo in ''VideoGame/{{Metal Gear Solid 4}}'' either by coughing up an outrageous amount of in-game currency or by clearing the game without causing any alerts. Of course, Unmanned craft like the Gekko can still see you with it equipped and there's at least one optional [[BraggingRightsReward "emblem"]] that requires you to use no special items (Of which the Stealth Camo is one) and still get no alerts.

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** You get the Stealth Camo in ''VideoGame/{{Metal Gear Solid 4}}'' ''VideoGame/MetalGearSolid4'' either by coughing up an outrageous amount of in-game currency or by clearing the game without causing any alerts. Of course, Unmanned craft like the Gekko can still see you with it equipped and there's at least one optional [[BraggingRightsReward "emblem"]] that requires you to use no special items (Of which the Stealth Camo is one) and still get no alerts.



** Starting with ''Metal Gear Solid 4'', the series has avoided making mandatory alerts through story-required [[InescapableAmbush Inescapable Ambush]] by initially placing the ambushing enemies in Caution Mode, i.e. on high alert without knowing exactly where you are.

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** Starting with ''Metal Gear Solid 4'', the series has avoided making mandatory alerts through story-required [[InescapableAmbush Inescapable Ambush]] InescapableAmbush by initially placing the ambushing enemies in Caution Mode, i.e. on high alert without knowing exactly where you are.


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* One late chapter in the Revelation path of ''VideoGame/FireEmblemFates'' has basic units patrolling three rooms. If any patrolling units spot any of your units, reinforcements arrive. Completing the chapter without them spotting you earns money, some Boots, and a Master Seal.
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* ''{{Tenchu}}'' series:

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* ''{{Tenchu}}'' ''VideoGame/{{Tenchu}}'' series:
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* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they gave statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in the fourth, ''Double Agent'', you unlocked additional items if you performed above a certain level of stealth -- oddly, these items were mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth.

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* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they gave statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in the fourth, ''Double Agent'', you unlocked additional items if you performed above a certain level of stealth -- oddly, these items were mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth.stealth and are just {{Bragging Rights Reward}}s otherwise.
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* Popular among the ''VideoGame/{{Thief}}'' community, where it is usually referred to as "ghosting". This usually involves not being discovered at all, not killing or knocking out any {{NPC}}s, not leaving any doors or chests open and not disturbing any objects that are not lootable valuables. On the harder difficulty levels, this is enforced (though usually they draw the line at "Don't get spotted, don't kill or knock out anybody").
* The ''VideoGame/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", ''requires'' you to perform a StealthRun - you cannot be seen, must not kill anyone other than the target(s), and are allowed only one shot from a silenced weapon per target. Variations of stealth run include the "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - in ''Hitman: Blood Money'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).

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* Popular among the ''VideoGame/{{Thief}}'' community, where it is usually referred to as "ghosting". This usually There are a few types of this; the basic Ghost involves not being discovered at all, all and not killing or knocking out any {{NPC}}s, {{NPC}}s. "Supreme Ghost Mode" involves leaving no traces whatsoever of your presence, including not leaving any doors or chests open and not disturbing any objects that are not lootable valuables. On the harder difficulty levels, this is enforced (though usually they draw the line at "Don't get spotted, don't kill or knock out anybody").
[[http://forums.eidosgames.com/showthread.php?t=30310 Exact rules listed here.]]
* The ''VideoGame/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", ''requires'' you to perform a StealthRun - you cannot be seen, must not kill anyone other than the target(s), and are allowed only one shot from a silenced weapon per target. Variations of stealth run include the "All Zeros" run (no alerts, no guards harmed etc. and no shots fired whatsoever), "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - in ''Hitman: Blood Money'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).

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* ''VideoGame/{{Dishonored}}'' not only allows this, but rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone. It is also practically required to do this to not get the DownerEnding.

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* ''VideoGame/{{Dishonored}}'' not only allows this, but rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone. It is also practically required to do this to not get anyone.
** Heck, it even replaces wanted posters (which usually have an image of Corvo wearing his spooky mask) with a silhouette of a person with a question mark, identified as an "Unknown Assailant", as well as an achievement for completing
the DownerEnding.game without being seen a single time. It's appropriately titled "Ghost".
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* ''VideoGame/{{Dishonored}}'' not only allows this, but awards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone. It is also practically required to do this to not get the DownerEnding.

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* ''VideoGame/{{Dishonored}}'' not only allows this, but awards rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone. It is also practically required to do this to not get the DownerEnding.
Is there an issue? Send a MessageReason:
None


* The ''SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''Chaos Theory'', they gave statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in the fourth, ''Double Agent'', you unlocked additional items if you performed above a certain level of stealth -- oddly, these items were mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth.

to:

* The ''SplinterCell'' ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''Chaos Theory'', ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they gave statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in the fourth, ''Double Agent'', you unlocked additional items if you performed above a certain level of stealth -- oddly, these items were mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth.
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* Some secret items in ''PerfectDark'' require Joanna to complete a specific task (e.g. activate a switch, kill a certain group of enemies) without being detected.

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* Some secret items in ''PerfectDark'' ''VideoGame/PerfectDark'' require Joanna to complete a specific task (e.g. activate a switch, kill a certain group of enemies) without being detected.
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* In ''MedalOfHonor: Frontline'''s Operation Repunzel level, the guard at the entrance usually notices you and blows your cover, but if you're lucky, you might sneak past him. Similarly, you can stealth run On Track via a GoodBadBug. These don't work in the [[VideoGameRemake PS3-exclusive remaster]], however.

to:

* In ''MedalOfHonor: ''VideoGame/MedalOfHonor: Frontline'''s Operation Repunzel level, the guard at the entrance usually notices you and blows your cover, but if you're lucky, you might sneak past him. Similarly, you can stealth run On Track via a GoodBadBug. These don't work in the [[VideoGameRemake PS3-exclusive remaster]], however.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Dishonored}}'' allows this, and the game will change the story if they do. Specifically less kills means that Dunwall will be less corpse-ridden and therefore less plague-infested.

to:

* ''VideoGame/{{Dishonored}}'' not only allows this, but awards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the game will change end of each mission, you are told if you were never seen and if you killed anyone. It is also practically required to do this to not get the story if they do. Specifically less kills means that Dunwall will be less corpse-ridden and therefore less plague-infested.DownerEnding.
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None



to:

* Some secret items in ''PerfectDark'' require Joanna to complete a specific task (e.g. activate a switch, kill a certain group of enemies) without being detected.
Is there an issue? Send a MessageReason:
None


* Pre-''Lockdown'' VideoGame/''RainbowSix'' games always had emphasis on stealth as a way to make the game easier, but there were also several missions where you had no choice but to do a combination of this and PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do the level again a bit later, [[CatharsisFactor except with]] [[CrowningMomentOfAwesome weapons free]].

to:

* Pre-''Lockdown'' VideoGame/''RainbowSix'' ''VideoGame/RainbowSix'' games always had emphasis on stealth as a way to make the game easier, but there were also several missions where you had no choice but to do a combination of this and PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do the level again a bit later, [[CatharsisFactor except with]] [[CrowningMomentOfAwesome weapons free]].
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* Pacifist runs are possible in many levels throughout the ''[[DarkForcesSaga Jedi Knight]]'' series of games, popular amongst some enthusiasts who enjoy following the [[{{Pacifist}} Jedi Way]], especially once one attains the ability to disarm or to [[JediMindTrick mind trick]] their way through the countless hostiles. Averted in some levels thanks to a [[ShootEverythingThatMoves stated mission objective]]. Clearing a level is also an ''unstated event trigger'' late in ''Jedi Outcast''. Ergo, a disarm-only approach can require [[SinkTheLifeBoats very un-Jedi-like measures]] to proceed.

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* Pacifist runs are possible in many levels throughout the ''[[DarkForcesSaga Jedi Knight]]'' ''VideoGame/JediKnight'' series of games, popular amongst some enthusiasts who enjoy following the [[{{Pacifist}} Jedi Way]], especially once one attains the ability to disarm or to [[JediMindTrick mind trick]] their way through the countless hostiles. Averted in some levels thanks to a [[ShootEverythingThatMoves stated mission objective]]. Clearing a level is also an ''unstated event trigger'' late in ''Jedi Outcast''. Ergo, a disarm-only approach can require [[SinkTheLifeBoats very un-Jedi-like measures]] to proceed.
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* Popular among the ''{{Thief}}'' community, where it is usually referred to as "ghosting". This usually involves not being discovered at all, not killing or knocking out any {{NPC}}s, not leaving any doors or chests open and not disturbing any objects that are not lootable valuables. On the harder difficulty levels, this is enforced (though usually they draw the line at "Don't get spotted, don't kill or knock out anybody").

to:

* Popular among the ''{{Thief}}'' ''VideoGame/{{Thief}}'' community, where it is usually referred to as "ghosting". This usually involves not being discovered at all, not killing or knocking out any {{NPC}}s, not leaving any doors or chests open and not disturbing any objects that are not lootable valuables. On the harder difficulty levels, this is enforced (though usually they draw the line at "Don't get spotted, don't kill or knock out anybody").
Is there an issue? Send a MessageReason:
None



to:

* Pre-''Lockdown'' VideoGame/''RainbowSix'' games always had emphasis on stealth as a way to make the game easier, but there were also several missions where you had no choice but to do a combination of this and PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do the level again a bit later, [[CatharsisFactor except with]] [[CrowningMomentOfAwesome weapons free]].
Is there an issue? Send a MessageReason:
None


* ''MassEffect2'' - Infiltrating the prison and finding Kenson during the ''Arrival'' mission without alerting any guards earns you the ''Covert Action'' achievement.

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* ''MassEffect2'' ''VideoGame/MassEffect2'' - Infiltrating the prison and finding Kenson during the ''Arrival'' mission without alerting any guards earns you the ''Covert Action'' achievement.

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